Showing Posts For Call Me M.6392:
If they allowed me to change the colour of my Mesmer animations from pink/purple to blue/red/green… something more manly.
Would you think a samurai is manly?
Samurai thought that writing poems and the colour pink (cherry blossom) was cool.
My point, if YOU decide that pink is manly, it is manly. The fact that you let others decide for you that it isn’t, is..well..
Oh yea forgot to add. lvl80+ Mobs are boring as hell to fight. To put it short:
When on my own, most of the time it feels as if I am autoattacking the mob with my utility skills on cooldown, waiting for the mob to die. If I get adds, I will be fighting respawn too as encore.
First off, there is nothing wrong with asking for changes or new content. I don’t get it why some ppl come here in this thread acting as if the op demands changes.
Anyway, about the topic. It is not just adding a server that allows FFA PVP just like that. With FFA PVP you also have to decide to make safe zones or not. The moment you decide to do that, it takes development time and it needs to be updated and checked everytime against new content that is added to GW2. With possible new specific bugs related to the FFA PVP mechanics. So even for just one FFA server it could mean relatively lot of extra dev time.
Apart from that I also think that GW2 PVE doesn’t really work with this. With events aimed at groups of players working together without being actually grouped, it is grieferheaven. I would expect events to be completely ignored as result. Not something the devs would want I think.
I agree with the OP. There is no reward for the extra risk you take (or skill you need) for using a melee weapon in PVE.
What makes it worse for me is that I want to avoid any attack when I want it. The endurance system forces me to play punching bag as melee half the time (mob dependant). Which makes defensive traits mandatory if you want to play melee. This feels like some weird compromise between oldschool tabbased combat and twitchbased combat.
I’m not convinced. GW2 combat feels too much of a compromise. The endurance system for the dodging works for ranged because you are kiting to begin with. But with a melee weapon, you need to be in close range to do damage. Melee can be more efficient (read faster killing) , but it is a lot more difficult to do succesfully because of the endurance system. You have to time your few dodges for the most devastating attacks, while the rest of the fight you act like a punching bag (the oldschool booooring toe to toe defenseless exchange of hits), As melee you pay a lot more for a mistake then as ranged. But where is the reward for this extra risk?
I was hoping for a more twitchbased combat system when I learned about the dodging.
First, situations where GW2 combat shines imo :
- PVP
- Dungeons with a capable team
- Open world events with few players
This is where you actually have to time your skills and can create great synergy with other player’s skills.
Situations in which I find GW2 combat utterly boring :
- Any lvl80 zone on your own.
Skills feel as if they are on cooldown all the time. The mobs simply seem to spam their skillrotation while you have to actively dodge and kite their big attacks. As result in my experience, I am mainly busy waiting for the mob to die while autoattacking and waiting for other skills to become available again. Killing trashmobs takes too long on your own. Ignoring them to travel to the next outpost, is only possible on some professions(especially in Orr). Unless you are fine dying all the time. Sadly enough some players seem to get used to that (in any PUG I join there is one).
- Open world event with a lot of people.
Bugger, I forgot to equip my fast tagging AOE skills (if your profession has any), so I barely get any hits through and great, no loot! This is all what is it. No need for anticipating your opponents actions and responding to that, just spam your AOE rotation on as many mobs as possible so you can loot them.
My suggestion :
Make trash mobs weaker. Let players on their own have a more fun time. Fast and furiously killing through trash.
But when an area scales up in difficulty because more players are active, dont just spawn more trashmobs. Spawn more vets and maybe champions instead. So that players don’t feel forced to equip AOE skills for the (imo) wrong reason. And also have a chance to tag mobs with slower weaponskills and have to kite/dodge mobs even when many players are around.
My frustration is only indirectly related to those event quests. I love to explore. So if I receive this vague description of a location, which forces me to study the map and explore areas, I love it. Especially if it sends me to locations I haven’t been before.
But the maptravel costs destroy this fun, because especially with these kind of quests they become a nuisance when you have to hop around the map a lot.
So because of the maptravel costs I suddenly get annoyed for quests being vague. The maptravel costs also make me look up guides sooner then I normally would.
I could’ve figured out the Mad King book quest on my own, but I couldn’t be bothered the moment I realised that if I were to look in the wrong places, I could end up spending more then half a gold for hopping around the map. So I looked it up and didn’t have that much fun as I would have figuring it out for myself.
I appreciate your hard work for this event and trying to fix what is broken, but this all became too much of a headache to follow imo. A good game for me is a game that doesn’t need me to check forums at all. Preferably I don’t have to plan my agenda for the game either. (I know, it is a very high treshold). And then having to follow updated guidelines to not mess up some one time event achievement is not that fun to me.
