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Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Here the question.

I am puzzled, why is it child’s play when you are annoyed about not able to one-hit kill a supposedly lower level monster. Isn’t it because you feel the need to be godlike? If that is the case, you should try korean mmorpg. Of course, please do not complain about grinding and pvpish environment because power come with a price. Otherwise, you still have single player game, you can use cheat code.

I love complaining

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The game fails at many things, but the Scaling System is absolutely not one point of it…

If you seriously look for things at which this game fails miserably, than it are rather things like:

  • Consistency and Integrity – never seen before a Game with so many selfmade designed cheeseholes in regard of missing content or missing mechanics or missing parts of the game that should belong into the game back so that the game has a consistent storytelling (again)
    Examples for such things that Anet still has to fix to get rid of this fail mark:
    - Adding finaly Jeweler and Chef 500
    - Adding finally missing announced content like Bar Brawls, Polymok and all the other like 30+ planned activities that were planned as reasons for why a player should go to the varrious towns of this game and visit them
    - Reimplementation of Living World Season 1 for having again a consistent Storytelling in this game under the same imroved design of Season 2 onwards
    - Adding the missing content of Legendary Accessoires to make that system complete
    - Reviving the Dungeons (what Anet did with the last patch was just only a cheap band aid fix, but in my eyes no real solution to competely revive dungeons and a contradicting change to the removal of gold rewards earlier, now giving us gold rewards back, every 8 runs, instead of giving Dungeons unique rewards that would b a real reason for why one would want to play dungeons, like new sets of ascended weapons and armor sets from dungeon tokens that maybe also provide some unique new yet missing stat combos , or the said missing legendary accessoires. Enough options there to givre dungeons some unique rewards, instead of them letting pump plainly again only more gold into the economy
  • They fail miserably in Class Balance, because currently sicne game release they cherrypick only in the weapon skilsl and traits, and very rarely in the runes and sigils things out, that they change, but forget since then, that the combat system is much much more factors, that have a huge influence on the whole game balance, which Anet always completely ignores to balance also accordingly to the current much higher DPS that eveyone has, compared to what for DPS everyone has had 2012, which was ALOT lesser. ANet needs to take into consideration finally following things also too into the game balance topic:
    - Rework of the complete Base Health System for all classes changign finally over to a Health balance on INDIVIDUAL BASIS, instead of balancing the Base Health on 3 archetypes. Balancing each class individually is alot more flexible and would allow anet to balance and finetune the classes alot better, without that any other class has automatically these changes too, even if that other class doesnt need it, or shouldnt get it to not unbalance that other class through a chain effect, that such stupid archetype systems bring with themself automatically.
    - Rework most of not all the Runes and Sigils. Way too much of them are useless or plain boring and rework the System, so that Runes and Sigils work everywhere the same by adding for WvW/PvE Ascended Runes/Sigils as strogn but single gold sinks, that allow players to get the same Rune/Sigil ccomfort like in PvP where you can change them out costfree at any time out of combat. Combine this finalyl with a Build Template System = Perfect
    - The attribute system of this game is a failure, where defensive attributs are mostly all the tiem completely useless because of beign simply way too weak, having no synergy unlike the offensive attribute and not providing useful defensive attributes, which could enrich the combat system of this game greatly, that are kind of a standard usually.
    GW2 needs Dual Effect attributes, that would make the attribute System of this game more flexible and it would solve the issue with defnesive attributes beign too weak and useless most of the time, because then could Anet add to the defensive attributes helpful new effects, that would make the combat system greatly more balanced and fun, like a defensive attribute effect, that reduces incoming critical hit chance, or a defensive attribute effect, that increases your endurance regeneration.

When theres an attribute, that increases maximum critical hit chance, then there needs to be also an attriobute of defensive nature, that reduces critical hits for you!!
Same as the needs to be an attribute effect that reduces condition durations for you, not only one, that increases them…
This are such things where I believe, where Anet sometims doesn’t think through such mechanics very well enough. Other effects liek Healing Power needs to get merged with Vitality, so that theres finally also some kind of defensive synergy effect as well so that Vitality becomes a bit more meaningful in this game, other than only raising the max health, and this way in my opinion way too low to be of any significancy for the powercreep DPS that GW2 has since a long time
- The Boon and Condition System fails in my opinion – way too much of both of them, Anet needs to reduce the amount of boons and conditions and should merge what fits best together to bring the amount of boons and conditions on both sides down from like 13 down to 7, literally nearly halving the amounts, that would be a great step towards improving the game performance and making also this game again alot easier to balance if you have to overview only 7 boons and 7 conditions and not 13 of both of them …to keep them all in line and balanced all the time.

  • Character Progression

So they fail in my opinion to connect the new systems and mechanics more with each other to make this game great and to give this wax th playr a much greater feelign of Character Progression on a long term.
The handful of masteries they added with HoT is way too less and adding new masteries first through raids only is in my view a huge mistake and fail. They should increase quickly the amount of masteries for the whole game, to make usage of the potential that lies in that new added mechanic and it would fit to thsi game best, if Anet would link strongly the whole character progression more into that system, also for WvW especially to allow there to have also much morte individual character progression that is class specific.
Elite Specs were a great step forward, but unlinked to the mastery system they feel very bland and loreless. The mastery system would have been a grreat chance to be combined with the elite specs to add some flavorful lore to the Elite Specs and new taskas to do, that give the player the feelign of progression, rather than simple borign for skill points by adding something like Mentor NPCs, that individually class specificly teach us how to become a certain Elite Specialization.
That would be the much more flavorful and meaningful way of how it should work to combine the mastery system into the Character Progression System more.

