Showing Posts For Baam.2493:
currently streaming the bronze match for third place, at 800+ viewers. Lets see if we can break 1k! Finals after this match!
http://www.twitch.tv/guildwars2/b/399068968
Check it out for yourself
Ingame name: Androssi Jahad
Main Class / Potential Classes (Incase team requires): Ranger (I can play both BM and trap)
Region: NA
Practice Times: 5:00-11:00 PM E.S.T on weekdays, all day on weekends.
Experience: worked with a no-name team for an extended period of time (~1 month). Rank 42. Leaderboard rank ~190. 1k+ hours on ranger. Been playing PvP since BWE1 (minus breaks)
Other (Anything else that you would like to add): I’m experienced with communicating and working with a team. I’m currently not willing to learn different classes, but I am willing to learn new builds/strategies for ranger.
I would consider myself extremely adaptable, a fast learner, and a solid communicator.
I’d just like to say that I don’t find your words credible, No Walking, because you aren’t even on the PvP leaderboards.
^This guy is barely top 200, he wouldnt be on the leaderboards if they didnt extend it. I think hes just the cutest thing to hit the forums since leaderboards came up. He thinks it means something to be in the top 200 on gw2 NA. /golfclap
Your not even on the leaderboard…
Neither are you, OH WAIT LOL you cried until they extended it to top 1000.
I like how in one thread you acknowledge that I am on the leaderboard on my main account but in this thread you are pretending like you dont know me.
If I were you I would pretend like I didn’t know me either. <3
Your still not even on the leaderboard…
there is no transparency on how the leaderboard works and there is no team rating.
makes no sense to me to gain rating since i will lose it anways while playing with friends or solo q …
maybe some people have different point of view on this.
The only people taking the leaderboard seriously are the kids in Anvil Rock that hang out on the stairs(you know who you are) that also seem to take themselves quite seriously. You know, the sPvP hipsters.
User: Nunganok.4590
Position on the leaderboards: he ain’t got one
Kittens given about his opinion: none
You’re correct, I post on the forum with a different account from the one Im playing on. And my main account is in the top 100, which yours isn’t. You’re barely in the top 200, you wouldnt even be on the leaderboards if they werent extended to the top 1000. lol
Kittens given about my opinion: Yours so far.
note the following:
he has to use an alt account just for the forums (why?)
he hasn’t given me proof that he is in the top 100, just stated that he is (why?)
;D Lezz go. Do you even box? Shots fired.
Sounds like you’re just mad that there are people that are better than you out there.
Between me and you, kid, shots were fired a long time ago and you lost. Over…and over.
:) Just log onto your main account and post, and i’ll see where you are on the leaderboards.
until then I think you’re full of kittens.
If you continue posting about you being on the leaderboards in response to every thread on the front page I just might have to do that.
Shots fired. Assandiftl down.
threads on which I have posted about leaderboards that are on the front page: 2
threads on the front page: 30
Now i’m stopping before some oodmins take excessive measures against both of us
there is no transparency on how the leaderboard works and there is no team rating.
makes no sense to me to gain rating since i will lose it anways while playing with friends or solo q …
maybe some people have different point of view on this.
The only people taking the leaderboard seriously are the kids in Anvil Rock that hang out on the stairs(you know who you are) that also seem to take themselves quite seriously. You know, the sPvP hipsters.
User: Nunganok.4590
Position on the leaderboards: he ain’t got one
Kittens given about his opinion: none
You’re correct, I post on the forum with a different account from the one Im playing on. And my main account is in the top 100, which yours isn’t. You’re barely in the top 200, you wouldnt even be on the leaderboards if they werent extended to the top 1000. lol
Kittens given about my opinion: Yours so far.
note the following:
he has to use an alt account just for the forums (why?)
he hasn’t given me proof that he is in the top 100, just stated that he is (why?)
;D Lezz go. Do you even box? Shots fired.
Sounds like you’re just mad that there are people that are better than you out there.
Between me and you, kid, shots were fired a long time ago and you lost. Over…and over.
:) Just log onto your main account and post, and i’ll see where you are on the leaderboards.
until then I think you’re full of kittens.
I’d just like to say that I don’t find your words credible, No Walking, because you aren’t even on the PvP leaderboards.
