Showing Posts For BlurKiller.1976:
Our team were doing the 2nd path with detha, when we reached the end where u have to protect detha while she is setting the traps, the event does not start.
Basically we wasted precious time getting there and weren’t able to complete the dungeon and get our rewards..
- The guild owing a tower or a keep can:
disable/enable supplies pickup for non guild members, or
This is a bad.. BAD idea. Currently in our server we already have saboteurs wasting supplies by building rams inside keeps and in the middle of nowhere. Imagine if they were to actually claimed something, that would be just horrible…
[Suggestion] Not ONE should have to bear the costs for WvW upgrades
in Suggestions
Posted by: BlurKiller.1976
This is actually a good idea, I support this
so you want to punish players that can only play at night because they have to work in shifts?
Why is this punishing anyone? Just because the keeps score counts for less?
Do you want to punish people who play during the day for not playing at night….when the real magic happens?
Bullkitten argument is bullkitten.
Please.. Its your argument that is BS. Why should anyone’s effort be count for less. GW2 is an international game, if you do not know what that is, it means there are players from ALL OVER THE WORLD playing it.
If you have some common sense, or a little geographic knowledge, you would know that the whole world does not share the same timezone. To you it may be night(assuming you are from NA), but to players across the world(such as asia, oceanic) its morning/afternoon.
All this night-capping crap whining needs to stop. I’m from asia and everytime i log in to wvw i get a little annoyed that we get referred to as the ‘night crew’. You wanna solve this problem? Recruit more asia/oceanics into your servers, if not, kitten.
This is so stupid. To people halfway across the world, its morning/afternoon to them while its night to you. How is that considered night-capping? You want to bar the entire Asia/Oceanic player groups from play WvW in their time?
Also for people whining about ‘night-capping’ if you’re in a war and the enemy strikes at night, do you go around whining about it? Or do you prepare for it?
Auto attacks when having a ranged weapon equipped and casting “Retreat!”
refer: https://forum-en.gw2archive.eu/forum/support/bugs/Auto-Attack-activates-when-using-Retreat-with-Scepter-equiped-guardian/first#post115970
Also could you guys look into sanctuary? Currently mobs and projectiles alike are passing it like its nothing.
https://forum-en.gw2archive.eu/forum/support/bugs/Guardian-Sanctuary-bugged/first#post264427
Auto Attack activates when using "Retreat" with Scepter equiped (guardian)
Posted by: BlurKiller.1976
This happens when I have staff equipped too, totally defeats the point of having swiftness, not sure why they haven’t fixed it yet
Are those tokens and recipe earned before they patched? Those that were earned before patch seems to stay as they were, soulbound, and if you notice, new and old tokens can’t stack
Well if they changed it now, what would happen to the ones that have already spent all their savings on these weapons/armors?
I’m not sure if my face is suppose to be in my shoulder piece, but I’m pretty sure that this should be classified as a major clipping issue. I have no issue with my greaves poking out of my leggings, or the fact that my one-handed weapons are mostly concealed by my ‘skirt’, neither does the aegis cutting through my gauntlets concern me much. . But the face? hell no.
Anyway, this happens whenever I’m wearing huge spaulders while wielding a greatsword.
(edited by BlurKiller.1976)
Wow, was gonna post something similar but managed to dig this out. Yeah I completely agree, so far I’ve been dying inside my ‘sanctuary’ because it doesnt protect me from anything..
Another issue with the swiftness, it seems that whenever I use retreat! I will auto attack any mobs near me, putting me into combat and totally defeating the point of having swiftness in the first place. This also seems to be happening since 2 patches ago. I expected all this issue to be fixed in yesterday’s patch but I guess the Dev were not aware of these bugs
No reply from any dev?
If any developer is reading this, could you please reply in this thread whether is it viable, implementable, or whether you guys are considering it or not? I’ve been looking through the past 10 pages of the suggestion forum and the only time any mod/dev replied was when a thread was moved…
Ok now the suggestion. As the title implied, could we queue as an account? A lot of level 80s treat WvW as our endgame, we pretty much have nothing else to do and most of us are basically idling when queuing for WvW, or just killing time by farming stuff we don’t need. We want to be able to play as our alt character and level them while waiting for the queue and enter as our main character. Let us choose which character we wanna enter WvW as, please?
I’m right when I say that swiftness is suppose to stack right? However, when using the utility skill ‘retreat!’ which grants 20s swiftness, and then using the staff skill ‘symbol of swiftness’ which grants 8s of swiftness, it does not stack.
What I’ve noticed is that when I use retreat!, after lets say.. 10s, when the bar around the sign is 1/2, using symbol of swiftness will bring that bar back to full, but it will still say 10s.
This seems to be happening only since the past 2 patches, I’ve been able to stack swiftness this way before that.
yeah, i just checked today and it was on 100%
The easier way would be not die and not zerg rush. Can’t help you with no information. The best advice is usually bring more utility, and then someone says something stupid like “Yo, get a Guardian bro.”
By that level, unless you wasted skill points or pumped power traits, you should have enough options to be able to find other builds that work. Hint: You do more damage if you’re still alive, so gearing, traits, and skills from weapons/utility can be more effective if they’re used to stay alive.
