Showing Posts For Brent.1580:
For pvp i think that if the first hit of auto applied chill instead of the third, this could help the AA to land hits. The damage can still be weighted on the third.
I also think we could just get rid of Death Spiral (skill 3). It’s basicly another auto attack that adds vuln, with a boring animation. Take the vuln from there and divide it up into the 2nd and 3rd auto attack.
Instead make the skill 3 a defensive one. My suggestion: Melt. Your character melts into a monster-filmesqe blob into the ground and 3 seconds later reforms 600 units away. It drops you as a target, still provides the 2% life force, and is basicly a 3 sec invuln with a short range “teleport” where your character is just “underground” for 3 seconds. 30 sec cd?
Melt would also make for a great graphic – just turning into black goo and dripping into the ground, then reversing somewhere else.
The auto would be much improved, the 2 skill already looks awesome, and the boring death spiral is gone, turned into a much needed defensive skill – something that would be useful in pve as well (mai trin, sloth etc.).
It would force players in pvp to retarget, or sit around for 3 seconds and then try to find where you reformed at. A great, much needed, burst denial for necro, and it would be on a power build, so the meta condi builds would still be relevant as well.
Skill 4 is already great on GS, and skill 5 just needs to be more reliable – all 5 enemies in a cone are always pulled right in front of you, and it should provide a cone shaped AOE marker.
Lastly, there should be a trait that upgrades gravedigger – you now spin forward 450 units while performing gravedigger. It could be bundled with Soul Eater and possibly take out the leeching component to balance it. Add leeching to decimate defenses and all weapons.
Thoughts?
I like the improvements somewhat…. i still think it needs some more flavor. Offhand axe is all about melee and damage, i think it could use something that helps keep you in melee range.
skill 4: still the same dual chop with good damage that provides some fury… but it has a 600 range. The axe and main hand lash out with chains attached and then pull you to the target to keep you in melee range.
skill 5: 50%…. eh, just give it superspeed for the duration instead of 50%. No reflect necessary.
I also just finished Eureka, my 4th gen 2 and 11th overall legendary. I’m mostly satisfied.
There are a few things i think could be improved.
1. The draw animation is amazing, and the building of the head of the mace is great… i think that strong glow should come back in pulses. Currently, once it’s wielded, the mace looks a little muted and dull.
2. Footfalls. They are nice, but could have a slightly longer delay before they start, and a 1/2 second added to their duration.
3. Weapon swing trail. A more defined wispy smoke trail would look great, i don’t notice much swinging it. I’ve been playing a mace/axe condi set on warrior where i axe 5 spin in the torch firefield. I can notice some orange flamey-ness a little amongst astralarias blue starry sky trail, but it’s much less, and i don’t see it on regular auto attack swings at all.
4. All gen 2 legendary footfalls could use a slightly longer delay before starting and a slight increase in duration. They are generally much less noticeable to begin with compared to twilight.
Two days ago i finished Eureka. I like the mace a lot, i think its strongest attribute is the draw animation, and i like the stow animation as well. I have two things i think could be improved though.
1. I love the initial glow on draw, i think it would look nice if (once drawn) the glow would come back in slow pulses. ATM once you have it out, it looks a bit muted and hard to see, i think this could be a nice balance.
2. Footprints look nice, but like nevermore, HOPE and Astralaria (legendaries i also have) i think the duration could go up .5 to 1 second. Twilight’s and many of the Gen1 legendaries last much longer.
The new legendary journey isn’t quite as fun as the older gen 2’s, but it’s not bad, and certainly much less buggy. Also, a great way to put a bigger economic sink on t5 mats, kudos.
As far as Ember bay – The map is fun, a few fights could be tuned harder though. Sloth needs a few more mechanics or…. something. Maybe pull another mechanic from raid Sloth? Jade could use less HP. Dominator could use a bit more tough/hp. The Hungry Hal achieve…. is just pure boring grind. Maybe less apples, but make it fun and difficult in the method to deliver said apples? As it currently is, it’s boring, so i’m just not going to do it.
