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[Teef] Update to thief

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Posted by: AsurasRCute.4136

AsurasRCute.4136

As usual, lots of good stuff in there, but to only mention the things I disagree with (primarily solo PvE, vanilla P/P)….

Compared to some classes, our downed skills are rubbish, and (when playing solo anyway) usually downed = dead. The slightly added punch of the poison from Serpent’s Touch (DA), is the only thing I found that gives me an at least fighting chance of getting back up. Please leave it in.

Atm, the only noteable thing that I bring to the table is the spike power of my Unload (and occasional Dagger Storm). Only my trait synergies give it this spike power.

Ankle Shots as is applies a condition, which gives an instant damage buff from Exposed Weakness as is, and a further 10% against that target since I’m using a pistol (or a harpoon gun underwater). This makes it more likely that the target will be <50% HP, so my opening Unload benefits from Executioner.

I kind of need all that as is for my build to work: your suggestions would gut that but not give me anything better in exchange (except for the improved AA which sounds like a nifty possibility, but not compensation enough…).

And if Unload gets further improved at all, it WILL be nerfed… I suspect it’s on thin ice already. If we really need a pistol bounce, I’d rather it was on #2 or #4.

I always feel a bit a bit shady when replying like this to such a piece of effort like yours, but I feel like I need to passionately fight for that tiny little sliver of something good that Anet’s allowed me to have – against all odds, and probably through luck rather than good design.

AA Damage Preliminary Calculations

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Also might do a Viper Zerk rune test if anyone is interested.

That would be interesting although it’s obvious that Dagger will win this.

Most definitely. I’ll probably also throw in pistol for that test.

That’ll be really interesting – cheers! If it’s not too much work, I’d be really grateful if you could include pistol in your top post’s numbers as well, using the same method. I won’t make any big point out of it, but it’d be interesting to see what we’re dealing with here.

Viper numbers are posted. I’ll add pistol DPS to the other tests when I can, but based on the viper test, I wouldn’t expect much.

lol @ pistol AA…so horrible.

Yeah, I had a little chuckle there too – good thing I love gallows humour.

Cheers for doing that Zodryn: Much obliged.

Don't understand the "ranged demand"

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Suppose I should mention that all of my comments are from a PvE PoV – and I really wish we had separate mode balancing.

I like the 900 range most of the time, but would like a cheap Ini skill (most likely #2 or #4) with 1200 range, only because some bosses have always-on death fields with range >900.

Claw of Jormag for instance: all the (1200 range) Charrzookas tend to get grabbed before I can get one, so all I can do with my ‘ranged set’ is run just into pistol range, hose off a couple of Unloads and GTFO before I drop dead, heal (contributing no DPS for the duration) and repeat.

Maybe I just suck, and I’m doing it wrong, but it’s a pretty dire feeling considering I’ve gone all-in on a ‘ranged set’. Every other class can switch to a range 1200 weapon, however feeble it might be, in that situation. None of our vaunted Thief mobility or Stealth tricks will help me there.

I’m also down with ranged AAs being less powerful than melee ones, but Vital Shot is ridiculously feeble… its only real use for me is as a vehicle for Sigil of Air/Fire procs, which do most of the damage.

As in the other MMOs I play, the damage gap between basic attack and powerful finisher needs to close a lot more (and not by nerfing Unload!).

In the lower level maps, I can drop two to three targets with a single Unload, if they’re in a line and I aim for the furthest one. Each of those targets takes 3-6 AA shots (if SoA/F don’t proc) to drop – that’s just a ludicrous damage gap. And that’s with a glassy max-damage, full-Ascended (except earrings atm) build.

In the likes of SW, I can fire off the AA forever, and not really notice much of anything happening (if the Sigils are on CD) – it’s almost not even worth firing it. And there are other PvE examples where we need more AA punch and our vaunted Thief tricks don’t work: A fair few of the LS2 battles are great examples of this, for instance.

Confined space, or you fall to your death if you do anything too energetic (Withdraw/RFI*) and go off the edge; AoE everywhere; slight raised areas or/and wreckage that mess with your pathing; a few HP-sack enemies that eat your Ini, and your Dagger Storm and are still up and smacking you hard wherever you try to flee to.

Again, maybe I just suck, but these are the kinds of things I’m thinking of whenever I comment about P/P.

*I’ve read that you can cancel the back flip, but still get the goodies, if you jump when casting these, but that’s never worked for me….

Don't understand the "ranged demand"

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Sure, please take it as read that I want everybody to be properly balanced and have fun, regardless of class, weapon set or game mode. Just happens that Thief P/P, for all its faults, is the only set in the game [and most MMOs, as it happens] that really floats my boat.

Why did we get these kind of buffs?

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AsurasRCute.4136

Thief doesn’t belong in group support and buffs. We’re straight up assassins, name an mmo where the assassin dolled out buffs like he’s a paladin/priest type.

It’s like people don’t know how to place a character archetype.

Rift.

You can play any roll as Rogue, from assassin to a bard to a ranger to a healer. Also tank.

Rift is the closest game I could find to Guild Wars 1 where you can literally play anything as basically 1 class and has a ton of build diversity.

http://wiki.guildwars.com/wiki/Guide_to_playing_as_an_assassin

Also i briefly looked over the meta battle and most every build is basically some form of dagger spam.

Edit: Also after looking it over, rift (all of five minutes) looks like it tried to be Ragnarok. Thing is once you’re a bard, you lack on damage, and rift seems to have a different debuff/buff system. You listed an mmo, fair enough. Now go play it.

I’ll throw in The Secret World as the gold standard for build (mostly…) however you want – which unfortunately I’m spending most of my time playing now, since GW2 can’t give me five decent skills to use.

Just rambling now but I find archetypes interesting: The two MMOs who get the feel of P/P the most right IMO (TSW and Wildstar) both associate the set with being team buffers and healers.

But dual pistol is more Rogue than Assassin… kind okittenwardly* squished in with Thief in GW2.

*FFS: ‘awkwardly, kind of’.

(edited by AsurasRCute.4136)

Don't understand the "ranged demand"

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Yeah sorry, insomnia, haven’t slept in 24 hrs.

Cool, that makes sense then. Yeah, I’d say that Unload is spot on and certainly doesn’t need any further buff – or nerf! It’s the only thing that makes P/P archetypally feel and function right IMO.

