Showing Posts For Crash.9186:
So let me get this straight, Anet are trying to “fix” the economy by removing 2 of the viable gold sinks in the game (excluding waypoints) and expecting the economy to be fixed by reducing champ coin loot?, all that’s going to happen is the economy will continue to slowly rise in which anything currently worth something will still go up in price and gold/gem ratio will continue to be screwed…but why do I think that they already know this and they’re thinking they’re doing something good?
The only way to fix this games horribly broken economy is to actually keep the armour repairs and trait reset costs and if anything they should possibly get increased slightly as they’re horribly low in comparison to how much gold you can actually make in this game with no effort, by all means Anet should reduce the champ loot but taking away these 2 “gold sinks” is just a kitten move on Anet.
There is no real gold sink that I can think of on this game which creates a real horrible problem of prices on everything that isn’t mass produced/gained to always rise in price, the same heavily applies to gold>gem conversion rate as in the last month or 2 the conversion rate again has gone from 1gold>15 gems to 1 gold>11 gems and it will only increase due to no gold sinks.
Lets look at what we do have, we have teleport fees which are almost non existant due to how insanely low the cost is, you pay around 1-5 silver at max and thats from teleporting from 1 side of the map to another, this could easily be made into a gold sink by increasing the cost to at least x4 of the current amount as let’s be honest it really isn’t even hard to make a single gold anymore with the amount of gold generation that’s currently in the game now.
We also have repair fees…but those are simply laughable due to how pointlessly low they are, it seriously may as well just be free to repair at the current rate it’s at.
NPC Crafting mats that you need to buy from them for the odd thing here and there, these are decent sinks but it’s not something that’s a general commonly used thing to be considered a gold sink, also a lot of people don’t bother to craft and ascended weapons/Armour isn’t enough of a reason to for a lot of players.
We also have salvage kits from the merchant if people arn’t using the blacklion salvage kits and the harvesting items that cost up to 4 measly silver which is also countered by the gem stores infinite harvesting items.
I think that’s all the gold sinks in GW2…either that or I’m seriously brain farting as I can’t think of anything, if there is then it’s so minor that it simply doesn’t matter and isn’t really much of a gold sink.
What I’m noticing is that anything that could be potentially considered a gold sink goes straight into the gem store, so instead of people buying potential items like a hair style/colour kit, body recustom hit, face kit, transmutation stones, time limited finishers instead of the permanent ones from the gem store, more fancy armours buyable from merchants any anything else that players would want to buy that can create something to destroy gold out of the game.
We have such easy ways to generate money into the game such as doing your instances to get gold on completion and the consistent champion farming trains that is consistently generating money into the game with very little places for it to be disposed and before people get confused thinking “well buying items from the trading post is a gold sink!”…no it isn’t because the gold is landing in someone elses pocket instead of being took out of the game completely.
Solution? Anet needs to stop being greedy by sticking every possible useful item into the gem store and start introducing ways that we can spend our money on an NPC, I’m already thinking it’s done totally on purpose with the theory of the rich get richer and the poor get poorer, so instead of the poor get poorer (example being people that need to go to work so they cant play all day) they put them selves on par with the rich by selling Gems to them, thus generating Anet more money (which is fine as they obviously need money to maintain the game and their jobs) and gold consistently circulating among players with no NPC to spend it on.
Because some other server just capped the keep and the lord gets buffed out of his face to make everyone gtfo of the lords room and clearly, it works.
It’s quite baffling into what the devs were thinking…again, though Anet screwing up PvE is almost natural to them because they have absolutely no idea what they’re doing, they’re pretty much PvP focused which is why pretty much all PvE is insanely lack luster, this years halloween is no exception.
I’ve basically had enough tryng to “play” about in the mad kings laby on my low level guardian because I get totally destroyed by anymore than 2 mobs max, and even then trying to kill 2 is a giant pain due to all the push, pulls, roots that stack and bleeds, I have no idea why they packed so many mobs so close to each other in an instance that’s basically nothing but hallways and I also have no idea why the devs gave mobs so many spamable CC skills which makes running anywhere in that death trap solo a complete horrible joke.
Perhaps they thought if they make the mobs harder then people cant level up lower levels in there, because if they did think that then it didn’t work as people just simple zerg together, like the rest of the content in this game.
It’s bad enough that there’s nothing to work towards in this game apart from “for the sake of doing it”, but making kitten pointlessly hard just to attempt to make your game hard is a really poor idea it self.
With the insane health pools on bosses that you get, I assume that’s Anets attempt at making something hard to kill, though if they call tedious the new hard, then congrats as they succeeded.
- Water VIII – Arcane Abatement. Moved to Adept tier.
Having that as a master trait was pointless and generally fightning trying to use falling damage offensively is quite a rare thing to be made generally useful, I still don’t see a reason to use this my self in WvW, whilst the falling damage reduction is nice to have, it’s not worth sacrificing an actual combat worthy trait, and I don’t count the skill depending on what attunement when falling damage occurs to make this trait worth getting, if anything, it should just be replaced with something like Arcane 25 for example.
- Water X – Soothing Wave. Moved to Adept tier.
