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Returning after 6 months... a few questions

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Cezton.2415

Thanks for all the info! Are there any notes on upcoming content? I’m all about more areas!!!

Returning after 6 months... a few questions

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Cezton.2415

Has there been another area other than Cursed Shore? I think that was the last thing I remember coming out before I stopped playing.

Returning after 6 months... a few questions

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Cezton.2415

So last I played I really did enjoy the game initially.

I made it to max level, got my favorite set of armor from the fire dungeon. Can’t even remember names. I spend a lot of time farming each day, and eventually just got sick of spending all my time in Orr and seeing everybody wearing the same armor all of the time.

What has really changed? Does PvE have more variety? How is PvP holding up?

Thanks!

I miss playing a healer

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Cezton.2415

It would be nice to have assigned roles in this game, I agree.

At this point for me the game feels like a random zerg fest a lot of the time. Dungeons are so clunky and boring that it’s getting to me.

I hate Orr

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Cezton.2415

Agreed. Orr is completely annoying, unnecessarily so.

Main things that GW2 lacks, your opinions.

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Cezton.2415

A thread with a few points from everyone would be nice. I’ll start… Here goes.

It took a little over 350 hours for me to develop this opinion. I only really came to the conclusion of how I truly felt about the game this evening.

Despite being in denial, I’ve accepted that GW2 isn’t all that I hoped it would be.

1) An instanced world. Having to hop in waypoints at a price takes away from a very rich aspect of most open world MMORPG titles, and that’s having the ability to venture from one zone to another without the feeling of a limitation. No mounts of any type further brought this negative out for me. There’s little urge to go back and enjoy the scenery of older zones, which really is a shame for they are beautiful.

2) Poor “end-game” is my second gripe. There I stand in my favorite look of dungeon armor, on a character that has dried up with the well of interest. I could help guild mates, I could get world completion. Heck, my achievements are over 2k and it was ok to work towards a lot of them, but the sense of satisfacation and reward dwindles.

There is a limitation in armor (not stats, but looks) and the issue with “equality” in this game in the sense that there are only a few cosmetic sets to go for outside the 100g+ cultural or those on display in Lion’s Arch, which are shared with others. All light armor wearers sharing the same looks, that repetition that exists and is present virtually everywhere. Karma is practically useless on top of this.

The fact that the pre-cursor of a legendary is being dependent upon gambling or insanely absurd drop-rates is a huge low for me. Being forced to spend real money on huge amounts of gems or save money for literally months to catch up with the momentum of the price of these pre-cursor items like Dusk, etc is ridiculous.

There’s a severe lack of diversity unless one wants to spend real money, and I see this invisible hand at work beyond the illusion of the “no grind”, even if others refuse to see there is a fowl grinding atmosphere. I will say that this game was worth every penny, and that I am satisfied with what the game offered, but simply put, the end of the game is lacking, whether you’re grinding the same aggro-infested areas in Orr, or scrambling to find the limited amount of Orichalcum available (on a constant reset).

Please share your gripes, or discuss the points I have raised if you agree or disagree.

(edited by Cezton.2415)

better colour + overall graphic - FXAA

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Cezton.2415

Unfortunately I had to uninstall this and boost my saturation, and I have to say that I’m extremely sad about this. I use D3Doverrider to enable a natural vsync/triple buffering that gets rid of all screen tearing while avoiding the issue of mouse lag that vsync brings.

SweetFX conflicts with D3D so I had to choose one or the other.

I also notice that I had lost about 10 fps with this FX so perhaps it’s for the better. I’m going to really, really miss the HDR. If anyone knows a solution to my issue I’d greatly appreciate it, but I assume there is none.

Orichalcum Ore

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Posted by: Cezton.2415

Cezton.2415

There’s nothing fun about having to deal with aggro on a scale that I can’t even describe every day while trying to find the ore.

The ore is so limited that it won’t affect the economy either way. These Halloween event hot fixes are so hard to keep up with.

Orichalcum Ore

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Cezton.2415

A suggestion that I would like to make is making these ore change their positions once a week, or once every few days at the least. It gets frustrating since there is so much limited ore that we can mine as it is, to have to keep finding where they are hidden with each small patch that comes out for whatever reason.

How goes one get to the clocktower?

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Cezton.2415

And what do you have to do for the achievement?

Any help would be greatly appreciated. Not seeing this posted anywhere.