^This guy is barely top 200, he wouldnt be on the leaderboards if they didnt extend it. I think hes just the cutest thing to hit the forums since leaderboards came up. He thinks it means something to be in the top 200 on gw2 NA. /golfclap
Your not even on the leaderboard…
there is no transparency on how the leaderboard works and there is no team rating.
makes no sense to me to gain rating since i will lose it anways while playing with friends or solo q …
maybe some people have different point of view on this.
The only people taking the leaderboard seriously are the kids in Anvil Rock that hang out on the stairs(you know who you are) that also seem to take themselves quite seriously. You know, the sPvP hipsters.
User: Nunganok.4590
Position on the leaderboards: he ain’t got one
Kittens given about his opinion: none
You’re correct, I post on the forum with a different account from the one Im playing on. And my main account is in the top 100, which yours isn’t. You’re barely in the top 200, you wouldnt even be on the leaderboards if they werent extended to the top 1000. lol
Kittens given about my opinion: Yours so far.
note the following:
he has to use an alt account just for the forums (why?)
he hasn’t given me proof that he is in the top 100, just stated that he is (why?)
;D Lezz go. Do you even box? Shots fired.
there is no transparency on how the leaderboard works and there is no team rating.
makes no sense to me to gain rating since i will lose it anways while playing with friends or solo q …
maybe some people have different point of view on this.
The only people taking the leaderboard seriously are the kids in Anvil Rock that hang out on the stairs(you know who you are) that also seem to take themselves quite seriously. You know, the sPvP hipsters.
User: Nunganok.4590
Position on the leaderboards: he ain’t got one
Kittens given about his opinion: none
I’d just like to say that I don’t find your words credible, No Walking, because you aren’t even on the PvP leaderboards.
You asked for videos of warriors in high level PvP. You didn’t ask for warrior PoV. If you want me to get those i’ll have to find Gasmask’s youtube channel, or Hmann’s (if he has one). There are other ones that might have the warrior’s PoV be out there, but atm I can’t think of them.
I am not satisfied with the current state of PvP at all. I just dislike Apolo’s attitude and I feel that his threads are entirely unconstructive and made with a negative attitude.
Sorry if what i’m doing offends anyone, I just don’t like people that give uninsightful, negative, whiny, unconstructive feedback so FORCEFULLY on the forums.
All those adjectives are my strong opinion, and I stand by them.
Alright. I edited out the words toxic comment
and build wars exists in full.
Sorry I do not understand what you meant to write. If you mean that there are viable warrior builds, I am sure some one might pull something off here and there. The norm how ever is that melee sucks. I “dare” you find on this forum, 10 videos of high level pvp play of any sort, where Melee warrior are actually present. Forget about owning, just showing up on the screen for anything other than getting massacred. All you see out there is:
Ranged Mesmer
Ranged Engineer
Ranged Elementist (big surprise there i know)
Ranged Ranger
Ranged Necro
So on so ForthAt the very most they play kite, until they can close in to spike and then kite again.
Which as i said before, can be intentional, no melee play, that’s cool, would be nice if they stated it thou.
challenge accepted.
1: http://www.twitch.tv/ostricheggs/c/2120260
2: http://www.twitch.tv/ostricheggs/b/389962467
3: http://www.twitch.tv/thundercatshoooo/c/1879856
4: http://www.twitch.tv/thundercatshoooo/c/1942320
5: http://www.youtube.com/watch?v=vzs6O5ktDHg
6: http://www.youtube.com/watch?v=X_XJRfHuvZQ
7: http://www.youtube.com/watch?v=dG8QWRYPf4A
8: http://www.youtube.com/watch?v=4b8xdwG-OXc&list=UUau8G2GwzAiBI5agMQxJTww&index=25
9: http://www.youtube.com/watch?v=SUAKllNSCPU&list=UUau8G2GwzAiBI5agMQxJTww&index=28
10: http://www.youtube.com/watch?v=ogxyy5Q-834
(edited by Baam.2493)
1: This game is fine without Support classes. Other then the group of players that enjoy playing a dedicated support, there is no reason for Anet to implement this role (IMO). As it is, you can make a strong argument that there actually are support builds that can do this role, although not as obviously as a healer from another game.
