Showing Posts For Azgarn.2145:

Connection error. Retrying.

in Account & Technical Support

Posted by: Azgarn.2145

Azgarn.2145

I have the same issue. Reset router, restarted comp. Why no worky?

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“For a few to be immortal, many must die.”

Speculating on scepter change

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

Yes more condi PU mesmers is exactly what this game needs…

(sarcasm)

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“For a few to be immortal, many must die.”

Rewards..

in Living World

Posted by: Azgarn.2145

Azgarn.2145

At least rename the chest you open to “Box of kitten we found in the Dirt” instead of “Summit Hero’s Reward” or whatever it was. If a few piles of goo are all that the Leaders of Tyria can gather up for saving them yet again, how could they possibly expect to have the resources to fight another Elder Dragon?

I would honestly prefer if Anet stopped giving us such crap as rewards (cuz lets be honest, its insulting at this point) and just give us straight up gold (1g-3g?) for these living story quests. We can farm dungeons for 1g-3g per path every day but when it comes to a one time completion of the Living Story that drives the ENTIRE pve system of gw2… we get goop for rewards. Please explain how that makes sense Anet.

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“For a few to be immortal, many must die.”

Spoiler: I'm not ok with this

in Living World

Posted by: Azgarn.2145

Azgarn.2145

I don’t know if stating such things to Phlunt is even necessary. As far as I’ve understood (though I might be very wrong, I still have to make an Asura character one day!) stealing others’ inventions seems like a no-go in Asura society, a vile thing that’s more like associated with the InQuest. As far as I’ve understood Asura culture, it’s much more of a proof of one’s intellectual superiority (and thus granting more prestige) to invent something from the ground up, as opposed to stealing the ideas of someone else. To me it seemed like the Council wishing to examine it for the benefit of Asuran society as a whole (as they kind of built the waypoint network), since it’s obviously a groundbreaking device. I doubt that they would claim it as their own and erase all Taimi’s credit for it, since that just doesn’t seem the Asura way.

As a Pact Commander, I assume the player character is at least basically aware of such cultural customs, having worked extensively with the various races under his or her command.

Also as a Commander, giving Taimi a rank in the Vigil would be highly irresponsible, because she’s still a child. There’s actually a reference to that reasoning: somewhere around Vigil Keep there’s an NPC conversation that involves an enthusiastic kid begging a Vigil member to allow him to join their ranks, since he wants to help save the world. The Vigil guy seems endeared, but tells him that he can’t join them, because he’s still a kid. Eventually, he tells him he will talk to an officer (can’t recall that part exactly), to see if he might be allowed to help as a squire of sorts, cleaning swords etc.

No… just no lol Of course stealing another work is frowned upon in any culture. Even if Phlunt was taking the device so the council could further investigate and improve on it (which I do not think is the case), it was the way he did it that’s terrible. He didn’t ask, he didn’t show any respect, he didn’t assure Taimi that she would be credited, and he had no concern for this obviously amazing little girl. You’re selling out your friend because its easier when it would be entirely possible in many ways to defend her and keep him interested in the Summit. And remember this is a video game. Where the concepts of friendship, morality, and the will to stand up against any form of evil can and should be uncompromising. If I wanted to see people get treated with indifference by wealthy and powerful political figures, I would just watch the news.

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“For a few to be immortal, many must die.”

(edited by Azgarn.2145)

Spoiler: I'm not ok with this

in Living World

Posted by: Azgarn.2145

Azgarn.2145

It’s so scripted and lacks anything interesting. It’s cluttered with empty dialogue. And why would Anet ever believe that a single player in this game would just LET Phlunt take Taimi’s device? I would stomp that little weasel into the dirt and drag his corpse to the meeting before I let him take anything from Taimi. His actions almost got her killed. Most disappointing moment since Tybalt…

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“For a few to be immortal, many must die.”

Mesmers

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

Not sure about mesmer CC, but condi mesmers definitely need some adjustment and toning down. At least in small/roaming fights and 1v1. Infinite stunbreak/teleports, stealth, and continuous offensive pressure.

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“For a few to be immortal, many must die.”

How much does Asc. gear matter in roaming?

in WvW

Posted by: Azgarn.2145

Azgarn.2145

Skill > asc gear

But every bit helps I guess.

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“For a few to be immortal, many must die.”

Account bound WXP

in WvW

Posted by: Azgarn.2145

Azgarn.2145

We will know once this feature is actually coming. So not anytime soon.

It’s going to be in the feature patch in April. To the OP, I assume all your toons will have the same title for your account rank and I really doubt we will get the rank 1-5 booster anymore considering combining ranks is already a massive boost to wvw ability, there is no reason for them anymore.

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“For a few to be immortal, many must die.”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

In PvP it doesn’t really matter tbh. If they run away they still are giving away free points. They won’t be able to do much with gs + sword/wh. Because of the level designs, teleports are generally better anyways.

