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GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I love it when OPs will post factually incorrect things and then completely disregard that they posted factually incorrect things in the hopes that people won’t continue to point out the factually incorrect things they posted.

Dyes can be used an infinite number of times once discovered at absolutely no charge or cost in GW2.

Uhm, actually I’m not worried or embarassed about making factual mistakes in my posts. The forum is here for information sharing and you can also learn things. I don’t care about getting things wrong.

I still think the buying bottles of dye for gold in the original game was a better (more normal) way to colour your clothes. I remember black dye being more expensive and being really excited to go around farming enough gold to get enough dye to colour all my armour. And I looked beautiful.

GW2 and stats

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

AND why aren’t all armour/weapons available to wear nomatter what class your character is?

My opinion is that there is fun when a player feels like he has ‘freedom’.

Your suggestion is totally unfriendly with freedom. In a MMO, too many freedom kill the freedom.
Look a Elder Scrolls Online. You can wear all armor and all weapon no matter your class. And what has happened ? You are forced to be a shield wielder in heavy armor if you want to tank, what ever your class. You cannot be a DPS in heavy armor. You cannot be a magic user with a sword and medium armor.
In the end, you couldnt even reconize your class.

Well, imo the countless restrictions and limitations that GW2 has are far too many which ruins my experience of freedom in the game. I hate it. There are so many little things that could be improved. Maybe that’s the issue. I’m not asking for a massive change, it’s minor things that I liked about the first game.

Also, I have extra complaints:

1. I really loved playing a water ele in gw1, but I didn’t like the spells and compared to the other elements they felt a bit weak and under-developed. I was expecting more from the GW2 ele, so I made a new character (my primary char is mesmer), and tried it out. Water ele is still very limited, and why? Water is one of the most powerful forces in nature and yet the spells don’t reflect this. You can basically heal a few allies in an area, shoot an ice blast at someone, then chill them or something like that and drop a few icicles from mid-air. Are they serious?

Where are the tidal wave invocations? Where are the hurricanes, storms, cyclones, typhoons? Wasn’t the ancient god poseidon one of the most powerful?

2. My mesmer basically just finished the main story (I think) and about half an hour ago I destroyed Zhaitan. Where are my legendary rewards? I just killed the great dragon that the entire plot is based on, and I get a few bags of useless goods? Are they kidding me?

I spent months levelling up (ok, I did quit for about 4 of them), but it’s taken hours of gameplay to get to where I am, and I get a few useless gear? Lol. This is so funny.

It just makes me think what exactly do I have to do to get gear which actually makes a difference in the world of Tyria, or whatever it’s called now.

In gw1 when I was level 20 you could literally ‘feel’ the power against enemy npcs. In this game, you don’t, unless you have all the gear and all the stats. So what is the point in levels? Especially with the scaling system across the region. It’s just too much.

I do have one good thing to say (which reminded me of reaching level 20 in gw1). When I got to level 80 a few days ago and trained the chronomancer shield this was amazing. I felt like I had finally achieved something. You can actually ‘feel’ the difference this makes to a mesmers build. That’s what progress should be about. But unfortunately, I have to say that this is the only time so far I have had this experience. And that has taken 6 months to achieve.

What is the excuse for this? Why so long? I am a human being, not a machine. Rewards should come early.

(edited by Cedric Ambidexter.9174)

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I feel like GW2’s game mechanics are purely about quantity rather than quality of gameplay.

Ha, and here I just wrote in another thread that legendaries only reflect the amount of time you are willing to grind… quantity over quality indeed.

Legendaries really aren’t a good example. They are intended to be a time sink grind. Just like Oby and Vabbian armor were.

They aren’t a good example? Because that’s the exact same way masteries, scribing (and guild halls), PvP leagues, fractals (agony resistance) work.

Pretty sure that’s quantity over quality. And I know that the devs are not able to create enough content over time to keep people busy, but really, if people enjoy themselves they will keep playing even if there’s nothing to grind for.

And GW2 does have a lot of nice content, but there really should be more tools for the players to entertain themselves with (i.e. sandbox elements).

Masteries are only a grind if you insist on farming them. With the exception of the hard stops to story progression on your first character, which only applies to players that bother playing the story. Still, beyond that, we knew exactly what masteries would be like when they announced them, and the feedback given during betas was that we wanted them to be grindy.

Scribing, I agree, no excuse for that. We’ll see how that gets changed tomorrow.

Halls, just aren’t small guild friendly. My understanding is that large-ish guilds don’t really feel there’s an issue.

I’m not touching pvp leagues. People got what they asked for, which kittened the average player over.

Fractals…again, people got what they asked for. They wanted that grinding progression.

Considering the huge fuss over “lack of content,” the whole “quantity” argument just makes me chuckle. Obviously if they were going for quantity, we’d have more. Now wouldn’t we?

When you say people got what they asked for, who exactly are you talking about? Who asked for grinding stats-based progression?

I liked playing GW1 because it was pretty, it was fun and I could do all kinds of crazy things with my monk/build…and it felt like a genuine game, while being true to the fantasy mmo genre, it was different to games like wow which attracted many new players.

And that other guy’s statement about buying a sports car and expecting it to drive in some minor road is weird. Anyone who’s a fan of a franchise’s first installment would naturally move on to the second game with high expectations (not expecting game mechanics to be massively different to the first).

(edited by Cedric Ambidexter.9174)

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Op asked;
AND why aren’t all armour/weapons available to wear nomatter what class your character is?

#imagine a warrior that can cast spells with a staff while wearing skinny lightweight armor, does that sounds normal to you?#

I used to do it in gw1.

You were able to wear light armor on a warrior in GW1?

Whoa, apparently its changed a lot since I last logged in. That must have been an interestjng patch to balance.

Warriors could use wands.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Weren’t armors Profession-specific in Guild Wars (One), rather than weight-specific in Guild Wars 2? Seems like a big step forward, here in GW2, toward what OP prefers.

Are you kidding?