As far as the new pvp map – i enjoy it, but it really favors teleporting professions, and i’m still not sure the side buffs are really worth going for over holding points. I think a singular pvp only skin for each new map would be great as well. It could require map cheevs which unlock a much longer pvp reward track to aquire it.
The new fractal Hub is GREAT. i love the design, and having added things to do with relics. I’d love even more things to do with them, as well as the pages. i have 14 sets of asc. armor across 9 toons(one of each prof) for raiding/wvw/fractals. Spending pages and gold on armor boxes is unlikely, especially when it seems designed for people who aren’t at 500 crafting. I also LOVE the new instabilities, way better and more fun. Toxic trails might belong in the 90’s though, it’s currently easier to skip the 80’s for dailies.
More stuff designed like the fractal hub would be awesome! Circular fountains to emptiness! It reminds me of Myst.
The Story was one of the better ones. I’m still not super moved by the story though, the characters are generally flat and either good or bad, there is very little grey.
I am in my mid 30’s (as i imagine many mmo players are) and i enjoy plot from shows like House of Cards, Penny Dreadful, Game of Thrones, Peaky Blinders and Hannibal – all of these are much darker, and you are actually scared of the antagonists. When Lazarus comes out, i’m not scared of him at all, my only thought was, oh, ok, now he’s a good guy – no big deal. That’s not the emotional response you want, you want me to be nervous about his real motives, to care that he might stab us in the back. But i don’t, i’m emotionally removed from the story.
Perhaps i put too much expectation on a video game. Story of an exceptionally high caliber might just be better left to books and/or shows. But deeper, more flawed, and more grey characters would go a long way. Some of the new ideas such as magic as a spectrum, and the dragons absorbing previous dragons’ energies was interesting – more of that, please.
QoL things you should still add(in order of importance):
-Open all loot bags in inventory (right next to deposit all collectibles?)
-Mystic forge “forge all” button. Making amalgamated gemstones? single mystic clover recipe? The four items STAY highlighted and you just click “forge all”
-Clicking on bouncy chests in lower right is no longer double click, and no longer requires a confirmation. If bags are full, the chest isn’t opened. OR you could just have a button in lower right that says “Open all bouncy chests”
-Have an option to sell all green sigils/runes at vendors, or include them as junk.
The biggest deterrent for me in games is loot management. Getting too much feels unrewarding and just a grind to go through. GW2 is definitely in the upper ends of “too much loot”, but features like “deposit all collectibles” and now “salvage all greens or rares” makes this much better. Let’s keep it up.
That’s about it. Thanks for the more frequent content updates. I’m liking the new pace and format since Mike took over.
also… are there any Colorado only guilds out there? would be funny to join a state only guild
I’m in Boulder, CO, and also having this issue
about 30 minutes ago, i tried logging in, and when i open gw2, it gets stuck on the downloading screen. after a minute is says, “connection error(s) detected. retrying…”
i can load gw2 website no problem. is anyone else having this issue?
I think shortbow would be a great weapon for the new elite, focusing more on conditions, with a bit of survival thrown in to compensate the loss of the herald line facets + heal.
SB skill 1:
Auto attack chain 1a: apply 2 seconds of bleed in a small area(180 units) around target IF the target suffers from torment. Also has moderate direct damage.
Auto attack chain 1b: Moderate direct damage, increase the duration of any torment
on target by 1 second.
Auto attack chain 1c: Low direct damage, apply 2.5 seconds of torment
SB skill 2: Shoot a fast arrow that sears a Hex symbol into the ground that lasts for 3 seconds, 600 range. The hex explodes when crossed causing 2 stacks of burning for 2 seconds in a 180 Aoe circle.
