Showing Posts For Coxy.5269:
Portal can be less useful than normal in soloq, i’ve definitely gone through phases where u hate using the bloody thing. Exciton is right though, none of those comes close to the power portal has.
If you reallllly don’t like it, swap in mantra of resolve for condi cleanse, then swap out inspiration for either chaos (sustain + stability) or dueling (more condi damage + fury)
Disable map chat in your chat box.
I view reapers as a class thats very easy to play averagely on. I picked up a reaper in legendary and managed to maintain a 50% win rate, despite the fact i had less than 20 game played with it. In comparison I tried with ele and simply couldnt do it. (DH was just as easy as reaper).
People think its ‘no skill’ because it really doesnt require that much skill to become ok at it. (Spam marks aside from 4, use scepter for dmg, use warhorn on blocks, reaper form for cleave 3-5-2-4-1….)
Well thats my experience anyway.
I’m Shark rank and I’m Diamond.
Neither really matters to me, but to say that only Dragons and above should participate in ranked and anyone under 80 is inexperienced is stupendously inaccurate.
It can’t be used a complete blanket statement, but IMO anyone under 80 is inexperienced. A lot of the things I’ve picked up in PvP were learnt after I hit 80. I’d consider myself inexperienced compared to some players, even with 2600 games played, mainly because I can only play 3 classes to a decent degree.
It’s widely accepted that your rank really doesn’t matter that much. Ever since they changed the system so that rank 80 required less xp (read: actually possible to get), rank stopped being a good indicator of skill. The only ones who care about your rank are people who either 1) Don’t have rank 80 yet. Or 2) Noobs. In the bad sense.
At the same time, whilst I like the idea to a certain extent, its a bit problematic. The most obvious issues is that no one could gain ranks during the off-season, and it would discourage people from playing unranked/hot-join, which are important modes for beginners.
@Asrat, I’d disagree that only dragons should participate in ranked. We need more people playing rather than less. Even if they can only get to Emerald, there should be some reward there for them to get to Sapphire, to keep playing. The League system would (read: should) mean that you never face them unless you’re the same skill level. IMO they should make the rewards for crossing divisions greater whilst making climbing divisions harder, which would give people more incentive to git gud and separate skill levels more accurately.
Thanks Coxy
But after leveling to max level do you have the feeling that everything was worth it ?
If you have played WoW during WOTLK you would know how painful it was to level a pally.
And you get Divine Storm at 60, then everything changes.
Like that will you feel satisfied with your dmg output/utility at max level with Mesmer ?
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Hrmm. There’s no single skill that makes mesmer amazing, that I will say. For me this game was about pvp, and once i hit lvl 80 I was very happy with its performance.
I’m not so hot on the PvE situation atm but i believe mesmer is still in the meta… for its utility rather than its damage.
Mesmer imo. Most of its powerful abilities arent unlocked early, and it does low solo damage. Plus you can’t facetank damage.
Needs more of everything.
“http://i.imgur.com/p67YZM3.png” more like this.
mesmor stronk.Impressive and amazing condition damage #s! What build? What match setup yielded these kind of numbers? What was the enemy teams composition?
Judging from your healing Allies #s, it looks like your build is different by design than mine. My build is, at its core, support w/ an emphasis to still do enough damage to be a threat not to be ignored.
Probably condishatter vs a 5 man MM necro team
Because i’m in legendary I love the suggestion. But unfortunately, 99% of players arent. There would be so much hate for this
>runs no condi cleanse
>why am I losing to this condi class
gw2efficiency.com
Really good site for tracking your account. Need to use your API key and then they know all your account’s data. There’s also gw2pvp.com which is good, covers pvp in more detail.
Has graphs against other players using the site and breakdowns by map etc
Haven’t read every post, so it might have been suggested before, but what about adding a floor underneath the points? So if you get knocked off the platform at C, you don’t die but instead find yourself underneath, and have a ~10 second run back to the point. Keeps the skyhammer spirit but limits the effectiveness of troll knockback/pull builds
First of all, theres lots of coins, so every time i’ll just grab a random handful.
>Treat them all the same at the start
>Gradually, start working out which ones weigh more when they ‘win’ the balance
>Separate the coins based on their weights, into ‘divisions’
>Balance the heavy ones with the other heavy ones
>Balance the light ones with the other light ones
>Ignore the cries of the light ones that they can’t get the backpiece
>Achieve balance after enough time
Sounds like someones open to suggestions?
Think the achievements have something to do with it. I can play guard and mesmer at a fairly high level, but I need a third profession. Necro is just so simple to play I can use it and not be an absolute burden to my team. It’s the obvious choice for anyone trying to complete the league chievos
Easy to dodge/block most of the burst, plus it was recently nerfed. Could always focus the pet if you’re struggling, it’s pretty glassy
The hatred of condi mesmer comes from the old PU days. Longer stealth which gave almost perma protection + debilitating dissipation (which applied condis on clone death and was undodgeable) meant that it was literally faceroll in 1vX scenarios.