Weren’t dyes single-use in GW1? That made them somewhat pricey to use. I know I still have several Black Dyes sitting in my bank to this day, because I was ‘saving’ them for …..well, not sure now what I was saving them for. At least here, in GW2, I use dyes much more freely.

If I want a specific dye colour I have to first discover it, then select it in the wardrobe, then use a transmutation point to change the colour of an item. This goes back to the point I was trying to make earlier about an over-abundance of useless stats instead of normal gameplay. Why can’t I just go to a merchant and choose the colour dye I want and buy it with gold?

Why are there so many different currencies in GW2?

It’s not an MMORPG it’s something else…. It has elements of an MMORPG.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Really, dude, will all due respect, stop beating yourself up: clearly you just don’t like what GW2 offers. I remember you posting about leveling process being uninspiring and boring to you and yet you still managed to stick around ?!

Errr – as I said in my original post, just because I have these opinions it doesn’t mean I dislike guild wars 2. I am still a fan of the franchise, and there are some things I still like and respect about it. But there are things I am displeased with (strongly) in its development as a second installment.

I will always use the forums to post these opinions, because that’s what it’s here for. If you disagree with me, that’s fine.

If I am paying for a product then I would also like to give feedback if I feel strongly enough about an issue.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

(edited by Cedric Ambidexter.9174)

GW2 and stats

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Op asked;
AND why aren’t all armour/weapons available to wear nomatter what class your character is?

#imagine a warrior that can cast spells with a staff while wearing skinny lightweight armor, does that sounds normal to you?#

I used to do it in gw1.

GW2 and stats

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Guild Wars 2’s over-reliance on stats for a player’s position in the world has turned the game into nothing more than an apple-store iphone game replica.

I guess you get what you pay for though, right? Perhaps it would be a better quality game if it was pay-per-month?

I’m level 80 now, and I feel like all the rubbish I had to go through was barely there in GW1, where a player reached level 20 fairly quickly and was allowed to enjoy the game. Now they’ve added even more extentions post 80. When does it ever stop?

Computer games shouldn’t be geared at stat freaks either, because they are few. Nobody really has the patience to complete the entire landscape based opportunities this game has to offer. Why? Because it’s pointless. Fulfil all the statistics and you will not have achieved any more element of ‘fun gameplay’ that was there when you first entered Tyria after creating your character. It should be the same from start to finish. Reliance on stats for weapons, armour etc…is also not a good way to manage player progress.

It inhibits the feel of the genre.

I feel like GW2’s game mechanics are purely about quantity rather than quality of gameplay.

AND why aren’t all armour/weapons available to wear nomatter what class your character is?

My opinion is that there is fun when a player feels like he has ‘freedom’. A mesmer should be able to hold a bow and arrow, and choose a runeset to upgrade it.

And what is the purpose of the trophy collection system?

And why are there a million dyes to choose from? And why does my character have to ‘discover’ each dye before using it? This seems a bit pointless.

The producers really should find a way to make the game enjoyable for each individual player, without resorting to over-balancing, and extending the world of Tyria and what you have available.

One of my biggest gripes is how player stats are changed based on zone levels. I feel this is a great injustice to the fantasy MMORPG genre!

At the end of the day, a game should be fun to play, and I have to want to go back to it to enjoy my experience.

Just my thoughts.

:)

Please don’t be upset at my opinions. I still like the Guild Wars franchise (mainly from years of playing GW1), so I will always be a fan. And I also like the graphics in the GW2 landscape.

(edited by Cedric Ambidexter.9174)

Complaint about mission - Liberating Apatia

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

It’s difficult to climb up to the top of that ship because you have to be careful not to fall off the very thin wooden flooring. This just gets tiresome after a few missions, but when you have no choice but to repeatedly do it….

Complaint about mission - Liberating Apatia

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Hi,

I was very distraught to find that this mission took me to the ‘same’ location as several previous missions I have already completed in the world.

Why have they decided to use the same ship location for so many events/missions? It’s very tiresome because you have to climb to the bottom of the ship each time.

I’m not sure why this feature was introduced, but forcing players to repeat themselves is not good quality gameplay.

Thanks

When GW2 has lost its shine...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I can tell you where it shines:

Graphics
Race lore
Character creation
Map

It fails everywhere else – where it should keep our attention.

I think they tried to make a game for “everyone”.

Guild wars 3?

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Before a third installment is developed they need to get number 2 right.

It’s boring.

GW1 was memorable and exciting.

Number 2 is uneventful and forgettable.

Ever thought about going back to GW1?

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I play random arenas once in a while just for fun. But never pve – nobody’s online.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

If the first bite of a dish makes you ill you do not need to force yourself to eat more in order to justify expressing a negative opinion of it.

If I eat something that makes me ill, I don’t eat any more.

If I play a game and I consider it boring, I stop playing or I try something different the game offers.

The OP is playing a game he where he considers the PvE boring, yet doesn’t and go off and play another game and won’t try anything else this game offers, such as PvP.

He seems to like fractals.

Perhaps he is trying to fimd a dish in this particular cafe that he does like?

What guy doesn’t like fractals?

^^

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

OP, I seriously scratched my head at your replies. On one hand you dismiss or simply don’t even bother to answers others seriously, and then you wonder, probably honestly surprised, why everyone is hostile to you.

What are you saying?

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Sorry, there’s no way I’m going through the entire map. It’s already completely boring and I haven’t even completed a third – or maybe just that.

Your post is cool though, thanks.

“Haven’t even completed a third…”

And that is why your “opinion” isnt valid.
Your making assumptions about things without even having seen them, if you had actually experienced the parts of the game your trying to criticize then your opinion would be valid, but you havnt

Its the same as if i only watched the first episode of a tv show stopped watching and then proceeded to go on a forum dedicated to that show to criticize the show for lack of character depth and dismissed other people that told me to keep watching because season 2 is really good and does a lot of character building just because i “get it” already from watching the first episode

CORRECTION: I do not have to complete a story to know whether I enjoy it or not.

