Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Showing Posts For Bananasmile.4126:
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I actually feel sorry for BG. They’ve a really nice bunch of well organised and nice folks on TeamSpeak who run very organised small groups in most BL’s and EB but the problem is that the population drop off in WvW on the server is terrible.
There are times that their smaller groups come together from all BL’s and EB to concentrate as one but even then their numbers are small these days.
Very nice bunch of people but I had no choice but to move server, the number of players in WvW there is continually dropping off and my main fun in the game comes from WvW, however repetitive it may be at times – it’s something that can’t be got in any other MMO.
Personally feel it would be very advantageous for the organised WvW players on BG to transfer over to SoR at this stage, there’s plenty here that would welcome them with open arms, expand their guilds and help their guilds build up again and we would love to have their players here.
There is no drama, there is plenty of un-politically correct messing around on TS and we even get people to do a bit of karaoke every now and again !
The “huge zergs” on SoR are usually guild run semi private events, tagless and utterly organised but there are plenty of very good commanders running tagged up to organise the masses of the rest of the players.
Come transfer over to the dark side BG !
LOL! He got it all figured out…
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Spamming lightning whip for no reason at all…just can’t get enough of its animation
Using Updraft / RTL/ Burning Speed / LF / Frost and Shocking Aura when moving across the map then immediately encounter an enemy while all of it are on CD
Receiving conditions after attuning out of Water and 9 seconds suddenly takes forever
Evasive Arcana actually means Water Dodge Heal and nothing else
When using Mistform to avoid damage, enemies mistake it for downed state Vapor Form, so they all focus fire to tag you
RTL then rubberband a few steps behind
Hitting someone with Churning Earth, start feeling good, then you realize it was actually a bunker Guardian
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Extremely Hard – Engineer
Very Hard – Necromancer
Hard – Elementalist
Moderate – Mesmer
Easy – Ranger
Very Easy – Thief, Guardian
Extremely Easy – Warrior
All of them are easy to learn, give yourself a couple of hours exposure in wvw, read up on guides and builds, watch videos, and there you go, you already learned what 99% of the other players know, but to master it is a different story. Mastering takes into account the “user-friendliness” of each profession. Suppose you conduct an experiment, ask a friend who has never played Guildwars 2 and let him play 10 hours of each profession in wvw or in pvp, which profession do you think your friend have progressed farthest in terms of mastery?
Once upon a time Elementalists, Mesmers and Necromancers were deemed the weakest professions in the game, many claimed them as broken professions only to be played to mess around, nobody played them seriously, it was back when everyone were still “newbies” since it was during the infancy of the game. When people started learning and practicing, they realized they were not weak professions after all. Why did it take more time for people to master those professions? The simple answer is because it’s harder.
Today, Engineers are still being avoided by the greater population…that was how elementalists were treated 10 months ago…necromancers were a joke to many, a lot even abandoned the profession and rolled a new one due to frustration, it was just recently that people started “mastering” it. The progression and the steepness of the learning curve of each profession is unfolding before our very eyes. Going back to the question, which profession is hardest to master? The less simple answer is you look back at game’s history…how fast or slow players adapted to them.
That being said, Engineers is hands down the hardest, in fact, it’s the only profession in the game that has not yet been “broken wide open” despite the myriad of guides available to everyone, not because the profession itself is broken (we already heard that of other professions in the past but turned out incorrect), but because people are still adapting and in the process of “mastering” it. In time, Engineers will also be “discovered”, and you’ll see Engineers left and right…just as how eles, necros, mesmers rose in the past.
So my opinion is based on my own experience of using all professions in wvw and spvp, and also my appreciation of the chronological order of how each profession started being “mastered” not by a select few, but by the greater population. Of course, there will always be those talented players that will master it faster than the rest. Sorry for the long post.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
Thank you ANET!!!
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Engineer is not bad, they’re definitely one of the harder profession to learn and be good at. It’s unpopular due to its high learning curve. But if played correctly is almost unbeatable 1v1 and can handle multiple enemies easily just like any other profession in the correct hands, the point is, the profession is great, but it’s not for everyone. In my opinion, it’s for PVP enthusiasts that want to prove how good they are by being good at a low tier profession…it’s a highly skill dependent profession, it’s like a stick shift car that can potentially run faster than automatic cars, but it takes a little more effort from the user to pull off. I’m not proficient with it yet, I’m still learning it, and it has been the most bitter sweet experience so far. This being said my top 3 are:
1. Elementalist (Staff)
2. Necromancer (Power build, Wells)
3. Guardian (Staff AOE Auto easy and simple, Boon, Might Stacking, CC/Warding)
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
So what you all are saying is, sit back and watch your team get slaughtered because of one boon preventing your attack and that’s considered smart play?
You know after several constructive posts, you see posts like this that totally disregard the detailed explanation of some posters prior is why I think forums is just filled with people with below average gameplay IQ’s. There’s an attempt to explain both sides, yet someone out of the blue pulls something from his behind without any form of data and retort to exaggerated and misguided statements that’s clearly not helping. So I’m out of here before I get infected, and I’ll simply adapt to the game whatever nerf/buff it throws. Anyway, should Retaliation get nerfed/removed, there’s numerous build available not to mention 7 other professions that I can adjust to. See, I’ve no idea why I even chimed in the first place, my bad.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
Players were the one who were very candid about wanting a reward for all our actions in WvW from doing mundane tasks to engaging enemies. ANET simply listened to us, that’s a good thing. I understand where you’re coming from, but in choosing between two evils…having WXP on structural repairs is the lesser one. It’s a matter of players listening and leaders leading, communication, etc. Besides, those who still repair and exhaust supplies unreasonably even when told not to will still do it anyway without WXP…you can’t teach someone who’s doesn’t want to be taught. Just my 2 cents.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I think the 50% nerf was a little too much, nevertheless, I’ll adapt. No point in arguing since it’s been already done, is it permanent, well, let’s just wait and see. If there’s anything good I actually learned in my gaming it’s that nothing is permanent, you just have to be flexible, that’s the name of the game if you want to endure. They destroy this build, let’s use another, and work/practice hard to master it. If you think about it, it’s exciting that way…it would have been boring if I used the same build for the next 5 years.
What I’m really sort of upset about is that I have to purchase gears again…and as a WvW player, I’m poor in terms of gold. I cannot purchase new stuff as I please, I have to farm it in WvW the slow and painful way…this being said, my mesmer is back in the bench and work in progress until maybe my Necromancer cashes in enough gold. Sigh
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Sorry but that is not how it works at all .You are really confused or disinformed.Retal hits for 300 per hit per target for a maximum of 5 targets.Lets say you have 30 k hp .If you can hit anyone 100 times in very few seconds to kill yourself than it is something really wrong with your class.
Le Sigh. You are so confused.
Let’s say you cast Feedback on a zerg in WvW. This should be a good thing, right?