This skill is still useless so why even bother putting it here? all I’m seeing atm is all the traits that are actually required for some builds just getting thrown into masters and the useless skills that rarely anyone took are being put into adept tier, why? what’s the reasoning behind this? this won’t make anyone with even half a brain take this horrible trait still.
- Arcane III – Arcane Retribution. Moved to Master tier. Decreased cooldown from 90 seconds to 45 seconds.
Master tier? do people actually use this? if there’s one thing I’ll never get, it’s playing the game and planning to go on low health at any given point, I can only really see bad players ever taking this.
- Arcane IV – Final Shielding. Decreased cooldown from 90s to 75s.
Can’t complain, though for a forced skill like this to be made useful as a trait, I’d like to think a 60 second cooldown would be more appropriate at the very least.
- Arcane V – Elemental Attunement. Moved to Master tier.
I can see the reason, though I still don’t see a real purpose behind it apart from once again…Anet trying to make people play how they want, with the attunement swapping business, this trait is pretty much also a staple of any ele build and Anet is prepared to just screw that over in 1 move? I really hope not…
- Arcane VI – Renewing Stamina. Moved to Master tier.
So as well as Arcane attunement, this is being thrown into master? is Anets idea of “balancing” an ele to just basically nerf the hell out of them or what? it was bad enough before when ride the lightning got hit hard with the nerf bat, yet warriors with sword and greatsword can disengage just as good as eles with RTL could, now this trait is almost a requirement of something like a D/D ele which obviously eles have a very low health pool and defense rating, they need the vigor to actually survive, on top of having Elemental attunement trait, now it’s either pick one or the other…you can’t be serious Anet, do you even play your own game?
- Arcane VII – Vigorous Scepter. Moved to Adept tier.
Useless skill going here again and not even being changed up, I’m seeing a pattern.
- Arcane VIII – Blasting Staff. Moved to Adept tier.
An almost required skill for staff eles, I can see why they put this here with the “staff eles need to be better with the support”, so can’t complain with this.
- Arcane IX – Windborne Dagger. Moved to Adept tier.
Another one of those skills where it’s somewhat useful to have, but there’s always better traits to have that’s actually going to be much more useful, and the fact that it only works in combat is quite a fail in it self.
_The following changes were done to reduce the necessity of putting points into the Arcane trait line…./snip
These changes overall don’t help, most things here are a giant nerf bat to almost every ele build/weapon set here, I really hope most of these don’t make it into the patch…
Elementalist:
- Fire II – Burning Fire – This trait has a new effect. Use Cleansing Fire automatically when you have a number of conditions on you. 3 conditions. 40 second cooldown. Moved to Master tier.
This has to be the most pointless waste of a trait to even dare to use, now while it may have been very lucky to usefully cleanse 3 condis that perhaps wasn’t a 1-2 second cripple, burn and 1% vulnerability for 5 seconds…it isn’t worth sacrificing a trait that’s actually going to be more reliable, the original trait was useless in it self as anything that has increased condi power/duration as an ele is a complete and total waste, think anet…think.
- Fire VIII – Conjurer – Moved to Adept tier.
No real complaints, it’s somewhat useful for PvE only, there’s rarely ever a point where you will sit in pvp and actually use conjured weapons, never mind even using the whole 15 charges without the trait, in PvE it’s main use is using the fire axe to stack might and the hammer for 1 spamming a bosses face off.
- Fire III – Ember’s Might. The effect of this trait has been changed to Burns you apply last longer. 25%.
As I said with the first quote…why with the increased duration? what is this going to accomplish? ele’s don’t do condi damage worth stating for, so what’s 25% duration going to do?, the old trait for this actually made it worth stating in for, now it’s just killed it and made it a 100% pointless trait if we actually go ahead with this.
- Burning Rage 25 – Increased damage dealt to burning foes from 5% to 10%.
So my guess is the idea was to make us spend more in fire for some reason to get the old effect of Fire III and perhaps add more points in fire for no reason other than more damage with more damage…logic, please let us build our characters the way that WE…the players, want.
- Air V – Soothing Winds. Increased conversion from 5% to 7%.
Sure, why not, makes it a lil more viable, though I’ve never really bothered to use it my self.
- Air XI – Tempest Defense. Decreased the cooldown from 60s to 25s.
Another skill I’ve never bothered to use due to total randomness on it being used, suppose this actually makes it a viable trait to add in at the very least.
- Earth 5 – Stone Flesh – Increased toughness while attuned to Earth Magic to 1.5/level (120 at level 80).
No complaints really.
- Earth VII – Strength of Stone. This trait is now Gain condition damage based on your Toughness. 10%.
Again with the condi damage/duration stuff, no point Anet, no point, please reconsider bothering with anything like this with an ele, there is no viable build in any competetive play that involves condi damage with an ele, and again, why would there be? other classes can do it better if it’s required.
- Earth XI – Diamond Skin. This trait has been redesigned. Conditions cannot be applied to you when your health is above the threshold. 90%.
Well, kitten , a useful trait out of something that is currently 100% useless!
- Water I – Aquamancer’s Alacrity. Moved to Master tier.
Not to sure on the point of it, it can be neither here or there at times, more often then not you would be stating more into water than 10 anyway if you was going for this skill as a solo choice apart from some very choice builds.