  • RNG

As long this is the alltime hanging over our heads damocles sword that decides over it, if we might get rewarded or not for our efforts, this game fails in mail eyes and is nothign else but a game similar to the sick asian grinders with drop chances for loot like 0,000001% where even having like 300+% Magic Find in this game is absolutely no differenc,e bcause 300%+ of 0 is still 0% chance to get something in this game and this is just not right..

we play to have fun, not to participaty into a gambling game thats worser like a casino or winnign Lotto chances…
Anet needs finalyl to remove plain stupid RRNG mechanics out of this game where they shouldn’t belong into this game and replace the reward systems there with EFFORT BASED reward systems, that allow players through their own effort to steadily work on somethign what they want.

Example: Tequatls Sunbringer Weapon Skin Rewards… add finally BOSS KILL TOKENS with that we csn trade in through our effort the skins that we want, so that it isnt anymore plain stupid 100% luck just only anymore if you may ever get a skin from these, still havign no skin after like hundreds of kills feels just not right and is in NO WAY FUN.
Can’t believe, that the devs of Anet seem to be so massively blind over this fact, that they don’t realize this kind of RNG is BAD FOR THE GAME.

People need constant progress, if they see that they make after endless tries absolutely no progress, then thats not fun, but just only pure FRUSTRATION and a reason for why people might quit the game.
Thus are things, that Anet needs to eliminate finally.
Stupid thought out reward systems that are frustrating need to get eliminated and replaced through effort based reward systems which can give the player more fun simply through giving them the feeling, that they have constant progress through their own efforts, even if they aren’t belonging to the super lucky players that get what they want dropped as loot all the time …

This are for me personally currently the strongest core points, in which this game fails at, but surely not the Scaling System.
However, personally I wouldn’t have a problem with it, if ANet would use the Scaling System more to reduce the Maximum Level Cap from 80 down to 50 while keeping the attributes of like beign 80 characters, so that every level increase in this game would be 30times more meaningful than before, due to our characters becoming over 50 levels then 30x more stronger than before, so that our progress would feel greater while we climb the levels from 1-50 and GW2 would reach quicker the ENDGAME STATE already at the maps where we meet our first time a real world bosses with the Shatterer. Yes it would mean alot work to rebalance alot of things, but I think this change would greatly of benefit for this game to make GW2 great again and to reduce the gap, that is between new players and veterans sooner, while also reducing pointless leveling grind a bit, because with the mastery system theres now a much better progression system thats superior over the old leveling system and makes the earlir 80 levels look obsolete, just to be able to start with the progression of masteries.
i think peopel should begin progressing on masteries sooner, and that would be only possible also too by reducing the max level cap from 80 down to any other number. 50 would be I think the best decision and is also a nicer number in general, than 80

I think your plans are a tad unrealistic? Consider the fallback effort to incorporate all of these elements..!

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Did you ever think for a second that what is affecting you does not equal guild wars failing miseraby? No I would assume not.

Secondly, this scaling system makes the game look like child’s play? That phrase means the scaling system makes the game so easy even a child could do it, but you claim that you “sat back in horror” <———- (what?) and a low level mob owned you in a few seconds?

To reiterate what you said, the scaling system is child’s play, and you got beaten by something even a child could do?

Do us all a favor, don’t waste the time of people on the forums with trolling and ranting about things you intentionally remain ignorant about. Levels make you stronger, levels increase the talents you receive, and 60+ exotic level gear which low levels cannot wear. Higher level mobs have more aggressive and powerful abilities, some hard to dodge, and have higher health scaling compared to lower levels. If you are dying I suggest you don’t intentionally stand in an AoE that takes 3 seconds to kill you, or should I say only halve your health, only to come on the forum and complain how “child’s play” is killing you because of NOT dodging and then blame this on the scaling system with this obvious red herring to spark forum negativity.

Fact: People don’t listen to you if you make a poor argument with intentional faults in your data to prove a point.

Please continue to impress yourself

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Damage is multiplied based on the difference in level. Normally when downscaled, you’ll be above your target’s level which will make them far easier to kill and allow for everyone’s favorite 1111 spam. The higher the level they are compared to you however, the lower your damage becomes while the more theirs increases.

You can easily get facerolled by enemies if the event is upscaled, which in this case would have been a level 12 vs 15. On one of the lower defense professions, I can see an elemental dealing half your health in damage, because that’s what they do when I’m leveling in higher areas. Likewise, there are a few areas in the game where the boundaries aren’t set properly, so there’s gaps where the area’s maximum level is several levels lower than the nearby enemies. There’s also some places where the opposite is true, allowing you to 1 shot enemies as if they were critters.

Thanks.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Get good….. ….. just kidding

ok, seriously.

I main an Elementalist….. and going into low-level region, I usually get one-shotted by some mobs. Not every mob, but most will take 90% of my health in 1 or 2 hits. Some will down me in 1 shot. How I try to overcome this? I use a staff, so i use burning retreat as much as possible. I rarely change attunement, unless it is necessary. So, I customized my build to do burning damage as fast as possible. And I burst them down at range with lava font, fireball and meteor shower and flame burst for burning damage.
So, there you go. I hardly had problems at low level region……….
This is just my experiences……… and I don’t find it hard at all……

That’s interesting: so, you don’t find it hard to initiate all those protracted combos? That’s probably because you’re so used to doing it, and also when you first decided to roam in those lower-end regions, you had no choice but to perform those mental acts.

Well done GW for forcing us into this position!

(I won’t comment on the Elementalist)

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

If someone can create a level 80 build that loses to a level 15 enemy while doing absolutely positively nothing but autoattacking, I would be impressed.

Stand in front of level 15 wolf, autoattack, go watch Game of Thrones. If you lose the fight, you win the challenge.

Who said anything about attacking?

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.

I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.

How am I cry trolling?

I have my own beliefs about what type of progression system an MMORPG (and especially gw – since I’m a fan of the first instalment) should follow.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Were you afk? You’re leveled down, but you’re still waaay stronger than anyone who’s actually at that level… When I’m in low level zones, I don’t even pay attention because everything dies with almost no effort. I guess if you’re doing a world boss, you could get killed, but that’s hardly the same as dying to some random mob.

I’m sorry to say, but the only reasons I can think of is that you’re trying to make an issue out of nothing, or that you’re really, REALLY bad.