2: What makes you even think this? There are many melee builds and classes in this game. D/D ele, bunker ranger, gaurdian, warrior (although this has been nerfed to hell), and thief (as you have mentioned) are all things that can role entirely melee.
The only one of those that isn’t competitive and 100% viable is warrior, too.
3: I can agree with this complaint, except for the macro part. However, I don’t think its that big a deal, you’ll get used to it.
4: This complaint is, and sorry for the unconstructive opinion here, stupid. Learn to manage your CDs; everyone else has.
5: Class differences are actually quite large. Your looking for the class differences seen in other MMOs and games. The class differences in GW2 are different.
The biggest difference is what mechanics they can fulfill, (peeling, stomping, bunkering, rezzing, killing, providing utility, support, teammate condi clears, condis, CC, mobility, etc.) and how well they can do it. This is really just an issue with you being not yet 100% familiar with the game.
P.S.: I get that you are not happy with GW2, but stop with the whiny/negative comments in other threads. Try to keep the forum environment constructive and positive
(edited by Baam.2493)
I think the common consensus here is as follows:
Great! Splitting skills for each game type for GW2 is a good thing to do.
Just… don’t split the utility and mechanic of each skill, only the numbers.
Read the first post, because our 5 man needs a guardian to run full support. Not really interested in anything else.
Then if you really want to find a good gaurdian, do as follows.
A: don’t kitten off perhaps THE most talented and well known gaurdian in the entire NA sPvP scene by trakittenalking the community, then blowing off his request for you to be polite
B: don’t trash talk the very same players you may be trying to recruit to your 5 man.
Leaderboards are not based on Win loss ratio. They are based on a currently concealed rating system. Being able to see your rating is a pending feature.
Their concealed rating system needs to be revealed then because currently it doesn’t really feel like im individually getting recognized for my own spvp talent.
I 100% agree, but I will play the devil’s advocate here and speak for Anet.
Anet isn’t releasing their rating system (as far as I know) because they are still tweaking and adjusting it. If they have to change the values or rankings (like adding an extra 0 to the end, or removing one) while you can see it, some people will get kitten .
People get kitten at everything in MMOs, there is just too large of a demographic.
An alternative to this idea is to slant the glory reward to reward ~50% of the actual glory earned in every match to be given if you win. In other words, halve the amount of glory you receive for kills/assists/caps etc., and give a large amount of glory when you win the game.
Also give a smaller amount of glory to the losing team when the game ends.
These rewards should account for which team you were on a full minute before the end of the game, to discourage team swapping to the favored side.
The idea would encourage GOOD gameplay and competitiveness among the hot join portion of PvP. This would have a positive effect for the entire PvP community, because new players usually play hot join to learn.
I can’t agree more man they should use this system for guilds/teams that must register kind of like in wow and give us solo players a real leader board for regular players that rewards individual effort.
While I agree with this sentiment, this is not the topic of the thread.
Leaderboards are not based on Win loss ratio. They are based on a currently concealed rating system. Being able to see your rating is a pending feature.
A search function is currently being worked on (I think), but there is not currently one in there.
The log-in thing is suggested to help you find your name because your name will appear in a darker, stronger brownish color that stands out in contrast to the surrounding names.
If you can’t spot your name or this color (which you will probably see if you’re scrolling through the pages), then your name is most likely not on the leaderboard
tl;dr? The current MMS seems to be too violatile and fast changing. Needs to award playing many games (put a cap on max gains and a bigger cap on max losses for rating…?).
I have ~50 games registered and i’m higher then some very good players with +100 games registered, whom also have a great w/l. I shouldn’t be able to be ahead of them with this little effort; reward playing the game!
To anyone that reads the above, don’t take that to mean I think grinding is a good thing. Just make it so that to really reach the top of the leaderboards, you have to do it over the course of many games to find your true skill level.
Wouldn’t surprise me if some people use bots in PvP to do the right things at right time to win games.
Uh… no. That’s not likely.
I’d like to know this as well, though.
I want the balance team flayed alive for a lack of attention to the details.
-runes
-sigils
-traits
-utilities
we need buffs to the many unused things in PvP! Bring us mass buffs to the unexplored areas of builds! I want to see lifesteal necro! I want to see power ranger! I want to see CC warrior! I want to see spirit ranger! I want to see venom share thief! I want to see every mechanic under the sun used in a viable manner!