Fractals: my first impressions...

in Fractals, Dungeons & Raids

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Ok, so I only spent 10 minutes on it then I died because I was playing alone and decided to take a break so I quit the game. I just wanted to see what it was all about.

I can see why so many people think it’s great. On the other hand, I find it really over-redundant. There’s so much combat going on in gw2 you wonder how they manage to keep the entire game running smoothly for every single feature.

I think fractals had the potential to be a great feature of the game for all players, if they developed the pve element and made it transition somehow into the fractals dimension. It would make more sense. It lacks a storyline and the endpoint is stupid.

BUT OHMYGOD – I WANT THE ASCENDED ARMOUR!!!!!

Gonna log back in and level up

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’m surprised this thread hasn’t been locked from the amount of arguing. OP, you are asking for our thoughts. I will state my opinion (doesn’t have to agree with yours, neither does yours have to agree with mine), my thoughts on the matter and perhaps a solution to the problem. Note that I will be focusing on the PvE part of the topic and not crafting as that is already a headache in itself.

Opinion: I just don’t think the PvE element in this game is right for you.

Thoughts: Its essentially the same as any other mmorpg with a few differences. Receive quest, go here, kill (or gather) x amount of y, return and receive your reward. In the case of Guild Wars 2, the major difference is that 1. You don’t have to travel far distances to complete the renown heart because each one is set up to be completed in areas nearby, 2. Its not very rewarding, there’s not much monetary gain when completing them , all you get is EXP (useless at level 80 with no HoT expansion), a silver or two (you could gather materials and make more than this) and karma (limited use). 3. ALL of them are optional. The only thing finishing renown hearts counts towards is world completion and an achievement that is tied to completing x amount of renown hearts (if I recall correctly). 100% Map completion rewards are decent though there are better ways to gain gold (if that is what you want) and 100% world completion is a joke of a reward which only gives you 1/12 of a legendary weapon.

Solution: the only thing I can recommend is that you explore the entire world of Tyria at least once (the scenery is nice in some places) and only completing renown hearts that might interest you. There is no real point in finishing all of them unless you want to make a legendary or if you are a completionist.

…or the other solution. Stay away from PvE and just play the game for PvP/WvW.

Sorry, there’s no way I’m going through the entire map. It’s already completely boring and I haven’t even completed a third – or maybe just that.

Your post is cool though, thanks.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Hi,

No I didn’t say those things.

All quotes taken from your thread.

A lv13 revenant is doing more damage to a lv11 monster than a lv54 mesmer…
…and doing missions all over the map, and you can’t even kill a lv11 enemy quickly?
I should be able to kill that monster in 2 seconds.
Seriously, when I’m done with this game I’m giving it to my cousins….
Everyone is claiming that I need the right gear
What kind of perfection in build do I have to slave to create in order to be tougher than a level 13 character…
…relates DIRECTLY to my post is when I am being forced, without question, to be spoon-fed by a new game build
I am a new player, and I’m not ashamed of it. I won’t be levelling up my gear so often though, as I prefer to rush to level 80
I know this game has a lot of depth, but I’m the type of guy who prefers to get to the top level before investing in those things.
I’m just stumped that I can’t easily kill a level 5 monster
So, you’re saying I need a degree in game mechanics to be able to effectively ‘kill’ a low-level monster?

What does that prove?

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

You admitted in your thread a week ago that this game’s equipment/builds were too complicated for you to optimize or understand.

Now since that week, apparently you’ve gained mastery over the game and the MMORPG genre enough to be giving game design advice? Impressive!

Hi,

No I didn’t say those things.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.

Whoa, whoa, wait, wait, wait.

One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?

Ok,

So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:

1. Engage in combat. Earn points for each successful hit and for a win.

2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.

3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.

Sound good?

Eve online uses this bait and switch system, it´s called ninja ganking there and is made with cans where goods are dropped in. The attacker attempts to steal the can and gets flaged as attackable. A newbie does not know about this and attacks the attacker because he sees that he steals from him and believes that law is on his side. but the veteran ganker can gank him effortlessly and within the law because he shot at the other guy first. An utterly disgusting tactic if you ask me, but people love it there because most of them are frankly no lifers and maybe RL morons too who have issues they can only give it out in a computer game.

Your idea is still much more reasonable than everything I have ever heard from gankers, OP. Most just want to gank untouched by police forces, but you would at least go to jail for your actions.

Throw in a flag that would show that I am not interested in open PvP which warrants an instant visit to jail once you hit me, and this could actually work.^^

Lol.

Actually, I think the only reasonable way it could be implemented in gw (not that they ever will) is to have the option to click on someone and invite to pvp. If they agree then fair battle. If they say no, then that’s it. Also option to ‘not be clickable’.

Everything in gw is so balanced, lol.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The problem with GW is there is no carrot in front of you to keep being motivated

In other MMO, as soon as you earn level, you see different in skills you upgrade, in gear you upgrade, you feel like your character became stronger as you progress in the game, that makes leveling a bit interesting (i’m not talking about questing, wich is crap is every mmo)

Anet should work on this, give us the impression to progress, make our character to feel the progression, i mean, it’s hard to explain with my kittenty english but i think you got what i mean, progression in GW if flat and blank

That’s why we need way more new gameplay elements, gliding was great idea

We need mounts, usefull pets, personal housing, more weapon sets, everyone choose the same set wich is annoying..

We also need more skill diversity, to really make our build unique, more visible difference between build, atm the game is made so each class has to use a specific build to be competitive, wich is crap cause if you want to try something different you becomes weak..

I love you

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Thank you. However sir, in spite of your refusal to support my point of view, the fact remains that I am still entitled to my own opinion.

But your opinion is based on poor understanding and when people far more experienced than you try to help you push back. You may have your opinion but that doesn’t mean it is valid and trying to defend it by saying you “get” the game just shows you up.

You asked about collaberation – try dungeons as you level.

You say the mechanics are just like GW1 – they are not, the games are VERY different and this statement shows you’re lacking in knowledge of both games.

