Showing Posts For Coconut.7082:

Story missions too unfair for solo players

in Guild Wars 2 Discussion

Posted by: Coconut.7082

Coconut.7082

If they paid for the story they should be able to do it without much hassle. It’s that easy.

Anyway, I think this discussion will go nowhere. I just wanted to support the voice of the players stating that the story missions are too hard to be enjoyable while playing solo. It’s indeed true for a lot of players, most of them casuals (like me, I guess) that are not playing this game for long stretches of time.

Lol.
They didn’t “pay for the story”, they payed for an option to do the story. If they are not capable of beating it because they didn’t bother trying, or because they have absolutely no idea how the game works (because they never bothered to try and find out!), or because they are not willing to change their super-special-snowflake-role-play build to something useful, then it’s their problem.
Do you ask for a refund if you bought a single player game and found something in it too hard?

It doesn’t matter if you add difficulty tiers or easy modes, there will always be someone unhappy or someone who finds it too hard. Some players will cry for changes until the instances are so easy that they clear themselves while the player can AFK, but heck, even then you will find those who complain.

Personally, I find making legendaries too hard. I payed for a game with legendaries so please make them easy to get for me, just send me them for free, because anything more than that is too much.

Asking for API key's

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

The important take way, to me, is that we are seeing yet another symptom of exclusionary disease that is quickly becoming the status quo for GW2. More and more, players are looking for new ways to split the player base – to find rationale and tools, logical or not, to help them decide who they are willing to be friends with in game and who they never want anything to do with.

I know this is nothing new in MMOs (or even in GW2 to a much lesser degree), but it was (imo) never supposed to be as blatant in this game as it has become in the past year and a half. This was supposed to be the game where we could come home from work, load up our character and just enjoy the game without all the kitten and “are you good enough to play with me” silliness – and, for a long time, it was exactly that.

And, yes, it is driven by player decisions, but I do find it sad that Anet is becoming more and more accepting and even, in some cases, supportive of that kind of behavior. I know I’ve said it a few hundred times at this point, but they really need to stop and think about how this game was supposed to be different than the competition – and get back into that development mindset.

The way you can take any topic and turn it into another anti raid discussion is hilarious.

I find it very hard to believe that random squads on LFG as for an API key, I’ve never seen something like this and even if they exist, then it’s one in a thousand.
Let’s say such squad does exist, why would you think of joining it? In a matter of fact I don’t think anyone, including the most experienced / elitist players would consider that too because it’s such a time waste.

I believe that OP tried to join a guild or a static group that asked for an API, but decided to inflate it to normal squads too for more attention.

What’s wrong with guilds/statics asking for your API? Building a group is a long and tedious progress, they want to know that they don’t carry dead weight and a simple API can save them (and you) a lot of time.

Lying about your stuff doesn’t belong to guilds, keep that kitten in LFG.

Could you, please, add numbers for Toughness?

in Guild Wars 2 Discussion

Posted by: Coconut.7082

Coconut.7082

A quick wiki search will bring you to the following formula:
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
Or to put it more simple: If something did X damage to you without toughness (so 2167 base armor), with Y amount of toughness it will do:
Damage done = (X * 2167) / (2167 + Y)
With your mentioned 560 Toughness you should get roughly 20.5% damage reduction.
As you may notice, the reduction changes depending on your base armor, so it’s different for each class.
Also, 1050 Power does not show how much more damage you will do, It also works with some formula dependent on many variables.

Upset about "Celestial Infusion Chest"

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

The first people reached 90 essences today, so it is pretty much confirmed. each boss can give 3 tokens, so a lucky run is 9 tokens (very rare).

Also the Endless Chaos Combat tonic is a joke, it only turns you into an asura (arkk). Does not even have skins players have not access to. Should cost 5 tokens max.

But then again, did those people confirm it or is it just based on Wiki? I’m just asking of curiosity, because I want to know what’s in the chest too ^^.

9 per day? that about equal to what I get in 9 days T.T

Deadeye the new "PS"?

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Posted by: Coconut.7082

Coconut.7082

When discussing those things you need to make a clear distinction between optimal and viable/good/decent/whatever wording you want to use.
Also you have to look at the big picture, because it doesn’t matter if you can out-DPS a Warrior, rather than: whether you can out-DPS him by a large enough margin.

As of right now, Banners are too good to drop so you will always have at least one Warrior in a squad, so the following is with the assumption that you have Banners, and Might output is the same, so we can ignore the DPS increase from both.

Look at some dummy numbers:

From an optimal standpoint: Each Warrior brings 30k DPS and Empower Allies, which is about 2-4k~ group DPS increase (for the sake of math lets say 2k), so the total DPS of both Warriors, counting personal DPS and EA is 64k.
Now if you want to drop one of them for an alternative Might stacker, that means you lose EA on one sub-group (2k) and about 2k from the first Warrior who has to drop Shattering Blow for an extra Banner. Meaning that the first Warrior will be doing a total of 28k DPS now (counting the lower personal DPS and the 2k DPS loss of the second sub-group for dropping EA), which means the the alternative Might stacker will have to do over 36k (personal + increase from w/e unique buff they may give) to overcome the 64k that 2 Warriors can achieve.
Any class that could pull off something like that would be definitely over tuned.
There is the option that Condi PS will be nerfed with the upcoming expansion, but judging by the looks of Spellbreaker being a non PvE spec, I have a feeling that Condi PS will keep it’s current state, and the the latest buff to it (which seemed unreasonable in the current meta) was only meant to keep Warrior in the game for PvE.
So to sum all the above, it will require a lot to remove the double Warrior setup from the optimal composition unless there are some big overhauls.

From a viable standpoint: Alternate Might stackers were already viable (Condi Tempest, Rev) in the last few patches, for most groups the outcome will be the same, and timers only vary by a couple seconds.
If you look at the typical PuG, where the DPS dealers do 50% of their expected DPS (making EA half as effective) and there’s not enough Alacrity to maintain a full Condi PS Warrior rotation (losing a couple more k’s of DPS), you might actually get better results with an alternate Might stacker.
So if you don’t care about optimal setup, dropping the second PS won’t matter, but don’t expect PuGs to have a similar mindset ^^.

tl;dr: Without a major overhaul you will always keep 1 Warrior in the squad, bringing 2 is the current optimal choice and it will be very hard to change without introducing a new broken spec. Alternative Might stackers are viable, use them at your own risk.

*All the above is from looking at DPS numbers only and not taking into consideration the supreme CC and Cleave from Condi PS, as well as gimmicky situations on some encounters.