SB skill 3: Shoot your target with a poisonous bomb. 1/2 sec cast, green arrow with fx trail. Causes 6 seconds of poison(1 stack) on the target. After 3 seconds pass the bomb is ready, press the 3 skill again and it explodes, copying 2 random conditions on target to 5 others around the target (300 Aoe circle). The bomb dissipates after 6 seconds. If there are no enemies around the target with bomb, then the flip skill does nothing. The target will have a blinking bomb icon above them, similiar to raids.
SB skill 4: Shoot a slow moving wall of mist that travels 600 units, blocks projectiles and immobilizes up to 5 foes that pass through it for 1 second. The wall would move at a speed similar to ele warhorn Lightning orb.
SB skill 5: Shoot and mark a location on the ground up to 600 units away, 1/2 second cast. After a 1 second delay, the skill flips to a secondary skill. This is a stun break instant cast that teleports you to the marked location and also performs an Aoe 1.5s chill with minor damage before teleporting (900 max range on tele from the mark).
Possible skill names:
SB 1 : Bloodshot; Viralshot; Demonshot
SB 2 : Fiery Hex
SB 3 : Plague bomb
SB 4 : Mist Wall
SB 5 : Chilling escape
None of these ideas are from a lore perspective, rather, they are just fun ideas that I tried to keep balanced and functional in both pvp and pve. Stacking too many condi’s from range easily would not be fun for others, but with some moderate damage auto attacks that alter current condi’s or add condi’s if another is present, we then have an interesting balance, and slow the build-up of conditions. The skill 3 would make condi rev useful in some raid settings with adds. The 2 skill could alternatively require a flip skill press to detonate the hex, making it not easily spammable. This might make its trap-like function more skill based too. If the condi-copy on skill 3 is too OP, it could be an Aoe slow for 2 seconds instead.
The auto attack could be 1200 range, but would probably be more balanced at 900, with a trait that pushed it up to 1050.
While the gunflame F1 damage nerf is reasonable, the lack of additional utility / damage across the the rest of the skills makes this spec much less desirable.
What if we just ditched the rifle #2 “aimed shot” skill? i always found it very boring, and just another shot with minor conditions tacked on. We could bake it’s effects into the auto and #3 skill and add some additional damage/support to #3. This would leave the #2 skill open for some much need survivability. I also always felt the #4 skill could start the evade nearly immediately when you fire the immob – there is too much delay at the moment to use it like a 3rd dodge reactively.
It would look something like this:
Rifle skill #1 (Fierce Shot): Now also applies 1 stack of vuln for 6 to 8 seconds. *(if using volley/gunflame as well, your target might sit at 3-6 stacks of vuln from autos.
Rifle skill #2 (Barricade): Drop an immoveable barricade with 25k health in front of you (maybe half the width of an ele’s staff earth skill #4) that blocks enemy fire, but let’s the warrior fire over it. Lasts 15 seconds or until health is depleted. 30 second CD. Enemies cannot run through it / stops leaps/charges toward the warrior. Possibly add a rifle trait to blow it up for a knockback?
Rifle skill #3 (Volley) : The first of the five shots applies 5 seconds of cripple. The remaining 4 shots give 5 seconds of Might to the warrior and allies in 300 range per shot. This would give a small damage boost to Volley, and a small amount of support. We could also move the “gain bonus adren on vulnerable targets” to Volley, now that the auto applies vuln.
Rifle skill #4 (Brutal shot): The evade now starts immediately when shooting the immob. The skill also now rolls back 600 distance.
Rifle skill #5 (Rifle Butt): This might be perfect. But maybe if it was unblockable – it’d be great to knock those revs out of hibernation.
Anyway, just trying to add some more utility and survivability into rifle… it’s a fun spec and playstyle, but since the burst damage is toned down, we need to up it’s utility to make gunflame remain a viable spec! Also – making extra skills fun rather than mundane does so much for a spec. Anyway, lemme know if you like the ideas.