But then we have a too-weak AA, not sure anybody likes #2 as it is atm, and #4 and #5 are only useful in some content but not at all useful (and compete for Ini with Unload) in other content.

Makes the set boring to use after a while… and it’s been a while… and it looks like it’ll continue to be a while…. Beyond that, there are plenty of threads already out there about how to fix Thief pistol; I was just attempting to answer your overall question about why folks might prefer P/P than bows or rifles, or the Eng faffy pistol options.

Have a nice kip when you get round to it.

Best Ranger Pet names you've seen!

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Posted by: AsurasRCute.4136

AsurasRCute.4136

My Asura Ranger has a bit of a Robin Hood theme going on; her pink moa is called…

Maid Moarian.

January 26th Update: Your feedback

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Posted by: AsurasRCute.4136

AsurasRCute.4136

To reiterate what I posted before. This patch shows us yet again how little attention goes toward profession and combat development.

Our characters… those professions we name… and play for thousands of hours… and pour lots of $ into, and the combat experiences in all game modes, are the #1 most important aspects of this game.

GW2 is an amazing AAA game in many ways. It also has some amazing combat elements, like freedom of movement and a real “smoothness” to gameplay, but has CCC professions.

I was hoping that this year would be the year y’all start scrapping “things” and rebuilding professions, but this first patch shows that it’s just the same old status quo spread sheet number crunching with regard to professions and combat.

I’m not being rude, just being direct with this so I hope y’all can accept it… Profession development “departments”/projects/“to do” and wish lists are underfunded, and the patch notes clearly show how out of touch and disconnected things are. I know y’all play, but please take your eyes off spread sheets and take the red pill to pull yourselves out of the numbers matrix ok?

Y’all want roles? Fix professions.

Y’all want spvp and esports to be good? Fix professions.

Y’all want to push the envelope with harder and more challenging content? Fix professions.

Y’all want to have the most kick kitten wvw experience for players? Fix professions.

Y’all want players making more and more characters and dropping thousands of $ to outfit these characters? Fix professions.

Want long term retention and high monthly concurrent numbers? Fix professions.

Want more referrals and great exposure in the gaming world for being known to have the best professions and best combat experience? Fix professions.

Professions 2.0. It’s time. Players deserve that investment, and that will all translate to more money in the coffers… Take the team and make it happen. Fix professions.

Is that matrix or metrics? Yup, this is a QFT post if there ever was one – good work!

January 26th Update: Your feedback

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Posted by: AsurasRCute.4136

AsurasRCute.4136

I feel misled: Maybe I read it wrong but I was under the impression that these balance patches would attempt to be total fixes for everything that is known to need work.

Not that they would only deal with a subset of known problems, and completely ignore all the others… folks thus ignored then having to wait for another three months minimum for a fix. [PvE P/P Thief here, for my sins, so there literally wasn’t a single thing in this patch that made any difference to me at all….]

I’d hope that in the future, either the statement is revised to be more accurate, or balance is given a larger budget – commensurate with how much money GW2 makes compared to some other MMOs, struggling to survive but with better balance – with all balance problems being addressed.

Don't understand the "ranged demand"

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Sorry, I’m struggling to get what you mean here… when you say ‘Barrage’ do you mean ‘Unload’?

AA Damage Preliminary Calculations

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Also might do a Viper Zerk rune test if anyone is interested.

That would be interesting although it’s obvious that Dagger will win this.

Most definitely. I’ll probably also throw in pistol for that test.

That’ll be really interesting – cheers! If it’s not too much work, I’d be really grateful if you could include pistol in your top post’s numbers as well, using the same method. I won’t make any big point out of it, but it’d be interesting to see what we’re dealing with here.

(edited by AsurasRCute.4136)

Don't understand the "ranged demand"

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Posted by: AsurasRCute.4136

AsurasRCute.4136

You mentioned character archetypes in another thread, and that’s pretty much my answer for me personally. I like the dual pistol archetype (the Thief option here being closer to that archetype than the faffy Engineer option… dare I say ‘purity of pistol’…), and the rapier/pistol duelist archetype, to a lesser extent.

I don’t like the bow or rifle archetypes, so I keep struggling on with our dire P/P while my Rangers etc have never even left their starter areas. Pistols (and shortbows) are offered as an option for Thieves, so it’s Anet’s job to make those options right, and those who happened to take that option have every right to expect those weapons to work properly and be fun, varied and viable.

Some folks are more into how a set looks and feels (the archetypal vibe), than in taking an awesome and optimal set that they don’t like the vibe of. This might be the RP thing, or just that some sets match their preferred playstyle better, or both ideally.

Don't be like the warrior forum...

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AsurasRCute.4136

Well, my P/P main got literally nothing at all different and useful in this balance patch, so she’ll continue to be in ‘log in for the reward, run around and shoot stuff for a few minutes, being all cute and funny, log out, play another MMO (with a far smaller Dev budget than GW2) for a few hours, with good dual pistol skills’ mode for at least the next three months I guess? At least she didn’t get nerfed….

You guys think you’ve still got it bad? Luxury! BTW, Babazhook, it was Yorkshiremen:-

Not being pedantic there, but if you lived oop north, you’d understand.

I agree with the overall vibe of the OP though. A few passives here and there don’t do any harm, even if it’s just to help you survive when a game thing happens (lag spike, dat camera moment etc). I mean in general, and not saying anything about the specifics here. And being reasonable and disciplined in what we ask for is the way forward IMO.

I guess a little thanks and giving credit where credit’s due, from those who feel like they have been buffed, probably wouldn’t do any harm either.

I’d personally leave other classes out of it though, especially Warriors – no need to saying anything negative about those guys here.

(edited by AsurasRCute.4136)

[Suggestion] Character loadout presets

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Dunno about the “shouldn’t be too hard to implement” bit. I’m only familiar with two of these loadout systems. One was coded in from the beginning AFAIK, and it’s OK but not very reliable.

In the other, it was introduced as a feature later on, and pretty much trashed the entire game; even years later it was responsible for completely scrambling some folks’ skills and gear every time that they zoned… the general consensus being that they really should just never have introduced that feature, and should ditch it if possible.

