Bought the Petrified Wood node for my home instance, got the Bloodstone node instead.
Please fix this, tyvm.
Checked with multiple players as well. Players who have bought the Bloodstone node previously do not see the Petrified wood node at the vendor. The others do.
And a lot of players have the same problem apparently, while others don’t
Try dodging, watching his attacks and not clicking your skills.
If you’ve made it to T4 without these abilities, you’ve been the bane of a lot of pugs. Please don’t be so inconsiderate.
Please don’t speak on something you don’t know? I’m one of the few people that pugs every fractal, and often has smooth runs. In fact i spend most of my time explaining to people that pugging fractals is just fine. But of course, it’s easy to dismiss me as someone who has no experience, or is just bad at the game.
I got my fractal personal level to 100 with no help outside of pugs. Got my legendary back, with no help outside of pugs. I literally pug everything. And very rarely am I the ‘bane’, it’s the opposite. Save me the theatrics.
How condescending can you get?
(edited by FrostDraco.8306)
I wonder how all those whiners are actually playing fractals. Blindfolded with one hand tied behind their back (or to something else that’s not mouse and keyboard)? Bloomy does not require anything but a minimal amount of attention. His deadly attacks have clear and rather long windup times, so you can usually simply walk out. If dodges are needed, you have plenty due to the wisp regeneration buff. Trash in the onslaught phase dies from a few autoattacks.
So wtf is supposed to be difficult about swampland? Paying a little bit of attention for a few minutes? Very demanding …
I’ll answer that. My necro has 32k hp, and bloomhunger was still able to oneshot me in scale 89. And it does a lot of 24k+ hits. Which I think is complete BS.
My problem isnt his mechanics. Those are easy. My problem is that even with a tanky build his numbers are way too overtuned. But perhaps its my fault for not kicking the garbage condi necro’s that were in squad. Who knows.
>the mechanics are easy
>I die to him with a 32k necro who also has access to shroudpal, the problem is you, not the fight. Get better at the game and learn to use the dodge button at the right time. Bloomhunger got even easier with the removal of lethargic as you have normal endurance regen everywhere now and double that inside the wisp fields. That’s before anything else such as vigor you might get from whatever sources.
Can’t dodge while I’m knocked down. Can’t use shroud if you get one shot. Endurance regen isn’t even a factor for something you couldn’t dodge.
Did you even read my post? 32k hp in ONE hit. That’s a bit much don’t you think?
But ofc all the idiots will say “just learn to dodge”, or “you have shroud”, as if i dont already kittening know that.
I wonder how all those whiners are actually playing fractals. Blindfolded with one hand tied behind their back (or to something else that’s not mouse and keyboard)? Bloomy does not require anything but a minimal amount of attention. His deadly attacks have clear and rather long windup times, so you can usually simply walk out. If dodges are needed, you have plenty due to the wisp regeneration buff. Trash in the onslaught phase dies from a few autoattacks.
So wtf is supposed to be difficult about swampland? Paying a little bit of attention for a few minutes? Very demanding …
I’ll answer that. My necro has 32k hp, and bloomhunger was still able to oneshot me in scale 89. And it does a lot of 24k+ hits. Which I think is complete BS.
My problem isnt his mechanics. Those are easy. My problem is that even with a tanky build his numbers are way too overtuned. But perhaps its my fault for not kicking the garbage condi necro’s that were in squad. Who knows.
This fractal used to be great! It was nice and fast for a daily. I do agree, that “cheesing” the Mossman needed to be fixed, and I hated being in groups that did that!
But you’ve gone from one extreme to another. You taken an easy fractal and made it way, WAY too difficult.
Yes, I know it’s doable, but not all of us are fortunate to have friends to premake a good group, and lets face it most pugs aren’t up to the challenge or rage-quit after one mistake/wipe.
Firstly, the wolf damage on the Mossman fight needs a severe nerf! If you want us to kill a group of wolves, then don’t make them 1 hit you!
Secondly, the entire Bloomhunger fight needs a serious nerf. The sheer damage you need to survive is rediculous. Maybe if you give us all 100k hp we can do it with pugs, otherwise you’ll just have to nerf it.
Yeah, tried T4 new fractal yesterday, and we are by no means ‘noobs’. It’s just not fun to play, bosses take ages to take down and if you fail you can begin anew. You make your way to the end eventually, but it’s by no means any fun. But yeah, at least we can do lower tiers.