More Halloween Goodies

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Cezton.2415

Skins are optional. You’re not entitled to owning one.

While I agree that after opening so many the odds should be in your favor, all in all this game is heavily based on RNG, and you can’t change that.

With that said, if you’re basing your entire experience off the skins, then I guess what has been offered isn’t for you. I’ve personally been satisfied with the effort put into changing the appearance of LA, on top of being able to rack in a few more achievement points and with that, we’re still only on Act 1 of the whole thing.

I was kind of disappointed that getting a skin seems so hard, but I’m over it.

Which class feels the most epic?

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Cezton.2415

Speccing right with a Guardian can have you dealing fair damage while being able to take hits from several others. Often 1v1 my opponent can barely get me below 80%

Guardian has been epic for me. My next is Mesmer judging by what I’ve seen.

(edited by Cezton.2415)

Why is there no preview option in the Auction?

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Cezton.2415

I agree that this should be mandatory.

We need to view what we’re going to buy.

better colour + overall graphic - FXAA

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Cezton.2415

Now that I’ve been using this FX for two days I’ve come to the conclusion that it’s a crime for this not to be implemented into the game.

The HDR is so rich, the textures pop out, and somehow my frame rate feels smoother.

Why do all the elites suck?

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Renewed Focus for me, as well.

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

I’m curious if any of these “gear treadmill” people would enjoy raiding if there wasn’t a gear treadmill involved, and it was purely for the challenge, fun, and cosmetic gear? Something tells me, no.

I’m fine if raiding isn’t even added to the game. Medium sized dungeons is good enough.

I would raid though for nice cosmetic rewards. I know that a lot of people are butthurt about there being no gear with better stats, but that is hardly my concern.

And labeling us as “gear treadmill people” is just being ignorant to the point that most people in this thread simply want better loot quality (not better stats, but actual loot instead of blues and greens from every single chest in the game), and more rewards for karma so the karma actually feels useful aside from the one set you can get with it.

better colour + overall graphic - FXAA

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Cezton.2415

personally I think it over saturates colours and makes the entire image look way too dark…

It depends what options you select in the settings notepad.

Bloom tends to make things ugly imo, as do many of the settings already posted here.

I’ve found a good look by just going with the default w/ HDR + Luma Sharpen + DPX.

I doubt I’d ever be able to go without this FX change now that I’ve looked at it a good bit today. Once you really compare the before and after images you come to see how horrendously blurry and washed out the original look of this game is.

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better colour + overall graphic - FXAA

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A few screenshots of how crisp things are with the above settings.

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better colour + overall graphic - FXAA

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Cezton.2415

I’ve found these settings to be the best.

Define as 1 for ON or 0 for OFF at the top of the Sweet_FX_settings file.

These settings gave me no performance hit, and gave me a more detail and a more vibrant and smooth feel to the game than the other settings I’ve tried. HDR by itself appears much better to me than Bloom or both HDR and Bloom.

Luma Sharpen = 1
Bloom = 0
HDR = 1
Technicolor = 1
DPX = 1
Lift Gamma Gain = 1
Tone Map = 1
Vibrance = 1
Curves = 0
Sepia = 0
Vignette = 0
Dither = 1

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

‘MMOs are not about grinding.’

Oh wow how wrong is that ? Grinding imo is nearly the same as progressing. Skins or stats or achievement points, dont matter.

Exactly, but this goes over most people’s heads even though it’s so simple.

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

i agreed with you when you said we need more stuff to spend karma on. like, a lot more.

then you said MMOs are about grind, and i feel bad about posting in this topic >.>

Simply put though, by grind I meant effort involved.

If I could reword that part I would. I don’t like heavy grinds myself, but some form of effort is always involved when it comes to getting a reward in an online game.

Too much equality in GW2, end-game is far too limited.

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Not quite sure how the OP post of “give us more than 1 skin on karma gear” is interpreted as “I hate GW2 because it doesn’t have grinding”

Exactly. I just want more variety and more things for me to personally work for, yet people are twisting my words to no end making it out like I want this to be a crazy grinding MMO/have a stat advantage over everyone.

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

Again, no one has said that. But you’re not talking about rewards (as in plural, different sorts of rewards), you’re talking purely about a stat advantage. It’s not enough to do content for fun or for cosmetic reward, you only want one specific carrot which will give you an advantage over everyone who doesn’t have it.