So I’m always a bit wary of these suggestions, and tend more towards ‘If it ain’t broke, don’t fix it.’

Feature Survey

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AsurasRCute.4136

As long as there’s also a space at the bottom where you can type what you really want to say (~200 characters), which would actually be read.

Otherwise, having only their questions can be extremely frustrating, if there’s something that you’re passionate about, that just happens to not be addressed by any of the questions – and the questions are all about stuff that you’re not really fussed about either way.

[I’ve come across a few folks who are very impressed that B&S are doing this atm, who would like to see this be more of a common thing in MMOs generally.]

More Damage No ! Get rid of useless trait YES

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Sure, I’m a bit sore about a few things, but wanting to wait until the full balance patch notes (rather than only limited preview) are released before possibly ranting.

But none of this is your fault, so I honestly took your simple questions as simple questions, and tried to answer them as best I could. I didn’t get any attack vibe from you at all, nor did I intend to respond with any. Sorry if it read otherwise.

More Damage No ! Get rid of useless trait YES

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Posted by: AsurasRCute.4136

AsurasRCute.4136

It’s always the problem with universal generalisations; folks think that the gripe they’re making about a specific type of Thief in a specific game mode applies across the board – and all Thieves end up catching the flak.

You might not need more AA damage but any Thief who runs a pistol main hand does (not that it looks like they’re going to get one…), and those traits might be useless to you but not everybody else (eg I use Flawless Strike and, to me, Signets of Power is completely useless… but I don’t suggest to get rid of it because of that…).

Re: The inevitable nerfs incoming down the line: I’m thinking that all the buffs being given now will manage to completely miss my (vanilla P/P) main, so she won’t benefit at all. Next balance patch after that will have ‘All Thieves’ nerfs to reduce the buffs that only some of them are getting now; and my main will end up even worse than she is now.

Didn’t pistol just get more damage? What was wrong with that?

First up, I’m not playing ’Who’s got it worst’, since I’d like all Thief weapon options to be equally fun and viable.

I also find it disgraceful that GW2 makes so much more money than a couple of other MMOs that I play (so should have far more resources to throw into balance for everybody), but has worse skill sets, and expects those at the bottom of the heap to wait for months and months to get necessary buffs while it spends only the minimal resources to fix (at best!..) only one little subset; kicking everything else even further to the right.

Sure, on 29th Sept 2015 pistols got:-

  • Vital Shot: Increased damage by 24%.
  • Unload: Increased damage per shot by 26%.
  • Sneak Attack: Increased attack damage per shot by 25%.

But they also got:-

  • Ankle Shots: Removed the hidden range increase that this trait unlocked.

And we got this from our esteemed Karl:-

“FYI the damage increases weren’t part of a re-work of pistols or anything (something I’ve discussed in the past). We realize it still needs some work to get it to where we want, but we wanted to get it closer to being to that point with these changes. We’ll be looking at pistols more in-depth in the future.

-Karl"

Unless he pulls it out the bag, with a last-second reveal in the patch notes, pistols have been kicked to the right to the next balance patch after this one; 8 months at best. That’s 8 months counting from the last pistol buff, but even that’s not really right since the buff wasn’t that great anyway for MH pistol users.

Those that also use OH pistol benefit from the buffed Unload [which is awesome IMO!], but #1 and #2 are still rubbish [and #4 and #5 are no use to me either, when running P/P in most of the content I play].

Ideally, #1 (basic cheap/free/builder whatever) should be worth using in itself (as it is in TSW or Wildstar say) and not be garbage that you only use because it’s free: it should have a proper fix… but, in the meantime, I’d take a further damage or RoF buff just to keep us going until it’s done properly.

That’s what’s wrong with that, since you asked. My worry now, like I wrote, is that pistols will be skipped in this patch, with the intention that they’ll get fixed in the patch after this one… but some Thieves working properly after this patch [and more power to ‘em, and I’m genuinely very pleased for them] will lead to all Thieves getting nerfed.

So not only will pistols not get their fix but they’ll end up nerfed to worse than they are now, without ever even having the pleasure of a few months of balance, fun and awesomeness before the nerf.

We’ll see.

1 My point was that pistol was already buffed damage wise – but you still call for more damage buffs. So if the increase as it is now isn’t enough another likely won’t be enough either. The damage is out of control since June anyway which makes most if not all fights RNG and rather boring as it’s usually “hit first = win”.

2 Also, how does an OH pistol thief profit from the buffed unload?
P/P has always been kitten – and I’ve been around for 2 years – my guess is that it simply lacks utility. So, in my opinion, the devs can’t just buff a bit damage here and a bit there and it will work – until they don’t redesign it it will never work.

3 And btw: thief is my favourite class – I don’t know all weapon sets that well but I never looked down on anyone because he was using this or that set or wanted that set/build to be gone – not even the stealth trapper build.

1 You’d have to experiment a bit with Vital Shot to see how unbelievably, incredibly weak it is. What that means is that it was uber-weak before the buff; so the buff wasn’t enough. Note that I won’t keep asking for more damage, once ‘enough’ is actually reached; same as I was delighted with the Unload buff and constantly argue strenuously that we should just leave it as is now.

I’m not after out of control one-shotting human opponents, but having an AA that doesn’t require 4-6 shots (if SoA and SoF don’t proc), from my max-DPS built, full-Ascended gear (except earrings) Thief, to drop a wolf in Queensdale!

2 I wrote, "… since the buff wasn’t that great anyway for MH pistol users.

Those that also use OH pistol benefit from the buffed Unload."

So it’s “MH pistol users” + (“also”) “OH pistol”: those who fulfill both parts, to either side of the “also”, profit from the buffed Unload. Aye, the set’s biggest problem is that it’s a complete dog’s dinner, failing to do much of anything synergistically or well (except hit stuff hard with Unload spam).

It does need a proper fix but, in the meantime, a further buff to Vital Shot (damage or/and RoF) would help to keep us ticking over until Anet eventually deigns to fix pistols properly. The AA doesn’t need to do anything fancy, just hit decently hard (or/and have a decent RoF) would be ample. The set’s utility would come more from a sorted #2, #4 and #5.

3 Yup, your Thief credentials are beyond any doubt, and I wasn’t suggesting that you did look down on anyone; sorry if you got the impression that I thought you did.

