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Please be nice to PvE commanders

in Guild Wars 2 Discussion

Posted by: AusterlitZ.7941

AusterlitZ.7941

Do we have commanders for PvP too?Oh you mean zerging,nvm

Armor skin

in Bugs: Game, Forum, Website

Posted by: AusterlitZ.7941

AusterlitZ.7941

They haven’t fixed the font issue with the TP on small interface in 16 months,you think they will bother with this?They are too busy epic content patches every 2 weeks.

Unamed new exotics skins

in Queen's Jubilee

Posted by: AusterlitZ.7941

AusterlitZ.7941

maybe some dev can confirm (or deny) that they are obtainable.

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: AusterlitZ.7941

AusterlitZ.7941

Honestly? I don’t think you’d ever be able to convert a PvE’er who wasn’t already into WvW as well. The holdouts are people who just do not like to PvP; they don’t like competing against other people, and they most certainly do not like being attacked by other players.

As long as WvW holds the risk of being attacked and killed by other players, you will never get these PvE’ers into WvW. (And of course, if you remove that, then it’s not really WvW anymore.)

WvW is PvE,with some zerging features,if i want to PvP,i go play tournaments,the level of skill the people in WvW have from a PvP point of view is very low,so i can only assume most of them are in fact PvE players

Too Much Temporary Content Can Only Harm GW2

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Posted by: AusterlitZ.7941

AusterlitZ.7941

casual gamers love this kind of content,i know because i have them in my guild.As long as this method of doing content is financially successful,anet will continue to do it.NCSOFT has Wildstar to get the hardcore crowd,so they have no interest for anything but,1 hour per day,gems buying type players.

Radiant armor Hellfire armor & Zenith Weapons

in Guild Wars 2 Discussion

Posted by: AusterlitZ.7941

AusterlitZ.7941

these are the 2 armors (they are only helm,chest,gloves)
http://i.imgur.com/usPDtnf.jpg
http://i.imgur.com/M7BpCKI.jpg

Potential new dungeon

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

WvW updates,that is all,just check the anet update on it

The February update that changed AC said nothing about those changes in the preview, and yet they were still in the patch (and patch notes), so clearly you have read the patch notes for the coming update, since you know there are no dungeons updates in there.

how about this,we wait until the patch hits the servers,and if there is dungeon revamp content i delete all my gw 2 chars(with a video ofc),and if it’s not you delete yours.You seem to be a confident fanboy,let’s put that confidence to the test.Deal?

Potential new dungeon

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

Oh, have you actually seen the patch notes for the 26th already?
Please feel free to link them, I am quite interested in a couple of the new things coming.

WvW updates,that is all,just check the anet update on it

Potential new dungeon

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

Robert Hrouda is not making dungeon content anymore,because anet moved him to living story…Haven’t you noticed the zero work done on dungeons since february?

Be patient, I’m sure we’ll get something. Eventually…

That dungeon will be super fun, mark my word.

be patient?hahhaahha,are you kidding me?it’s been 8 months since the game is out,and the changes to dungeons are almost inexistent.What am i supposed to do,grind CoF 1?No competitive PvE,no hardmode dungeons,no new paths,no gear to differentiate you as a skilled dungeon player between the random noob pug groups who in 8 months haven’t learned to dodge….No special dungeon leaderboards,with speedruns or special achievements like all the other MMO’s have…absolutely nothing.

Check the 26 may patch,let’s discuss the dungeon changes there,oh wait….
It’s been 8 MONTHS and they still haven’t managed to get the dungeon dropped runes account bound instead of souldbound,i have a whole bank slot filled with them,just last week dropped my fifth different char monk rune.yes,i have 5 monk runes in 5 different slots in my bank,why?because i’m kitten enough to play this game…

Potential new dungeon

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Robert Hrouda is not making dungeon content anymore,because anet moved him to living story…Haven’t you noticed the zero work done on dungeons since february?

Guide to Sigils and Potions in Dungeons

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

It would be nice to know your test scenario.

his potion findings are correct,tested them a while back using the most steady dmg spell i had,doing numerous tries and resets just to be sure.I don’t recommend using any potion in CoE,the amount of silver lost on potions while you swap them 3 or 4 times is not worth it.You have svanir at the beginning,then undead,then inquest,then undead again,then inquest again,then finally undead,and that’s just p1.

