After reading this, I was at least able to see the targeting “dot”. I still fail to see a single target, after trying this a couple of times now.
It takes literally a few minutes to redo the Karka Queen. Most jumping puzzles can be portaled with mesmers, and there are often mesmers portaling them. I’m not sure why it’s so hard to get more points for you, but many of them aren’t that hard.
By contrast the story achievement rewards are considered hard y a lot of people.
You know, I have done all jumping puzzles but the one in Silverwastes. And yes, Karka Queen is no problem. But that is 2 points, when to be able to craft one of the new legendaries I would need 12 points. At the end of the day the question is – is this game fun for me, and do I want to keep spending my time in it? If something is not fun, and impacting my enjoyment seriously enough, I will try and let the devs know about it. Which I am doing here. And that has nothing whatsoever to do with how much (or not) you enjoy the game, nor will you trying to dismiss my experience as invalid help matters in the slightest.
I am in the same boat as the previous posters. I used to play GW2 a lot, from beta until I lost interest in the repetitive zerg living story content. When I left, I had 16k APs and was in the top 500 or 600 for AP in EU.
Coming back to HoT now, after a 2 year break, I had 26 Tyria mastery points, and when I started to look around where to get more in a reasonable way I end up either with gold sinks (fashion collection?) or gem sinks (buy the story content I missed on the gem shop). This does already to begin to impact on my re-found enjoyment of the game.
TL:DR – please add more Tyria mastery point options for players who are either new or haven’t played in quite a while.
So I was having a look at how the dwayna backpiece would fit my engineer, and a friend suggested to check out the backpiece together with the dwayna longbow…now I have a problem o.o
Please anet, can you let engineers use longbows, as in soon?
I am at 500 tailoring and armorcrafting, just working on leathercrafting. That said, I am not even sure any of my chars will get ascended armor anytime soon, because I don’t have a main character and tend to play various chars any day. Now the only two places ascended really makes a difference is fractals and wvw. I don’t do L40 fractals, so I don’t care about that. And wvw is mostly zerging anyhow, so why bother?
My current wvw character is an engi, with a giver’s weapon. Which I can’t craft as ascended, even if I wanted to because that stat does not exist. Then weapon stats don’t carry over to engi kits, so even less incentive for it. And I do not want to invest all that time and material into ascended armor for him, because it literally locks me out from trying a different build one of these days.
So far only my zerker ele and warrior carry ascended weapons for pve, and stuff dies fast enuff already that I simply see no need for ascended armor there.
For some one to disconnect three times and not be able at all to get back in game before it ends it takes some severe bad luck in my eyes. I’ve had very few dc’s myself during pvp, but I was always able to reconnect straight away and hop back in. That might still lose the game for your side, but you won’t get dishonor.
One thing I’d like to add: if someone disconnects from a game were their side is actually leading in score – with a decent lead at that – that should in my eyes not incur dishonor, because I would actually believe that to be a true disconnect.
I have not spent any money on GW2 after purchasing it and initially getting a few extra character and bank slots.
With the current sale then on sunday I was very close to actually pulling my credit card out, considering I have played this game for over a year now it seemed more than ok to give some cash in return.
Until I played pvp that is. Out of 3 played games, two were plagued (again) with afkers on my side, bumping me down from a nice above 460ish rank into 75%. I don’t care for the ranks as such. I do care that after being in a bracket with players who actually put effort into having their team win, and thus making matches fun I am now back in scrubland with people leaving at the first sign of their side falling back in points, instead of trying to pull things around.
So I went and converted in-game gold to get a few more bank slots. Sorry, but no money from me until severe and very longstanding issues like that get fixed.
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Being able to collect armor skins and use any of them at a whim repeatedly would make me much more inclined to buying any in the first place. As it is, I only bought one skin so far and only used two pieces of it at that. Feels like far too much hassle wanting to re-apply a skin somewhere else, and not worth the original investment.
I believe I stumbled onto a bug here. When opening a win chest today after a pvp match, I checked my achievement panel and progress bar at the same time. The chest says “on the lid” that it rewards 150 rank points, but neither my achievement nor my progress bar moved.
Same issue. I have done some nightmare instances first, no problem. Then did personal story, changed character, tried to enter AC and kept crashing everytime.
We’re right back to a checklist of killing ten rats, collecting a dozen hides, and taking down the big bad ogre.