Something to bear in mind, you said assuming warrior doesn’t get nerfed but most people are of the belief that blade master will be toned down. Should chop significantly into the current CPS build especially for how much buffing it gives. Think Nike had a decent video on replacing warriors but that was back in May so might be a little outdated but it essentially said a DPS build doing >31k and providing 25 might would be enough to change 2 PS wars to 1 PS war.

I’m not assuming anything, it’s just my personal opinion based on Anet’s say on reddit (that Spellbreaker was designed for PvP/WvW and that Berserker is the Warrior PvE spec).
Unless they plan to gut every future DPS option for Warrior and leave it as a mere 1 build support class, I don’t think they will nerf it.
But then again, none of us can possibly know what’s on their mind.
With all due respect, Nike’s video is completely irrelevant, and even back in May you would not get better results anywhere by replacing the Warrior (except for maybe Cairn as in the last qT record, though I don’t remember Revenant’s state back in May. And it’s really just a cheesy build that makes use of a weird game mechanic).

Upset about "Celestial Infusion Chest"

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Is that based on reaching 90 essences and buying the chest?

Because the wiki entry for the chest could be inaccurate, since not many people have gotten it. And AFAIK the chest that drops at the end of 100cm (that indeed only gives you the red infusion) should be different from the vendor one.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

When discussing those things you need to make a clear distinction between optimal and viable/good/decent/whatever wording you want to use.
Also you have to look at the big picture, because it doesn’t matter if you can out-DPS a Warrior, rather than: whether you can out-DPS him by a large enough margin.

As of right now, Banners are too good to drop so you will always have at least one Warrior in a squad, so the following is with the assumption that you have Banners, and Might output is the same, so we can ignore the DPS increase from both.

Look at some dummy numbers:

From an optimal standpoint: Each Warrior brings 30k DPS and Empower Allies, which is about 2-4k~ group DPS increase (for the sake of math lets say 2k), so the total DPS of both Warriors, counting personal DPS and EA is 64k.
Now if you want to drop one of them for an alternative Might stacker, that means you lose EA on one sub-group (2k) and about 2k from the first Warrior who has to drop Shattering Blow for an extra Banner. Meaning that the first Warrior will be doing a total of 28k DPS now (counting the lower personal DPS and the 2k DPS loss of the second sub-group for dropping EA), which means the the alternative Might stacker will have to do over 36k (personal + increase from w/e unique buff they may give) to overcome the 64k that 2 Warriors can achieve.
Any class that could pull off something like that would be definitely over tuned.
There is the option that Condi PS will be nerfed with the upcoming expansion, but judging by the looks of Spellbreaker being a non PvE spec, I have a feeling that Condi PS will keep it’s current state, and the the latest buff to it (which seemed unreasonable in the current meta) was only meant to keep Warrior in the game for PvE.
So to sum all the above, it will require a lot to remove the double Warrior setup from the optimal composition unless there are some big overhauls.

From a viable standpoint: Alternate Might stackers were already viable (Condi Tempest, Rev) in the last few patches, for most groups the outcome will be the same, and timers only vary by a couple seconds.
If you look at the typical PuG, where the DPS dealers do 50% of their expected DPS (making EA half as effective) and there’s not enough Alacrity to maintain a full Condi PS Warrior rotation (losing a couple more k’s of DPS), you might actually get better results with an alternate Might stacker.
So if you don’t care about optimal setup, dropping the second PS won’t matter, but don’t expect PuGs to have a similar mindset ^^.

tl;dr: Without a major overhaul you will always keep 1 Warrior in the squad, bringing 2 is the current optimal choice and it will be very hard to change without introducing a new broken spec. Alternative Might stackers are viable, use them at your own risk.

*All the above is from looking at DPS numbers only and not taking into consideration the supreme CC and Cleave from Condi PS, as well as gimmicky situations on some encounters.

Thaumanova Fractal boss teleporting at 50%

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Noticed that too today, he does some new projectile attack after porting so it looks intentional :X

Beware of the Balance, patch is coming

in Ranger

Posted by: Coconut.7082

Coconut.7082

10% Buff to Throw Torch power damage incoming

About the new cm.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

3. For the love of god, fix oneshots mechanics from oneshotting pets, this is not funny.

I cri evertim

Beginner profession

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Would suggest to ignore every speculations about classes after the next expansion, we have no way of knowing the future state of elites & core classes.

Pick the class you relate to the most, but keep in mind that Necro/Rev are not in the best state at the moment and could have trouble finding groups.

But just how forgiving are the raids?

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

FYI, meta builds do 30-40k dps on a stationary target that doesn’t hit back. Even "realistic " dps on the golems is unrealistic.

Example: on the golems I pull an average of 33-35k with my condi elementalist. On VG last night I pulled a consistent 18k and was the highest dps in my raid. We beat it with a minute to spare

FYI, “meta builds” (or at least the DPS ones, e.g Tempest) can realistically pull 40k on VG and 30k+ on other bosses too.
But it also depends a lot on the buffs and strategy.

Condi Tempest can realistically pull more than 30k on VG as well.

Sources please; can’t find anything over 30k burst right at the start that peters off down to low 20s later in the fight

I realized you may be talking about ArcDPS numbers, which do not ignore the invuln (split) phases, therefore don’t represent an accurate indication of your damage on the boss, comparing to Golem (You can only use those numbers to see how you do in compare to other players in the same group).
If those were the numbers that you are looking at, then you might want to look at Arc logs or BDGM numbers, to see a better representation.

Otherwise, if you weren’t and 20k is what you see on BDGM/logs, here’s an example of some numbers, seen those go up to 40k too, but too lazy to look for a better picture: [img]http://i.imgur.com/O6Ei5Af.png[/img]
(Taken from the moment VG was killed)
Sorry for bad quality.

(edited by Coconut.7082)

But just how forgiving are the raids?

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

FYI, meta builds do 30-40k dps on a stationary target that doesn’t hit back. Even "realistic " dps on the golems is unrealistic.

Example: on the golems I pull an average of 33-35k with my condi elementalist. On VG last night I pulled a consistent 18k and was the highest dps in my raid. We beat it with a minute to spare

FYI, “meta builds” (or at least the DPS ones, e.g Tempest) can realistically pull 40k on VG and 30k+ on other bosses too.
But it also depends a lot on the buffs and strategy.

Condi Tempest can realistically pull more than 30k on VG as well.

Question about how DPS golem works

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

The time starts when the Golem is struck by the player.