Uh oh! They have Retaliation! So what happens?
Let’s pretend that zerg has an Engineer which throw their Grenades, because Grenades are awesome. Now, each Grenade toss throws 3 Grenades, each which hit 5 targets each. That’s one players casting 1 spell, and causing a backlash of up to 15 units of damage. But wait a second – Feedback makes those Grenades belong to the Mesmer now… So all of that Retaliation damage goes to the Mesmer – instantly!
Woah! Now Imagine if there were three Engineers who did that in that Feedback. Uh oh! Now that’s 45 units of damage! Oh my gooses, if Retaliation did 300 damage a hit, that’s a potential 13,000 damage! But wait, what if there are other random projectiles bouncing back, like from Thieves, or Rangers, or – I don’t know – Anything!? Wow! It seems like that one spell just caused a lot of Retaliation damage instantly!
Feedback isn’t the only issue. Grenade Barrage throws 6 grenades, each which can hit up to 5 targets each. Meteor Shower also has the same issues.
I hope this clears things up for you finally.
Look at my post above. I agree with this but those are isolated issues. Otherwise, Retal is fine. Now I understand you better, thanks for re-explaining.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
First of all, if you’re getting Retaliation damage, rest assured you are dealing much more damage to the Guardian…
Not at all.
Let’s take flamethrower. Let’s just say, I flamethrower through a gate with a tanky engi to try and damage a ram.
I hit 3 players per tick, dealing ~250 damage per tick and player and taking 300-400 damage per tick and player for 10 ticks over 2 seconds. A total of 2500 damage per player, 7500 total.
Let’s take an even spread for retal, one player deals 300, one 350, one 400. That’s 10500 retal damage right there.
“The Guardian” took 2500 damage, he’s probably gonna grab his staff and use his #4 to heal his group back up. The engi took 10500 damage, he’s gonna have to pop a heal right there.
That’s still assuming, he’s standing behind a gate. In an open field scenario, he’s probably gonna have to pop elixir s and run like hell.Another scenario: a blob of 20 players is spamming projectile attacks on a gate. A mesmer sees it and casts a feedback bubble on them. he will then take approx. 15-25 retal ticks per second, depending on the opponents attack rate just from the projectiles which were reflected back. If some of them are engi pistol shots or something of the like, it can easily go up to 40 retal ticks per second from casting that one feedback bubble. We have established before that 30 retal ticks equal to 10500 damage. Let’s say 9000, because not everyone in the group is gonna have maxed out power, which frontliners typically do.
The opponents will simply proceed to hit themselves with their own attacks while standing nicely stacked up in water fields to out-regen the damage. The mesmer takes about 30k to 40k retal damage, if they simply continue to shoot the feedback bubble.Next scenario: You run up to a zerg with a nade engi and go like “wooh, they are nicely stacked up. Many people on one point -> AoE.”
nade barrage, auto, auto.
That’s as much as you manage. Then you see the first retal numbers pop up and stop immediately.
24 ticks from barrage
15 ticks from auto
15 ticks from auto
—————————————-
54 ticks from one burst, which is about 18k damage.As your nades are meant to be spammed, your spike itself will deal about 60k damage, equally distributed amongst ~10-15 targets, so 4k-6k damage per target.
3 blasts into a water field or some other minimal AoEheal will be enough to outheal this.It’s just ridiculous, how people can defend this broken mechanic.
Now you probably say “it’s normal. You deal loads of damage, you tae loads of damage.”
Warrior fires arcing arrow into a zerg, deals 8k damage to 5 targets, for a total of 40k damage, takes 5 retal ticks for 1500 damage.
Warrior fires kill shot, piercing through a zerg for 100k damage total, takes 1500 damage.Definitely sounds right.
Those two classic issues are really proc mechanic issues more than the damage coming from Retaliation. (We are discussing damage)
1. For the Flamethrower/Nades
- I agree with you on this, it really does proc Retal at an insane rate together with Nades. The issue here is more on the mechanic of proc’ing of Retal than its damage. Since you bring this up, I agree that procs in retal using Flamethrowers and Nades, should be changed. No damage reduction will fix this as it will still hurt even if damage of Retal was reduced to 100, and such a reduction will render the entire Retal mechanic useless in terms of how its relationship with other skills that are not proc’ing irregularly. Maybe a reduction on Retal on Nades is in order? Nevertheless, it’s an isolated issue, not to be mistaken as the entire mechanic.
2. Mesmer
- Again, I agree with this. I was just discussing this with a buddy earlier that Mesmers should not proc Retal on Feedback. Again, there’s an issue on the proc mechanic itself and even if the damage was nerfed, it wouldn’t change the fact that it will hit a mesmer like a truck especially in a huge zerg battles.
What you cited are specific skills that interact with Retal that I think should be looked at as well, what needs to be done is to balance the proc rate to those skills. Otherwise, Retal’s damage is justified, provided no irregularity like you mentioned is involved.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
First of all, if you’re getting Retaliation damage, rest assured you are dealing much more damage to the Guardian
Total raw damage doesn’t really matter. If I did 30,000 damage but it was split evenly among 50 players, a few ticks of Regeneration nullifies this. However, if I even take 1/3rd of that damage, the average health of a player is cut in half. This forces you to burn your self-heal and back off, whereas the players you dealt “more damage” to did not even notice it.
Because there is a 5-target AoE cap, it spreads out the damage among the zerg, but all of the damage of Retaliation is focused on one player. Engineer Grenade Kit, Grenade Barrage, Flamethrower, Elementalist Meteor Shower, and Feedback are a few examples of multiple potential units of damage spread out over an area.
Very simply put: Until Retaliation gets an ICD, it will never be balanced.
I think you’re confused.
Retaliation has fixed damage whether it be spread between 30 or 1 player, it will generate the same damage individually. What you’re doing is you’re using the damage dealt spread across multiple enemies and applying it to less people which mathematically automatically increases the individual damage, that’s not how it works.
It doesn’t mean that you’re only hitting 1/3 of the number of players previous that your Retaliation magically shoots up in damage by 2/3 now with lesser numbers, no sir it doesn’t. It’s simply 300, period. You must have been misinformed.
Fact remain is, for someone to significantly to receive damage from Retaliation alone, one has to hit the Guardian so many times. In my example, 18k HP, you will have to hit the Guardian 100 times to down you provided you do not heal. I have no idea how anyone will find this OP at all, I’ll have to be AFK to die to this. It’s a defensive and pressure skill, not a killer ability. You are being fooled by your eyes and mathematical prowess if you think you’re being killed by Retaliation.
ICD on Retaliation will destroy the mechanic because of natural regeneration. You claim balance, how about the fact that Guardians don’t have any burst damage, and ranged weapons, and can be kited to death by Rangers, Engineers, Thieves, etc. if not for Retaliation? Because of Retaliation, Rangers are forced to mix it up with Greatsword to access more burst skills in their arsenal and this gives Guardians a fighting chance. Remove Retaliation, everyone will simply kite Guardians because there will be no consequence and because it can be easily done. Care to explain how that could be a balanced mechanic from the perspective of a Guardian?