(edited by AsurasRCute.4136)

More Damage No ! Get rid of useless trait YES

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Posted by: AsurasRCute.4136

AsurasRCute.4136

It’s always the problem with universal generalisations; folks think that the gripe they’re making about a specific type of Thief in a specific game mode applies across the board – and all Thieves end up catching the flak.

You might not need more AA damage but any Thief who runs a pistol main hand does (not that it looks like they’re going to get one…), and those traits might be useless to you but not everybody else (eg I use Flawless Strike and, to me, Signets of Power is completely useless… but I don’t suggest to get rid of it because of that…).

Re: The inevitable nerfs incoming down the line: I’m thinking that all the buffs being given now will manage to completely miss my (vanilla P/P) main, so she won’t benefit at all. Next balance patch after that will have ‘All Thieves’ nerfs to reduce the buffs that only some of them are getting now; and my main will end up even worse than she is now.

Didn’t pistol just get more damage? What was wrong with that?

First up, I’m not playing ’Who’s got it worst’, since I’d like all Thief weapon options to be equally fun and viable.

I also find it disgraceful that GW2 makes so much more money than a couple of other MMOs that I play (so should have far more resources to throw into balance for everybody), but has worse skill sets, and expects those at the bottom of the heap to wait for months and months to get necessary buffs while it spends only the minimal resources to fix (at best!..) only one little subset; kicking everything else even further to the right.

Sure, on 29th Sept 2015 pistols got:-

  • Vital Shot: Increased damage by 24%.
  • Unload: Increased damage per shot by 26%.
  • Sneak Attack: Increased attack damage per shot by 25%.

But they also got:-

  • Ankle Shots: Removed the hidden range increase that this trait unlocked.

And we got this from our esteemed Karl:-

“FYI the damage increases weren’t part of a re-work of pistols or anything (something I’ve discussed in the past). We realize it still needs some work to get it to where we want, but we wanted to get it closer to being to that point with these changes. We’ll be looking at pistols more in-depth in the future.

-Karl"

Unless he pulls it out the bag, with a last-second reveal in the patch notes, pistols have been kicked to the right to the next balance patch after this one; 8 months at best. That’s 8 months counting from the last pistol buff, but even that’s not really right since the buff wasn’t that great anyway for MH pistol users.

Those that also use OH pistol benefit from the buffed Unload [which is awesome IMO!], but #1 and #2 are still rubbish [and #4 and #5 are no use to me either, when running P/P in most of the content I play].

Ideally, #1 (basic cheap/free/builder whatever) should be worth using in itself (as it is in TSW or Wildstar say) and not be garbage that you only use because it’s free: it should have a proper fix… but, in the meantime, I’d take a further damage or RoF buff just to keep us going until it’s done properly.

That’s what’s wrong with that, since you asked. My worry now, like I wrote, is that pistols will be skipped in this patch, with the intention that they’ll get fixed in the patch after this one… but some Thieves working properly after this patch [and more power to ‘em, and I’m genuinely very pleased for them] will lead to all Thieves getting nerfed.

So not only will pistols not get their fix but they’ll end up nerfed to worse than they are now, without ever even having the pleasure of a few months of balance, fun and awesomeness before the nerf.

We’ll see.

What a day it is to main a thief

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Yeah, checked it myself – I sometimes do damage with it but I don’t see it proc anymore.

Maybe SoF doesn’t play nice with daggers then (?), since it procs for me with everything from thrown boulders to harpoon guns – but I don’t use daggers with my main. Dunno, I’ll look into it when I eventually get round to levelling one of my dagger alts, and file a bug report if there’s a problem… FWIW….

Inactive XP-Bar

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Posted by: AsurasRCute.4136

AsurasRCute.4136

It was bad enough when my bar kept filling, emptying and starting again with nothing to show for it. Now, because I can’t unlock any new CTM lines (since I won’t play the necessary content to get the CMPs, and don’t want those lines anyway), my bar is an eternally solid grey, whatever I do in CT.

I imagine that you don’t need to be a trained psychologist to be instantly aware that nothing says, ’You’re done now – find another game to play’, more clearly than a solid grey XP bar that will never display any XP ever again, whatever I do.

(edited by AsurasRCute.4136)

When GW2 has lost its shine...

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AsurasRCute.4136

I’m a bit fed up with Anet’s complete inability to give me five Thief P/P skills that are generally useful and balanced; so have returned to TSW and messed with a few other MMOs that have dual pistol as an option.

TSW still holds up well (especially their world-beating skills system), except for the clunk-factor, but the others are just dire compared to GW2.

Everything from the cookie-cutter questing [‘You want me to what?!’], other players being a PITA who stop me doing what I need to do (kill/loot/node stealing or breaking my quests), horrible animations [nothing anywhere is a patch on my ‘LOL… dawww’ Asura] to horrible controls/camera and jerky chop… GW2 has thoroughly spoiled me.

There’s a fairly recent one, not doing very well, that does potentially have a few nice touches, but is so choppy, with such bad questing and UI, that I constantly think, ‘How dare you think that you can get away with this in a post-GW2 market?!’ I’m sure you know which one I mean.

Please Anet, fix my skills so I don’t have to play these other, drastically inferior [except for TSW], games for my ‘Slinger done right fix. Won’t someone think of the Asuras?!

What a day it is to main a thief

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AsurasRCute.4136

Jana: I use Sigil of Fire all the time and haven’t noticed it being broken. What was wrong with it? I know that there was the 50% damage problem with some Ele skills when using it, but haven’t come across anything else.

It didn’t proc, I think – I just noticed that it was dirt cheap on the TP and someone told me it was broken – and I haven’t seen it proccing in a long time, I think but I didn’t really think about it = watching my damage log.

Just a JFYI: It felt that SoF worked as should but I didn’t want to reply until I’d made sure. Spent a lot of yesterday testing something* and checking my combat log; and SoF is fine atm.

*My eternal nemesis: Why does my damage output drop when I switch to Scholar Runes? I like figuring things out for myself but I might have to drop a thread about this one at some point….

More Damage No ! Get rid of useless trait YES

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Posted by: AsurasRCute.4136

AsurasRCute.4136

It’s always the problem with universal generalisations; folks think that the gripe they’re making about a specific type of Thief in a specific game mode applies across the board – and all Thieves end up catching the flak.

