Showing Posts For Ash.3641:
Hi,
I just came back to the game after having a break. I found out that MF gear was removed from the game and that accounts were compensated with 5 legendary grade luck essence.
I’ve just checked all my mail boxes and can’t find them anywhere – I also checked my account wide luck info and it doesn’t have any bonuses added to it.
How do I go about getting these essences?
Thanks
Just seems guards are more cannon fodder than anything else- they only really have use when fully upgraded versus a 1-2 players. Upgrading them does almost nothing to help defend the camp – unless you count skritt attacks.
(edited by Ash.3641)
Hi,
Simple discussion; should guards be tougher?
Seems trying to hold camps with a very small group (2-3) can be difficult against any more than 5 players. Guards don’t seem to do much beside the occasional snare and interupt.
Even when fully upgraded, guards are more a nuisance to the enemy players than a threat. They can be easily picked off at range before the guild claimer is engaged.
I personally think they should be buffed up a bit – partially to allow smaller guilds to be more effective by guarding camps/keeps etc.
It’s just atm W3 is feeling more a numbers game than ever, i’m not saying 3 people should be able to take down 10, but when we have spent time/money upgrading guards, they should atleast be useful in guarding the camp.
Also a big problem with hylek mobs you can recruit. They stack ontop of each other – all it takes is a couple decent AoE’s to wipe them out; again no threat whatsoever – just more loot.
Anyone else think improvements need to be made to the npcs in wuhvwuh? Come to think of it, even the claimers in all denizens needs a buff. Not so much to make it near impossible for a small group to capture an undefended camp, but enough so they actually provide some worthwhile support against multiple opponents when allies are there to defend them.
Ash
[JDGE] Gandara
For me, yes. I probably won’t quit for good but will definitley need a break if it’s not as good update as i’m hoping.
As fun as I am having doing small roaming groups/guild runs, I can imagine it fast becoming stale without new progression types/wvw objectives.
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Ash
[JDGE] Gandara
I agree. It’s a shame to see people who play entirely for WvW are left out of the gear treadmill (unless you want to do fractals, not my thing).
I hope they introduce WvW ascended items soon enough.
Hi all,
Since todays patch I have noticed big improvements to my FPS. Even in wvw the game feels a lot smoother.
Is this simply the culling improvements or has their been behind the scenes optimisation?
Thanks
—
Ash [JDGE]
Hello from Judge [JDGE]. We joined Gandara this evening, moving from Desolation. Looking forward to a fun matchup, although having faced Arbor at their peak it’s sad to see them gutted like this.
Sorry to see you and your misfits go, Gandarra have indeed gained a fantastic guild. Best of luck with your new home, I’ll miss bumping into Frou and seeing Osci in the strangest of places.
Agreed, it’s very sad to see you go as I really liked you guys. But I can fully understand your reasoning for leaving Desolation.
So I’d like to wish you all a very fond farewell and thanks for all the fun I had with you guys while you were on Desolation!! Gandara is very lucky to have you…
Cheers ppl. It was not a easy deccision, love deso to the bone and the quailty of the random ppl you run into on deso is fantastic. You can easy hit a stealth, shout gather on meand get 5-7 ppl from randomg guilds to join a portal attack on deso, will miss that
We have thu got a fantastic wc on Gendara, we in their forum and start to get to know some ppl.
Still as you say we had our reasons, so far the fights in T4 been fantastic, the zergs are 1 /3 of the t1 zergs and you find alot of guilds to fight in open with using tactics etc. And I have a feeling the ppl on Gend geting more and more used to organiced fighting.
Keep up the gj on deso, take care.
/Osicat
Ps To the commander in EB that helped us organice a treb attack on the tower under ogrie, cheers, good teamwork.
That commander was Prowie
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Ash
[JDGE]
This has happened to me recently – but I had to exit to the character select screen and log back in to fix. Neither my keybind or clicking swapped weapons.
Would be cool if you could write up a little guide on your opinion of how is best to level a mes in PvE (traits, gear type etc). Not everyone enjoys powercrafting each tradeskill!
Seems a bit daunting for new mesmers to understand the class from the start, I think a lil write up would be great!