Sigh. There goes boonshare mes. Which was already close to trash anyway.
Was anybody actually complaining about this? Will a new amulet which has concentration as a stat be introduced?
He’s right. If you look at the other achievements in Part 1, you’ll see 9 different achievements which say: ‘Win 5 games with profession X’. For part 1 you have to complete 2 of these achievements. You’ll have to win more games on 3 different professions for parts 3 and 4.
Some of the achievements in part 2 can be completed before part 1 is totally finished. AFAIK these are 1) days played 2)divisons crossed 3)essences created.
Don’t think i’ve ever seen someone running something like this? sw/t sc/sh with PU? I’ll give it a go in game but I really don’t see much of an issue.
Mesmer focus for sure. Non-existent in pvp
Doubt it will be high priority till the beginning of next season, as we have our legendary division symbol on display anyway.
Fair enough, I’m no master of balance. All i’m saying is that buffing the useless/lacking skills and traits present in core mesmer will result in chronomancer becoming stronger. It won’t result in core mesmer becoming a part of the ‘meta’, and will just make chrono even more necessary in group play.
While I do like the sound of a few of these changes, I have to disagree with the idea of leaving chrono alone and buffing the core mesmer trait lines. The issue is that any buff to core mesmer is then a buff to chrono, because they can simply take those trait lines/weapons etc.
The only way levelling the playing field between core and HoT specs are through nerfing the HoT specific content. This doesn’t mean gutting chrono, but making it similar in strength to mesmer without the chrono traitline.
Suggestions:
Moving Time Marches On to domination. I remember reading this a while back. This would buff ‘power shatter’ builds while nerfing chrono. Maybe replace with Furious Interruption as its in theme with chrono’s time manipulation
Move Illusionary Reversion to Illusions. This would solve the core mesmer’s reliance on Deceptive Evasion. Replace with phantasmal haste?
Its a nightmare to balance, and I’ve suggested these with pvp in mind, but simply buffing core mesmer isnt the answer unfortunately.
I can sympathise with your problem. Managed to get to legendary and I’m not even going to try to play tempest/dragonhunter at that level, I’m simply not good enough. I don’t really care about advancing into a higher prestige of legendary so I’m just biting the bullet and playing unranked to learn those classes, then just grinding all the wins next season in amber/emerald.
If you really need to get the achievements now, maybe try Stronghold (if you can do that in ranked??). Imo less player skill needed, you could just run supply/pve.
Sorry the condi removal comment was inaccurate, I replace the inspiration line with domination to compare it to illusions, completely missed it. You might just have enough, especially with low cd shatters, to fight a condi build.
In terms of domination vs illusions, Its definitely still a tricky choice in my mind. You’re right that boons will be reapplied, but you’ll be shattering so often the overall effect will be 33% damage increase (i know im exaggerating, but a lack of protection would cripple a lot of bunker builds. It’s also a potential 4 boons removed per shatter). Its your call obviously, but i’d try it out before writing it off completely.
Edit: Theres also a lack of stability. But a build can’t have everything
The main issue I see with this build is the lack of condi clear. You can get away with no condi clear if you’re running a bursty +1 build, but this build looks like youre going to be in longer, even fights instead. The issue is that you can’t have a long fight with no condi clear.
I’m also not entirely convinced by the choice of illusions over domination. You’re taking reduced cooldowns, some might and some relatively unimportant on-shatter effects over on demand stun (or +15% illusion dmg which might be good for a phantasm build), boonstrip (which is vital in this perma protection meta) and power block (synergising with shield/GS 5)
Don’t have a problem with lag-stomps but the number of times ive been rooted for no reason means that a hotkey for ‘sit’ isnt a bad idea.
>Mesmer main
>Get halfway through Ruby and realise I need to win 5 on another class
>Wait till beginning of Diamond to try so dont lose tiers
>Can’t play any other class to a decent standard
>Lose 4 in a row on Tempest
>Given up and waiting till next season
If you’re running the powershatter build, it probably means you hardly have any condi cleanse. So you’re gonna want to avoid 1v1s especially against condi classes.
The build should be used as a roaming class that +1s fights and spikes enemies down quick . Don’t hang around in 2v2s and 1v1s where you opponents have a chance to land condis on you.
Do you know who you are talking to? THE Fay, literally the first person to introduce the Chronobunker meta to Guild Wars. He obviously knows how to play his class correctly.
Ok he’s good, but lets not go full fanboy.