In WvW is where it’s broken. The loss of 1 player not killing players doesn’t matter. Teleports aren’t as useful because of the maps, pure landspeed is. They can zip around the map killing yaks/taking camps etc. Out of the two the gs is the worse offender with two movement skills on one weapon (one with evade).

Yeah using the landscape with teleports, teleporting up cliffs, up and down into valleys, and across bend platforms isn’t even close to running around everywhere on foot…

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“For a few to be immortal, many must die.”

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

We’ve allllll seen this scenario before. Lets take one build of a class and nerf every build because of it. Yes, warrior mobility and sustainability is extremely good with a certain build/weapon combo. GS + s/wh with warhorn traits/boon duration creates a very tanky/mobile player. You also most likely wont be able to do a crucial amount of damage or set up spike damage.

I’ve been running 30/10/20/0/10 build with Axe/ Shield + GS. Its definitely an offensive build. I can sustain myself in a fight and do great damage, for a certain amount of time. Then I most likely HAVE to get out of the fray, take a quick breather for regen/cds, and go back in. Should be an acceptable concept for any class/build that’s shifted more towards offense. Save your mobility for catching prey, or when you are in trouble and need out of the kill zone. As I’ve already used bullscharge offensively in the first engagement, the ONLY mobility I have is GS Rush and whirlwind. Even then, I can get immob’d while trying to Rush, and its game over.

We may be quick on foot, but we don’t have the luxury of teleporting instantly to safety like most classes do, even guardians. (btw Judges Intervention + Leap of Faith + Sword teleport is basically unmatched in distance traveled per amount of time. yes you need a target but it doesnt have to be in range). Even necros have an insane amount of distance travel potential with Spectral Walk / Wurm Teleport, and its instant and stun breaking. Well over2500 distance if performed correctly, instantly. Guardian and necro teleports can be used for secure stomps as well, where warriors have to blow stability+zerk stance/endure pain for a secure stomp, and hope the downed player can’t teleport or move.

Concerning Bulls Charge, it’s one of the most powerful OFFENSIVE abilities I have. Being all melee, it allows me to quickly get to my target and CC, setting up critical windows for me to dps the target. And even after multiple attempts at correction, it still doesn’t function perfectly. I would guess it has a 40% success rate. Under and over shooting targets, CC’ing targets at locations they aren’t actually at. Do I use it to run away? If the cd is up and I’m facing a no-win scenario without using it, of course I will. And every single other class and player would too, given a similar skill.

Please consider all builds and playstyles when looking at warrior mobility. Don’t punish those with alternative builds/styles from the stupid meta builds. Yes, people run crazy high mobility warriors with GS + s/wh but you should hardly ever consider them a threat in combat, as there build is most likely selfish and solely designed for the mobility. Some people do use these abilities as intended in balance, and you cannot consider them just collateral while trying to nerf the builds that abuse it. Find a more specific way to reduce the individual builds mobility, otherwise you will be looking at another class casualty that shuts down the whole profession. Runners will always find a way to run. Its also very easy to see when warriors are trying to run and there are mechanics to prevent warriors from running, aka chill/immob/ranged cc.

Unless you want all warriors to run the OP hambow build, because that’s what will happen if a big mobility nerf came to warriors.

PS. Sorry for the wall of text.

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Love the new Traits

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

After the fighting I had in WvW earlier today, a well-handled Elementalist who can get off frequent blinds in 5ish vs. 5ish just by laying barbeque pits all over the place is gonna be a beast. Its just a lot of random whiffing added to the chaos. I look forward to seeing it in action.

There is absolutely no reason in earth, Heaven, or Satan’s sock drawer that this game needs more blind spamming.

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Love the new Traits

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

Thank you Arena Net

I LIKE SHINY NEW THINGS! YAY
I have no idea how these traits will effect game mechanics, builds, class balance, if they are effective traits at all, or bother worrying about the old traits/bugs/skills that still need revamped, but…
HEY LOOK SHINY NEW THINGS!

Try to keep this thread positive please…

Excuse my sarcasm. Yes, I am happy they put in the effort to attempt new traits for build diversity, but I am greatly disappointed they still neglect much bigger issues. They have a massive list of stuff they need to fix and yet they are about to unleash a patch that will almost completely change everything about this game, undoubtedly unleashing a new wave of issues to pile on to their plate.

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“For a few to be immortal, many must die.”

Question on Ferocity Calculations

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

That’s definitely good math there. Bad math is what I did, in that in my head I thought about the crit damage bonus in a vacuum. Always include the other variables people.

I did the same thing at first :P

Although, a 10% reduction in total dps doesnt sound that bad, until you need to have that one crucial damage spike in wvw which would mean the outcome of a fight and that single blow is nerfed 33%+.

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“For a few to be immortal, many must die.”

