Showing Posts For Aurugal.6954:
Please accept my thanks for replying to this insignificant player.
Nevertheless, you seem to have withheld your sage wisdom and vast experience with respect to the questions this player asked you, sir.
Well to be real here he has a stronger voice than most because he is actually at the top of the game. Chaith stop biting to this bait you will only satisfy him^^.
Has anyone else been having a very easy time this season? Im at tier 5 of emerald, and I’ve only lost 2 games so far. Lot’s of them have been blow outs. I won like 500 to 5 with an all solo team. I guess if the goal is to make skilled players progress faster it is working, but I’d also like to face some challenging opponents. I guess it will get better as I get in higher divisions since more skilled people will be there. At least this season will probably indicate skill more. Just wondering what u guys thought.
+1 all the way
Above average players and veteran players have all solo or duo queued to Sapphire and Ruby, respectively. On huge win streaks at that.
Trust me when I say that pro players and premade are not within your reach to blame for your losses.
You preach on deaf ears my friend, it is enough that there are like so many streams of people who go on 90% win streaks to sapphire. For every man sees their wisdom at hand and that of others from afar and that is why we will never envy people for their wisdom. +1 to anyone who gets the reference = )
If it is true that high skilled teams are being set deliberately against low skilled; Then arena net has consciously created a situation which will result in a majority of players having long losing streaks.
That being the case, the tips won’t help much. The deck is stacked going in.
While I’m certain that the esl players enjoy the situation… I don’t. How is it fair to set up the game so I have heavy losses by design?
Maybe you are better off waiting a few days then and joining some unranked or wvw roaming or what have you. There is still plenty of time to get whatever rank you want if you are certain you are going to run into them now.
what that means? that esl player carried you to legendary in s1?
in s2 you are in team with player with your mmr.
maybe in s2 esl player have carried that thief…dunno.You do realize that i have beated 3 man oRNG premade in pug team right?
I am going to just point at the elephant in the room; I don’t believe you sorry!
I agree with everything in this post. The only games you shouldnt be learning from are absolute stomps in your favor where you are farming the enemy one at a time on far.
Another point I’d like to expand on, taking breaks. People are very quick to blame teammates, but the only consistent factor in your games is YOU. If you dont improve, youll only reach high levels by being carried there. If you keep getting a terrible team or unlucky comps, take a 10 minute break. They will have had. Their queue pop by that time and you will get different teammates.
The stick with one class is especially important. I only branch out and play different classes when i have no pips to lose, warming up with an unranked game or two first.
Sometimes the difference between being a pro and being a great player is that 5% move, that one cooldown you held that one extra daze you accounted for. That is why i encourage build spamming because in this meta that one interrupt can really carry a mid fight
Nice post.
Well i can´t do point 11. Its against my character XD …. Oh wait i did break the meta already in other games and did it last summer in GW2 …. Hot screwed all and it starts again … :-). I am always seriously concerned with balance. It´s my nature..
No no my friend this game is about having fun after all. I mean 3 years from now who is really going to care how far you progressed in this game : D. But, unique builds can be good but you might be putting yourself at a disadvantage; as long as you are fine with that you can probably get to whatever rank you want anyways. There is a twitch streamer named xerrex who i love watching who stomps with unique builds; but he compensates for it in raw skill and game knowledge. Nothing stopping you from doing the same
Edit: but i think people underestimate how fast pros figure out the meta, it is rare even in tcg games for very powerful elements to go unnoticed.
(edited by Aurugal.6954)
probably you have the same mmr of that one…
That is a 1 hit KO if i have ever seen one.
He’s just saying that you should have to be skilled at pvp in order to get the backpiece, and, in fractals, you need to be good in order to get that backpiece too, right?
The thing is if you are good and 3 or 4 of your team mates are bad or no idea at all you will still get rekt.