Your original post complained about not having access to a crafting station, you were given pointers to go to main cities.

You have been helped around the errors you were making – maybe try the solutions you’ve been given before posting again?

Hi,

No my opinion is not based on poor understanding. Even if I am a level 2 character and I am not enjoying the game then I have a right to express my feelings in a topic. That’s what the forum’s here for.

People are ranting at me and writing essays just because they disagree. And why do they disagree: because they are enjoying the game. They are a different type of gamer to myself. I don’t believe in wasting my time doing things to get little reward.

I do have an opinion, and only I can say whether it’s valid or not.

You are very sharp, and yet you have not made one valid point. Try re-reading my original post again before responding. And if you are still in the same mindset, then re-read, until you agree with me.

(edited by Cedric Ambidexter.9174)

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’m not sure there was a reason to open the thread in the first place; Seems to me you just want people to agree that the game is boring to make you feel better or justify you’re crud attitude to the game … and if they don’t, proceed to argue with them. Not really sure what the whole point was; the PSA on how you’re not interested in the game benefits no one as a discussion.

You’re question was any thoughts? My answer; I think you should just move on from the game if your bored with it … the same advice you have been given in all your other threads. Games don’t change to target all players and this one isn’t going to change to specifically target people who think it’s boring.

Thank you. However sir, in spite of your refusal to support my point of view, the fact remains that I am still entitled to my own opinion.

You seem to have a strong opinion about what you think the sort of game gw is, and coupled with that you have gone on to dictate the type of player it’s aimed at. However, you don’t know me. And I don’t know you. And I don’t want to.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’m not here to fight.

I don’t believe that at all.

There is also a significant difference between insulting and criticizing.

I’m gonna try and get this thread closed. I don’t wanna put up with your negativity, I didn’t come here for that.

Have a good life.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

This thread is fairly frustrating.

That’s putting it mildly, but I do concur.

May I ask why?

A variety of reasons, the most pertinent being your general attitude and behavior towards the other posters on this thread. While I won’t argue that some of the posts are somewhat hostile, many here are attempting to be helpful and politely discuss with you. Instead you respond aggressively, ignoring or using logical fallacies against points being made, imply that others cannot state their opinions as if you own this thread, and outright ridicule a few simply for not agreeing with you.

At this point I’m starting to believe those that claim you’re only trolling us.

I’m sorry but you have done quite a long at insulting me in your post. It’s like the pot calling the kettle black.

I’m not here to fight.

It’s just my opinion. You obviously can’t deal with it.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

This thread is fairly frustrating.

That’s putting it mildly, but I do concur.

May I ask why?

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Okay,

So I think i’m officially ‘tired’ of the pvE game structure now. I noticed it about 3 days ago when I logged in and just found myself running between towns feeling extremely bored with the constant missions and aimless mob attacks to get points.

I have a level 62 mesmer. I’m no longer interested in levelling her up. I also have three low-level characters, a human revenant a norn warrior and norn ranger, but I won’t even bother with those either… I was interested in exploring the different lores of the races. It seemed like fun at first. But it’s just the same endless crap. And after buying a whole set of new armour for my mesmer I realized I don’t have the interest or patience to spend that much time in the store doing it again.

Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!

It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.

I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.

My verdict:

They need to make this game more interesting and take away the demoralising mission/mob grinding as a pve mainstay. They suck.

Just my opinion. It’s what killed the fun for me, after what is just a few weeks.

I might log in occasionally to run around in WvW.

Any thoughts?

I feel sad for you, you have only played the game for 3 months, your highest character is only lvl 62 and your bored of the game. I feel sad for you because you barely have reached the cusp of what this game has to offer,

From what i see your mostly a pve guy, well in pve you get dungeons(old but you can still do them), fractals, raids, open world bosses, new HoT maps, theres so much to do in that alone, which i am almost sure you have not tried all.

May it be your lack of motivation to find a guild that will not spoon feed you everything, but rather help you to help yourself get better in the game, or rather your choice of playing alone. I myself am a member of a few guilds, but a lot of time i like playing alone, being in coms with 50+ ppl isnt always fun, but its there if i ever need it.

I have played this game since it launched, i also played gw1 from 2005-2011. I’ve never quit gw2 at any point sometimes i play 10-12 hrs a day when new things come, like expansion, new living story, pvp changes, and so forth; other times i login do my daily and log off. I do what i feel like doing, but i still have yet to say that i am bored of this game.

I read what other people said in this post, and honestly i agree that you should go find another game, we cannot force you to like a game, play what you want to play, maybe someday you’ll look back into this game and think of playing it again, but until you change your perspective about this game, it won’t work for you, it really is sad that you barely seen what this game is made off. The reason i never got bored of this game is because i always find new things to keep me enjoying this game, like when i tired of 1 class, i play another class until i have all 9 classes max leveled, after that i went wvw for months, then i went pvp for months, tried out the raids, fractals, finished collections and so forth.

I constantly look for new things to do, and until i have reached a point where i have done everything this game has to offer, only then will i say i am done and i am bored, which is not anytime soon, as long as the game keeps giving me new things to do with updates like new living story and so forth.

Hi,

Thanks for your post. I don’t understand why guild wars 2 expects us to be part of 5 guilds.

In guild wars 1 you could only be in one guild at a time. Seem normal?

I’m sorry I just don’t see how I can split my attention between more than a single guild. That’s just a preposterous idea.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.

Whoa, whoa, wait, wait, wait.

One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?

Ok,

So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:

1. Engage in combat. Earn points for each successful hit and for a win.

2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.

3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.

Sound good?

Not really. I don’t want some stranger hitting on me.

lol.

Can I used my wand instead?

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.

Whoa, whoa, wait, wait, wait.

One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?

Ok,

So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:

1. Engage in combat. Earn points for each successful hit and for a win.

2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.

3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.

Sound good?

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Methinks the OP is seeking attention rather than seeking solutions.