Try standing still and doing nothing in front of those mobs.

:)

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80.

except you arent a lvl 80 anymore at that point.

If you have a hard time then try playing a lvl 80 in blue or green gear,heck try it on white gear. After that go to a lvl 80 zone with the same lvl 80 white-green gear and see if it feels similar.

The core tyria zones and mobs are as easy as they get considering most of them dont even have any kind of special attacks and just attack you normaly once every 3 seconds. And those who do apply a single bleed stack that deals no dmg for 1 second.

You also forgot to mention you most likely play in a full glass cannon (no additional armor or vitality) build… i dont understand people who have 0 armor and 0 vitality on them complain about getting 2 shoted…..

To sum it up; Level/stat scaling is great for this game. Get some toughness and vitality and learn to dodge what little hard hitting attacks those slow dumb ai(compared to hot mobs) mobs have. Also change your build to have a few defensive abilities with cc, protection, regeneration, stealth ect. And perhaps also stop pulling 15mobs on you at one time.

I’m using a mix of valkyrie/cavalier (personal preference). So, I don’t have 0 stats in those areas.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The last time one of my max levels got killed by a low level mob…….I’m not sure actually when that was. Probably from doing something like yolo-running into a group of vets and friends. Other than that, you really shouldn’t be dying that often in the low level areas. I suggest you check your traits and your build.

I’m not in any danger of dying “often”, or “quickly”, in low-level areas…well, I think.

I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.

I’m level 80, the monster is level 15!

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything.

I’m not psychic, and not everyone who plays Guild Wars 2 is a ‘pro’. Some of us noobs need a bit more user-friendly experience.

I’m confused, one minute you’re new. The next minute you’ve got maxed armour.

In any case, I think the downscaling is one of the best things this game brings to the table, allowing for higher level people to re-visit earlier content, without having it too easy, and without it affecting lower levelled players since we share the same areas.

Sorry, I don’t have the best as in ascended gear yet. But I have the best stats level beneath that which money can buy.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’m a huge fan of the scaling system, because it lets me go wherever I want at max level without feeling like a waste of time. Back when I played Everquest, I had a favorite zone that I eventually leveled out of, so that the enemies died right away and I no longer received any rewards for playing there. I moved on to a level-appropriate zone, but it was never as much fun after that.

I might not be able to just faceroll enemies everywhere, but I definitely feel a lot stronger than I did originally. Even with scaling, I have better gear, I have a better build, and I’m simply a better player than I was when I started. That’s enough advantage while still being enjoyable.

Everquest was a true fantasy game.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

In your first two sentences, you complain that a level 15 mob nearly killed you. Then you say that the scaling system makes the game look like “child’s play”. What?

Anyway, the scaling system is there for a (good) reason, and I’m glad it’s there. It keeps us 80s from completely plowing through mobs before the at-level players can get in a hit in. Even with the scaling, you still can have a hard time getting credit because things die so quickly to all the 80s around, but it’s way better than most other MMOs.

When I say “child’s play” I’m referring to the over-balancing aspect. The whole point of an MMORPG is to level up and be the best, quickly – a result of which makes you far superior to fresh players and lower ranking enemy npc’s. This is the build of any competitive game: take this aspect away and you are no longer left with a game, but a toy.

I, personally don’t enjoy balancing to the point of not feeling like I’m stronger, more advanced and more capable than newbies, or low level monsters. I want to feel I have achieved something.

That’s what was so great about gw1 – but that’s just in hindsight, because we took such a core feature for granted. Now that they’ve manipulated it, it mocks the fantasy MMORPG genre and I bet hundreds, if not many potential players have gone in other directions (towards the more traditional build).

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

It fails miserably? I do not think so.

The level scaling is the best thing about GW2. The low level areas stay relevant no matter what your level so you can help out guild mates or new players without stealing all the kills. Of course a real level 80 has the advantage of high level armour and weapons that a true low level does not have so there is still some imbalance, but on the whole, it is a great system.

No one-shot killers in this game, OP.

You are clearly not a true MMORPG fan then.

Underwater Combat Overhaul Suggestion

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I don’t see the problem with it. I quite enjoy using underwater weapons (mesmer). But I’ve heard from a few players in-game that there are a very classes which are not enjoyable to play with in underwater combat.

In-game guidance for new players

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’d be happy to help you out as much as I can in-game. Feel free to send me a whisper .

Thanks.

In-game guidance for new players

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Have you tried going to a heavily populated area, like a city or a starter area World Boss, and asking your questions in map chat? I wouldn’t do this at higher level World Bosses, because there is a level of organization required, which means a lot of map chat chatter. And the people most likely to answer your questions are probably busy. So I would ask in a city or at a starter area World Boss. (A few minutes before the event starts.)

I would definitely ask your questions in map chat. There may be other people who have the same questions, but are nervous about asking them in chat. Or you might get more than one answer, and one of those might be a better answer than the others.

You will at some times get unhelpful or insulting answers. From people who think they’re funny, and people who expect you to magically know stuff that they (forgot) they had to learn the hard way. Ignore them. And if they’re particularly offensive, right-click on their name and block them.

Keep an eye on map chat at all times. And if you see someone who seems knowledgeable and willing to answer questions, then ask your questions.(Once again in map chat – that way the answers may benefit other people as well. Plus you may get answers from more than one person.)

And please don’t be apprehensive about asking questions, or getting unhelpful or insulting answers. The internet brings out the worst in some people. But you don’t know them and they don’t know you, so how can what they say even mean anything? If they’re particularly offensive block them and forget about it.

Please always be polite and considerate when asking your questions. If you are annoyed or angry about something that you’re having trouble with, please step away from it for a minute and give yourself a chance to calm down before asking your question. You don’t want to seem angry or unreasonable when asking for help.

Thanks for your response. Yes, I usually enquire in map chat if I have an issue or am confused about something. Players are very helpful.

