Showing Posts For Conqueror.3682:

F The Meta

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

For kitten the meta, i can tell you: Marauder, F berserker!!!

With marauder you have 3k extra of hp and doing 5% less dps.

My marauder ele did die when she was autorunning in auric bassin while i was getting drink. Build is weak if pocket raptors kill you that fast.

Any class will die if you go for a drink… and get attacked by pocket raptors.

Only in death, you find true freedom

F The Meta

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

For kitten the meta, i can tell you: Marauder, F berserker!!!

With marauder you have 3k extra of hp and doing 5% less dps.

Only in death, you find true freedom

Weaver, no way to deal with condis

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

What they must do is fix unravel hexes, to remove all conditions.

God kitten it, the kittening trait says that it remove ALL conditions, it must be fixed! why the kitten we are acting like it must remove non damaging conditions?

Only in death, you find true freedom

Weaver, no way to deal with condis

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

the thing is, i dont want to rely in an entire traitline to deal with condis.

The weaver Unravel hexes must be fixed and clear all kind of conditions.

Yes but ppl sometimes choose 3 trait lines to make their condies stronger. So you are telling me that you don’t wanna spend 1 trait line to counter their 3? OK fair enough – I understand you
It is not like there are builds completely relying on Condi. In a matter of fact, i heard of Condi for the 1st time in my life – this must be a new mechanic that no one uses at all.

Then put elementalist with 3 trait lines to make their conditions stronger and go see how you perform.

I dont pretend to countert their builds, i want a build that focuses in damage without being obliterated by tratiline dependance.

Only in death, you find true freedom

Weaver, no way to deal with condis

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

the thing is, i dont want to rely in an entire traitline to deal with condis.

The weaver Unravel hexes must be fixed and clear all kind of conditions.

Only in death, you find true freedom

[Feedback] PWR Weaver Sword dps (or lacking)

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

This thread is stupid.

OP complaining with low DPS in cleric gear……

The unique issue i see is that weaver’s barrier is too low.

The rest, well we must play the class to see it.

Only in death, you find true freedom

Constructive feedback on Conjures

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

They need to be buffed enough tobe usable in all their duration.

Or maybe they can be treated like engineering kit, but rather called elemental kits..

Only in death, you find true freedom

"We do not accept any Necromancers."

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

I see this site and

Only 2 builds, for mesmer and warrior

Guardian- coming soon
Thief- coming soon
Elementalist- coming soon
Engineer- coming soon
Ranger- coming soon
Necro- nothing to say
Revenant- nothing to say

Boss guides are meh

what a bad site….

Only in death, you find true freedom

(edited by Conqueror.3682)

So will weaver receive a buff?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

NO, i dont want stealth in ele.

Condition wise it seems good, also it does have better defenses than tempest and ele, a trait which gives extra hp withouth sacrificing damage and another trait to cleanse conditions that maybe will require some tweaks.

But i tried power and it is lacking, at least in sword, sure they have extra ferocity with a trait when fully attuning into an element, but that doesnt work well with the mechanic of dual attuning. also weaver stances dont benefit power builds.

But what im sure is that weaver is totally diferent from ele and tempest, it really feels like i have never played an elementalist in my life, it is like the offspring of an ele with an engineer with the engineering kits.

Only in death, you find true freedom

Feedback thread for Weaver!

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

Spec seems like a condition monster, not only burning but also bleeding

In sword dagger configuration, the build can do insane amounts of fire and bleed damage.

Sometimes i can reach 40 stacks of bleed with 15 stacks of burning, sometimes less stacks of bleeding with a little more of burning in a short time.

Primordial stance helps to do this, and with weave self the condition damage could be better

Only in death, you find true freedom

Condi Tempest

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

I approve this

The build is kittening boring.

Put fresh air in their place please.

Only in death, you find true freedom

So... should i go power or condi?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

So with the last patch they buffed condition ele to be the top spec in terms of dps, but my question is, did this replace the power ele builds in raids and fractals?

