Showing Posts For Dante.1508:

Back after 8 months..

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

How in the world would anyone know after just one day and limited info/trailer..

Its a question to the Devs not other customers, obviously you wont know.

Back after 8 months..

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Come in like 5 days after the release (so in less than 2 months) and we will tell you. Btw hot was nerfed months ago, its fine now.

No it wasn’t unless it was nerfed to Vanilla GW2 standards in the last 8 months then its still insane to play…

Back after 8 months..

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

I have one question..

Will the new expansion be as painful and tedious to play as the Heart of Thorns was..

If it is, no sale.

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Completely agree op, this game suffers from the one trick pony syndrome.

Feedback: Heart of Thorns (1-Year Follow-Up)

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Mastery’s are gated grind, difficulties were dumb, the whole thing just removed 3/4 of the populations from the game..

At least i learned not to buy anything off of ANet forever more.

Gold to join a group: Is this OK?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

This game really went to hell huh, i guess mmo’s just cater to the scummy customer base these days lol

The reason why HoT is terribly designed

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

This thread just answered my question about if HoT ever got any easier, guess not.. No need to reinstall ever it seems, thanks.

HoT is awesome (seriously)

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Apparently you don’t want customers to stay huh, “goldilocks” customers better throw more money at Anet then to compensate for the loss of casual customers.

I think the next expansion is about Water

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

I’m not sure an under sea expansion will ever hit, the majority hate underwater and seem to have this strange awareness issue with 3d content..

That and the devs really seem to have abandoned underwater in many ways, lack of it in hot, lack of mechanics in Revenant etc..

OMG these maps

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

And as for HoT i know i hate it, having a chauffeur will not magically make me like it.

When I offered to help you in the jungle my intent was more to help you figure out how to appreciate it for what it is rather than what you wish it were.

You said that you have difficulty exploring the place and learning your way around because you can’t get away from all the monsters trying to kill you. So tell me why it wouldn’t help you to learn your way around if you had someone else there to keep those monsters off of you and show you the shortcuts you’re missing to get where you want to go?

Would that not likely result in a better understanding of the map layout and how to navigate it? And would that not be half the battle for you?

The other half is combat. As I told you before, my initial experience with the jungle was no different: It was confusing and I died constantly. It seems I wasn’t a special case. What makes you think you are? If I can learn to exploit the weaknesses of jungle enemies, I feel confident that you can, too.

Anyway, I’m not telling you that you should come back and play a game that you don’t enjoy. But I do think you’re wrong when you say that a little help from other players would be no use. You could be right, but I’ve helped enough players in the jungle to know that what at first seems impossible can become easy with some practice and a bit of help.

The offer is on the table, man. Any time you feel like coming back and giving it a go, just hit me up in game. We’ll see if we can figure this thing out.

Its not the i cannot do it, even if those frogs killed me 10 times in a row, i passed them in the end and moved on, its the fact that the whole content is based on cheese mechanics grind masteries which unless you have you cannot continue the maps completions or story, the fact the whole thing is tedious and not fun at all for me..

Sure over time i could pass those maps and get what i need even solo, but at what cost, to move on, but to actually enjoy the content no never, i hate it with a passion, going there drains my will and fun away, makes me angry with myself and at the game and generally just frustrates me to no end..

That to me is not why i play games, to actually get angry, stressed and want to break things by going to HoT is not a good gaming experience so i left the game for now.

I’ve lost count of the number of people who said they hate HoT, who I’ve played with who now enjoy HoT. Your hate of HoT could very well come from your lack of understanding and your lack of ability.

That you think hearts are some kind of great MMO content, frankly, blows my mind. They were and have always been filler.

As a person working on his sixth world complete, I don’t know how anyone thinks hearts are particularly fun.

Its not a lack of understanding or ability i’ve played since release, i have skills i just don’t have the patience anymore to deal with tedious cheese content and filler as you called it, yes hearts were filler but casual filler, hot has far far more filler and now gated filler as well..

Thank you for the offers both of you but trust me on this running hot with me would not be a pleasant experience, i play this content solo for a reason so i don’t “effect” other players with my anger and frustrations.. I do not group up because i’m bad at interacting with others and i stay away from it for a reason..

(edited by Dante.1508)

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Trust me you don’t want easy progression you will get bored, it doesn’t matter how casual you are that isn’t rewarding in the end. Are you guys using the lfg tools? Are you asking map chat or guilds to help? People are really really helpful in the game give it a try.

I only got bored with Tyria when they added Ascended grind and Fractals grind to the game, before that i played for a year and a half happily daily, with no issues leveled 11 characters to 80, got every single crafting to 400 saved my gold and bought my exotics..