- Water V – Cleansing Wave. Moved to Master tier.
Not to sure on the point of this either, it just makes adapt in water full of almost useless traits in WvW terms for the most part.
(continued)
(edited by Crash.9186)
Let’s just hope it’s not a one step forward and 2 steps back approach, I can only pray that they actually listen to the “vocal minority” feedback instead of disregarding it as “if the majority playing doesn’t say anything or is quiting, then obviously nothings wrong”…which has to be the worst philosophy I’ve ever heard.
Just a pro tip to Arena Net, if a bunch of players quit a game and say they’re done with it, they become bitter about the game and hate on it instead, thus making it very hard to drag them back in, let’s stay in the direction of listening to the feedback giving forum users instead of the players that don’t actually say anything.
More than obvious to me they need a nerf, even just today as I was roaming with 4 other people in which we encounted a warrior that was just near unkillable and was perfectly able to dish out a lot of damage when he went in for it, the unkillable bit is due to having greatsword and sword/shield combo, it’s beyond stupid.
Need to run away? sure np, just block with shield if kitten gets to hairy before you prepare to run, hit #2 on sword after and you’re out of there, then switch to GS and smash #3 (which also counts as an evade to make it more op) and then hit #5 to Rush away and now you’ve just gained 2250 range away in a few seconds, then in the next 6 seconds after the rush you should have your whirlwind #3 back up, switch back to sword/shield asap and leap again, now you’ve just gained another 1050 range away again, rinse and repeat those two skills with their 8 second cooldown and before you know it…you’ve just outran what ever the hell was after you np.
But yeah, their insane running abilitys aside in which the ele had nerfed the living hell out of…their damage and healing abilitys are also out of this world, they basically have it all, along with a good heck of an amount of CC potential as well, it really is the end all classes in WvW atm, obviously in spvp is not as bad due to lower stats and no consumables but they are still a heck of an easy class to use.
Reset night was crazy for us to say the least, can’t remember the time we encountered so much action in 1 night, gained a bunch of clips for anyone interested to watch:
http://www.youtube.com/watch?v=0TzDsUgAGPc
you still never reached your intended goal so you failed.
Sounds like someone is bitter, I think you need a time out.
Just because some people are putting oil on the fire doesn’t mean there isn’t a decent discussion going on.
I’d like to end it from my part with the conclusion we did what we have to do to counter your numbers. It is a broken mechanic, yes, but it gave us alot of fun and you guys alot of lootbags. We can make each other out for pathetic players, no skillers or whatever but in the end we both did what we had to. You said you guys blobbed up because you rather not spend hours on taking down a T3 keep and we used the banners to keep our waypoint, simple as that. You said you guys didn’t start the raid with the mind set on PPT, we didn’t start our raid with the mind set on tactically bannering the lord up to banner number 50 on all our upscaled alts we specially leveled up to prevent the massive FRS blob from capturing Garri ( sorry, I fell out in troll modus there for a second, excuse me )
The actual mechanic is pretty much broken, but I’d still be defending the way we treated this situation. We saw massive numbers and did the best thing we could do to keep our waypoint. If the discussion is about the actual mechanic rather then the way we treated this I totally agree with you guys. If it’s about the way we handled it, read my previous posts.
He may have said blobbing, cba to check, but what in actual fact happened is 3 guilds simply made an organized push together, but by no means did they actually blob on top of each other, just watch supers stream to see that.
Now I’m saying this taking no servers side, the attacking side should of got the keep, plain and simple, I couldn’t care if it was T3 or not, fact of the matter is that abusing the living hell out of a feature that Anet still don’t think is broken…is just a sad way to win, now I’m not saying that the defenders shoulden’t of used it as it’s not illegal by any means atm, but the fact that it’s there and deamed “working as intended” by Devon Carver is just mind boggling, and it baffles me even more into how people can even begin to think that this is a good feature.
I’ll finish off with saying the idea behind the “Banner” is to “Rally” your downed troops per say, not resurrect them from the dead, that right there just shows that it’s a broken feature when the idea behind it is to rally downed players, not dead npcs.
Cool story bro, you should tell that as a bed time story.
p.s, still doesn’t make the mechanic any more right.
With all the money i’ve put into upgrading, I’m a big fan of alot of the mechanics that help defenders. AFAIC all the worst bits of wvw are the ones that allow keeps/towers to be taken with no trouble at all. Like, for example 3 guilds trying to steamroll over a T3 garrison…
If you really are a guild that just plays for fights as you claim then you too should welcome a mechanic that prolongs the need for people to stick around and actually fight you.
So let me get this straight, you’re not a big fan of a big organized push between 3 guilds and any pugs that joins them, you think that they shouldn’t be allowed to get it if the defenders can’t do anything to stop them as you deem that to easy? and instead you think that the people defending should be able to win by consistently suicide ressing till the attackers get bored and leave?…wow, just wow.
Again, nobody from VoTF, literally nobody, cares about garrison or your attempts to defend/attack or your situation in the match up.
