Showing Posts For Atamis.1607:

What's your favourite Jumping Puzzle?

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

Griffin’s Run, i loved how there’s are multiple viable paths, the difficulty it has when you start and slowly learn how everything falls into place.

Rate the sylvari name above yours!

in Sylvari

Posted by: Atamis.1607

Atamis.1607

Going to have to give that one a 4/10 x.X
Its just too close to kitten (http://en.wiktionary.org/wiki/kitten#English if you are unaware)
If i’m pronouncing it differently than intended do say something!

Edit: well that didn’t turn out as expected. hmm, replace ‘kitten’ with ‘Toad’ with a ‘ch’ in place of the ‘t’

I have San and Cassandria Everfree, Ranger and warrior respectively. Born from the same pod, one morning and the other night.

Does anyone get 10 legitimate rezzes?

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

I get about 50% of my daily done just by doing a few dungeons. Healer, Dodge, Events, Kill variety, all come passively in there, so yes, i do it legit.

Female/male toons

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

I play females as a male, because in every game their animations/model tend to be better and/or the males are borderline females.

Glowing Bug Makeover Kit Still Unresolved

in Sylvari

Posted by: Atamis.1607

Atamis.1607

https://en.support.guildwars2.com/ open a ticket here under refunds and wait as they will contact you.

And i haven’t tried the gender switch yet so i am unaware of weather it takes one or two kits.

Elitists, elitists everywhere.

in Fractals, Dungeons & Raids

Posted by: Atamis.1607

Atamis.1607

For me, i’m willing to help and show them the ropes, but even after a few wipes people insist on standing in the red circles, thus taking people away from dps to rez their sorry kitten thus dragging the fight on and possibly wiping us, it just slowly whittles away any patience i had to the point i’m completely cool with saying 80s only for ac.

COF armor

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

Too many particles, makes it look overdone and borderline cliche. ill keep my HotW

POLL: Would you like level cap to be raised?

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

No.

Levels are just an arbitrary bunch of numbers to say “you can’t go here yet”
I would much rather have them focus on non arbitrary things, like dungeons, more classes, more zones, or other things that can actually improve outside arbitrary numbers.

Favorite Loading Screen?

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

This one.
https://wiki.guildwars2.com/images/7/72/Brisban_Wildlands_loading_screen.jpg

I wish the oakhearts actually looked like this and not the creepy faces they have now, but i love the wilds and this has a nice caring feel to it.

Glowing Bug Makeover Kit Still Unresolved

in Sylvari

Posted by: Atamis.1607

Atamis.1607

I contacted support and they refunded my gems for the kits. I hear you can use a kit to change gender, then switch genders again to fix the glow, kittenty work around though.

Screenshots incredibly dark.

in Account & Technical Support

Posted by: Atamis.1607

Atamis.1607

now fix my screenshot key to do the same

Screenshots incredibly dark.

in Account & Technical Support

Posted by: Atamis.1607

Atamis.1607

I wouldn’t mind if night time looked like this (or atleast as dark as the ice fractual)
But this was nearly a day shot in the swamp.

Screenshots incredibly dark.

in Account & Technical Support

Posted by: Atamis.1607

Atamis.1607

Whenever i take a screenshot it comes out really dark and nothing like what the actual in game lighting is showing. I’ve tried the in game and the steam overlay and both get the same result. any clue?

Attached is a screenshot from the swamp in Queensdale. My gamma is set to 1.00 and its almost too bright in game, but the screenshot says otherwise.

Attachments:

Players getting Disconnected RECENTLY

in Account & Technical Support

Posted by: Atamis.1607

Atamis.1607

Mine ONLY happens inside dungeons, i am lag free outside them

My claw island thoughts.