(Though he is kinda right in this thread)
Just wanted to say that this build worked fantastically for me, and thank you for posting it. My MMR was probably quite low from playing powershatter, but since swapping to this build, i’ve contributed so much more, winning 24/28 games. And thats soloQ. If anyone hasn’t tried it out, i’d really advise giving it a go.
AFAIK the reason you can’t use it is that it would benefit from the magic find granted in hotm?
The wording around it is confusing, to be sure, but I’m fairly certain it only takes one boon per shatter skill. The Might isn’t particularly scary on the D/D Ele, anyway, it’s the Healing/Cleanse and Burning, which aren’t tied to boons.
I’m pretty afraid of a potential 750 extra power and condi damage ^^. Can anyone confirm shattered concentrations mechanics?
Edit: Can confirm that each clone hit removes 1 Boon. So mehmers still got decent boonstrip.
(edited by Coxy.5269)
TBH, Mesmer boonstrip isn’t that good these days. The meta Power Shatter is only going to have Shattered Concentration, which just removes one boon per shatter skill use. Eles should have a lot of cover boons, so you won’t necessary get an important one.
I’m fairly sure shattered concentration removes 1 boon per shatter skill hit, so a maximum of 4 boons per shatter. So very strong.
Unless I’m understanding it wrong?
Mesmers can do it. Boonstrip means their might isn’t too much of an issue. Whittle them down until they enter water and burst immediately after. (Unless they’re in earth)
But you’ll probably have to burst 2 or 3 times at least. Perfectly. And you can’t contest the point. And they can probably escape if FGS isn’t on cool down.
Typing from my phone so I’ll keep it short and sweet.
I hate fighting condi mesmers and I hate fighting pu condi mesmers even more.
But you’ve chosen two skills I’ve never complained about, mainly because they’re so obvious and because they only apply one type of condition. The big pink beam hitting you is super easy to dodge; and the animation for the counter is just as easy to spot. It even comes up next to their health bar. (You can also dodge after hitting the counter, evading the torment)
And since they only apply one the of condi, it’s normally not an issue to remove them.
While I would agree with a lot of the people above that there is no set in stone answer, I tend to ask my team to move to close and regroup. If we’ve been wiped, one or two kitteny players on the enemy team will attempt to take close. If you can get your team to close and kill those players, you can then move to mid and have a numbers advantage.
PS. I can never get my team to do this. Team normally gets staggered so the rest of the match is virtually a 4v5 and I get called a noob. Yay yoloq.
I’m just going to address the issue of invulnerability rather than go into the ‘mesmer has too much survivability’ debate.
Very very few builds run more than one signet. The only one I see with any regularity is the Elite. While there are some out there, I feel like I can say that mesmer signet builds are in no way meta nor popular.
The invuln on signet use trait also competes with Shattered Concentration, one of the best traits we have, so once again its rare to see its use.
No one complains about mesmer invuln chaining because it just doesnt happen. And even then, assuming all 5 signets are used, thats 5s with a huge cooldown. Warriors can top that with 2 stances. Engis have double elixir (?? forget which one, it makes you tiny). So I feel like mesmer invuln really isnt an issue.
Further points:
A mesmer can go invulnerable for 1s every 24s? So what? You got 24s to kill him.
Vampirism is accessible to all classes and therefore not an issue.
Blurred Frenzy has been nerfed repetitively. Not an issue.
Distortion has a big cooldown, not an issue.
Mesmer invulns are in a fine place right now.
Run to far, decap. (Someone probably chasing after you, let them recap.) Place portal and run back to help mid. When the person chasing you finishes the cap and runs to mid, use port for quick decap and then back through the portal.
Cap close at start. Place portal. Run to mid to help, use portal if anyone attempts to backcap.
Place portal by buffs 20s in advance on temple for instant buff grab and hopefully get them before the enemy arrives.
If you like using the treb in kyhlo, quick repairs.
On foefire, when you’re team is on ~320 points place portal on mid and go break down the door. Spam “[Portal Entre] at mid!!!” in team chat and drop when your team is at 350. Pray people come with you.
And lots of general rotations, leaving one at mid after initial teamfight, running home and helping, see people attack mid, use port etc. I’m sure others will provide suggestions.
(edited by Coxy.5269)
When you created the pu condi build, no one knew anything about it. All of us mocked and said ‘what is this pu condeeee?? We only know power shatter!’ Maybe you’re right. Maybe we need to learn this complex, high risk/high reward build. Maybe it doesnt need chaos explosion and it can actually be played by highly skilled players such as yourself.
All I know for sure is that in hotjoin, (where I play most of my games) when I play your creation pu condi, I keep getting killed by OP bunker guards and pewpew rangers.
