Traditional expansion content or GTFO!!!!!
YES, THIS!
KILL ALL DLC AND IN GAME PURCHASING OF THE LATEST AND GREATEST GAME CONTENT/EXPANSION! IN STORE BOXED OR NOTHING!
sigh
That was sarcasm just in case any one thought otherwise. I am assuming Windu’s comment was in the same vein but …
For the OP and others claiming that purchasing an expansion will a) wreck the gem/gold market or b) somehow cheapen the content: just stop. Grasping at straws to put any kind of negative spin on something that hasn’t even come out yet (and that many are desperately looking for) is just pathetic.
Peace.
If you exclude community you really are limiting the reasons to stay. It’s like saying “excluding raids, what makes people play WoW?” Kind of cutting out one core purpose to the game.
Well if I had to follow such narrow guidelines I’d have to say that of all the MMOs I’ve played this one feels the most alive that any others. I’ve not been one to rush into content but have taken my time playing. With LS (1 and now 2) I have a continuing story to keep things interesting. I’ve just recently started doing dungeons and will eventually go back and explore fractals with friends.
But then there is that point again: with friends. I can’t just cut that out as unimportant to this game. I’ve had more fun with friends here or just helping people in game. If someone asks for help in chat I’m usually willing to throw in. That’s a hallmark of a good game, one where you feel no pressure to compete and can be willing to help people you have never met.
This game would be worthless with out the community it has created. I wish more games were like it.
Peace.
(edited by Castrin.8972)
By what logic? All I said was that they had those various things for sale. So tell me, what is “My logic” that you seem to think you’re rebutting against?
Ah so you made note of those things for no purpose other than to inform us. Just in case we forgot.
Apologies for misunderstanding and thanks for the information.
Peace.
would be nice would be if they added a few more things there, such as:
- personal banker
- crafting stations
- merchant
- BLTC agent
These exist alreadyHe was saying add those to the home instances.
No, I don’t think they will add those to the home instance since they already sell the passes to the Royal Terrace and the Captain’s Airship. Adding that would reduce the passes value and the money ANet gets for their sale. In addition it would encourage people to isolate themselves in their home instances which would be bad for the game overall.
Good point however you missed a detail. They are also selling Home Portal Stones.
If ANet provided the services that I noted above in home instances then the sales for those (which are 100 gems less) would probably explode. Especially since unlike the passes, the stones return you to where you were previously.
Peace.
They also sell banking golems and BLTC TP and merchants for use anywhere.
There’s also permanent versions of those on the TP.
They also have all the above in various places on the Tyria map. They also have this system called way points that let you go to racial home zones relatively freely.
So by your logic those golems and instant access tools should be removed since they are a duplication of other options. Or maybe you believe they should never have been added.
Either way, I think you’ve missed the point completely.
Peace.
would be nice would be if they added a few more things there, such as:
- personal banker
- crafting stations
- merchant
- BLTC agent
These exist alreadyHe was saying add those to the home instances.
No, I don’t think they will add those to the home instance since they already sell the passes to the Royal Terrace and the Captain’s Airship. Adding that would reduce the passes value and the money ANet gets for their sale. In addition it would encourage people to isolate themselves in their home instances which would be bad for the game overall.
Good point however you missed a detail. They are also selling Home Portal Stones.
If ANet provided the services that I noted above in home instances then the sales for those (which are 100 gems less) would probably explode. Especially since unlike the passes, the stones return you to where you were previously.
Peace.
would be nice would be if they added a few more things there, such as:
- personal banker
- crafting stations
- merchant
- BLTC agent
These exist already
Please note I said stations, not resource nodes. Crafting stations (artificer, jeweler, weapon smith, etc.) are not part of the home instance. They might be an addition that was once available but as a basic service they are not there.
Peace.
(edited by Castrin.8972)
Don’t forget to use the block function right after reporting them.
Peace.
Trait and other Skill/Ability unlocks could be tied to any number of requirements
LOL!
This is funny since I see almost everyone that complains about the current trait system point directly at the “do this to unlock _ trait” process as the worst part of it.
Peace.