Thoughts?
Very much so. The difference is that with quests I used to be able to pick and chose which ones I wanted in my log. Not so with boring, grindy achievements. They are pushed into your face every time you look at the character selection screen.
I am an active player, with a lot of time to spend in-game, and I am of the mind that this constant bombardment of “stuff” is excessive. I wouldn’t mind all the stuff if it was permanent, but this “two weeks and it’s gone forever(ish)!” model is tiresome.
Agree fully. I am a very active player myself (about as active as possible while having a full time job), and the LS updates start to feel more and more like a chore. Now when a new patch hits, the first thing is I open the achievement panel to see the latest “to-do” list. Fun? No. Just a sense of being stressed.
The main reason for this “stress” is that so many achievements are time-gated, starting with dailies. I can’t chose over the course of a week when I would have most time to play and do certain things, the achievement system as is dictates to me what to do when, and the LS achievements just come on top of it. The whole thing feels more like an exercise in trying to optimize my in-game activities instead of me playing what I enjoy and being rewarded on the way.
Out of the three sylvari characters I’ve got, two sport cultural armor and so far – luckily to me – their sets are not affected. Like others here I have spent a lot of time and effort in getting my characters just right, re-rolling some in their late teens because I was not quite happy with their colorings. I used a total make over kit on one of them when the new hairstyles came out (fantastic work there!) and I still enjoy looking at the result, which feels just right.
I do not look forward to having my current setups substantially changed.
Please re-think this change, make it optional, but don’t go ahead and enforce it!
If I could straight out buy weapon and armor skins and have them in a skin locker similar to the current achievement reward one, I’d be happy to spend time, effort and even out right cash to collect most of them.
As it is, I will never spend real cash on a gambling system like BLC, dislike the hassle of storing and equipping various armor sets in the game and get more and more the feeling that the most optimal way to play this game is to gamble the trading post. Which is not what I want to do with my game time.
I’m not looking for a TV show in my MMO.
This. I spend my free time playing your MMO because I prefer this rather engaged activity over passively watching something. I have started to play online multiplayer games in 1996, and ever since I have not had a TV license or a TV for that matter – I don’t need nor want one.
If you want to improve your LS, give me reasons to meet and collaborate with more players in game, thus enhancing my experience. Do not lock me into single player instances or prescribe grinds disguised as achievements, and big zergs are not what I see as desirable either.
I think they should turn teq into an instance/raid. People who want to kill him can queue, then everyone gets a notification to join the raid and it starts when the minimum number of people have joined and the raid leader starts it. This would solve the afk issue as well.
Nice idea!
Dungeons & fractals Inspection
the prerequisite for this is simple, a request is sent to the target and upon confirmation by the target you are allowed to view their gear and traits, either this or
While I agree with most of your points, I don’t like that one. Dungeons are generally easy enough to be done in less than exotic gear. Only trying to run dungeons as fast as possible gives any justification to demanding a gear check. If speed running is your goal, please fill up your friend list with appropriate people or join a guild specialized for it. Don’t try to enforce it onto the general population.
Don’t take this as me attacking fast dungeon runners – I like a smooth and fast run too, but I don’t expect it as a given whenever I use LFG.
I’m down with that if you’d be agreeable to a minimum armor rating on players doing world events to ensure the rest of us that didn’t go full zerker gear don’t have to waste our time rezzing the ones that did. I get tired of watching a dozen people get downed around me in the Labyrinth when I have a 60/40 split attack power to armor.
Weirdly enough when doing the labyrinth on my full zerker warrior, I hardly die but end up ressing a lot of other people. Especially at the viscount I have been the last man standing more than once. It is not about gear, but about paying a little bit of attention to your surroundings and trying to figure out some fight mechanics. Being in full tank set up won’t help you at the viscount at all if you still want to afk spam auto attack.
The fight mechanics are fine. Putting a boss with mechanics like that down as an open world boss, on a random spawn timer, where a few unexperienced/uncooperative people can mess it all up for the other required 70+ people – very bad.
As a big fan of the sylvari armors, looking at some of the before- and after-pictures, I hope and pray this change will not reach my warrior’s T2 set. I love the rich detailed textures and specular highlights on it, and would hate to lose them to even more glow.