It’s like the carrot is only acceptable if you can beat others down with it.

Actually I’ve gotten used to the whole cosmetic thing. I don’t desire to have better stats than anyone else, and I think I only mentioned improved loot with better stats once if that, and not how you’re implying I did.

I’m saying that every single chest I’ve opened since 80, every Jormag run I’ve done has come down to me receiving the same vendor trash each and every time, how every chest in the dungeons has the done same thing, how I would love some variety other than the few dungeon armor/weapon vendors showcased in Lion’s Arch.

Something more than the TP with the same repeated weapon and armor skins that everybody else has (need variety, not an advantage!), and like most vendors with the whole heavy/medium/light armor that professions have to share with one another.

Unfortunately for this variety to exist there must be some factor of effort involved, and with that I don’t desire massively challenging grinds that will put me ahead of someone per se, so much as something that I (ME) can work for.

My ideas aren’t sound, but I know that a bit more needs to be implemented.

Loot tables? Perhaps, but what’s the actual advantage of that? All you’re doing is forcing people to do certain content (we have that in dungeons, we don’t need to further limit existing content).

And variation between players does not have to be a statistical advantage.

Stop with the advantage stuff, I’m not looking for an advantage over others, I just personally want to chase the carrot and put in the effort so I can personally feel good about my character. I don’t feel great about spending 15g and having full exotics immediately at 80, and then having to reuse the same heavy armor skins everyone else has, whilst I open chests and get the same couple-of-silver blues/greens repeatedly.

If they added additional loot tables in some way to dungeons or world chests, who says you are forced to go for them? There should be many levels to acquiring cosmetics in this game. There should be more variety. Chests should be better.

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

GW2 is not a grind game, it will never be, and it does not need to be.

The whole success of the game is based on the fact we finally got a MMO where you don’t have to grind – should they put any treadmill in the game would die in a minute.
It will never happen.

Face the music because no doubt this game is going to implement things in the future that has the player work for in some shape or form. You have to really look at wants/needs of players. To satisfy the want, they’ve got legendary weapons and cultural armor at absurd prices or beyond the veil of extreme gambling, both asking the player to grind heavily to receive. Many players WILL and ARE doing this.

So what are you saying exactly? That they aren’t going to add any carrot whatsoever to this game? Nothing that a player can work for? The lot of you are desperately looking to use the word grind wherever there is any work or “want” involved.

Nowhere am I asking that this game be turned into a crazy grinding MMO.

Merely all I’ve said is that I would like to see loot tables or better loot quality from the world, among other tweaks. The entire game needn’t be a grind, but certain aspects should have more depth to strengthen the variation between players.

This wouldn’t harm you, but you’re acting like it would all high and mighty.

better colour + overall graphic - FXAA

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Cezton.2415

Holy crap!

The after pictures people are posting look phenomenal. A day/night difference.

(edited by Cezton.2415)

Valentines in Divinity's Reach and Christmas in Hoelbrak

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Cezton.2415

I’d love to see some Xmas in Hoelbrak.

MMO's need a grind but not for fluff

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Cezton.2415

No we aren’t butt hurt that you’re whining about not having the ability to out gear and smack all people around due to your insane amount of free time. We are complaining that you think just because the game isn’t built for your style of play that it should be changed to fit you and screw over the player base that knew and loved the idea that this game represents. The selfish, snyde, and rediculous comments i see are mainly coming from the player base that wants to rewrite what this games aim is and cant seem to understand that. I can’t stand WoW’s endgame im not complaining in their forums to rewrite the game to meet my needs. Instead i came to this game that fits perfectly with what i want to accomplish now that DAoC is dead. Maybe instead of asking for a game to change completely to suit your needs, find a game that already fits your needs and enjoy. There’s enough amazing high quality mmo’s out now we dont need to be demanding one changes to fit us when theres already another that does. This isn’t 2001….

Who says that I have insane amounts of free time? Because I don’t.

I already stated that I’m between a casual and a hardcore if I was to ever throw myself into a category. You’re acting like this game was molded in stone solely for people like yourself, which is a no different attitude than what you’re calling out in haste.

The coin can go both ways, friend. No where did I demand the game to be changed to suit my needs, only did I offer suggestions surrounding certain loot tables, or surrounding certain features such as chests. I hear what you’re saying, but just because you vehemently believe that this game need cater to your specific audience, you have to grow up to the fact that people other than your audience will play this game.