You might not need more AA damage but any Thief who runs a pistol main hand does (not that it looks like they’re going to get one…), and those traits might be useless to you but not everybody else (eg I use Flawless Strike and, to me, Signets of Power is completely useless… but I don’t suggest to get rid of it because of that…).

Re: The inevitable nerfs incoming down the line: I’m thinking that all the buffs being given now will manage to completely miss my (vanilla P/P) main, so she won’t benefit at all. Next balance patch after that will have ‘All Thieves’ nerfs to reduce the buffs that only some of them are getting now; and my main will end up even worse than she is now.

KDB Daewoo: sales warning for HoT

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Is this based on real quarterly sales? No.
This is a prediction by a third rate analist firm who have never in all those years predicted something right.
The only effect this sort of posts have is atracting trolls, who go all doom and gloom, like they Always do.

Got some stats about the financial firm (not analist firm)to back up the hyperbole. The problem with posts like these is it attracts trolls from both sides. Btw it’s analyst ,attracting and affect LOL.

Oh look a spelling troll, who doesnt give one bit of constructive feedback. Whats the relevance of your post other then offending?

Aye, it’s especially obnoxious when they take it upon themselves to ‘correct’ others, when they are incorrect. Your ‘effect’ was correct; his/her ‘affect’ was incorrect.

And with punctuation as bad as his/hers, he/she has no right to be ‘correcting’ anybody else. LOL… or something….

What a day it is to main a thief

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Posted by: AsurasRCute.4136

AsurasRCute.4136

I’m glad that some of my Thief fellows are pleased with these coming changes. Haven’t seen a single thing yet that will benefit me personally (vanilla P/P), but we’ll see.

Jana: I use Sigil of Fire all the time and haven’t noticed it being broken. What was wrong with it? I know that there was the 50% damage problem with some Ele skills when using it, but haven’t come across anything else.

The Description of Thief is a Lie

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Posted by: AsurasRCute.4136

AsurasRCute.4136

My poor P/P main’s all confused… again.

Thieves are adept at the art of stealth. [Stealth? Aah, that thing that I steal once in a blue moon.]

They utilize surprise and shadow to get close to their enemies, [My squishy ranged shooter can instantly get into the enemy’s melee range! Wheeee!]

and they’re deadly in one-on-one combat. [Except for in PvP… or against Champs… or any other HP sack that hits like a truck… and only if I sacrifice everything else in my build to make my single target damage a bit better than everybody else’s basic AoE attacks.]

They have an affinity for setting traps [Errr…]

and going where they were never meant to go. [… what?]

no balance to the pve side yet again?? why?

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AsurasRCute.4136

you pvers have gotten everything you wanted out of balance for the last three years.
it’s your turn to wait.

My P/P Thief main is scratching her floppy ears in confusion and asking, “Huh? When did that happen?”

Empyreal Fragments are a pain to collect

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Posted by: AsurasRCute.4136

AsurasRCute.4136

You also get a few in each of the chests in the starter areas; getting your main and your lvl 80 alts to farm these every day is quick and easy – and they’ll build up pretty fast.

No ferocity item?

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Posted by: AsurasRCute.4136

AsurasRCute.4136

I found this a good page to bookmark, for a handy summary of which stats combos are available (scroll down for the newer combos):-

http://wiki.guildwars2.com/wiki/Item_nomenclature#Triple_attribute

I imagine (could be wrong) that the limiting of Fer is for sound balance reasons: it’s such an important stat for power builds, and you need so much of it to work properly, and it’s so limited, that it forces people to make hard choices (esp power build or condi build) and not become too OP.

Essentially to stop people doing what you want to do….

Cheers.

Weapon set balancing

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Posted by: AsurasRCute.4136

AsurasRCute.4136

To copy/paste what I’ve just typed elsewhere.

“With the caveat that I’m aware that it was only a preview so there may, in theory, be tons of awesome stuff planned that we didn’t see….

If the preview is anything to go by [as a vanilla P/P Thief], it seems like the Devs are only given enough resources to address a tiny subset of specific problems (most likely with a specific brief from TPTB), so it’s all about cheaply keeping it all just about held together with gum and string; rather than properly fixing it.

Separate game mode balance* would cost more than gum and string, so forget it."

*[Or separate skill lines etc, or anything else that doesn’t involve customers sitting around for a year or more waiting for trivial fixes that other MMOs, with far lower budgets, manage to regularly provide perfectly well… grumble….]

Pact Commanders Race

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AsurasRCute.4136

I agree about the jarring inconsistency. When Taimi was thoroughly patronisingly explaining to my Asura main what frequency modulation meant, I really wanted a “They don’t hand out Snaff Prizes like sweets, kid!” dialogue option.

Then, a bit later, Taimi says to that Charr scientist/engineer that ‘I’ didn’t need to be talked down to, since ‘I’ was a Snaff Prize winner, don’tchaknow….

GW2 gets lots of things right, but story telling ain’t one of ’em.

Why has there not been split Balance

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Posted by: AsurasRCute.4136

AsurasRCute.4136

With the caveat that I’m aware that it was only a preview so there may, in theory, be tons of awesome stuff planned that we didn’t see….

If the preview is anything to go by [as a vanilla P/P Thief], it seems like the Devs are only given enough resources to address a tiny subset of specific problems (most likely with a specific brief from TPTB), so it’s all about cheaply keeping it all just about held together with gum and string; rather than properly fixing it.

Separate game mode balance would cost more than gum and string, so forget it.

Charr homosexuality?

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Posted by: AsurasRCute.4136

AsurasRCute.4136

The main differences between these two examples (GW2 and Star Trek) are: reproductive viability (often the core of the morals of the day regarding sexual taboos); and ‘otherness’.

Humans, Vulcans, Klingons, Romulans and Cardassians (etc) can all successfully breed with each other, and it’s established in lore that we’re all made of pretty much the same stuff, with only minor differences.

That wouldn’t be the case for most of the species in GW2 I imagine?

And since the ‘otherness’ isn’t that ‘other’ in ST, the different races can often look more exotic and attractive to each other (like many feel about Elves). Attractive rather than repulsive (eg Human and Charr, or Human and Asura… probably less so Human and Sylvari given the more superficial similarities, despite the greater biological differences).