Question on Ferocity Calculations

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

It’s 10% less dps so calculating with having for example 60% crit chance the reduction to crit damage would be about 33%, which is quite accurate. For example one with full zerk gear (no ascended armor) would be sitting at 122% crit damage (food buff included) before feature pack and would be reduced to 81% crit damage after the update.

I feel like this is going to destroy any semi balanced power build, but we shall wait and see.

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(edited by Azgarn.2145)

Necro: Dhuumfire dead...

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

I think the fact that they made fear actual interrupts is going to make up for dumbfire and then some.

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“For a few to be immortal, many must die.”

Question on Ferocity Calculations

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

I tried doing some math to see how much this ferocity change is going to effect my damage output. At first I came up with 52% crit damage on my warrior build opposed to my current 76%, which was discouraging. Then I went back and reread the changes and just wanted to clear things up.

“All armors and weapons that currently provide a critical damage bonus will be updated to provide an equivalent amount of ferocity.”

This leads me to believe that gear won’t be changed in crit damage total. An exotic chest that has 5% crit damage will have (5×15) 75 ferocity. Anet says this change is going to make the stats more universal in understanding, but adding a unique number value to accommodate crit damage in ferocity is going to change the uniform “main stat” and lower stat values on gear.

As example,
A PVT ring has —-—————— 103 power, 68 tough, 68 vitality.
A zerk ferocity ring would have 103 power, 68 prec, 120 ferocity.

Even the highest condition damage value on an asc ring is 103. I may be over thinking the issue, but I just don’t see how doing all that is going to be easier to understand than just giving us a flat percentage of crit damage.

Anet says “full berserker builds” will only be effected 10%. My first thought was the Crit % trait line will have a maximum of 20% with ferocity instead of the current 30%. There is 10% right there. Is that the only place crit damage is getting nerfed? Or will the ferocity change also slightly reduce the values of total crit damage on gear as well?

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“For a few to be immortal, many must die.”

New Mesmer Traits April 15th (Lockdown Buff!)

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

I agree 100%… This is only useful in WvW / PvP and does little for PvE. I sure hope that the other new traits are not all focused on player verses player combat. Confusion is already the worst condition for PvE and yet we keep getting more PvP focused traits.

Talking about confusion, wouldn’t it be good to have a trait to make, for example, half the confusion dmg a damage over time, and the other half when the enemy is doing an attack. That would make confusion mush more viable for PvE.

Except that idea would make confusion insane in pvp/wvw again. And everyone would cry till its nerfed back.

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“For a few to be immortal, many must die.”

Thank you Anet

in WvW

Posted by: Azgarn.2145

Azgarn.2145

Each one cost 300 reward points I think. But supposedly there was another way to get the weapons since not everyone is going to get enough season reward points. So yes, you should be able to get more than one weapon, theoretically.

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“For a few to be immortal, many must die.”

Best Guild Name?

in WvW

Posted by: Azgarn.2145

Azgarn.2145

Don’t Bro Me If You Don’t Know Me [PLYA]

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“For a few to be immortal, many must die.”

Devs, Rekindle Our Hope.

in WvW

Posted by: Azgarn.2145

Azgarn.2145

C’mon Anet, do it. Give us something. Show us that all our lost hope is misplaced.

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“For a few to be immortal, many must die.”

Why WxP Account Bound should be a priority

in WvW

Posted by: Azgarn.2145

Azgarn.2145

eotm probably because of the china release, and the tournament to help keep people interested in wvw during the Elder scrolls release period.

Except EotM is already a joke zerg farm and this new “tournament” season for WvW isn’t anything anyone is going to give a kitten about considering its still the same old wvw with a new title. Bugs are still there, still no account wxp, no class balancing in forever, no reason to care.

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“For a few to be immortal, many must die.”

Devs, Rekindle Our Hope.

in WvW

Posted by: Azgarn.2145

Azgarn.2145

So I’m sure a lot of people are pretty curious as to what is going on with wvw, account wxp, and a various other things that were not dealt with in this patch as we were hoping. It would be greatly appreciated by a lot of your players if you gave us a little bit of hope. A small description of what or when changes will be coming. If there will be class balancing soon. Rune and sigil revamps. Let us know what is going on.

Please don’t keep us in the dark on these things anymore. You guys used to be great and keep us informed. Now it seems a majority feels neglected as we have no idea what the near future of this game holds, and I sense that a lot of people are not looking towards the future positively. Ignoring us is only going to make things worse.

I know this thread probably won’t get a reply from a dev, but imagine a world where people felt like they were cared about. Wouldn’t that be a great place? A world where people could play a MMO and not have to debate if anyone is listening to their imput anymore. A world where the game loved us and much as we love the game. A world where I can continue to pretend I’m a hero with a magical greatsword that’s a window into space. A world that we want to save.

(yeah, trying to make a jab to the feels there)

Give us hope. Give us an answer to if anything better is coming soon.

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“For a few to be immortal, many must die.”