Ash
Enjoyed the guide Osi! But why you teach people to kill us (fellow judge) in W3?
no more heals 4 u
*Not just me, whole of Judge guild experiencing severe ability/movement lag
Lots of lag in WvW for Desolation server, especially in EB.
Please look into this
Hi,
Huge lag in WvW for desolation server, especially in EB map.
Please look into this because playing with any kind of skill/tactics is nearly impossible when your skills don’t activate when you want them too.
Ash
I think it has to do with characters stealthing and using channeled skills (rapid fire)
Hi all,
Just bringing this to your attention incase you are unaware of this problem.
Me and guildmates have recently started grouping up for a big WvW night. We all q’d at the same time for the same W3 map (eternal battlegrounds)
It seems that sometimes q’ing from an overflow server can give you a very long wait time – possibly infinite.
Guildmates that q’d from an area in our home server (hearts of the mists) got inside eternal battlegrounds within minutes. Guildmates in Lions Arch overflow were waiting 30minutes in the EB Q.
The guildmates who were in the long Q from LA overflow zoned to hearts of the mists, rejoined the Q and were inside EB within minutes.
Ash
Arrows are still unreliable. They get random obstructions and they’re still avoidable without dodging. Don’t thank anyone for a poor job done. It’ll carry less value for when they actually deserve it.
True – however I believe it isn’t really that bad compared to before. I just wish our projectiles arced over small height obstacles such as hills. Don’t know if it would be possible with the current engine, but I wish it would work something like this:
Clear line of sight, no terrain obstacles = Arrow fires directly (as we have now) with a high hit chance
Clear line of sight, small obstacle (ie hill)= Arrow fires with a slight arc medium chance to hit
Big obstacle (such as enemies on tower wall) = Arrow fires at a large arc, easy to kite but has a chance to hit if the player is stood still.
I’d prefer this than trying to search for the ideal spot to shoot from without getting “obstructed” a lot.
I agree…
Should have stopped a couple weeks after release. Don’t see why they haven’t done it already, if people wanted to change so badly they would be willing to pay for it.
i agree, was fun using /rank after winning a big fight!
Also a small bug i noticed, when signet of the hunt is displayed on your buff bar it still states 10% instead of 25%.
My ranger is actually fun to play again in W3! Now that arrows have a very high chance of hitting from distance, i’m enjoying it alot better. Previously firing from the wall of a tower was very hit and miss – feels alot more solid now.
Anyone else happy with what they’ve done? Along with the signet of the hunt buff, it is not as hard to chase people down also!
Ash
My thoughts:
Commander ai needs improving badly. The only useful thing he does after putting siege up is occasionally pull people from walls.
Doylak attacks the gate, why? Shouldn’t he stay by commander?
1v1 this guy is tough, but with a few people he goes down quite fast (think harpy champ) and is easy kitable. If this guy really is to turn the tide he needs more anti zerg skills otherwise he’s just another 10000k hp mob.
This event also gives me the feeling of ping ponging the tower more than usual. I don’t like that, no sense of accomplishment. Maybe the npc commander should continue past the first tower to capture more areas local to the spawn? If he isn’t killed that is.
Ahh i see , thanks. Any suggestions on runes/sigils to use?
Aswell as 30% extra duration on conds
Is the only real reason people even go for precision is to capitalize on the traits that proc conditions on crits?
That is why i was under the impression.
Can I ask why you take 0 traits in spite? Seems some useful condition traits at 30 tier
Ahh it does seem that way
Would you say that power/vit/cond damage is viable for w3 though? or would i definately need some precision and toughness in there somewhere?
Thanks
(edited by Ash.3641)
Hi all,
I was under the impression you needed Prec/tough/condition damage gear for CD necromancer.
I play wvw mainly and the only way to aquire the prec/tough/condition armor is through orr vendors or dungeon tokens.
Is power/vit/cond viable for a wvw conditionmancer? I ask because one of the traits in spite give a 66% bleeding chance on crit hits.
Thanks
Ash
Once more, to prevent players alt f4ing simply add in a 10 second character disconnect timer of 10 seconds which is interupted by combat and moving.