But I hope that this again will prove to be a good test for upcoming events.
Was stuck for me too on Aurora Glade. Relogged to enter in overflow and could finish the event (got gold medal) but never received what I am supposed to receive (players mentioned a mail, but only received spam from Miyani). Didnt get the chance to finish the dialogue with Noll, not sure if that has something to do with it. But did get a stupid amount of gold participation medals for ‘intimidating’ Noll.
Same happened to me, untill someone suggested to relog. I relogged , entered overflow because of that and could finish that event multiple times with gold medals as reward. Just never received the email I am supposed to receive. Never got the chance to finish the dialogue with Noll either, because all the other players were spamming him too ofc.
I did get plenty spam from miyani though.
Hm, I was expecting infusions to be just about protection against agony (defensive) or more dmg against mobs that inflict agony (offensive). But if what the OP claims is true, then I give up. I really don’t want to start another gear treadmill.
It is to be expected that upcoming content in later stages will be balanced against those raised stats. So exotics will be the new yellows or greens even. I hate games that use gear to gate content.
A treadmill implies it’ll keep going. If you read the blog post, they say that they intended to add one set. Ascended gear. One set = a step, not a treadmill.
They also stated that the harder to obtain “rarer” ascended items will have added +Agony residence. So apart from the original items (which have also been stated to be attainable outside of the dungeon in the future), there is no need to keep repeating the content to get better ascended items unless you want to.
Completely optional; once the full compliment of Ascended items have been added to the game, PvE and WvWvW, then unless you want extra +agony resistance, which is only useful in that one dungeon, you never have to set foot in dungeons.
It’s one extra set, that contains a slot that has the potential to add repeatable dungeon content for those that want to improve their +agony resistance and infusions, whilst not alienating those that don’t want anything more than a basic set of ascended gear but have no intention of running a dungeon, because if your not running the dungeon then the gated agony additions are entirely irrelevant.
They clearly stated that their goal is to create an extra level of progression between Exotics and Legendary items. Not keep creating better and better tiers. The ascended items contain a slot that is only useful in a repeatable scaling dungeon, giving repeatable content for those that enjoy that. The post said it will be obtainable in other ways, meaning you never have to set foot in that dungeon once extra avenues are introduced to get the gear.
It is purely horizontal and actually quiet clever. Introducing a set of gear with a slot that allows entirely optional extra content if people want it.
Having said all of that. I still cannot work out why it has a stat increase
Well, they said exo would be the cap …. do you really believe the whole plan is just a step?
If they can make a new tier for those who are boring and need something to grind, they will NEED to make another tier for those people again.
Yes, the first time I read it , it sounded convincing. But this is not the complete picture. Difficulty of the content is balanced against the current gear tiers. Adding another tier on top of the current ones, either means that existing and planned content will become easier then originally intended. Or they will make existing content more difficult to counter that.
I expect at least that planned max lvl content will become balanced towards the new planned tiers. This is gated content imo. It might be not the same steep slope as in other MMO’s , but the principe is the same.
Yes, no one forces you to go for this new gear tier. But then no one forces you to equip any tier to begin with. You can already chose to die all the time if you want.Seriously, there are so many ways to make people to “have something to do”.
If Anet wanna create a new set of gears, it is possible that the cap remain the same. They can make some ascended gems. Players need to grind these gems to create special gear. For example, a condition/healing/+magic find ring requires primary condition asc gems, secondary healing asc gems and secondary mf asc gems. From this way, no cap will be broken. There are just more customizable geras.
Cap doesn’t need to be broken, but they are breaking it. For me, the blog post and what posted by Chris were just all excuse. It seems they are trying to persuade not only the raged users, but also themselves.
Ehm yeah, I actually agree with you. I have no clue how I ended up quoting your comment. Somehow I lost the comment I wanted to quote after logging in (logging in always puts you back on main forum page :/ )
Could be a lot of fun. I just hope it won’t add 2798234 more crafted Chef ingredients that we can’t store in collections tab.
Yeah, legendary will stay top. They just keep adding new tiers with better stats to make the gaps smaller and bump legendary to the max stats every time :p
Omg, someone else also mentioned lvl cap raise O.o Well, grats to the ppl who obtained a lvl80 legendary :p
Possibly an additional explorer achievement next to the already existing one.
No.
I like to see content. A gear treadmill makes content more boring for me. It simply doesn’t work for me. Even if the stats improvements are not that great, I do want to prepare my characters as best as possible for new content. So a new stats tier feels like mandatory to me. That can annoy me to the point where I stop playing a MMO if I get the feeling that the devs will add new tiers.