So, what is it you were doing in Garri then? Were you in there for the epic fights? With the other 2 guilds? Give us a break…
To everyone that doesn’t see the issue with this mechanic…I just feel sorry for you, all I can hope is wait till such an event happens to you and then see how much of a fail it is first hand, then if you still see no problem in it then yeah, there’s no hope for you.
Let me tell you a story. A few weeks ago RAGE, the guild leading the defence here, were running an open mic on community voice comms defending our bl. One of the opposing servers was giving us a hard time, so when we’d pushed them out we decided we’d try and go for their garri. We built golems and got to inner when they all wped in. We wiped them over and over but eventually after much wping and bannering of the lord we got beaten back. We all laughed and counted our loot bags and commented on what a great time we’d just had… and then took Bay.
Maybe you guys should stop whining about every little thing that goes against you? Or are warrior banners going to be the new acs?
Cool story bro, you should tell that as a bed time story.
p.s, still doesn’t make the mechanic any more right.
U failed and u cry on forum about broken mechanic, how mature.
Just…stop.
Sounds like A QQ fest to me. Never while playing have I had this sort of situation happen. And if the problem is simply that me and My allies are not capable of killing the Warriors defending, I would say the problem is on us. Sure a warrior can move around, but honestly if your not able to keep the Keep Lord Dead in a small area that negates the ability to run you either
1) didn’t have the numbers you thought you had to take the keep
2) Simply got out played by a better group.
We had more more than enough numbers to take the keep, but when the entire server starts porting through the waypoint and has a second or 2 of immunity after the port giving them a chance to escape and scatter around the keep everywhere, and the ones that didn’t port in were simply running back in groups and coming into the lords room from different entrances…yeah I’d say that’s quite impossible to manage.
To everyone that doesn’t see the issue with this mechanic…I just feel sorry for you, all I can hope is wait till such an event happens to you and then see how much of a fail it is first hand, then if you still see no problem in it then yeah, there’s no hope for you.
To add to that. We had at most 25 defenders up in the garrison at any time fighting VoTF, Kale and Punk with their 60-70 (wild guess). More in the end when we closed the gates, maybe close to even numbers then. But I don’t think we ever came close to the 20 warriors you mentioned in the beginning.
edit Also we had 30+ mins queues on the borderland. So no switching out characters.
So you had a queue on the borderland.. And only 25 defenders defending a T3 garrison..
Something doesn’t add up.
Careful…logic might destroy his brain.
People deliberately brought warriors in. They didnt have a queue to the map.
We had a que, 15mins+ at least, as some of our guild members couldn’t join the map.
Fight was lasting more than 1,5h, and honestly what did you expect, we sit around lord room dead and not trying to res our lord and holding circle as long as possible? You had 3 guilds inside, thanks to that we manage to get back border and hold tick over 300 + still having t3 garrison.
The fact that most/all of FSP was inside gari in an attempt to take it with some co-ordination going on and then having what, 5? 10 people tops to go and take back the 2 keeps that we took due to the fact that we had no one defending? seems quite stupid of us to figure that tactics and co-ordination would win a fight without taking into consideration constant banner ressing and waypoint abuse, huh?
Even if the mechanic is broken, it wouldn’t be to hard to wipe us. You could easily put people on the watergate exit and north inner exit, send 2 groups upstairs the ramp, 1 on the roof and 1 in the Lord’s Room. You guys had 80+ people while we had about 30 to 40? We were outnumbered heavily atleast. If you used your mind rather then chasing the lord everytime it was bannered and sending up 1 guild upstairs at a time it’d be done within 5 minutes max by first taking out all the players before caring about the lord.
This is my personal opinion and doesn’t express the guild’s opinion.
Yeah, that sounds quite simple when you say it like that, but lets say that did happen, all the attackers split up into small groups trying to defend key locations, all of the defenders just simply run in together through 1 key area and wipe the smaller squad trying to defend it, slowly the attackers get wittled down from simply trying to do too many things at once and then the defenders win anyway due to a close respawn and a constant 3 minute waypoint use.
I can see how it would be fun for the defending side to defend what should of been impossible, using a broken feature that people such as Devon Carver seems to think is a good idea, that’s what people generally see fun…you know…the exploiting a broken feature bit? for us trying to take it on the other hand…it had to be the most boring experience I’ve ever made my self go through.
So, just spent 1 hour 20 minutes inside Garrison on enemy homelands “trying” to take it, we pretty much controlled the entire capture room (pretty much most of the inner was ours) throughout the entire thing, the only time there was a bunch of them was when they used the broken waypoint system that the game seems to re-open for that 1 second window when it resets the timer back to 3 minutes contested again…or when a guild managed to pull its members together to re-enter and die again.
Devon carver just says “kill the warriors”, ok so lets kill the invulnerable warriors with stability that banner res the lord from all different directions making it physically impossible to stop them, we tried all sorts of tactics to “prevent” it from happening, such as having 1 guild camp the lord and attack anything that got near and the rest in the capture point or kill the lord at a corner and defend etc etc, nothing works, you can’t kill something that’s totally immune to damage and CC that just banners the lord over and over again…especially when they’re all scattered around the room readying to banner, coming from all different entrances and portals, when is Anet going to see logic here that it’s a broken feature to banner res the lord over and over again with no diminishing returns on the res?