Personally the home instance that is already in the game would work fine. I don’t need to play home maker in GW2 but what would be nice would be if they added a few more things there, such as:
- personal banker
- crafting stations
- merchant
- BLTC agent
There are times I just get tired of seeing scores of people jumping around in their underwear spamming local chat and as many visual effects they can in the common areas. It’s like having to do business in a bar full of drunks. Humorous at times but for the most part just annoying.
With the continued adding of special nodes in the home instance, I just don’t see why they haven’t added the above additional resources.
Peace.
All the above posts is why this game is one of the best right now.
Kudos to all that offered helpful responses.
Peace.
Happy New Year to all here!
So OP in answer to your question, it seems like a lot of people do want Season 3. Including me.
lol oh vayne, you and your white knighting. Thanks I can read. What I actually
herehear is that people want another season if it includes actual expansion sized content.
What I hear is a bunch of elitists that want a ton of free content/stuff to burn through/earn in a month so they can come back and complain some more about how this game is dying.
Guess it’s how you read it.
Peace.
Yes. After that season 4 and then season 5 and etc.
This isn’t GW1, they have a different plan to expand the game. Get over it.
Peace.
I miss Ambient Killer. That was my single most favorite daily.
I felt really really guilty about that one. Who smites bunnies?
Me. I loved that one.
I was going through a map with guild mates and whacking them constantly, so much so one asked me what I had against bunnies.
Peace.
i think most of us know we dont need a expansion to see these things added …. but anet focus seems to be on pve
i think people are just desperate for changes .. not story’s
I’d agree with you except the most recent patch included a revamp of the PvP ladder system. Also there have been references to more changes coming so I think they are addressing things but in a measured way. Certainly they should have sooner.
However I will point out that PvP, since there is no subscription, does not pay the bills for Anet. PvE and in turn the TP and the gem store does. That doesn’t make PvP “worse” but it does ride on the coat tails of PvE which powers Anet’s business model.
Peace.
I’ve gone through most of the posts here and I have to say that it’s almost impossible to have dailies that would let players play anyway they wanted to while filling them, save having them be completely generic. The previous ones were much like this and so many complained that they lacked focus. sigh
Well after doing these for the last few days I have to say I like them more. It gets me out of my comfort zone and revisit some areas I haven’t been in for a long time. Plus it gives me a reason to take some of my other characters out and open up maps they haven’t. As for the zerg’y nature of the event completion tasks, at least they make them go fast and don’t seem as much a chore as they once were. Then I just move on and do other stuff.
I get the complaints of some here but I’m just not seeing the change as that bad. Needs more variety since they are rather focused and more random assignment based on players would be nice but over all the changes to dailies are okay.
Peace.
Here’s the things the community has been asking for:
- More pvp game modes;
- More professions;
- More weapon skills unlocked per profession;
- GvG;
- Guild Halls/ Housing;
- More WvW features and depth;
- More explorable maps;
- More challenging content;
Mounts (=divisive, but requested nonetheless);- Raids;
- More dungeons;
- Precursor scavenger hunting and crafting;
- Expanded story;
None of these things require an expansion a’la GW1 or WoW.
With the profit model they have working well, any/all of the above could be done via DL expansions. Example: EvE Online, FFXIV, etc.
If the only argument for a box expansion is the marketing hype, that’s a poor excuse. Marketing can be just as good if the “named” expansion is announced to those “reputable” gaming sites in a press release. The only thing hurting Anet in this regard is their refusal to announce anything on the fear of player whining.
I don’t see a box expansion coming but I do see them expanding the game just as they have been. It won’t be in one huge DL but more likely a few sizable ones that start to fill out more of the game and world over 2015.
Peace.
anet,
There hasn’t been any problems for me, ever, with this game and it’s internet..
Untill the latest patch of Wintersday and a week before it, there’s insane rubberbanding, the game kicks me out about 4 times per hour while my internet is working perfectly fine.
Right now I got kicked out 6times in a row while my internet is just 100% working and shows 0 trouble, except for your game that doesnt do kitten.