All condition is standard because it’s the fast/lazy way and it usually doesn’t affect anything (apart from couple builds, like Power Engi).
Applying 25 stacks of Vuln + the required build conditions will give the same output, just takes longer to apply.

Raid Flexibility

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Hi guys.
I’m pretty new to raiding. I’ve read up on the mechanics of different bosses etc, but never actually taken the plunge and attempted one, mainly for fear of causing a team wipe.
I have a small guild whom I’ve know from GW1, comprising of friends, family and work colleagues. The issue of anyone of us causing a team wipe is not a problem as we will all laugh and say “ooops”.

I would like advice from this forum and some of the more seasoned players who run raids regularly.

1: How Flexible are raids with regards to deviating away from the metabuilds?
i.e. You can change one skill but more than that is a no no, or as long as you have a
herald pumping out naturalistic resonnance everything else is grand!

Raids are flexible enough, some flexibility in skills and builds is even necessary on most encounters, but going completely “off meta” is usually sub-optimal and won’t always be accepted in pugs.

2. How important is the profession composition of the party?
i.e. You need 2 Chrono, 2 Herald, 1 Druid, 3 Wariors 1 Tempest, plus 1 other, failure to do so will result in defeat, or take whatever you want but without 3 warriors will take for ever to complete.

They can be completed with nearly every class combination (most bosses were done with 10 of the same class, E.G 10 Reaper, or 10 DH), but as you said, they wil take longer to complete.

3. Finally can you complete the raid with less than 10?
i.e. point number 2 we have the professions listed above but lack the 1 other we can still do it, or a well organised party of 3 can do it?

All bosses were defeated with less than 10 people (All of them with 6, some with as low as 3-4, Cairn was even soloed) but it all comes down to the players.

The last comment about a party of 3 is hyperbole to make a point. However, any adice that you raid verterans can offer on these 3 points would be greatly received, especially in the light of the new LWS3 release and legendary armour.

Cheers

Highlighted in the quote,
tl:dr flexibility comes down to the players & not the encounters.

Would not suggest doing complete “off meta” stuff (e.g low mans, or squad compositions that don’t have defined roles/buffs covered) as new players though.

Good Luck

Rude Raid Incident

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Could your history with lying to groups be the reason? https://forum-en.gw2archive.eu/forum/game/dungeons/Confession/first#post6545599

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

“Best” is relative. Perhaps it’s not best for doing speed runs with the top guilds. But it’s pretty kitten hard to beat condi ranger’s dps if you’re not in that league and it’s among the easiest dps classes to play. Perhaps only the thief is easier.

And should the game be balanced around players that didn’t even bother to read their skill’s description, and are literally pressing random buttons?

Trust me, I’m not pressing random buttons and I certainly have read my skill’s descriptions. I also went to practice my ele on the golem. I still usually get outdps-d by the condi ranger in our group. I also have one myself so I can compare the relative ease of getting certain dps numbers first-hand. No matter how you look at it, the ranger is way easier.

I didn’t say you were pressing random buttons, I was talking about the average player, but if you are out-DPSed by a Ranger on every boss – you are doing something very wrong.

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

I find it difficult to agree that torch is overpowered when condi-ranger is already weaker than many other classes.

Players seems to forget that Engineer provides a passive +150 condition damage buff to the area, which easily accounts for upwards of 4k DPS in a condi-subgroup – meaning you only really need to pull 29k personal DPS to keep up with even very good condi-ranger. I’d also argue that it’s about equally difficult to pull 29k on an engi compared to 33k on a condi-ranger.

Furthermore, condi-daredevil just absolutely destroys condi-ranger DPS at most fights and has a very similar rotation.

And lastly, Elementalist can outpace a condi-ranger extremely well at many encounters (VG/Gorse/Sloth/KC/Samarog etc). I don’t believe that you have to be a skilled Elementalist player to beat condi-rangers at VG/Sloth/KC/Samarog either.

I don’t join many pug raids, but I consistantly see condi-ranger being hamfisted into roles that make no sense just because it’s the flavour of the month right now. For example, joining a Deimos and having condi-rangers sit in the middle, ranging the boss with shortbow.

Basically, easy or not, how can a class be overpowered when it isn’t even best-in-slot for any encounter in the game right now?

I would argue 1 condi ranger is best in slot for VG due to entangle on the seekers. It won’t out DPS tempest due to low armor, but if the speed record on a boss includes the build I would argue that it is best in slot.

That is a very fair point. Right now the fastest VG kill does make use of a condi-ranger.

I do have a gut feeling that it would be slightly more optimal to have the druids running entangle and instead run with 4 Ele’s for DPS. But that might cost some time at the split phase. I’d be really interested to see if 2:30 is possible to beat these days!

You are likely correct in that simply due to the fact that GoTL is way easier to keep up now versus when the 2:30 record was recorded. You likely don’t need the elite glyph for GoTL uptime and could probably use 2 condi druids with entangle. That being said, 2:30 is no slouch with a condi ranger so either way I’d consider condi ranger “meta/best in slot” on VG

So you have 3 Tempests in that composition and yet you consider condi Ranger “meta/best in slot”, because kitten logic.
He is “best in slot” while being out-DPSed by EVERY SINGLE Power DPS class out there? Which includes: Tempest, Guardian, Thief, even Power Eng!
And FYI, only 2 Entagles are needed in a “speedclear” tactic, you can do just as good with Engi.

“Best” is relative. Perhaps it’s not best for doing speed runs with the top guilds. But it’s pretty kitten hard to beat condi ranger’s dps if you’re not in that league and it’s among the easiest dps classes to play. Perhaps only the thief is easier.

And should the game be balanced around players that didn’t even bother to read their skill’s description, and are literally pressing random buttons?

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

You don’t know much about Rangers, do you? Let me guess, Necro main?

Scorched Earth deals pretty much the same total damage as Bonefire, and Warriors can spam it 5 times in a row, but somehow you are fine with Warrior damage?

Rangers are NOT focused on Burning, most of their damage comes from Bleeds.

“Not a single raid boss”.. Have you met VG, Gorse (Condi isn’t bad here, but still beaten by tempests), Slothasor, KC, Xera & arguably even Deimos?
Are Condi classes a common tactic on those bosses?

What about Engi getting the same/higher DPS than Condi Ranger, are you ok with that?

Your whole post can be summarized into “I don’t like Rangers, please nerf them”.

Sure the main bulk of the damage comes from bleeding, the extra 3k dps is what makes rangers the top tier choice and outshines every single other condi class.