Want to know what actually made this more laughable? the fact that we actually saw the enemy bringing up-leveled warriors just to banner res…yeah, they leveled their warriors up just enough to get endure pain, their stability and banner res when kitten hits the fan, screw tactics, defense, siege and teamwork, just banner res while immune till the attackers give up!
(edited by Crash.9186)
I don’t think there’s any real way to “punish” full beserker users apart from having bosses that work like the dragons in which you simply can not crit them, proper organized groups that work in synergy with each other will generally be able to kill any boss with full zerker, coupled with the fact that lets say that since a lot of people like to go warrior and burst stuff down as fast as possible, they have a lot of damage migitation such as having a shield to block out damage, immunity skills, vigor for more dodgeing and what not and then traits and sigils that give more survivability along with damage.
As good as it would be to have more variation in boss encounters apart from bursting everythings face off, I just don’t see Anet bothering to make a work around for it.
Yeah I get the point of moving faster, what I’,m getting at is generally you’re not in an area too long to really be able to use the point you just uncontested, then before you know it anyway it’s back to being contested again, I get that it’s a source of exp for lower levels (even though there’s more than enough ways to get exp on this game) but with the way it is atm there’s just no proper incentive to do it.
There’s so many waypoints in this game that are contested, which means you either have to do the event at what ever camp is contested or wait for god knows how long before the event even starts to try take it back just to be able to teleport there again, problem is…when you take it back there will be what? 30 mins or something on average before it gets contested again and you won’t even need it in that time? so what happens because of that? well, no one really bothers to do it simply because you gain nothing at all from it.
So what we have is basically a contested waypoint for ever, most waypoints at Orr tend to be contested as well, there will be the odd occasion where it’s not contested randomly from someone finishing their grind to 80 or when a raid of people actually bother to take a temple, but excluding those…this stuff is just insanely annoying, especially at orr when all you want to do is just get from point A to point B and then get out of there again, instead you have to run through the broken mobs of orr with the horrible terrain on the side.
Please Anet, either get rid of PvE contested waypoints or give us a REAL incentive to do them, as why would you bother doing an event when it benefits you more to just pass by them?
People are just being dramatic !
They want a game L T W (log in to win)
Can’t tell if stupid or troll…
What kind of thing is “log in to win”? did you even think before you posted?, the entire point of this thread is the sheer fact that this will greatly effect the whole WvW game, even to the smaller things as solo/group roaming around because now we have to grind our face off as fast as we can or we’re going to fall behind in gear, whilst also killing off the ability to have multiple effective sets of weapons to build with.
It’s also the fact that us players that just simply log in to enjoy WvW are going to have the burden that we either must farm our face off, be forced to also level up the weapon crafting profession for the class you’re using, just to be able to keep up to par, this is a major down sight and I’m betting it’s going to end up making people simply go inactive, because we like to play this for enjoyment, not farming and crafting for hours.
Watch about calling names and such. As the op it honestly puts the topic in a bad light when you attack someone like that. Report troll’s for what they are and move on or if need be address the issue politely.
Yeah I understand, though don’t worry I’m not generally trying to Insult him, it’s just one of those “lines” that managed to creep it’s way into my head over time.
People are just being dramatic !
They want a game L T W (log in to win)
Can’t tell if stupid or troll…
What kind of thing is “log in to win”? did you even think before you posted?, the entire point of this thread is the sheer fact that this will greatly effect the whole WvW game, even to the smaller things as solo/group roaming around because now we have to grind our face off as fast as we can or we’re going to fall behind in gear, whilst also killing off the ability to have multiple effective sets of weapons to build with.
It’s also the fact that us players that just simply log in to enjoy WvW are going to have the burden that we either must farm our face off, be forced to also level up the weapon crafting profession for the class you’re using, just to be able to keep up to par, this is a major down sight and I’m betting it’s going to end up making people simply go inactive, because we like to play this for enjoyment, not farming and crafting for hours.
Having these weapons put into the game when almost nobody asked or wanted these is just such a bad idea it’s not even funny, the only players that this is geared towards is the people that ONLY do the very high level fractals, so let’s just say 40+ fractal levels, apart from that…they’re absolutely pointless and not needed in the slightest.
Now sure we can say this about any game, but with guild wars 2 it’s different, simply because Anet said them selves at the beginning that this wasn’t going to be a gear treadmill game and then here we are now, a year later, gone back on their word and gave us the middle finger by handing us this insane list of materials required to get just ONE weapon out of the possible many that we may need in order to utilize our characters properly.
Now there’s players like my self for example, in which I don’t like any of the PvE in this game as it’s so mind numbingly boring and generally easy to do (excluding the times when you have generally awful players in your group, thus making it harder for everyone), the jumping puzzles in this game I stopped doing ages ago because they’re generally just easy for all the wrong reasons and at the same time being hard for all the wrong reasons
Now with that said, I mainly play for the WvW when I’m doing it with my guild as a raid, then there’s the occasional time where I will either enter with a smaller group or just on my own to do what ever, be it follow a commander or what ever I can find to do, now knowing that if I don’t get these weapons then I’m going to be at a somewhat disadvantage, I hadn’t even got all of my ascended accesories but that was ok as the effect wasn’t all to great of an overall difference, now adding that with the weapon…yeah GG Anet, it’s almost like you stopped giving a crap about you’re WvW playerbase as we all know by now that you coulden’t actually care what the players want, that being GvG and a more focus on combat and not a 6 hour siege war on a T3 keep.