Unfortunately Coxy, it really isn’t complex, nor is it high risk, high reward. You have an almost infinite amount of ways to deal with the 2 builds you mentioned. Reflects/blocks/boon stripping via nullfield/invulnerability. If you’re having trouble fighting those two I will personally show you how to fight them, you either A) play those classes yourself and I will fight them so you can see how to counter or
find the best power ranger/OP bunker guard you know and I will beat them while you can observe how.
I’m not saying this challenge what you’re saying, I genuinely want to help you if you’re struggling. However I feel that this issue speaks more about the player rather than the build itself.
You’ve been really really nice to me here and i feel bad telling you i’m joking. I was sure ‘chaos explosion’ and dying to bunker guard was enough to show the joke. Thanks though for the offer
@ the others talking about balancing this asking for buffs.. it really blows my mind. I remember when I first created and posted my condi build on the forums many people said it wouldn’t work and was too weak for pvp. It’s funny how now it’s considered as I called it, OP. Maybe I’m just truly exceptional at playing this and lots of these people play it at a low level/tier, otherwise I still personally feel it needs to be toned down.
When you created the pu condi build, no one knew anything about it. All of us mocked and said ‘what is this pu condeeee?? We only know power shatter!’ Maybe you’re right. Maybe we need to learn this complex, high risk/high reward build. Maybe it doesnt need chaos explosion and it can actually be played by highly skilled players such as yourself.
All I know for sure is that in hotjoin, (where I play most of my games) when I play your creation pu condi, I keep getting killed by OP bunker guards and pewpew rangers.
Comedians :-/
@apharmacy thanks, I will do that. And yeah, most I have seen are pretty tanky so they are more then likely to be full dire.
Sorry, i’m just annoyed at the UP state of condi mesmers atm.
Here’s a link to what I used to run before i got bored of condi pu and wvw roaming in general. http://gw2skills.net/editor/?vhAQNAW7flknhG1YZawINwtGLvGk5KG+IKTQvjGaAyZTA-TpgZgAg7PAUGAA
A well played condi pu mesmer is pretty kitten hard to kill solo. They have way too much disengage potential and survivability, especially with dire gear. As suggested above, 2 burst classes together can bring one down, but if you’re on your own i’d suggest kiting like heck (On power mes vs condi mes i spam phants and run away, I guess you’d be using SB to kite).
The alternative is running condi thief. If you look at the build, condi pu really hasnt got that much condi cleanse, and mantra is easy to interrupt – if they arent in stealth, or protected by aegis from pu.
But theyre hard to kill. Theres a reason its a popular wvw roaming build after all.
Not sure what’re you about Fay.2357, but Anet for sure should make either BD or PU baseline.
Agreed. All the other classes have easy access to stability, in stacks of 5 or more! Mesmers get single stacks from a useless mantra or a grandmaster trait! We need BD baseline! I think PU baseline would be a bit too much though, maybe just a simple 2 second baseline increase on all stealth skills, and then PU moved down to master tier so we can take the new trait replacing BD!!
New Chaos Grandmaster Trait: CHAOS EXPLOSION!!!
‘All attacks from stealth, including phantasms, do 100% extra damage and create a chaos storm upon the opponent.’
I feel like this would help both condition and power builds, and allow us to compete with the OP builds out there like trap ranger and MM necro.
Yeah i think PU condi needs a boost, stability should definitely be one of the boons you can generate whilst in stealth.
All of the changes you’ve mentioned are ok, but they dont quite go far enough. To really make condi PU balanced we need not only more boons in stealth, but also a trait which removes condis while in stealth, similar to thieves.
The scepter also needs a boost, perhaps boosting the confuse ray to 10 stacks, and the block to 8 stacks of torment. This would level our condi output with necros/engis etc.
It is also unfair how other classes have more interrupts in their condi builds (ele, necro, engi), and so condi mesmer definitely needs more hard cc. I would suggest putting stun (1s) as a random condition on staff auto-attack. This would allow condi PU to really compete as a top tier but not OP build.
Hopefully Anet comes to their senses and finally makes the changes we’ve all wanted for years.
Not OP imo. I assume you’re mainly talking about the necro skills corrupt boon and the well of corruption. Punishes boon stacking opponents hard but theyre not a death sentence usually.
In terms of dealing with it, i’d suggest prevention over clearing all the condis. Obviously don’t stand in wells, and try to keep blind on the necro as much as possible. I’m sure someone else has some better tips.
Edit: wiki says torment can’t be applied via corruption. Are you running condi mes and having your conditions transferred back to you?
What i’m running atm. Loses a bit of the whole ‘surprise burst’ thing that PU has going for it, but you get plenty of condi clear in return. While you should be +1ing fights, in yoloq sometimes you just have to 1v1 or try stay on point.