Account bound WXP

in WvW

Posted by: Azgarn.2145

Azgarn.2145

There are much more important stuff to do then making account wxp.

Clearly by this patch, they don’t think making the player base happy is one of those important things.

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“For a few to be immortal, many must die.”

Thank you Anet

in WvW

Posted by: Azgarn.2145

Azgarn.2145

This is an embarrassment. Threads everywhere on the forums about wvw issues and class balance… and this is what we get. No account wxp. No balance changes. No hope.

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Same lopsided matchup 3 weeks in a row...

in WvW

Posted by: Azgarn.2145

Azgarn.2145

This is really an awful move on Anet’s part, letting the matchups become so stagnant. Especially right before they introduce a new system for matchups for anyone that hasn’t already gotten bored and frustrated and quit. Adding onto the fact that ESO is releasing in a couple weeks… the wvw population is about to get reeeeaaallly thinned out.

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“For a few to be immortal, many must die.”

Same lopsided matchup 3 weeks in a row...

in WvW

Posted by: Azgarn.2145

Azgarn.2145

This is the 4th week of YB/IoJ/BP. Boring and stale…. and you can really tell how much it’s affecting WvW participation. That mixed with an already deteriorating WvW situation for BP could mean that these free xfers will completely destroy BP.

Good job Anet.

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Yaks Bend is in the worst position ever!!

in WvW

Posted by: Azgarn.2145

Azgarn.2145

There are a LOT of servers falling rapidly down hill right now. Anet better think of something fast before ESO comes out or WvW might be in very serious trouble, cuz this kitten here just ain’t working.

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“For a few to be immortal, many must die.”

I'm tired Anet

in Thief

Posted by: Azgarn.2145

Azgarn.2145

First off, you are hanging on to something that was said BEFORE the game launched, over a YEAR ago. Before ascended armor even existed. ……..

Of course ascended gear is going to take time and money to get, and very very rare drops from certain mobs/chests. Play any other MMO and you’d have to grind your pants off in dungeons and PVE just to get exotic lvl gear.

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“For a few to be immortal, many must die.”

I'm tired Anet

in Thief

Posted by: Azgarn.2145

Azgarn.2145

Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.”

Eh, o well, just a marketing thing, “nothing was set in stone”, “things changes”, <millions other arguments i can search up on the general forums>.

First off, you are hanging on to something that was said BEFORE the game launched, over a YEAR ago. Before ascended armor even existed. And this … “Everyone, including casual gamers, by level 80 should have the best statistical loot in the game.” They say LOOT. As in drops. Rares and exotics drop all the time and if you do a few dungeons every day, exotics might as well rain from the sky. Im not sure how much easier you want gear to be. Of course ascended gear is going to take time and money to get, and very very rare drops from certain mobs/chests. Play any other MMO and you’d have to grind your pants off in dungeons and PVE just to get exotic lvl gear.

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“For a few to be immortal, many must die.”

I'm tired Anet

in Thief

Posted by: Azgarn.2145

Azgarn.2145

:/ Sadly that plus the fact that in WvW aside from roaming (and i find it boring and unrewarding) we’re very sub-par, I’ve pretty much stopped playing. Rarely log on to flip things on TP…
On top of that, the addition of ascended gear… and the general living world that dies every 2 weeks (or even less if people rush)…. (lol the poll results in my signature reached 1k votes…)
O well… “Prepare for TitanFall in 5 days” … long kitten timer…

Where is the problem of Ascended Gear exactly?

Don’t know… I guess it’s a personal thing… Originally they’ve said that max stats would easily be acquired, by even casual players, upon max level… Ascended gear has max stats, is not “easily” acquired as it requires a lot of time and gold investment. Top it off it makes changing builds very “rigid” if you want to keep the max stats…. really puts a bad taste to this game for me (and at least ~638 other players).
I’m guessing your on the other side of the fence that you like ascended, see no problem with it, maybe it’s easy for you (since it’s nothing like the grind in other games…), and don’t understand why i want to have max stats since majority of the game can be done without it.

yeah I’m pretty sure they just meant exotic gear was going to be easy to acquire. not ascended, which is only ~5% upgrade anyways. And I’m pretty sure they admitted stats dont round up, so the ~5% is hardly noticeable anyways unless you have a full set.

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“For a few to be immortal, many must die.”