Condi warrior can spam scorched earth 5 times only under optimal circumstances, but that’s their bulk of DPS, and even then it’s not enough to surpass condi rangers, even if they build completely focused on dps, and thus sacrificing the PS utility.

And no, there is not a single boss that is protected or has any protection against condition damage, VG is not less vulnerable to condi than to power, and in fact power is not the better option for green and blue splits, or even the guardian itself, they are both equally good.

Gorse is not protected against condi, every dps works here, tempests are better but they are also harder to play, once again, rangers are just easier to achieve optimal dps numbers and they don’t risk dying to the retaliation.

Slothasor ’kittenbox is small, condi beats any power build.

KC as I said, might be the only exception due to the exposed mechanikittenerally proving that condi is just superior to power, by introducing a gimmick that only favors power, and even then condi is only slightly worse.

Xera, once again, is neutral to any kind of damage, which makes condi better due to the ease to achieve optimal dps compared to power.

And deimos, now that’s a huge arguable because of the gimmick at the start requiring condi classes to damage the chains over time, while the boss is neutral to any kind of damage. You could bring power to the fight, but that’s just gimping yourself.

And no, I don’t hate rangers, I hate torches, torches alone have made many weapon classes obsolete, torches are the reason condi PS exist and thus why power PS is falling out of favor, which means greatswords are no longer a meta weapon, and so are not shields, maces, axes and almost every other weapon warrior can use.

Torches are the reason power ranger is no longer a thing, torches are the reason necros, thieves, guardians and revenants are not meta classes.

And on top of that, torches look aesthetically, to put it mildly, like ass for a person who goes into battle.

Completely ignored the fact that they are pretty much on par with Engis and Warriors?

Wrong, Condi Warrior/PS can spam it 5 times pretty much under every circumstances.
Both DPS Warrior and PS build use the PS utility.

There’s no actual protection against condis, its the nature of the fights & edge for power classes thats bad for condis.

VG has low armor, therefore Power classes will do more damage, in fact power is the far better option for blue/green on split, they are not at all equally good.

Slothasor has the second biggest hitbox in raids, right after Samarog, combined with low armor and constant invuln phases (that cleanse condis from him), Power has the edge here.

Xera is indeed neutral and in a perfect scenario Condi will be better, but the Condis on her are converted into boons every time she steps on a shard, which would turn Condi to utter trash unless you have a tactic to avoid shards completely.

Deimos: Condis are not required at the start, you can do it perfectly fine with power. Because of the signet that is casted by Saul, you can achieve better results with Tempests over Condi classes here in a good scenario.

Power ranger was always behind Condi, Guardians actually use Torch in their main “meta” build, and all the other classes you mentioned are not “meta” because of their terrible balance & not because of torches.

Are you mad because your Power PS lost it’s place in the “meta”, so you cant use your shiny Eternity anymore?

Torch on Rangers seems a bit overpowered.

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Basically you can apply 9 stacks of burning after 5 seconds every 6.6 seconds (roughly), with a full viper set with nightmare runes you get 15k damage on that skill alone, which is a whooping 3k increase of dps by using it, and thus completely outshine every other condi build currently in the game, especially necros.

Ever heard of Meteor Shower? That single skill is such a huge dps increase on big hitboxes that some people insist on Ele vs big hitboxes.

The problem is that it doesn’t make sense for rangers to have such a powerful skill in a single weapon, there isn’t a single trait or gear piece that boosts burning damage, yet this skill could possibly be the main source of DPS for the build.

All in all it feels like a vestige from the days before condition damage was relevant.

Why it doesn’t make sense?
Oh and warriors have a trait that boosts burning damage? I can only find +33% duration. Thats done by a rangers gear. Rangers have a trait that explicitly boosts torch skills. This thread feels more like: Why can a ranger do good dps now?
Do you want the old days of the dungeons back when someone got kicked for just joining a group before he even could switch char? Atm all classes but rev have a more or less good damage build and you want to see the only good dps build of a ranger nerfed?

Yes and meteor shower got nerfed because it was way out of line, just like bonfire is.

Warrior’s main condi damage comes from burning, but that’s because longbow deals mostly burning damage, and longbow is the main source of damage for warriors, torch and sword only complement it.

In the case of rangers, shortbow and axe deal bleeding damage and a bit of poison damage, but by far you’re focused mainly on the burning of the torch with the rest of the build acting as a complement.

and yes it’s a problem that condi rangers are basically shining now, there is not a single raid boss that is more vulnerable to power damage than condi damage, with KC being the exception that proves the rule, and because condi rangers are by far the best condi class, it means you will get kicked because you are not running condi ranger.

The reason ele was nerfed was precisely the same reason condi ranger will get nerfed eventually.

You don’t know much about Rangers, do you? Let me guess, Necro main?

Scorched Earth deals pretty much the same total damage as Bonfire, and Warriors can spam it 5 times in a row, but somehow you are fine with Warrior damage?

Rangers are NOT focused on Burning, most of their damage comes from Bleeds.

“Not a single raid boss”.. Have you met VG, Gorse (Condi isn’t bad here, but still beaten by tempests), Slothasor, KC, Xera & arguably even Deimos?
Are Condi classes a common tactic on those bosses?

What about Engi getting the same/higher DPS than Condi Ranger, are you ok with that?

Your whole post can be summarized into “I don’t like Rangers, please nerf them”.

(edited by Coconut.7082)

Advice on new PvE class to level

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Posted by: Coconut.7082

Coconut.7082

Best advice to you would be to stop trying to pick a class because of some cosmetic skin you made, instead pick something useful or something you would enjoy playing.

E.G there is absolutely no reason to pick Zerk Druid and give up on the off-hand Axe damage + utilities, just because you have a cool looking Warhorn.

Good Luck.

[EU][eS] Hardcore PvE/Raids

in Looking for...

Posted by: Coconut.7082

Coconut.7082

Bump ^________^

Give your ice bows to necros

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Posted by: Coconut.7082

Coconut.7082

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/237256/gw287.jpg
If you’re gonna post made up dps numbers in screenshots then get logs or vids to prove it.
More Alacrity wouldn’t of made enough difference to make it seem any less kitten and the player actually spent some time on Necro before, this run was aimed at him specifically trying Nec in all wings and resulted in Nec being useless literally everywhere.

Stop comparing benchmarks and spreadsheets to reality. Necro can do more than ele in certain bosses. Stop with the delusional elitism. Or do ya need Nemesis to debunk zis kitten?

Ya’ll never do a dps of benchmark golem in a raid, Never.

According to Nemesis, you can have 100% DPS-uptime without Ice Bows, so this post is useless.