I mostly won the games by not killing everyone, but to simply do the opposite: Staying alive and avoid confrontation. Gather as many rations as possible and then hide, waiting out until the storm is over. Like a true survivor. :P
Which is basically the main way to win this game, though it baffles me how anyone finds this even slightly fun, there’s so little skill involved in this as well that it’s actually mind blowing into trying to comprehend just what Anet was thinking when they designed this game mode, what gets me is the fact that this crap has been out before the game even fully released and it’s still horrible.
So I’ve been almost making my self try and play some of these living story “missions” or quests or what the hell ever they’re supposed to be called, yet each time I do them I just keep asking my self this:
“These are the most none living things I’ve ever experienced and it lacks so hard”
My reason being is that they’re just so uninspired to me, such as the investigation to find out who killed that poor random sod was almost pointless and had me completely uninterested throughout but I thought I’d just trudge along anyway to see what happens, what happened was classic GW2 syndrome where enemys just jump out from concrete floor and attack you at the very end whilst the culprit just vanishes into thin air, gg.
Now we have this pointless voting stuff for 1 of 2 people that I feel so unattached to that it’s not even funny, then there’s the way you vote, kill kitten for them and get some token to toss away for them later? again, how inspired.
Then to finish off with what basically comes with each living story, that being an atrocious mini game that I can no longer bare to even try any of them any longer.
The last mini game that I forced my self to do was the Dragon Ball event which was just outright awful, I’m fairly experienced in spvp to a decent enough level in which made the Dragon Ball event to me generally easy by just using common sense to win, yet the game mode it self was boring as all hell as it just involved running around like an idiot hoping to not get attacked before you could at least get the upgrade to your 1 spam in order to kill them, apart from that, it really felt like a brain dead game mode where your potentially awful team could make you lose.
Now we have this four winds that’s still on, I tried this “race” mini game mode that includes one hell of a lot of random things to take into account whilst making an attempt to win, it basically felt like an incredibly dumbed down Mario Kart but with a lot less skill on the "driving, so gg Anet on creating the worlds worst “racing” mode.
I’ve not tried the “new” mode to this whole support event thing, but from what I’ve read is that the Dead have far too much of an impact more then the guys that are alive which just smells of random failure too me, like I had already mentioned before that I can’t bring my self no longer to deal with the crap that Anet is still chucking at us.
To finish off all I can say is this, stop with this horrible promise of bringing out content as often as you are, this temporary bad content combined with insanely pointless living story stuff is actually driving me away from this game, it’s bad enough that WvW has gone in possibly the worst direction I could of imagined, but it would be nice to start by dropping the temp stuff and actually create some permanent content, perhaps even perm story content to start off after we’ve finished the original dragon stuff at level 80 and some generally fun game modes like we had at Christmas and Halloween, the pvp modes were fairly fun, the jumping puzzle had you on your toes at Halloween and the “Tower Defense” mode at Christmas was also quite fun, though if it was a perm mode that it could do with some more stuff towards it.
I really do give up with this game and it’s unstable client with its consistent client crashing, how is one supposed to try enjoy the “one” thing that I do in this game, that being world vs world, if I can’t even play it without it crashing so many times. the amount of times I’ve had to repair the client is insane for any game, even when I log off for the night, log back on in the morning and what’s the first thing I get? a notification to fix my client or if I don’t I will end up logging on and crashing shortly after.
Thanks for the stable client Anet, please get this crap sorted…there’s other games on the horizon and this is a major off put for me and I’m sure many others.
Personally I think people quit this game because of the lack luster content and empty rewards (yes that’s right, I said lack and content in 1 line).
Lets think about it properly, the content in this game involves what? 1-80 is level up period through either boring questing where the only real difference is that instead of picking them up from an NPC, you just automatically get them when you’re near them, so just do those 1000 times like in any other MMO and you will hit 80, or just do the WvW route which speaks for it self anyway, or of course if you have some gold spare from another character or something then just craft your way to 80.
So now were 80, what next? well there’s instances…and that’s basically it, you can get 3 different gear types from each instance and in general you only really need to do 4 of them out of the 7 of them which means you can just skip 3 of them out unless you’re just doing them for the poops and giggles, so now you’re geared, what next? fractals is the only PvE thing remaining I can think of, though I stopped doing them at level 16 due to how stale and repetitive it gets.
Now we have WvW we can do but lets be honest here, the current meta is just a bad joke of blobbing and arrow cart defending, the only remote fun you can get is either running in an organized guild or running as a small team of 5-10 to go around capping kitten, escorting dollys in hopes of a fight or just simply roaming.
Then we have Spvp which in it’s own way is a different game in it self seemings as you basically start at level 80 and have access to all gear/trait builds from the start, the rest is your own game.
