Showing Posts Upvoted By Ataraxis.6098:

No longer able to ress in combat?

in Guild Wars 2 Discussion

Posted by: Lucky.4263

Lucky.4263

this will cause some major griefing, pug’ing will be quite the headache and unless theynerf the kitten out of the dungeons, those poor non lvl 80’s won’t see the inside of a instance for a while. there is no tank or healers in this game. having a “forced wipe” machanic if one or 2 ppl go down has no place here. i cant aggro a boss pounding my dps in the face… BUNKER BUILDS FOR EVERYONE!!! winning!

side note: i avoid FotM like the plague making reg instances mimic them is a no no for those who are like minded.

(edited by Lucky.4263)

No longer able to ress in combat?

in Guild Wars 2 Discussion

Posted by: DancingPenguins.9875

DancingPenguins.9875

Oh boy, all of sudden all but a handful of players will no longer be able to complete dungeons. This will definitely turn out very well.

No longer able to ress in combat?

in Guild Wars 2 Discussion

Posted by: Frotee.2634

Frotee.2634

I’m not ok with no longer being able to res at waypoints in dungeons Just draws everything out, and – more to the point – having to walk through the whole dungeon again because you missed one dodge is boring and annoying as hell.

Polka will never die

Necro needs a buff in my view

in Necromancer

Posted by: lothefallen.7081

lothefallen.7081

Class design is half baked with GW1 concepts in GW2 game modes, lack of real roles or need for specialization, but roles carried over for this profession from GW1. Now it is just lost. Without trinity to balance around, this game is just weird. I think if we had a direct healer class and revamped skill system, this game would have infinite potential.

Necromancer minion AI is awful and..just so many other things show that they don’t know what they’re doing with the combat in this game. Necromancer falls by the wayside, it’s just the tanky caster class…with no real distinction now that the healer paradigm is gone.

Where’s Soul Leech?

Spoil Victor?

This Necromancer is a joke.


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

Necro needs a buff in my view

in Necromancer

Posted by: Minion of Vey.4398

Minion of Vey.4398

As a former necro main, I definitely can say they’re quite boring after a while.

Bring back the hardrez skills

in Suggestions

Posted by: Exterminans.9723

Exterminans.9723

In the beginning, several classes had skills which allowed to rez dead players in combat, WITHOUT the need for having 2-3 players designated for the task of reviving players. And I’m not just talking about helping up downed players, but dead players.

To be specific, it’s the following set of skills:
http://wiki.guildwars2.com/wiki/Signet_of_Mercy
http://wiki.guildwars2.com/wiki/Glyph_of_Renewal
http://wiki.guildwars2.com/wiki/Battle_Standard

Even the descriptions of those skills still state, that they are able to revive ANY player, not limited to downed players. However, the ability to revive dead players was patched away rather soon, without any explanation.

Right now, those skills are pretty much useless. Why waste a 240(!) second cooldown skill on reviving a downed players which can be done in 2 seconds if two players come to aid? There are even more skills which fall into this category (and all of them are useless!): http://wiki.guildwars2.com/wiki/Revive

Right now, there is only a single skill left, which is capable of reviving dead players without crippling the group:
http://wiki.guildwars2.com/wiki/%22Search_and_Rescue%22

This skill actually works also on dead players, although the description states that it would only work on downed players.

With the oncoming change which makes rushing impossible, being able to revive dead party members during boss fights become even more important than before. Far too many bosses have AoE attacks which can not only make you go downed with one attack, but also kill you with a second hit. And AoE circles tend to overlap a lot…

This leads to a simple conclusion, either you enable players to revive dead players in an EFFICIENT manner, or you grant invulnerability / limited damage while downed. The state it is right now, is just unacceptable.

I’m aware, that more experienced players will manage do to a boss fight without dieing AT ALL, but that is NOT the treshold. Also, why should you care? If your group won’t die at all, then you won’t need to waste any of your skill slots for revival skills.

The reality of it all

in Guild Wars 2 Discussion

Posted by: Rambodacious.7495

Rambodacious.7495

this Nexon-related post is just a bad piece of writing. If they were so eager to get our money, why aren’t there more “important” things to buy in the store? Ascended items will get available from a lot of other sources too + Anet explained in detail why they brought this new tier… Ignoring the facts in this article and coming up with such a conspiracy theory is low.