In-game guidance for new players

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I think this is one of the biggest challenges I have found with this game. I’ve spent a lot of time running around aimless/clueless. I think if there was a proper training for new players it would have been a better experience. This doesn’t include reading online ‘wikis’, but real in-game content for players to go through, or sign-posts to help you along the way and guide you.

This includes things like armour/weapon upgrades, runes, accessories and so on. Everything’s a abit up in the air and you just have to play around and quiz yourself to get answers. It also took me a while to work out the layout of the Guild window, which confused me much in the beginning. I reckon a lot of this comes down to it being such a huge game.

Please also include some kind of training/guidance for players entering Fractals levels for the first time. The basic story that you follow is so vague and offers no clue about what you physically are required to do as a team.

I’m not psychic, and not everyone who plays Guild Wars 2 is a ‘pro’. Some of us noobs need a bit more user-friendly experience.

:)

When GW2 launched it had very few guidances and players worked out things for themselves. Or at least so we all thought – there were no indications players were struggling to understand anything. However, Anet had metrics and evidence to the contrary and their research showed the whole "new player experience " was inadequate for attracting and retaining a large sub-section of players.

What happened over a year (I think) down the line was a full re-vamp of the NPE and further changes to the trait system (which were reversed due to chaos). What you are playing now is a slightly tweaked version of that NPE, with the training and guidance systems that are in place, that weren’t at launch. The NPE was not well received in places for various reasons (it wasn’t actually that bad, but you wouldn’t have believed that from the bellowing that went on)

I’m not saying they shouldn’t re-vamp the NPE at some point, but the last one is still fresh in many a mind and I think the resulting chaos will discourage Anet until they feel the time to address it come back round and that is unlikely until we are 1-2 more expacs in and they want to streamline players through their content better.

Right now, the absolute top priority is content though. We’ve had a feature and systems heavy expac followed up by 2 quarters of more features and systems. Now all their resources need to be on the content and WvW.

We play in very much in a generation of gaming where outside resources like Wiki and Dulfy are considered as much a part of the game as the game itself, so I think using them for now is a good way of helping players without devs expending precious resources. Not to mention utilising Guilds for help and advice.

Hi, I like your post. Thanks for the background info.

Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

(edited by Cedric Ambidexter.9174)

In-game guidance for new players

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

What are you having issues with? In most cases the thing you’re required to do for an event, part of a fractal, etc. with an event in the upper-right corner of your screen.

The NPCs in the lobby will explain things to you, but I don’t know, for new players, is there a help popup that explains daily achievements to you? I seem to recall, after hoT, the game somehow guiding me to the NPC that explains agony, but I agree that the process for acquiring/upgrading rings and backpacks is extremely convoluted and not well explained by the game, and you need those agony slots to meaningfully progress through fractal levels.

Also, does the game not point you to your hero panel, where you can mouse over the various stats to see what they do? If it doesn’t it should. That panel tells you the basics of what you need to know about stats, at least enough to make an informed decision on what gear to pick as you level up.

I’m wondering though, are you a new player using the L80 boost? You may have unwittingly skipped a pretty crucial learning experience by leveling (and all of the little help tips that pop up as you do so now) if you are.

Nope, I didn’t boost.

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

GW1: WHY CAN WE NOT JUMP?

Arenanet adds jumping to GW2, and attaches gameplay to it so it’s actually more useful than the /jump emote

GW2: WHAT DO YOU MEAN WE HAVE TO JUMP?

Just because there’s a reward at the end doesn’t make it required content. You can safely ignore content you don’t find fun in GW2 are never going to suffer a stat penalty for doing so. If you don’t like the content, then learn to live without the rewards from it. You don’t NEED them in a mechanical sense. You just WANT them.

This is not true.

There are several story missions/fractals and other numerous activities which require the technique of jumping around and walking on very thin floor spaces. I’ve done some of them myself, without having a choice.

Again, you don’t need the rewards from that content. You WANT those rewards. In terms of “needs” to finish a character, you can easily buy everything from the TP without jumping even once.

In this case you want content designed in a certain way adjusted so that its a bit easier for you personally. Those sections are minor inconveniences the same way fighting dredge as a p/d thief is inconvenient. Part of playing a thing designed for a wide audience is that, occasionally, things aren’t designed specifically to cater to our personal sets of likes and dislikes.

It’d be a different story if that core content had massive and challenging jumping sections on par with, say, the steam geyser JP. If you don’t like uncategorized fractal, don’t do it.

At the end of the day its about whether you think the reward for a task is worth undertaking the task. There are a lot of things in this game I don’t want to do, and thus it follows I’ve determined the rewards don’t make up for my dislike of that particular content.

I think you’re playing a different game, because we clearly don’t have the same experiences.

We have the exact same experiences, the difference is our lens on those experiences.

No, because you’re making statements which aren’t true to my experience.

Which ones?

About the puzzles being optional in all cases. That’s not true.

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

GW1: WHY CAN WE NOT JUMP?

Arenanet adds jumping to GW2, and attaches gameplay to it so it’s actually more useful than the /jump emote

GW2: WHAT DO YOU MEAN WE HAVE TO JUMP?

Just because there’s a reward at the end doesn’t make it required content. You can safely ignore content you don’t find fun in GW2 are never going to suffer a stat penalty for doing so. If you don’t like the content, then learn to live without the rewards from it. You don’t NEED them in a mechanical sense. You just WANT them.

This is not true.

There are several story missions/fractals and other numerous activities which require the technique of jumping around and walking on very thin floor spaces. I’ve done some of them myself, without having a choice.

Again, you don’t need the rewards from that content. You WANT those rewards. In terms of “needs” to finish a character, you can easily buy everything from the TP without jumping even once.

In this case you want content designed in a certain way adjusted so that its a bit easier for you personally. Those sections are minor inconveniences the same way fighting dredge as a p/d thief is inconvenient. Part of playing a thing designed for a wide audience is that, occasionally, things aren’t designed specifically to cater to our personal sets of likes and dislikes.