Methinks thou dost not know what it is I seek, and thou shouldst keep thine opinions to thine self.

We shall do no such thing, as this forum is NOT yours to dictate.

lol

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

to the OP: if you are looking at reaching level 80 as being “done” with the game, and that being the final goal, you are looking at the entire game wrong. in the grand scheme of Things To Do, 1-80 is literally 1% of the available content. Do some WvW, do some hearts, do some PvP, explore what there is and level up along the way, and then you get to the real meat of the game, the good stuff. Do not, on the other hand, do everything wrong and blame the game for you being bored because you are deliberately ignoring 99% of the available content.

Sheesh ok, I’ll give it a try. But don’t expect any miracles.

:|

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.

U are clearly lying.

Nah, it’s just completely personal preference.

I concur with Illconceived. The GW2 mesmer, while completely different from it’s GW1 counterpart, can be just as fun. You just have to understand and accept that they are different creatures. The base concept is the same (illusion, manipulation, control), but their play styles are not. Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.

LMAO – “shutdown mes” I haven’t heard that term in about 10 years?

I remember I used to advertise in Team Arenas this build…

Guild Wars and Guild Wars 2 jokes

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

An atypically dumb Asuran was lost and asked a guard in the Province where she was. Upon the guard stating “Soren Draa”, she laid down her weapons and threw up her arms.

hahahah!

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Question – If you have the power to add/redesign the game to make it “un-boring”, what would your approach be?

Thanks for the question. It shows that you actually are listening to a little bit of what I’m mouthing about…

:)

I really do appreciate it :>

Well, so firstly I would address the topic outlined in this thread:
https://www.reddit.com/r/MMORPG/comments/3g72sb/so_whats_up_with_all_the_holy_trinity_hate_lately/

Pve:
I would make that the main focus of the game again (pvp has become so overblown and redundant). And I would make it brilliant: really immersive storylines and with completely different scenery and landscape as you move through the game (I’m sorry but the only environment that was convincing for me is the Sylvari…everything else looks more or less the same, although beautiful). I would bring back the henchmen so that you could always have a helping hand, because it’s too difficult to find players to tag along with unless you have a friend or are in a guild etc. Now, the whole instances thing: For a lot of the map I would keep it constant, but I would not allow mobs to respawn once they are killed. This really annoys me. I think I would hire a team of devs to write mini-stories for these npc characters and upload them several times a week. Once you kill someone or something in Tyria, it stays DEAD. That’s a real game to me. In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic. 1v1 is a great feature to have and would allow a lot of players to feel like they are in control. Also it would allow us to ‘test’ builds. There’s a lot more I would do for pve but I can’t cover it all now, I’m a bit busy with something…

Pvp
I would remove WvW completely. I would make a weekly or fortnightly event as a replacement, or something that occurs as part of a bigger storyline from the pvE story. And for players who dont like pvE – TOUGH. I don’t believe in ‘adding’ content just to try and please a group of gameplayers. PvP should be an extention of PvE, not a separate game in itself, or something equal. That’s just senseless.

I would do a WHOLE lot to revamp other pvp elements but I can’t go into it now.

Oh – GvG: this is barely noticeable in gw2. Why? Because there is so much excess pvp everywhere you just forget about what used to be an exciting element. I remember logging into gw1 on some days just to spend some time watching the great gvg matches with the top guilds at the time. That was fun, exciting. Somehow it attracted me back then. Now, where has it gone? Anyway, I think I would find some way to bring Gvg back into the mainframe, perhaps part of the storyline for pve? I dunno… I don’t play it much so I can’t really say right now. Whenever I played gvg in gw1 I was usually kicked for using my own monk build and not listening to the team.

Skills system:
This is probably where I would make the most obvious changes. The skills are very very poor in gw2 and over-general, to the point of being boring once you’ve made your second and third character. Basically, I would bring back the fantasy-style and feel and make it more fun and unique for each individual profession, so that no other profession can imitate one etc.

Professions:
I would keep the professions as they are. I can’t remember if gw2 has a ritualist? I don’t play that now, but anyway I would bring that back if it doesn’t have it. The most important thing I’d do for the professions is NOT make them all self-sufficient to the point of everyone being equal, that’s just ridiculous. I would make the elementalist and similar professions special at what they do, as I would make a warrior special at what he does. I would bring back the healer/monk, but I wouldn’t put a limit on the amount of armour these spellcaster professions can have – that is just silly. I think monks should be capable of wearing extremely heavy armour – whatever they want, but perhaps the drawback would be it would slow their spellcasting or dampen their powers slightly or something to that effect, but armour, shields and weapons should be an entirely optional and player-based choice. In gw2 everything is either yes or no, they’ve taken away that freedom.

Other things:
I would re-vamp the reward system and add a way to sell all items I am carrying with a single click, and also an option to take or not take a reward. Maybe there could be an option to donate my karma or pvE rewards to my guild?

Anyway I’ve gotta go for now…

Basically, I know my strengths and I think I know how I would design a game for everyone to enjoy, because it would be a world where players take back the control and have more freedom, but this would be part of a bigger picture.

(edited by Cedric Ambidexter.9174)

Guild Wars 1 armors

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Well I’d be a bit disturbed to see http://wiki.guildwars.com/wiki/Warrior_Charr_Hide_armor (especially if a Charr was wearing it…) but otherwise the more armors the better.

Lol that was my favourite.