Dungeon chest runes Soulbound.

in Fractals, Dungeons & Raids

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AusterlitZ.7941

embarrassing this is not yet fixed,i have 4 runes of the monk taking 4 different slots

Which is the fastest in exp? AC, SE or HOTW?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

The question is what was skipped during that run? Kholer is a chest and gold loot. Spider boss? If you just do burrows + scepter find + final boss it is possible but definitely not better than CoF p1 farm with 2 gold loot + 3 chest versus this possible 2 chest + 1 gold loot. On top of that AC tokens can’t be used to get ectos easily like CoF.

maybe read the OP?he wants pvt gear,not to farm gold

Which is the fastest in exp? AC, SE or HOTW?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

AC 1,2 and 3,SE 1 and 3 are all easy to do in about 15 min with a good group.SE 2 takes like 30-45 min depending on group,HotW 1 is about 20 min(because of the final boss),2 and 3 are around 30 min.

Dungeon Patch Discussion: 3/26

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

“Dungeons

Fractals

Changed the Imbued Shaman’s Enraged buff icon on the Volcanic Fractal.
Parties will no longer be killed if they return to the Hub from the Volcanic Fractal.
Players should no longer be downed if they have a reflecting crystal when the Jade Maw dies.
Fixed an issue where players could be repeatedly killed if they failed to save the captives during the first part of the grawl boss event."

These changes are incredible,i can’t believe you managed to do these in just over a month!Bravo!

State of the Game - Dungeon flavour

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

It is particularly unreasonable to expect a staff member to post on every feedback thread.

It is particularly reasonable to expect staff members to read every feedback thread,hence the idea of a forum where people post feedback.

State of the Game - Dungeon flavour

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

made a long post 2 months ago
https://forum-en.gw2archive.eu/forum/game/dungeons/Conclusion-after-700-dungeons/first#post1kitten 1
no one from arenanet bothered to even say they read it,it just feels like feedback from the community is pointless,no one cares.

Who is your favorite dungeon boss?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

1.Lupi
2.Alpha path 2
3.The 2 golem boss in SE 2
4.The Freeze Guy in CM (can’t remember what path)
5.The new Ghost Eater AC 2

Would like to see results: AC P3

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

See that spot on that hill?Get all 5 party members there.

He does not drop any rocks there.Pull him while slowing and immobilizing him,so he takes longer to reach you.

After he reaches you,he will knock people down with his autoattack,so either every person pops stability,or if you have a guardian,he can use stand your ground and hollowed ground to give almost 20 secs of group stability.In this period you should be able to burn him down with quickness skills and time warp if you have it.Even a mediocre dps group kills him in 30 secs.

Wouldn’t it have been better to run the dungeon and find a fast and easy way to kill him,rather than cry on the forums?Took me 15 min to find that method,the first time we ran the dungeon after patch,i’m sure there are numerous even better ones.

Attachments:

Best dungeon to level up post-ac?

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Posted by: AusterlitZ.7941

AusterlitZ.7941

get to 65.
get to straits of devastation.
Start doing the event chains there by letting the NPC’s or other players do the most work,move to malchor’s leap at 70,do the same thing.At 75 go to Curse Shore and focus on penitent path.Based on food/buffs,you will do 65-80 in 4 to 8 hours.

Dwayna's bows

in Black Lion Trading Co

Posted by: AusterlitZ.7941

AusterlitZ.7941

someone tried,it is not gift of weather

I never want to do a dungeon again.

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Just to be curious, what’s wrong with having a few or even one easier dungeon for those that simply aren’t as skilled, and a few harder dungeons for those that need the challenge?

Why must everything be high end?

Not everything needs to be high end. My frustration stems from ANet both buffing AC and nerfing Arah in the same patch. In what world does it make sense to make the first dungeon harder and the last dungeon easier?

Arah did not get nerfed,some bosses actually got buffed.They only reduced the healing dwayna does,which has nothing to do with difficulty,but with dps,so no nerf there.To the OP,we did all 3 AC paths in 55 minutes,stop crying.

Arah Dungeon Path 1 Nerf??

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

Do you even know what the word nerf means?

Arah loot.

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Posted by: AusterlitZ.7941

AusterlitZ.7941

i have to agree with you,there is something wrong with the loot tables,in the last 20 runs i dropped 1 (ONE) rare.I know random is random,but still.Also,no lodestones drop,very strange for the highest difficulty dungeon.