‘would of been’ —> wrong
Ok I know I’m goin got get hell for this but I do not care it has to be said and if anet dose not want to listen to someone who has been with them since Beta of Gen one then I can not help that. The fractals are way out of control they have gone way way way way way way to fare the other way you have made them so that they are no fun any more and that they are to hard for an average player to even attempt. I have done hundreds, if not thousands of fractals and I will never do one again until you fix them. There is a fine line in making it challenging and kitten near impossible unless you are running something very specific and then if your not then you can get a team for it.
I’m sure am not the only one that feels this way and if you want to get rid of fractals then just do that and stop making every one feel stupid that they can not get the job done.
If you do not want to get rid of them then fix them and make them not back to the way they were but increase the difficulty of them some other way. There have been I do not know how many ideas given to you over and over again but you do not listen to the players. Please please please start listening to players and take their ideas as they know what will work to make it a challenge but not stupid hard.
thanks
Today’s daily Heart of Maguuma Forager is bugged. People aren’t getting credit for it.
So, I saw a dev post about fractals being stepping stones to raids. No thank you. Please keep raids well away from fractals.
I have no interest in raiding. I will never raid. Stop trying to move us towards making fractals into raids. Why is everything thing in this game from anet these days, obsessed with ‘hard core’ and raiding – it’s spilling over into other areas. And now they are messing with fractals to raid-i-fy them.
Just…. no.
Just popping in to say a few things about the changes to T4 fracs.
- I agree that the old swamp fight was too easy, but my god I’m not about to spend an hour running around in circles for 0 reward. It’s not like the mechanics in the bloomhunger fight are very hard, but the massive healthpool+invulnerability and useless periods where you just have to run around and wait are boring and really kill any fun there might have been in doing this fractal. Even if you manage to time your move from one wisp to the next perfectly, it takes ages to kill this boss. It doesn’t help that you are unable to recover from any of its attacks. Sure, let it knock people down and then rain hell down upon them, but at least give them a sliver of a chance to get away after their screw up. I play ranged, but this fight is near impossible for people who prefer melee because of that. If you had given swamp a few more short stages, like we see in, for example, cliffside, it might not have felt as tedious. At the moment there is no feeling of progression, there’s just extreme boredom, circling around and cleaving down trash mobs while 1 1 1ing bloomhunger from a distance. Just mindlessly doing the same thing over and over, with an occasional dodge to avoid its attacks, is not the engaging group content I felt fractals used to be.
- The molten boss fractal was always relatively easy, because the mechanics weren’t very hard. If you had changed mechanics for the bossfight instead of making the (trash) mob harder to kill, you could have made this fun. In my experience, it almost takes pugs longer to kill the effigy than it takes to kill the bosses. Again, you could have added more stages to this fractal so as to give it a feeling of progression.
- I think the chaos frac mostly captures the right feel for a fractal, although it fits well with the extreme laziness the anet team has been showing lately (“Oh my, I’m out of hairstyle ideas, let’s add norn hairstyles to humans, they’ll never notice!”). The only thing I hate about it is the final bossfight. Again, 1 1 1 from a distance will do the trick, no problemo. If you prefer melee, however, you can pack up and go home, because you’ll find no place here. The boss itself isn’t much of a challenge, it’s the floorpanels which give most pugs problems. Give the boss a smaller healthpool and instead give him more CCs, and people may actually have to think about this fight and what to do here.
T4s always did feel like a waste of time, when you could instead do something that is actually entertaining (this is a game; people are in your game to have fun) and/or gives decent loot, but you’ve really outdone yourself now. I’m not saying you should add more rewards, I’m stating that spending so much time on something so unrewarding and boring is just a grind, not the fun gameplay I’m certain a lot of us would like to see from you. I used to run T4 fractals every day, and now I just don’t play them anymore whatsoever. GG WP, you killed any incentive I might have had to do fractals.
TL;DR: You made fractals an unengaging waste of time. Designers, plz Git Gud yourself.
PvX | ~160 Members | Gilded Hollow | Level 69 | 18+
TS3: Rawr-Dragons.com (no pw) | Currently Recruiting!
(edited by Luna.1839)
This fractal is now just a pain in the aahhsse, its not like the mechanics are hard to work with or anything like that, there is just no room for error. If someone goes down, it seems nigh impossible to rez them whether you pull or not, blooms leap is far too fast, my 300 ping made it impossible to dodge and the fight is just far too long. My regular group is 5 reapers and with us all in raid gear it still takes forever.