What do we have now? We have a lot of problems, yes. We don’t have pay to win in any form. We have only conqust-mode sPvP… the professions are balanced around this, but developer stated that once they feel they have a good core of those maps they introduce other modes for casual-sPvP to test those. We have bunker-builds in sPvP because a lot of players enjoy this kind of defensive gameplay, it’s not gamebreaking for other players imho… either way Anet stated that they feel bunker builds are too strong currently and players can expect changes.

Some might say: it wasn’t ready at release. When is a MMO truely ready? It’s an ongoing work in progress and changes need a lot of feedback from the huge playerbase. The game was ready enough to spend hundrets of hours there and have tons of fun, without a subscription fee. If you feel burned out, just leave for a month or so… you can return whenever you feel to without having to spend a cent. There is a lot of positive change, just compare the Karka-Event to Wintersday: no more one-time only event, Weapon Skins buyable for a easy attainable curreny (wool socks etc.) as an alternative to buying it in the store,…

If they would need our money so bad, why haven’t I felt the need to spend a dollar in the store? I have 4 bank-slots, a bag-slot, 1 character slot… all of that payed with ingame gold. Everything else in the store seems not interesting for me at all. I got exotic gear one or two weaks after I got 80, I don’t care about the Ascended ring and backbag at all since I don’t feel the need for it at all. Dungeons are easily doable with subpar green/yellow gear because this game is about skill, not gear mostly.

so please, tell me where I have to spend RL-money for this game after purchase.

No where Marcus and NO ONE in this thread has claimed that you HAVE to buy gems. What we have claimed is that they have increased the grind. This isn’t deniable. Let me repeat that. It is NOT deniable. It IS fact.

This, among the many other things I’ve mentioned (some of which you agreed with by the way) are the reasons for my current dissatisfaction.

The only response a fanboi can have is “walk away from the game and come back later” which has already been said a couple times and certainly means the game is in a bad state if the only solution is “leave.”

Honestly, I was secretly hoping only a few people saw things the way I do, but it’s just the opposite. So few fanbois are coming to ANET’s undeserving rescue… quite shocking really…

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

The reality of it all

in Guild Wars 2 Discussion

Posted by: Raging Bull.5048

Raging Bull.5048

I completely agree with you OP.

I would personally describe this game as utterly horrible, boring, shallow, unimaginative, restricting, lackluster, annoying and disappointing EVER. The irony is that it had it’s potential, hence I bought it when I did. But obviously it has FAIL written all over it in huge, glowing letters for some reason.

I stop by occasionally to visit the forums to see if the much required miracle has happened to steer GW2 away from the path of self-destruction, but who am I kidding? I never actually expect that to happen.

Just stay away from this “fun game”.

The reality of it all

in Guild Wars 2 Discussion

Posted by: Calae.1738

Calae.1738

If GW2 fails theres really nothing else. World of Warcraft, Star Wars the Old Republic, Tera and The Secret World are all the same crap. GW2 was the only thing that stood out to be different. It got 3 million people because it was different.

Screwing this up would be like screwing up mash potatoes. They can’t make GW2 fail because if they do they’re idiots.

The reality of it all

in Guild Wars 2 Discussion

Posted by: Cina Reas.6938

Cina Reas.6938

“The reality of it all” is that players like me who believe in integrity and act on principle will never, ever buy anything from the cash shop so long as we believe we are being played for suckers by ANet… and thus they will make less money than they might otherwise.

I will never contribute a cent past the purchase price of the game until such time as they actually deliver the game they promised… which will require fixing one whole hell of a lot of bugs and horrible, horrible mechanics that make GW2 something much less than FUN — which is why we play games to begin with — and so frustrating as to inevitably be not worth playing at all.

If ANet’s management is so stupid as to not realize that their design decisions are driving players away, then they deserve their fate.

Exactly my position. I feel that I have been conned.

Grind Wars 2; the game that ate my brain.

The reality of it all

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I am honestly afraid of posting at this point.

I completely agree with your view Rambodacious. There’s so much they could have done over the four months post launch that they didn’t do. People were so thankful for the holiday content none of them thought about what would happen when the holiday is over. I did, I wanted permanent content the kind that actually rewards the players…..instead I keep getting boggled and the number of nerfs to loot for things like boss fights and open world events. Nerfs to classes that already have dps issues in the first place. Gear that nobody wanted being put into the game to try to attract the type of player that has single handedly destroyed every mmo experience since the very first dungeon instances were made in mmo history.