Bring it Anet
I approve of this feature… but only once hot joins teach GOOD HABITS instead of 100% terrible ones like they do now. Until then, don’t bother.
Is anyone else noting that the majority of this thread is just MrBig screaming for thief buffs while mostly everyone else is saying hes exaggerating/wrong? Because I just read this entire thread, and thats what I saw.
MrBig, screaming about a nerf on a permanent forum is not productive and makes the forum itself a slightly more toxic place.
Another note, I just want to say that I still regularly play w/ a Venom share thief that is 100% viable.
There really are some l2 kitten ues for haste-dependent thieves. Thieves w/o Haste have had a strong presence in competitive PvP games for as long as I can remember, and I see no reason why this will change with a haste nerf.
Really, the class that should’ve recieved more buffs and that Anet should do something about is the warrior class. I don’t know HOW you think we could sympathize with your “thief has no place in the meta” argument when warrior has had no place in the meta for MONTHS, and has had its only viable build TORN TO SHREDS because of its complete reliance on quickness.
The current match making system seems to pair you up with your team randomly, and then match you up with an enemy of approximately the same average rating. If good players are going to have a fun time, this is not the thing to do.
It is incredibly frustrating to have to carry players beneath rank 10 through a tournament. Its annoying to watch players double cap points (the term I use when 2 players stand on an empty point to cap it for glory) in 2-team queue. If ratings are going to be released, the match making needs to match you up with both similarly skilled enemies and teammates.
There are a few possible reasons I think this could occur. One is a known issue where you can’t receive reward chests/tickets after transferring realms (EU <—> NA). The other is that the reward won’t appear until you change zones, upon which it will appear in the corner of your screen as a tiny trophy you have to click to receive your reward.
One thing I’d like to see on the combat log is healing done/received. I often can’t see healing procs and figure out their source (in the case of me running more then one) which can make it harder to theorycraft.
This nerf was primarily to bring mesmer’s insane ratio of utility, mobility, and damage into line, as well as to hotfix one of the biggest problems in paids with mesmers: shatter macro.
Braxxus is completely right here. FPS games (let us ignore TF for a sec) PROVE (without any doubt) that 1v1 balance (which comes automatically) does not make 5v5 balance ‘impossible’ (actually it is prerequisite for it unless we want some classes to just be ignored (severely underrepresented) as is the case now).
So this issue should just be put to rest.
Sit in the corner for a second and think about it again:
FPS games PROVE (without DOUBT) that 1v1 balance does not make 5v5 balance impossible. DONE.
The claim that ‘1v1 balance makes 5v5 balance impossible’ should never ever be repeated again after you grasp above.
And also people who have trouble grasping the above, should not participate in discussions about balance, or design balance for games.They don’t prove that at all…
Could you please explain what you think “balance” means? Because ATM its rather unclear to me what you think it is. I also think you don’t fully understand GW2 PvP, balance, and the meta; yet you talk like your opinion is fact. (no offense, but this is starting to kitten me off slightly, pet peeve of mine :P)I explained it above, why do not you read?
First, all rankings need to be by account by class (so there is separate ranking for the same account when its playing thief vs when it is playing guardian).
Second, ranking must be similar to chess rankings, i.e. nothing like QP or ‘rank’ in pvp (or lvl in pve). It must be skill based (go up and down relative to how you do against others), and not have any ‘grind’ contribution.
Then, when you look at top 100 (for example) rankings for any setting (let us say 1v1 deathmatch, or 5v5 point capture, or …whatever setting ) each class should have the same (1/8) representation. So approximately 12 or so thieves, 12 guardians, 12 warriors, ….etc
That is what I suggested to be meaning of ‘balance’ in MMO (multiple classes) type of game.
Why does all this need to happen?
and why is a statistically low situation (there being a perfectly equal amount of each class in the top 100 ranking) constitute as balance?
Your arguments and suggestions don’t seem well thought out, but you still say they NEED to happen, or they MUST be as you say. Well I disagree, and feel that while your intentions are good, your ideas are terrible and ill-advised… Mostly because you say they have to happen, but you don’t say why.