I have not looked at my light T2 wearing mesmer since the patch, but I am dreading it. When I first got that armor, I played around literally for hours with all colors, being indeed mesmerized by the beautiful variations some colors created. Please don’t tell me most of that is suddenly gone, only to add glow
Living Story…I looked at reviews of a different MMO the other day, and the moment a comment in there seemed to relate to content similar to LS in GW2 I literally shrunk back, thinking “Oh no, not anymore temporary content”.
While LS could have a lot of potential, in its current incarnation it is mainly a checklist to be worked through as fast as possible. If LS actually extended the world, adding content, it would be fantastic. Current players could play at their own schedule, new players would not have to fear they missed something for good.
When I finally take a break from GW2, this temporary content will be a huge setback to my motivation to start again. Whereas a good chunk of new permanent content would be something to positively look forward to.
Population imbalances are a given, they will always exist in some form.
The main problem is that the scoring system rewards coverage more than good gameplay in wvw. Only if all sides field about equal numbers will the current scoring system work fairly. The huge advantage a server gets from just one guild playing at night time offsets most if not all differences in strategic gameplay during peak hours, if the other servers don’t have such a night time force.
Therefor this is the main point to be fixed. As others have suggested before, the point ticks need to take into account headcounts on all sides. It may not be enough to do this strictly from one moment to the next, as it may lead to people trying to shoo others off a map to get a tick advantage due to lower but well organized numbers against greater but badly organized teams. The adaption of ticks can also not go as far as making a night time force completely pointless against a server which doesn’t have any.
Also not allowing a very dominating server to upgrade any of its structures on a map which has hardly any coverage from the opposing teams might help somewhat. This goes into the realm of help for the underdog already, which is another aspect to consider.
Additionally it would be nice if there was an easy way to even out coverage for all servers. Technical problems due to set up of data centers aside, it would be great if everyone had two wvw worlds to play on – one in EU, one in NA. That would even out coverage somewhat, and help to alleviate queues at the same time.
Forcing people by various means to transfer servers is not the way to go in my eyes, since servers are still organized into similar timezones, and people generally have not much leeway when it comes to changing the times they can play.
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One change which would apply to every class – give me one more weapon slot to use. I dislike that I need to know content in advance to be able to equip the correct weapon set.
This puts me in mind of an idea I was toying with: The Old Gits’ Guild. The only requirement is being over 30.
That idea is not new. In fact, there is a such a guild on Gunnar’s, and it has spawned two more guilds with the same tag because it filled up quick. I would assume there may be more similar guilds on other servers too. So much for “old” folks being the minority.
1. Skill lag
2. Encourage less zergy playstyles
3. Alt friendliness (or rather unfriendliness at current)
I prefer the Largo concept over the Tengu one. Humanoid bodies with animal heads stuck on gets old. I’d rather have butterfly wings instead, thanks much.
Let’s see…
Amulet: 30 Laurels x 1
Rings: 35 Laurens ea x 2
Accessories: 40 Laurels + 50 Ecto x 2I count 180 Laurels, let’s assume you have a life and don’t play every single day of the year because you know, god forbid people have a job/family, it will probably take you 2/3 of a year just to get the Amulet, Accessories and Rings on 1 character.
[snip]
Back piece: Can you even get this one without doing fractals?
I only have 1 ascended piece which is the amulet so please feel free to correct me and let me know where I exaggerate my point?
As a wvw player, you should be aware that you can pay for ascended jewelry partially with badges.
Amulet: 20 laurels + 250 badges
Rings: 25 laurels + 250 badges
No option for earrings yet. I opted for keeping exotic earrings on chars which had them when ascended was introduced, as the stat difference on these two pieces from exotic to ascended is very small.
That will bring your laurel cost per character down to 70, which would take a little less than two months assuming you do the dailies and monthlies.
The backpiece you can indeed only get with visiting fractals, but you only need to do them until you get a vial of condensed mist drop, which is rare but not outrageously so. After that you can craft it with ectos, T6 mats and skill points.
Finally, about weapon crafting – I have leveled all 3 crafting professions up to 500, and crafted two weapons so far. I had more gold when done with leveling than when I started, and I do not play the TP nor do I farm anything. Being a bit patient and working out how to level those crafts made all the difference, as opposed to having to level it right now and buying everything off the TP.