Now, the likes of yourself may have overcome these parts of yourself (assuming for the sake of argument that this is a good thing), but it’s important to give a thought to why others may not be able to do so quite so easily: You’re dealing with some pretty deep and hardwired stuff here.

As for the reproductive viability, they normally can’t, that’s correct. But some of those races in Star Trek can’t either without help, and I’m sure that if a bunch of asura bent their minds to it, they’d find a way to make human/charr work.

But let’s leave humans out of it for a minute, and look at charr and norn instead. Most people have no problem with seeing norn as attractive, there’s even a NPC female voice line where she comments on how attractive she found a norn man. There are stories where humans claim to have norn blood in their family trees. And yet, norn and charr are pretty similar for the purpose of this discussion. Both evolved on Tyria, both bigger than humans, both just as alien to humans (biologically speaking). And with their culture and their gift for shape shifting, one could even say that norn can be more beastial than charr are.

The only real difference is that, most of the time, norn look more human. That isn’t the right standard to judge this by, surely.

[My bold.]

There are two main things going on here:-

1 The ‘Ewww’ factor of inter-species sexual relations;

2 The semantic objection to the word ‘bestiality’.

For #1, we’re back to reproductive viability (and sense of ‘otherness’) as the main things that are responsible for how it would be generally (i.e. by >> 50% of people) viewed; since even yourself couldn’t help but refer to them, even when you said to leave humans out of it.

Not wanting to get into whether the ‘Ewww’ factor would be right or wrong ethically, but just pointing out that the ‘Ewww’ side’s response is fully understandable, and should be empathised with, rather than denounced out of hand.

I would rather not see inter-species sexual relationships in the game for a couple of reasons:-

i One of the things that anti-homosexual folks say is that if homosexuality is normalised then it’s a slippery slope to bestiality being normalised – if the game did, ‘in fact’, follow that trajectory then they can point at the game and say, “See! We were right!” Let’s not give them any more ammo.

ii If Human-Charr then why not Human-Asura? One of the best things about GW2 is being able to play the super-cute (but kind of humanoid) species innocently, without all that ‘Creepy, pedo’ garbage following those players around. The ‘otherness’, and absolutely no sexual relations between Humans and Asura, are important to preserve here, for this reason.

For #2, been a while since I studied biology but isn’t the main difference between ‘breed’ (or ‘race’ when talking about humans/sapients politely) and ‘species’ reproductive viability (yes and no respectively)?

So Human-Norn, especially in view of their visual similarity, is totally fine and not inter-species, at least in this respect. Every other permutation is inter-species. Semantically, would that be ‘bestiality’? Since the word derives from the Latin for ‘beast’ (a non-sapient animal), then I’d agree that it is the factually incorrect word to use, and is an insult to those sapient beings on the receiving end.

So… after all that, I agree with you about that.

(edited by AsurasRCute.4136)

Charr homosexuality?

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Of course, we’d have an example if Logan and Rytlock would just profess their love for each other :P

But that would be beastiality then, not homosexuality. or maybe homosexual beastiality?? Eeeek

I wanted to come back and address this one, because it’s been bothering me.

Charr are not animals or beasts, they’re aliens. (Yes, I know it’s technically the humans that are the aliens, but the point still stands.) They are a sentient alien race, just like the Vulcans from Star Trek or any of the other near-human races from Sci-Fi.

You wouldn’t refer to a human/vulcan paring as bestiality, but there’s really not much difference between that and a human/charr pairing. Charr just remind you of animals due to looks, but that’s really judging a book by its cover (so to speak).

Charr, tengu, centaurs… These are all fully sentient races that just happen to have some animal-like features. Aliens from another world might look at humans the same way, if we happen to resemble some creature from their world, but that doesn’t make us just animals.

So, if such a relationship does happen in the game, can we please talk about it fairly, and not call it bestiality? I’d love to see a storyline where a charr/human couple have to deal with old prejudices, without the devs having to scrap the story due to bad press because of the misuse of the term.

The main differences between these two examples (GW2 and Star Trek) are: reproductive viability (often the core of the morals of the day regarding sexual taboos); and ‘otherness’.

Humans, Vulcans, Klingons, Romulans and Cardassians (etc) can all successfully breed with each other, and it’s established in lore that we’re all made of pretty much the same stuff, with only minor differences.

That wouldn’t be the case for most of the species in GW2 I imagine?

And since the ‘otherness’ isn’t that ‘other’ in ST, the different races can often look more exotic and attractive to each other (like many feel about Elves). Attractive rather than repulsive (eg Human and Charr, or Human and Asura… probably less so Human and Sylvari given the more superficial similarities, despite the greater biological differences).

Now, the likes of yourself may have overcome these parts of yourself (assuming for the sake of argument that this is a good thing), but it’s important to give a thought to why others may not be able to do so quite so easily: You’re dealing with some pretty deep and hardwired stuff here.

GW2 Appreciation Thread :D

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Meanwhile, I enjoy making stuff for my desktop and logon screen… ;-)

Hilarious! Cheers for sharing those.

Kites...

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Posted by: AsurasRCute.4136

AsurasRCute.4136

My main loves her kite but she looks a bit odd in a combat crouch pose while she holds it at rest. I wish she’d just stand upright… in a kind of ‘holding a kite’ pose.

Clearly, this is of the utmost priority – plz get on it Devs.

Outfits trend... Are players happy about it?

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AsurasRCute.4136

I prefer armour skins, but like some outfits too (especially when levelling alts who I don’t care about that much). I guess my ideal would be to allow to hide outfit shoulders (most of the outfits I bought I never wear because of them shoulders); and to not abandon making gem store armours completely, but make the odd one now and then – even if the armour skins have to be raised in cost to reflect how much more expensive they are to make… and I have no doubt that they are much more expensive to make and test properly.

Maybe a ratio like one new armour set for every 4-5 new outfits released or something.

And stop bundling please.

Balance: everything that needs it(updated)

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AsurasRCute.4136

I guess these suggestions are mostly PvP focused? Nothing I can say about that, but in terms of PvE, here are the main things that I disagree with.

Unload: In tougher maps, the one and only thing that my vanilla P/P main brings to the table, the one thing that stops her being a completely useless laughing stock and maybe bring Thief a little bit of respect, is the noticeable power of her Unload.