I very much enjoy this game. I love the experience of leveling up, and I truly do enjoy things like jumping puzzles, various achievements and helping my friends get through this game. I’m not totally fussy on dungeons but I don’t mind them, and I love the PvP aspect of this game, so before you tell me to find another game, I’m going to stop you and tell you: No. I’m not going to find another game just yet.

I’m saying that there are others like me who would like to see a few more rewards in this game, or rather the quality of the current rewards improved for more variation, and to add to a more sound environment. I don’t want to change the entire game, but I would like to see various areas of this game improved upon.

I’ll let you know when this game feels like it totally isn’t for me, but at the moment it feels like it has the potential to be if they do plan to add a bit more depth.

Elementalist with a Greatsword

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I think that the ele should stick to magic. Daggers seems like enough.

Too much equality in GW2, end-game is far too limited.

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I’m not talking about adding a real “grind” to this game.

I’m talking about adding more variety and depth to already implemented features and corners of the game in the PvE instead of the same old that everyone else is doing.

What do you mean by real “grind”? Do you mean the grind for better and better gear stats? I think many of us will agree that we do not want that sort of grind.

If that’s what you mean, how would you suggest adding variety and depth without adding real “grind”?

What I mean by real grind is that personally I don’t want this game to be like Cabal in terms of having to mindlessly grind for a reward months into the future doing the same bland task day in and day out. There needs to be some aspect of working towards something but everyone is dying to word that as grinding for something.

It seems few can actually stomach the fact that this is a petty war between “casuals” and the “hardcore”. I’d consider myself neither, likely in the middle of both.

Many of you will agree that you don’t want that sort of grind, but remember, there is more than one type of player who wants something than just you. Why shouldn’t the game cater to many audiences? Would it really kill your experience if there was more stuff to get, even if you couldn’t/didn’t want to get it. I would go about changing chests for dragons, especially Jormag. A 20 minute fight shouldn’t give you the exact same loot as other chests. (2 blues, a green, RARELY a yellow, NEVER an exotic).

Acquiring gold in this game takes forever, and I very much like that. At the same time, there’s little you can do with that gold aside from cosmetics.

Honestly, I can survive without loot tables with improved stats. I’ve actually gotten used to the whole cosmetic thing but even so that all feels extremely limited.

My biggest complaints are regarding world chests and dungeon chests. The rewards in PvE are just too skimpy at present, and every single person I see in heavy armor has the heavy set from doing Orr events, or the fire set from CoF. The fact that sets are split between heavy/medium/light further bogs down any real variety.

MMO's need a grind but not for fluff

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Cezton.2415

I am a very, VERY casual player:) I say that because I don’t want anybody to think I have some ulterior motives behind this post:)

I don’t understand why skill/gear/fluffiness/achievement/vanity/power/content gap would be a bad thing in a MMORPG. If someone is playing ten hours a day and invests effort in googling, practicing and playing, he should get better payoff than me, in EVERY aspect. It’s perfectly logical. It makes for a diverse environment and there’s a content for everybody.

Thank you for this post.

You worded it very well. I don’t see how anyone can argue with this, but they do anyways. These invisible classes of players that claim they’re just in it for the fun, yet get butthurt whenever there’s something they can’t or won’t attain is just silly.

This is a video game, and it’s a simple premise that there are different types of players.

And to all the people saying “Well, GW2 made it perfectly clear that this game…”

Where to? I saw awesome advertisements for this game and vague descriptions. I think people are just whipping this stuff up out of thin air to justify these petty arguments.

MMO's need a grind but not for fluff

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This whole discussion kind of blows my mind.

You’ve got the table split in half consisting of those who want more variety and depth in PvE when it comes to loot and having something to grind for, or rather work for. Something worthwhile, something fun.

The whole argument of fairness is starting to confuse me. Those who are, god forbid I use the term casual, seem to be more aimed at the game being “fun”, who often say that this is how GW2 is, so deal with it, how they wanted it to be.

Really GW2 is an MMO that was advertised and well-received by a big audience, more than than just those who were into GW1. I’ve seen few posts where people are actually demanding the game be changed to exactly like WoW. I haven’t read this, so much as people just asking for more variety and depth in PvE.