GuildWars 2 gameplay has changed

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I haven’t been logging on much lately, and when I do, it’s usually a disappointment and logoff within a hour or so. I have been trying to put my finger on it. Perhaps I am just burned out on GW2 but I really don’t think so, I feel like aspects of the game have changed that make it less pleasurable for me. Sure there are competing interests (Star Wars expansion, Fallout 4, movies, holidays, etc), but I have been wondering about what my feelings were and what feedback I’d like to offer up, so I am writing here to provide a list of things that have troubled me lately about GW2:

1.) The grind for skills in HoT only able to do in HoT. I like to play this game for WvW and Dungeons most of all, and yet the things I like to do most I can’t use to build my skill bars in HoT. Yeah yeah, I get that you want people to explore those zones, and I have, but I really don’t want to spend all my time there grinding. My suggestion, open expansion XP to all forms of gaining experience, let us play the content we enjoy playing.
2.) Going linkdead sucks, particularly mid-event. It happens often enough that the moment it happens I am done for the night. I don’t want to sit there for an hour waiting for it to cycle around again and then hope for a taxi to a good zone. When someone drops, perhaps a mechanism could get them back to the instance they were in?
3.) The sense of community seems to be fading. Is it just me or do people no longer stop and res fellow players because they want to keep up with an event chain/don’t want to risk death and having to run back from the very few WP there are in the new zones?
4.) Caps on raids. Happens that I really enjoy doing things with my friends in this game. I always have. Dungeons are okay, they have a low cap but they are done quickly. Raids have a higher cap but also can’t be done as often as you want. What that means is there is content that some of the guild doesn’t get to do with their friends, and that sucks. I don’t know what will work for this but it’s for sure something I have seen lately.
5.) WvW is a hot mess. Taking away the old borderlands and adding these new massive zones (which I would really like to use HoT skills in and can’t) changed the WvW so that smaller servers have desolate borderlands that are honestly a lot more boring than fun, and the changes to EB don’t seem like they are working as well as they could.
6.) Roles in raids. Why? It was a foundation thing for GW 2, no trinity. It’s what drew me to this game. It feels like the easy way out for balancing a fight, but also then requires caps. You guys are better than this. There has been some fantastic content that doesn’t require roles and scale very well, make more of that type of content.

It seems that some of the original things I liked about this game, which made it stand out from the rest, have been pushed to the wayside for some reason or other. I hope I am wrong, I hope to see work done to address some of these things because the game I really loved once appears to be turning into just another MMO.

Anyhow, those are my thoughts, thanks for letting me grumble, I just dropped out of octovine to come back to an empty zone… which led to me logging off for the night and coming here to gripe.

Good post.

Please quit taking content from Guild Halls!

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I think you make a good point. The more people voice their opinions about features of the game they wish to support the greater the MMO community will become.

It’s great when you find features of the game, whether they are intended by devs or not, to enjoy and make a part of the game experience.

I had a few moments like this in the original game.

Now, this is a bit off topic, but if the second game wasn’t so desperate to be good, then it possibly would reach that zenith.

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Cedric Ambidexter.9174

And how is this not the nature of MMO’s in general? All MMO quests boil down to a few things: escort someone; defend someone/thing; kill x number of something; collect X number of items; and Fedex (deliver this to so and so). Repetition is the nature of MMO’s.

That is a poor excuse.

We are human beings, not robots.

We need diversity.

Excuse? No, you are mistaken. That was not an excuse. If anything, it was a cynical acknowledgment of the limits developers face. Or, maybe it was advice. Sometimes you have to recognize that no matter what you do, the horse you’re riding is going to go where it wants. At that point, you have two choices: a) ride the horse in the direction it’s going; or b) get off the horse and look for a different ride.

Well, I think that making excuses for the “limits developers face” shows that you are not a TRUE MMO fan, and that you clearly do not support this topic.

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Cedric Ambidexter.9174

I think it was easier to team up with other players in the original game simply because it had the original mmo tank/healer bla bla build. It was more fun.

Clearly you don’t remember waiting 30+ minutes for a monk to show up. Conversely, you clearly don’t group up very much in GW2, either, since you can take any random assortment of professions and power through almost any content (other than raids, which follow the dps/tank/healer paradigm). Between the two, I much prefer only needing any 5 bodies rather than a very specific 8 bodies. It gets you to the action much quicker and lets you spend more time playing and less time twiddling your thumbs in an outpost.

In GW2 every single player is self-sufficient, which is just ridiculous. This goes against the lore of the fantasy realm.

Guild Wars follows its own lore. It breaks from some standard MMO conventions, sure, but there’s no standard “fantasy realm” which every fantasy property is required to abide by. What a boring world that would be.

I’m sorry but the GW2 lore is just frustrating. Each player has become an action-man. lol- they ruined the mesmer class (don’t get me started), and while I’m at it why don’t I just vent at the teleport skill – u can’t use it while in mid-air or to ascend and descend, so what’s the purpose of it?

GW2 aims for ‘balance’ at the expense of fun. They’ve ruined all the classes except the combat ones and have forced everybody into their own strategy-realm.

No single character’s skill combos have that ‘special’ unique touch anymore. Elementalists looked amazing for what they could do in gw1, but now their skills look basic next to even a mesmer, who is supposed to be an illusionist and trickster (discreet cough).

There’s just things like this that made the original game fun to play and more accessible that I miss. The second game is too power-based and over-generalized.

AND they took away my favourite profession which is the monk. I said I wouldn’t buy guild wars 2 because of it, but I was missing playing a computer game a few months ago after so many years so I downloaded it to try it out.

I’m not saying it’s bad. But it’s not as fun as the original. They even spoilt the original when they started doing that uber-balancing of every single profession so that no player could have the upper hand. I don’t believe in that.

Having to wait for a special build to show up made the original game great – it was REAL MMO. What’s the point of waiting? The point of playing an MMO is that you NEED other players to enjoy the game.

With this new guild wars it’s just thrown everything out the window and created it’s own paradigm that is good for some (players who think they are super talented and want to rise to the top of the strategy ladder in the game), at the expense of being true to the genre.

(edited by Cedric Ambidexter.9174)

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Lol doesnt even have a lvl 80 and thinks he has the game figured out, and claims gw1 was more co-op and group based, lol. you arnt even a high enough level to do most of the group based stuff or even experience the endgame zones, yet you apparently “GET IT” without even seeing a majority of the game yet

Seems legit

Yes I am. Even if I’m a level 1 character, I should experience the greatness of a game, if it so claims to be.

Get my point?