As soon as the whiners complained about end game being non existent GW2 was ruined for me.. So please don’t say i’d get bored, i was happy in core until i was gated and it became a grind..

Almost every MMO on the planet raises the level and introduces new tiers of gear. Ascended were meant to be a long term goal and fractals were introduced as an end game OPTION for people who wanted that play style. You can experience every fractal without grinding.

In fact, there are now 15 fractals and you can touch each one of them in easy mode without ever grinding up to the higher levels. So the grind in fractals in entirely optional.

As for ascended gear, I never ground for it. The most important ascended gear is the jewelry. You need 30 laurels for an amulet, which you can get just by waiting for them to come from log in rewards, you can get accessories (earrings) from 24 guild commendations from guild missions (or laurels if you don’t want to do guild missions but I can’t imagine why) and you can get rings very very easily from low level fractals.

The fact that it would take you a couple of months of not grinding, and that you can play all the content in the game without ascended stuff makes it just something that you get over time naturally. The only people who call jewelry a grind think they need it to play and what to have it now. Anyway gating is the exact opposite of grind.

Weapons, again, are easy to get if you take your time. They’re only hard to get if you choose to grind them. Ascended armor is almost completely unnecessary and if you absolutely have to have it, just let it come.

In those three years you’re talking about Anet has raised neither the level cap or added a new tier of gear.

Ascended gear makes the game easier.. 30% or so for a full set.. Ascended gear is really difficult to get due to costs i need to get to 500 crafting and the items needed to craft the ascended..

Time gating content is just a wait grind, gotta wait months for no reason.. If ascended is as pointless and meaningless as you people make it out to be why isn’t it for sale on the AH and why are you so up in arms if they ever did put it up for sale, you don’t need it right its pretty meaningless remember.. yeah right.

To be honest i’m not even sure where we are supposed to find half of the Ascended materials i’ve never seen some.. i thought just playing got me enough for ascended, it really doesn’t, i looked on the wiki and there are parts i’ve yet to even see ever.

No three years Anet has not raised the level cap or added a new tier of gear, but they hid everything behind stupid time gates and grinds which is far far worse.. I’d have been fine with new levels and gear similar to core tyria if the content had been made for them.. I actually enjoyed leveling up seeing the world getting map completions and just killing stuff casually, but they ruined all that in Hot for “challenge” lol

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Trust me you don’t want easy progression you will get bored, it doesn’t matter how casual you are that isn’t rewarding in the end. Are you guys using the lfg tools? Are you asking map chat or guilds to help? People are really really helpful in the game give it a try.

I only got bored with Tyria when they added Ascended grind and Fractals grind to the game, before that i played for a year and a half happily daily, with no issues leveled 11 characters to 80, got every single crafting to 400 saved my gold and bought my exotics..

As soon as the whiners complained about end game being non existent GW2 was ruined for me.. So please don’t say i’d get bored, i was happy in core until i was gated and it became a grind..

You don’t have to “grind” for ascended. And you don’t have to “grind” for fractals. You can still do what you were doing for a year-and-a-half happily, daily, with no issues. Exotics work just dandy for nearly everything.

If you are letting whiners complaining about end-game ruin Gw2 for you, then that is your own personal issue. The core game never left. It is still there. All the things that you were happy with are still there — and there are still people to do them with. You were never “gated” from what you were already doing. The only “grind” you are experiencing is a self-imposed requirement for instant completion/gratification.

I just can’t comprehend this ideology.

It ruined it for me because no real content like core tyria ever appeared since, they focused on Ascended that is too tedious and gated for me to get, and they focused on Fractals ( i can’t even pass lv 7 without being carried) that as you said had no use for me.. the rewards became too much trouble too attain, and the fun drained away because nothing in core tyria was ever added again.. and everything since had to be an epic treadmill and hardcore challenge..

Living Stories came… and “went” so did their content, and rewards, while destroying beautiful maps in the process, the devs focused all content in avenues i didn’t enjoy (grind for grinds sake mostly) or was interested in and then all rewards and items became too “hard” (much hassle) to get..

So i left.

Axemaster hate

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Its just cheese.. Game cheese is never popular, why developers continue to make cheese like this and claim its challenge is beyond me..

Its just cheap, not worth bothering with imo.

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

I’m all for equality.. naked males and females, clothed females and males.. I only ask one thing..

One rule to rule them all..

NO MORE TRENCHCOATS Please…

Untradable weapon skins

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Maybe this what they meant by learning from their mistakes?

Maybe gems sales really are dying.. who knows or cares at this point.

Me personally i haven’t seen a set that was worth getting in a long time, i see the odd one or two items that look “ok” but actual weapon skins set thats on a wow factor scale… nope..

Which means no reason to buy anything no matter what they do with BL chests..

I know this might not go over well but we need new artists to do that content..