Guild Wars 2 should be in my wheelhouse. I should be excelling at the game. Instead, I find myself dying every night at least a half a dozen times.
Like you I have been playing WoW for a good number of years, and a some other MMOs before coming to GW2. And like you, initially I had problems to adapt, because I was used to be able to face tank stuff, especially on a tanky character.
GW2 does not work like that. Even on a guardian – which was my first choice to level too – you simply can not play like you used to in WoW. While an appropriately specced guardian is quite forgiving when it comes to taking damage, you still need to learn when it is time to get out of harms way. Dodge and keep moving, and I am sure you’ll get it :-)
I have fallen in love with the active combat in this game, and could not stand going back to the more static systems in most of the other MMOs. Give it a little bit of time!
… I believe the weapons cost 200g each, the trinkets/accessories using Laurels would take almost a year to get and the back piece is not even available, and that’s assuming you do your daily every single day. Fractals should not be required to play PvP competitively.
Hugely exaggerated on about every point, which makes it hard to take your post seriously to begin with. While you do have a point in trying to discuss the effects of ascended gear on wvw, please go get your facts straight before doing so.
Neither is crafting ascended weapons that outrageously expensive, nor does it take a year to get ascended pieces for one character. Ascended back pieces are available, even though restricted to a specific type of content currently.
It’s best just to ignore the leaderboard and play troll builds for funzies. In its current state the solo Q leaderboard is absolutely meaningless.
Couldn’t agree more. While I have never been in the top ranks (and likely never will be), I had gotten my rating up to 70%, then had a string of 4v5 losses, and now I am back in scrub-land with extremely un-fun games. The majority of games someone leaves on either side, making the outcome moot. Such games should not influence standing as they currently do.
The really fun games where the result is tightly fought over are very few and far between, especially with people leaving as soon as their side seems to not win easily. Dishonored doesn’t do anything in its current incarnation, possibly because it isn’t communicated clearly enough to players that there is a penalty for leaving and what it does (and when you get it).
Overall extremely disappointing.
Same here. Did some solo q pvp, went from the mists to LA, then tried to enter the daily activity. Keep ending up in hot join instead.
Out of the last 7 games I played, 4 on my side were 4v5. Either people didn’t show up at all, or left early on, or stayed afk at base.
It is way beyond tolerable by now.
- Most fun to play
Fun is in the eye of the beholder.
- Kills the fastest
The better you master a class, the more effective it will be. All classes can kill fast, some are better at single target, some at aoe.
- Best synergizes with each other (such as one glass cannon one tank)
Specs within each class can make it glass cannon or tanky, so even two of the same class can play rather different.
Play whatever class you enjoy most.
If they are intentionally farming each other than that goes against the spirit of the gamem mode and should be banned. Other games do not encourage such a gamestyle.
GW2 actually does encourage this game style ever since it added achievement points / rewards. There are people who enjoy hunting achievement points, but do not enjoy PvP. Not the fault of the player, but faulty game design.
One way to alleviate this would be to have a maximum of say 5 daily achievement points, but keep the daily lists as they are currently. Once someone has finished 5 out of the available 14 or so daily tasks, their overall daily is done and no more points can be achieved from dailies for that day.
So people could actually pick and chose their 5 preferred ways of fulfilling the daily, and be done with it. Instead of hunting after every single one, by whatever means necessary.
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1. New permanent instead of temporary content
2. QoL changes
3. More challenging content
1. Matchmaking
2. Leader boards
3. Rewards
This game is nothing like WoW, and makes the challenge of WoW look like the Sims.
As a long-time Wow veteran myself, yes GW2 shows some substantial differences, some of which I struggled with myself at the very beginning. Once you get your head around those, the game is actually easier than WoW, mainly because most of its content is designed to be very easy. The possibility of more challenge is there, but not utilized so far. Compared to much of the raid content of WoW, what GW2 currently has to offer is laughable.
That being said, the main points for me were: learn to dodge (and when), and don’t expect to be handheld by quest chains sending you on your levelling way. Rather, learn to explore and enjoy the journey :-)
As an engineer in rabid / dire armor you can get up to very high condition damage values, while having high toughness and hit points at the same time. Pretty much what you described in your initial posting.
I play such an engineer in wvw, with grenades, bombs and rocket boots he is a condition spamming machine, can escape very well (or catch up to runners) and kick people off cliffs if they position themselves badly. A very versatile and fun class in my eyes.