I solo queued on my elementalist tonight and we started out pulling ahead with a solid 50-100 point lead. About halfway through or a little less, the other team started a comeback and I noticed that one of our team appeared afk. Then we noticed that he was dc’d. The other team just snowballed us after that. He was not, nor was ever, in my party. I lost a pip at the end of the match.
What’s the guardian build?
another thing that is an issue are mystic forge recipes. Making 250 amalgamated gemstones? you need to click separated stacks of gems a TON. Took me an hour of just sitting there clicking. i had to take hand breaks.
I’m also almost done with my second 80 dollar logitech gaming mouse from the amount of pointless clicks i have to do. some wrist issues are starting to pop up as well. I love this game, but it could make a few of these quality of life issues more of a priority – the essence of luck change was a HUGE success.
All i’ve learned from this is that Ikrekrot is the bestest raider ever and most of us are dumdums without brains. Also that Wow is so much the very very hardest ever. And Gw2 is stupid easy except for us dumdums without brains. Also that the raidboss tier difficulty is inverted for him because he exists primarily in a raidgod dimension that bends time and math, that our human brains cannot fathom. Long live Ikrekrot, the bestest.
I realize the point of this post is to whine, but:
I login my 2nd acct get, daily login, then main. Then i do my pvp dailies on one of my 9 toons, either using a meta build to practice on, or trying out a new build i made up. Often i’ll get on another class to finish the rest of the daily. I got dragon rank a long time ago, but with all the new metas/elites there’s a lot to explore and re-learn.
After that (i don’t spend as much time as i’d like in pvp anymore – too much new pve), i usually do my 2 fractal dailies, and if the guild is psyched occasionally i’ll do a set of 3 fractals in the 60’s or 70’s. If i have 500+ agony resist sitting in bank, i’ll craft a +10 and slot it into one of my alt sets of ascended gear.
Then i do my daily crafting for wood/metal/leather/silk. Sometimes i’ll run my thief around for wood/ore from lower level zones. I’m working on nevermore, and i don’t want to buy the spiritwood planks, so i’m taking the long path. I loved the first collection too… It actually got me into old tyria again, and i even did some things i’ve never done before (jp in mt maelstrom).
Then i go to some of the HoT zones and start working on my elite spec weapons (6 done, 3 to go!). I’m working on the ele warhorn atm, and have been goofing off on a celestial Sc/f build with a trolly looking armor set on my asura ele. I’m mostly just farming currency, but i start to get sucked into the metas as i’m there, looking for a t4 VB map or a real map actually attempting Gerent in TD(on of my favorite zones)
I’m already 163 mastery and 4 HoT map completes – i think the mastery system and the zone building is phenomenal. The openworld pve is great too… multiple builds are much more fun to use, cause zerker at first can be pretty frustrating if you don’t know mob mechanics.
The raids themselves are super fun. It’s not just stand here and stand there… Vale guardian is one of the best raid bosses i’ve ever done. You have to keep maximising dps rotations, while moving and knowing the mechanics well. Even failed attempts are really fun…. something that wasn’t always the case in gear gated games like wow. And much like pvp, it’s not really gear, it’s pretty much just having skilled good players.
I can see that if you’re not very good it could be frustrating, but at the same time, old world tyria was pretty much press 1 and win while looking at pretty stuff, despite the awesome combat system.
There is tons to do – even from someone who is maxed on mastery and new zone exploration. If you’re banging your head against a wall, try out a more forgiving build – cele engie/ele, settler druid, rabid herald – all have been really fun in open world HoT. And many of them can solo Hero Points that seem difficult when you’re running typical full damage builds.
And if you still don’t like it, you can always go play a different game, or hang out in old tyria. Just sayin’.
In open world, i just slot on full zerk… CAF 4 still heals me to full. Don’t even use staff in open world, unless i go staff/GS for getting around faster.
I also haven’t gotten credit for DS blighted towers, has anyone? or is this bugged for everyone still?