Conclusion after 700 dungeons

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

In the original post i was referring to the wolves in CoE,i managed to get a screenshot,i want to ask a dev if the damage you see (that is taken in one damage instance,not 3 like the combat log says) is intended or a bug.

Attachments:

HM for old dungeons?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?You mean the dungeon that depending on path can also drop corrupted,onyx and destroyer lodestones on top of charged from the chests?Yeah,i do that dungeon just 6 times a day,15 g in 3h is crappy loot indeed.

Sure, I mean this one yeah. Just look at gw2lfg. While there are 1-2 LFGs for this at most, there are over 12 for AC or TA … With gw2lfg, it’s still possible to find groups, without it, be prepared to wait for hours … By the way, so few people go there that, everytime the event triggers to defend the doors, it is failed, you have to wait a while before going to dungeon, thus your group disbands. Nice …
It’s a shame as I love this dungeon, very well designed and boss is interesting but …
Guess it’s too long or too “difficult” for noobs and, above all, rewards are not worth the effort I assume (oh cool, 1s for killing annoying alpha, I earned 5s on trash in AC with half as much time and effort spent)

CoE takes as long to complete as AC,and you get way more gold because of the charged cores(i droped more than 100 in a month).Also lfg.com?!Get a guild kitten /p>

Fastest CoF speedrun comp

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

noobs play ele really bad,and give the impression to others it’s a bad class,if played at 90%-100% potential,the class is unbalanced compared to the rest in both PvE and PvP

HM for old dungeons?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

Honestly, I’m not that favorable for this… I fear it would just be mobs/bosses hitting even harder and having even more HP …
I defintely prefer the revamp planned for those classic dungeons : a kind of harmonisation of dungeons and, above all, improve the loot (why do you think no one goes to CoE for instance ?)

No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?You mean the dungeon that depending on path can also drop corrupted,onyx and destroyer lodestones on top of charged from the chests?Yeah,i do that dungeon just 6 times a day,15 g in 3h is crappy loot indeed.

The Anti-Grind game?

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Posted by: AusterlitZ.7941

AusterlitZ.7941

no one is forcing you do to any dungeon,you can craft gear,you can drop it,you can get it for WvW badges or buy it with karma.

Subject alpha and overlapping aoe circles

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Posted by: AusterlitZ.7941

AusterlitZ.7941

that’s what makes that boss so fun,just learn to dodge

Exotic JC Recipes??

in Crafting

Posted by: AusterlitZ.7941

AusterlitZ.7941

Can anyone confirm if the recipes are soulbound or accountbound?

i have 2 of them,they are acc bound

Irreversible Accident?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

you are out of luck,there are 5 light karma pieces with pow/tough/vit,but none of them are leggings.

Irreversible Accident?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

no,no one can do anything to help you,salvage the item and start farming,next time maybe actually pay attention when you buy it.You can also get that stat combination from karma gear,SE and also WvW badges.

Unshakable / Defiant

in Fractals, Dungeons & Raids

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AusterlitZ.7941

While that is true I don’t believe that this is anything but a poorly implemented mechanic that is also counter-intuitive.

My suggestion does the same things, forces thoughtful careful cc, and doesnt rely on u dealing cc to strip defiant so that u can cc the boss. It doesnt make sense mechanically

Yes it does,it requires that you have control over your party members cc,it’s prob the only good mechanic the dungeons have.

Unshakable / Defiant

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

never ever pug,use voice con,problem solved

Conclusion after 700 dungeons

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AusterlitZ.7941

Agree for the most part, although I don’t find TA that bad. The vine could be a problem for a bad group that wipes until you find out you can just stand on the wood root and range the boss down with the other 6 silver vines up because nothing can hit you if you stand in the right spot. But yes, I absolutely hate SE2 and most of HotW because it has non-challenging mobs that take forever to kill. Subject Alpha and GL are also really good bosses as well. They need more bosses that change patterns from path to path or phase to phase rather then stacking tons of health on something and giving it like 2 unique skills.

Also I don’t think there is anything wrong with the flamethrower mob in CoF. It introduces a easy counterable move that requires the use of something other then auto attack. Like any skill, if you interrupt it after it starts the cooldown timer kicks in so you have plenty of time to burst it down until it recasts flamethrower. If you want to stay in melee use one of the many interrupt skills that every class. You can also use things like retaliation + protection to just tank it and “reflect” a bunch of damage back since retaliation is just a flat damage amount based on your power.