Give your ice bows to necros

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Coconut.7082

April fools, Necro is still terrible, don’t waste your Ice Bows

Balance Changes That Would Improve Raids

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Coconut.7082

What level are we talking about exactly? What is not realistic to achieve??
Is it not realistic to ask players to put MINIMAL EFFORT in their classes, to actually READ what their skills/traits do, and watch some existing videos/guides to learn the rotation?

Doing this is realistic, and is enough for the easy builds. And it gets you to maybe 70% of the potential of the hard ones. And you end up outdps-ed by the already mentioned easy builds. That’s the level we’re talking about.

I used low-mans as an example to show top players not always go for the most efficient/fastest way. I was trying to point out – perhaps too subtly – they can play just about anything, either for fun or to seek challenge, and still succeed. Balancing for these players is irrelevant, really. They can pick comps that aren’t the most optimal and still face a very little chance of failure. This is not the case for the average raiding group, much less the average pug.

Doing this is also enough for the “harder” builds.
If the average player did even 70% of the potential DPS on Tempest, PuGing would look much better.

Balance Changes That Would Improve Raids

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Coconut.7082

That’s not a L2P issue. L2P is when it is realistic to expect people to learn this. The level you’re talking about is never going to be achieved by the majority of players. What I’m saying is the current balance gives the top-end players an irrelevant choice when it could have given a much larger number of players a meaningful one.

Yes, it used to limit choices for everyone. This changed with the introduction of dps meters. Yes, it would limit choices for the top players. Assuming they actually care about that. Which they don’t always, otherwise low-man kills wouldn’t exist. But the benefits seem to outweigh the negatives.

What level are we talking about exactly? What is not realistic to achieve??
Is it not realistic to ask players to put MINIMAL EFFORT in their classes, to actually READ what their skills/traits do, and watch some existing videos/guides to learn the rotation?

Do you really think that top players don’t care about build diversity? The choice of playing certain classes comes for different reasons.
What do low-mans have to do with anything here? Most of them have non-traditional “meta” builds.

Balance Changes That Would Improve Raids

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Coconut.7082

The game does not encourage you to do that, the more “simple” build may give you a safer kill but not necessarily the fastest one.

The people who care about speed clears are so very few. The average raider is concerned with getting the kills. I don’t argue the meta works well for the top players. I argue it doesn’t for the much larger part of the players who aren’t top.

Fact is that the average player will mimic whatever “the people that care about speed clears” do, no matter how stupid that might be.
The average player has no idea what he is doing. Thats why the game cannot be balanced around the average player, because doing so will create major imbalance on the other ends of the spectrum with potential exploits, new cheese tactics and so on.

What you are asking for is balancing the game around an L2P issue, instead of around the real class imbalance.

Balance Changes That Would Improve Raids

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Coconut.7082

Fractal lfg asking for rangers are just idiots considering that ele burst damage will kill every fractal boss faster than ranger.

You don’t need to convince me, I know that. Just pointing it out as an indication of change.

Yeah, but fractal LFG asking for condi rangers is a fact. And condi builds aren’t even good in fractals. Raid groups in which the dps is composed entirely of condi rangers are a fact.
Deny all you want, these are realities. It’s not just me, the community is shifting toward condi ranger, because condi ranger is more efficient. And the reason it is more efficient isn’t better potential, it’s better reliability.

You can still argue this isn’t a statistically valid data sample, but hey, give it a few months and you’ll see for yourself.

Fractal LFG’s were asking for 4/5 Necros a while ago (some still are), Raid groups running 4 Rangers are sub-optimal.
If your friends are out-DPSed by a Ranger on EVERY encounter but KC, then I have some bad news for you.

The game cannot and should not be balanced around bad players and groups that don’t understand basic compositions and roles.

I clear all raid bosses with these bad players who don’t understand basic composition and roles every week. So it seems to me the game is already balanced around this level. It is just poorly done, as it encourages playing simple builds rather than mastering difficult ones.

Yes, all encounters can be cleared easily with various builds. But, there’s a difference between encounter difficulty/forgiveness and class balance.

The game does not encourage you to do that, the more “simple” build may give you a safer kill but not necessarily the fastest one.

Balance Changes That Would Improve Raids

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Coconut.7082

Yeah, but fractal LFG asking for condi rangers is a fact. And condi builds aren’t even good in fractals. Raid groups in which the dps is composed entirely of condi rangers are a fact.
Deny all you want, these are realities. It’s not just me, the community is shifting toward condi ranger, because condi ranger is more efficient. And the reason it is more efficient isn’t better potential, it’s better reliability.

You can still argue this isn’t a statistically valid data sample, but hey, give it a few months and you’ll see for yourself.

Fractal LFG’s were asking for 4/5 Necros a while ago (some still are), Raid groups running 4 Rangers are sub-optimal.
If your friends are out-DPSed by a Ranger on EVERY encounter but KC, then I have some bad news for you.

The game cannot and should not be balanced around bad players and groups that don’t understand basic compositions and roles.

Balance Changes That Would Improve Raids

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Coconut.7082

You might say that but its not ok to be top dps so easily with such low effort

I agree. What I’m saying is that I’d address the issue by changing the dps output of different professions/builds rather than tweak their difficulty until it matches. Not only is it simpler to tweak the dps, it is also beneficial to have low-effort builds. Both for the less skilled players and for situations where you just want to have some relaxed fun in the game. They just need to be less competitive. More consistent, like they are now, but harder builds should clearly outclass them when played properly.

what i suggest is making it harder in a unique way kinda like have it being repositioning depended to deal the dmg that it deals now or straight up nerf it.

You do realize that Rangers are very dependent on positioning right?

Im not talking about the boss’ position and no i don’t believe that the aa (from behind or sides ) isn’t enough it would be better if each skill had a extra dmg for propper position to it like axe skills from the sides of the boss while s/b from behind so you got an iteresting playstyle were you reposition to upkeep the highest possible dps.

The Ranger’s position has direct correlation to the Boss’ position.
It’s not only AA, you also have Poison Volley, 10% Crit from behind Trait (Which affects Shaepened Edges), some ranged skills (Poison Volley, Splitblade) have to be hit from melee to do significant DPS, Traps and Bonefire require planning ahead on moving bosses.

I’m not saying that Ranger is hard to play, but you wont get anywhere near the “benchmark DPS” only by pressing some buttons. Adding more requirements like 1 skill from behind and 1 only from the side will just make it completely chaotic.