Time vs Reward, its no longer worth doing as its not enjoyable either.
New swamp is trash. Might as well stick Bloom into raids. The mechanics feels more like made for raids than fractals. Swamp is harder than Mai in level 100. Something feels wrong here… Takes ridiculously long to beat for most pug. Please have Bloom and friends go to raids and let him one shot people there.
“Recent Graduate of Maguuma University with a degree in Forums Politics”
The new T4 Swamp is just really, really bad overall.
The Whisp stage at the start is different. I am not certain yet if all 5 people participating in the mini-event is necessary (with the rifles). Groups will need to get used to it, and may need to tolerate a few fails while they do so. Not so tragic.
No issues with Mossman. It is different (not massively so), and it is not complex. Not a heart-attack inducer.
Bloonhunger … where to begin. This fight is absolutely horrible.
1) He does too much unavoidable damage. There are way too many circles on the ground and they move/spawn way too fast. You will get hit with one and death is unavoidable because you will necessarily get hit with a lot more. Unavoidable chain damage resulting in unavoidable death is not cool.
2) When you wipe, the fight does not reset. All mobs that have spawned remain, including the poison flower things and all the AoE damage they create. Sloppy IMHO.
3) Steep learning curve. Sorry, designers, but this was a mistake IMHO. Fractals are supposed to be (relatively) quick. In the end, this fractal ends up being very slow.
For me the changes in this fight are too many. It is simply too different combined with too much complexity. It is not Bloomhunger anymore. It is a new boss with a too-high learning curve.
The Cliffside change back in the Spring was awesome. This change is the opposite because, while getting to Bloomhunger is suitably streamlined, surviving the fight with a pug will end up costing you so much time that the fractal becomes unrewarding and painfully slow.
2 cents respectfully submitted,
Adzekul of The Seafarer’s Rest.
Bloom is pure hell at T4. Grossly overtuned.
Timegates are horrible gamedesign.
What does everyone think about this new update to Swamp,
When I read the patch notes I thought this will be fun, but you know what it was totally boring, so boring ill avoid swamp again even for daily fractals,
The moss man in the hall way is just your standard fight,
The Bloomhunger is a total bore fest, go in burn it, oh now run around for 60 seconds avoiding never ending spawns of invincible enemies, then run in burn again, repeat the 60 seconds, then run out spawn 4 wisps, run in and burn.
You should have put the Mossman and Bloomhunger in the same room at the same time with old mechanics, that might have made it more interesting,
This is my own personal opinion on the new Swamp,
PS: at least the new Fractal is fun.
WHY would they attach a legendary precursor quest to not one, but TWO dynamic events that are reported as bugging out for two years now?!
Seriously, how does that happen?
“raids” in general in the MMO world have a long-standing bad reputation (a lot of it deserved), and so bringing raids to GW2 carries a lot of baggage.
Also, a lot of people specifically liked this game because it avoided the “raid or get out” mentality of many big-name MMOs.
Because Hard things are hard.
Hyper Cutter is pretty spot on about the about people liking this game because there are no raids. I really miss the Guild Wars 1 Underworld and Fissure of Woe.
I wouldn’t mind something like GW 1 Underworld or FoW but those are NOT raids. They were expansive zones where bosses didn’t have an enrage timer. You could go in, take your time, do the quests, and have a good time with friends.
The artificial difficult involved with rage timers is what I object too. I didnt’ need to use special builds to run UW or FoW with my friends if I wasnt’ speed running. Here you have to use the right guys, playing together with the right builds, very often using the right food. It’s not solving a problem, so much as doing something over and over again until you get it right. That’s okay for people who enjoy that but it doesn’t hold my interest.
One word:
Elitism.
And this is why the game, which prospered so much at launch, didn’t feature any kind of “elite” or arbitrarily “difficult” content. And also part of why, HoT, an expansion featured as pleasing the “hardcore” crowd has failed in the eyes of a bulk majority of players when looking at sheer numbers.
Strictly speaking, not many people care. And those that do are likely too exclusive to not care about anyone not involved in their personal affairs.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Reading the topic… “bad precursors”…. you are aware that there are thousands of players that have played thousands of hours each and have never ever (and probably never will) see a precursor drop and would go completly nuts if they got what you got? And you come to the forums in all seriousness and complain about a “bad precursor” drop? I’m speechless.