I'm tired Anet

in Thief

Posted by: Azgarn.2145

Azgarn.2145

I have 5 level 80’s, 4 of which I’ve used quite a bit solo or small group roaming in WvW. I have a rabid engi, rabid/dire necro, D/D (almost entirely zerker) thief, and a knights/cavaliers/zerker shatter/PU-Shatter mesmer…
I consider mesmer and thief my mains, and most of my good gear and gold goes towards my thief – who is by far my favorite…

My understanding is that thieves and mesmers both tend to own newbie players who can’t predict them… However, having played thief so much, stealth is actually laughably predictable.. and my mesmer has comfortably won 2v1 duels verse d/d and d/p thieves who were considered quite skilled. Aikinjinx can testify that I know how to fight verse thieves (we’ve dueled quite a few times)…

I’ve noticed that thieves tend to consider themselves balanced to weak (many I know quit their thieves), whereas most players consider thieves OP.
I think this happens because the lack of cds thieves have, coupled with evades and stealth, make them unpredictable. I believe this is a feature not a issue. However, this does mean they have a higher learning curve to fight against, and therefore are difficult for new players.
Good players, however, are able to predict thief stealth (I can count the times on both revealed and stealth in my head, and can figure out which traits a thief has after only a stealth or two).

I have 8 level 80’s with sufficient time invested into all of them to know what they are capable of, and the flaws and strengths of each class. I pretty much only play in wvw, specifically roaming. Just to give a background on my claims. (and this is directly mostly towards d/p thieves, as thats the type of thief you see in wvw 90% of the time).

On to the “QQ”. We all heard the blind/stealth spam qq. You say it’s predictable. It is, to be honest. But also, a good thief knows it’s predictable, and can counter that as well. Funny thing that thieves never mention how they can counter other classes with timed stealth/blinds/interrupts/teleports. Countering the enemy strategy is the absolute top mechanic in this entire game. To win against the top skilled opponents, you MUST predict and counter/dodge almost everything they throw at you. That applies to thieves as well, even tho nobody seems to want to mention it. Yeah yeah, thieves are squishy, IF you let yourself get caught. If almost any class gets one or two offensive combos put on you against a good player, it could mean your dead. They probably already forced you to use your cds and hit you when exposed. Thieves have a insanely small “exposed” window, and if they manage to get into stealth they can regen, reset, and re-engage while your opponent still sits on cds.

A big issue with thieves, is that they can counter other classes much more efficiently with their skillset, and do it more often due to initiative instead of CDs. Meanwhile keeping explosive dps burst for offence.

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“For a few to be immortal, many must die.”

Oh no, I like D/P...

in Thief

Posted by: Azgarn.2145

Azgarn.2145

The problem isn’t player skill. The fact of the matter is that D/P gets to completely control the flow of the fight when they want. At no moment can you be stopped going into stealth, and from there it is invisible wack-a-mole to whoever the D/P thief is fighting. Some classes rely on their long cooldowns in order to win, and playing guessing games against an invisible opponent (who is getting back a huge % of health every second while stealthed, mind you) makes for a very tiring fight that no one wants to do.

It is an issue of player skill.
Interrupting a D/P thief’s stealth is really easy to do. Just interrupt the Heartseeker. Its not difficult and has a HUGE tell. A total of at least 5/4 seconds prep time, if not more to be precise. If you cannot interrupt a combo with 5/4 seconds setup time, then this is an issue of player skill.

Yeah, interrupting them is easy… if your not melee or blinded, which you will be blinded. Even if you interrupt them once, shadowstep away/shadow refuge/blinding powder and the thief is just dandy again. Then can continue to BPS and stealth while your CC/blanket aoe is on cd.

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“For a few to be immortal, many must die.”

Weren't you trying to fix the berserker meta?

in Profession Balance

Posted by: Azgarn.2145

Azgarn.2145

They haven’t implemented the Bezerker change yet. That comes next patch I believe.

Also, people are reporting after the No Condition phase there is a phase that needs heavy conditions.

That doesn’t fix the problem of “Condition players are forced to afk or respec.”

It’s a straight up slap to the face.

But if there is a phase that needs heavy conditions, it’s unfair to Berserker players as they need to respec too.

Direct damage is still effective during the condition phase. So there is nothing against DD builds. Only the anti condi kitten.

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“For a few to be immortal, many must die.”

Opened 8000 Bags of Alliance Supplies

in Battle for Lion’s Arch - Aftermath

Posted by: Azgarn.2145

Azgarn.2145

How do you even farm that much and not go crazy? I mean, I farm ore/events/content/AP more than the average person… and I don’t even come close to what you do. I would need an endless supply of weed to monotonously repeat content to that extreme. And keep track of it…

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Thief OP?

in Thief

Posted by: Azgarn.2145

Azgarn.2145

Initiative regen boost ??? You play Thief right ?