FIX THIS
Just a suggestion (in that I don’t know what you’ve tried) but try defragmenting and optimization of your HDD that has the client files on it. I’ve found that when I get client crashes and DCs it does wonders for stabilizing things.
Doesn’t always fix things but after updates the client files are all over the place usually.
Good luck.
Peace.
As an additional daily in the rotation? Sure.
As a replacement for Vista viewer? No thank you.
Agreed.
Peace.
UPDATE!!! After about 8 hours over 2 days, I made it! Turns out all the people saying “hit key when its in the ring you are standing on”, or “Wait for the note to PASS OVER THE LINE before playing it,” or whatever else doesn’t work for me at 10fps. I had to hit the key right as the ball was hitting the outside of the ring (even a little earlier). So most of the people giving advice on how to do it would have been completely wrong trying to do it on my computer.
Congrats!
I’d like to point out that all the advice probably made you analyse your issue, however that you figured out what worked for you is more important.
This does not however, change my chief complaint about this mini-game being needed for the meta with no alternatives.
This is not new. There are many “major” meta achievements that you have to complete all parts off to complete and have no alternatives. Teq and Triple Trouble come to mind.
Peace.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
And many people are just complaining because they dont understand the new system.
And many more people like the changes, or if they dont like them they still dont see this as anything close to the “larger problem”.
Youre entitled to your opinion but dont assume everyone else agrees and that the game should be molded around that.
Filling the forum with 1000 post whine threads whenever anything changes isnt a good thing for getting devs to pay more attention to community feedback.
I hate to take the cheap shot but…
These threads would not exist if the Devs actually paid any attention at all to community feedback.
Wasn’t this change due to so many complaining that dailies were too generic and unfocused? Seems like they do listen to those that whine enough.
You reap what you sow.
Peace.
{snip entire 6 part post}
Equip only “white” (i.e. non-magical/improved) armor and weapons and use no or only basic sigils or runes. Do not use consumables. Do not equip trinkets or back item. Set traits to 0/0/0/0/0 or if you insist on having traits then 1/1/1/1/1 (or 1/1/4/4/4 if you’re too scared).
Head to Orr. Don’t follow any zergs.
Hard Mode: ON
Peace.
I’ll start off by saying I don’t mind the new dailies.
{snip}
The problem comes from everyone doing the same objectives. Everyone.
It became an issue in Iron Marches last night, when 30-50 people started doing events that were not designed to hold that many people. Spawn rates were stupid-low and mobs evaporated the moment they were conceived in pixels. It felt just the same as being in the pre-event for Frozen Maw or Fire Elemental.
Conclusion: The interaction of directed play and zergs is not fun.
I’ve been rallying for smaller map populations for a while now, since many of the world bosses are on farm. Scaling on Teq and Triple might have to be adjusted a bit, but it’s the easiest solution.
Otherwise, it’s time to make a sweeping balance pass on all events so they scale properly for 2-200 people.
I too encountered the odd issue in Iron Marches in that the villains were getting offed so fast it was throwing off the timing of an escort event. The NPC would just sit waiting as it was expected that the time taken to kill off the enemy units would be much longer than it was because of the number of players involved. The event did complete but it seemed that it took longer than normal due to the weird pausing as the event tried to figure things out.
Anet needs to vary these daily tasks per player instead of making them the same for everyone.
Peace.
Ran it twice just now. It’s not broken but kind of spotty. Took three tries to find a map that would kick off.
Just a observation but it seems to depend on how many are in at start. Almost like its looking for five participants. Not sure though, could have just been coincidence.
Peace.
DeWolfe — I’m sorry you’re inconvenienced by this situation, but honestly, it’s the best overall. The restrictions aid greatly in account security, just as early chat restrictions reduce in-game advertising of money-selling sites. I sure understand your frustration, but the limits will lift in a relatively short time, and ultimately, the player experience is better for having them in place.
Thanks for understanding.
In total agreement with this policy and wish other games did the same. This pretty much cripples gold sellers and removes a well known tool that account hackers use to empty accounts.
Anyone that would want this removed so they can get a title, that has no actual value is, imho, just unbelievably self-centered.