I guess they don’t really want players like me that stick with good games for years to come. I suppose it’s time to accept that as truth because everything they are doing since launch has been for the short term player with the attention span of a flea that jumps to the next shinie they see.

the end game is not fun and the only reason I found I could hold on were for the rewards. When you take those away there really is nothing left is there.

Balance Team: Please Fix Mine Toolbelt Positioning!

(edited by tigirius.9014)

The reality of it all

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Everything you said is exactly my thoughts OP, people can say what they feel good or bad, but what you stated is the reality of the situation.

I played i think it was 5 years in Guildwars 1 without one gameplay complaint, seems odd.

The reality of it all

in Guild Wars 2 Discussion

Posted by: Rambodacious.7495

Rambodacious.7495

Over 400 hours played for a 60 euro game. That’s 10x more than an average 60 euro game. It has its flaws, it has its good points. Overall I enjoy it and since I don’t need to subscribe I am okay with it. It’s a brand new game, poor choices were made, let’s hope they listen to the community and make it better. All the games we compare new games to didn’t improve overnight or were awesome from day 1, it took time, hard work and a community supporting it. Everyone is entitled to say whatever they want, but if you dislike it so much, why not play something else? You aren’t ‘obliged’ to stay through a subscription so go out, enjoy some other games and come back when you feel you can enjoy it again.

But isn’t saying “yes, the game sucks now, come back in a couple years” kind of… wrong? I mean, should anyone have to do that with a “good” game? Isn’t what you described the very essence of a “bad” game? “Go play something else cause this sucks” has always meant bad game to me in the past…

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

The reality of it all

in Guild Wars 2 Discussion

Posted by: gennyt.3428

gennyt.3428

It is what it is, that’s how I’m looking at it now. I’m looking at what is there in this game to invest time and effort in and I just can’t bring myself to care enough. I really like the open world, the maps are beautiful but at level cap, it ends up sucking the money out of your pockets so that quickly kills the fun, having to watch your money in a game just to enjoy a change of scenery on a whim (and the fact that I tried the different crafts doesn’t help). And for the same reason I like moving around in the open world, I’m not going to dungeon grind, ever.

PvP here lost it’s luster and I still don’t care about legendaries. Roll alts, have fun then I get to the lvl 80 maps, get bored, rinse repeat. In 4 months, I still haven’t logged 400 hours, who I played with have left and I’m already being asked why I stay and I’m embarrased to say…“it’s pretty”, otherwise, I’d be long gone.

Whispers with meat.

The reality of it all

in Guild Wars 2 Discussion

Posted by: Assyrian.4827

Assyrian.4827

GW2
bad combat check.
bad story check.
bad pvp check.
no GvG check.
and the list go on.
4/10

The reality of it all

in Guild Wars 2 Discussion

Posted by: domxnik.1453

domxnik.1453

Sadly, I have to agree with you on some of these things.

The combat does get pretty boring. Most professions you just spam the auto attack and occasionally some other skills, but most the time in pve, that’s not needed(That’s coming from a rangers prospective). They really should add more skills that you can pick like you can with your utility and elite skills, or just add more bars for skill overall. I am glad to hear they are working on dungeon bosses and events, though, But we’ll see.

The story is pretty bad. Most the time there seemed to be no emotion at all. That’s the thing that bothered me the most.

Yes, the whole economy thing is ridiculous. I honestly miss the loot systems from past games. I feel this game is too dependent on rng and DR. It’s near impossible to make a decent amount of money without flipping things on the TP or having magic find gear. Which is another thing. Magic find gear…in an mmo. I’m not a big fan of that.

Anyway, that’s how I feel about the game. I have only been playing for a little over a month with a little over 300 hours across my two characters.

Anvixy- 80 Ranger

The reality of it all

in Guild Wars 2 Discussion

Posted by: Rukia.4802

Rukia.4802

My thoughts are yours, I was following GW2 since they scrapped Utopia in GW1, I wanted to play a time mage so bad. Seriously. Anyway, not much I can add but reiterate on the pvp topic. We need more modes, conquest sucks and e-sports won’t even matter if your game is boring, for real. Get on the new modes. GvG/HA is a MUST.

Even FA/JQ were a billion times more enjoyable than any conquest match I have had. The only enjoyable pvp experience I can get out of this game is WvW and I can’t even play that because ANet refuses to optimize the game around nvidia cards.

