Guild Wars 2 isn’t perfect, but my observation is that it is trying extremely hard to please all types of its gamers with a variety of content/skills and settings.
I don’t think the improvements you’ve suggested would make it a better game. It would just make it more overwhelming for new players. But I might be wong.
One could always fill one’s inventory, especially if one equips only 1 bag, then one would not be forced to accept any loot. Just walk away, and it ‘disappears’.
Good luck.
But I want to make money.
Right click salvage kit -> salvage all blues and greens -> click deposit all -> “sell all junk” at vendor -> sell left over loot (rares and exotics) in TP
Are you using a basic kit so that greens don’t leave you annoying runes or sigils ? Just to make sure. I should try it actually.
On the main topic, I’d actually enjoy a right-click option that’d be “Sell on TP to best offer”. It’ll need some coding to check whether such a trade is possible but it’d be helpful.
Otherwise, the classical call for a “mark as junk” option in the right click menu, that’d allow masse sale through the “sell junk” button.
Isn’t everything in the inventory junk?
Right click salvage kit -> salvage all blues and greens -> click deposit all -> “sell all junk” at vendor -> sell left over loot (rares and exotics) in TP
1. Collect reward (1 item)
2. Right click salvage kit
3. Salvage all blues and grees
4. Click deposit all
5. Sell all junk at vendor
6. Sell left over lootCorrect
Takes under a minute to sort out full inventory like that.
So you’re saying you enjoy rush-clicking on routine through all the waste items? Doesn’t seem like you’ve even read my post properly.
Right click salvage kit -> salvage all blues and greens -> click deposit all -> “sell all junk” at vendor -> sell left over loot (rares and exotics) in TP
1. Collect reward (1 item)
2. Right click salvage kit
3. Salvage all blues and grees
4. Click deposit all
5. Sell all junk at vendor
6. Sell left over loot
This is NOT fair….. I really wish this would be changed.
I think you mean “convenient” instead of “fair”.
Btw, you do know you can buy and sell things on the TP without going to the BL trader? Just press “O” wherever you are. The BL trader is only needed if you want to collect the money/goods from your trades.
Hi, yes that’s what I’ve been doing. No I don’t mean “convenient”. I don’t think the current system is fair where you are forced to accept continuous rewards etc (at least two every 5 minutes) and then go through each one to no end.
Rude, rude, ruuuuuude.
Hi,
I’ve been playing GW2 for about a year and a half now. One of the things that I can’t get used to and which has also caused me to stop playing for long periods of time is the buying and selling system. This is in combination with the reward system which is totally redundant to say the least.
I find it unacceptable that I am forced to spend a good part of my gameplay (roughly 5-10%) emptying my inventory and selling items on the market. What is the reason for this?
Is it because it’s a free-to-play game, once you purchase the original package? If this is the case, then I’d rather pay for a monthly subscription than be forced into repetitive and tedious tasks, so I can enjoy playing the way I enjoy playing.
Why isn’t there a multi-sell option in the inventory? For example in EVE-online you have the option to drag and drop a large number of items into a window with all sell options available before clicking the complete transaction button. If this feature was available in GW2 (which would compensate for the strange and persistent reward system) it would take away 90% of the hassle.
I don’t think it’s fair that I am forced to accept boxes of loot/rewards/gifts etc and in order to make money from them I have to click on each one (some of them contain boxes within boxes with further useless items), and go into the black lion trader and sell each item individually, before closing the trade window, and then clicking on another item. This is NOT fair….. I really wish this would be changed.
I’m sure countless topics have been made concerning this game aspect. Yet still nothing has been done? Do they just not care? Why am I even writing this…
GW2 gameplay is about 10% spamware: please state this on your next marketing advert.
Why oh why does each dungeon/whatever possess up to 40 levels to traverse? That makes no sense. Every single item/feature of this game is like a ‘ladder’ that you have to climb in stats to achieve some reward which adds absolutely nothing to your character’s abilities. And don’t deny this one guys, you know I’m right!