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Cedric Ambidexter.9174

I completely agree with you, except for your comments about GW1 being fundamentally a single-player game. It was geared more towards co-op play than GW2 is.

It really, really wasn’t. The vast majority of content is done in instances which even a casual player could complete with mercs/heroes filling the other slots. You can get through most open-world PvE content in GW2 without ever formally grouping up but most of the events are tricky to do entirely on your own. The new maps in particular have begun to require larger and larger groups of players working together, and then of course you have dungeons, Fractals, Raids, and WvW.

The switch from instances to huge, shared maps makes a big difference in what the game can do. It isn’t at all a stretch to say that GW1 wasn’t actually an MMO, particularly since the ANet devs at the time also didn’t consider it an MMO.

Which isn’t to say that one or the other was a superior game overall or that GW1 didn’t have opportunities to group up, but they were very different games.

I think it was easier to team up with other players in the original game simply because it had the original mmo tank/healer bla bla build. It was more fun.

In GW2 every single player is self-sufficient, which is just ridiculous. This goes against the lore of the fantasy realm.

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Cedric Ambidexter.9174

And how is this not the nature of MMO’s in general? All MMO quests boil down to a few things: escort someone; defend someone/thing; kill x number of something; collect X number of items; and Fedex (deliver this to so and so). Repetition is the nature of MMO’s.

That is a poor excuse.

We are human beings, not robots.

We need diversity.

Correct! But we also like routine and reliability, which is what MMOs specialize in. No single game can have unlimited diversity, which is why things like Steam exist, so you can rotate through an ever-expanding cavalcade of different games. If you don’t like logging in each day to tick off some dailies, run a few fractals, hit a few world bosses, and then maybe re-run the DS meta if you have 90 minutes left to spare, then I would suggest opening your Steam account and buying a new game that’s on sale instead. Boom, there’s your diversity.

3) You believe GW2 core game is the same as GW1 core game. Huh? I’m gonna let GW1 players respond to that one lol, because the consensus is that they are so completely different that GW2 shouldn’t even be considered a sequel. Not sure how you picked up on the complete opposite of what every veteran GW1 player feels. I can only assume because you barely played either quite honestly.

As an avid GW1 player for 7 years (I even played in the GW1 beta), GW2 is wildly different. They aren’t even really in the same genre. GW1 was fundamentally a single-player game with some multiplayer potential and good PvP on the side, whereas GW2 is a true MMO (albeit with some twists on the typical genre conventions).

I completely agree with you, except for your comments about GW1 being fundamentally a single-player game. It was geared more towards co-op play than GW2 is.

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

And how is this not the nature of MMO’s in general? All MMO quests boil down to a few things: escort someone; defend someone/thing; kill x number of something; collect X number of items; and Fedex (deliver this to so and so). Repetition is the nature of MMO’s.

That is a poor excuse.

We are human beings, not robots.

We need diversity.

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Cedric Ambidexter.9174

Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!

It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.

I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.

Any thoughts?

Where to begin, haha.

1) The crafting station you went to is one of the, if not the only, crafting station that has an event blocking it. You could literally have gone to any major city and crafted without issue at your leisure.

2) 3mos and bored with GW2, after 1yr you were bored with GW1. Have you ever played an MMO for extended periods of time? Because quite honestly it sounds like single player games are more your style. I mean, killing things to level up, that’s how MMOs work. But unlike other MMOs, GW2 offers a multitude of ways to level up. You can PvP, WvW, explore, do fractals, craft, pretty much you name it and you can level up doing it. I think someone is working on leveling up to 80 strictly mining gathering nodes. If you have a problem with repetitive content, then steer clear of the MMO genre. There’s no way to make a game where you can play 4000+hrs without having content repeated. It’s impossible.

3) You believe GW2 core game is the same as GW1 core game. Huh? I’m gonna let GW1 players respond to that one lol, because the consensus is that they are so completely different that GW2 shouldn’t even be considered a sequel. Not sure how you picked up on the complete opposite of what every veteran GW1 player feels. I can only assume because you barely played either quite honestly.

4) I recommend Fallout4 or Witcher3 for your role-playing needs.

Thanks,

Regarding your comments.

1) how am I supposed to know that?

2) No, I enjoy MMOs and that’s why I decided to join an MMO community. I joined gw2 for the co-op play, but there just isn’t much option to do that as in gw1.

3) I am a veteran of gw1.

:)

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Cedric Ambidexter.9174

I think you should find another game. Every post you’ve made lately is about your problems with leveling and combat. The game isn’t going to change and unless you change you’re not going to have fun in this game, and I don’t think you’re going to change. So, save yourself aggravation and find a game in the style you do like.

Hi,

I appreciate your point, but you’re wrong.

Just because I have a BIG MOUTH and I am opinionated doesn’t mean I am being negative or grumpy. I just like to talk about things with whom I consider to be fellow friends of gw.

Am I allowed to do that?

These are my opinions. They’re not the law.

Lol.

Not being negative?

It’s boring.

I’m kind of bored with that too

There’s only so much human beings can do with computer code to make a game interesting before it becomes see-through.

How am I supposed to grasp it when it’s so boring to play

There’s nothing to gain anymore

It’s just no fun anymore.
The game is basic.

It’s what killed the fun for me, after what is just a few weeks.

You’ll be better off finding another game rather than playing one you find boring, basic and non fun. That’s just common sense.

A few days ago I downloaded and installed Final Fantasy: A Realm Reborn.

Haven’t started it yet.

Any thoughts?

Not every game is for everyone. I downloaded an MMO and where everyone else was having fun, I was bored, bored, bored by it. After I fell asleep (literally) while playing, I logged out then uninstalled.

I think you should give that game a good try. And if you have problems there and go to the forums for advice, I hope you’ll be more willing to listen to what the other posts recomend than what you’ve shown on this thread and your other threads.

Erm, what have I done to show that I’m not willing to listen here and in other threads?

Why do people constantly find ways to throw insults at me when I’m just expressing my point.