Now after WvW, fractals and perhaps repeating the same 4-7 instances over and over and over, whats really left? nothing basically, it doesn’t take long for these things to get old, especially if you’re not in a good guild to keep things fun, I can easily say that the game was worth the money and kept me entertained for half/ a year but after that…it just isn’t one of those MMOs that you can keep playing for years to come simply due to it’s dry PvE content, lack of progression and any kind of reward on this game is like being handed a polished kitten .
Orr is horrible, would rather bash my face against a wall instead of re-visiting that boring, uninspired cluster of nonsense, the area just looks far to dull that it makes my eyes bleed (if that was possible) and the mobs them self were designed with hatred.
There is no more fun in WvW, it’s just based on who has the biggest zerg, who can stack the most retal and who has the most arrowcarts, the random cluster of spells randomly thrown everywhere is just a feature.
For the past 1-2 weeks or so I have this game causing my PC to blue screen of death on me without fail when ever I’m online, it can take any random amount of time at all, I lasted for up to about 1 hour 30 to around 2 hours today before it caused my PC to freeze and blue screen on me, what’s weird is that normally when ever a blue screen occurs (at least to me in the past anyway) it seems to last for like 1-2 mins or something daft before my PC decides to actually turn off and this is only happening with GW2, no other game on my computer is causing my PC to bsod.
I just thought I would try and uninstall it and give it a fresh install in a new folder just incase there was something wrong with the client it self, yet every time I try from control panel I just end up with the same message that you get when the client crashes and you can send in the error report.
So how am I supposed to uninstall the game if it keeps crashing every single time before it even starts? does anyone know why it this game could be crashing my computer and what I can do? the only thing I’m thinking of is a new mobo, cpu etc.
Just incase, my specs are:
AMD Phenom™ II X4 965 Processor (4CPUs), ~3.4GHz
8GB RAM
AMD Radeon HD 7850
So, once again on WvW reset as everyone floods in and you’re lucky to get in if you ever happen to crash/d/c or what ever, what does GW2 enjoy doing? crashing for no apparent reason, so my suggestion is that if a player is to ever leave world vs world in an “unintended” way, so not using the hotm button or the portal to leave WvW, then they remain inside.
It’s insanely tedious to be “punished” for something that’s not even slightly your fault and instead is a fault of this yet unstable game that’s took even this long just to fix culling and loading options, please just bound characters inside WvW for several mins so they can get back in again if the client decides to screw them over, thank you.
Path 1 was alright, the only “issue” was protecting the useless NPC while closing the burrows, all that was needed was to not run past him with the mobs trailing you or they change agro onto him.
Path 2 last boss was just a bad joke and left a rotten taste in my mouth, you’re expected to lift up with 1 person and then drag the mob in with the other all at the same time of having that boss throw down 3 painful AoE rings all the kitten time whilst also constantly attacking you, if you do it to slow then he absorbs all of the mobs that spawn and regens some health back.
I refuse to spend hours now to do an instance that was FINE before the change, just because the devs thought it was too easy, all I want to do is simply get my gear the same way I have been previously and then continue with WvW, not do these painfully boring instances with crappy gimmicks that makes it “hard”.
Learn2dev, don’t fix what wasn’t broken.
I’m okay with it too, never much liked pvp anyway. The only real (for me) problems I have with it are that it is necessary for map completion for a legendary (same problem in reverse that dedicated pvp’rs have) and that it needs to be used for porting to LA because of map travel costs. At least Arenanet should give us a recall to home city or LA so that we don’t have to take up that spot in WvWvW from people who actually want to be there.
You could just travel to the heart of the mists by clicking on the icon at the top left of your screen and then running forward for about 5 seconds in which you can use the LA portal right there.
On topic though, I’ve no idea how the OP does WvW in general but really it just involves sticking with the commander (hopefully if it’s a good one) and listening to his/her orders closly, not chasing down 1 random guy that just happened to be near by with a couple other people thats thirsty for a gank kill, WvW is the most fun when doing it with a group of 5-10 at least for camp/tower defense or a good organised guild to properly defend things like keeps and pull off proper attacks.
As said in another thread (last week’s to be perfectly accurate), I do not own the videos or the decision to make it publicly available.
The owners are debating wether it is a good thing to let this exploit out on the forums, the consequences could be dramatic. And please do not even try to “attacking with abilities” me, we both know very well it falls in the exploits.Running away may be a tactic to lure you out of strategic points. War is not only fought with guns, some people like to use brains.
(and on a lighter note, your reference to Specsavers will not be understood by many French people, as the brand doesn’t exist in our lovely country
)
Lol, an exploit is something that can be used for personal gain and abusing something that was never intended to happen, gates take damage from players attacking it (very little) so it’s not an exploit regardless of what way you try to twist it around, so unless the devs decided to make the gates take 0 damage from players regardless of what skill was used and then some unintended way to make the gate take damage came up…then yeah it would be an exploit.
Also luring the enemy to another location would be a tactic which is true, but failing at an encounter in under 5 seconds with most the french being wiped and then retreating back to the nearest tower is most certainly not a tactic that was supposed to happen, it’s called retreating.
Last but not least in regards to your “VoTF zerg” comment, just look for VoTF videos on youtube and you will see we have roaming partys of about 10-15 people max wiping out 30+ enemys.