It seems as though some “casuals” are acting dare I say, snobby, in their ivory towers with regards to this whole thing. Who’s to say what this game should have in terms of what one has to work for. There are many different types of players, why should the door swing just one way? Why must people be so dramatic about what others have to do if they enjoy what they’re doing regardless of what else exists.

If you enjoy cosmetics and what the game currently offers, why would loot tables ruin your day? I really don’t understand this. The whole cosmetic approach.

No variety/more choices may work for X many of players, but the other side of the table it may not work for. Why must it be one way or the other? It seems to boil down to jealousy and in some way spite. Does it really harm you if there is more variety in PvE and more to work for than cosmetics (which ironically in some cases require heaps of real money or actual grinding to recieve.) It harms no one.

It just creates this petty battle between “casuals” and “hardcore players”, which really is just a load of BS and jealousy over feeling equal, below or above someone else. What the game offers and how a person chooses to play should not be about this.

(edited by Cezton.2415)

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

Not sure if my post glitched the thread out or what.

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

Replace the word grind with having to work for “anything”. Character progression with reward is the most important part of these games.

If you don’t understand this component to online games, you just don’t get it.

Actually from my perspective these games have not been about character progression untill World of Wacraft came out. Before that I played Dark Age of Camelot and I was extremely suprised when I found out each big content update made your gear ‘obsolete’, or not the best in game. With DAoC (pre-expension) you could just craft something akin to exotic armor in Guild Wars 2 and that was it, off to RvR you went without a worry in the world.

It is a generational distinction (I think) with people who started playing MMOs when WoW came out and are more focused on character progression, because no game does that better then WoW. For me it is a welcome step back into the past where I don’t feel like I have to play, or can’t take a break without getting behind. Saying that character progression is the most important part of ‘these games’ is looking at MMO’s like they are all World of Warcraft, but they’re not.

Actually, you’re wrong with regards to my opinion.

My first online game choices were Phantasy Star Online and then Runescape. Following that I played WoW on and off for 5-6 years, can’t exactly remember how long now, and also dabbled in LOTRO, AoC, Warhammer, SWTOR and Rift. This is the first game since PSO that I’ve been really addicted to. Warcraft had me back in vanilla, but then the game got extremely easy, but forget Warcraft.

With this thread a lot of people are just assuming what I mean by grind.

I’ve never enjoyed Korean games where you have to grind FOREVER. I’ve never played Cabal of any of these grindy games. I’ve tried a dozen F2P MMOs and always hated them for this bland approach to grinding out enemies for the whisper distant items.

All I’m saying is that this game should have loot variety, real loot tables. I’m saying that it seems off to me that all I’m seeing from chests are greens, blues and mere crests.

I’m saying that making gold in this money, which everybody wants to do, be it 15g for their exotics, or hundreds for their legendary, requires you to run around Orr like a maniac avoiding the worst aggro in the game for the precious amount of ore that is given to us, beyond that one can do the same dungeon or fight the same enemies.

Gold isn’t my issue anymore. I have what I need, and I’ve given up on the premise of getting a legendary (which is too much of a grind, really, and a gamble with the way the precursor is set up with it’s insane momentum of inflation).

Having these item sets on display in LA, sharing the heavy armor with warriors as a guardian, or sharing the cloth as a caster, or the medium, etc, lacks variety when it comes to class specific armor. Cultural armor is 100g or more, a total grind if you ask me, and the only way to look or feel unique is to go ahead with that intense grind.

I’m not talking about adding a real “grind” to this game.

I’m talking about adding more variety and depth to already implemented features and corners of the game in the PvE instead of the same old that everyone else is doing.

Have you seen the events in Orr? It looks like the biggest grindy zerg fest on the go.

When I mentioned how a grind is necessary in this thread and how there’s too much equality I meant what I said, but some have twisted my words and have assumed that I’m asking for this game to be like WoW, which is not true at all.

GW2 shines in spots where WoW could not have satisfied me, and didn’t for years.

In other spots it lacks progression and depth badly, and I know I’m not the only one who agrees with this. Whether you’re a stay at home Mom who plays, the teen who can only play after school, the guy who can only play after work, or heck, the basement dweller who wants to play and grind ALL day. There should be an option to do so in some shape or form that doesn’t ruin the experience for everyone else.

I know that more can be done, and I will be patient, but I stand by the title.

Post a Screenshot of your Guardian

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Cezton.2415

Loves me some blue skies.