It’d be a different story if that core content had massive and challenging jumping sections on par with, say, the steam geyser JP. If you don’t like uncategorized fractal, don’t do it.

At the end of the day its about whether you think the reward for a task is worth undertaking the task. There are a lot of things in this game I don’t want to do, and thus it follows I’ve determined the rewards don’t make up for my dislike of that particular content.

I think you’re playing a different game, because we clearly don’t have the same experiences.

We have the exact same experiences, the difference is our lens on those experiences.

No, because you’re making statements which aren’t true to my experience.

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

GW1: WHY CAN WE NOT JUMP?

Arenanet adds jumping to GW2, and attaches gameplay to it so it’s actually more useful than the /jump emote

GW2: WHAT DO YOU MEAN WE HAVE TO JUMP?

Just because there’s a reward at the end doesn’t make it required content. You can safely ignore content you don’t find fun in GW2 are never going to suffer a stat penalty for doing so. If you don’t like the content, then learn to live without the rewards from it. You don’t NEED them in a mechanical sense. You just WANT them.

This is not true.

There are several story missions/fractals and other numerous activities which require the technique of jumping around and walking on very thin floor spaces. I’ve done some of them myself, without having a choice.

Again, you don’t need the rewards from that content. You WANT those rewards. In terms of “needs” to finish a character, you can easily buy everything from the TP without jumping even once.

In this case you want content designed in a certain way adjusted so that its a bit easier for you personally. Those sections are minor inconveniences the same way fighting dredge as a p/d thief is inconvenient. Part of playing a thing designed for a wide audience is that, occasionally, things aren’t designed specifically to cater to our personal sets of likes and dislikes.

It’d be a different story if that core content had massive and challenging jumping sections on par with, say, the steam geyser JP. If you don’t like uncategorized fractal, don’t do it.

At the end of the day its about whether you think the reward for a task is worth undertaking the task. There are a lot of things in this game I don’t want to do, and thus it follows I’ve determined the rewards don’t make up for my dislike of that particular content.

I think you’re playing a different game, because we clearly don’t have the same experiences.

Proposal regarding Core Classes

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I’ve postet this in the german forums and was greated with little to no constructive feedback.
Maybe my approach wasn’t good enough, maybe i explained myself poorly.
Still, i wan’t to try this again here.

My proposal is this:

Make the old class mechanics elite specs in their own regard.

This comes from a few simple thoughts.

In-universe, for example, it doesn’t quite make sense that a Berserker, someone using rage and primal power, would also be able to stay calm and collected (Discipline).
Someone like a Daredevil, who’s more about getting in, kicking butt and basically being the swashbuckling center of a fight shouldn’t also be the intricate thief.

In any story you’d consider such people Mary-Sues.

In terms of balance this comes from a few other things.
First and foremost: When it was announced that GW2 would have a system that does not include dual-classes the named reason was that balancing such a system is quite a hassle.
You have to not only consider each class, but each class in conjuction with every other.

Yet now we basically have a dual-class system.

A lot, not all but a lot, of the current problems (like each person playing basically the same exact build on every character) could be solved if the core classes were classes in their own right again.

You could balance elite-specs more on their own grounds and going core would be a more distinct choice again as you could buff and nerf their mechanics on their own.

Yes, this would mean that there’d have to be quite a big rework of some things but in the long run, it should be worth it.

Would there be builds that suffer? Sure.
But look at it like this:
The proposed role of a chronomancer is direct AoE-Damage and team support.
While a core mesmer is more about conditions and intricate control, he has support-ish abilities but they are not quite his forte.

Why now is it that a chronomancer should be able to be the more effective condi-mesmer than the core class?

Anyway, i stated my case and i hope i made better arguments this time.

This isn’t going to happen. They’re not going to change the new build system. Every individual class is supposed to be self-sufficient. That’s why we all have one heal spell, etc etc. We just have to accept it, and move on.

In-game guidance for new players

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I think this is one of the biggest challenges I have found with this game. I’ve spent a lot of time running around aimless/clueless. I think if there was a proper training for new players it would have been a better experience. This doesn’t include reading online ‘wikis’, but real in-game content for players to go through, or sign-posts to help you along the way and guide you.

This includes things like armour/weapon upgrades, runes, accessories and so on. Everything’s a abit up in the air and you just have to play around and quiz yourself to get answers. It also took me a while to work out the layout of the Guild window, which confused me much in the beginning. I reckon a lot of this comes down to it being such a huge game.

Please also include some kind of training/guidance for players entering Fractals levels for the first time. The basic story that you follow is so vague and offers no clue about what you physically are required to do as a team.

I’m not psychic, and not everyone who plays Guild Wars 2 is a ‘pro’. Some of us noobs need a bit more user-friendly experience.

:)

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I think you definitely are not getting much fun from this game, Cedric.

I’m enjoying elements of it.

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Have taken a huge break from GW2 forums because of things, started reading this thread because I love JPs and I was like “wait a second, I don’t remember saying these things”, realize now this is a huge necro thread, holy smokes!

Cedric, I don’t think you realize you can skip specific fractals now—which means you never have to worry about the oh, so complicated small jumps from one platform to the next in the harpy fractal.

Why should a player have to skip an entire fractal experience just because we are forced to jump to get around?

Anti Jumping Puzzle Club

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

GW1: WHY CAN WE NOT JUMP?

Arenanet adds jumping to GW2, and attaches gameplay to it so it’s actually more useful than the /jump emote

GW2: WHAT DO YOU MEAN WE HAVE TO JUMP?

Just because there’s a reward at the end doesn’t make it required content. You can safely ignore content you don’t find fun in GW2 are never going to suffer a stat penalty for doing so. If you don’t like the content, then learn to live without the rewards from it. You don’t NEED them in a mechanical sense. You just WANT them.

This is not true.

There are several story missions/fractals and other numerous activities which require the technique of jumping around and walking on very thin floor spaces. I’ve done some of them myself, without having a choice.