:)
I’ve tried really hard to get a Sylvari I like (as much as Norn etc), but there is something wrong with the options and textrues or something in character creation.
I just can’t make one I like a lot. It almost is possible.
I am very surprised they did not update character creation for Sylvari as other people must have noticed this.
I think it’s the base body textures. Some of the overlays help but there is alwys some issue. It could also have something to do with the body shapes, or the clothing (pukes at light starter clothing). I’m pretty sure it’s the base textures.
I can see what you mean. When they first released the concept art drawings of the Sylvari race and their lore at the time, I was spellbound and kind of instinctively promised to make my main character a Sylvari when gw2 was released.
I wasn’t surprised or unhappy with the results at character creation, I guess because the game is just so rich in content, but I think the overall ‘look’ of the Sylvari is a bit cartoonish.
That’s in comparison to the concept art. I can’t quite place it, but there’s something about the way they look that makes me take them less seriously – and possibly doesn’t make them sit well in the lore of gw2 as the other races.
I guess I imagined them to be a bit more human-like, taller, and beautiful. A bit more like elves, than actual leaves.
My Wife and I have been together for six years. We have been playing GW2 since launch, and since the beginning have mentioned that we want our actual characters in game, as well as our accounts to be married. In our minds this means that all items that are account bound would be shared between us: our wallets, stored materials, skins and banks would also be shared (and thus double the storage space.) Since Guild Halls were added, we have also be interested in having an actual marriage ceremony implemented in the game – with a reception too.
We think that this would be a fun little addition to the community. We know of a few other married couples that also play this game and have seemed receptive and interested in something like this being added.
Thank you,
Dusty Ohara
If you’re interested, I’d be interested in officiating the ceremony – ofcourse in role-playing mode
You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.
This point underscores (again) that you did not research GW2 before purchase. My guess is you assumed it would have this feature that you seem to want so much. You know what happens when you assume.
I’ve been on the forums since beta. I’ve seen many scores of complaints that the stats of down-scaled characters ought to be reduced again. I’ve seen four threads that I can recall complaining that it shouldn’t exist or higher-levels should have more power. Two of them (now) have been by you. In all of those threads, there were a couple of (or fewer) responses agreeing with the OP and many posters who liked down-scaling.
All evidence I’ve seem suggests you are in a very small minority. There is zero evidence that the demographic that wants the same lower zone irrelevance that you are seeking is large enough to merit any consideration.
That’s because nobody with the right tastes plays this game
Their claws and weapons didn’t magically become less lethal.
They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.
Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.
But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.
It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.
The level scaling is perfectly fine, reason?
A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.
I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?
The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.
It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!
Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.
It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.
What % is your map completion when reaching lv80?
None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.
Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.
The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.
Classic, yes. Outdated, no
You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.
… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.Gw2 misses the point I am trying to put forward.
That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.
Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.
You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.
Except they have re-designed it, and they did so successfully. Might as well deal with that fact because it’s not going to change.
Wong. You haven’t presented any statistics?
The more responses of this kind I read, the more I am starting to feel that gw2 was built for the needy players in mind, who cannot handle the mechanics of a true MMO.
The more responses of this kind I read, the more I am convinced you’re just a troll. Which you are. No point in denying it.
Meanwhile I get to log into GW2, go to a low level area with my friend who just joined, and play with her without having to make an entirely new character to level with her. I’ve been having a blast the last few days fighting the Toxic Alliance and Foefire Ghosts all across Tyria with her, and never once did I get bored because the content was too trivial for me.
So regardless of what you say or what you believe constitutes a “true” MMO, I still win. You could win too. Just go to one of the MMOs that holds your hand with arbitrary numbers the way you like.
I like your loyalty
But you have been deceived.
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.
Gw2 misses the point I am trying to put forward.
Their claws and weapons didn’t magically become less lethal.
They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.
Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.
But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.
It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.
The level scaling is perfectly fine, reason?
A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.
I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?
The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.
It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!
Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.
It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.
What % is your map completion when reaching lv80?
None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.
Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.
The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.