Only in death, you find true freedom

Zhaitan's Weakness

in Living World

Posted by: Conqueror.3682

Conqueror.3682

the oposite of death is life, mordremorth uses plants as a sphere of influence, and mind exists in living species.

I really want to see Zaithan again, he is the undead dragon, will death stop him?

Only in death, you find true freedom

Elite for Condi Ele

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

Maybe adapt fiery greatsword for either condi or power, one of them, or buff elementals, i think that tornado should be for power builds, while greatsword should be for condition builds. But bith skills require some rework.

Only in death, you find true freedom

Lol Frost Gun disabled.

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

maybe we should get back the god ol’deathly chill, where chilling was the source of damage

Only in death, you find true freedom

How would you redesign the elementalist?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

While im not expert on eles, but maining an ele, i have some issues with some traits and also some skills.

First of all, i like the core design of the class, using attunements to have 4 sets of skills depending on your attunement is what defines an elementalist.

The same design with tempest, which, by overloading the attunements makes an interesting gameplay for elementalist.

Now about the problems i have experimented on the class, the first and most important issue i have with the class, for all game modes is survival, i mean, the effective durbility of the class is the lowest from all the 9 classes, our base vitality is among the lowest, pairing with thief and guardian, but since we use light armor we are even more squishy. I can recall several episodes doinghot content in open world, only to get one shooted by a champion mob. and while is easy to say that we have ways to evade damage, these have poor performance because long cooldowns, short duration or simply because you must sacrifice too much dps to have them

My first problem is that we lack a decent source of protection to compensate for the lack of both health pool and armor, let me recall:

Weapon skills:
Sand squall
Overload earth

Slot skills
Armor of earth

Traits:
Elemental shielding (earth)
Elemental contingency (arcane)
Hardy conduit (tempest)

We can have perma protection if trait earth and tempest with auras, but our dps will suffer a lot. Sure, i thanks the fact that our protection is much better than the other classes if i play tempest, but our survival depends on this buff.

I can say the same about stability, only armor of earth and Harmonious conduit, personally i think that harmonious conduit should make overloads pulse stability for all tempest overloads, a trait which gives me a single stack of stability for 4 seconds is not enough in some battles, i prefer 4 pulses of stability, each one with 1 second duration. Im sacrificing 4 seconds of not dodging any attack and being in melee range to be the perfect target for anyone.

Another problem is, our auras, withouth any trait, are trash:

What makes auras good is the buff they carry when you trait them, when traited i can make an aura give me 5 different buffs, clear a condition, heal me and my allies. but what if they are not traited, i mean fire shield is trash because first, you must be hit and second, gives a miserable stack of might. Frost aura gives 10% damage reduction for 4 seconds, which is not enough to prevent you from getting one shoted in open world. Shocking aura is good as it is because it makes you be proactive when using it, and magnetic shield is very underwhelming when compared with other classes skills to deflect projectiles.

While classes can support their groups with unique buffs, i cannot say that eles can do the same with auras, auras are very bad if not traited.

Elite skills: These are just simply bad, elementals do little damage, bad tanking and delayed cc, tornado makes you too vulnerable and is not potent enough to give me an increase in dps, rebound requires perfect timing to be used correctly and fire greatsword takes too long to recharge.

What i want from elites. First, buff elementals to do someting significative for the elite skill they are using like fire elementals doing heavy burning and giving a fire field, ice elementals doing a freeze like cc around them, air elementals giving superspeed and unleashing big damage and earth elementals giving protecton and taunting enemies, also a buff on their damage and survival. what i could make in tornado is to choose one of the 3 styles of tornado and not be able to change them for the duration of the skill, so you will have heavy damage, good survival or heavy cc, making the skill versatile in what you need. Also, make it give pulsing protection for the elementalist for the remainder of the skill to not make it an easy target.

About rebound make it have longer duration, it can be like a second elite healing skill if ally dies, it is healed, if dont dies it is healed too and receives an aura. And last with fiery greatsword, my unique issue with this skill is, the cooldown is inmense 1 minute cd for other conjure and 3 minute for this?