Braxxus is completely right here. FPS games (let us ignore TF for a sec) PROVE (without any doubt) that 1v1 balance (which comes automatically) does not make 5v5 balance ‘impossible’ (actually it is prerequisite for it unless we want some classes to just be ignored (severely underrepresented) as is the case now).
So this issue should just be put to rest.
Sit in the corner for a second and think about it again:
FPS games PROVE (without DOUBT) that 1v1 balance does not make 5v5 balance impossible. DONE.
The claim that ‘1v1 balance makes 5v5 balance impossible’ should never ever be repeated again after you grasp above.
And also people who have trouble grasping the above, should not participate in discussions about balance, or design balance for games.They don’t prove that at all…
Could you please explain what you think “balance” means? Because ATM its rather unclear to me what you think it is. I also think you don’t fully understand GW2 PvP, balance, and the meta; yet you talk like your opinion is fact. (no offense, but this is starting to kitten me off slightly, pet peeve of mine :P)any class can beat any class 1v1 depending on spec, 1v1 would be fine/fun
I’d prefer if Mufa answered, but I’ll discuss this one with you.
I think we’ve already achieved this, considering every class has a semi-viable spec to try to 1v1 with, and every class has a semi-viable spec you SHOULDNT try to 1v1 with.
Is the game 100% balanced though? I don’t think any MMO will ever be. Chances are, this isn’t th e def. of “balance”, or even close.
The only thing I would like to say to these kinds of threads is…. Why no 4v4!? I blame WoW for this blind spot.
Which leads me to feel this feature and suggestion is too WoW derivative in the eyes of the public to allow Anet to implement t his w/o PR problems. (rambling post, sorry)
I think this would help our newly formed team very much. Frees are not much of a challenge unless we find a like-minded team queuing them b/c paids aren’t popping yet, but it is really frustrating to lose on map 1 due to bad luck on the bracket set up.
We would love to practice the second and third map against competitive pre-formed teams more often, and having a guaranteed 3 games for my 5 tickets would be great.
Knock all you want on paids, but I think they do effectively separate competitive pre-formed teams from total randoms without voice coms. I don’t think there is any total randoms or solo-queuers in paids. Frees would be nicer if they just gave everyone who played in the tourney a single tourney ticket – it would remove the impression of good teams “farming tickets” in frees (which at least to my team, seems really silly b/c we play frees only because its better than hotjoin in terms of a competitive game, not to farm tickets. You’re way better off PvE farming gold and trading gold for gems to buy tickets. Frees are a horribly inefficient way to farm tickets).
I think the loser’s bracket idea is worth supporting because it is feasible that this could be implemented easily with very little coding necessary on Anet’s part. There are other problems sure, but this is a simple change that I think you would be hard pressed to find someone who truly would not want this. So far the negative posts on this thread have all been saying “don’t do this because other things are more important” or “this wont fix pvp” but none of them say it will make it worse.
Please do this!
why do you call it bad luck of bracket setup? even if they did seeding worst team plays best team, that’s how seeded tournaments work. It would be stupid to have equal rank teams playing each other in the opening rounds. Even when they add rankings it will be highest rank team (1) plays lowest ranked (8), 2v7, 3v6, 4v5. More of a reason why tournaments are a dumb idea.
so if they add rankings and seed tournaments like all tournaments are, if you are lowest ranked team queuing for paids you will face #1 team 1st round, every game. Enjoy!
You have a separate thread for this complaint, please don’t get us off topic
+1, great discussion. Covered a lotof the big core problems w/ PvP atm
New suggestion: put all the mini games from every season into the HotM when it isn’t their holiday. Boom! Instant sPvP band-aid
Braxxus is completely right here. FPS games (let us ignore TF for a sec) PROVE (without any doubt) that 1v1 balance (which comes automatically) does not make 5v5 balance ‘impossible’ (actually it is prerequisite for it unless we want some classes to just be ignored (severely underrepresented) as is the case now).
So this issue should just be put to rest.
Sit in the corner for a second and think about it again:
FPS games PROVE (without DOUBT) that 1v1 balance does not make 5v5 balance impossible. DONE.
The claim that ‘1v1 balance makes 5v5 balance impossible’ should never ever be repeated again after you grasp above.
And also people who have trouble grasping the above, should not participate in discussions about balance, or design balance for games.