Peace.
… in my opinion it’s worth the resources more so than whatever content comes with the Living Story.
Then thank goodness it’s just your opinion.
I was somewhat with you till you said this. Dropping LS development to add different ways to kill the same mobs is just … well the thought process boggles the mind really.
Peace.
While you may think that skins == endgame that is incorrect on a game wide level.
Take that up with Arenanet, who are clearly focusing on the acquisition of skins for endgame and all content. Name me one aspect of the content short of “running around randomly” that doesn’t result in skins as a reward. This isn’t subjective. It’s objective. Arenanet is clearly focusing on skins for rewards for doing whatever type of content they offer.
If you want to view it that way then so be it, that is a totally subjective opinion. There is no statement from Areanet to substantiate your claim and that is all it is without words to the same effect from the devs. You are simply assuming that skins are the endgame due to it being a reward for doing certain events or crafting certain things.
We will have to agree to disagree and leave it at that.
Peace.
(edited by Castrin.8972)
Depends on your definition of “end game content”.
Most people I’ve seen define it as the goals the game presents you after you hit max level. Something the game gives you to work towards.
As such, since pretty much all content revolves around the acquisition of skins, it’d be entirely logical to say that the “end game” content of the game is, in fact, the acquisition of skins.
Whether it’s a single player’s end goal is irrelevant to the fact that it’s clearly the focus provided. Just as the fact that raiding not being my end goal is irrelevant to the fact that it’s the focus of raid games.
Skins in this game are not the “endgame” because they are the equivalent to window dressing. Everyone likes different things and not all want Twilight (for example). Where as some are very hard to get (and some impossible due to limited availability) none are required to play the game nor succeed in any event nor complete any content.
GW2 has no endgame content save what the individual player decides. While you may think that skins == endgame that is incorrect on a game wide level. While it might be your endgame it’s not recognized as the same universally. While you can take a pass in other MMOs on certain content that in the game is recognized as endgame content and say “I played the way I wanted” the players in those games would say “yeah, so what, you never did any endgame content.” While GW2 invites you to play anyway you want and there is no “endgame” content that the other players here would say you missed out on. There simply isn’t any.
Peace.
I applaud you for playing that game how you wanted to but be honest; if you posted the above in any of their forums and asked if there was any endgame content that you might have missed, what kind of reaction would you get?
If the above is your true play style then welcome to a game that actually rewards it. No need to grind, just enjoy.
Peace.
Why would I ask if there was end game content that I missed if I knew that I didn’t go into the end game content? I’m honestly not sure what the question is asking.
If you know and acknowledge that you never did the endgame content in those games then you have answered the question already.
The point is that those games have endgame content and GW2 does not. I’m glad that you knew the difference.
Peace.
@people saying all MMOs are grinding:
Not all MMOs say the following, though:
So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill
Our games aren’t about preparing to have fun, or about grinding for a future fun reward.
We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun.
But in Guild Wars 2….you don’t need top tier gear to play the game and that makes a huge difference. Unless you want to do the highest tier fractals, which were designed for people who like to grind and enjoyed that play style, you can do everything in this game in exotics. Which doesn’t require grind.
You do realize this is true for most mmos, right. Especially in WoW where you have the LFR, you can experience the content with minimal gear. We’re talking gear you get from questing, dungeons and/or auction house. You can literally do all the content besides high level raids with quest/dungeon/auction house gear. The content is even tuned for such gear. The high level gear that you will have to grind for is meant for non lfr raids, not needed at all for anything else.
If you want to experience the content for story purposes, you have the lfr, which is easier than some of the gw2 dungeons. Well, maybe not at first, but once people start learning the fights,they are done with very few wipes.
Even complete noobs or casuals can experience the raids with little time requirement.
Just how many raids allow complete noobs in to just go through the content? I mean really. Sure some might but even in GW2 we have purist that will kick you if you are not following the current meta. From your statement LFRs are full of roses and ponies and the players let just anyone join up all the time. Really?