Anti Jumping Puzzle Club

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

This is definitely one thing that has ruined my game experience. My current Fractals level is 6. I don’t think I’ll be able to progress because of this.

(edited by Cedric Ambidexter.9174)

i cant locate my gw2.exe please help

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Wow, the same thing just happened to me.

I was testing out a free button on my gaming mouse which has about 15 buttons, and forgot I had programmed this button to close applications, so it crashed the game, and somehow this made the .exe file disappear.

However, after reading this thread I checked my antivirus application’s log: the gw2.exe file had been quarantined!

So, I restored it and added it to trusted applications. Voila!

GW3 & Spell-crafting

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Well, I have to say I am surprised at the lack of creative responses to this thread.

Most of you have said that it won’t work, due to balancing, and not how it might actually work.

I personally imagine if there was to be a third instalment, that it would be several years from now, when expectations in the gaming experience will be at a higher tier than they are today. In that regard, I envisioned spell-crafting as a new option in a hypothetical gw3.

Surely, it could work?

GW3 & Spell-crafting

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Why the hell do people keep bringing up a GW3?

Because it will be fun

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The reason for that recap is that they needed to put something in to bridge the narrative gap for people that weren’t around for LS1 (and tons of people begged them to do it, as a matter of fact, as a stop gap until they can reintroduce the content in playable form when it was originally designed to happen and end like RL events do).

I don’t think that recap explains things terribly well to someone that wasn’t there at the time; to me it feels more like a reminder for those who played through it. But it’s better than having no in-game indication of how things went from Zhaitan’s fall to Mordremoth’s awakening.

To be honest with you I’m trying my best to rush-play through the hot story, skipping cinematics etc (something I never do). I think at this point I’m a bit worn out after the really long plot I enjoyed with my sylvari character. It was fun, especially towards the end when things started heating up. I especially liked the whole Claw Island saga. Then we defeated the dragon.

Then came Scarlet Briar, and everything after that just seems like re-hash stuff. I mean after defeating the most evil enemy in all the land, to continue fighting and fighting again is just tiresome to me. This is not a complaint – for those who think I’m always complaining and bashing the game. I just feel like I’ve enjoyed what I was mean to enjoy.

Right now what I REALLY want is my glider mastery!

The bold part just says everything. You’re playing GW2 all wrong, soon you’ll be fully worn and burnt out from the game and will shelf it like so many others. You want to get to end-game when you’re literally rushing through it. Through the end-game. If you’re playing GW2 and are not having fun, 3-4 years in I can tell you, you’re doing it wrong, which makes most of your complaints pretty much invalid. The very fact that you’re getting burnt out and you complain about the apparent lack of a reward by the end of your level 80 Personal Story, just further reinforces how invalid your excuses against the Season 1 recap are – Your perception over it was blurred and wronged from the get-go, by none other than yourself.
I’d advise you to seriously rethink your current game style, or better yet, start from scratch(Yes, seriously). The very best advice I can give to any player, whether they have played MMO’s before or not, is to unlearn everything they thought they knew about MMO’s and online games in general.
Nothing else to see here, moving along.

Ain’t buying it.

A game is a game, and there’s only one way to play it – to play it!

(edited by Cedric Ambidexter.9174)

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I liked Scarlet AFTER we learn why she was so crazy, everything makes more sense, and whether we like it or not Scarlet’s history will forever be remembered. (from her constant mentions in LW S2 to that poor charr coughing and cursing at her :P)

Trust me, I won’t be one remembering her history. Looks like I should be grateful to have missed her story.

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

However the writers gave her way too much leverage that was never fully explained. She even got one of the most xenophobic race (Krait) in guild wars franchise to work with the Nightmare Court.

This actually raises an interesting point that has always bothered me. If one has done the different paths of Twilight Arbor (including the old spider path that they just got rid of instead of trying to fix) you see that with Faolain gone the Nightmare Court starts ripping itself apart with infighting at the first sign of a power struggle.

There was one living story update that included a bunch of audio logs from Scarlet and the entire deal was a clumsy, ham fisted plot dump meant to catch people up with the story. One of the logs was regarding getting the dredge and the Flame Legion to work together: “Flame Legion gets gears, dredge get magic, and I get two armies” or something like that. That was seriously all the explanation she had to give for how and why they worked for her.

Scarlet didn’t need (or apparently even have) any other reasons for why she could gather so many different armies with conflicting goals and ideals, including the Flame Legion who would never follow a woman in the first place. Somehow she got all of these people to be her perfectly loyal slaves that never disobeyed and there was no conflict between them and no infighting or power struggles whatsoever.

She was just so brilliant and perfect and a master tactician and engineer and leader and she can do anything because she is just so wonderfully wonderful~ Seriously, the book Sea of Sorrows is all about how Lion’s Arch withstood attacks from Zhaitan and Kryta attempting to recapture their old capital. But Scarlet, who had been beaten at every turn and had wasted so many troops and resources, still managed to succeed in destroying Lion’s Arch where even elder dragons had failed. I really mean it, Scarlet was someone’s Mary Sue fanfic character that inexplicably got into the game.

Yeah, actually I have the answers to some of these question via Angel McCoy’s response she made on the official forums (under the lore section). I left it out originally because this evidence was never presented in game. So take it as will. Since I am still not totally convinced by it.

I believe Matthew was alluding to the fact that we didn’t detail out any specific leaders, other than the characters you met in the weapons factory.

So, I will say this. We have been going on the premise that the groups working with Scarlet are not the main population, but splinter groups. It’s not “The Nightmare Court” who has allied with the krait, but a sub-group of them. Faolain, for example, is not allied with either the krait or Scarlet. We have not publicly detailed out who each of these groups is or who their leaders are because we didn’t think that was something the average citizen of Tyria would know. If you’re really dying to know the answer, I can look it up in the next couple days and post something about it. But, they won’t be characters you’ve met before.