What i’d purchase “high Fantasy skins with exceptional glows and effects” not what we currently see, sorry..

(edited by Dante.1508)

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Guys you are missing the point,dont take into consideration the conversion, see it as a means to ruin the economy.
I mean its amazing to be able to buy gem store items for gold,am i right? But the point is that this creates a barrier that arena net doesnt understand that it can create issues with the game economy.
I like to talk with examples if you havent understood by now ^^,
Ex. I buy 500gold worth of gems and convert em into 500gold, now i have enough gold to play the market without any effort into the game in a matter of seconds,the richer u are = more power to you.
On the contrary a player that dedicates hours upon hours of grinding,yes i said grinding,gets much less in return,considerably much less.
Isnt that a direct result in the rewards as well? Meaning you get rewarded less and you are more frequently directed to the gem-gold conversion. :/
Am i the only one that sees it this way? :/

No you are not, and the rich in game like to keep it that way, changing it would upset the rich.

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

I’m seeing less and less videos put up by the big GW2 youtubers and they’re receiving less and less views. I haven’t played in a few months, so i’m completely out of touch with the community but are a lot of players quitting?

If you are seeing social media decreasing then you maybe right.. I do not follow any so i cannot comment on that.

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Making it like HoT instead of like the core game.

^This is also my main fear and one i will not buy if they do.

Also again adding more Core Mechanics to the thing effectively forcing customers to upgrade even if they don’t want to because they need too..

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

No female or nothing..

Pictures, for those who haven’t seen this armor on female Asura and Charr.

imo it should be changed to male armor, at least on the chest plate.

They look great no idea wtf is wrong with this community customers have been asking for this for years and it finally comes as a chance and you ruin it for us, great job..

The Asura version needs to stay at least..

(edited by Dante.1508)

Divinity's Reach?

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Vistas have no glow, Vistas are the red things you view like mountain tops etc.. the glow things are different.

Season 3 Soon?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

‘You should remember that you can’t have everything’ OK I don’t engage with patronising comments….

Ive had nothing atall, that’s the point, anyone who doesn’t raid and that’s apparently at least 90% of players hasn’t had anything either, many people haven’t had their promised legendaries , I don’t care for the grind myself.

- I DO care when a company advertises something then doesn’t put its money where its mouth is, NOONE when all the run up to Hot was taking placed would have thought that all their talk of additional content with LS would mean that they would only be getting that content 8 weeks shy of a year from the xpac release date.

I completely agree with this, its very poor, i understand there are certain groups that play GW2 but PvErs have had nothing for a very long time.. Solo players even longer.. PvE, Raids, PvP, WvW, Fractals etc, yes anet spread themselves way to thin by adding so many types of gameplay they cannot keep up with content on..

As a PvE customer i don’t even consider Hot pve content because they made it too hard to enjoy..

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

I just want to say thank you for not adding more legendary weapons to the game I’m sure I’m in the minority but hey – our voices exist, too and you should hear them. Thank you.

Still very much confused by these posts. You’re literally thanking them for not adding content somebody else paid for simply because you don’t necessarily plan to play that content. Pure selfishness.

No they are actually thanking them for not wasting time on more grind content that they have most likely never used, never wanted and don’t care about..

Now Anet can focus on actual real in game content over some fancy overpriced graphics to show off in Lions Arch..

I do agree though what Anet did to you guys is wrong and just was a bait and switch on customers.

But to me if they never made anymore useless legendaries and those hideous grinds to go with it the game will be much better off for it in the long run.

Bullkitten, You’re literally thanking them for kittening over their customers. Where is that “real content” they were focusing on huh? It has been nearly 2 months since this post and 7 months since HoT launch, where is season 3? Where is raid wing 3? Where are new fractals? Where are the balance changes to dungeons to account for the massive power creep? Oh nowhere, anet just doesn’t get it, and it seems you never will too.

This game has and always will be bout horizontal cosmetic progression, legendaries were one of the original games selling points and they were the 1st expansion primary A second set was promised back in 2013, we didn’t get them. A second set was promised with a PAID expansion with HoT and we didn’t get them. So when they sell a 2nd expansion and it doesn’t sell, they have nobody to blame but themselves and people like you.

I agree with you to a point, the content never arrives and they remove other content they promised.. What can i say other than its Anet!

That said for casual people like me who never ever even bothered on a precursor let alone a legendary, having the others removed is not going to ruin my life.. If i could buy a Legendary in the Auction house for say three hundred gold i’d buy one.. maybe.. (they are kinda ugly as sin to me.. very few look good)

Honestly as things go Legendaries were more con than pro to me, my kitten is large enough to not need that treadmill or carrot, so them going is not an issue..

