Showing Posts For Cenile.8340:
Sorry about the potato quality, I find it helps with the lag spikes I’ve been getting recently.
I see them put down all the time on the buffs in Temple of Silent Storm.
What if you couldn’t access the Grandmaster traits unless you had 6pts in the tree, but then you could use all three at once?
Would mean that people would have to spec deep into a tree to access the traits so you wouldn’t have 2pt grandmaster traits.
Would it be possible to have one person not be able to respawn if the opposition doesn’t have the numbers?
I mean that if your team is 2 and the enemy is one, then only one person can spawn until the enemy gets another player. The moment they do then both of you spawn at point.
and so on until you reach the maximum amount for the server.
If you have a 5v5 and one drops out, then the first person to die would be ‘held’ at spawn point. would make these ridiculous matchups far less annoying and would also get a lot less rage quitters.
When ranger pets are dead/no health, it still heals the ranger but you can’t even knock it away. If you do knock it back before it loses all its health, it just runs back and continues to res the ranger. Is this working as intended?
What are your thoughts?
I agree with wolf.5816. these things happen. some more often than others. I would say that I haven’t had the 1pt before i remembered that i had been reported for hacking because of lag spikes (really badly corroded hardlines, fixed now thank goodness) the rest i have suffered at one time or another non matter the state of the internet. If there is nothing Anet can do, well you win some you lose some. if there is and they don’t tell us about it, that is hurtful
This has been a bug for as long as I have had my Predator. Don’t know about before that cause I never had rocket boots slotted. At first I thought it was because i was going downhill. But recently I hit the RB going uphill and still get a time lag. At the best of times it is like I cannot move, and have to re press a key to continue again (those times it cancels out the ground i covered) on the worst times i am stuck 5 seconds behind someone who has no leap/dash skills, even though i was equal with them before i utilized my rocket boots. Atm i use the tb skill for solo, and as an immediate escape. If they actually chase me though I am kittened up the kitten.
(edited by Cenile.8340)
I got the predator. At first I was hesitant because kits. But after making out a static discharge build (just to show it off) i realised that for pve zergs and solo pve SD pwns any other spec. Also I get to have my legendary (aura and all) showing most of the time. (Cept for when i prybar them to the face). With exo armour, ascended trinkets and rifle, i usually crit for 2.5 -3k on the mobs in CS, unbuffed. In a zerg i have landed rifle 5 for 15k and over 10k is not uncommon. Took me a while to wean myself off my explosive addiction (bombs and nades) but Im so glad i made the change.
I thought wvw affected whether you got an extra chance to gather from the node. 4-5 strikes rather than the basic three. I am talking about one strike getting two of the resources from the node, or getting orbs, shards, hidden stashes, unidentified dyes.
(edited by Cenile.8340)
Does magic find affect your gathering? I have noticed a sizeable increase in the number of double gathers (eg 2x seasoned wood) with each hit of my axe. Also a larger number of hidden stashes and jewel drops from mining since the update. But i wasn’t able to find anything anywhere on whether MF affects it. Could someone help clarify?
Make them immune to conditions to start.
This fits in with the rest of the game where inanimate objects cannot be hit with conditions. It would give them a touch more survivability too.
Combining the 30% less damage and regen would also be awesome. Much like what they did with sitting duck.
Overcharge should reset the attack timer. Sure this would mean that you could double tap your turrets but if you can get two shots with your turret currently, you are having a good day.
If these three changes were implemented the turrets would get a slight boost to survivability, believability and playability.
I’ve been having fun is sPvP by trying to see just how much control I can get out of engi.
20 in explosives for the III (bigger bomb blast) and IX (turrets knockback when they die)
10 in firearms for III cripple on immobilise
20 in tools for speedy kits and static discharge
that leaves you 20 pts to customise to your preferred playstyle.
I like it in inventions for moar turrets and the 20% damage reduction whenever you use rifle 4. which is also condition removal.
I take the healing turret for condition removal, knockback and water field.
the rifle turret because it has the shortest cd for both the utility and the toolbelt
the net turret for more immobilise.
bombkit for immobilise and kb as well as fields on the 2 and 4.
and supply crate.
Use a rifle for the 2 immobilise and 4 kb
Havent messed around with runes yet, but I might try condition duration from lyssa with something else. Needs a bit of tweaking but it has been a laugh.
The bone weapons look awesome with the krytan set. Also have a look at Rascal’s Mask if you want more skulls.
don’t know if you have found it or not, but it is west of Jofast’s camp, and north of Meddler’s Summit. Starts as a corpse near a broken hazmat suit. You have to res her to start the event, then res her again as soon as she opens the first chest (the chest is trapped).
I hate it when ranger pets buff champion abominations. They don’t even try to dodge and I don’t have enough blinds to protect them. Then the abomination gets frenzy and even when the abomination is chilled and I have perma vigour/swiftness and a good deal of foresight there is nothing I can do to ‘tank’ a frenzied champ.
Worse thing is they are so easy to solo.
I have walnut/marine with midnight rust/bronze details on my draconic set for my engi. Looks like crocodile skin and makes me feel tuff.
I think it is designed for a group. Probably 5, when it would be ridiculously easy. Doing it solo is hard, but possible. The trick is to down the trebs asap as their knockbacks make the spawns from the rotmouths lethal. Taking out the rotmouths next, to slow the spawns, should be your next goal. After that when ever you have time res up an engineer to near full, but not all the way because he will really quickly without help. Once you have done this (may require you to run away a few times) with all four engineers, take out the trebs, take out the rotmouths and res all four engineers so that they are up at the same time. Once they are all up together, only takes about a minute for the event to finish.
Early as you can go bombs.
I think they are unbeatable in solo pve. You run around in circles dropping bombs while the mobs chase after you and get hit. You run in circles because the mob will reset/leash.
Traiting for this is simple, speedy kits (tools VI), and forceful explosives (explosives III).
Speedy kits to get around, Forceful explosives to increase radius of your bombs.
I would recommend going down the explosive trait line and getting the extra damage from explosions (VII iirc) and eventually grenadier (XI can’t beat that burst!).
With bombs it doesn’t matter if you go pistol/shield, pistol/pistol, or rifle each has their advantages and disadvantages but rifle scales well with Power which is what you get with the explosives trait line.
It is simple, effective and I love blowing things up!
I have two engi builds I enjoy. One is a glass cannon rifle/grenadier which is
30 V/VII/XI
15 V
0
0
25 VI (of course!) and IX
The medkit offers more damage via crits (fury buff) and a bit of extra speed.
I use Elixir U over Elixir S, I want to kill them before they kill me. Preferrably they won’t touch me because if they do, I am probably going to die. Elixir R is my defensive ability. Self res’ FTW! also ranged res’ing allies helps me stay out of the fail, pardon me, fire.
Runing for precision and condition damage to proc crits and make them hurt. I have extra power and crit damage via traits. The sigil on my rifle is the Superior Sigil of Earth. It has the most chance of allowing my rifle to apply condition damage. Though I only use it for control/manoevrability.
I am currently seeing how this build will go against the Dragons, but my favourite use of this build is standing above the Gate in Temple of the Silent Storm, popping Elixir U and making it rain grenades!
I think this is similar to your build, and so shouldn’t take you too long to adjust to it.
I hope you (and anyone else) enjoys this build.