Basically pvp is dead and it will remain dead until they add a decent mode. Good luck with custom arena’s, that will net you a little extra cash from people that want to set their own rule book but it won’t be very popular trust me. It will get stale after a week when people realize oh we’re still stuck with the same crappy conquest.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

The reality of it all

in Guild Wars 2 Discussion

Posted by: Nihevil.8024

Nihevil.8024

I agree with your opinions. You’re probably going to be torn apart by white knights that think the game is pretty much perfect the way it is and/or a moderator will probably ninja delete your thread(like they did mine) or lock it.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

The reality of it all

in Guild Wars 2 Discussion

Posted by: Rambodacious.7495

Rambodacious.7495

I followed this game before it’s release for around 3 years. Watched every developer podcast, read every interview, was active on the forums (these official forums didn’t exist) and was generally a giant fanboi.

I’ve played the game since release. Here are my thoughts:

The personal story was alright for the first 30 character levels. It was not good. It was not bad. It was alright. Once you get to the Lion’s Arch story section and the TERRIBLY written slapstick moronic writing ensues it takes an awful turn for the worst. The individual who thought the Zhaitan fight should be realistic and should require players to use giant cannons to kill him in the most repetitive manner possible needs to be fired. Reality should ALWAYS take a back seat to fun. Spamming a cannon shot for literally 10 minutes was the least fun I’ve ever had in a boss encounter. Literally, ever. In short, overall, the personal story was bad. Not awful, but a SOLID bad.

Combat is boring as hell. I have 5 skills I can use frequently, a few more skills I can use occasionally, and an elite skill I (generally) can’t use very often at all. Are there more skills than this? Of course, but I can’t use them in a given encounter. I’m locked in and all that character diversity is gone as soon as combat starts. Just about every single MMO I’ve ever played (even the bad ones) had more diversity in combat.

PvP is mundane. The fact that the developers came out and stated yesterday that they’re going to be pushing the conquest game type as the “competitive tournament game mode” made my jaw drop to the floor. For 6 months people have been screaming in the forums that this game type is unpopular and provides only 1 metagame revolving around a boring playstyle – bunkers.

CONSTANT nerfs to the economy that have increased the grind in this game to ridiculous levels has brought me to the point of not wanting to PvE at all. Scrounging for hours to acquire 1 gold (I’m exaggerating, but still) isn’t acceptable. If you have no end game content and the only thing you can think of is to increase the length of PvE grinds, then you need to be fired as a game developer. CONTENT keeps players. Not near infinite grinds. CONTENT. This isn’t a new concept.

These are my thoughts. What are yours?

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

Is it me or has the game come to a halt?

in Guild Wars 2 Discussion

Posted by: velmeister.4187

velmeister.4187

Mike O’Brien: “….If you love MMOs, you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll really want to check out Guild Wars 2. Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world that’s got more active combat, a fully-branching, personalized storyline, a new event system to get people playing together, and still no monthly fees.”

Other than the monthly fees part, GW2 is absolutely nothing like Original GW. GW2 is a lot similar AION. Most importantly, GW1 did not have a cash shop. GW2 has Black Lion whereas AION has Black Cloud. Both are NCSoft games.

Today the game design somehow has to incorporate elements that promote a cash shop directly or indirectly. In GW, it was not a problem. They designed to foster gaming and not to boost sales of insta repair kits or black lion salvage kits.

How does my hero feel after playing GW2? Every night, after finishing dungeon runs, she feels like a garbage collector. Her truck is loaded up with garbage (vendor trash) that she can unload at a center nearby to get make money. Does she go toe to toe against that not-so-fearsome mob for “Ooh! Shiny!!”? No. She merely runs the dungeons and prays for mostly greens instead of boatload of white salvage fodder. Exotics? Ohforgetaboutit!!

I have stopped displaying “Champion of the Gods” title. I humbly request ANET to introduce “Garbage Collector of Tyria” title track. It will be more appropriate as GW2 players are indeed doing exactly that. Collecting garbage to make money by doing same things over and over and over again.

“If there is anyone here whom I have not offended, I am sorry.”

What kinds of things do you miss from GW 1?

in Guild Wars 2 Discussion

Posted by: MorceluLebeau.5109

MorceluLebeau.5109

Easy to get BIS gear, easy as in a few coin could get you the best Stats..and fairly early in the game, Then you went with the game. Yes the Look was plain and drab but the stats were set…I actually quit the game and deinstalled due to this, if I wanted gear grind RNG praying would stick to WoW.

GW2 seems nothing but a lie and waste of the years I spent waiting on it and the fact they made me a liar to my friends when I told them best things about guild wars based on their manifesto.