That’s actually 4 questions. Can’t fool me. Hehe. Konig, we devs walk a fine line between giving too much lore, thus spoiling players’ in-game discovery, and not giving enough. If I’m cagey about something, it’s because I don’t want to give you spoilers, and I’m confident that when you activate your superpowers, you’ll find the right conclusions yourselves—and have a lot more fun than if I had spoon-fed it to you in a forum post.

That’s the key. It’s all about you and your experience. Eight hours a day, five days a week, and often more than that, we’re all here, working to make your in-game experience as good as it can be.

Here are some concrete answers for you. Activate imaginations now!

1. Why did the krait agree to work with Scarlet?

Warning: The following is paraphrased in out-of-game language and doesn’t even pretend to be polished writing.

Imagine with me for a moment….

Scarlet sends a missive to the krait in the deeps there. It says simply, “I have shards of one of your obelisks. And, I know what it will take to bring back your prophet.”

The krait replies: “Take a hike. You’re lying. Prove it.”

Scarlet sends the smallest shard with a note: “There are more.”

Krait: “Give them all to us or we’ll kill you and enslave all your friends.”

Scarlet laughs. “You’ll have to get to me first. Can you fly? Of course, if you don’t want your prophets, then I totally understand.”

Krait (after much cussing and killing of slaves): “Hm. What do you want from us?”

Scarlet: “I’ll be sending a Nightmare Court posse along with further proof that I can bring back your prophets. Listen to them. If you kill them, I’ll assume our deal is off, and I’ll turn the shards over to your enemies. You do take your religion seriously, don’t you?”

2. Why did they not take the obelisk shards, perhaps enslave some of her minions, with the ruthlessness they are known for?

See above.

3. More so after their “prophet” died?

As you may have noticed, these krait were profoundly changed during their interaction with the nightmare plant and Scarlet. They are no longer the same creatures they were. They acquired a new look, new skills, and new behavior. Scarlet gave them their prophet, as promised—and may be able to do it again one day. Who was it that killed the prophet? Hmmmm.

4. Why do her alliances…continue working with her?

Each has its own reason.

Krait: They’ve been warped by Scarlet and the Nightmare Court. By the end, the scenario had changed. Scarlet proved she could bring back a prophet to their satisfaction (whether it was actually a prophet or not, no one really knows, but the toxic krait believe it was). And they can’t exactly go join other normal krait. How do you think regular xenophobic krait would feel about these toxic ones?

Dredge: They want power and magic. This group of dredge see an opportunity to add magic to their repertoire. Given their history, this would be a huge feather in their caps. Besides, how often do you get the opportunity to atomize a city like Lion’s Arch? Now that’s fun!

Flame Legion: They want technology and power. This group of FL is taking a huge risk. If they can go home with awesome swag, then they’ll be welcomed, but if they can’t, then they’re likely to be killed the moment they arrive. A large body count (especially the charr and human ones) along with whatever weapons technology they manage to acquire is an inspiring reward for them. And, they get to say they helped bring down Lion’s Arch. They hope to be lauded as heroes when they return to the FL.

You will, of course, have noticed that the three alliances don’t work in very close proximity to one another. There’s a reason for this.

You’ll also have noticed that Scarlet was extremely elusive in the tower of nightmares. Can you imagine why?

I am now seeing the originator of this heinous story as clear as daylight.

GW3 & Spell-crafting

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I like this idea…

Since we can already make armour, weapons and what not…

Imagine a whole new engine where players can design and implement their own stat-oriented spells/skills?

Would it work? What would the limitations be? Who would support this idea?

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I understand your points … and they aren’t actually relevant to anything BUT an explanation of what you don’t like about the game. In otherwords, there are things about the game you don’t like and … so what? Are you looking for converts to agree with you? Want Anet to completely change the game to make it GW1 part 2?

Frankly, I don’t see how anyone can actually complain about some of the things you do unless they don’t understand the business model the game has … which isn’t an attempt to be GW1 part 2.

What makes you say that my points aren’t relevant to anything except an explanation of why I don’t like the game? I’m making my points to state my opinion.

Because you’re not stating them for any reason but to let them be known … I don’t see suggestions to fix or anything. Just a list of things you don’t like. I don’t see a purpose. I’m not really sure what you want to discuss, unless your intention was to give people the opportunity to convince you otherwise, which I doubt.

Are you my university lecturer?!

How is 2 excessive?

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

:)

Sorry! Had to laugh out loud then.

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The reason for that recap is that they needed to put something in to bridge the narrative gap for people that weren’t around for LS1 (and tons of people begged them to do it, as a matter of fact, as a stop gap until they can reintroduce the content in playable form when it was originally designed to happen and end like RL events do).

I don’t think that recap explains things terribly well to someone that wasn’t there at the time; to me it feels more like a reminder for those who played through it. But it’s better than having no in-game indication of how things went from Zhaitan’s fall to Mordremoth’s awakening.

To be honest with you I’m trying my best to rush-play through the hot story, skipping cinematics etc (something I never do). I think at this point I’m a bit worn out after the really long plot I enjoyed with my sylvari character. It was fun, especially towards the end when things started heating up. I especially liked the whole Claw Island saga. Then we defeated the dragon.

Then came Scarlet Briar, and everything after that just seems like re-hash stuff. I mean after defeating the most evil enemy in all the land, to continue fighting and fighting again is just tiresome to me. This is not a complaint – for those who think I’m always complaining and bashing the game. I just feel like I’ve enjoyed what I was mean to enjoy.

Right now what I REALLY want is my glider mastery!

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

scarlet was a cringe-inducing self-insert fanfiction character that was somehow accidentally written into a major market game

You’ve summed up my suspicions perfectly.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I understand your points … and they aren’t actually relevant to anything BUT an explanation of what you don’t like about the game. In otherwords, there are things about the game you don’t like and … so what? Are you looking for converts to agree with you? Want Anet to completely change the game to make it GW1 part 2?