Right now 400 is max for armor crafting. The cap will be raised some time in the future to 500, therefore noone knows the exact details yet.
Going by weapon crafting though, it would be a safe bet to say you can increase from 400-425 by refining oricalchum and gossamer, then 425-450 by discovering exotics, 450-475 by refining asc. materials and finally doing exotics again.
Start gathering materials…
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I would much more prefer a Elona-based expansion, simply prefer an african theme over an asian.
…[snip]…
Are current gamers not interested in such fights?
I think they are, they just are denied the chance to even try anymore for ‘reasons’…
I would actually welcome more fights like this, where you need your team to really work together to make things happen. As much as your tale of past UBRS glories took me down memory lane though, I am happy to not be tied into the comparatively static combat anymore, or be forced to have x tanks and n healers before being able to set off.
I believe GW2 has the combat mechanics already in place to allow for rather elaborate fights with somewhat more defined roles, like support / dps / cc. It just doesn’t make much use of it yet, as in PvE almost everything can be zerged down.
There is still the faint hope in me that aNet will introduce more challenging content where having ascended equipment would actually be worthwhile. And not just for some random artificial stat like agony resistance.
The brunt of 4v5 games I see is when someone leaves a losing game. Please increase the dishonor effects for this specific situation drastically.
In general please adjust the ranking so that someone leaving a losing match will take the brunt of rank loss for it, where the rest of the (losing) team only gets a light rank penalty. Additionally adjust the dishonoured debuff such that people repeatedly leaving when their side is lower on points will be excluded for a considerable time from any pvp.
Like this:
- Anytime someone leaves a losing match, their leaver count will be increased by 1.
- Leaver count will only decrease by 1 when either sticking with a losing match through to the end, or may decay over a reasonably long time. Say 1 per week.
So once someone has a leaver count of say 3, they get excluded for a day from pvp. This should also take care of real disconnects in a reasonable manner, since those are bound to happen 50:50 when you are losing / winning games. After having one dc in a losing game you can just come back and play, if you have another shortly after you should reconsider playing until your connection improves anyhow.
Thanks for the feedback on this thread btw :-)
You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.
No the actual fight is not really difficult. Take this from a player who spent years raiding in WoW and some other MMOs.
The difficulty comes from having to camp overflows to be able to fill them with your guildies to be able to rely on people who will listen to commands. And from forcing people to spend like one hour waiting for the actual fight to happen.
Which has led me to forgo this fight for the time being, unless it is a weekend. I got the title, but can’t justify spending more than an hour of my precious game time on a given weekday to just stand around waiting for this boss to spawn. If it wasn’t for that, I would certainly go visit Tequatl more often, since the fight is a nice change from the usual boss fight in GW2.
I have always gotten discovery exp for low level items even when much higher level. Mainly noticed it when cooking, but pretty sure it applies to all crafts.
Somewhat unrelated to this, I just leveled a toon past lvl 10 and didn’t get the chest reward for that either (assuming they are still doing that…).
You do get a reward (black lion key plus something else) for doing the personal story quest L10, but not for simply leveling up to 10.
While I agree that gathering is extremely boring, having a mount wouldn’t really improve it. You may get around faster, but then you most likely would have to dismount / gather / re-mount, adding more tedium that way.
Please give me a magical slave I can set to a node and have it harvest for me for like a week before I have to visit it again and set it to a new node…that would work for me.
Please make all cut scenes skippable. I would like to run this dungeon more often without being bored to death because I have to watch the same dialog over…and over…and over…again.
We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs."
That is….nothing short of amazing, in a sad way. They should be aware what kind of crowd GW2 is drawing. A lot of players here (me included) have played MMOs before were raiding was the endgame and you got “educated” in this type of fight. Tequatl as such is not even overly difficult, compared to many of the raid bosses I have seen he is rather easy.
The main difficulty lies in organizing the right crowd for this even, which is not supported at all within GW2. Plus being forced to wait for an hour for the event to finally start, which makes a lot of people question if there aren’t better things to do with their time.
Who had the glorious idea to make a tightly timed event spawn randomly, where you need to be in place and ready with a decent sized crowd to be able to beat it?
Due to the forced waste of time surrounding this event I would say it will die out once the majority of the currently organized crowd got what they wanted from it.