PS: …and how is using an AOE any more brainy than using Retaliation? I have 3 toons that’s all AOE based (Ele, Necro, and Engineer), and they don’t take more skill than my Guardian as far as Zerging is concerned…the only difference is, I can pro-actively target grounds with AOE but that doesn’t consume any more brain cells than me making sure my rotation in my Guardian is perfect to maintain my Retal.
The definition of Overpowered is something overpowered plain and simple. Mastering D/D Ele is not easy, but it’s still OP to many, correct? I remember prior to Excala’s D/D guide, everyone loathed D/D Ele due to high learning curve, today, it’s OP, the difference? Knowledge. Easy, not necessarily, but OP, arguable. Something easy and effective is not OP, it’s called playing smart. 90% of the things I do in GW2 I find easy except maybe for Engineers, yet effective, that doesn’t my builds are OP? I’m just being smart about it, why would I take the hard and ineffective route, that doesn’t even make sense.
What’s OP is possessing something that cannot be countered or defeated or at least having insane high requirement in order to do so no matter what your opponent does. Retaliation can be countered by burst and can be almost totally ignored with with medium to high VIT builds, those two things doesn’t take a genius to pull off. Not to mention, Necromancers/Mesmers can easily remove that boon and during that duration when Guardian’s Retal is down, they can burst with no consequence, not all Guardians have cat-like reflexes to know their Retal has been stripped.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
You hitting more than one target and paying the price for it.
Don’t push mindless buttons and watch the buffs and/or debuffs on you.
They added them for a reason !Yes, I fired one AoE on zerg that was completely oblivious to my existence but manage to do half my health in damage from Retaliation “just cause.” Good luck picking out who does and doesn’t have Retaliation against an army of 40+.
When you cast Feedback on an enemy zerg, it should be detrimental to them. It barely matters to them though, and most of the time I notice the Mesmer just lose half of their health due to that boon. You can’t strip it reliably either because Boon removal doesn’t nearly keep up with how frequently Retaliation can be applied.
Retaliation will never be balanced in WvW until it gets an internal cooldown. 5-target limit favors the zerg, and limitless damage potential on Retaliation also supports it.
First of all, if you’re getting Retaliation damage, rest assured you are dealing much more damage to the Guardian…I have never dealt damage below 300 unless it’s condition. It’s a give and take mechanic, remember that. So let us say you are a Staff Elementalist, and your Meteor Storm hit a Guardian with 2 meteors of 2k damage each (4k), you only get 600 damage back. Simple enough.
Now, let us say, you are still a Staff Elementalist, and you hit two Retal Guardians with the same damage. That means you deal 4k damage to both Guardians…and you receive 1,200 damage.
Now, let’s say you really are having a bad day, and you manage to hit 5 Retal Guardians in a single AOE of Meteor Storm. Assuming the same damage. You deal 4k damage to each Guardian, and you receive 3,000 damage. I hope you’re still following me.
In this example, 5 Retal Guardians didn’t even out damage you. You dealt 20k damage in Meteors, to their 3k total to you. Wow, Retaliation OP? Do the math.
Assuming you only hit 2k Meteor Storm, we all know Meteors can do more than that wink wink. Even then, even if 3k goes back to you, you’re far from critical level of HP unless SOMETHING ELSE HITS YOU, at 3,000 damage, a glass Staff Ele has around 14k HP. Retaliation makes AOE’ers pay a little bit, but not enough to WTFPWN them on its own, just enough to make them not SPAM it mindlessly.
Retaliation is as limitless as any other damage related mechanic in the game, for as long as your player is alive, you can dish out limitless amounts of damage. I can cast Wells and Marks with my Necromancer and not stop getting numbers as long as I’m alive for instance, if that’s what your logic is following. Then I suppose Necromancer together with the rest of the other Professions have limitless damage potential as well provided they’re alive. I’m not sure what you’re getting at there.
If you were implying that Retaliation can magically stack up to insane figures, then here’s a reality check. It does 300 damage to your 18-22k HP, that is 1% of your HP. Assuming you’re not glass cannon of course. This means, Retaliation will have to hit you 100 times to down you. Provided you won’t heal. That OP’ness you’re referring to cannot down you even if it hit you 99 times without you healing LOL. Wow, some OP skill huh? It’s actually insulting on your part…because wow, apparently, this kind of damage rocks your boat.
Generally, speaking, at least confusion was stackable and indeed stung if a Mesmer is good enough to know how to stack effectively. Retaliation doesn’t stack, so it’s just 300 after 300, you’re scared of that kind of damage? OMG. I’m more scared fighting off Hyleks, Quaggans, and Ogres than a Retal Guardian hitting me with 300s…that I’m certain.
People, are lazy thinkers sometimes. Personally, I don’t have any attachment to any specific build, I play all 8 professions. But it gets my attention once in a while when people speak out of their behinds just because they have a hard time coping. I suppose it’s a natural thing that I will never adapt to. That’s all.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
Fun fact, did you know Retal already got nerfed in traits and utilities?
Did you also know that Guardians have no ranged threat and possess burst attacks that are laughable compared to others professions? You’re telling us you want to be able to kite a Guardian from a distance…that cannot and won’t be catching you if you’re half decent…cannot burst you down unless you’re a puny Glass Cannon…and just watch it melt and die a slow painful one…???? While he tickles you with 200 damage and you deal 1.5k-2k for every skill? Yet you claim balance?…Such Irony. It looks to me you just want to have it the easy way and totally remove Guardians as a threat and just be reduced to a full fledged healer/boon support.
I would gladly give up all of my Guardian’s Retaliation…take note: ALL, if you simply let us equip a Ranged weapon, forget about burst. Just give me a Rifle, and you can have my Retaliation, fair? I wouldn’t even think twice, 300 damage for a thousand? Yes please, but sadly, this is what we only have right now, so excuse us if we want to have something to compensate.
You want us to just melt down and be kited to death helpless. Retaliation already has a pitiful damage of 300+, Guardians have to work on that damage while other professions work on 2k, 3k…10k single bursts?…and even then, Guardians have to still take damage to even dish something back while all the other professions can enjoy pre-emptive striking/bursts??