Then in your next statement you say “besides high level raids” which puts them all right back to square one. That to get to that level you need to grind to get the best armor/weapons. Where in GW2 you don’t and never did and (I hope) never will.
Peace.
Silly me. Here I was, thinking that I had enjoyed my time with WoW, SW:TOR, and FFXIV without setting foot in raids (except, fair enough, in Vanilla WoW, I did do Molten Core and was the first in my guild to get Anathema/Benediction).
Clearly I was mistaken, and I either actually hated my time, or had been doing raids unaware, possibly in my sleep or something.
I applaud you for playing that game how you wanted to but be honest; if you posted the above in any of their forums and asked if there was any endgame content that you might have missed, what kind of reaction would you get?
If the above is your true play style then welcome to a game that actually rewards it. No need to grind, just enjoy.
Peace.
No, grinding is the act of doing the same content over and over and over and over again to gather resources or to hope to get that rare drop.
- Exactly, presence of reward makes it a grind. When you’re playing a game like chess you have same board and pieces every game, but nobody would say that playing chess is a grind, because the activity is its own reward.
Very few chess games are the same twice in a row, or even within the last three to four in a group. That’s why Chess wouldn’t be called a “grind” as it changes every time. The only thing that is the same is that you are playing it. Thus the example fails because it’d be like saying every game ever made is a grind.
You play a game to enjoy it. Some are inherently are “grindy” due to the design while others are focused on simpler fair. There are games like FarmVille that are as grindy if not more so than WoW, where doing repetitive actions is the only way to reap the biggest rewards. GW2 removes that by not having any content locked behind a requirement that causes people to grind for a particular item to move on to the next level. Note that level requirements are not a part of this discussion as all MMOs have levels, even sandbox games like EvE Online. Level progression is a normal part of the game and does not require doing the same thing over and over again, unless that is how you want to level up your character(s).
Peace.
And raids are not a mandatory part of other MMOs.
Which is the point everyone keeps ignoring to point out that raid gear is mandatory to raid.
Raiding in other games results in raid gear, which is used to raid more. This point has been made to death. However, raid gear is not mandatory to enjoy the rest of the game, and is therefore not mandatory for someone who doesn’t want to raid.
By the same token, legendaries are not mandatory if you do not want to get legendaries or the shiniest things or all the achievements or whatever such goal may require them. If you do, however, they are mandatory.
But this all leads back to the argument: If raids are considered mandatory by people because they’re “The Goal” of the game, what is “The Goal” of GW2 if not to get the shiniest things?
In other games raids are the goal/endgame of that MMO so in that regard, since this is a discussion of endgame, raid gear is mandatory.
In regards to GW2 the endgame is what you decide it is. The developers have stated there is no endgame, not even collecting shinies. The game is open to whatever you think it is but as I noted before there is no need to have a Legendary to achieve any of the goals in the game … save for if one of your goals is to have a legendary. The game does not require legendaries to succeed at any of the content in and of it’s self.
Peace.
Every game is grind. Every. Single. One.
It’s always about refining and repeating your actions.
If you’re noticing it, then maybe it’s because you’re playing simply to get some kind of status symbol, or reward, rather than for the enjoyment you get from the game.
- Not just playing for reward, the rewards are smothered on your face. It’s made very explicit that you’re playing for them. Run around the world doing errands: BIG GOLDEN MEDAL appears on your screen and stays there until you click it. Kill a few critters: cling achievement unlocked. Whenever you kill a monster, there’s effect to some kind of progress bar. Gain stuff, unlock stuff, progress… that’s what this game is all about. That’s what is meant by grind.
No, grinding is the act of doing the same content over and over and over and over again to gather resources or to hope to get that rare drop.
Naturally progressing in the game, via set (renown hearts/boss/LS/LW) or dynamic (group/champ) event content is not grind. If you do them like above you could consider them a bit grindy but again that’s due to repeating them ad nauseam.
Grinding is a player mindset more than anything but at least in GW2 it’s not the focus of the game.
Peace.
Like I said, which you both quoted and ignored, raid gear is only necessary if one cares about raiding, just as agony infusions are only necessary if one cares about fractals and Legendaries are only necessary if one cares about getting shinies.