Classic, yes. Outdated, no
You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.
(edited by Cedric Ambidexter.9174)
The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.
so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok
I’m a mesmer. I’m not worried about receiving damage.
Then, I’m truly confused by your OP. I thought the whole premise of the thread was lamenting about how much damage your ‘Mesmer’ took.
My comment was in response to your point.
I think the biggest issue with this game, is that there is SOO much to do, and you’re basically bomb proof at the start. I mean, go run around in the start area, till you are 20, 40, 60, it does not matter, still in green at 75, who cares. It’s such a fun easy game to just get in and play, that it really does not need much in the way of tutorials. You don’t need to upgrade to yellow, at 65, you can, if you want to, or you can stay in that mix matched set you get to start out with.
I have only been playing a little over a year now, and I remember my first character, the leveling up, the always looking at the TP, to see what I needed to stay optimal, and all that. My Second character, I just leveled to 80 with a “Meh, whatever” attitude, and, the game was still fully enjoyable both ways.
But it’s that, So much you can do, that makes it so hard to make a Walk though. Do you want to level? Yes! How do you want to level? Kill Stuff? Map? Events? Crafting? PvP? you have all kinds of choices, and no real, negative to the direction you take.
Want to wander maps? Go ahead, get exp for everything you do. It’s like so.. No stress in this game, that, you don’t need much hand holding to get through it, I think the biggest thing I had to deal with, was, what I wanted to do, there was so much, I had no idea where to begin.
If I had read about all these features pre-launch I probably would have re-considered. A game becomes less of a game when it incorporates too many features.
GW2 tries too hard to please all players’ needs, at once, while fluffing the true MMO mechanism.
What fails miserably is the negativism (being negative just for the sake of being negative) and the same old complain to complain posters and their provocative titles, trolling for attention.
The scaling is here to stay and I’m glad, it enhances the game for me.
I’m not sure what you mean, but I am not being negative in any way. I want to re-vamp the mechanics of the game (which I enjoy playing). Why? To enjoy it even more
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
Seriously man, what goes on in the head of you who like to play PVE and get angry because they die for some mobs? In a little ArenaNet will have to do the mobs die in an attack just to cheer you and others who have made the PVE a shame.
Enough HOT now has less mobs and is easier to make all events alone, Tyria is now easy and if you’re dying to Icebrood sure the problem is the finger you use to press the keyboard …
I have been upset because the HOT lost the challenge it had before.His argument as well as other players who want this super easy game is that causes a miserable failure in GW2
You raise a good point: I find it easy to play in hot…
The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.
so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok
I’m a mesmer. I’m not worried about receiving damage.
Indeed.
To the OP, why are you still here, when its obvious you want a game like WOW.
The entire reason that people come to GW2 is because its differant to other MMOs.
No point just churning out another MMO thats the same as all the rest.
I bet if they made half the map oriented to your play-style, and the other half traditional, it would attract more players
Their claws and weapons didn’t magically become less lethal.
They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.
Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.
But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.
It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.
The level scaling is perfectly fine, reason?
A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.
I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?
The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.
It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!
Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.
It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.
isn’t child’s play something that’s incredibly easy
so if a mob is killing you even with all the advantages you have at such an extreme downscale
the game isn’t easy
it’s hardso how is this child’s play?
surely going back to stomp baby mobs as a level 80 is child’s play?
The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.
(edited by Cedric Ambidexter.9174)
Their claws and weapons didn’t magically become less lethal.
They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.
Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.
But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.
Yaaaah. No. Power level bullkitten has no place in a traditional fantasy setting. I only tolerate it in games like WoW because it’s purely a game mechanic and not part of the lore.
Nothing in the lore states that your character’s skin got harder because you leveled up. It doesn’t happen in the world.
Levels in GW2 simply represent us gaining experience that is used to unlock new traits and skills. Learning new tricks to overcome our opponents and becoming stronger without becoming flat out superhuman.
Who would’a thought that experience points can actually represent experience in a game.