The flamethrower mobs i was referring to are the champion ones,much harder to cc,because you need to remove indignant first,the silver flamethrower mobs are very easy to do.
By referring to the TA vine boss,i meant that the encounter does not have a reset point,causing problems for parties that wipe there(except if you use the exploit you mentioned).If people understood the way the vines hold agro,no one would wipe there,the boss is very easy to kill,we even did it with 1 guard and 2 warriors.

(edited by AusterlitZ.7941)

Transmutation of Eye of Rodgort

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Posted by: AusterlitZ.7941

AusterlitZ.7941

i transmuted it a few days ago,nothing bad happend,the name changes thou,because of the new sigil i put in

Conclusion after 700 dungeons

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Whilst I’m sure a lot of your points are valid and are indeed problems Arenanet should seriously look into, it would have perhaps been better to make the posts look more presentable grammar and punctuation wise, or it just sort of looks like a rambling mess.

I do agree with most of the points above though.

i’m sorry my third best foreign speaking language is not good enough for this academic gathering.oh wait…we are on the forums of a VIDEO GAME.I think i used correctly enough sentences for someone to understand what i mean.Being a grammar gestapo on forums doesn’t add anything to the discussion,and just makes you look like an kitten

Conclusion after 700 dungeons

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Crucible of Eternity

My favorite dungeon.You can go full glass cannon,because most of the damage is avoidable.Alpha,second only to lupicus on fun factor.Why can’t you do more bosses like him?Cool events,cool bosses.

Now the problems:
The wolves do double damage for some reason.i don’t know if it’s intended or not,but you take a huge chunk of dmg,you look at the combat log and see 2 separate instances of dmg executed at one(can’t remember the name of the skill,something with leap in it).Now if i do this with my party,cc/spam blind/stability make the encounter trivial,but when i go with randoms

The last problem is the boss in path 3.,destroyer i think he’s called.He’s just badly designed,i don’t care some people do him in 5 minutes,he is just badly designed.We do him pretty fast now,by using ranged attacks from the platforms,but still,i don’t like him.Also the NPC is supposed to be escaping from the facility,does she have to take 5 minute to reach the path selecting console?

Honor of the Waves

Bad.Bad.Bad
Easy mobs.Easy bosses.But the HP!!!15 minute of attacking while watching TV,Ginva in path1,even without his boons,he still takes forever to kill,we have to bring our heavy condi chars just for that boss,the 2 legendary mobs in path 2,no mechanic whatsoever,just dps for 15 minutes(resulting in me skipping the first one).The guy with the 2 quaggans,another pain encounter,huge amount of hp,then we have the wolf boss,nothing difficult,just kite around and attack for 15 minutes.And then,to top it all off,2 of the path have the last part under water.WATER combat,really?after 2 axis of playing all day,you want me to delve into 3d combat?Not hard,not enjoyable,just boring,worse dungeon in the game,no wonder people exploit it so much

Arah

Giganticus Lupicus.Give a raise to the guy that designed him.Superb boss,superb encounter,why can’t all bosses be like that?The camera zooms out,the fight seems epic,low hp boss,with multiple mechanics and behavior,just fun,fun,fun.You suck,you are going to wipe,you know what you are doing,no one is even getting downed,he dies fast and you loot the chest.

A few problems with the dungeon.It’s too long,and yet you still get 60 tokens.Now if the
weapons and armor looked epic,i would understand,but the armor looks no more special than the other ones,and the weapons look pretty dodgy.What happened to the beta female armor?why did it get censored?because of a hand on the left kitten LOL,what a double standard world we live in…

Korga,the last boss in path 1 and 2 are way to easy,buff them.
Simin…what can i say,can’t decide if she is the worst designed boss or second worse…Try to do that boss with average dps,without using the “put 4 in and reset her” method.Fix the kitten sparks so they are easy to get into the pens,buff her damage,make her move around,give her more abilities,stop focusing the encounter on warriors dpsing ,and me hoping the sparks don’t bug out,while i run like a headless chicken trying to lock them in.Overall,a nice dungeon.

Arenanet tried to do something for the hardcore raiding community by creating fractals.I have to say,setting aside all the RNG crap,and technical issues,this “level increasing difficulty” is an old and ineffective system of progression.People want hard mode for dungeons,with cool looking gear to distinguish their efforts,they want time races,with ladders,people play MMO’s to compete with one another.There is no competitive structure for PvE in GW2,please address this issue.