The tragedy of Orr

in Guild Wars 2 Discussion

Posted by: Jammypack.3018

Jammypack.3018

I normally don’t post on game forums, but I feel this time I have to express my disappointment at what has become of what could have been the best part of the game – Orr.

I’m not specifically talking about the terrible drop rates, nor the terrible loot that normally comes from said drops. I’m also not specifically talking about the practical lack of event rewards, nor the rarity of reward-based incentive of even being in the zone.

What I am talking about is that I understand that Orr was made to be a crazy, dangerous place, filled with dynamic content and a constantly changing landscape that encourages grouping and exploration. And for the first month of GW2 going live, that’s pretty much what it was. Let’s head to Orr! Grenth is up! That dude is in trouble – let’s help him!

Unfortunately six months into the game and nobody gives an elevator fart about Orr, other than hoping there may be enough people near Wren or whatever to free up a Temple Karma vendor. Gone forever are the days when there were large, roving bands of characters running from event to event, freeing up waypoints and whatnot. Now it’s a freaking wide awake nightmare for any character not decked out in exotics (and even for some classes it still is) that is trying to do anything at all there. It’s bad enough if you’re trying to run around solo farming or map completing, but the fact that you have to do storyline content in a place where you might not even make it alive to the quest point makes it a chore that creates more frustration than enjoyment.

The saddest thing for me is that the zone is incredibly detailed and ripe for exploration. Many times as I was sprinting/swimming toward a quest point or a roundabout route to the next waypoint, I would notice (as i was being clubbed to death by risen) how tragically beautiful the zone actually was, how much detail went into the creation of it’s decay and corruption, and how it’s too bad hardly anyone will ever see most of it anymore.

The fact is, you have three zones that are basically designed for endgame content that for a multitude of reasons nobody wants to deal with. With the advent of Fractals and the surety of at least salvageable loot from Dragons, everyone waits around in LA looking/waiting for that content (like the fate of another MMO), and Orr is now a wasteland of unnavigable terrain and s**t flying at you from every direction. I’m not saying it has to be La-La Land, but in it’s current state, it’s about as fun as being punched in the junk by a monkey for however long it takes you to get someplace because EVERY FROLICKING WAYPOINT IS CONTESTED FOREVER AND EVER.

What to do? Maybe cut it’s risen population by a third? Reduce the range of poopy catapults by half? Reduce the aggro radius of most things by half? Get rid of half of the arbitrary events that goof up waypoints? Revisit the loot drops, and add more incentives to completing the events that are there? I don’t know what the answer is, but I wish something would change it so some of the coolest content in the best MMO ever made would be more of an enjoyable and still difficult challenge and less of a frustrating, barren tragedy.

Gates of Ahn'qiraj opening got trumped.

in The Lost Shores

Posted by: JakHammer.7094

JakHammer.7094

Valatar, Well siad sir!

I have only been doing MMO for maybe 6 years, but have been a gamer since my early chilhood in the 60’s. I have traveled all over the country to various conventions, tournaments, etc. for just about every type of game you could name. Real Money like Poker, Bridge and Chess. Role Playing, Strategy, what have you.

I honestly believe this weekend takes the Cake, the Pie, the Parfait, and the Milkshake with the Whipped Cream (no doubt for the gyrations) and the Cherry on top.

Silver Lining – it can only get better from here, and we all get to play the “You think this is bad, you should have been there for Lost Shores!” card on all future whiners.

Thanks Anet! We're cheering for you!

in The Lost Shores

Posted by: Ruby Red.4019

Ruby Red.4019

Your arguments are invalid. I lost my faith and am disappointed.

This…
Plus seems to me it’s the dedicated players they want to get rid of – they clearly prefer locusts.

Please Remove the Swamp

in The Lost Shores

Posted by: Steve.5034

Steve.5034

If to complete it, it requires a facility not in the game , i.e. voice comms, its bad design and should be redone/removed

Glow and character creation

in Sylvari

Posted by: WatchTheShow.7203

WatchTheShow.7203

Race changes should be possible, as it’s easy to wipe all personal story progress on your current character and have you start fresh. And if people want to pay to experience every personal story with a single character, why should that bother anyone, especially ANet? I don’t see any reason to ignore the desire for race changes.

It would cause problems with cultural armor the character may be wearing or has bought. That stuff isn’t cheap.

Glow and character creation

in Sylvari

Posted by: Cinder.4865

Cinder.4865

There is a glow preview in character creation.