If you burst Guardians with 3 attack totaling to 8-10k, you will only receive 1,000 damage maximum. In Zerg vs Zerg fights, in Order for Guardians to be dealing Retaliation damage to many people as what some are suggestion, he has to be within attack range of the Zerg correct, of which Guardians will easily melt down if at least 5 people are half decent in that Zerg, Meanwhile, Necros, Eles, Warriors, Mesmers, Engineers, Ranger, and heck even Thieves…can sit back and use their handy dandy long range weapons and effectively dish out WAAAYYY MORE damage minus the risk. A Guardian can probably run for 1-2 second at the tip of the range of the enemy Zerg and bail out just to deal enough Retail damage to tag people for the loots, you’re delusional if you think Guardians can just stand in the middle of a Zerg and deal Retal damage to so many people 100% of the time.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Actually, one of my disappointments in WvW is that it feels so “detached” from the rest of the game. I mean, for instance, what does owning a castle have anything to do with the Elder Dragons? There’s 0 connection to it all. Why are servers even fighting? There’s no purpose, it’s there for the sake of having that particular RvR mechanic. It would be a lot better if they connect WvW to a certain lore in the game and work new contents based off that. There should be a connection or even story behind each tower or keep or anything that would make players feel that they are part of the lore still. Right now, WvW does feel a separate game already…and I think it’s one of its flaws at the moment. But I feel ANET will do something about it in the future, it’s an obvious opportunity that they can improve on later on.
As far as I understand it the Mist Wars are simply training for the hardships to come (fights against the Dragons) and the reason they can’t effect it is that most (all?) Elder Dragons can’t enter the Mists.
Oh must’ve missed that…thanks.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Actually, one of my disappointments in WvW is that it feels so “detached” from the rest of the game. I mean, for instance, what does owning a castle have anything to do with the Elder Dragons? There’s 0 connection to it all. Why are servers even fighting? There’s no purpose, it’s there for the sake of having that particular RvR mechanic. It would be a lot better if they connect WvW to a certain lore in the game and work new contents based off that. There should be a connection or even story behind each tower or keep or anything that would make players feel that they are part of the lore still. Right now, WvW does feel a separate game already…and I think it’s one of its flaws at the moment. But I feel ANET will do something about it in the future, it’s an obvious opportunity that they can improve on later on.
Your score in WvW has impact on PVE. You can find them on “Your world’s bonuses” when you display the current WvW score. And I think the bonuses are pretty cool…
LOL sorry I think I came across as a newbie player. I understand the mechanic of the bonus in WvW. I was focusing in on the story and lore, and commented that WvW is already a detached game from the rest in terms of story and lore. I think many people underestimate the value of having good storyline and not just pure mechanics. I’m a purist of the genre, I simply don’t go to PvP and kill stuff, players like me appreciate it when a game explains why there’s an empty castle in the middle of nowhere and we must capture it…or why the heck are there three identical borderlands that we must try to conquer, is it some sort of intra-dimensional thing related to the Elder Dragons? IDK. But would certainly appreciate some sense behind it, You getting my drift? It’s not RP, it’s story. And if appreciating a story is bad now, then shoot me.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Actually, one of my disappointments in WvW is that it feels so “detached” from the rest of the game. I mean, for instance, what does owning a castle have anything to do with the Elder Dragons? There’s 0 connection to it all. Why are servers even fighting? There’s no purpose, it’s there for the sake of having that particular RvR mechanic. It would be a lot better if they connect WvW to a certain lore in the game and work new contents based off that. There should be a connection or even story behind each tower or keep or anything that would make players feel that they are part of the lore still. Right now, WvW does feel a separate game already…and I think it’s one of its flaws at the moment. But I feel ANET will do something about it in the future, it’s an obvious opportunity that they can improve on later on.
Pooka was once a slave to the enemy.. and they lived in this tower on this map..Please Rescue Pooka!!!!!!!!!!!
Or buy a plastic sword and fight your cat in a duel to the death.
RP ======>
What are you talking about? LOL. Don’t be silly. I’m not even referring to RP’ing. Kindly read my post again. It’s about making sense of WvW as far as the entirety of the game’s lore and story. Personally, I put weight in the story telling and lore content of any MMORPG I play. Would it hurt to put a backstory behind the stuff going on in WvW in relation to the main story line of Guildwars 2? I don’t think so, is it RP’ing? Certainly not. RP =/= Story. WvW has no backstory to it at all…I’m just saying it could use a little lore.
Besides, you must have missed my signature, I’m from FA…if you must know, RP and FA don’t mesh well.
PS: If you must know, a certain game that will come out later this year has already addressed this extensively even discussed it in detail…since I’m a GW2 player, I’m hoping that will be implemented here as well as it sounds great.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
This is awesome. I’ll definitely be chipping in what I can. This is great.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Yeah, mad respect for WM, CO, and the entire KN. Amazing run, and in my opinion, will never be replicated again given the same circumstances. Though I’m not counting KN out yet as they have a lot of fight in them. May the loots be with us in the race for 2nd spot in T2, and whoever goes down to Tier 3 will surely get a well deserved break and even time to recoup and bounce back harder than ever. Personally, I think we need the rest too and getting a dose of high rating in Tier 3 that will give a morale boost from our fair weather players will surely be appreciated. But, it’s going to be a long and rough week for us for sure.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Actually, one of my disappointments in WvW is that it feels so “detached” from the rest of the game. I mean, for instance, what does owning a castle have anything to do with the Elder Dragons? There’s 0 connection to it all. Why are servers even fighting? There’s no purpose, it’s there for the sake of having that particular RvR mechanic. It would be a lot better if they connect WvW to a certain lore in the game and work new contents based off that. There should be a connection or even story behind each tower or keep or anything that would make players feel that they are part of the lore still. Right now, WvW does feel a separate game already…and I think it’s one of its flaws at the moment. But I feel ANET will do something about it in the future, it’s an obvious opportunity that they can improve on later on.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Personally, I think there’s nothing wrong if people do decide to kill you in a PVP zone regardless if it’s in the JP. It’s the mechanic of the game. Although I understand the morality behind it all. But you cannot take it against a player if he/she decides not to stand down. It’s a tricky case really. At the end of the day, it will boil down to personal beliefs and recent experiences. For instance, there are times that I would let someone pass when I’m feeling nice, but let’s say someone killed me in the JP then I’m in that PVP mood and eager to get back at that guy…then that might not be the case next time around when someone attempts to have a truce in JP with me. So it’s very subjective.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Not really. I was referring to the future banters that TC will say, if and when it happens, I’m simply calling out to FA not to respond to it (as if they’ll listen to a random FA-er like me, I just felt like posting something). Just as a fellow FA-er. If TC decides not to spew anything anymore, then all the better, right? Apologies if it came across as a general insult, that was not my intention at all.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
What I find amusing is how people can speak for an entire server in this forum. When you open your sentence like “FA/TC/KN does this and that…” you lose all your credibility because you can never truly speak for the rest.
I also find it dumb that people judge an entire server based on a few outspoken forum warriors. This being said, the picture is quite simple. TC is winning, FA and KN is trying to hold on the 2nd to avoid going down to Tier 3, no more if’s and but’s. This is WvW, not Deathmatch PVP.