  • Base Regen —-———————————- .750 => 1.00 (+33%)
    *Opportunity —-——————————— 1.0 ==> 0.20 (- 85%)
  • CS VIII (Untraited, Traited)
    Signet of Malice (1)
    17 —-———————————- .118 => .059 (-50%)
    14 —-———————————- .143 => .071 (-50%)
    Infiltrator’s Signet,
    Signets of Agility
    and Shadows (3)
    30 —-———————————- .067 => .033 (-50%)
    24 —-———————————- .083 => .042 (-50%)
    Assassin’s Signet
    45 —-———————————- .044 => .022 (-50%)
    36 —-———————————- .056 => .028 (-50%)
  • Acro IX
    2 every 10 sec —-——————- .200 => .100 (-50%)
    Acro XII
    3 every 9 seconds —-————— .333 —-—- .333 (NC0%)
  • Trick V
    3 every (?) seconds
    0 35 —-—————————- .086 => .057 (-33%)
    5 33.25 —-———————— .090 => .060 (-33%)
    10 31.75 —-———————— .094 => .063 (-33%)
    15 30.5 —-————————- .098 => .066 (-33%)
    20 29.25 —-———————— .103 => .068 (-33%)
    25 28 —-—————————- .107 => .071 (-33%)
    30 27 —-—————————- .111 => .074 (-33%)
    w/XII 21.5 —-————————- .140 => .093 (-33%)
    Trickery XI
    4 on heal
    Signet of Malice (traited) — .286 --—— .286 (NC0%)
    Signet of Malice —-————- .235 —-—- .235 (NC0%)
    Withdraw —-————————- .250 —-—- .250 (NC0%)
    Hide in Shadows —-————— .133 —-—- .133 (NC0%)
    Infiltrator’s Signet (Passive)
    1 every 10 seconds —-————- .100 —-—- .100 (NC0%)
    Roll For Initiative
    6 every 60 seconds —-————- .100 —-—- .100 (NC0%)
    Roll For Initiative (Traited)
    6 every 48 seconds —-————- .125 —-—- .125 (NC0%)

and Infusion of shadow nerf

All those changes don’t seem very bad.

I’m lazy and not going through the effort of doing the math, but per minute with the passive +33% you gain 20 extra initiative? Even you had traited for all the extra initiative on skill/utility use and stacked signets or another type of utility to capitalize the traits, I think 20 per minute + the current traits is still better. It’s just not as on demand, but I doubt its effective to use utilities solely for initiative gain anyways.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

kitten , you all have waaaay too much invested in this thread. As do a lot of mesmers and thieves right now on the forums. The emotion is boiling over, because of a video game mechanic. It’s approaching insanity in here.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Remove Blinding Shot from Black Powder

in Thief

Posted by: Azgarn.2145

Azgarn.2145

You mention d/p blind spamming being OP, thieves herd to the forums to defend it. Same thing with PU mesmers. Same thing with warriors. These GW2 forums are a terrible place to actually discuss strong game mechanics. Nobody wants to give an inch. The rise and fall of this game is that most of the combat mechanics are strong, independent, and sometimes easily exploited.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Thief OP?

in Thief

Posted by: Azgarn.2145

Azgarn.2145

The thing that make thieves so powerful right now, is the fact that most have no issues ever with initiative thanks to the +33% boost last balance, most use d/p and blind spam like crazy, and disengaging combat is so easy you almost have to choose to actually die. Those are the 3 issues that need addressed. I will say that when those issues get dealt with, Anet needs to make survivability possible in other mechanics for thieves. As you’ve all stated, they are very vulnerable due to low HP pool and most condi cleanses are limited to 1.

Personally, I just don’t think the current mechanics for thieves contribute for good pvp. OP? Maybe not in the grand scheme of the game. In WvW, there is no doubt that a decent thief is a potent enemy in small to midsize fights. But I do know that thief population is rising quickly in wvw and d/p is the popular choice, due to easy of stealth and blind spam.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

There are so many idiots in this thread complaining about players and insulting each other for using skills or whatever… its completely useless and not constructive at all. The thread and the issue is Prismatic Understanding. People can use PU for whatever reason they want, but the issue isnt going to be changed or fixed by calling each other noobs. Focus on the trait and the game mechanics. What the hell is wrong with you people? Anet needs helpful debate on the skills and builds, not the how dumb the people are that play this game.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

no Phantasm on Blind, broken?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

Blinds are only a real problem with D/P or P/P thieves. And the D/P are fading out of the meta I think. Besides, just step away from the blind field and you’re golden. Can’t really think of any other blind spammers, it’s not really an overused condition.

lol… d/p is not getting any less popular. and on top of the blind field thieves have Shadow shot (blind is unblockable), and blind on stealth. It’s a crazy amount of blinding.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

Also I would gladly get rid of PU if Anet gave mesmers our own cleansing ire, dogged march and warrior spirit traits: (conditions last less, can not be immobed or rooted as much, and 25% speed boost on top) i would gladly give up stealth for that.