The more responses of this kind I read, the more I am starting to feel that gw2 was built for the needy players in mind, who cannot handle the mechanics of a true MMO.
(edited by Cedric Ambidexter.9174)
In my humble opinion, GW2 scaling is about perfect. At level 80, I want and expect to have a easier time in low level areas. But I don’t want it so easy that I have no chance of dying.
Why this person is having trouble at level 80 and fully upgraded gear, is beyond me.
I’m a terrible player. My reflexes are so bad, I do not dodge ( by time I realize I need to its too late). My fingers are so uncoordinated, I not only use the mouse for movement, I use the mouse cursor for selecting my skills.
Having said all that, I do just fine. There is almost nothing I can’t do in regular PVE. Certainly a few icebrood elementals won’t slow me down.
On the off chance you ran into that mob near where the Maw meta event starts…..well that could explain it. Few people could take on that group solo.
You shouldn’t have to use dodge and those other tricks to avoid being beaten by low-level enemies. That’s my point!
We need more scaling, not less. Even with scaling the low level areas are way to easy for a fully geared 80.
No, we need less.
I know I shouldn’t throw food under bridges, but as a lot of this thread has been about definitions and the OP clearly has misused a term and continues not to understand why it is the wrong term for his/her concern (perhaps English is not his/her native language), here is a nice standard definition:
" Full Definition of child’s play
1
: an extremely simple task or act
2
: something that is insignificant <figuring out the password was child’s play>"from http://www.merriam-webster.com/dictionary/child's%20play
So when you complain that it’s “child’s play” for you to be downscaled you’re saying it’s making it far easier to survive, making it trivial. Which is not what you mean to say at all.
Unless you mean it’s helping the mobs out by making it child’s play for them to eat you when you stand still and let them?
Hi, you’ve misunderstood what I meant. I posted again on the topic yesterday.
Scaling is one of the best things about GW2. Every time my husband tries a new game, one of the first questions I ask is if they have scaling. He always says no and I always say that they should learn from GW2.
Somehow, I find your story hard to believe.
OP you have an 80 in full ascended? Right?
No.
What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.
I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.
How am I cry trolling?
I have my own beliefs about what type of progression system an MMORPG (and especially gw – since I’m a fan of the first instalment) should follow.
And, frankly, your beliefs are not in line with either the developers nor vast majority of the player base’s… and frankly, looking at how other RPGs are going, especially tabletop, it’s starting to look like the whole genre is moving away from “Nothing but bigger numbers” to a more horizontal progression system.
Unfortunately, you must be right – regarding the horizontal progression.
But where you mentioned the vast majority of the player base – I think you might be stretching it quite a bit. I believe the current fan-base are those who dissented against true MMO’s, or who haven’t played the original GW, or who haven’t played any MMO at all before this instalment. Those who “ran away” from gw2 after first spying it were not going to be led in the new direction.
:)
They can be free to hide in their P2W grindfests where nothing matters at all.
“If you like MMO’s, you should check out Guild Wars 2. If you DON’T like MMO’s, you definitely should check out Guild Wars 2” – ArenaNet’s Marketing of the game.No, Guild Wars 2 isn’t a “Classic” MMO – it’s better than the classics of yore. It is a game that provides meaningful progression, but in a manner that doesn’t lock you out of content. Others brought up WoW. The biggest complaint I’ve seen over on their forums is a “lack of content” – Yet WoW is the biggest MMO on the market, with more content than any other game out there. And yet… it’s all left behind, and absolutely meaningless because of the leveling system (Did you know it had a zone full of Dinosaurs? And there are a lot of interesting questlines – like blowing up a mountain range!)
An MMO is about progressing in a massive, mostly-persistent world shared with others – nothing more, nothing less. Guild Wars 2 excels in that regard with its world, and the ability to play with anyone you meet, regardless of level, and a sense of progression in trait/stat/skill acquisition, on top of gear grinds for exotic skins and desired stat combinations.
So what exactly do you get from killing an enemy npc in a low level region?