Well lets play the maths game WOOOHOO. Say you were playing a game like hearthstone which has alot of RNG innately in it. You might beat the best player in the world for a game or two the same way you might have bad teammates in plenty of games BUT eventually over the course of lets say 20 games all the RNG becomes less of a variable as your own individual deeds start to have higher relevance so the world’s best hearthstone player would crush you. You can blame your teammates for a game’s loss but if you are losing more than winning in 30 games, the only common variable is you my friend : ).
Now let’s play the statistics game: how many random players in the enemy team? 5. How many random players in your team 4 +you. Assuming you are good that means on average the enemy team is more likely to have 1 more bad player per game than you as they have more randoms so… yeah, gl with ranked!
When i say bad team mates what i mean is they run around like a lost kitty or instead of capping points they will just leave the point to chase people i played lots of matches with that kind of players they ignore capping and chose chasing the enemy team and for that causes me to lost pips. You wouldn’t believe if i tell you that i played a match where they leave the point uncapped and chase enemy players.
No don’t get me wrong, I swear I believe you I really do; we play the same game after all. But the fact is that what spell protects the enemy team from having the same sort of players? Some games you just can’t win that is a fact no matter who you are but eventually over the course of many games those unavoidable losses stop mattering as much is all I am saying.
He’s just saying that you should have to be skilled at pvp in order to get the backpiece, and, in fractals, you need to be good in order to get that backpiece too, right?
The thing is if you are good and 3 or 4 of your team mates are bad or no idea at all you will still get rekt.
Well lets play the maths game WOOOHOO. Say you were playing a game like hearthstone which has alot of RNG innately in it. You might beat the best player in the world for a game or two the same way you might have bad teammates in plenty of games BUT eventually over the course of lets say 20 games all the RNG becomes less of a variable as your own individual deeds start to have higher relevance so the world’s best hearthstone player would crush you. You can blame your teammates for a game’s loss but if you are losing more than winning in 30 games, the only common variable is you my friend : ).
Now let’s play the statistics game: how many random players in the enemy team? 5. How many random players in your team 4 +you. Assuming you are good that means on average the enemy team is more likely to have 1 more bad player per game than you as they have more randoms so… yeah, gl with ranked!
I endorse this product
Ty sir and I forgot to add one more crucial tip from my experiences! Know your win conditions, if you end up with two thieves on your team do not try to force grouped fights, play on 3 points whereas if your team is less mobile try to hold a two cap as it minimizes the mobility weakness your comp has. Conquest may seem like a simple game mode but actually it is incredibly complex in it’s own way and understanding win conditions is something that takes alooooot of experience and a thorough understanding of all the professions that are in play.
I’ve played sPvP for the last 6-8 months, and I love it, but I’m still on the way to becoming a good player. So here’s my question: if you play different classes, how do you choose which class is best for what map?
What is the thought process that you put into choosing a class for a specific map, and if you have randoms in your team, how do you decide which class is best for the team? (are there rules like dont stack too many of this and that?). I’m really interested to know how some players just see the map and team comp and instantly go “changing to xyz class”.
Well in the old meta you had hard counters like DS ele was to necro, this meta most meta builds can deal with everything and the counters are soft. Profession stacking on the +1 role especially is usually bad e.g. two thieves, 2 shatter mes but other than that most meta builds do fine in all maps and versus anything. If anything the traits and sigils are what you want to look at more than switching professions if for example against no condi or no power; adjust your build accordingly <3.
Agree with the OP, we are back at square 1 in S0, blow you up meta. It sucks, i want to play an mmo rpg not a moba, if i wanted a moba where everything dies with 4 skills and a couple of attacks i would play LOL.
Why does it feel that every balance attempt by ANET is a shot in the dark that rarely if ever hits the mark.
If you can blow up revenants, scrappers, mesmers or thieves who rune glass in a few seconds while +1 ing you are the god of +1rs my friend. a 1v1 should not last more than a minute I am sorry!
pff 1 minute? dude you are 54 seconds short.