Also apply this timer to waypoints in W3. People too easily just port away if they see enemies incoming.
Any dev/anet input? Really feel like the cap was a rushed decision given little thought.
The argument most often made in support is that it would be too powerful which is ridiculous. Either spread out or pop area retaliation and the issue is solved.
This – if the players decide to clump together for strength in numbers, there needs to be a weakness you can exploit. Currently the only option is AoE fears – but again this effects 5 people; v a zerg this is probably 10%.
Also I was told by guildies that one reason for this change was because of some classes AoE abilities (thief spin) – so rather than fixing the skill they seem to have just derped all AoE’s.
Have been discussing this with my guild and they have suggested things such as using the AoE circle marker to base damage on – people close to the centre would recieve full/bonus damage and players towards the edge of the marker recieve less damage – this would prevent the stacking tactic which is currently used to avoid AoE entirely for any player above the 5 limit.
Another suggestion would be to simply have diminishing returns on the AoE damage, as in every player after the fifth hit would still recieve the damage/conditions etc, but at a reduced number/duration.
Thanks for the reply,
I do understand that however it is world v world, we should be able to use our classes/smaller teams to our advantage. A weakness of a zerg is grouped players in a small vacinity and this should be represented in game.
Perhaps siege weapons I understand due to the mass damage they do and the difficulty in avoiding them sometimes – but shouldn’t character based AoE skills have no limit?
Once more, to prevent players alt f4ing simply add in a 10 second character disconnect timer of 10 seconds which is interupted by combat and moving.
Also apply this timer to waypoints in W3. People too easily just port away if they see enemies incoming.
Is there any particular reason for this? Seems a real gimmick and puts smaller teams v zergs at another huge disadvantage.
If it’s a PvE balance issue why not just restrict the AoE limit to PvE?
Great idea. Sick of doing DE’s especially in Orr where you rarely get a chance to tag a mob.
Good job theres not two frenchies, they tend to team up!
Are badges obtained too slow?
I’m an avid WvW player and I am aiming towards a set of the invaders exotic gear.
In the meantime i’ve crafted exotics to be on par as possible in wvw.
But to me, it just feels as though badges don’t drop enough. My main is a pure dps ranger, always tagging players and it feels tough. I dread to think what it is like for less -dps orientated classes.
Along with the gear you are able to buy blueprints with badges. It just feels simply as though there isn’t enough badges dropping. Grinding (there’s that word again!) jumping puzzles everyday just isn’t fun – so please don’t recommend that!
Does anyone else feel the same way?
Hi,
I’ve posted about this a few weeks ago.
The issue is that in big scale battles (WvW in particular) my sound just stops and starts emmiting an annoying humming noise. Sometimes this problem is followed by an instant freeze of the game (sometimes crashes,sometimes freezes. If it freezes I have to manually kill process).
If the game does not crash, I have to restart the game completely to get my sound back.
This is frustrating as I play in WvW high queue times – I have two choices – either to carry on with no sound (mute the game because of annoying humming – i’m using stereo headphones, and the noise only emmits from the left earphone if this matters).
My other choice is to restart the game and have to queue a long time to play the main part of the game that interests me.
I’m just wondering if Anet has made any progress in identifying this problem/taking steps to fix this – as a keen player of WvW it leaves a sour taste in my mouth everytime i’m burdened with this issue in a organised 5 man party.
Ash
The rangers number 3 downed skill on ground and underwater is bugged.
It doesn’t happen everytime, but i’ve lost count of the amount of times it simply doesn’t work. The issue is that the pet walks over to your downed state character and just sits there, not doing any reviving whatsoever.
Extremely frustrating at times. Is this a known issue?
Again this doesn’t happen everytime, but it’s quite common for me!
Same issue here – Desolation EU since headstart.
Me and my guild witnessed this earlier today and managed to capture on fraps. Just hope Anet are aware of this.
ANET: We (Desolation Coalition) reported the player in question, botting seemed the most appropriate drop down.
Can you confirm you aware of these problems and are taking appropriate actions to prevent and punish players?
Ash