I would prefer if Anet added abilities in place of those things that were more actively controlled than passive. That way things don’t keep floating in the direction of mechanicless immunities like warriors with berserker stance, diamond skin, or anything else similar. Complete immunities don’t encourage any type of good pvp.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

He is the type of person that makes me cry everytim I wanna be able to play my mesmer and everyone shoots me down , cus mesmer OP, takes no skill, w.e. build I play is easy mode, and mesmers are either phant easy mode, PU easy mode, too bunker, or clone spam is not skill either… in the end , everyone tells me to pick up a ele or guardian, a real class…

I don’t think I mentioned anything about it not taking skill to play mesmer, nor anything about other builds being easymode, or anything about phantasms, clone spamming, or telling you to play another class. Nor was I implying that anyone that plays a PU build is trash easymoder, or that Anet should nerf PU to the point that nobody uses it. Or any other ignorant assumptions you want to come up with. /shrug

I was exclusively talking about Prismatic Understanding and how it is just too powerful. If you want to belittle my post, at least reference something I actually mentioned or implied.

Although you didn’t say that mesmer is easy mode, everyone else who uses the (insert flavor of the month, trait, build, rune) usually uses that argument to say that therefore mesmer is an easy mode class. I have taught people how to play some builds, they tell me it is easy, yet they don’t sustain long after a while and complain that it the class is hard. I wouldn’t say PU is OP, but I would say that if they removed the aegis or protection I wouldn’t mind. Even so PU is only good atm, because conditions are stupid and PU is a way to negate most of that damage. I didn’t mean you specifically but those who use your argument to validate their opinion on why mesmer is easy.

There are a lot of dumb, ignorant people in this world that use other people arguments to enforce their opinions. But that doesn’t decrease the validity of those who are capable to make the argument on their own, and you should not assume outside of the included context of ones argument. There are a lot of reasons a build might be construed as difficult to play. Skill level, play style, time invested in learning the build, gear quality, poor gear combination, etc. That is why I mentioned that you can’t include those people in the argument. Basically what it boils down to is that the boons that are given from PU are extremely powerful and too easily accessed in combination with everything else mesmers have. The interval needs increased duration and aegis needs removed or changed in the skill. I would be happy with subtle changes like that. And yes, “subtle” in this context is my opinion.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

He is the type of person that makes me cry everytim I wanna be able to play my mesmer and everyone shoots me down , cus mesmer OP, takes no skill, w.e. build I play is easy mode, and mesmers are either phant easy mode, PU easy mode, too bunker, or clone spam is not skill either… in the end , everyone tells me to pick up a ele or guardian, a real class…

I don’t think I mentioned anything about it not taking skill to play mesmer, nor anything about other builds being easymode, or anything about phantasms, clone spamming, or telling you to play another class. Nor was I implying that anyone that plays a PU build is trash easymoder, or that Anet should nerf PU to the point that nobody uses it. Or any other ignorant assumptions you want to come up with. /shrug

I was exclusively talking about Prismatic Understanding and how it is just too powerful. If you want to belittle my post, at least reference something I actually mentioned or implied.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

What is so bad about a PU mesmer?

in Mesmer

Posted by: Azgarn.2145

Azgarn.2145

This thread is ridiculous. It’s plain and simple obvious that mesmers have always been powerful and PU is currently OP.

PU allows mesmers to have increase stealth (a powerful mechanic in pvp), allows for perma protection and regen, and allows for as much or more blocks than guardians. Combined with other mesmers abilities it gives them every single mechanic the game has. They can have sustained and continuous condi pressure (and every condi in the game), or high sustained Direct damage with range, 4-5 options of stealth, teleports, invulnerability, CC, immobilize, high self regen, protection, plenty of stun breaks, fight diversion (clones, defensive tactic), boon hate, blocks, and blinds. Some great players could make a good build around just a few of those mechanics or even just one. But mesmers get them all at once. One slight weakness is condition cleansing, but that is the only thing. This is the biggest wide open secret in the game; PU mesmers are over powered. And of course there will be people (most likely people that play PU mesmers) that will defend PU till the end because they don’t want their power taken away.

I have a mesmer friend that played a PU build in wvw and I’ve seen him fight entire groups of theives, small guild groups, anything that he has come across and win or at least survive with ease. Granted, his skill level is in the top 1-5% of anyone that plays this game, but that just shows the full potential of how nasty PU can be. Also, I’ve logged plenty of hours in wvw on every class with several different builds. I know exactly what every class and build in the game brings to the table, and there is just no way to effectively fight a good PU mesmer unless you completely build yourself to fight them (or use a equally cheese OP build aka warrior). In which you severely nerf yourself against every other encounter you come across. I have no reason to favor one class over another, and I’m simply stating in this post that PU is too powerful from an unbiased but experienced player.

I do want to note, arguing that other mesmer builds have gotten nerfed does not change the fact that PU is too powerful. Anet needs to just accept they need to rework a lot of things for their precious mesmers. Also, skill obviously has its affect in this argument. A bad PU mesmer that can’t combo skills and time dodges/stealth or offensive bursts will still be killed by any other class that is played by a good player that can do those things. Thats one of the beautiful things about this game. Therefor we cannot include the percentage of bad mesmers into this argument, as they are irrelevant and show no potential of how OP PU is.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

(edited by Azgarn.2145)

Seriously, Enough with the Iron ore.

in Crafting

Posted by: Azgarn.2145

Azgarn.2145

The following are the reasons why I got onto Arena’s GW2 franchise for the first time.