Balance Changes That Would Improve Raids

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Coconut.7082

You might say that but its not ok to be top dps so easily with such low effort

I agree. What I’m saying is that I’d address the issue by changing the dps output of different professions/builds rather than tweak their difficulty until it matches. Not only is it simpler to tweak the dps, it is also beneficial to have low-effort builds. Both for the less skilled players and for situations where you just want to have some relaxed fun in the game. They just need to be less competitive. More consistent, like they are now, but harder builds should clearly outclass them when played properly.

what i suggest is making it harder in a unique way kinda like have it being repositioning depended to deal the dmg that it deals now or straight up nerf it.

You do realize that Rangers are very dependent on positioning right?

Balance Changes That Would Improve Raids

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Coconut.7082

What I’m saying is that I’d address the issue by changing the dps output of different professions/builds rather than tweak their difficulty until it matches. Not only is it simpler to tweak the dps, it is also beneficial to have low-effort builds. Both for the less skilled players and for situations where you just want to have some relaxed fun in the game. They just need to be less competitive. More consistent, like they are now, but harder builds should clearly outclass them when played properly.

Hmm,
Tempest vs. Guardian/Thief (D/D at least)/Any other DPS pre-patch?
Engi/Ranger vs. Necro?

What you ask for already existed before.

Edit: Also, Revenant lost his place because of Signet of Inspiration change and not because of the Facet change. It was always possible to maintain Boon Duration without the Facet.

(edited by Coconut.7082)

+Power+Ferocity+Conditon damage

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Coconut.7082

15% from target the weak
50% from decimate defenses
20% from fury
8% from discipline banner
7% from spotter

It’s been proved several times that optimal damage comes from maxing precision no matter what bonuses come from other players. In the hypothetical-perfect-scenario where a Necro runs alongside a Warrior and a Ranger there’s no way to upkeep Fury 100% of the time and Banner of Discipline has a cooldown interval, also target the weak has a 13% crit chance cap.

What you’re saying equals to say that Elementalist meta should run Valkyrie instead of Berserker because he can obtain 100ish% crit chance from other sources and that is absolute nonsense. For my part I think that this stat has no place in the game, talking PvE wise.

Is this a troll? We are talking about raids and not pvp or something right?

If maxing precision is always optimal, everyone would run full assassins not berserker. And yes, everyone create’s power builds which hit 100% crit chance, and no higher under some of the given assumptions. Look at meta builds, they bring 1 or 2 pieces of assassins on certain classes to do this, and no more.

No way to up keep fury? lol wtf. Ill screen shot my next kill with bgdm and show you fury uptimes over 90%.

Banner of discipline has very little down time if you have good alacrity up time.

I said maxing, not over capping as crit chance cannot go higher than 100% learn to read please.

Maxing crit-chance is different than min-maxing your crit-chance to the optimal value.
You can have 70% crit-chance solo, then you get over 100% with group buffs. Learn to write please.

Well you still got the idea. I’m glad you can stand up for your girlfriend. Cheers.

Honestly, no, I have no idea what you are talking about in half of the things you write.

Then why do you answer? I wasn’t even talking to you in the first place. Now sincerely and on topic, you really think that a P-F-CD stat would be meta? Even when you get 100% crit chance from other sources in raids it is absurd to think anyone would use this over Viper/Sinister where you can get 100% condi duration through Expertise. The suggestion is unviable but think it could apply to special snowflakes that are the kind of players that make pug raids fail the way they do.

Don’t know, I just don’t like seeing people spread bullkitten on the forums ^^.
How can you tell what’s going to meta if you don’t even know how to upkeep Fury?

+Power+Ferocity+Conditon damage

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Coconut.7082

15% from target the weak
50% from decimate defenses
20% from fury
8% from discipline banner
7% from spotter

It’s been proved several times that optimal damage comes from maxing precision no matter what bonuses come from other players. In the hypothetical-perfect-scenario where a Necro runs alongside a Warrior and a Ranger there’s no way to upkeep Fury 100% of the time and Banner of Discipline has a cooldown interval, also target the weak has a 13% crit chance cap.

What you’re saying equals to say that Elementalist meta should run Valkyrie instead of Berserker because he can obtain 100ish% crit chance from other sources and that is absolute nonsense. For my part I think that this stat has no place in the game, talking PvE wise.

Is this a troll? We are talking about raids and not pvp or something right?

If maxing precision is always optimal, everyone would run full assassins not berserker. And yes, everyone create’s power builds which hit 100% crit chance, and no higher under some of the given assumptions. Look at meta builds, they bring 1 or 2 pieces of assassins on certain classes to do this, and no more.

No way to up keep fury? lol wtf. Ill screen shot my next kill with bgdm and show you fury uptimes over 90%.

Banner of discipline has very little down time if you have good alacrity up time.

I said maxing, not over capping as crit chance cannot go higher than 100% learn to read please.

Maxing crit-chance is different than min-maxing your crit-chance to the optimal value.
You can have 70% crit-chance solo, then you get over 100% with group buffs. Learn to write please.

Well you still got the idea. I’m glad you can stand up for your girlfriend. Cheers.

Honestly, no, I have no idea what you are talking about in half of the things you write.

+Power+Ferocity+Conditon damage

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Coconut.7082

15% from target the weak
50% from decimate defenses
20% from fury
8% from discipline banner
7% from spotter

It’s been proved several times that optimal damage comes from maxing precision no matter what bonuses come from other players. In the hypothetical-perfect-scenario where a Necro runs alongside a Warrior and a Ranger there’s no way to upkeep Fury 100% of the time and Banner of Discipline has a cooldown interval, also target the weak has a 13% crit chance cap.

What you’re saying equals to say that Elementalist meta should run Valkyrie instead of Berserker because he can obtain 100ish% crit chance from other sources and that is absolute nonsense. For my part I think that this stat has no place in the game, talking PvE wise.

Is this a troll? We are talking about raids and not pvp or something right?

If maxing precision is always optimal, everyone would run full assassins not berserker. And yes, everyone create’s power builds which hit 100% crit chance, and no higher under some of the given assumptions. Look at meta builds, they bring 1 or 2 pieces of assassins on certain classes to do this, and no more.

No way to up keep fury? lol wtf. Ill screen shot my next kill with bgdm and show you fury uptimes over 90%.

Banner of discipline has very little down time if you have good alacrity up time.

I said maxing, not over capping as crit chance cannot go higher than 100% learn to read please.

Maxing crit-chance is different than min-maxing your crit-chance to the optimal value.
You can have 70% crit-chance solo, then you get over 100% with group buffs. Learn to write please.