Now if i cant improve survival by giving more sources of protection, then give more reliable sources of avoiding damage, but not the skills that already have with huge cooldowns.

Only in death, you find true freedom

berserker v/s marauder

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

ok, i suposse that i will practice with berserker.

Maybe the question is, how do i survive with berserker? because even with protection sometimes i get one shoted by some enemies.

Only in death, you find true freedom

berserker v/s marauder

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

ok, but what you mean with find it unnecessary? right now i have full berserker, so should i stick with it?

I mean in the end you’ll want to get back to your Berserker gear. Switching to Marauder until you get comfortable enough with the class to play it in full glass mode could be useful, but keep in mind it will be temporary.

Ok, right now im in path of making my ascended armor. but for what you said, you only loss like 2% dps compared to full berserker.

But if all my armor is marauder (just armor, ascended) i got like 14% more hp at the cost of 2% dps.

Only in death, you find true freedom

berserker v/s marauder

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

ok, but what you mean with find it unnecessary? right now i have full berserker, so should i stick with it?

Only in death, you find true freedom

berserker v/s marauder

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

Do you know hoy much dps drops if i change berserker to marauders in a fresh air build in pve?

sometimes im having problems when doing open world content because i just simply get one shoted by a skill, even when im using air/earth and tempest.

Only in death, you find true freedom

Thank you Anet, chillmancer viable again

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

Isnt supossed that deathly chill applied 3 stacks of bleeding only in pve mode?

Only in death, you find true freedom

So Feel the Burn is the only good shout?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

I really like aftershock

Instant cast, breaks defiance bars, reflects projectiles and also blast finisher.

Only in death, you find true freedom

Survivability play

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

You can try marauders for more hp, and the dps loss is not that huge compared with valkyrie.

Also for open world pve you can swap one of your specs to earth, elemental shielding gives you protection everytime you get an aura and hardy conduit gives you better protection than the rest of the professions.

I try to use this for open world pve, is a D/Wh build for when i need more survival.

http://gw2skills.net/editor/?vFAQJBIhdSfJ00A2fJ4gJwhJWaAshVQHYG6eZ7sfWhAZA4DC-ThRBABA8AAoU9H80D8wJAwMlgXt/o8DA-e

Only in death, you find true freedom

[2k gems bet] Pray for ele GS with next elite

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

I really like torch, changing colors betwen attunements.

But i also want a 2 handed weapon or 2 one handed weapons because i want to see new skills

But more than a new weapon, what will be the new “mechanic” for this class?

An idea that just came to my head is to change the attunement spell for another spell, but diferent than overload, it can be an instant spell or some sort of toolkit skill like engineer, so if im in fire attunement i use the toolkit fire skill, but if i want to use the water toolkit skill, then change to water attunement, these toolkit skills will not need a charging time like overloads, and will not increase time between attunements.

Another idea is to make a “shroud skillbar” (except you dont have life force) with 5 new weapon skills.

Another idea is that, rather than a shroud skill, you get an f5 skill which makes a special effect in your other skills, and you can have traits that have sinergy with this “special skill”.

ok, but baack to the main theme, id prefer sword rather than greatsword, i mean, dagger/sword elementalist would look great.

Only in death, you find true freedom

Two Possible Next Weapons For Engineer

in Engineer

Posted by: Conqueror.3682

Conqueror.3682

Good thing of engineer is that is the most versatile profesion to think what flavor of specialization you want on them.

Because branches of engineering are vast, like mechanical, electrical, chemical, computational, etc… >scrapper, per example is in some branch of robotic/mechanical engineering.

as a chemical engineer i really liked the class for the elixirs, even the idea of making an homunculus or the idea of being a mad chemist, throwing toxic and burning things at my enemies.

Only in death, you find true freedom

Shower thought: Chainsaw Kit

in Engineer

Posted by: Conqueror.3682

Conqueror.3682

where is the skill that makes you toss your chainsaw or shoot a chainsaw disc at your oponent?