If you really are that good at it please add me in game i want to duel you and learn, you probably would go through my rev’s shield 5 staff 3 crystal hibernation glint heal 2 dodges shiro roll and staff 4 np! I want to be your padawan
Its supposed to be a legendary, something that not many people have. If it was up to me i would slap a legendary division requirement on it to even be able to get it. But they were considerate to the more casual players to allow them to slowly get it over multiple seasons (through going ruby/saphire a bunch).
This mentality that everyone should have everything without having to work for it or be required some form of skill is what ruins so many games these days. (WoW for example is dying because of this very reason, every1 wanted to be able to do everything and all of a sudden youre out of content after 1 month and you dont really know what to play for since everything is so kittening easy to get)
I know dude the only thing that makes the wings cool is that it is a way of saying hey i am better than most, once that factor is gone it might as well be the fractal backpiece (SHOTS FIRED).
In 4 season you have to be ruby 4 times, or bye bye legendary backpack, it isn’t enough 2x diamond… you need in 2 season to be legendary both times, if you are very good…so it’s more than time gating, it’s skill gating to… when ppl will realize they will quit pvp ranked.
May they return to their hero point farm gracefully so ^^.
Agree with the OP, we are back at square 1 in S0, blow you up meta. It sucks, i want to play an mmo rpg not a moba, if i wanted a moba where everything dies with 4 skills and a couple of attacks i would play LOL.
Why does it feel that every balance attempt by ANET is a shot in the dark that rarely if ever hits the mark.
If you can blow up revenants, scrappers, mesmers or thieves who rune glass in a few seconds while +1 ing you are the god of +1rs my friend. a 1v1 should not last more than a minute I am sorry!
Well I made a thread earlier about this with a slightly more provoking title but now we will try the Zen route so my efforts don’t get deleted ^^.
1) If you lose a game it is ok! Maybe you will learn from your mistakes and become a better player for future seasons to come : D.
2) Losses happen whether you are good or less than good, consistency over long periods of games should be your goal some losses are unavoidable!
3) When you see someone with an early ruby emblem know that there is a chance that they did it by themselves, yes there are some extraordinary people out there, who know’s maybe they were blessed by Lyssa herself!
4) Remember that Anet loves you, whether you have that shiny backpiece or not you will always have a place in Anet’s heart <3
5) Focus on your own play and do not get distracted by your teammates banter unless you are on ts, even the best of the best make mistakes all the time try to minimize them by concentrating!
6)Pick a build that you enjoy and spam it, the less you have to think about your spells the more time is spent observing the enemy’s and/or the minimap; knowing your profession is only one aspect of the game after all!
7) If you are on a losing streak take a break and play to win always do not play to ‘not lose’ if that makes sense!
8)Understand that if you exceed a certain level of mistakes you deserve to ‘not win’, the more strict you are with your self-criticism the faster you will improve!
9) Never bm your teammates, it is a fruitless act and shows a lack of discipline; take a break and hit the gym and make that negative energy productive!
10) If you are ever matched up against great players take it as an opportunity to learn and challenge every 1v1 you can get; learning is more valuable than winning.
11) Play the meta, if you try to be unique or unless you are good enough at this game to break the meta with your genius maximize your chances of winning by playing the most versatile builds out there. Game balance is another issue do not concern yourself with it, you are here to improve after all.
12) Do not expect your teammates to carry you; if you want to be the deciding factor in games you will have to accept that the burden of winning is on your shoulders.
Ty for your time and God bless you all <3
It’s only available for this year…..
Why make it limited? For people who have to work long hours, who have families etc this makes it incredibly difficult to get.
This is the only legendary in the game that’s time limited. It’s seems the total opposite direction to where the HoT legendary quest was going. But hey this is ArenaNet and their passion for eSports….
Then maybe it is the first real legendary guild wars 2 ever had =) kind of goes with the name you know.
In a +1, you should be able to kill Druids.