Note: No idea on your composition or playstyle, nor do I have any idea on your builds or diversity – just going off the usual “We’re getting blown up, this is ridiculous” posts that mostly decide to either go all power/damage builds or don’t try to change up skills/ideas.
I’m playing a guardian with power, toughness and vit build. I have a couple accessories that gives healing too. As for my traits im running symbols build, which allows me to have larger and healing symbols. Not sure what traits/build my friends are running but even I get wiped in 2 hits by those knights.
So with the new patch, it actually gave me and my friends some motivation to explore diffferent routes in dungeons, so we tried doing Twilight Arbor, forward & forward path. We are all between lvl 57-66 and the experience was a nightmare for us.
We couldnt engage the mobs without pulling them out one by one, and more often than not, those pesky blossoms will spawn right at our feet when we are still busy fighting that one mob we pulled. Sure, we tried having one guy standing by whacking the blossoms but believe me, we needed all hands to kill just one mob.
After a long gruesome journey, we reached the part right before fighting the nightmare tree. The one with 3 knights and lourent(whatever his name is) guarding the entrance. Before this fight, we all had trouble just fighting one knight, and now there’s 3. So we thought we would just bring them to us one by one but noooo. Hitting one makes all the rest comes after us! We were scared out of our wits and kept getting knocked down and even our stability cant save us from 1-2 hits ko.
Thanks to the new dungeon mechanic, we couldnt get any blooms until we finished the dungeon!(sarcasm)
So we were literally stuck there throwing bodies at them. We targeted one knight, did out best to kill that one, get wiped, rinse and repeat. Until some miracle happened and we managed to kill one(we were still wiped though). The whole process went on for more than an hour. I myself died a total of 14 times in that one run. Is there an easier way to do this or is that dungeon/path not meant for people below 80 with greens?
you mean the other paths are harder? i just did up with my friends, we died like 8-10 times each
That’s actually a superior and perfect idea Cromx. I challenge ANet to give one reason for not implementing it.
I’ll give one for them. They are lazy, the codings are hard.
I wonder how this works
Exploit? I don’t see anyone exploiting this. With so many jumping puzzles everywhere in this game, one can treat this like any jumping puzzle
YOU WIN hahahaha
They should reward us for finding out about it and doing it, like with other jump puzzles. Oh wait, they did! The extra chest!
Exploit? I don’t see anyone exploiting this. With so many jumping puzzles everywhere in this game, one can treat this like any jumping puzzle
So erm… Robert, how about you create a new lvl 75 char(which this dungeon is supposedly designed for, by you of course) with avg gears, maybe rares but definitely exotic(few ppl would plurge below 80). And find yourselves a group of similar level players, and then do the dungeon like how you meant it to be done during the door buster event, I don’t think you guys can last 1min let alone hold for over 3mins
Ah.. I’m on 99.9999999% world completion and this stupid bow the the only thing standing between me and the fat star beside my name. Pls fix this
Veteran Risen Spectral Guard [Skill Challenge] lvl 74 Straits of Devastation
Posted by: BlurKiller.1976
Hmm stange, i swear i did this like a few hours back, though there were many people just standing around it till i came by and started it, wonder whats all that about.
bump. anyone having same prob or issit just me?
I’d like to report an issue with the guardian’s tome of courage and tome of wrath.
Both tome’s #2 skill, Purifying ribbon for Courage and Affliction for Wrath only has its effect lasts one second. Affliction is suppose to bleed and cripple for 4s, and Purifying ribbon blinds for 4s, but somehow both of them only lasts one second for me.
Trying it now, post-update. Hoping for the best…
yeah, pls post if it works, that would be really helpful. I wouldnt wanna waste 4 silvers jumping back and forth if its still bugged.
Yup, happens to me as well, and yes it happens when they mob gets too far away from their spawn position. Though it happens to me quite rarely since I’m a melee guy and usually fights the mobs where they stand.
He does not appear on Henge of denravi too, since 2 days ago
Bugged on Henge of Denravi too
Yeah, earlier today i deposited all my gold into my bank, carrying just enough to make one waypoint jump to my destination. Without further ado i went to do the skillpoint challenge near the waypoint but unfortunately got defeated. There wasnt anyone near me and I had to wait almost forever…
Haha the norn tier 3 cultural armor cost 119g f-f-s
Yeah, who in the hell has that kind of money.
I hope they fix this soon, I really want that b.ada.ss looking armor.
(edited by BlurKiller.1976)
If everyone is queuing in every server, it means that every server pop is maxed out already no? Try and see if there are any afk-ers in your server(people that runs towards a wall in your home base.) That or maybe they are just really that good and organized?
Haha the norn tier 3 cultural armor cost 119g f-f-s
I would also like to add the Skill point at Mette’s Outpost in Lornar’s Pass.
Shows on the map, when you get there no skillpoint challenge shows up at all
Strange i just completed lornar’s pass today.
Anyway, the skill point challenge near mournful depths in bloodtide coast is not appearing. Its the one where you are suppose to defeat Two-Eye Ignatl.
Everyone who goes there and does not see him thinks that the skill point is somewhere underground and goes to the nearby sea searching for it, wasting their time. I myself wasted 20min on that before i knew what was it about and that it was bugged.