Only in death, you find true freedom

Two Possible Next Weapons For Engineer

in Engineer

Posted by: Conqueror.3682

Conqueror.3682

why not first you can focus in the mechanic of the new class, rather than thinking in the new weapon.

Because the idea of the Scrapper fits with the hammer (or mace) as a new weapon, i cant imagine a Scrapper per example, using daggers or scepters.

I think tht first we should imagine what flavor of spec will have the engineer in the future, then when the idea is defined, such thing as deciding what weapon will fit that spec will be simple

Only in death, you find true freedom

[POLL] What should the new spec offer?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

I want minions, like more elementals.

Also better elementals

Only in death, you find true freedom

Is there a good ice dps build for pve?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

There is just a good bursting dps for water attunement.

You can use staff water 2, with piercing shards and aquamancers training and you will have a chunk of ice that does pretty good damage. but with staff you cant compete with fire 2 in terms of dps.

For ice dps i really liked reaper’s deathly chill, when chill did damage before the change.

Only in death, you find true freedom

Suggestion: Mounts [Merged]

in Guild Wars 2 Discussion

Posted by: Conqueror.3682

Conqueror.3682

if you want mounts, go play WoW, in that game there is plenty of mounts

Only in death, you find true freedom

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Conqueror.3682

Conqueror.3682

Do we need an explanation to fix this, really? an explanation?

Only in death, you find true freedom

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Conqueror.3682

Conqueror.3682

Plz fix visuals, de we need explanations for this?

Only in death, you find true freedom

Overload is just sooo boring

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

i just want to change attunements while overloading

Only in death, you find true freedom

Upcoming Balance Changes: Week of December 14, 2015

in Guild Wars 2 Discussion

Posted by: Conqueror.3682

Conqueror.3682

there is something missing in these notes.

Where are the fixes to noise effects in elementalist skills?

Only in death, you find true freedom

Minions damage

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

Another question, also, thanks for the answers.

Why sometimes my bone fiend’s skill (rigor mortis) doesnt work?

Only in death, you find true freedom

Minions damage

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

ok, do i have to give boons to them, or by giving boons to myself they get buffed?

Only in death, you find true freedom

Minions damage

in Necromancer

Posted by: Conqueror.3682

Conqueror.3682

Is there a coeficient which increases minions damage? like power or condition damage

Also, si there a coeficient to increase minion’s skills damage, like the bone minion explosion or the golem charge.

I want to know which are the ways to increment the damage of my minions, rather that only by level and talents.

Only in death, you find true freedom

Fireball, whaaaaat!?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

kittenmit Anet can you revert this, but NOW!?

better no animation than this…. paintball

How can you be so stupid?

Only in death, you find true freedom

Biggest warhorn problem is clunkiness?

in Elementalist

Posted by: Conqueror.3682

Conqueror.3682

well

There are some suggestions that i would change from the warhorn
-Lower the cooldown of woldfire, since its the unique fire field we have when using warhorn.
-Buff the speed of tidal wave, the delay to receive the healing and also knockback the enemy its too much.
-Buff water globe healing coeficient, im not sure of this because this skill gives a moving water field, so is nice to combine this with a blast finisher for more healing.
-increase cyclone speed, sometimes i use it to speed myself, but i have to stop a little to get swiftness.
-That electric orb (dont remember the name) make it immobile and area target or increase the speed of the orb.

And yes, there are some skills that are used while facing the oponent, maybe wildfire should be a fire field around you rather than a rectangular field.

Only in death, you find true freedom

Hero points and elite spec

in Guild Wars 2: Heart of Thorns

Posted by: Conqueror.3682

Conqueror.3682

Thanks

msg too short :v

Only in death, you find true freedom

Hero points and elite spec

in Guild Wars 2: Heart of Thorns

Posted by: Conqueror.3682

Conqueror.3682

I dont know if this is the correct forum to ask this

I noticed that right now need 105 hero points to complete my elite spec, but when i see the world map i noticed that there are 40 hero points left to unlock.

where do i get the other 65 hero points?

Only in death, you find true freedom