1v1, you should be able to kill mallyx revenants. Let alone +1.
Glint Shiro is quite a bit tougher, but still manageable.Scrapper is without a doubt better than mesmer.
And necro… necro is necro.
Mesmer is able tokill every one of this classes but it will notbe a burst. Killing all of them takes ages, and most of the time there will come rainforcement before U put them down.
The problem is that if we were able to stand a better chance against meta builds, we would be OP again because of portal.
Wait, where’s Lexander
The dark lord will make his appearance soon enough I sense this
You don’t need condition removal as a mandatory function to make Mesmer work.
Know your enemy first and foremost and learn to disengage when you need to.
This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.
Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)
Every class needs condition removal of atleast 1 source.
Well revs don’t have innate condi cleanse accept for staff 4 which is usually not worth casting anyways and still manage to be the most dominant profession in the game by a long shot^^.
Or better yet, how about we bring more to the game than just Portal.
Yes please phanta said it once and honestly I agree, maybe it is time for our class to lose portal and maybe moa in pvp and get compensated in other areas of the our kit. Although to be honest portal is a ‘playmaking’ spell, especially when you portal out a guy who just hits downstate and rez him on the other side of the map then both come back; very satisfying.
Mesmer had a showing at ESL..oh you mean that one team with a single mesmer that got totally destroyed? Your right, it was a very succesfull experiment, i learned a lot. Now whenever i want to tank my mmr i just reroll to mesmer and run around the map avoiding players. Works 100%.
Eh, warrior is bad cuz they forgot to power creep him up & rev exists. Mesmer is bad cuz they purposefully gutted him. Nothing surprising. We will get fixed…eventually..it may be by an accident but it will happen.
See now your post makes some sense and I don’t believe mes is in a great spot either. The other guy though just gutted himself when he compared us to wars of all professions; still I would argue mes still stands higher than war, thief and dh and is potentially on par with druids if portal and moa are used optimally. Just my 2 cents.
I miss power Mesmer
Play it in wvw with draining sigils, it is super fun there; but i feel you friend <3 :/.
in a single class which can also instantly reset cooldowns or speed them up
Yeah, so, that’s now how f5 works? This has been explained to you before, but you keep repeating it and I’m mystified why you think everyone on the mesmer forum isn’t aware by now that you’re intentionally misunderstanding the ability.
It doesn’t “instantly reset skills” the way you keep implying. It allows you to use skills during a window, which then get reset. You have to plan ahead. AKA, you can’t use moa and whatever the heck else, then pop f5, and whoo they’re back!
No, you have to activate f5, then moa, then you get it back…except no one in their right minds uses Moa again after that. So all it does is cut Moa’s cd down to the 90s cd of f5 instead of its 180s original cd, and only if you did a long enough shatter (at least one illusion up, probably 2-3), and only if no one breaks your rift before you get the moa off.As for the skill cooldowns, you do know that Chrono has ZERO usable damage and ZERO defensive traits, don’t you? 100% Alacrity as it is now = 25% cooldown reduction. That’s pretty cool, but it’s the only numbers boost we get from the line.
Chrono makes you squishier, and/or it makes you hit less hard (sometimes both, if you’re a condi going without Chaos).
Your entire complaint is founded on a misperception of what the class and spec get, and what the cost is for that. And you’ve had these things explained to you multiple times, and you’ve learned nothing for it.
What a troll.
You don’t get it! He is a thief!! He reks us in game than after we are destroyed he comes and reks us on the forums as well. Absolute domination
100% accurate.Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.
In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.
You are talking nonsense. Mes doesn’t play well at the moment and is lagging behind again to where it was before. As for warr, I’m playing PvP games where they are doing well, with the exception of warrs that seem to solely rely on rifle sniping.