This is happening far to often for my tastes and it seems to mainly be in world vs world into where its an even bigger problem due to the god kitten queues, I’m wondering what kind of screwy kitten error this is…the fact that the sound bug just rips a new hole through your ear is bad enough and then it says “kitten#8221; at the end by crashing your game client.
It seems to happen most often in huge WvW fights just randomly, sometimes it will be fine and then others it will just bug out on me by destroying my ear drums and then crashing, is ANet planning to look into this issue or what as I’m getting tired of being hindered due to some stupid client issue.
I’m really confused into why I’m getting no reward apart from a choice of the presents at the end of the instance at Lions arch, to only get the presents at the end would mean that I’ve already done it before…yet I hadn’t done any of the 5 path choices, i did the toy golem first a few days ago and it rewarded me with 1 of the 4 presents options which was confusing, I then did it again the next day and I got presents again, so now I’ve just done it and choose the princess doll and once again I got presents instead of the materials like the cogs etc.
Is anyone else getting this problem? is there any GM that could explain why perhaps?
It would be nice if there could be some form of “fix” to be able to re-enter fractals with your party if you disconnect or crash from the game, I was just doing level1 and on the boss of the second bit of the instance we were doing…I just so happened to randomly crash.
Now it’s totally annoying to see that you are totally screwed and may have potentially screwed your party as well simply due to the fact that A-Net has neglected any possible means to re-enter incase of a disconnect, I would like to see at least some sort of 5-10 minute limit to being able to re-enter if you disconnected so we can re-join, or even make it so that if you log/disconnect/crash inside the instance then you simply relog inside of the instance instead of outside.
The game isn’t failing, not even close.
/thread
I’m just wondering if we will have any other opportunity to refer a friend, I have a friend that’s interested in the game and wants to give it a play to see how it is, any official response would be much appreciated, thanks.
Could there be any possible fix for this?, the skill is a great escape tool but if your running down a slanted path/hill that you can normally just easily run down, the skill basically kills your health off like a gaint DoT until the skill finishes, I don’t quite understand why it would do this either as even if I was to run and keep jumping down to the end of the hill I still wouldn’t lose any health at all because it is just a slanted path on a hill, yet the skill seems to want to kill you.
Don’t know if this is a bug or what but if this could be “fixed” in some way then that would be great.
I’m loving the difference atm, it just makes the game look so much more colourful and better to look at.
Not been playing with the settings for too long atm but with what I’ve done I can notice a nice big difference:
I know they’re doing things to improve it, but what I don’t know is, are they going to be doing something to “fix” it properly, meaning to the point that as soon as any players/NPCs enter a specific range, they simply pop into the screen as they should do.
I just can’t stress enough how much this issue makes me not want to bother playing WvWvW which is my main focus anyway, if I can’t even enjoy my main focus, then why the heck would I even want to bother playing all together when I also have other things I enjoy doing in life?, I haven’t a clue how this is even an issue as it really shouldn’t be, I just hope ArenaNet actually manage to somewhat get this sorted soon because it’s really demoralizing to be always getting killed in WvWvW due to not seeing the approaching enemy army, or fighting invisible enemys on castle walls or trying to fend them off from attacking it.
It’s just a bloody good job that it isn’t pay to play or people would be dropping like it’s hot, pretty much due to the absolute abomination that is the rendering on this game, you CAN NOT do huge scale pvp properly and efficiently when you can’t even see most the people that are trying to kill you, I’ve never played a game before where the rendering was as bad as this…it makes me feel totally sick and is making me want to quit because I’m sick of being slaughtered by groups of people that I don’t even see until it’s too late.
Oh and thiefs.
Can even convert the file in photoshop into a jpeg by just opening it and then saving as.
I also have the same issue, I’m thinking no one on the forums will know what the issue is so I can only hope for a AN post, going to make a support ticket while I’m at it, not been able to play for several days now.
"Connection error(s) detected. Retrying..." message
in Account & Technical Support
Posted by: Crash.9186
I’ve had this message for 2 days now, on the 2nd of October the game was fine with no connection issues, since the 3rd of October when I tried to log on for the first time that day the launcher is just stuck with this message:
http://oi47.tinypic.com/1zvv8l3.jpg
Anyone else getting this problem or has any idea how to fix it?
Make switching equipment/attunement not attack the nearestkittenenemy
in Suggestions
Posted by: Crash.9186
I can’t stress just now annoying this is, I’m running down an area where there’s some agro mobs about, I switch attunement on my ele and it decides to just start auto attacking the nearest thing like some sort of muppet, If I wanted to attack the bloody mob then I would do so, I don’t see how switching attunements in this game = auto attack the nearest thing in front of me as all it does it make me run slower, other mobs catch up to me and can cause potential death which it already has.
It’s not rewarding in the slightest bit to have to wait 10, 20 or 30+ seconds for some item to craft, then if it fails, it just makes it even more annoying, I’d much prefer to get on with the game, have the crafting done as quick as possible and then carry on with what I was doing, not sit still for a minute waiting for some annoying bar to go up with a chance to fail what ever it is I’m crafting.
If there’s one thing GW2 is good at, it’s “not” beating around the bush.