Hey, as heart of thorns approaches, i’d love to find a guild to casually play with for raids, fractals, spvp and some wvw. I started 3 years ago, and all RL friends have since left and my guild is now just a personal bank vault and i occasionally run missions with ‘Guild Commendations’ guild.
I’m looking for PvX, but talented players, preferably an adult guild(i’m mid thirties), Fort Aspenwood preferred, and something casual. Colorado based would be even better. No mandatory attendance bullkitten from teenagers – it’s a game.
I have 8 80’s of each profession and experience on all of them in dungeons, open pve, wvw and spvp. I have 16500 AP, 2 legendaries, dragon rank, 500+ wvw rank(i mostly solo roam or havoc), Liadri mini, 5 sets of ascended armor, tons of asc. weaps/trinks, and experience on multiple builds on all professions. Occasionally i will do a wvw karma train or world boss train if i’m farming something, but i find it boring and skill-less. Also love to just explore and find j.puzzles etc…. miss the early days!
Send me and in-game message or post here if your guild might be a good fit.
really cool ideas.
This was very similar to my experiences in pvp. i agree with everything you’ve stated.
I do think staff #2 would be interesting as a charge/evade with similar distance to ele d/d fire skill #2, but without the field. It could applie weakness and if it interrupts a skill you get a very fast and high direct damage chain skill available (more damage than Maul as it requires more skill to land).
This would give a bit more mobility, a real non clunky, burst damage skill that requires skill, and some survivability with evade and weakness on the first part.
Staff skill four should also be a blast finisher.
i played and tried a bunch of different builds on rev. best build i found was condi or cele mace/axe jallis/mallyx, but even that felt weak under focus fire. and then i got on engineer and ele to do my daily pvp. i fought a number of revenants. sometimes 1v2 or 1v3. granted they are comletely new at the profession, but i felt absolutely no pressure at all. And i LOVE getting displaced. the skill is only good for getting rid of ressers, otherwise it’s dumb…. it moves you OUT of the Torment AOE. I felt like thanking them every time they used it on me.
i came up with this build right after update as well for my second engineer in pvp. i use elixir S instead of U and go all cele. works great in hotjoin right now with all the interrupts flying around, stomping is easy with the two sources of stability and flamethrower skill 5. Anti stomping is easy with flamethrower 3 and rifle 4. and doing the double knockback with FT3 then R4 is also great fun.
I usually hit 25 stacks of might even before i engage a fight, so my damage in FT is good and once they’ve used their dodges and are in your FT 1 cone, just hit your toolkit skill and start the burning. It’s a lot of fun and a much easier engie build to boot.
i’ve wanted to bind to autoattack to mousewheel since gw2 came out, but havent’ figured out how to do it with my logictech g700 mouse(it’s not an option with it’s setpoint software) and gw2 doesn’t allow it in their keybinding. Unless someone knows a workaround?
Arrantheal, I tried your build and enjoyed it a lot. I made one change and ditched Rifled barrels for improved precision to get that in combat speed. I didn’t miss the range much as I tended to be in people’s faces to land my long duration burn. Slow speed between points wasn’t as bad as I thought (I’ve been doing mostly speedy kits cele or SD Zerk builds) and I would occasionally burn an elixir B when running from home to far.
Raigai, i recently just spent 2100 gems on 25 keys for the first time. i got 8 scraps and…. boosts. Which are useless when you have a hoard of 80’s geared in ascended. I’m equally disappointed. Spending 30 dollars should actually net me something. There should at least be some kind of warning on how much of a gamble this is. Next time, i will just convert to gold and buy weapons i want.
Anyway, i’d love a refund, but that’s a pipe dream. I feel for you!
I spent 35 dollars on gems yesterday. Bought 25 black lion keys and a 5 pack of the shadow dyes.
The keys netted me 8 BL ticket scraps, some mini’s worth 6 gold altogether and a bunch of boosts (useless). If i had just converted to gold i would have 250 gold and could have bought 2.5 shadow weapons.