I know how to take a loss, and we are losing. FA, if you really believe that we are truly better than TC, then be better, take a loss graciously. If you do this, I guarantee you, we’re automatically the better men/women. Please do your best and try not to engage in this silly word war, we will get our turn someday, a couple of months ago, we wouldn’t even consider being in this spot. Let TC throw all the sarcasm, witty remarks, and other stuff they usually do (I don’t read much)…and show the rest of our server what we’re truly made of.
Just my 0.02 cents.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Confusion is fine, you just have to practice more that’s all, it’s easy to deal with. I have a Mesmer, used to run confusion staff/scepter+focus build, but now staff/sword+focus hybrid shatter.
Confusion doesn’t have any direct impact on my current build of my mesmer. Just saying that before I get accused of protecting my build. Anyway, people complain about many things. Confusion is not that hard to deal with. I can handle confusion mesmers easily with my Guardian because I can outheal their confusion, #3 scepter skill is stupidly easy to dodge, as well as their confusion shatters. With my guardian’s dual sigil of energy, plus a vigor trait, I’m literally a dodging machine with tons of healing and 100% up on retal. So this means, that confusion you’re afraid of, won’t even dent me, and even if I make a mistake and it does eat a chunk of my HP, my HP goes right back up in a single dodge or two, while his H kitten lowly depleting on constant rate and last time I checked mesmer heals are on a 15-20 second interval. Confusion is not OP, I laugh at confusion when I’m on my guardian. Playing smart help a lot…which means not running through the bubbles and picking your shots…mesmers have little to no CC…that means you are free to create distance and not be mesmerized by their multitude of clones and combos Stop complaining…and practice. Stop asking the game to adjust to your learning curve, as I’ve been owned a lot of times when my mesmer was still confusion, so there are a LOT of players who knows how to deal with it. Peace.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
OK, it’s day 5 since I started experiencing this game breaking lag. Earlier today, around 6am (SEA time) which is 6pm (NA time) more or less, the lag magically disappeared and everything seem to be normal again. I checked my ping, and 0% packet loss, the nightmare was over…or so I thought…5 hours later, like a switch, the unplayable lag came rushing back in.
I don’t know what’s going on, frankly, I’m starting to not care anymore. I look at the future games that was showcased in PAX East especially that one by Bethesda and Zenimax, saw some leaked footages, and boy am I thankful that this happened now and not later when more time and money have been spent. This is almost like a blessing in disguise.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Game’s still excessively lagging. It did improve a bit couple of hours ago, but it’s still unbearable and not enjoyable. It’s the 4th day of this horrendous latency. My frustration is slowly turning into indifference. I’m not one to wait for unreasonable amount of time before a game decides to become playable again. I’ll give this around a couple of days to a week after the WvW update this 26 and if things don’t return to normal…I’ll just call it quits and move on.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
After providing diagnostic tests (network diagnostic and ping plotter) to support they told me to contact my ISP for assistance because I’m experiencing packet loss.
I already called my ISP numerous times since I started experiencing the excessive lag. MY ISP asked me to ping other destinations and see if I’m still experiencing the packet loss. If indeed the problem is coming from my ISP, then the packet loss should have been consistent with every destination that I tried pinging or tracing.
I wasn’t losing any packets except when I ping the guildwars 2 IP servers and it’s at around 8-12% just a couple of minutes ago which is big…even 2% packet loss is considered serious already. If this was ISP, I would have been experiencing tremendous performance dip in my connectivity in all the other things in the internet, but no…it’s as fast as I remember it.
I even found another game server IP address located in Texas and I ping’ed there and had 0% packet loss just to try to simulate the geographical factor in latency. When issues like this arise, the process of elimination is the key. I talked to support, I talked to my ISP, I performed every test you asked me, I also performed my ISP’s tests…and it’s clear that the problem is confined in Guildwars 2 servers and I wasn’t able to replicate the issue in any other IP destination I tried testing it on.
Clearly, it’s a server issue. ANET, please, fix this. I can’t describe how frustrated I am right now. My patience is really depleting. Please stop beating around the bush, and giving us copy-paste replies, telling us things we already know, and actually fix this. Thank you very much.
EDIT: Typo errors. I’m also from Philippines using PLDT DSL.
Sincerely, Very frustrated but still loyal customer…
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
i guess i’m not the only one then. also from philippines. these past few days i’ve been getting latency issues only on guildwars2. i’ve tried playing other games but they’re all fine. tested my connection on speedtest and it was the same as always.
@other pinoys
is your isp pldt?
Yup, my ISP is PLDT MyDSL…and the game is still unplayable for me…this lag is really frustrating.
I tried pinging the server: ping 64.25.39.1 -t and ran it for a couple of minutes.
Sent: 706
Received: 632
Lost: 74 (10%)
This is a crucial piece of data. I tried pinging several other random sites and got 0% packet loss. If it was my ISP, it should have shown packet losses in every ping test, but it didn’t, just the IP of the guildwars 2 server.
I also performed the network diagnostic test and saw hops that indeed had packet losses. Being in Asia and servers at NA, my ping has always been between 300-350ms from the beginning and still is today which is still playable, but the problem is, there seem to be a disconnect somewhere along the hops from my computer to the game’s servers that’s causing these lags…especially at the destination where it matters most, there’s still packet loss in the destination at the end of the hops.
Going back to my first test, the packet losses don’t seem to be originating from my ISP. ANET, please fix this, what we’re experiencing is really game breaking, your game is unplayable to us who are experiencing this.
EDIT: MY ISP, PLDT, is one of the most reliable ISP’s, if not the most, in online gaming in our country. I’ve used this playing other top MMO titles like WoW, SWTOR, Warhammer, and DAOC never experienced this kind of problem.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
I’m from SEA too, been playing the game since launch and this is the first time that I encountered this horrendous lag. I’ve been using the same system and ISP and everything was fine until the most recent maintenance. Lag is causing the game to be unplayable for me. I keep stop dancing (we call it rubber banding) my skills are delayed by a couple of seconds even if there are no big fights going on. I have a decent system giving me decent FPS at all times (never went below 20 fps even the big zerg fights at Stonemist Castle). Several of my friends in-game are also experiencing the same thing, they’re also from SEA region. My ISP is one of the most reliable in my country (PLDT) in terms of gaming, I’ve had over a decade of experience with my ISP in playing online games with no problem. I’m always using direct cable, never router when gaming. But to make sure I called my ISP anyway and verified that I have great connection and that no service maintenance or problem should cause hiccups or issues with my connectivity as far as they are concerned. I even took my PC to the nearest and trusted PC specialists to have it checked, and they gave it a thumbs up, in good condition (I’m not IT savvy, but that’s what PC specialists are for, and they never failed me yet through the years of their service to me).
I like this game and I hate that I can’t enjoy it because of this issue. There are several guildmates from my country that are experiencing the same thing. I hope you can address this quickly.
PS: I play from the Philippines. Already sent a mail to support. Looking forward to a speedy solution. Thanks.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
This experience is from WvW.