By the logic of “It’s not mandatory if it’s not something you want”, then there is no such thing as mandatory grinding.
The problem is that Legendaries =/= Raid Gear. In the case of the latter you have to have it to succeed in many MMOs, otherwise you can not complete (or in some cases even enter) the raid content. In the case of Legendaries, you do not need them to complete or play any content in the game. They are nice to have but are totally unnecessary to play the higher levels of GW2.
Peace.
Where is the treadmill? It doesn’t exist.
I already mentioned it. Legendaries.
Exactly as necessary to the game as raid gear is to other games.
Absolutely false! It could be argued that Ascended might be needed at the very high level of Fractals but not Legendaries.
In other words, only as necessary as the player chooses. If there’s no mandatory grind here, there’s no mandatory grind in any MMO.
Sorry but there are grindy MMOs due to needing that ubber raid armor to actually succeed. The amount of that kind of content in GW2 is a very small fraction and most will never see it and again it only really applies to Acsended armor/weapon which are crafted and not dependent on rare drops to make, unlike most other MMOs out there.
Peace.
Not all MMOs are grinding…
- Ultima Online before AOS
- EVE Online
- Archeage
- A Tale in the Desert
- Wurm Online
- Second Life
And any other sandbox game. Because sandbox games either will pit you against other players, so the endgame is to kill other players and conquer their open-world territory, or it is to do social engineering and become well-known and well-liked amongst other players, or it is to express yourself by creating the most awesome new constructions and content.
I would love to have sandbox features in Guild Wars 2. I kinda expected it to have that, and was very disappointed to find another grindy themepark game. I’ve been having a lot more fun with Archeage these past few months, but unfortunately that game has many bugs. For me the perfect game would have the combat system of Guild Wars 2, the class and equipment system of Guild Wars 1, the player housing and open world of Archeage and the territorial PVP and player-driven economy of EVE Online.
I’ll speak to the ones I know …
EvE Online: very grindy unless you go right to an alliance and PvP. Even then mining runs and building ISK via ‘rat farming is a huge grind. At least in zero space it’s somewhat tolerable but that’s for the elite few that make it out there. For the rank and file or new players (really new, not alts) you either go mining or grind your security level up from 1 to 4 so you can get the good missions. I will grant you it’sa great player driven economy though (I own several T2 BPOs).
ArcheAge: same grind as FFXIV and all other MMOs so sorry, not going to agree there. The player owned land and housing was a great idea .. that they botched completely. If Anet were ever to think of implementing that in GW2 then they should look to that as a cautionary tail of what not to do.
GW2 is not very grindy at all but it depends on how you play. Some see the next shiny and do whatever it takes to get it thus making GW2 somewhat on the grindy side. Others just play the game and naturally progress making it more organic while missing almost nothing and not needing that shiny new armor set to continue to play they way they want. I think GW2 did an admiral job of creating a world where it’s up to you to decide which game style you want to play.
Peace.
Daily is easy but if your PvE and *****HATE JUMPING PUZZLES****** then monthly is to hard to get.
Nope that just shows you sell more stuff than salvage. Also I can’t figure how you can’t get that Champ done in no time what with the tons of targets from Silverwastes and the various trains out there.
Not seeing a problem here.
Peace.
Yeah sorry OP but have to side with the rest. Monthlies are way easy even if you are purely PvE. I typically see them ding within the first 10 days. Sometimes they take longer but hey it’s not like there isn’t time to do them. If you are only a weekend player might take a bit longer but still totally easy.
Peace.
(edited by Castrin.8972)
Ferrous Cinderface: Did you check Dulfy?
Pray For Kosmos: No
Ferrous Cinderface has left the party.
Pray For Kosmos beats the instance his first time without being downed.
GG.
Glad you were able to do it without that guy. You’re probably better off for it.
I’ve soloed every LS so far and never had a problem. There isn’t much need to party up for them beyond just helping friends or wanting to do it a second time with less stress. Need to read Dulfy for LS?! Nope.
Peace.