The shadow dye kit got me a shadow magenta and a bunch of crappy blue dyes. I could have bought shadow magenta for 10 gold, and again just traded my gems for 90ish gold.
I’m not a gambler. I rarely spend cash on the game and I’ve never bought dye kits or BL keys before, and i was extremely underwhelmed. I figured the chances were much higher of receiving actual usable loot. Instead it looks like trading gems for gold is generally the only way to go for a risk free purchase.
Serane, what was your opinion of Archeage? I tried it briefly, but couldn’t make it out of the starting area… The old school collection/ kill 10 rats quests bored me.
Reading this thread was helpful, I was able to do the boss event first try on my thief. The fight is actually fun when done right!
So I went ahead and tried this in spvp hot join, I liked it. In some ways similar to Zerk med different in others. However I then went ahead and bought some gear for WVW and I don’t like it there. Seems good for dueling, but the escapes are weak and there is NO run speed for roaming. Probably going to ditch the carrion gear
It is a little too fire and forget for me. You turn tickets in and then hope that maybe you’ll get some mail. But if you forget about it and get nothing it’s pretty anti climactic.
I think it’d be improved if it was more like a lottery where you get a number on each ticket, and the numbers are announced at a certain time, in some public area of Lion’s arch, on some billboard.
maybe i missed it, but what’s your trait loadout?
i roam with 10 / 30 / 0 / 30 / 0 Sword/pistol and Shortbow
4x p/t/v armor 2x knights and mostly zerk trinkets. Only ascended rings/neck and i do just fine. shadow refuge, and 2 signets. Lots of dodges, ports and does better against d/p thieves than i do when spec’d p/d. And i can get away from anyone with shortbow 5, withdraw, dodges and steal/infil sig to NPC’s.
Also Lyssa runes and basi venom.
The only stealth i rely on is refuge for getaway. sometimes blackpowder and SB#2.
Playing p/d for a change of pace right now, but i miss s/p.
(edited by Brent.1580)
i like the op’s changes. Air 3 as a slam your staff into the ground and pbaoe knockback sounds great and wouldn’t be overpowered in zergs, but useful in duels and small scale combat.
I would like to see Air 1 made into a single target high damage AA for staff. no chain at all.
Instead move the chain lightning to air 2, with 3-5 bounces, that reduce damage by 20% each time, with a blind on the first target, 1/4 second cast time.
A new buyable tag – “Lieutenant” for 30-50 gold. for leading havoc squads or something.
Classes: 80 ranger/ele/thief/warrior/guard/engineer/necro/mes all with between 2-5 sets of full exotic gear, the mes ele guard war and engineer have at least half ascended jewelry. I prefer mes, ele or guard in dungeons, but will play w/e is needed.
I also have the liadri mini if that counts for anything. extensive pvp/wvw play as well.
Never been to arah, except for completing story. i’d love to work on a set of this if i can grab an invite to the guild. i’ve done most all explorables except for SE.
-Brent.1580
Looking for a guild that runs guild missions regularly and that is rather large. I’m on fort aspenwood with 5 geared 80’s. i spend most of my time in spvp or wvw, have grinded many dungeons, have an spvp guild and a personal guild for vault storage/rl friends.
Am looking for a guild that doesn’t require constant repping… just while running guild missions/dungeons/wvw with them.
interesting, i didn’t think static discharge was in the build, i thought you had 10 in that line with speedy kits. i’m also struggling with escapes as i’m used to the mesmer and ele which have tons of them.
Amadeus, i was wondering how you deal with thieves. I recently geared up my engineer for a tankcat build as well as your grenadier/bomb build with rabid armor/rampager’s jewels. The only probably was that i was getting eaten alive by BS thieves solo roaming. The tank cat build i could live fine except once when caught by 2 thieves or when rolled over by a zerg. I just get tired of trying to kill with only retal/confusion cause everything can run away.
I typically main a mesmer and ele. Any tips on thieves in your condition builds?