7 months I’ve been playing the game, I never really experienced “unplayable” lag until recently. In WvW, Even if there weren’t fights in my field of vision, players would just walk around and “teleport” and my FPS was around 65-70, and when there are mid-sized skirmishes between 10-20 players on-screen my FPS goes down to around 50ish, and big zergs ball battles FPS goes down to 25-30, my FPS never went below 20 ever. System is fine. Given this performance, lag is insane, people are teleporting everywhere…my skills aren’t executing…when I hit something I’m not even sure if I’m damaging it because it just dies with just a few numbers popping out of its head. What’s worse is even if there are no fights at all happening on-screen with me having 60+ FPS, these things still happen, people running and teleport, skills not executing even simple auto-attacks takes like 2-3 seconds to occur, it’s disheartening. First thing I did was to call my ISP, just verified that there’s no maintenance or technical issue going on, my connection is fine as it was 7 months ago. In short, I’ve been playing the game for 7 months with the same system (a decent one as I’m also using it to play other more demanding PC games with no problems) and same ISP never had this problem until recently. So now I know that the cause is not coming from my side. Can anyone explain in more understandable terms how this LAG is being caused from their servers? I’m not IT savvy especially on servers, just the process of elimination led me to believe that the problem is not coming from my side. How will this LAG be fixed if at all? This is a very crucial point for me if I will continue playing the game, I like the game very much, but it’s just frustrating and stressing dealing with this.
EDIT: I’m from South East Asia, I know this is a big factor in latency, but like I said, been playing for 7 months with minimal issues with lag, and I also asked my ISP if there were any technical issues that may cause latency problem from SEA to NA,Texas to cause a negative effect, they said none from their side, in fact, they informed me that they recently boosted their speed (which is somewhat true as I use Skype a lot and felt the increase in quality there), so they were very emphatic that it wasn’t on their side. If it was on their side, then I should have had this issue from the beginning. Thanks
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
7 months I’ve been playing the game, I never really experienced “unplayable” lag until recently. In WvW, Even if there weren’t fights in my field of vision, players would just walk around and “teleport” and my FPS was around 65-70, and when there are mid-sized skirmishes between 10-20 players on-screen my FPS goes down to around 50ish, and big zergs ball battles FPS goes down to 25-30, my FPS never went below 20 ever. System is fine. Given this performance, lag is insane, people are teleporting everywhere…my skills aren’t executing…when I hit something I’m not even sure if I’m damaging it because it just dies with just a few numbers popping out of its head. What’s worse is even if there are no fights at all happening on-screen with me having 60+ FPS, these things still happen, people running and teleport, skills not executing even simple auto-attacks takes like 2-3 seconds to occur, it’s disheartening. First thing I did was to call my ISP, just verified that there’s no maintenance or technical issue going on, my connection is fine as it was 7 months ago. In short, I’ve been playing the game for 7 months with the same system (a decent one as I’m also using it to play other more demanding PC games with no problems) and same ISP never had this problem until recently. So now I know that the cause is not coming from my side. Can anyone explain in more understandable terms how this LAG is being caused from their servers? I’m not IT savvy especially on servers, just the process of elimination led me to believe that the problem is not coming from my side. How will this LAG be fixed if at all? This is a very crucial point for me if I will continue playing the game, I like the game very much, but it’s just frustrating and stressing dealing with this.
EDIT: I’m from South East Asia, I know this is a big factor in latency, but like I said, been playing for 7 months with minimal issues with lag, and I also asked my ISP if there were any technical issues that may cause latency problem from SEA to NA,Texas to cause a negative effect, they said none from their side, in fact, they informed me that they recently boosted their speed (which is somewhat true as I use Skype a lot and felt the increase in quality there), so they were very emphatic that it wasn’t on their side. If it was on their side, then I should have had this issue from the beginning. That’s not the case, something happened from ANET’s side midway that started causing this. Thanks.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
Yup it’s a valid tactic. It breaks the opponents’ morale while increasing yours specifically those opponents who are willing to be broken. What I don’t get is why people keep coming back to that entrance where enemies are camping though, personally, if I see our BL pushed all the way to spawn camp, I’ll come out on the other side exits…never in front, and try to be more unpredictable. I play on SEA time in our server (our weakest), and it’s when we are pushed all the way back to spawn in EB and also in our BL…so I get a dose of this camping almost on a daily basis even if my server is currently winning the matchup. Me and some regular WvW buddies at that timezone would simply walk out the other exits…problem solved. Though, the coverage issue is another problem altogether. But solely addressing being camped, simply walk the other way around.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I’m from Eternal Phalanx (EPX), an Oceanic guild that traces its roots from IOJ that houses battle tested core members. FA is our home now and that’s because of the pleasant community of FA. FA is populated by players that have endured matchups where numbers were stacked against them (pre-IOJ), FA has trimmed its fat, and is now a pretty well-conditioned machine. However, no matter how good players are, we can’t fight sleep. Being one of the few SEA members of EPX, I witness everyday the opportunity in the SEA/EU timezone. If you’re in FA now in SEA/EU timezone, consider this an invitation to our guild, we need you, we are the missing link, we need to shape up, in order to give our server the fighting chance to stay in T2. To players planning on joining FA, welcome, and if you’re coming in solo, you’re welcome to join our guild. To guilds planning on transferring to FA, thank you and welcome to your new home. Anyone interested in my invitation, please send a mail to: Strikethree. I hope nobody is offended by this thread, our intention is not to step on anyone, this is done in good faith, we simply want to stay in T2 so we can have a more competitive matchup.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I think people should just ignore these kind of threads, it’s getting repetitious, the same arguments, already an eye sore honestly. It’s a L2P issue. Thieves specialize mainly on ambushes and that’s what that profession is all about, they don’t fight upfront, don’t expect thieves to stand and exchange blows with you nor expect to catch them because they are thieves, that’s what they do, run away and sneak behind your back, if that doesn’t work, then they will run and wait for another opportunity…I have a thief, and I feel a lot more OP using my Guardian, Ele, or Mesmer most of the time. Sure, any thief are welcome to run up behind me, but I already have a surprise waiting for them whenever I enter the borderlands, I actually expect them all the time as long as I’m not inside a tower/keep. I already accepted that fact that thieves can engage and disengage at will, so I simply prepared a nice counter and hope it kills them, if not, so what? I’ll wait for it to come back again so I can have another shot at countering them. The only time that I was bursted down helpless by a thief was during my noob days when I still rolled glass cannons and roamed alone like a boss, now, I’d have to be AFK to be bursted down by a thief seriously. I’m not saying I can beat all thieves, I’ve lost to many thieves, but it has nothing to do with their profession being OP, it’s because they are better players than me, I acknowledge that. Overall, I think current professions are pretty balanced with exemptions on certain skills.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Thank you ANET!!!