in Personal Story

Posted by: Atamis.1607

Atamis.1607

Proposed ideal setting
I would just like to offer a better scenario that in hopes the story missions are included in their ‘Strengthening the core game" mission statement.
How i feel would’ve been a stornger Claw Island mission: We approach by boat, cannon fire in the distance and faint sounds of battle. Trahearne is on the boat with us and we do the introductions here,if applicable in case of sylvaris, (preferable outside the cutscenes as the boat is comming to dock). — This would set a nice sense of urgency to find cmd. Talon-- Talon would be in the same spot and rather casually tell Trahearne he has everything undercontrol and his speech about claw island never falling. I would like to see Trahearne become upset at Talon’s blatant dismissal of his warnings (Him being the Orr expert and all, and we all know this guy needs more emotion) and unsatisfied, requests the mentor and the player to join in on the beach to assist Mira (name unknown to us until we actually meet her). On the beach we would participate in one of the defend a spot from x amount of waves events but assisted by the beach patrol and cannon fire, this would go on like a normal event for a few waves but increasing amount of undead and bone ships in the distance would basically force the player to fail the event triggering a retreat back to the courtyard. Once inside Talon would bark orders about sinking the bone ships triggering the next event phase, the player would be allowed to choose between the cannons or trebuchets to sink them, but after the first three or so ships sank, more and more continue to rise form the depths while the cannons/trebs are also getting destroyed during the battle by counter fire (hulk being thrown onto the players location). At this point Mira and Talon start arguing over lighting the towers, with talon preventing them like normal, directly after the dragon would break through the wall letting the horde of undead inside and a piece of wall striking Talon (instead of some undead sniper from accross the map o.0) death scene would play out like normal with Mira winning the argument on lighting the tower. With the dragon still rampaging in the courtyard Mira takes command of the Lions Guard and the player group are tasked with hitting the switch on the tower, idealy the dragon would be scripted to harass the player at certain times during the fight up. After that all plays out we would just need to refine the sacrifice scene, the Lion Guard are in a sorry state from the dragon, so the mentor would basically be getting his attention while the boat leaves. Forgal would play out the same, with him staring down and taunting the dragon as the doors are locked behind. Tybalt’s scene would play out direclty after the tower with him distracting the dragon as the party heads for the door, he would taking shots at the dragon with his rifle, and throwing grenades while stealthing to a new location. Sieran would run out of the door with us but freeze it shut as the dragon goes to charge it, shattering the ice spell but leaving the door intact (with some visible damage), she would then plead for the player to just run for the boat as she continually channels the ice barrier while the dragon attempts to break it.
The next part back in Lion’s Arch plays out the same, i felt it fit in perfectly.
The retaking of claw island could play out mostly the same, but the assistance you get on the step before needs to have a larger role on this step, i personally would love to see the other order’s choices be present to making it feel like they are tyring to work as a team on this (they could be randomly chosen from all the different assists, rather then a set outcome) However, the dragon fight itself needs some work, different phases playing on the different strengths of the combined orders would be wonderful. This would also hopefully make Trahearns part less monotonous as he can say more then his 3 lines while he commands over the fight.
And that is my wall of texts, i thank you for readng it through.

(edited by Atamis.1607)

My claw island thoughts.

in Personal Story

Posted by: Atamis.1607

Atamis.1607

Rant Section
I would like to start by saying, i think the mentor NPCs are probably the best one in the entire game thus far, with Tybalt being the best done personality wise, but im not implying the others were bad. I found Forgal to be cliche at times but I loved him in the mission in Fields of Ruin when we confront the charr resistance camp for information, i feel his personality was spot on there. Sieren I think could of been fleshed out better, most of her traits were just told to you by Gixx and she kinda comes off as kitten in the actually story missions. There is plenty of feedback on them though, so i won’t wall of text on them.
Overall the claw island section could of been better, needed much less cut scenes, and a bit more action. i shall elaborate starting at the beginning.
The beginning is the same with every order, talk to Talon, then the guy on the wall, then Mira, fight a handful of undead, then go back and talk to Talon. I feel this part didn’t add anything meaningful to the whole experience, Mira’s lines in particular feel out of place (no thanks to her voice actor), and a rather immersion breaking anomaly happens if you are a sylvari when you talk with Talon, in that, Trahearne will recognize the Valiant and have a catch-up conversation, and directly after that your mentor will introduce you to him and its like he forgets everything.
Continuing on with the battle itself I found the flow of events to really feel like mud. Kill a few things on the wall because a boat is flinging enemies, then jump off the wall to go find Mira and basically leave her squad in the dust, at the very least i think Forgal would’ve had words to say about that if all the mentors weren’t so oddly silent at this point. The courtyard battle in particular kinda irked me since entire swarms of undead would just appear like magic inside the walls, even if that boat was flinging them inside it all just felt like they sold the Lion Guard off short. Then the inevitable sacrifice scene, i feel it was almost forced and un-natural, basically a cheap way to kill off the mentor. I have more to say on this farther down.
Back in Lion’s Arch i think the story takes a good turn however. I for one liked how every order got their section and it could easily coincide with the other orders as if they all take place at once, i feel future stories could benefit from doing this (in all fairness many of the story quests already do this to some degree and it makes the story as a whole a joy to do multiple ways) However, i will admit the Vigil one felt a bit tedious, can’t truly complain though as it is their mission statement for everything.
The retaking of Claw Island. The quest you choose before this step doesn’t feel meaningful during the battle i didn’t notice much difference between some some of them (was Gort’s weapons even present?) and my favorite pre-quest to this, The charr cannon team, didn’t even impact the speed of the dragons defeat. I felt the weakest part about this mission was the Pact feeling just wasn’t there, to me it seemed the Vigil were the main ones running everything, no matter what order you were, you had to do it the head on approach to light the tower and just duke it out with the dragon. (although i found the asura you escort to the tower to be rather well done)