They don’t prove that at all…
Could you please explain what you think “balance” means? Because ATM its rather unclear to me what you think it is. I also think you don’t fully understand GW2 PvP, balance, and the meta; yet you talk like your opinion is fact. (no offense, but this is starting to kitten me off slightly, pet peeve of mine :P)
What they are afraid of with 1v1 ranking is that it will show how bad class balance is in the game. But they should not be afraid of it but embrace it, because it is essential part of good balancing system (which I will explain in another post).
This is part of it.
Realistically, the development cost is the major issue. GW2 probably already has such a deeply-engrained infrastructure that such changes would require massive rewrite of code. In other words, it’s the kind of features you need to build from the ground up — like when developing a new game. I’m not hopeful of GW2 having traditional death-match style arena brackets.
As for class balancing and 1v1, there is literally no historical data that 1v1 would impede balancing for other game modes. Why? There is no evidence for it. There is no MMO that has 1v1 PvP brackets, at least no mainstream MMO. Everyone who claims 1v1 would impair balancing has no concrete proof, only theory.
^
Agreed as it’s pretty much truth, especially about the class balancing. People like spouting the whole myth that it’s “impossible” or would “ruin the game” because it’s “bad for MMO’s” but it’s a bunch of hooey. Every time people post about how 1v1 balance would ruin teamplay I would sincerely like to point out every competitive FPS that has ever existed throughout time.Even TEAMFortress 2, which is massively popular still, has “classes” within it and yet still maintains perfectly viable 1v1 balance between them.
This is incorrect. TF2 doesn’t have 1v1 balance, and I don’t know how you got that impression. For instance, scouts are significantly better at 1v1 then medic, pyro, demo man, sniper, and spy. It’s kind of like a fancy, skill based rock-paper-scissors.
I would like to mention that GW2 has a group of people that act as balance testers, and that many top players give feedback to the dev team.
I think it would really make tournaments more rewarding, and it won’t feel like you’re bashing your head against a wall losing round 2 over and over.
I’m Androssi Jahad and I approve this message.
Although i’m not really interested in joining, I think what you’re doing is great ^.^
“Most popular” refers to the amount of quality players that are in the PvP lobby (the Heart of the Mists). the HotM is not across all servers.
Players A and B actually play MORE of the game than player C, who simply plays a minigame.
And no, I’m not hating on people for playing SPvP/TPvP, I do so as well. I actually participate in all 3 “modes” of the game. It’s a bit like the silly arguments that pvpers make in every MMO about “PvE’ers coming into PvP with their shinies and having advantages! SO UNFAIR!” and then stupid stats are invented coughresiliancecough to throw them a compensation bone and a double gear grind starts for the people that actually play the WHOLE GAME and not just a part.
In the good ol’ days of say Asheron’s Call: Darktide server (only server as far as I’m concerned, full FFA PvP server) there was no seperate “PvP” and “PvE”. Neither gear nor areas. All open world PvP/PvE all the time period. So people that wanted to do both, did both and were rewarded for doing both.
Nowadays though everyone likes their segregation. It’s like reverse civil rights in the MMO universe where people actually plead with the powers that be to be treated as separate and different/discriminated against from each other.
“I’m a PvPer and I deserve to have X because of it!”
“I’m a PvEer and I deserve to have Y because of it!”Well fine then good sirs, I’m both and deserve to have an advantage over the both of you.
I disagree with your post, and I’m actually a bit offended by it. PvP is for many of us NOT a mini-game. Some of us (such as PZ) will play it anywhere from 6-10 hours EVERY DAY just to be competitive. And the reason we play it to be so competitive is because a few of us feel we can make PvP OUR ACTUAL JOBS when e-sports come out.
If you laugh at that, go look at the top LoL players. Personally, I feel this game will eventually grow to the point where it can support its career-gamers just as much, if not more than LoL.
I think the frustration of a competitive PvPer when he enters the other 2 primary game modes is understandable. After all, his efforts are not rewarded in as broad a manner as those who do WvW or PvE. At the same time, said PvPer is used to being on god-tier, and being a level 1-10 nub after that is frustrating.
I honestly feel that the answer to this thread’s title is as follows:
“Scissors are fine. Nerf paper.” -Rock
http://www.twitch.tv/matchlesspowerr/c/1579939
I haven’t watched it, but I can vouch for the skill of both teams.