+Power+Ferocity+Conditon damage

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Coconut.7082

15% from target the weak
50% from decimate defenses
20% from fury
8% from discipline banner
7% from spotter

It’s been proved several times that optimal damage comes from maxing precision no matter what bonuses come from other players. In the hypothetical-perfect-scenario where a Necro runs alongside a Warrior and a Ranger there’s no way to upkeep Fury 100% of the time and Banner of Discipline has a cooldown interval, also target the weak has a 13% crit chance cap.

What you’re saying equals to say that Elementalist meta should run Valkyrie instead of Berserker because he can obtain 100ish% crit chance from other sources and that is absolute nonsense. For my part I think that this stat has no place in the game, talking PvE wise.

You might want to research a little about boon distribution.
Fury is one of the easiest boons to achieve permanent duration on. Any of the following can keep permanent Fury on a 5 man group: 1 Ranger / 1 Warrior (with FGJ) + 1 Mesmer / Pre-stacking Ele (in Fractals) / Revenant and more.
Banners indeed have a cooldown interval, but you can still have them for 85%+ of a long fight (Also they last long enough to cover 99% of fractal fights).

That’s why all power professions use builds that will bring them to 100% (99% actually) with the basic buffs. Bringing any Precision over that value (in a group scenario obviously) is sub-optimal and in no way can grant you “optimal damage”.

Enrage in raid is not punishful enough

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Coconut.7082

And if you are saying this because of sloth kill, if something need to be changed its the perma inv build.

Do you (and some others) really think that the perma stealth build is such an issue (in PvE at least, WvW discussion has no place here)??
It’s a gimicky build, that is very hard to pull off, and in no way affects normal runs. It will never become a commonly (or at all) used tactic, and doesn’t make the encounter any easier.
(From experience, tried it even with 8 thieves, way before this solo kill was made)

This is obviously unintended, but there’s no reason to urgently address it instead of fixing other, actually game breaking bugs/features (looking at you KC).

How much precision needed for 90~100% crit?

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Coconut.7082

To reach exactly 100% Crit with Banners and Spotter you will need 2255 base Precision.
If you are also using Sigil of Accuracy you will need 2108 Precision.
Keep in mind that some classes have Crit Chance traits, and you should account for those.
What class are we talking about?

BTW, Condi classes usually don’t need to reach 100% crit chance.

(edited by Coconut.7082)

The raids need an easy "story mode"

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Coconut.7082

Suddenly it hit me that maybe there could be like a Spectator mode to raids? Could be a compromise if the “easy mode” aint working as a system..

In some HoT instances, when you join another’s story, you fly around as this blue glowing ball since you’re not technically there according to the story.
So maybe similar can be applied here. You can interact with the npcs of the raid but are immune to damage, cant cast anything, and work outside the 10-person limit. That way youre there but “not” there. So you just hitch a ride. Thoughts? (Btw no rewards in this mode obviously)

That would be amazing & would help both raiders and others.

So I really wanted to try the raid but...

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Coconut.7082

Having full exotics does make quite a difference, Ascended weapons + Trinkets are easy to get (LS3 maps, Achievements, Fractals, Drops), give you a bigger stat bonus than Armor, and are a minimum to start raiding IMO.
It’s not that you can’t do it in exotics, just having the above shows a basic level of commitment.

It’s not as hard as you put it, those who feel “naturally excluded” are the ones to set the entry bar higher than it really is.
You can always even start your own group.

Having multiple classes is a bonus, but not a must, as long as you have one properly geared/built class that fits the group’s requirement.

Raids are suppose to be challenging end game content, so they are not targeted towards players who just joined the game (if you are that new, I would suggest starting in Dungeons or Fractals before advancing to Raids).

Also, there are plenty of training runs & dedicated guild for beginner raiding, just look them up on the forum/reddit.

Most of the power is in the ascended weapons. The armor is a marginal gain for a massive gold sink.

So the OP can start with getting ascended weapons.

For reference, even high level guilds like LOD take in trials with exotic armor. I’m sure there are other guilds who do the same.

The content can easily be beat in full exotics.

That’s what I meant, armor can be exotic, but there’s no reason to not get Ascended weapons & trinkets.

I highly doubt that LOD takes trialees with exotic armor, you might be mistaken with players they take for practice runs?

A fun topic regarding Raiding on MassivelyOP

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Coconut.7082

tl:dr – I refuse to learn my profession and the encounters, but you still have to carry me.

So I really wanted to try the raid but...

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Coconut.7082

5% of players played the raids.

90% of players do T1 fractals.

This thread is full of made up numbers to support positions. Do you guys get satisfaction lying to further your agenda?

I conducted a survey in Lion’s Arch, and my results were the opposite:
95% of players do Raids
5% of players do T1 Fractals and Open World

Looking at that solid data, I think that all the resources that go into anything other than Raids are wasted.

Thanks for answering

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Coconut.7082

If you looted Gorseval’s chest but missed the loot from the event after him, then you didn’t really miss anything (two useless champ bags).
If they kicked you right after Gorseval (before looting the chest) it kind of sucks. But to be fair, most people forget about the chest because its auto-looted 99% of the time, so they probably didn’t even intent to revoke your loot, just wanted to kick you.

For the future, I would suggest stating your lack of experience when joining, even if the group didn’t ask for any. Many groups don’t have very high requirements like LI’s, but will still expect basic knowledge, because they are not advertised as a training run.
Also, avoid PuGging right after reset if you can.

Crystaline heart in Samarog fight

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Coconut.7082

Haven’t done it myself yet, but AFAIK you have to stand in Rigom’s explosion when he dies, meaning you actually have to fail the mechanic and kill him outside of Samarog’s bubble.

Thanks for answering

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Coconut.7082

Hmmm there is something weird in your Story.
3rd boss on Spirit vale (sabetha) doesn’t have an aggro mechanics based in toughness so I don’t get why he kicked you at sabetha and not at gorseval.
So maybe you did the prevent for gorseval + gorseval.

Btw you joined an exp Group while having like 0 exp yourself. You had the wrong ecquipment, probably the wrong build and only god know how much mistake you made in that raid.
So you were a leecher that got carried hard… You should be glad you got the kill.
The commander also has explained you the reason because you got kicked so he did right.

A suggestion: if you want to raid, take the right build, the right ecquipment and join training runs for get experience.
Then you can join more exp Group and get your kills.
This is what mostly of player that pug raid do.

Have a nice day bb

OP’s story does seem fishy, what were the names of those bosses, OP?
Maybe it was noticed on Gorseval, without interrupting the fight too much (because when doing no updraft, aggro problems have less effect).