Am I really? Let us look at facts for a moment: mesmer had a showing at ESL war did not. Most Pro War mains such as Tarcis and Rom re-rolled a long time ago because they could not make it work while Helseth and Frostball are still able to take it to the highest level of play. Mesmer has better dueling than war, stronger utilities and a unique niche in portal and moa while war is just flat out inferior to it’s younger brother rev in every single way. You base your facts on your own experience with the game and that is the problem because to be honest unless you hit legend solo playing war you have no credibility; what I am basically implying here is that you are not good enough at this game to make that statement if it wasn’t obvious. Now, if you manage to convince the majority of war mains that hammer gs, axe shield gs war or even condi war has the slimmest chance of seeing high level play, than there is a general election in the U.S. that you could probably take by a landslide.
Take your whining and tears to the warr forum. This is the wrong place to look for sympathy after receiving buffs while mes got destroyed.
This is how simple minded you are my dear, I prefer mesmer over war I enjoy mesmer far more. I wouldn’t touch war atm if it was S tier but you know these things are probably beyond your comprehension anyways XD
100% accurate.Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.
In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.
You are talking nonsense. Mes doesn’t play well at the moment and is lagging behind again to where it was before. As for warr, I’m playing PvP games where they are doing well, with the exception of warrs that seem to solely rely on rifle sniping.
Am I really? Let us look at facts for a moment: mesmer had a showing at ESL war did not. Most Pro War mains such as Tarcis and Rom re-rolled a long time ago because they could not make it work while Helseth and Frostball are still able to take it to the highest level of play. Mesmer has better dueling than war, stronger utilities and a unique niche in portal and moa while war is just flat out inferior to it’s younger brother rev in every single way. You base your facts on your own experience with the game and that is the problem because to be honest unless you hit legend solo playing war you have no credibility; what I am basically implying here is that you are not good enough at this game to make that statement if it wasn’t obvious. Now, if you manage to convince the majority of war mains that hammer gs, axe shield gs war or even condi war has the slimmest chance of seeing high level play, than there is a general election in the U.S. that you could probably take by a landslide.
stop using Full zerkers then and slot in some toughness+healing power , Healing sig and Adrenaline health is enough also those two are not ment to Massively negate damage ticks while wearing such Squishy armour/stat sets.
warroirs have the a high amount of hp to start with so take advantage of that.
If you think war sustain is fine you’re probably still learning the fundamentals of the game or you play with people who love swallowing eviscerates. Pick your poison!
100% accurate.Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.
In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.
Last meta, you have diamond skin ele and resistance stacking revenant. Obviously, condie mesmer won’t get popular.
But now everyone gets squishier. Condie mesmer does pretty good damage so it rises to the most popular mesmer build.
Sometimes wisdom lies in the most obvious places; +1.
To get back on topic, Condi mes imho is a high skill ceiling build in spvp; if you truly understand the build you can reflect (get it) on a fight you lost and find a way you could have done it better if it was winnable. However, it is not that hard to get into mechanically which is a good foundation for a healthy game anyways; easy to play hard to master. Builds like the old dd ele for example though demand much more out of the player so there’s that.
Pyro…. I can’t believe the amount of stupid we’ve had lately on the Mesmer forum. Between the person thinking Open World PvE needs specialized builds and makes a “profit”, the person that thinks condi Mesmer is the best thing since sliced bread because one team ran it over the weekend, and now this guy. There must have been a convention were they passed out some of the good stuff and we weren’t called in on it.
On topic, condi Mesmer, to me, hasn’t been as good since they deleted clone death traits. Why? Because now our three most easily applied conditions are torment, bleed, and confusion. Unless you run dueling I don’t find bleeds to be worth it so that leaves torment and confusion. Both of which have received nerfs over the years. The most important one recently was the nerf to MtD so that the torment stacks we applied on shatter was 1 from 2. Which sucks. Now you’re essentially bursting someone and if they clear it, dogde, or invuln through it like you would a power shatter you’re screwed until you can set up another burst.