It’s noticeably more powerful than most other classes can manage, but not anything more than ‘noticeably’. The trade-off being that it’s single target only (most classes’ noticeably less powerful attacks are cleaves or AoE), and I’ve had to sacrifice everything else in my build to get that noticeably more powerful spike damage (their noticeably less powerful attacks are with builds that have retained a lot of overall utility and survivability).

I agree that it’s boring as heck only using that one skill, plus the rubbish AA just because it’s free; but the way to fix that is to put the interesting stuff into the skills that I don’t use (that being over half of them), and not nerfing the one and only thing that they got right. Nerfing Unload wouldn’t make me use the other skills more; it’d just make me stop playing.

Sundering Strikes: With my set up, I do more damage with Sundering Strikes (coupled with DA’s Exposed Weakness) than I do with Practiced Tolerance. From there it comes down to a choice between a high-spike damage curve (Ankle Shots) or flatter but higher as a mean average – and more reliable – damage curve (Sundering Strikes). Sure, I go spike, but like having the option to go flatter if I want.

Dagger Storm: That’s my ‘Oh kitten!’ button, so the deal tends to be ’I’m alive as long as it’s still casting; once it stops, either everyone else is dead or I am.’ So I need that duration as is. Also bearing in mind the CDs of the Sigils (Air and Fire), that also help here, while Dagger Storm is running.

I agree that you could shave maybe 5-10 secs off its CD and that’d feel about right, but anything more and it’d be far too OP.

Obviously there’s too much in your suggestions to cover everything, and you’ve got some great ideas in there – but these are the things that jumped out that would have the largest negative effect on me personally.

Cheers.

Upcoming Balance Patch

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Wonder if there’s Power/Crit-Chance/Healing power stat set, can’t remember off the top of my head.

Zealot’s, JFYI.

Marauder assassin berserker

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Posted by: AsurasRCute.4136

AsurasRCute.4136

For PvE, and straight power build, it’s still Zerk; which gets closest to the mathematically optimal Pow, Prec and Fer ratio.

But if your build has lots of ‘on crit’ extra damage, then feeding in a couple of pieces of Mara (and not Assassin’s) can increase your damage further. For me, full Zerk except Mara legs was my highest damage output, but that’ll be different for everyone depending upon traits and whatnot.

Upcoming Balance Patch

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Just lol @ these sad kents complaining about thief. If you kittens would get good and play staff and my build. you wouldnt even ask for a buff lmao. im doing amazing.

Ugh.

/15egocentrists

Upcoming Balance Patch

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Yeah, I got a bit of a sinking feeling when I read Karl’s “melee”: I hope that doesn’t mean that fixing non-melee Thieves is being kicked even further to the right, with the next major balance patch after this one.

I’ve said it before and I’ll say it again, “It’s only five skills, for shame. Other MMOs offer tens or hundreds of skills that mostly work and are balanced. Five! Get it sorted already, for goodness sake.”

So Whats the use of acrobatics now?

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AsurasRCute.4136

… but I’ve gotten a lot more sustain out of Invigorating Precision than I ever did from Acro.

Yeah, it’s a shame that the awesome IP is in CS, where it clashes with the awesome No Quarter, rather than in Acro where it wouldn’t clash with much of anything important.

I did like the heals from Acro, but Pain Response wasn’t enough when I was really in trouble (long CD), and Assassin’s Reward could be very good except that it fails precisely when you need it the very most; out of Ini, blown RFI and it’s on CD, and getting dogpiled [me running vanilla P/P].

That’s when I resort to my ‘Oh kitten!’ button (Daggerstorm): with IP this usually fills my health bar back up in no time flat and keeps it at max for the duration of Daggerstorm. With no IP but both of those Acro heals put together, I’d drop dead part way through the Daggerstorm cast (PR on CD, AR not doing anything since I’m not spending any Ini).

If the reworked Acro has a meaningful always-on speed buff, for all Thieves regardless of weapon choice; and AR heals upon causing damage, rather than spending Ini, then that’ll look pretty good to me. Ideally, just replace AR with IP, and IP with something rubbish – so that we can use NQ without angst.

EDIT: This is why I use SoM rather than the Withdraw I’d prefer, since I use NQ rather than IP… but it’s nowhere near as good as IP is.

(edited by AsurasRCute.4136)

Did you know? HOW WOULD I?

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Well, I didn’t know that you could go to the Wiki in-game until I happened to read that in a couple of posts here today.

Despite having spent about as much time reading the Wiki as playing, and having typed every possible permutation of ‘Changing stats on Ascended gear’ that I could think of, I didn’t know that you could do this until I happened to read the tool tip of one of Miyani’s items one day… when I was there to buy something else since I don’t use the Forge.

Despite having several crafting schools at max, and reading the Wiki a fair amount, it was only when I levelled my Guardian’s Armorsmith to 500, intending to make a full Celestial set for her there and then, that I found out that there was a one a day per account mat needed…kitten…

Wouldn’t have minded a few loading screen ‘Did you know…’s there.

And it’s reasonable due diligence to read the patch notes when you play, but not to have to go back through every patch note ever from before you played, or that was released when you were on a long break from the game.

Need info on stat combinations

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Posted by: AsurasRCute.4136

AsurasRCute.4136

No worries – I hate tumbleweeds.

Main thing is that I don’t like arbitrary-seeming gaps in our gear choices, so would like a Valk and Mara equivalent (switching Vit -> T) just because there isn’t one yet. Similarly, I’d like Soldier’s Exotic trinkets and Valk Ascended ones.

For me particularly, my main is an extremely underpowered set of an extremely underpowered class (vanilla P/P Thief) so there isn’t any slack built in to accommodate any wasted stats at all; much as I prefer rounded, balanced builds.

After trying a more-survivability approach, I found that a more-damage output approach worked much better (as in, I died less often and was more generally useful). For this I needed a lot of Pow and Fer; Fer being particularly important to figure in because it’s so hard to get in adequate amounts (it’s never the primary stat on any gear, presumably for sound balance reasons). Adequate being >900 without buffs.

But I still needed just enough survivability to take the edge off incoming damage that hits. For Vit, this wasn’t a problem, since my proc-heavy build needs more than Zerk level Prec to work properly; so my damage went up as I switched some Zerk pieces to Mara, then stabilised with another piece (but giving me some Vit in the bargain).