I liked GW1 so much because it lacked that gear treadmill. It is starting to feel as if different people are now calling the shots in GW2 dev team.
A treadmill implies it’ll keep going. If you read the blog post, they say that they intended to add one set. Ascended gear. One set = a step, not a treadmill.
They also stated that the harder to obtain “rarer” ascended items will have added +Agony residence. So apart from the original items (which have also been stated to be attainable outside of the dungeon in the future), there is no need to keep repeating the content to get better ascended items unless you want to.
Completely optional; once the full compliment of Ascended items have been added to the game, PvE and WvWvW, then unless you want extra +agony resistance, which is only useful in that one dungeon, you never have to set foot in dungeons.
It’s one extra set, that contains a slot that has the potential to add repeatable dungeon content for those that want to improve their +agony resistance and infusions, whilst not alienating those that don’t want anything more than a basic set of ascended gear but have no intention of running a dungeon, because if your not running the dungeon then the gated agony additions are entirely irrelevant.
They clearly stated that their goal is to create an extra level of progression between Exotics and Legendary items. Not keep creating better and better tiers. The ascended items contain a slot that is only useful in a repeatable scaling dungeon, giving repeatable content for those that enjoy that. The post said it will be obtainable in other ways, meaning you never have to set foot in that dungeon once extra avenues are introduced to get the gear.
It is purely horizontal and actually quiet clever. Introducing a set of gear with a slot that allows entirely optional extra content if people want it.
Having said all of that. I still cannot work out why it has a stat increase
Well, they said exo would be the cap …. do you really believe the whole plan is just a step?
If they can make a new tier for those who are boring and need something to grind, they will NEED to make another tier for those people again.
Yes, the first time I read it , it sounded convincing. But this is not the complete picture. Difficulty of the content is balanced against the current gear tiers. Adding another tier on top of the current ones, either means that existing and planned content will become easier then originally intended. Or they will make existing content more difficult to counter that.
I expect at least that planned max lvl content will become balanced towards the new planned tiers. This is gated content imo. It might be not the same steep slope as in other MMO’s , but the principe is the same.
Yes, no one forces you to go for this new gear tier. But then no one forces you to equip any tier to begin with. You can already chose to die all the time if you want.
So they took the GW1 infusion mechanic and use it as excuse to introduce the next tier stats for ascended armour. And according to the blog, this is only the beginning. I find this a very disappointing kneefall for the whining about wanting oldschool gear progression. A grind we were never supposed to see.
It doesn’t matter if the different tiers are just small steps in stats. Add enough tiers and you get a very big step as complete result.
Why not add a way to inspect gear on other players while you’re on it? I’m done with this company which I supported since GW1 release. They clearly have turned away from their manifesto.
Read the blog again : “In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly HIGHER STATS than Exotics”
Just like with the dungeon armour they will come up with excuses to twist and turn their old statements, so I won’t try to argue anymore about this beyond this post. Totally lame move from Arenanet.
Yeah, as alternative they could count I guess. Just not as mandatory item.
I did at first before phase 2. All there seemed to do was filling achievement bars at that point. I saw the groups chasing the trick or treat doors and that is something I don’t see as fun.
But when phase 2 was released that let you complete achievements while doing fun new instances, I completely changed my mind about this event.
Now looking back I have to say that I really enjoyed it so far and am looking forward to the next holiday event.
Can’t edit my former post for some reason. I just read someone’s suggestion (and now I can edit this one O.o) for a generic hair look. That is a good idea imo. To make it look as if the hair is tucked under the hat, with a little showing underneath the brim. That would work for most long hairstyles and is just one extra look and better then a choice between clipping issues with 20 different hairstyles or plain bald.
Just merging hair and hat is probably not that easy then I guess. Lot of hat/hair/race combinations to get right for this merging.
Overall I think this was a great event with a lot of fun things to do despite certain annoyances :
1. Final mad king event (mad king says) suffered from the restriction of viewable amount of characters. Everytime the mad king teleported it took my client some time to catch up and display him again. This messed with the mad king says game for me. If I happened to touch the plaza center where the dungeon entrance was, I got warped myself and my client had to load everything again.
2. Clock tower. I love jumping puzzles but the way I wasn’t able to see my toon most of the time, destroyed all fun about this part for me.
3. I don’t know if it is a bug or not. But with costume brawl, if you leave costume while in brawl mode, you stay in brawl mode but can’t fight back anymore without loading a costume again. The only way then is zoning or logging. I don’t see the point for this if you deliberately push the button to get rid of the costume.