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Too much equality in GW2, end-game is far too limited.

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Going to another thread, I couldn’t have said it better than this…

“There is a clear lack of personal progression in this game. In other MMOs, progression is usually achieved through gear and the gear treadmill.

Here that treadmill is more of a short walk and thus not capable of retaining players. The cosmetic treadmill is there yes, but it’s still shorter than the typical gear statistical treadmill of other games and therefore not capable of retaining players for the long haul either. If there’s one thing that the sucky drops have proven, it’s that the items and gear loot tables in this game lack diversity.

While playing for fun is great and refreshing, that is only one half of the puzzle, similarly as only playing for character progression is only one half. ArenaNet needs to bring the pieces together and make content that introduces progression paths that are fun and worthwhile.

This is why the game seems stale and boring post 80. With that being said, for $60 this game was an absolute steal."

The game is worth every cent, but not everybody finds goofing around with cosmetics fun, and not everybody is just looking to play for 1 or 2 hours a day. There will always be those who want to put more hours into a game for whatever reason there is. Therein lies the addictive mechanism of these such games.

I don’t even go to Orr anymore. Just seeing 30+ people grouped on one event hopelessly trying to make money, and get world drops all at the same time with such a dry event is nauseating. Where’s the variety in PvE? PvP seems much stronger.

And also, to the whole no monthly fee thing… This is such a huge, beautiful game. Why not add more to reach for?

Too much equality in GW2, end-game is far too limited.

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Cezton.2415

Heads up folks, MMOs are about grinding.

Stop telling me the game is garbage just because you want to log in and do a bunch of stuff you don’t enjoy so that later you’ll get 5 seconds of enjoyment out of picking up a new item.

I never said this.

The game just doesn’t have enough rewards and choices to spend your currency on.

Grinding doesn’t have to mean what you think I mean by it. I’ve never enjoyed the mindless grind, clearly you haven’t read the core of my post.

How anyone could be fine with the karma vendor choices, and the fact that doing dragons/dungeons and other chests give you the same 1s-10s pieces of loot is beyond me (inevitably it amounts to mindless grinding in any case for anything worth very hefty sums of gold), but we all have our own opinions.

Nothing wrong with variety of choice in any case. Not sure why so many people are vehemently against this. It’s not like I’m waving a flag demanding that there be a Korean like grind scheme to this game. I’m not doing that at all.

Too much equality in GW2, end-game is far too limited.

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Posted by: Cezton.2415

Cezton.2415

I’m going to say that you’ve missed the entire point of GW2, Cezton.

What point is that? I have fun doing silly things. I like to be adventurous and explore the world. I enjoy getting up achievements and just dorking around.

But when I look at character progression, and how other characters differ from each other around the world, things feel very much limited and the same.

Dungeons, dragons, chests all over, have the exact same rewards.

All I’m saying is that there should be more to reach for in this game.

No matter what is said, these games are about grinding to an extent. How you interpret this is up to you. I’ve never been a fan of crazed repetitive grinding, but having little to no form of this at all is something else.

What I’m reaching at does not require changing the game in any real radical way between players who play a lot, and players who don’t. I know there’s a way to cater to everyone without making everyone do the same things in the same ways.

(edited by Cezton.2415)

Too much equality in GW2, end-game is far too limited.

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Posted by: Cezton.2415

Cezton.2415

MMOs are not about grinding.

The vocal minority on the forum do not represent the playerbase. This game was advertised as not requiring a grind and most people bought the game because of the advertising rather than just randomly picking it up – therefore most of us expect to not have to grind.

Thank you.

Replace the word grind with having to work for “anything”. Character progression with reward is the most important part of these games.

If you don’t understand this component to online games, you just don’t get it.

Too much equality in GW2, end-game is far too limited.

in Guild Wars 2 Discussion

Posted by: Cezton.2415

Cezton.2415

The game is centered around events heavily, yet karma is only useful for one set of armor in Orr, and various skins on par with lower level items.

We simply need more things to spend karma on.

There are few rewards in both PvP and PvE. Chests from puzzles, dragons and dungeons drop various vendor trash, blues and greens and the occasional yellow worth 10-15s. There’s no burn, no urge to really grind.

Heads up folks, MMOs are about grinding. How it’s implemented is what determines if it’s a good or bad form of grinding. Gambling for legendary precursors or saving up 300-700g over the course of months is probably one of the worst forms yet.