Then I added a further Mara piece, which gave me a surplus of Prec but dearth of Pow and Fer; switching another Zerk piece to Valk restored that balance, with only a little damage loss but a chunk more Vit.

Problem is T since there is no stat combo that lets me do the piece by piece trade-off equivalent. I’ve squeezed a tiny bit in with the stats that come with my Traveler Runes, plus some Infusions, but it ain’t much – and I can’t reduce my Fer (or Pow) further.

Switching my Zerk backpack to my Celestial backpack is the best of a bad job option here (since at least it has some Pow, Fer and Prec), but a Mara/Valk equivalent is what I really need.

Sorry if you were thinking more of new stat combos where the char wears that full set, to the exclusion of all else, but my main doesn’t have that luxury unfortunately.

I hope that some of all that might be of some use to you.

(edited by AsurasRCute.4136)

How to fix Pistol

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Posted by: AsurasRCute.4136

AsurasRCute.4136

What I’d personally like:-

1 Ditch the bleeds and increase RoF to make crits (and their procs) more likely.

2 Increase projectile speed and Immob duration. Make it dirt cheap, losing the Vuln if necessary.

3 As is.

4 Make it cheaper.

5 Make the blind field move with the Thief, in line with their thematic run ‘n’ gun nature.

Either #2 or #4 (depending on which works best with P/x and x/P sets) has 1200 range, so we have that option to shoot from outside death field range, like every other class has; especially in view of our extreme squishiness.

Bonus points for Steal switching to Reload when P/P is equipped. Reload is primarily an Ini regen (~4-5 Ini).

Double bonus points for the Daggerstorm animation switching to an ‘Equilibrium’ style, TSW bullet ballet animation… I know, I know….

If they did all that, I’d never need to play my other MMOs to get that proper ’Slinger done right fix.

So Whats the use of acrobatics now?

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AsurasRCute.4136

I found it to be a pretty useful ‘bunch of good stuff all in one line’ spec when I was levelling, and then for the learning to get gud phase at max level while I was still playing around with different builds and gear to find what was best for me. Heals, condi-cleanse, stun-break, vigor, and sprint when I really needed it.

Sure, it’s not much use (or more precisely: is a luxury that you just can’t afford, given the must haves in other trait lines) when you get through to the other side; but I’ve no problem with something existing that can help newer Thief players get there.

If it gave an always on speed buff (with no weapon requirement), I’d probably slot it… though it would cause me a lot of angst deciding which must have line to ditch for it. It’d be worth it to get my Rune choice back. I often feel that the Traveler Rune’s ‘buffs’ are mocking me: ‘Boy, your class just sucks across the board *doesn’kitten [Trollface.]’

*This censoring system’s out of control: the word I wanted was ‘it’, not the ‘kitten’ that it was rendered as… much as I love kittens….

(edited by AsurasRCute.4136)

Reroll or not?

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Posted by: AsurasRCute.4136

AsurasRCute.4136

I’d recommend keep having fun with your Thief as you wait for the balance patch in a month or so; then make your decision.

GW2 Appreciation Thread :D

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Posted by: AsurasRCute.4136

AsurasRCute.4136

Confining myself to just the classic, core game… if you know what I mean (re: passive aggression).

I’m pretty old and have always loved RPGs; and am very into my chars. GW2 has given me a main who is far and away my favourite char I’ve ever come up with: a cheeky-faced little Asura slinger.

Got ~800 hrs on her and she still constantly makes me laugh with her funny little animations. Over Christmas, one of my relatives was down, due to a bereavement. I got a nice permanent bell from a daily present here, figured out how to play ‘Jingle Bells’, dressed my funny little main up in her pink and white Fancy Winter outfit (sooo cuuute!!!), and she worked her magic with my relative, cheering her up nicely.

One of the largest, most attractive and varied worlds that I’ve come across in a game, with some of the best music.

I love playing Barbie and this game has let me do that to an enormous extent, and without ever once having to buy a disgusting and loathsome gambling bag/box to get a skin I wanted.

Such a fantastic questing/levelling system, that really does encourage cooperation rather than competition, that when I play other MMOs I can only SMFH and ask, ‘What is this – the stone age?!!’ This makes it the only MMO where I’m pleased to see other players nearby as I adventure, rather than wish that they’d all go away. Also leads to one of the best (PvE anyway) MMO communities I’ve come across.

Well optimised, so the combat is very fluid and slick without having to tank my graphics settings.

I’ll never be the world’s best gamer, with these old reflexes o’ mine, but most games have enough leeway built in that I do pretty well at endgame; even if that’s mostly by finding a gear/build combo that offsets my rubbishness.

Not being passive aggressive here, but my main in this game (vanilla P/P Thief) is so incredibly, ludicrously underpowered, regardless of gear/build, that it’s forced me to learn to play to an extremely high standard just to keep my head above water and not be one-shotted all the time, let alone do well. It’s the highest skill achievement I’ve ever reached in any game.

Leveling

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AsurasRCute.4136

I’d agree that it’s good to take the time to enjoy the game and world that they’ve created for you; especially if, like me, you find that the core maps are just much more pleasant, pretty and enjoyable than the later maps (which are also good as a skill/build test… but just not as nice).

Make your peace with the fact that you will always be super-squishy, and avoid falling into the ‘Just a little bit more Vitality and Toughness…’ trap, done so incrementally that you don’t realise that you’ve completely tanked your damage output (which will actually make you die more frequently).

Can’t advise as to the social side that you asked about, since that will be personal to yourself, in terms of what you as an individual are looking for. I guess the main thing to mention here, that took me by surprise, is that you join a guild on an account basis, rather than specific char basis. Knowing that a bunch of strangers can see when I log in or out, where I am, and know who all my alts are creeped me the heck out so I left (not that I had any reason to mistrust anybody there… I’m just a very private person).

If that doesn’t bother you, then plenty of guilds are advertising themselves in chat, so you’ll find one that sounds like your style quick enough.

Best of luck, and I hope that you stick with your Thief. It can be extremely demoralising sometimes, but once you get good, and dance unscathed through all the stuff that used to one-shot you, it’s a feeling of fun and achievement higher than most classes or games can give you.