I don’t have an issue with certain things not working right away. This must’ve been a learning experience for you guys too. Which hopefully leads to a more smooth experience when the next holiday event takes place
Yes please. It was a very practical improvement in Guild Wars 1 that saved a lot of space. It also prevented that you had to go attend the event with all your toons to get the same hat.
At this point it wouldn’t be fair to add that achievement. There are only a few days left and for many players an achievement is a strong incentive to complete things. So the players who just gave up because there wasn’t one attached to this jumping puzzle and chose to do something else instead, might not have the time anymore to obtain it anymore.
If there was an achievement from the start, then it would’ve been fair.
This jump puzzle is harder than Mega Man 9.
I’d like to see AVGN review this jumping puzzle, haha.
Seriously though, I loved this puzzle, when you first make it up to the 2nd part your heart starts racing. When I made it I almost jumped out of my chair
That guy would have no problems with this. In his latest video he completed what could arguably be one of the hardest games ever made, Ghouls and Ghosts for the NES.
The clock tower is hard but compared to actual platform games out there it doesn’t even compare. I just think some people need to be reminded of what games used to be like. I’m not a huge fan of them or anything but I grew up with them so there weren’t really any alternatives.
I’m good at those oldschool platform games. Those are great, because they provide all the visual information for you to time and anticipate if you are fast enough. The terrain is also very precisely made and you can make very precise jumps because of that.
My problem with this jumping puzzle is that I lack the visual information most of the time when I can’t see my own character. Then I just have to randomly mess around or start memorizing jumps I randomly did right from head. Both are not about jumping skills and the second one just takes way too much time if you are unlucky. Then there is the platform unworthy camera in this game and the unpredictable terrain geometry, which are normally only present in bad platform games.
Normally I like jumping puzzles, so I was looking forward to the clockwork tower.
But I don’t like this one. Most of the time I can’t see my Asura because of the other larger characters, so I just have to randomly jump to stay in front of the green stuff. I hate random messing around like that.
GW2 jumping puzzles are already tricky because of how the terrain can be so unpredictable (can you walk it or do you find an invisible barrier to jump over). The bouncing camera doesn’t help either.
But not being able to see my own character makes it just bad imo. How can I judge distances if I can’t see my own character?
So far this tower only tests my frustration and not my jumping skill.
I prefer Shortbow/Longbow. Although I only switch to longbow for specific skills depending on the situation. I always switch back immediately to Shortbow. Wish there was a trait to make weaponswitching faster like on my Warrior.
I tried sword on main hand, but I don’t like how the animation roots you on the spot. And in general I don’t like melee much in GW2 PVE (I always play melee on other games). Mainly because with a lot AOE spam I sometimes can’t see attacks coming and how some mobs autoface you if you dodge sideways (highly annoying). Ranged makes me feel more in control of the fight in PVE anyway.
I would like to see an improvement for Longbow. And for pets to be able to do dmg against a running mob. The +30% speed trait doesn’t seem to help.
I also thought it was broken until I tried pressing enter. With the old UI this wasn’t needed.
I’m not in favour for any of the two UI’s. This also means I didn’t see anything wrong with the old UI, so why change it? Seems like a waste of time imo.
I rather see them adding lvls to the recipe descriptions, so I don’t have to translate lvl into crafting rating every time I want to craft an inscription for gear.
(edited by Call Me M.6392)
For some reason I can’t quote a post from the 1st page (buttons won’t show up).
Anyway, I find Shroom Mage’s quoted example very interesting . Apparently the filter is too aggressive. It is hilarious that the word ‘arbiter’ becomes filtered because somewhere inside that word, the word ‘bite’ can be found. I don’t believe for a second that any French person would be offended by the word arbiter because of this and it just shows how flawed the filtering system is. If the filter really works like, it will rule out many harmless words.
I don’t see how /inspect or /duel has anything to do with server community feeling. /Inspect is as anonymous as you can get. You are basically a peeping tom and in many games you can do it without the other noticing. /duel without asking first is as obnoxious as you can get. I experienced this in every MMO that had the ability.
Just be active in trying to find like minded ppl in this game. This works in every MMO.
There are plenty of great looking armoursets and weapons. If your character is lvl80 anyway. Below that, maybe your race’s cultural tier 1/2 that you probably can’t afford before lvl80.
What is different in GW2, is that during lvling you barely have choice in armour looks.
When I visit lower lvl areas with my lvl80 warrior, I avoid certain bosses because I know that I will get full attention all the time throughout the event. And if it is a boss I can’t really kite because it has ranged skills that I barely can see coming due to AOE spam, I will die. It is kind of funny how I dread certain lower lvl bosses more then higher lvl bosses because of that.