Frankly, I don’t see how anyone can actually complain about some of the things you do unless they don’t understand the business model the game has … which isn’t an attempt to be GW1 part 2.

What makes you say that my points aren’t relevant to anything except an explanation of why I don’t like the game? I’m making my points to state my opinion. As I said earlier, this is a forum for that type of discussion.

And no I’m not seeking converts.

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Who the hell is Scarlet Briar?

Oh, and why don’t the dragons attack with fire from their mouths?

Just saying

Scarlet Briar is the big bad evil enemy of Season 2. She awakened Mordremoth.

As for the dragons, I guess they’re not the fire-breathing kind. lol

Are u kidding me? Scarlet Briar? She sounds like a high school dropout with one tooth. If I had the power I would re-write the history books.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

One of my biggest gripes is how player stats are changed based on zone levels. I feel this is a great injustice to the fantasy MMORPG genre!

Want to know why they did this? Because nice big 80s would go to a level 1-15 zone and 1 shot everything when a lowbie character was working on events or anything. Sometimes the 80s would just farm a spot that a lot of low level characters would be in just to grief them. Now both of them are almost on par and can fight equally. It’s not about loot, if you are trying to kill something, and the moment it spawns it’s dead instantly, how are you expected to even have a chance for credit.

So this can affect your immersion all you want, it is actually better for the game this way. There was a time when it wasn’t, and it was an awful mess back then.

I completely disagree. I don’t think levels should be controlled in this way. I can understand why they would do it – in a way they had no choice because they made the world one large constant zone. But it’s still stupid.

Scarlet Briar and why she should be forgotten

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Hi,

So, a few hours ago I finished the main storyline for my Sylvari mesmer character. After defeating Zhaitan and taking part in celebrations I received an email inviting me to a history lesson in Lion’s Arch.

What it did not tell me is that I was about to embark on one of the most useless tasks in the world and lore of the game.

Who the hell is Scarlet Briar? Why is it necessary to remember a dead psychopath who looks like a hippie to continue on my journey?

This is one moment where I personally felt cheated. Surely, they could have come up with something better post main-story?

Oh, and while I’m at it I’d like to take this opportunity to issue a formal complaint about the rewards I received after defeating the dragon. Where is my reward? The stuff I received have already been salvaged and sold. I’m still looking for my prize…

Oh, and why don’t the dragons attack with fire from their mouths? This is half-complaint, half-observation.

Just saying

(edited by Cedric Ambidexter.9174)

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Errr – as I said in my original post, just because I have these opinions it doesn’t mean I dislike guild wars 2. I am still a fan of the franchise, and there are some things I still like and respect about it.

Oh, come on. Everyone knows that if you dislike even one teensy, tiny little thing about GW2 and dare to express it, it must REALLY mean that you absolutely hate every single thing about it because, you know, it just isn’t possible for a human being to like some things and not others and still enjoy themselves.

/sarcasm off

I see this all the time from people on this forum. Still SMH about it.

Thank you for understanding! Why does it take a woman to understand?

I didnt see anyone do that in this post, the tc doesnt even sound like he likes rpgs and people where noticing it thats it, and they just basically said stop torturing yourself by playing it if he doesnt like that many aspects of it. It was nothing but constructive criticism much like the tc did.

But in my opinion its silly to come into an mmorpg not expecting any mmorpg elements that make these games massive and rpgs.

You, like many other people who have responded do not understand my point. For some reason you all seem so obsessed with protecting your own reasons for liking the game. This is fine, I don’t want to take that away from you. I’m merely stating my own opinions.

Claiming that I do not like rpgs is REALLY strange. How on earth did you draw that conclusion?

Oh lord, have mercy.

I could probably argue that your comments show you don’t know what an MMO is, but I’m not so stupid to make such personal attacks.

GW2 and stats

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Well, there ya go! A solution to the problem. =)

Not so quickly,

Remember, I still enjoy the following things about gw2:

Graphics
Race lore
Character creation
Map (actually I take this back, I think the gw2 map is far too big. I can barely remember which town I last visited and where it is).

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Errr – as I said in my original post, just because I have these opinions it doesn’t mean I dislike guild wars 2. I am still a fan of the franchise, and there are some things I still like and respect about it.

Oh, come on. Everyone knows that if you dislike even one teensy, tiny little thing about GW2 and dare to express it, it must REALLY mean that you absolutely hate every single thing about it because, you know, it just isn’t possible for a human being to like some things and not others and still enjoy themselves.

/sarcasm off

I see this all the time from people on this forum. Still SMH about it.

Thank you for understanding! Why does it take a woman to understand?

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

According to the OP a couple of months ago the only things they like about the game makes for a very short list:

I can tell you where it shines:

Graphics
Race lore
Character creation
Map

It fails everywhere else – where it should keep our attention.

Unless they create and delete a new toon each day there is not much in that list to keep ’em busy. /shrug

Lol, how on earth did u find my old posts? I can’t even find them

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I just logged into GW1 and played for 10 mins. That game is definitely more ‘fun’.

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Op asked;
AND why aren’t all armour/weapons available to wear nomatter what class your character is?

#imagine a warrior that can cast spells with a staff while wearing skinny lightweight armor, does that sounds normal to you?#

I used to do it in gw1.

You were able to wear light armor on a warrior in GW1?

Whoa, apparently its changed a lot since I last logged in. That must have been an interestjng patch to balance.

Warriors could use wands.

Wands are considered armor? I’m not so sure about that. Warriors in GW1 could only use Warrior armor, and no other Profession’s armor.

Dye was pay-per-use in GW1, it’s pay-once-use-free-forever in GW2. In fact, if you were here for the first year or so, it was free to acquire and then became unlocked (so free to use from that time forward) once the Wardrobe was implemented.

I guess you could use any weapon in GW1…I pretty much used the weapon that most fit my Profession, but I’m not sure it made any difference to my skill bar, like it does here. As I said previously, I’m not one to worry too much about stats. /shrug

Ofcourse wands aren’t armour!