A suitable challenge while following unique storylines and world exploration. The ability to play with other people without completely eclipsing them to the point it stops being fun for either of us, crafting materials for ascended and legendary weapons and armor, the ability to revisit fun events and challenges at any time, instead of being forced to roll a new character and enjoy for only the brief window of time it’s available…
Uhmm, this does nothing to persuade me…
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
No GW2 customer should be expected to absorb/evade/mitigate the damage from an enemy npc if they are nearly 4 times above their level.
Why not? No, seriously … why would I want to WASTE my time in a zone doing something where there is no value playing there? Does one-shotting mobs with your auto attack challenge you?
So what exactly do you get from killing an enemy npc in a low level region?
Almost the exact same challenge and loot I get when I play in a level 80 region.
That sounds like a conflict.
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
No GW2 customer should be expected to absorb/evade/mitigate the damage from an enemy npc if they are nearly 4 times above their level.
Why not? No, seriously … why would I want to WASTE my time in a zone doing something where there is no value playing there? Does one-shotting mobs with your auto attack challenge you?
So what exactly do you get from killing an enemy npc in a low level region?
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
So wait a minute; the down scaling of your character in low level zones is childs play, but some mobs are killing you faster than a level 80 zone would? I think that says more about the player than the game. I have no issues, even WITH downscaling. Frankly, I don’t think we are downscaled enough if the intention is to make our level of play competitive with a character of the intended level for the zone.
Levels are simply a measure of progression and the fact that Anet finally separated progression from power says quite a bit about how Anet is testing new waters with this game. As you have experienced, the down scaling is there for a reason; to retain the relevance of those zones for ALL players, regardless of level. You might like only having a few zones relevant to you at level 80 because that’s the MMO’s we were all brought up on; I always felt it was stupid. Lots of MMO’s have much to learn from GW2 in some areas and this is one of them.
I’m not going to argue your feelings are right or wrong. I’m just going to tell you that this is how the game is designed, complaining about it is pointless and if it bothers you THAT much, don’t go in those zones or go back to the antiquated MMO’s you’re used to.
You’re harsh.
The last time one of my max levels got killed by a low level mob…….I’m not sure actually when that was. Probably from doing something like yolo-running into a group of vets and friends. Other than that, you really shouldn’t be dying that often in the low level areas. I suggest you check your traits and your build.
I’m not in any danger of dying “often”, or “quickly”, in low-level areas…well, I think.
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
Maybe the issue was lag or rendering so you were hit with the attack before it registered on your monitor?
That’s funny!
Nope – my observant eyes did not deceive me
What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.
I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.
How am I cry trolling?
I have my own beliefs about what type of progression system an MMORPG (and especially gw – since I’m a fan of the first instalment) should follow.
And, frankly, your beliefs are not in line with either the developers nor vast majority of the player base’s… and frankly, looking at how other RPGs are going, especially tabletop, it’s starting to look like the whole genre is moving away from “Nothing but bigger numbers” to a more horizontal progression system.
Unfortunately, you must be right – regarding the horizontal progression.
But where you mentioned the vast majority of the player base – I think you might be stretching it quite a bit. I believe the current fan-base are those who dissented against true MMO’s, or who haven’t played the original GW, or who haven’t played any MMO at all before this instalment. Those who “ran away” from gw2 after first spying it were not going to be led in the new direction.
:)
This is a feature of Gw2, not a flaw. The purpose of this feature is, precisely, to make low level maps interesting for uplevel people, and to eliminate the easiness and dullness of playing those maps at such high levels.
Don’t make the mistake to say it fails miserably because you aren’t able to play unless low level mobs hit you 1 while you one shot them.
You don’t like it? It’s okay, and out there there are 1562374382364854 games they will allow to do what you like. But that doesn’t mean the feature is bad. What only shows your opinion isn’t based on solid arguments.
So you either reconsider the feature and start playing with it, or move on and play another game. All this drama you’re putting is pointless and wastes your precious time of your live. Be smart.
I’m not creating any drama.
It’s an opinion. That’s it. If you don’t agree with it, fine. It’s simple!