1. http://youtu.be/35BPhT-KI1E —-— Fast forward to Minute 1.18

2. Guild Wars 2 Design Manifesto —-- paragraph 5 & attached screen capture.

This game is unlike the traditional MMO, but as far as not a grind… it sure is. Sure exotic gear is easy and everywhere, but other things of value are still very much a grind, especially when talking about high level crafting. Other times you grind the crap out of dungeons only to be F’d by RNG and you never get the drop you wanted, then the dungeon or reward is removed.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Seriously, Enough with the Iron ore.

in Crafting

Posted by: Azgarn.2145

Azgarn.2145

Btw I’m not that upset. I’d just rather not have to devote 2-3 hours a day clicking on grey rocks on 4 different maps with 3 toons to get what I want.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Seriously, Enough with the Iron ore.

in Crafting

Posted by: Azgarn.2145

Azgarn.2145

O.o
50 iron ingot to go from blueprint to blue
50 steel ingot to go from blue to green
50 mithril ingot to go from green to yellow
25 ori ingot to go from yellow to orange
15 elonian leather to go from orange to fuscia
I count 300 iron ore needed.
that’s 3% as much as I used last sunday in my weekly crafting.

Unless you only have a armorsmith, then its 15 deldrimor ingots. Adding 90×15 more iron ore

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Seriously, Enough with the Iron ore.

in Crafting

Posted by: Azgarn.2145

Azgarn.2145

Why does everything nice always take 5000 iron ingots and 5000 steel ingots? Enough with the iron ore. Prices jumped like 3s over night and once again I’ve found myself monotonously farming endless iron to fulfill my ever growing needs to complete DAILY recipes…

Stupid, hardly noticed rant complete.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Ideas for a unique and effective Necro.

in Necromancer

Posted by: Azgarn.2145

Azgarn.2145

well of power though!

when someone is running away from me, i can usually use spectral grasp and then immobilize with dagger 3. maybe a spectral wall if i am on a condi build, but that is pretty much it. also, unless you’re close to a tower and have plague form equipped, you are SOL in terms of escaping. the lack of mobility goes both ways.

I stand corrected. Well of Power gives 1s of stability. Not very substantial.
Also, I’m catering to the idea that necros are meant to not have mobility or escape mechanics. This is more about keeping others in the fight with you and controlling them. And your technique will work for one target, if you are power built. These changes would be more universal.

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

Ideas for a unique and effective Necro.

in Necromancer

Posted by: Azgarn.2145

Azgarn.2145

1st – I want to say I love playing my necro. Always have.
2nd – This is a pvp focused thread.

Lets face it… things could be adjusted more to make quality of play better and make this class actually be the most effective at hindering and locking down enemies. The thing we lack is the ability to prevent most classes from just running away or catching up to enemies. The condition meta is being pushed so hard that anyone that pvps without plenty of condi protection is either new to the game or just does not care about how they play. So condi’s being focused at hindering/lockdown can only be so effective. Also, teleports can’t be stopped by conditions. Thieves, mesmers, eles, and guardians have teleports and warriors can be temporarily immune to conditions. Ok, enough rambling on about stuff you all already know. Here are my ideas.

Controlling Enemy Abilities

- Dark Path -
3 Targets – Enemies are teleported to your location (900 range/.75s cast/60s cd?) and chilled for 3 seconds.

This increases a necro’s ability to keep enemies from escaping combat and gives them a unique ability that will make them distinctly different from other classes. I like the reverse teleport concept for necros, although I’m sure people will scream OP OP OP. Given that necros have few hard CC beyond fears, it’s really not that bad. Especially when mesmers have Moa. And, every time a mesmer farts, they apply 3 aoe conditions and aoe daze/stun.

- Feast of Corruption -
Added effect: Applies 1 stack of torment for 8s.

New trait – Curse of the Nimble (60s cd)
Targets affected by Torment also receive “Atrophy”
New Effect – Atrophy – Unique to Necromancers – Non Removable
For 10s, the affected targets cannot use movement abilities or leaps. 60s cd.

Now for the defensive side of necros. It’s silly that necros only have one source of Stability that only happens with DS and can only be acquired by going 30 deep in Soul Reaping. Even mesmers get the stability mantra, to add on to their near infinite stun breaks, teleports, and stealth. And no necro vigor? Every class needs vigor. In fact, until just recently most classes had easy access to permanent vigor.

So my solution is add 5s vigor on Chillblains (staff 3) and add stability to either Spectral Wall or Reaper’s mark. And/or add 8s player stability to Charge (flesh golem).

Coll Ôhmsford
[IB]
“For a few to be immortal, many must die.”

(edited by Azgarn.2145)