Which basically means the only reason for any team to take Mesmer now after quickness nerfs is portal. And it’s not strong if you can’t use it properly.Well I will try to be as unbiased as popular, moa is the strongest elite in the game especially in a coordinated team based environment which the game should be balanced around anyways. That being said condi mes is great for ranked because it pub stomps the plebs really hard for two reasons. 1) They don’t know how to wait out confusion stacks when their condi clear is down, they have been groomed to think that more buttons=better results which is why condi mes can be incredibly satisfying to play; you just know blatantly when the guy is new/bad.
2) Most people in GW2 have been conditioned to think that the only ‘honorable’ (lmao) way of playing is through power damage, probably because condi is admittedly superior in wvw scenarios vs most things so the only players they feel deservingly and fairly beat them are those who do so through power builds. Because of this, they build their traits, sigils and such to be optimized vs power builds and then when a build comes along that PUNISHES them for their greedy build they decide to take it up on the forums instead of yielding to the fact that just mayyyybe that fire sigil or pulmonary impact wasn’t the best choice vs 2 reapers and a condi mes. I donno man I get kicks from watching a war pop berserker stance when 2 confusion is on him and then when i unload the cds and he drops ‘WOW CONDI OP’. Get checked seriously.yep, the most powerful elite skill in the game coupled with the most powerful utility skill in the game (portal), in a single class which can also instantly reset cooldowns or speed them up, some great design ideas right there
also very nice piece of advice to “wait out” confusion stacks, whats next? “waiting out” torment stacks not moving from a spot? :^)
You know I would take you a lot more seriously if you weren’t a thief main for god’s sake XDDDDDDD; like I if I was on thief all day I would orgasm if people were stacking mesmers. And if you get moa’d as a thief, unless it is from stealth ofcourse you need to get yourself on DH my friend haha
just wait out the pulmonary impact m8
Lexander message me in game if you are EU and i swear I swear i will send you 100 gold; you are actually really funny and I bet people love hanging out with you irl. This is not sarcasm you just made my day when you threw my banter back at me I can’t your clever XD. ‘just wait out the pulmonary impact’ like en guard honestly that was well played
Pyro…. I can’t believe the amount of stupid we’ve had lately on the Mesmer forum. Between the person thinking Open World PvE needs specialized builds and makes a “profit”, the person that thinks condi Mesmer is the best thing since sliced bread because one team ran it over the weekend, and now this guy. There must have been a convention were they passed out some of the good stuff and we weren’t called in on it.
On topic, condi Mesmer, to me, hasn’t been as good since they deleted clone death traits. Why? Because now our three most easily applied conditions are torment, bleed, and confusion. Unless you run dueling I don’t find bleeds to be worth it so that leaves torment and confusion. Both of which have received nerfs over the years. The most important one recently was the nerf to MtD so that the torment stacks we applied on shatter was 1 from 2. Which sucks. Now you’re essentially bursting someone and if they clear it, dogde, or invuln through it like you would a power shatter you’re screwed until you can set up another burst.
Which basically means the only reason for any team to take Mesmer now after quickness nerfs is portal. And it’s not strong if you can’t use it properly.Well I will try to be as unbiased as popular, moa is the strongest elite in the game especially in a coordinated team based environment which the game should be balanced around anyways. That being said condi mes is great for ranked because it pub stomps the plebs really hard for two reasons. 1) They don’t know how to wait out confusion stacks when their condi clear is down, they have been groomed to think that more buttons=better results which is why condi mes can be incredibly satisfying to play; you just know blatantly when the guy is new/bad.