6th playable race, what's your top 3 pick?

in Lore

Posted by: Atamis.1607

Atamis.1607

Needs more centaur support up in here. just alter leg armor to act like barding and no one will ever know the difference.

Can you explain +Condition Duration to me.

in Players Helping Players

Posted by: Atamis.1607

Atamis.1607

If i understand this correctly, +condition duration does not add any damage, so if i have a bleed that last 5 seconds, and one that last 10 seconds they would both to the same damage albiet over a longer duration. While i see how it would be useful for say a guardian that does a +% damge to burning targets, wouldn’t this be a dps loss on proffessions with readily stacking/100% uptime conditions?

Does +cond duration also effect debuffs like weakness/vulnerability?

On a slighlty related note, does boon duration effect quickness? or is that not considered a boon?

Why aren't Dyes account wide?

in Guild Wars 2 Discussion

Posted by: Atamis.1607

Atamis.1607

corporate greed getting in the way of devolopers.

6th playable race, what's your top 3 pick?

in Lore

Posted by: Atamis.1607

Atamis.1607

Centaur – There is a friendly centaur in Lion’s arch crying how his people are doomed from fighting the humans and only wants to save who he can. easily able to write him into the fray. Armor would def need some work, but it would be a monumental leap forward in terms of beast races, I can’t think of a single mmo they let you play any beats race that wasn’t anthro’d

Largo – I know little about them, but they just seem so interesting and full of potential, i typically hate underwater anything, but atleast gw2’s is refined enough to be fun.

These are the only two i personally want, i would much rather have another plate class with higher offensive magic, and less defense then a guardian.

(edited by Atamis.1607)

Dungeon levels?

in Fractals, Dungeons & Raids

Posted by: Atamis.1607

Atamis.1607

They are refering to Ascolonian Catacombs, the story part of the dungeon is lv30, but the Explorable mode is lv 35. all the dungeons are broke down like this, heres a list: http://wiki.guildwars2.com/wiki/Dungeon

Charr and Chocolate

in Charr

Posted by: Atamis.1607

Atamis.1607

Well my Charr has been called a housecat by an npc, and i def looks like a tiger.

engineer weapon suggestion

in Engineer

Posted by: Atamis.1607

Atamis.1607

I’d rather have a more long ranged weapon specialization, the rifle we got now feels like a shotgun with a long barrel.

I got the same feel, rolled an engi to be a sniper, ended up being going rifle warrior (feels like a trench soldier, love it so far)

However, as for a melee weapon, i would feel a 2h or 1h mace would be best as a nice whack from a sledge can fix many a problem.
Honestly i wish they would just remove weapon restrictions entirely.

Can we have an example?

in Engineer

Posted by: Atamis.1607

Atamis.1607

I promise to add Kit and Turret skins. Fix ALL bugs and glitches before attempting ANY balance and also develop the sweetest most kitten elite skill to replace the Mortar.

But i like my mortar i just think it needs a larger target range/faster shells/bigger explosion radius.

Is Engineer the ultimate bait/switch Proff?

in Engineer

Posted by: Atamis.1607

Atamis.1607

I would like to add you forgot the warrior’s adreneline move.

Kill Shot

Level 1 damage: 548
Level 2 damage: 670
Level 3 damage: 792
Combo Finisher: Projectile
Range: 1,500
Tooltip ignores weapon damage. Actual damage for level 3 adrenaline is about 1276.

(edited by Atamis.1607)