I haven’t played WoW in 4 years,but i still enjoy watching the leveling races after an expansion,the struggle of the guild to kill a boss world first,it’s that competitive feeling that make the difference in a multiplayer game.Make something that rewards players that do dungeons,why should i be proud to wear an armor set,when almost all the dungeons have been exploited-farmed for months,and people with no skill whatsoever have them?

Make bosses epic interesting fights,requiring coordination and synergy between party members,not boring “just dps” fights.Make a special armor set and weapons,requiring the dungeon master title and 500 tokens from every dungeon in order to acquire it,or something like that,you are certainly more creative than me,i hope someone from arenanet reads this,have a nice day.

Conclusion after 700 dungeons

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AusterlitZ.7941

Sorrow’s Embrace

Probably the one dungeon where i enjoy all 3 paths.Strong bosses,that are made easy by understanding their mechanic,fast paths(Path 2 is a bit longer,but still doable in 30-45 min).The end boss in path 2(the one with 2 golems) is one of my favorite,requiring teamwork in able to defeat him.A few problems:

Path 2:There is an event where you need to protect one of the communist moles while he openes a gate.Wave after wave after wave of mobs,and this after you cleared 5 champions.Not challenging,just LONG and BORING.Reduce the number of champions,reduce the number of waves,and make the remaining ones harder to kill(as in interesting mechanic,not add more hp).

Path1:The reason for a lot of crying on this forums,the fastest to complete path in the game,10-15 minutes.There is thou a problem with it.It requires a group that is set up for that path.While i have no prob with that,i can understand how someone with a random composition party or a pug group would fail miserably and decide the path is broken.

Citadel of Flame

Along with TA and AC,the most PUGed dungeon.Very fast dungeon(15 to 30 min depending on path).

A few problems:
Path 1: First boss,the champion slave driver,he just sits there and does damage,no interesting mechanic,nothing.BORING.Last boss(i remember he used to be really hard to do,did he get nerfed?).Just dps for 3 minutes,ignore all fight mechanic,dodge from time to time.SNORFEST

Path 2:The infamous million times patched and exploited Mag the f%g path.Noob pug heaven.The cross the lava field event is still very poorly designed,we just run on the other side and hope mag doesn’t go rambo “assistance needed” attacking everything.Does he have to be so stupid?!Why does he sits in lava?!If he agroes mobs,we just pull the mobs to the mineral and kill them there,he will trigger the waypoint after that.
The defend magg event:the biggest proof of imbecility of pugs,they corpse zerg the encounter,spending 10 s on repairs,because they are incapable of understanding that you can kill the mobs.Solution:CLOSE THE DOOR behind them,let me see how they will corpse zerg now

Path 3:Easy fast path,2 puzzles that are hard first,but after a few runs become 5 min events,decent final boss

A small addition:The single most stupid mob in all dungeons is the flamethrower mob.Constant,very hard to avoid damage and nonstop burn.I hate going range on warrior or guard,so i just tank him,the amount of protection and regeneration to keep me alive is incredible.Do something about him,he is just lazy designed

(edited by AusterlitZ.7941)

Conclusion after 700 dungeons

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Posted by: AusterlitZ.7941

AusterlitZ.7941

I thought i share my opinions regarding the current state of dungeons in GW 2.I want to set aside the bugs or technical problems the dungeons have,those are things that arenanet is or should be aware off and fix asap.I used an ele,a warrior and a guardian in this span of time.

Ascalonian Catacombs
Good starting dungeons,presents a lot of game mechanic persistent in all dungeons,good in terms of length and reward.Path 3 could use a more difficult boss.Overall a good dungeon where stability,stun breakers and condition removal are required to succeed.Koller is prob one of the best learning bosses in the game,requiring dodge at a certain movement and smart agro control.

Caudecus Manor
Very badly designed dungeon.The setting is extremely interesting,a giant manor,but most of the paths take place underground,spoiling a lot of the beautiful artwork and design.The silver mobs in CM are THE MOST POWERFUL in all dungeons,they do too much damage,they put to many conditions up too fast,creating an unbalance to other dungeons.Not very interesting bosses(except for the frost one),coupled with a armor set that no one wants,make this dungeon dead in terms of player interest.
Suggestions:cut the number of trash and silver mobs,nerf the silver mobs a bit,and introduce more bosses,that are challenging and have an interesting mechanic.