The cosmetic approach, the approach for all to have fun and be equal feels like it will be the downfall of this game after a few months of everyone doing the same things.

I’m amazed that I’m actually desiring a worthwhile grind, and am amazed that there are no real loot tables in such a successful MMO title.

Anyone find any of the jumping puzzles?

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Posted by: Cezton.2415

Cezton.2415

Anyone find any of the jumping puzzles?

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Posted by: Cezton.2415

Cezton.2415

Been asking to no avail Not sure where to look.

Scavenger hunt bugged?

in Bugs: Game, Forum, Website

Posted by: Cezton.2415

Cezton.2415

Ehmry Bay, too, like 100 people here trying to do it to no avail.

First ghost buged

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Posted by: Cezton.2415

Cezton.2415

Bugged on Ehmry Bay.

I wish GW2 was like....

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Posted by: Cezton.2415

Cezton.2415

Damage meters, and certain end-game rewards to grind for.

Yes, please.

Constant gambling and too many cosmetics will kill off a portion of the game’s players.

Opinion: this game needs more "real" drops

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Posted by: Cezton.2415

Cezton.2415

I would also like to say that I think this game is worth every penny for what has kept me interested up until this point. No complaints there, really.

Just to keep people enticed they can’t expect everyone to want to run the same dragons, same events in Orr, etc, for the next few months.

The game is good, but end-game could offer more which could in turn increase the longevity of keeping players around.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Cezton.2415

Cezton.2415

Doing this is no different than buying dozens of yellows and putting them in the mystic forge for that precursor that has a 99.9% chance of not happening.

A gamble and a gold sink, indeed.

A guildie of mine did get the chain sword after opening 75, though.

Opinion: this game needs more "real" drops

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Posted by: Cezton.2415

Cezton.2415

This isn’t a thread just to solely suggest, so please don’t throw it to suggestions.

Now that I’ve been 80 for over a month and have gotten all my exotics, my favorite set from explorable runs and have bought the only thing I saw worth it, a corrupted avenger GS, I find that I’m at a loss and no longer want to really play my main.

Whenever I make 10g, I just blow it on gambling for a precursor weapon. What else can I really do with my gold? I could get larger bags I suppose, or could get crafting skills up on my alt. Other than that there’s really nothing that I want or need besides a legendary itself or things to toy around with from the gem store.

I actually wish there were much more items in the gem store than silly sunglasses and hats that nobody really wants. It’s just there.

Whenever I do a dragon run, I usually get blues and greens. It doesn’t matter if it takes 5 minutes or 25 minutes, the drops usually just suck. Doing Orr is a chore because of the aggro radius and the very limited opportunity to mine any of the small amount of ore that is available. The game is starting to feel too much about cosmetics and just having silly fun (which there is nothing wrong with!) and not enough about personal gain.

Dungeons and events very, very rarely will drop even an exotic.

There are no real loot tables in the game, and even if I could grind one enemy all day to go towards my legendary I would, but then comes in DR, and what exists of really scarce loot tables. I know I’m not the only one that feels this way.

I love the game, but I feel it has the potential for much more in terms of working for something. Legendary items are fine, but as it goes with them, it’s more about gambling and saving up for months than really playing the game.

Post a Screenshot of your Guardian

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Posted by: Cezton.2415

Cezton.2415

Just chillin’

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What helmet is this?

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Posted by: Cezton.2415

Cezton.2415

Curious as to where I can get this helmet fellow Guardians.

Attachments:

How exactly does tagging enemies in Orr work?

in Guild Wars 2 Discussion

Posted by: Cezton.2415

Cezton.2415

@Algreg,

What I mean by bones/blues is, I’ll tag upwards of 10-20 enemies (when there are lots of players) and receive just one grey bone, and one blue, like a dust.

With less people, I’ll tag the same amount, doing the same damage, and receive upwards of 7-12 items which accelerates my DR tenfold.

Regardless of how much I tag, and how much damage I deal, I get little to no loot with the current overcrowding on my server. In some cases, the enemies are even dead before I can get one swing off, but to the point of this thread, even two buds of mine noticed exactly what I am describing with tagging/doing decent damage and getting little to no loot when there are tons of others near by.

I’m at the point now where I don’t even bother with pentinient and other events where swarms come because I get like 5-10 pieces of loot total in 5 minutes.