Have a nice day
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
No GW2 customer should be expected to absorb/evade/mitigate the damage from an enemy npc if they are nearly 4 times above their level.
It’s called replay value.
Without scaling people would just mindlessly farm everything
I think they should have made a large portion of the world belong to the Sylvari – they are all about the great oneness of mother nature after all. The scaling system could have been used in those areas only, leaving the rest of the players to reap real rewards on earth.
You are clearly not a true MMORPG fan then.
What exactly is a ‘true MMORPG fan’?
I enjoy the scaling, because then I can jump in with a friend who’s at a lower level, and not one shot everything before they get a chance to tag anything. No fun for them.
In a true MMO your friend will start to have fun when he reaches your level, or close.
Let me get this straight, it’s “child’s play” to NOT scale the game in such a manner that at a certain point of gear advantage nearly all content is easy enough that a small child could do it with little to no effort or knowledge of the gameplay?
You have a funny way of looking at things, and by funny I mean nonsensical and factually incorrect.
It’s child’s play to tell me I am a level 80, and then fake-scale me to a level 15 when I enter a level 15 zone, so I “won’t do too much damage”.
No sign of the op since posting. This has got to be a troll.
Hi, no i’m not a troll
Scaling keeps low level maps relevant. Having gone back to Lotro recently only to find 90% of the game irrelevant, it just feels wasted.
It’s a huge and outstanding feature of the game and I’m extremely happy we have it.
I think the opposite: I find it does more harm than good to my gaming experience.
The game was meant to be relevant at all levels, at all areas. Being higher level, and better geared, was not suppose to make low level areas easy. This was the case for several years untill it was, rightly, fixed.
As for a mob taking half your health off at low levels. Ultimately these levels are still designed with new players in mind, so i cannot imagine it didnt have a very telegraphed animation that you somehow still got hit by.
Thank kitten for scaling or high level players would waltz all over events that are marked as <lv80, denying lower level players any chance of participating in them.
This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?
My answer:
NOTHING
As a great Namekian once said.
Why. Didn’t. You. DOOOOOOODGE?!
I shouldn’t have to.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Isnt a child’play a game where you can one shot the “bad people” ?
The scaling system is one of the best thing this game created.
GW2 is a game where you can still play at your favorite region without losing your time.Go play WoW if this is bothering you.
Even WoW will use a system like this for the regions of its next xpac. And if this system is extended to the old vanilla regions, it would be a good reason for me to return on this game. I really love Barrens, Mulgore and Durotar but I can no longer play on those regions with my main character for years ….
Really the OP opinion isnt understandable, seems he was never frustrated to see his favorite region becoming useless.
I play gw to escape from the normal environment. Ultimately, what I’m saying is once I finish playing the game, I’m not attached to a piece of scenery or furniture, and I can see it’s only a game. A game is there for enjoyment or entertainment only.
…and games like wow and others will not degrade their basic builds.
You do not like jp’s, you don’t like the scaling… I can understand your gripe with this game, my brother has a hard time with this game because of the active combat system and jumping puzzles, he rather play the usuall MMO’s where you just stand still and cast all million of skills you have and where jumping are mostly only for show. Do you know what my brother does? Well he rarely play GW2 but plays alot of other MMO’s.
What I mean is, don’t try to change this wonderfull game to another of these usuall MMO’s out there. What makes this game so wonderfull in my opinion is that it has scaling and jumping puzzles just to name a few things.
Those other MMO’s are true mmo’s in my opinion. GW has done a lot to whitewash the whole feel of the genre with the new design.
not to forget: sometimes it really is about learn to play. I don’t say, this circumvents all and every kink in the game, but it allows to alleviate weakness and to help the toon stay alive during tough fights. simple as that. One has to stay on the toes even with a leveled-out toon, so a bit of a challenge remains even with lvl 80 & super gear oomph.
whats bad about that? In my opinion: nothing.
In this case there is no point in having a level-system. Let’s make it something else, say “gear” and “weapons” abilities?