It's been less than 3 months and...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

So I think i’m officially ‘tired’ of the pvE game structure now. I noticed it about 3 days ago when I logged in and just found myself running between towns feeling extremely bored with the constant missions and aimless mob attacks to get points.

They need to make this game more interesting and take away the demoralizing mission/mob grinding as a pve mainstay. They suck.

Any thoughts?

This is the nature of PvE in every MMO I’ve ever seen. There are enemies doing stuff (stuff often includes just standing somewhere or lurking in a “dungeon”). They have to be dealt with because they threaten someone. Deal with them. Take their stuff. Maybe get rewarded by the threatenees. Sometimes, this dynamic can be more elaborate, sometimes not. At least in GW2 (sometimes) the mobs are actually attacking something.

Is this great gameplay? I guess it depends on your ability to immerse yourself in the lore, the world and whether dealing with virtual threats to a virtual community means anything to that immersion. Sounds to me like immersion in GW2 is just not there for you.

Have you played other MMO’s? If so, did you feel differently about the PvE there? If so, what was different and why did it work for you?

You know what the problem is?

it’s not the environment or the content, it’s the expectation the developers have placed on us by using that ridiculous “do this and you get this much reward” code…

AND to add insult to injury, to make it a bit diverse they put scenarios in the above code like events which cause time-delays or block your progress and stuff like that, so that the reward or opportunity you are seeking is interrupted…lol…

It’s just very bland… GW is great but they need to change this feature.

it’s written all over the game.

It makes it boring. It’s just too repetitive.

(edited by Cedric Ambidexter.9174)

It's been less than 3 months and...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

1. explore a map, do some hearts along the way
2. return to your main city (for your race) and do a map completion there
3. go through the portal in your main city to go to Lions Arch, do map completion there.
4. start crafting, the stations are always available AND you have ALL the portals available to go to the different main zones for each race.
5. play the main storyline, do fractals (at 80) and go WvW/PvP.

In no time you’ll be in the high levels, killing the different worldbosses (for rewards and mats) and doing different events. And yes, you have to kill mobs in those.

It’s just no fun anymore.

The game is basic.

Play PvP. Get your toon reckt by people that objetively has better skills in the game than you, with 0% gear advantage. Obtain the +1 level tomes earned by those deserved beats, rise your character to 80 and learn how to play it properly. Then return to PvE and single-hand trample the content.

Proof:

I’m not a robot.

AND, unless you’re gonna single-handedly train me, then I don’t have the motivation.

lol

It's been less than 3 months and...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Seems to me that mmorpgs are not your kind of game, not saying you can’t enjoy them in general, just think (as an opinion) that you are not immersed in the adventure that was designed for you.

(start of skippable personal experience)(holds value for customer retention personal at most)
To be honest the lack of an in game guide tool kept me away from the game for more than a year. Most of the time was wandering around random areas doing heart missions and just admiring the landscape and exploring the different combinations as I was unlocking skills… kinda fooling around with the combat system… it is great but the lack of clear goals that are enjoyable made me less interested into coming back. It was until the release of the living season 2 (saw it on facebook) that I had a reason to come back… I played the missions as I was familiar with the layout and found myself dying a lot, then finally hit a wall in a part I had to solo 2 elite assassins as an ele. Tried several times until I gave up and realized that the content was end game for those who already reached a peak and wanted more… so my rare gear wouldn’t cut it…. I got motivated again for the game, I had to get exotics! only place I knew for this (again lack of information in game) was fighting the avatars of the old human Gods (Balthazar, Melandru, etc…) but I had karma for a piece or two, yet I got them ! (to this point and after 3 years of game-play I could build a small fortune of 7 gold!! yes 6 whole coins of gold) that got me the remaining armor pieces and a scepter in the trading post had barely used tp in all that time either (was only about 150 tailor, cause getting clothes for them was complicated specially as I leveled out of the range where dropped ones where useful for me, and wouldn’t go back to grind them if I can be progressing in my adventure instead). …. so with the new armor I came back to try again and still wasn’t enough, …the experience was a whole lot better tho… Frustrated I took another break from the game.
(To this point I was rank 4 PvP, rank 4 WvW, one main account lvl 80 fully in exotics and 39% world completion) a baby, with 3 years of gameplay and only 300 hours under my belt … I guess that is what casual looks like.
Suddenly the news of a far ahead possible expansion reached me somehow and acted like invigorating booms on this now divorced kitten !
(End of customer retention relevant part)
With extra time on my hands, I decided to swallow my gamer pride (long forgotten art nowadays) and checked for the first time in my life a game forum, got tips on how to be that part of the story and moved on… long story short (this made me realize I will write a blog instead, need a gw2 timesink while at “work” and forums are no longer fun as everyday the same comments resurface, complains here and there, hardly someone ever asks for real help or comes up with a fun thread that is not asking for stuff. —end of rant)..
(end of skippable part)
long story short liked the meta events, gave me a goal to look for, joined a guild, tried dungeons, fractals, did more WvW and recently started to pvp. Good part is that I recovered all my gold in the dry top… a shiny 10g stash … lol was not much but it was fun to earn them without becoming a flesh&bones bot … later on came Halloween event that got me 100 gold while I leveled my first alt (ranger) …fell dirty for that … to that point didn’t have the expansion, got it later on and now I have so many objectives in the game now that is overwhelming starting by world completion (a guildie gave me the gift of might and magic ) … reached lvl 500 tailor lastnight, and 316 artificer (had lots of mats since barely sell anything), now need to craft ascended… Today I have ascended trinkets as most have, 280 gold, 750K karma, lvl 14 in WvW (got gift of battle) and lvl 14 PvP and world completion 50% with 400 hours of gameplay …still a baby -_- but so motivated to play the game!!

..My name is kuritsutian and this is my story!

Edit: lol as I was writing this long post noticed all the obnoxiousness and bitterness of forums reached this topic as well.

LOLOLOL!

Btw, I am not being obnoxious, and I am not bitter.

I just like to rant…