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Stop nerfing everything

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Posted by: BigKev.1927

BigKev.1927

They shaved a lot of the powercreep, which is healthy for the game, perpetually buffing everything doesn’t promote healthy gameplay or make options available, they Shaved the Passive gameplay which is the best thing for the Game and they shaved some of the Overtuned Damage and Sustain again extremely healthy, now they just have to keep tweaking to make the game less spammy and skilless, but they are on the right path, I’m just hoping hey don’t screw up the path with the next Expac.

They won’t. Not because I think they know what they are doing balance wise, but because of the simple fact that we’ll have a choice between 2 super OP specs. Right now we’re pigeon toed into basically 1 spec, at least with specializations there will be variation

Stop nerfing everything

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Posted by: BigKev.1927

BigKev.1927

I don’t know why the logic is to nerf everything instead of buffing other more useless skills. I think people would be much more receptive to having new options, instead of taking it away

Basically, focusing more on buffing other abilities will increase build diversity while also allowing people to remain on their old builds without feeling robbed

New warrior nerf ideas for next patch

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Posted by: BigKev.1927

BigKev.1927

I’d love it if this was implemented on an account specific basis for you only :-p

Much love :-)

Man I certainly hope so too! Thanks for the solid thread contribution!

New warrior nerf ideas for next patch

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Posted by: BigKev.1927

BigKev.1927

Hey guys, I’m loving the warrior nerfs this patch. Slowing down the animations was a really cool way to make the class more immersive and fluid to play. Looking at the patch notes, it made me think of other great ways to nerf them for next patch! Feel free to add any suggestions

“ring of darkness”: Each time you land a critical hit, your screen gamma is reduced by 10%. But wait there’s more! This trait also stacks with each tick of healing signet in combat. Your enemies may be able to see you coming now with the animation speed reductions of every important skill this patch, but you now certainly won’t be able to see them

“Switcheroo”: Each burst skill you use will now automatically randomly reassign your hotkeys for the ultimate muscle memory confusion!

Still thirsty for justice? Try this baby on for size

“steal and replace”: Now this one is a real hoot! Each time an enemy theif or necro strips or steals your stability, they also install a virus on your computer. Can YOU stand up to the challenge of headshot spam and simultaneously putting out the fire started by your processor? Enter Heart of the Mist and find out today!

Still not convinced? I have just the trait you’re looking for

“Default loans”: Were you tired of that ridiculously long time you were stuck in endure pain? I certainly know I was! Well with this little handy trick, each time you use endure pain or the passive procs, you lose 10 points on your credit score and you get charged for a 2 month subscription to brazzers. Now that’s what I call a sweet deal!

These are just a few simple suggestions, but with your help, I know we can truly make warrior great again

Ghost thief

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Posted by: BigKev.1927

BigKev.1927

You’re talking about the trap thieves right? You have to understand this is a one trick pony, and once they blow their load, they are pretty much useless for quite some time. when you get tagged with the traps+steal, condi cleanse like a motherfuker and you’re good to go. At that point they’ll most likely leave or wait around for another 20 seconds. until they can do it again. You have plenty of condi cleanse as a guard. smite condition and do the wings and you will be fine

say no to useless cooldown reductions

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Posted by: BigKev.1927

BigKev.1927

gw2 is everything else than remarkably well balanced.

What did you feel was so egregiously overpowered last season?

the whole game is in a state of overpoweredness and spam. core specs are basically useless, half of or even more of all skills / weapons are useless and should in no way be buffed with cooldown reductions. gw2 pvp used to be all about dodging high impact skills/combos or baiting dodges so you can land yours. this aspect of the game is close to nonexistent these days. balance looks different. just because it is playable doesn’t mean it’s well balanced.

You nailed a very important concept here. The dodge mechanic of this game is so unique and is really what made it special for pvp. They keeping giving more and more block/evades to the point where dodges are becoming less and less relevant

Who is the best 1v1 player?

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Posted by: BigKev.1927

BigKev.1927

There are so many great duelists out there, it’s hard to name them all. Kronos, Ash, Raineee, Dicocco, Min, Forsoke, Shadowplane, Mur, Eradan, Helseth, tooooo many GAH

Rain and mur are in my guild. god squad op. Currently 6 of us, and all known relatively well in dueling servers. With that being said, here is my list for duelist on each class which I personally believe are top notch. This is for NA btw

warrior: Rosales lionheart, that guy is a beast. Omnidus is pretty good too
rev: I agree with you on this, ash mistfire is something else on rev
mes: Shadowplane is pretty kitten good
guard: Thermite is probably the best I’ve fought. Kronos isn’t bad either. One of the other guys in the guild called god of oceans is pretty kitten solid, but I don’t really get to fight him since we’re usually playing together
theif: Haise, min, and korno are solid choices. Kraale as well
ranger: a guy named anet pls is really solid. Kraale is also pretty nasty on druid as well
ele: lol

Keep in mind, these are people who come to dueling servers so my list is obviously flawed but yea, these guys are still really kitten good

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

I love how noone mentions Rev since its already dead.

well…. condi rev did get a buff

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

Leadership runes and using heal sig-> Berserker Stance -> heal sig will give you approx. 31 Sec of resistance.

Even if you decide to use Last Stand grandmaster trait (which no one will use except purely for dueling a condi enemy and even then Cleansing ire is better) you get max 35 sec resistance on a 60 sec CD

So basically even using the most gimmicky of runes and traits you get a 59% uptime on resistance. Thats soooooo close to perma resistance LOL. I how people like to exaggerate on these forums.

And now you’re gonna tell me they use seeker amulet or diviner amulet. Sure now they have resistance but no toughness and no vitality and mediocre damage.