No chance that the story is going to improve. Especially not since it has to be compatible with the chinese version too. In China for example its forbidden to depict dead people and their bodyparts like their skull. Also it has to be approved by the chinese media ministry. Things like freedom of speech, democracy and many others wont ever appear in this game.
Sorry but vilifying the Chinese for every thing people disagree with in game is getting old … and in this case it’s totally wrong too.
For example: the death of Belinda (dead body hanging from vine), dead bodies all over first area and town in Dry Top, and death of Master of Peace in recent LS ep. If the above was the case then these would not be in the game at all.
Stop being a bigot.
Peace.
Good luck. I have no faith in the writing getting any better.
Well I feel just the opposite. I’ve only seen improvements in story treatments and I have faith it will continue.
Peace.
In the late 40’s here. I’ve played a host of games but missed the Pong craze.
Peace.
Does beating all 5 breach bosses actually reward anything making it worthwhile? None of the maps I ever did my achievements on completed this, and I got all of my achievements and opened a bunch of chests, but this seems like a rather pointless exercise.
It does require coordination, I’ll give you that. It’s still zergy zerg crap where anyone can run any build with any gear and spam 1, and the events will be completed and then start over, whether all 5 bosses are killed within the allotted time or not.
I haven’t even bothered playing since the last patch, except for working on some dungeon solos, so I can’t comment on that new content.
That’s a reward issue not a zerg issue and I agree, the rewards are rather poor. It still takes more than a mindless zerg to beat them, I know I’ve fought them a lot. That some players seem to think auto1 will do the trick are there but I see more doing their other attacks often enough to know it’s not quite as bad as other boss fights.
How is this single player? I’m specifically talking about 5 player content here. Organized teams using voice comms. And what shinies are you referring to exactly? I didn’t even mention loot. You’re just making up kitten to support your own viewpoint here.
Also, don’t need any of that to know I’m a better player than 95% of the GW2 playerbase. Hell, anyone who knows what a fire field is and knows how to stack might is in that percentile, so that’s not exactly saying a lot :P
You left that open and never stated you were referring to 5 player content. From your statements and talking about solo’ing dungeons one can only infer that you were also referring to solo content. If I had that incorrect I apologize.
As for 5 or more player content, I see the best path (barring adding raids) is adding to Fractals and Dungeons. Especially Fractals where it would be easy to continue to scale up from the current max.
You say fosters teamwork, I say caters to monkeys.
But seriously, I get that they would like to have organized events, but if their plan was really working, then there wouldn’t be this need to go to lfg to look for organized maps. If they truly fostered teamwork, then organized maps would be the default rather than the exception.
That’s asking asking a lot from Anet and in that doing a lot of hand holding. Do you really want Anet to manage and organize maps for you? I mean that’s a bit much to ask. However YOU could organize or help organize things, since you are a player and all. Otherwise it just sounds like you feel you’re entitled to the best more organized map/dungeon/fractal and should just have a button to click to send you there.
Peace.
The problem is that absurd group content should not be rewarding.
Any fight where there are so many players you can’t even see the boss shouldn’t be something people get well rewarded for.It’s not about single player content – but for those numbers to be properly adjusted to the challenge at hand.
1 man, 5 man , 20 man – all this content can be scaled properly so that people are challenged and rewarded with rewards that say : “We did this – we worked hard for it and got it”.
I don’t honestly see how you can support mindless zerging. Also I don’t remember them ever saying GW2 would have no end game. And I’m pretty sure I read every kitten bit of info before the game came out – even the ones that weren’t in english.
Regarding the concept of “team play” -do you even understand it?
There’s no team play in a zerg – nobody cares what others are doing. Nobody KNOWS what other players are doing and almost every time a zerg is bigger than 20-30 people you can’t even see what the boss is doing let alone other players.
Where’s the team play there?
Would you call what is done in Triple Trouble zerg? Teq? And now Modren? Would you call those zerging? I would for Karka Queen but for the first three I wouldn’t.
I’m not defending the “zerg” mentality at all. Let me repeat: AT ALL. Nowhere have I said that the zerg is great. It’s not. However for a lot of the current “simple” bosses that’s what works.