Either way, joining an experienced group while being inexperienced yourself is rude.
Joining a group that asked for a DPS class, without being actual DPS, is adding dead weight, and even ruder.
Kicking you before looting is not completely justified, but you had it coming.
BTW, if you missed the chest, you were probably completely dead at the end, so I assume you were carried because of your lack of experience.

If you really want to experience “teamwork”, don’t join a random PuG.
FYI, lying to your group is the opposite of teamwork, which might be the reason you didn’t witness it ^^.

I’m starting to see a pattern, it’s your second rant post already. You didn’t even reply to all the good answers you got in your previous one.
Are you the new nagr or Oldirtbeard?

So I really wanted to try the raid but...

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Coconut.7082

Having full exotics does make quite a difference, Ascended weapons + Trinkets are easy to get (LS3 maps, Achievements, Fractals, Drops), give you a bigger stat bonus than Armor, and are a minimum to start raiding IMO.
It’s not that you can’t do it in exotics, just having the above shows a basic level of commitment.

It’s not as hard as you put it, those who feel “naturally excluded” are the ones to set the entry bar higher than it really is.
You can always even start your own group.

Having multiple classes is a bonus, but not a must, as long as you have one properly geared/built class that fits the group’s requirement.

Raids are suppose to be challenging end game content, so they are not targeted towards players who just joined the game (if you are that new, I would suggest starting in Dungeons or Fractals before advancing to Raids).

Also, there are plenty of training runs & dedicated guild for beginner raiding, just look them up on the forum/reddit.

Wishlist for Training Area

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Coconut.7082

The boss moves.

Mechanics that require the player to move, and dodge, are implemented.

Mechanics that immunity or condition clear the boss are implemented.

I fail to see a reason to do that unless the mechanics are an exact replica of some raid mechanics.
I understand that you probably want to see even more “realistic DPS” on the Golem, but it really varies for every boss, so Golem numbers with random mechanics will be meaningless.

Totally agree with the wishlist, different food buffs could be nice too.

Why would you put important lore in a Raid?

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Coconut.7082

I was expecting that answer.

My response is: From the perspective of someone who doesn’t go into raids very often, it’s all work that’s largely irrelevant to people who don’t raid.

From a perspective of someone who doesn’t PvP, all the work that goes there is largely irrelevant to people who don’t PvP.
From a perspective of someone who doesn’t WvW, all the work that goes there is largely irrelevant to people who don’t WvW.
From a perspective of someone who doesn’t do Fractals, all the work that goes there is largely irrelevant to people who don’t do Fractals.
From a perspective of someone who doesn’t do Open World, all the work that goes there is largely irrelevant to people who don’t do Open World.
And the list goes on…

While it may not be entirely correct, it does appear as if raids were the reason why Season 3 didn’t start until the better part of a year after Heart of Thorns.

Do you have any proof for that statement? Anet clearly stated multiple times that the Raid team is separate.

A lot of work has gone into the raids: they’ve made new maps, new mechanics, new models (some of which have been reused in Season 3), and so on. We’ve already got precedent in the form of challenge motes in Bastion of the Penitent, so implementing a method of making a raid boss easier or harder doesn’t seem to be a huge ask for them. Introducing easier mode motes or the like to the earlier raids probably wouldn’t take an excessive amount of resources (remember, in GW1 they managed to do a normal mode/hard mode split for the entire game - tweaking numbers really doesn’t seem to be the most time-intensive part of design)

Unless you work for the Raid development team, I don’t think you can assume anything about the time it will take to implement an easy mode. As far as we know, it could take just as much as making a whole new raid.

From a resources perspective, it seems to me like making a more accessible version of the raids is a low-hanging fruit.

Another bold statement.

What classes are being chosen most for Raids?

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Coconut.7082

Just to give you a better idea (and illustrate my earlier point):

rev – just reroll. Nobody wants your, even your own guild :/

Revenant, before the changes that put this class out of meta, was considered to be one of the “guaranteed spots”. And the changes that removed it from this spot were not even aimed at PvE group content – they were caused by some WvW problems.

So, no class is really secure.

Actually, I think the reduction of effect of Facet of Nature was one that WAS aimed at raids. They wanted to make it harder to get permanent alacrity and quickness off one chronomancer, in order to make chronomancers less essential to raiding.

So they nerfed Facet of Nature to reduce the uptime… and the general response (and predictable if you think about it) was “fine, we’ll replace the rev with a second chrono and keep uptime high that way.”

Chronos could reach 100% boon duration even before the facet nerf, so it has nothing to do with that. Also Alacrity is not affected in any way by the facet.

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Coconut.7082

Coconut.7082

Generally speaking, the damage increase from an enrage timer is such that the enrage timer running out pretty much becomes a case of a race to finish it off before it finishes you off.

Although a pack of healing tempests on the VG is certainly an amusing option, I suspect that’s not an option that will work for every boss.

Apart from examples other than Gorseval… Maybe? I’ve only had the opportunity to face VG, Gorseval, and Wing 3 up to but not including Keep Construct.

Regarding being balanced around Ascended: Well, they obviously don’t mean that you need to have both Ascended and to play perfectly to win… the better you play, the less optimal gear you can get away with. It’s also worth noting that the earlier bosses of each wing are generally scaled lower than the later ones. I interpret that as them being designed to have their intended difficulty for players in full Ascended.

(Which they kind of have to be, so that there’s endgame content which avoids being trivialised by higher-tier gear. However, it shows that the people who called slippery slope when Ascended was first introduced were justified: we now have a gear tier which requires a significant expenditure to reach and which is becoming the expected standard for content.)

PS Now that I’ve given answers to your questions, mind answering mine?

Answered in order of your paragraphs.
1. Why does it become the case? if you play defensive, it won’t finish you off.

2. Every boss? maybe not. Most of them? You tell me:
https://www.youtube.com/watch?v=k3ZYjeG3YTA
https://www.youtube.com/watch?v=bEcVtSo0-H8

3. If you have no knowledge of other bosses & their enrage mechanics, please stop posting about how they limit you from completing raids.

4. I don’t see anything here that contradicts the fact that Ascended is not mandatory.
While the last bosses of each wing can be considered the hardest, they all also have the most generous timers.

Lastly, for your question: In a perfect world where resources are unlimited, I wouldn’t mind (even though I believe that it won’t do any help for those who want to learn raiding).
This is not a perfect world though, doing what you suggested could extent the period between Raids from 8 months to eternity.