“Basically for any downtime you have on resistance, you can just block or evade. "
That’s not the same as perma resistance.

Signet is on a 20 second cd, you can use that 3 times in the span of 60 seconds. 6 seconds of resistance each means 18 seconds for healing signet. Berserker stance is 9 seconds, with a 3 second pulse so it stays 3 more seconds after the stance ends. that’s 12 seconds total for berserker stance. Our total is now is 30 seconds. leadership runes give a 30% increase in boon duration which puts us at about 40 seconds of complete immunity to conditions in a 60 second period…. you have to be an idiot not to see a problem here. You are literally immune to conditions for 40 straight seconds. Let’s also not forget about condi removal from using your elite (leadership runes). Tag someone with headbutt, and you just removed 2 condis, and gained 2 boons, congrats. Now let’s also throw in cleansing ire, which removes up to 3 conditions when you burst, and we all know often you can burst as a berserker. You have a 20 second window after 40 seconds of a warrior hunting your kitten down to put some conditions on, while they can dodge, evade with GS 3, clear them with cleansing ire and headbutt, and block. 66% resistance uptime is kitten near close enough to perma resistance too.

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

2. If I’m not mistaken, berserker stance still works the same way, but with resistance added as well. While you have berserker stance up, you cannot get any more conditions applied to you. while resistance is up, you can get conditions applied, but they have no effect on you. Someone confirm this who plays warrior more

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

You’re such a classist. Us Necros are more that just fragile condi bombs. Give the power some love. ^.^

My appologies

necro:

make axe 2 hit in an aoe with 1200 range. also full life force on a successful hit. Also it automatically spawns a lich on all 3 points

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

DH cap domination

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Posted by: BigKev.1927

BigKev.1927

dh has no place in competitive play and is absolutely dominating in pub games, especially when 2-3 of them are stacked. so the dh class design fails across the board.

Smells a lot like old school turret engi to me

DH Spear pull should NOT work on evade!

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Posted by: BigKev.1927

BigKev.1927

Why should you be given a second chance when you failed to evade it the first time? No skill does that, its called play and counterplay. You can evade the first spear, if you don’t you have to stab the hit or break the spear. That’s game. And honestly thats pretty forgiving since you have so many ways to counter it.

Research wise binding blade does not pull 1200 range, nor travel 1200 range, nor does it trigger if pulled when the target is slightly outside the hitbox.

Failed to evade? lol dude, it has no sound, almost no animation, and the chain travels faster than bullets. Don’t pretend like people are incompetent to not be able to dodge that thing

DH cap domination

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Posted by: BigKev.1927

BigKev.1927

the reason for 2-3 DHs on one team and its popularity is not because DH is overpowered

If you know PvP then DH isnt harder to fight than other classes

That’s nonsense. You find multiple dragon hunters in platinum and legendary as well. Maybe not 4 on each team, but 2 or 3 on a team is still very very common. Go to dueling servers and fight some of the top DH’s there, you will lose horribly. I can personally introduce you to a few. On top of that, watch the streams of the best pvp players like drazeh and such, they complain about DH’s being overpowered too. This isn’t just bronze players complaining, DH’s actually are overpowered and test of faith needs nerfed

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

Even if you are a decent pvp player, you sound like you have no idea what you’re talking about when you say a class is broken. You guys need to be a bit more specific on certain skills or traits which make a character better than others. BTW, I’m platinum if that adds any credibility to what I’m saying

Take DH for example:

Let’s be completely honest here, if they removed test of faith (the trap that they pull you through and knock you out of), DH’s would no longer be played by many people at all. The damage isn’t crazy (still quite high though) but it’s the PASSIVE control it adds to a point that makes it so useful. It is by far the most important skill on a DH for pvp atm. As a result, I think we can all agree that test of faith either needs a CD increase, reduction in damage, or both

Next, warrior:

The burst skill on GS is a bit ridiculous, I won’t lie. My main issue with them however, is their upkeep of resistance. I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

mesmers:

I main mes, and I’m on board with making continuum split only effect shatters and health. Being able to use elite skills like moa every 70 something seconds (add alacrity to the mix) is a bit broken. If you want to be even slightly viable, you simply have to play chrono, no question about it. Also once again, I main mes and I agree with the healing nerf they did restorative illusions. I could be at 50 health and spam shatter to be back at several thousand

Theives:

The evading is real…

Druid:

I think they’re fine tbh. I don’t see why people are upset about them

Ele’s

Buff them kitten . The D/D cele ele build was cancer, we understand that. They are now in a state where you can’t play anything on them competitively unless it’s support. I don’t play ele enough to comment on what needs buffed for pvp, so someone else please chime in

Engi’s:

fantastic team support, fantastic point holder, ridiculous sustain, and decent damage as well. Anyone who has played against top tier engis knows how impossibly difficult engis can be to deal with in the right hands. Once again, I’m not super familiar with scrapper (played vanilla engi a lot, but no scrapper) so someone else give some specifics on what needs changed here

Anyways, those are just a few (in my opinion) so feel free to add more

Foefire Gates (Condi dmg)

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Posted by: BigKev.1927

BigKev.1927

I don’t think its necessary, but wouldn’t mind if they made them vulnerable to fire. Bleeding or poison on wooden gates would be ridiculous. But then again you can bleed pretty much any mob so why not doors?

You can also apply condis to turrets. That’s how they fixed the turret engi problem

Dhs.... -_-

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Posted by: BigKev.1927

BigKev.1927

DH’s are the new turret engis. Passive gameplay, great control, little skill needed, and none in the proleagues. Honestly, the only thing that needs fixed is test of faith. The rest is fine

Resistance in PvP

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Posted by: BigKev.1927

BigKev.1927

It’s a bit ridiculous to be honest. It’s called resistance, not immunity