2) Most people in GW2 have been conditioned to think that the only ‘honorable’ (lmao) way of playing is through power damage, probably because condi is admittedly superior in wvw scenarios vs most things so the only players they feel deservingly and fairly beat them are those who do so through power builds. Because of this, they build their traits, sigils and such to be optimized vs power builds and then when a build comes along that PUNISHES them for their greedy build they decide to take it up on the forums instead of yielding to the fact that just mayyyybe that fire sigil or pulmonary impact wasn’t the best choice vs 2 reapers and a condi mes. I donno man I get kicks from watching a war pop berserker stance when 2 confusion is on him and then when i unload the cds and he drops ‘WOW CONDI OP’. Get checked seriously.yep, the most powerful elite skill in the game coupled with the most powerful utility skill in the game (portal), in a single class which can also instantly reset cooldowns or speed them up, some great design ideas right there
also very nice piece of advice to “wait out” confusion stacks, whats next? “waiting out” torment stacks not moving from a spot? :^)
You know I would take you a lot more seriously if you weren’t a thief main for god’s sake XDDDDDDD; like I if I was on thief all day I would orgasm if people were stacking mesmers. And if you get moa’d as a thief, unless it is from stealth ofcourse you need to get yourself on DH my friend haha
Pyro…. I can’t believe the amount of stupid we’ve had lately on the Mesmer forum. Between the person thinking Open World PvE needs specialized builds and makes a “profit”, the person that thinks condi Mesmer is the best thing since sliced bread because one team ran it over the weekend, and now this guy. There must have been a convention were they passed out some of the good stuff and we weren’t called in on it.
On topic, condi Mesmer, to me, hasn’t been as good since they deleted clone death traits. Why? Because now our three most easily applied conditions are torment, bleed, and confusion. Unless you run dueling I don’t find bleeds to be worth it so that leaves torment and confusion. Both of which have received nerfs over the years. The most important one recently was the nerf to MtD so that the torment stacks we applied on shatter was 1 from 2. Which sucks. Now you’re essentially bursting someone and if they clear it, dogde, or invuln through it like you would a power shatter you’re screwed until you can set up another burst.
Which basically means the only reason for any team to take Mesmer now after quickness nerfs is portal. And it’s not strong if you can’t use it properly.
Well I will try to be as unbiased as popular, moa is the strongest elite in the game especially in a coordinated team based environment which the game should be balanced around anyways. That being said condi mes is great for ranked because it pub stomps the plebs really hard for two reasons. 1) They don’t know how to wait out confusion stacks when their condi clear is down, they have been groomed to think that more buttons=better results which is why condi mes can be incredibly satisfying to play; you just know blatantly when the guy is new/bad.
2) Most people in GW2 have been conditioned to think that the only ‘honorable’ (lmao) way of playing is through power damage, probably because condi is admittedly superior in wvw scenarios vs most things so the only players they feel deservingly and fairly beat them are those who do so through power builds. Because of this, they build their traits, sigils and such to be optimized vs power builds and then when a build comes along that PUNISHES them for their greedy build they decide to take it up on the forums instead of yielding to the fact that just mayyyybe that fire sigil or pulmonary impact wasn’t the best choice vs 2 reapers and a condi mes. I donno man I get kicks from watching a war pop berserker stance when 2 confusion is on him and then when i unload the cds and he drops ‘WOW CONDI OP’. Get checked seriously.
(edited by Aurugal.6954)
PITCHFORKS I WANT A PITCHFORK, KITTEN THE kitten SYSTEM
tell your men they work for me now
, no but seriously thanks for the feedback I got what I wanted from this thread. I will personally never swap out strength for berserker because imho if they are smart enough to use defensive utilities/kite etc while your in berserk, your kinda screwed after whereas strength is more consistent and i prefer it vs the better players. Using berserk great axe still reks the nabs tho ^^
You know despite the verbal exchanges this thread has turned out to be quite productive so let me ask you guys some more questions. I’m personally more of a fan of strength war and want this do be about wvw rather than spvp. Defy pain or armored attack? Heightened focus or burst mastery? And lastly, strength runes vs durability vs defender runes; what do you guys think is best and why
Depends on your build, gear choices, and what you think you’ll be doing.
I run a full zerk gs/s+sh roamer, so for me it’s entirely: Defy Pain, Heightened Focus, and I currently run Strength Runes (because I had them, and because I’m very damage oriented).