For open world bosses, excepting those above, there is little return for doing them except clearing your daily. Having said that there is a need to improve them but it’s an arms race that Anet will never win. They have buffed the really poor ones (SB in Queensdale and Wurm in Caladen Forest) but all it does is take longer. There is no real threat of failure because all you need is a bigger zerg, which as you noted just causes clients to bog with massive particle effects.
More focus is needed on creating more fractal and dungeon content if anything. That’s where Anet should next focus after dealing with WvW and PvP.
As for “no end game,” well, seems you just haven’t read enough. one key GW2 goal was to kill the end game philosophy that has permeated MMO games. This was stated very early in the game development and still holds today.
Finally, I more than understand team play. My guild runs a TS server which we use constantly and I’ve played with TTS on Triple Trouble and Teq. Outside of GW2 I play EVE Online and have been part of some of the biggest Alliances in that game. So don’t speak to me and question if I understand team play.
Peace.
At this point red flags …
… should have gone off right away when he was claiming to get you 330g for the small price of 300g.
Honestly this scam is as common as a cold. And if you think getting scamed out of 530g is bad, your mind would have been blown if you ever played EVE Online.
You’re SOL in this situation. Live and learn and move on.
Peace.
I’m more disgusted with the grind for amberite weapons recipes. I HATE Dry Top – it’s so utterly boring to grind out 400 geodes for each recipe. And there is NO other way to get them. I may never use the 2 fossilized insects I have, since I seemingly can’t even force myself to go into that area for more than 10 mins :-[
Well count yourself lucky. In all the time I’ve played in Dry Top (and it’s considerable) I have yet to get a single fossilized insect.
Sad to have those recipes and not even be able to use them. :’(
Peace.
It’s beyond time.
It’s probably 18 months past when veteran content should have been added.
Unfortunately Anet won’t implement it because we’re not worthy.
So two new zones aren’t veteran content? Or are you thinking veteran content is only dungeons?
The problem is there are people assuming all veterans want the same stuff…I see no evidence of that.
Umm, if the average player can complete it with a mindless blob, then it’s not the “veteran” content that people are referring to.
So by that token the content in SW is “veteran” content. No “mindless blob” beats 5 champions in four different locations at the same time. There is no way for a zerg to make it to each one in turn in the time given. It takes good tactics and decent setups to beat them all at the same time. Often only 2 or 3 locations succeed.
Then there is the new area in SW, the labyrinth, which takes tactics and out of the box thinking to beat. So far I haven’t seen many beating that content. Honestly I’ve only done it a few times but it seems to be setup to challenge “veteran” players. At least that’s my take.
People want stuff they actually have to work at, mobs or bosses that they might have to spend hour and hours and weeks and weeks of time trying to complete and beat, which would require proper knowledge of builds, weapon sets, and combat mechanics. Content that would be frustratingly difficult for the most experienced dungeon runners in the game, and which most of the GW2 playerbase would not be able to complete due to their stubborn playhowiwant attitudes rather than actually adapting themselves to the challenge.
Ah so here’s the crux of the matter. What is being asked for is single player content. Something that those “casual” players won’t be able to do. That will show how ‘leet you are and give you those ubber shinies. The “end game” content that you can show off to everyone and say "I’m so much better than you!"
Here is where this kind of person fails to understand the very game they play. GW2 is a community game that fosters team play (the “zerg” as you call it in some cases) and there was NEVER any end game content planned. GW1 was more aligned to that thought process, GW2 moved away from that on purpose because people just picking up and playing is what Anet wanted in GW2. Even Blizzard saw the light that maybe making everyone grind to the next level wasn’t very friendly. So they now allow people to level up to 90 for $60/character (which is P2W in my mind).
The point is tailoring to one group that is a small part of the whole will not feed the families of the devs that make and support this game. Certainly if they can I’m sure they would lift up all groups in the game but if push came to shove they will focus on those that keep coming back to the game. And that’s NOT the hard core player since they are the easiest to get turned off from a game due to not getting those nice belly rubs and super sweet phat loot armor.
Peace.