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
You guys know that generally developers hate it when they’re put into spotlight and forced to admit a mistake. Take it from a player that got banned for no Kitten reason in another game. They thought I was using some sort of hack program when my account was barely a week old with noob items and dirt poor, with zero progress. I was kitten because I bought the game for real money I kept asking for a refund in their forum. However, I was a little noisy about it, I kept posting threads and what not. In the end, I think I got their Ire and they decided to just tell me to F off because they never unbanned me or given me a refund. Just take it easy, let the system work. It’s not perfect, but you don’t have a choice really…
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
This is still the internet, people can say or do what they want. Nobody here is 100% sure about what they did or did not do…unless you’re some sort of psychic or you work for Anet. I’m surprised this thread isn’t locked yet as it involves sensitive issues. I would suggest that the OP simply appeal the bans and just remain calm and quiet. This doesn’t help your cause at all. Just to share a story to people who keep saying they know 100% what happened. I remember being in a huge guild once in a different MMO, we all thought our Guild Leader was the best…he got banned for Gold Selling. He denied it (of course). Except that the guy who reported him was his own Officer that used his alt to purchase the gold from said Guild Leader. As time went on, this Officer got booted out of the guild by the Guild Leader due to difference in opinion in running the guild, so the Officer got back at the Guild Leader and reported the Guild Leader for Gold Selling. During this ban, our entire guild erupted with anger for erroneously banning our Guild Leader, little did we know that the transaction actually took place and only a few of us knew of the true story up to this day. I’m not saying something similar has happened here, what I’m saying is, sometimes things aren’t what they seem. This is still the internet. I’m not saying anyone’s guilty, I’m just saying, let the system work…I rather have that than listen to unverified opinions from random players. Just my 2 cents.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Only a WvW player thinks emotes are part of their arsenal starting with a Combo Field /dance followed by a Finisher /sleep…a variation includes /dance followed by a /sit for maximum damage
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I’m not suggesting the class is perfect, do you even read the demands of these haters? Do you see their arguments? They argue that thieves are WIN button when it’s not. They argue that thieves can kill ALL profession in any given scenario. They argue that the game will be run over by thieves. I don’t have the mentality of play to win. But I don’t have the mentality of whiner as well. If I cannot beat something, I won’t go to the forum and QQ. That’s how I became decent in PVP, by dying a lot and accepting rather than crying. You must have forgotten how many times thieves have been nerfed so as far as the battle between pro and anti thieves, the anti has actually been winning, don’t act like you’re all oppressed, we thieves have been slapped repeatedly except last time due to the pistol buff, but that’s hardly a compensation. It’s far from perfect, but these haters want thiefs to lose everytthing….lose stealth when hit…lose damage…lose backstab…lose mobility…OMG…what the kitten is a thief supposed to be? I don’t disagree with nerfs and balancing, but all these suggestions of haters are geared towards destroying the profession…and what’s funny is, they’re not even aware of it…because they don’t know how a thief works…“sure, we want to remove backstab but we don’t want to destroy profession”, or “sure, we want to expose thief when hit, but we don’t want to destroy the thief” LOL…
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
@ Rednik – so for you, invisible players that’s not a thief is OK? You’re more candid and aggressive in trying to pursue a nerf in thief and accept the fact that Anet will take a year to fix everything else? YOu must really hate thieves eh?…Do you even read what people are saying here? They don’t want to “nerf”, they want to destroy the thief profession with the out of this world demands. There’s nothing in a thief that’s OP…WHAT’S BOTHERING MANY PEOPLE are not THIEVES, but the culling…thieves just inadvertently benefit from this less discreetly. Example of this is in SPVP, look how the fact that culling is non existent in SPVP, thieves aren’t as hated…people are barking on the wrong tree…
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
@ Victoitor – For a thief to burst down a bunker build in seconds, he must be a full glass cannon type and invested used up all his skills in that burst attack: Assassin’s Signet + Haste either on D/D or S/P. This being said, that thief, after that attack, would have been a sitting duck to your team mates because that build means he has less utility skill to re-stealth. Let me remind you that WvW is not a 1v1 map, so take into account team play, those kind of thieves can down players but they don’t finish them off due to the fact that if they stay longer, people can kill them just as fast since they’re squishy. Just now, my guild came across a group with around 3 glass cannon thieves…you know what we did? WE WAITED FOR THEM TO ATTACK ONE OF US..we were anticipating them, the moment a pixel of them showed in our screen, we they fell down like marshmallows. You know how we dealt with culling? Simple, we had 1 (ONE) mesmer that has clones that attacks them on sight. Now, why am I saying this? Going to your second scenario, you must have encountered 2 non-glass cannon thieves using P/D or D/D that’s very good in stealthing…did you know that thieves can stealth more, the more enemies they face? NON GLASS CANNON STEALTH THIEVES LIKE FIGHTING AGAINST NUMBERS because it increase their chances to initiate a CnD. In a way, the best way to fight against this kind of thief is to spread out because it will diminish his chances of restealthing plus he cannot burst you down as effectively as a glass cannon…you see, thieves are not one dimensional…you encountered two totally different breed of thieves…Understand the profession first. Again these are not unbeatable builds, glass cannon thrives on single target, therefore don’t be alone which is not really hard to do in WvW…sure they can down you, but unless your allies are dumb, they won’t be able to dunk you…for the non-glass cannon builds….spread out, you have time to do this because their bursts are lower, just be at least 2-3 seconds away from your allies…lower his chance of re-stealthing. You may not be noobs, but it seems like you have no idea about thieves which makes you noobs in a thief’s POV. Your AOE mean nothing if you’re up against non-glass cannons as they will keep on re-stealting and gaining back their HP, if you bunch up, spread out and you hurt their chances of restealthing and remove their bread and butter, their autos suck, all they have are backstab crits, without this, they’re powerless. Many many things to discuss. The point is, thieves aren’t all powerful, people just don’t know how to deal with them. Each build has its PRO and CONS, I have a question for you whiners, how much time and dedication did you actually put in in order to figure out thieves??? Did you even try running one in order to get better understanding? You know back in BWE days, I couldn’t beat guardians…what I did was to run a guardian and internalize who guardians think so I know when he will use his skills or when not…I can write an entire essay about this, of course, I rather not, I rather watch people QQ here in forums, I guess as a thief, it flatters me that people seem to not figure us out.
PS: People who do figure us out own us. There are already videos in youtube in proof of this. Especially the Tankcat engineer or something like that. A good mesmer can easily make a fool out of thieves, didn’t you know that? Thieves KEEP classes in check, just as how some builds of other professions keeps thieves in check. There are proof that thieves are easy once figured out, complain if NOBODY can outplay a thief using a different profession. All I see are people with limited knowledge, and rather dismiss stealthing of thieves as a bad thing rather than trying to figure out how to beat it.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
@Catista – what are you talking about? ANET addressed bots even before people started botting, they included report functions in anticipation of this even. Addressing bots require collection of data and that takes time. They made sure what they’re banning are true bots and not players just acting like one. You cannot expect them to magically solve everything overnight but the fact remains that they were recognizing it, working on it, and finally addressed it the entire time. They weren’t sleeping at their couches the entire time. It’s unfair to ANET to assume that they slept on this issue when there are proof all over the forum that they’ve been repeatedly coming out, collecting data, you’re the one who has nothing to add to this forum. This has got nothing to do with thieves at all.