Defender Runes are very good for us but, for me as a roamer, not gaining the regen on ranged attack when using Shield Mastery is a deal breaker. I think the trade off damage-wise is too much. If you think you’ll be wading through lots of melee attacks or just need the sustain, Defender is a good option. I think running it with Rousing Resiliance and Outrage is pretty important for the overall sustain approach though.
Imo, Durability runes are inferior to Defender runes for sustain. They might be ok for a build aiming to be more support oriented, but there are probably better choices for that too.
If you run Knights gear and don’t have to worry too much about incoming bursts (e.g. you’re in larger group fights, staying on tag, etc), then Armored Attack may be a better choice over Defy Pain.
I’d personally only choose Burst Mastery over Heightened if Bursts skills were central to my build (i.e. Gunflame). That being said, now that you can’t get a quickened stomp, the case for Burst Mastery’s stronger than it was.
Hey thanks for your response ^^, I am currently running traditional full zerk and I don’t like defender as well because its too restricted to shield so i can’t swap to my hammer or rifle if i ever wanted to. The real choice for me was between dura and strength, imho the former is quite overtuned hence why it was removed in pvp but if you run strength disc def war as i do then you mostly get might and a bit of fury and quickness so it feels a bit more optimized in a way. I dont know which wins out in the end which is why i turn to you guys. For me, its a really close cut but i prefer solo roaming and dueling and i find that little bit of toughness from dura to be very invaluable plus that protection proc can be lovely.
The problem with me and defy pain is that I have that constant fear of being unaware of the proc since there isn’t a clear animation and so i fear that i override it with my own endure pain. I donno
You know despite the verbal exchanges this thread has turned out to be quite productive so let me ask you guys some more questions. I’m personally more of a fan of strength war and want this do be about wvw rather than spvp. Defy pain or armored attack? Heightened focus or burst mastery? And lastly, strength runes vs durability vs defender runes; what do you guys think is best and why
Well. Is anyone on par with revs?? Revs are and will always be the god tier until the new expac. And as far as warrior and engi are concerned , altought we offer nothing to our team, that match all come down to skills. I might be wrong though.
Well I would argue that Scrapper, thief, druid and necro are all on par with revenants overall and bring things that rev dont and vice versa.
On my phone so forgive me for the spelling errors, I’m a war main who got to legend solo/duo playing staff rev mostly. Unlike what certain class forums may make you believe rev is still god tier at what it does which is to be a mobile bruiser that can +1 worse than a thief but has a far better matchup in 1v1s almost all around. I would love to see war be molded into that role as it already has the mobility and damage to be an effective roaming bruiser and it would be balanced in theory by not offering the utility of mesmer(if shatter mesmers were buffed) or the mobility of thief. Right now what I see in these forums are a lot of good suggestions for making war an all around more versatile and enjoyable profession but lets face it we need to have atleast one viable build before we can fix the rest of the war problems in pvp and its looking to me that making stances and GS even better (they are already near mandatory as is) is our best shot right now. My suggestion that has probably been mentioned in the forums before is to make 100 blades a non-stationary skill and make defiant stance our go to heal (base heal buffs or something) as it encourages more skilled play from both the opponents and the war. 100b can be easily interrupted anyways with all the cc elites brings so it would be much better in +1 when cc is set up than in duels and opponents should be punished for letting it ride. I can’t see how making the skill mobile would be a problem.
If balance stays the way it is right now Rev and Scrapper will push warr out of the meta because they fill the exact same role but do it far better; at least shatter mesmer, as undepowered as it is, brings portal and moa to the table and even thieves before the last balance patch had their decap potential; we have nothing unique to bring to the table and rampage isn’t as good as moa to warrant that uniqueness. Sorry for the long post and no tldr but i hope the devs can balance war around a bruiser role rather than being balanced around elites such as rampage/banner.
(edited by Aurugal.6954)