So I do know that the mobs see some priority in targets.
I still have to figure out how to take aggro though when a guildie is about to be downed. Even when I stand in between ally and boss, I often still can’t get aggro.
It is because the pivotal point of the camera is between your characters eyes. And when you try to zoom out to have a large view of your surroundings, you tend to end up with the camera above your toon (looking down through your toon’s eyes at the ground).
This is even more of a problem with Asura. The camera options need at least a vertical offset for the camera. And preferably a way to rotate the camera’s direction too (atm the camera always looks at your toons head).
Another problem with the current setting is that anytime the camera gets blocked by a wall or the ground (when looking up) close to your character, you end up looking at the back of your head.
Imo, current camera setting is the worst part of this game. On my asura I avoid certain encounters because I know that I will mainly be busy fighting the camera.
(edited by Call Me M.6392)
Definately too many particle effects for me during mass fights. What makes it worse for me is that on my Asura, the camera pivotal point is very low to the ground. So when the camera is blocked because of a rock or fence and it zooms in, I get a very low point of view and can’t see the mobs or red circles at all.
I really want to turn particle effects down.
Will froggy be there and Gaile Grey leading a conga line?
Definately, even if I stopped playing now. In its current state it would not keep me playing for years, but then I’m positive that more features and content will be added in time. Without sub to pay, I find it easier to stop playing for a while and come back later on. Just like I did with GW1.
I expect that they will appear in the gemstore too. Maybe not right away (retailers might agree
), but later on anyway.
I do agree that the participation is calculated in a weird way. Not just in your scenario, but also that you can earn gold medal for failing an event. I know the idea is that you are supposed to be rewarded for the attempt, but this is not how it is calculated. You can completely ignore the event’s objective and still get gold participation for failing.
I don’t see a reason for Karma DR to begin with. You can’t trade it and as far as I know you cant trade (with other players) any of the gear bought with Karma either. So I see the DR with karma just as some arbitrary restriction. Where Anet indirectly tells you how to enjoy the game. ‘Stop repeating that event! Shoo!’ :p
Atm I am not that affected because I’m not grinding karma for gear or anything. I’m not a chef and I am not interested in Orr exotics. Actually I find the use for karma as currency lacking atm.
We always complete maps we are in. I am an explorer if a MMO has something to explore. But there is something about the map completion list which works against that mentality for me. I think it is because I try to complete that list as efficient as possible, so I don’t have to run back to some POI I forgot or waste silver on the waypoints.
So when I complete the area I want to move on and usually forget about those jumping puzzles that could be out there and be found by actual exploring.
Yes please. The ability to put certain skilltypes in slots you are used to from other games you play. Actually I would like to see that for the whole bar. Why does the heal have to be in 6 for example?
I’m still on the fence about PVE. I think that the no forced trinity idea is potentially great (and I definately don’t want holy trinity), but I also have my doubts about how certain parts have been implemented.
- Events with large amount of players take a wrong turn imo. They become silly dps-crazy zerg events. Especially because of the way loot works with mobs. Everyone is trying to shoot as many mobs as possible at the same time. And there is no downside to playing like that, because you won’t die unless you get blinded by the particle spam and because of that can’t see the mobs anymore.
In my experience so far I had the most fun with smaller amounts of ppl in events. Just enough to scale it up, but without too many players to cause stupid AOE particle spam all the time.
- Gold participation medals for failing an event. This is not an incentive players to pay attention and to learn how to play. When you are supposed to protect a bridge against bombs and fail because the bomb carrier happily walks through every time, mainly because no one notices him (or not enough players do anyway) due to the particle spam and the promoted zerg and die mentality in events, players still can earn gold participation medals. This is just silly imo.
- How come most players ignore downed players during boss fights ? I see more frequently ressurects in the starting areas then in higher lvl areas. Somehow players lack the incentive at that point. Maybe it has to do with how participation is calculated?
I find it more important that you can get to DE’s fast with the current amout of waypoints. This way I arrive in time when someone is asking for help in map chat. So no, I wouldn’t like having fewer waypoints.
Please move the camera pivotal point up for Asura characters. Preferably to human height. Or at least add a slider for it. It is way too close to the ground on Asura ( :p )so when you try to look up, all you see is one big Asuran head because the camera is blocked by the ground and ends up right behind your toon’s head.
Especially if you have a Asura warrior who have giant oversized heads to begin with (why is this profession influenced anyway? ).
Without being able to zoom all the way in to 1st person view, I don’t even see a good reason for having the pivotal point between the eyes to begin with.
(edited by Call Me M.6392)