Complaining is different from constructive feedback, this thread is “complaining” most people don’t even understand how a thief works yet they are fearless to say nerf. Constructive feedbacks require good understanding of both sides, this thread is one-sided against thieves. Provide stats, data, and solid proof that would show that Thief needs further nerfing. Show us calculations, photos, other hard evidence that would provide that thieves can WTFPWN any class anytime it wants. This is what I don’t like about this forum compared to WOW, in WOW, people at least give intelligible comments, everyone knows their stuff down to the decimal, here, it’s all about vague QQ’ing, don’t even know if it’s trolling or serious. I only see people crying because they got their kitten handed to them. All I see are unsportsman like behavior of players that don’t have enough skill, congregating in a thread QQing, as I have personally dealt with all sorts of thief with no problems…I am my own proof, I can provide you with screenshots, even a video if warranted to debunk all these claims, but I’m not going to do it because the burden of proof is on YOU hater. I have encountered good thieves that owned me, but any class has that.
I will say it again, it’s not the thief class that’s the issue, it’s the culling, if you understand how a thief works, you wouldn’t even be here QQ’ing as thieves have already been nerfed several times over. Those examples provided of how godlike thieves own you and you could not do anything about it? Either they are lying, or they’re just a really bad player because how come that never happened to me? Am I playing a different game? TO the guy who said he’s a bunker guardian and a thief was able to burst him down? Really now? Come show a video of it, not photos, I have a bunker guardian, I have NEVER EVER been bursted down by any class, heck even groups of thieves cannot burst me down unless I’m caught being stupid roaming in the middle of nowhere, meanwhile, as I play my Guardian, I can charge in the midle of a zerg and tag everyone and run unmarked and get like 30 kills everytime, easy as pie…stop QQing, it’s really getting old.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
@Shini – That was before they implemented the reveal timer, now, there’s a few seconds where you cannot re-stealth. Even if you’re the best thief in GW2, you cannot go perma stealth, I will still be able to see you for at least 1 to 2 full seconds, maybe even longer depending on how good a thief is in connecting his CnD’s. Not many thieves can sustain repeated CnD’s. So it takes SKILL to pull it off. What’s being suggested is to increase that reveal timer to further address the culling issue.
Looking at the bigger scheme of things, thieves are not all powerful. They still follow the rock/paper/scissor model wherein there’s a build that can own thieves. I’m talking about Mesmers and Engineer (confusion), or Necro to frustrate their cooldowns with fear…Complain if thieves are totally not beatable, they are very beatable, in fact, free kills to some who expect them coming.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
@jalmar – First of all, spamming a few buttons is vague, expound on that phrase as all profession do only require a few buttons compared to other MMOs like WoW. That’s the mechanic of Guildwars 2. You only have a few number of skills at your disposal, so generally speaking, you will only be really using few buttons. Thieves are meant to stealth, they’re meant to run away, they’re meant to pick their shots, that’s how the profession works. What they don’t have is, they don’t have direct defensive skills, their CC is close to none, their AOE comes from a weapon (SB) and you have to be near a zerg to be effective….that’s how the profession is advertised. Now, the only real issue that I admit Thieves should not benefit from is the culling, but it’s not just the thieves benefiting from it, so it would be unfair to nerf a thief because of an entire game’s fault. Solve the culling, thief is just as advertised. How many of you actually play thieves? Have you ever considered that these thieves that’s owning you are actually GOOD players???
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Huh? There’s no perma stealth in thieves, only non thieves will say there’s perma stealth. Perma stealth is not the same with culling. You don’t even know what you’re talking about and you want to lobby.
@Musty – Extend reveal timer does not fix culling, culling affects everything that involves rendering in WvW, not limited to thieves. Also, culling happens at different rates depending on your computer quality too, so you cannot extend reveal timer for 2 seconds (assuming) universally because the culling effect may not be as prevalent to someone with a good computer and the net effect would be a thief just being exposed longer than usual rather than addressing the culling, which is unfair to stealth thieves. To fix culling, you must fix culling period. There are minor patches like revealing the names first before the actual toon. You’re tunnel visioning on thieves, which is wrong. Stealth is not the problem, there’s no such thing as a perma stealth in fact thieves have SHORT stealths, however, culling happens. SO instead of hating on one profession’s set of skills, push for the “real solution” that’s causing the problem to the entire game.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
No, this will severely hurt thieves’ survivability and offensive capability. So in a group fight, thieves are useless where AOE and random autos fly everywhere. They will be revealed every time they try to come near any group. Imagine a thief standing in Shadow Refuge and someone simply auto attacks and exposes the thief, wow, thieves who uses Shadow Refuge will become free meal. During actual combat when thieves start engaging, everyone is alerted of a thief’s presence, so naturally everyone starts auto-attacking which means it removes all possibility of backstab because a thief will be revealed when he tries to get close via auto attack…unless you have a precision of a super computer, a thief will almost always get hit coming in IF the group is aware of his presence, and there goes his backstab…what? You want a thief to just auto-attack their opponents and stand in front of them? Play a thief, a VS me once this is implemented, you will not land a single backstab on me. Bad suggestion, obviously targeted to hate on thieves once again…QQ
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)
Should be…based on my computation…it will take me years to achieve an Ultimate title. Not talking about 1 or 2 years…talking about 5 or 6 or more years LOL! That’s a loooong time. I think these Ultimate titles are great, couple of years down the road, we’d see people with these titles and just respect them, it’s something to aim for in the super long term…but there should be progression.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I’m a WvW thief, I purposely lure people to chase me and I run towards the edge of a cliff and then right before the edge I would stealth and run the opposite direction…almost always my chasers will jump off the cliff (thinking that I jumped too) and either kill themselves or have their HP low…I proceed to go down (takes 50% less damage from falls) and finish them off with hearseeker. Free kills. GG.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
I love Guildwars 2 because drum rolls
…It’s simply the best, better than all the rest
Better than any game, any game I’ve ever met
I’m stuck on its heart, and hang on every word it says
Tear us apart, baby I would rather be dead…
pounds chest twice and makes a peace sign
/bow
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
Be mobile, when he reappears, stun/root, he will disappear again, AOE where he disappeared. GG. Full stealth thieves lacks stun breakers, so if you manage to stun them, then more often than not, they will remain stunned in place for the duration (even if he disappeared), without some kind of stun/root, you’ll have to hit air and hope you hit him.
Aug 2012 (IoJ) → Jan 2013 (FA) → June 2013 (BG)
(edited by Bananasmile.4126)