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I don’t find the boss mechanics hard, I find them extremely annoying.
~Sincerely, Scissors
I’m genuinely getting more and more baffled by the complaints on this forum.
You can’t expect content to be balanced around 2-3 person guilds. That doesn’t even qualify as a full party!
The game type should clue you in… Massivley-Multiplayer-Online.
If you can’t stand the rest of the community to thebpointbyou have hamstring your enjoyment of the game… Well, that’s your issue and not Anets.
And for the love of Dhuum. Does ever single tiny tangential complaint need a new thread?! This forum is already hard enough to navigate without “I’m quitting HOT because X” thread number 9000.
You should all start an anti hot support group guild, then you will have plenty of people to get a guild hall.
/rant
I’m so tired of this argument. I’ve been playing GW2 since launch and they have inarguably made a HUGE change to the very point of their game and content and, in doing so, have completely annihilated the reasons I was playing this game. It’s completely within reason for me to be upset. I’m not speaking for YOU or for people who actually like hanging out in big guilds. I do not and have had no need to until this huge let-down of an expansion.
I think Anet underestimated the number of people who keep coming back to their game BECAUSE it was very casual-friendly. It is no longer so unless you are able to completely ignore the content you won’t ever see (like Weaponsmith 2 – skins I can never have because Anet put them behind a wall of friends I don’t have (or want). I can’t ignore that and am stating my valid argument for why this sucks. Of course people who are in big guilds won’t get this at all – I don’t expect you to.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
Exactly.
Small guilds never mind working harder and taking longer – we always have had to – but this is a lifetime commitment. Like…to gather all the mats for full restoration 2, it would take me the entire forseeable future.
GW2 is No Longer a Refuge :(
in Guild Wars 2: Heart of Thorns
Posted by: MaximillianVonSchatten.6278
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!
Well to be fair he did pay a large amount of money for HoT, and I can see how the guild hall is all but impossible to upgrade for all but the largest guilds.
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!
Before HOT a guild earned the ability to get banners etc. which was taken away by HOT and locked behind the guild hall’s front door in the form of SCRIBING.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
I am a huge GW2 fan – I’ve brought many people to the game and have been playing since beta, but the reasons I’ve had to come back to this game between every other MMO are pretty much gone.
I’ve played every major MMO from it’s launch through it’s content at launch. Some games (SWTOR, for instance) I get done with all available content before they’ve even finished the intended starting content, so I leave… and I don’t come back. Ever. Other games take a while longer (like WoW expansions, which I stopped buying after Cataclysm or Rift), but when I left, I left. It was done. Finished. Over. GW2 has been my mainstay since it’s launch and, sadly, it won’t be for much longer due to the fact that I can no longer experience all it’s content without being in a guild. A big guild, at that.
The primary reason I kept coming back to GW2 was that I could see all of it’s content without having to deal with people (I’m always a guild/raid leader in other games and that just wears me down) and still be as relevant as I was when I started a break – sometimes a couple of weeks, sometimes a couple of months; I knew the same great game would be waiting for me when I came back. And I put a lot of hard-earned cash into this game because I loved it so much and it earned it.
That has changed and this is why:
https://goo.gl/ZXBiva
I made a little spreadsheet of the required materials just for Resotration 1-affiliated builds in the Guild Hall. This isn’t nearly a quarter of the materials needed to get to the actual content like Weaponsmith 2’s, which require completion of nearly all builds in restoration 2 and a guild level of 40.
So, basically, not only can my small guild not even claim it’s own Guild Hall with it’s 2 or 3 people (family – pretty much the only people I can stand any more), but we have to get to guild level 40 and get an insane amount of materials – like completely impossible within the expected lifetime of this game (my kids will be through college before I was able to grind out all materials)- in order to fully experience the game.
I’m done.
I’ll play until I leave (again) for another game, but this time, I’ll have a WHOLE LOT LESS reason to come back. Right now, the MMO field is pretty sparse and dry, so I’m good for a while…. But I’m extremely disappointed that my refuge game is now just another game in a pile of grindy games that require I pretend to like other people. I just won’t do it. Unlike some people, I’m not a pretender… I really am incapable of feigning interest any more.
(edited by Dejavu.2349)