Twilight Arbor
Another fiasco.Very interesting starting boss,Giant Vine,the boss is really easy if the players understand the agro mechanic vines have.Now,there is a very serious issue with this boss.If you wipe,the encounter does not reset,making progress impossible(if you wiped at the boss with a few wines up,there is no way you will defeat him with all the wines up),therefore requiring a dungeon reset.

The blossoms are generally a bad idea,they are very unresponsive to dmg.The other bosses are either to easy,or too hard.The mesmer boss(can’t remember her name)is one of the most frustrating bosses,she goes invis every 5 sec,puts down chaos storm in a very small room,making it very hard to avoid,resulting in an encounter that no one enjoys.

Another problem are the uber knights.Ok,they cc the kitten out of you from miles away(stability solves that problem),but why do they do a million damage?Even with my dungeon dedicated group,we still have to reset them and try to hold only one of them because they do to much damage(the champion they have with them also puts down necro marks to make things more “fun”).

The last thing is on my mind is the end bosses.Who designed them?Awful noises for 10 min,awful animations.First boss is super easy,just ranged dps,avoiding some very delayed red circles,he puts down some lame turrets from time to time.Snorfest.The second one is the stupid spider boss.You spend 80% of the time attacking spiders,and while you do that,guess what?The boss resets?!How fun is that?I have to put a party member up a branch just to avoid him reseting while we deal with the spiders.The third boss is the one who summons spirits,again a 5 min snorfest.There is only one really nice hero in TA,Malrona,i like her,very fast exploding aoes,a way of killing her fast by getting buffed by the poison spray,etc

how long does arah exp mode take?

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Posted by: AusterlitZ.7941

AusterlitZ.7941

Path 1 about 1h
Path 2 about 1h
Path 3 30 min
Path 4 1h.30 min if you can kill simin

Arah Dungeon! need answer quick, waypoint

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Posted by: AusterlitZ.7941

AusterlitZ.7941

uninstall gw 2 asap

My first dungeon run

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AusterlitZ.7941

you are supposed to get smashed the first times you do a dungeon,as time goes by you will learn the game mechanic.I’ve done over 700 dungeons,and now i can complete most dungeons in berserker gear,without falling once

Remove twilight

in Crafting

Posted by: AusterlitZ.7941

AusterlitZ.7941

the reason they weren’t posted before was that there was a sell gold amount limit,that limit is much higher now

So when did...

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

get yourself a guild,never PUG,it will solve all your problems,99% of pugs are really bad players

Sorrow's Embrace path 1 bug

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

well we were trying aoe but everything had insane health or regen and wasn’t dying.

I watched a video online and it was quite unreasonable what players are expected to intuit about the dungeon, as the mechanics are different from PvE in terms of how far they follow/notice.

How is a player supposed to know they they respawn endlessly?
How is a player supposed to know how often each wave comes?
How are they supposed to know that Inquest can’t see a bunch of people standing on a ledge in front of them?
How are they supposed to know that they won’t patrol back and ambush?
How are they supposed to know to skip that dialogue part?
Why would it be designed that we miss the story in order to rush back to the ledge?
How are they supposed to know that only the boss should be attacked?
How are they supposed to know that that stops further waves?
How are they supposed to know that you should rush forward, killing turrets and leaving those attacking them alone?

If a dungeon absolutely requires players to go online and learn a strategy, there is something wrong with its design.

Of course a safe is easy to unlock if you know the code. But expecting players to intuit this code from no clues is silly.

How?I don’t know?Maybe use your brain?What do you want,to go into a dungeon and just do it with no difficulty?Isn’t it enough most dungeons are super easy because of the useless people whining on the forums that it’s too hard?Every time someone fails at something,it’s obvious it’s OP and needs to get nerfed asap.God forbid that the players actually suck at it

Sorrow's Embrace path 1 bug

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

stop making useless threads,the path is not bugged,it’s one of the fastest ones to complete,took us 12 minutes yesterday.

CoF P2 (defending Magg highscore?)

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

we kill them,no one even falls to the ground,2 guardians,3 warriors

Arah and Lupicus, HOW?

in Fractals, Dungeons & Raids

Posted by: AusterlitZ.7941

AusterlitZ.7941

not to sound harsh,but wiping 8 times?!maybe you and your party aren’t very good at playing this game…