The content not coming, well what can i say or do about that, i’ve moved on for now because hot is too punishing and core tyria give zero rewards.. No reason to waste my gaming time in there (at this moment).

Legendary Armor Information

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

So, how do the 90% or so of players who don’t raid, get legendary armor?

Better question, why would the 100% of people who don’t raid want it?

Because its the best armor in the game, to show off in LA, to not die in Hot and to do something other than stand in LA everykitten

, they CAN absolutely get it, they just choose not to. Everyone has equal access to raids.

With the current elitist attitude to gearing up.. no, many do not have access to the Raids, no one would add me to a raid in full exotics, even if i can pass it which i most likely cannot (i have trouble with the level 7 Fractals) so raids no i’d have zero chance at that content..

(edited by Dante.1508)

OMG these maps

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Weirdly i enjoyed Dry top more than Silverwastes but i hate HoT.. weird.

You still never let me show you around. lol

I would but i don’t play anymore, i haven’t logged in in weeks, busy playing Homefront the Revolution honestly.

Guildwars 2 as it is need a lot of time and grind to do nearly anything, i do not have the patience to deal with that at this time.

Thanks again for the offer, add me in game and when i login (if i login) i’ll hit you up.

Weirdly i enjoyed Dry top more than Silverwastes but i hate HoT.. weird.

You still never let me show you around. lol

Me neither. I also offered! LoL

Again the same as above.. I basically login here occasionally to see progress and changes to the game, hopefully adding some damage nerfs to Hot, until then i cannot be bothered playing GW2 as it is.

I hated Orr at release but anet made the maps a lot easier and moving around now is enjoyable so i like the areas a lot more now. Still ugly as sin but a lot more fun for me.

The thing is I told you, pretty much uncategorically, that I could show you the new zones weren’t so bad, and instead of taking me up on it before you left, yes I made the offer long before, you left the game and played another, continuing to badmouth the zones, even though I’ve told you other people in your situation have changed their tune after they spend a bit of time with me including people on this forum.

So you didn’t really give a shot, you did what you did, said it was enough, ignored the offered help that might have turned it around, giving you an excuse to continue to rail against a game you’re admittedly no longer playing.

More to the point, though, you left the game in the first place two years ago because you were fed up with it, only to come back and, not be fed up with it again, but STILL be fed up with it.

I’m not sure you really like the game in the first place, except for maybe the hearts.

I came back because i bought the expansion cheap, but the direction of the game continued down the grind alley and what i consider the not fun hardcore direction that Ascended and fractals started, the same main reason i left 3 years ago.. It seems the casual core tyria experience i loved when GW2 released is gone..

I come back to see if the experience will ever return, i doubt it will because customers that enjoyed what i enjoyed are all long gone i guess.

And as for HoT i know i hate it, having a chauffeur will not magically make me like it.

Honestly the feeling i get each time i think of going to those new maps is “Meh..do i really have to?

They don’t make me feel comfortable playing on them…it’s a combination of design and hard trash mobs that make it feel like a complete chore even simply exploring them.

Same here buddy, Same here.

(edited by Dante.1508)

Medic Ceera needs a slap *possible spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

You were responsible of the death of her beloved AND then you forced her to live. She will hate you forever.

No the game forced her to live i’d have let her top herself to be with Tonn..

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Trust me you don’t want easy progression you will get bored, it doesn’t matter how casual you are that isn’t rewarding in the end. Are you guys using the lfg tools? Are you asking map chat or guilds to help? People are really really helpful in the game give it a try.

I only got bored with Tyria when they added Ascended grind and Fractals grind to the game, before that i played for a year and a half happily daily, with no issues leveled 11 characters to 80, got every single crafting to 400 saved my gold and bought my exotics..

As soon as the whiners complained about end game being non existent GW2 was ruined for me.. So please don’t say i’d get bored, i was happy in core until i was gated and it became a grind..

How to fix GW2s end game problem...

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

GW2 lacks incentive for players at endgame, but not for any of the reasons you’ve mentioned. The level-scaling is more of a structural, design necessity than a tack-on. You see, it makes the gameplay experience consistent throughout regardless of level, which makes it easier for high level players to integrate into lower-level maps, do events, and essentially create this “living world” vibe that Anet has worked to create.

The real issues with GW2 endgame:

-Lack of any semblance of role structure so PvE combat boils down to stack and zerg.
-Elite specialization bloats options without actually adding any depth to combat.
-Limited weapon skills and pigeon-holed-best trait builds means nearly 0 variety.
-There is a gear treadmill, but the main content of the game doesn’t necessitate it.
-Gearing up alts with legendary / ascended gear is not very feasible = low replay-ability.
-Outside of WvW, engaging group (10+) content BARELY exists and the low depth of the combat system due to lack of defined roles does not support the gameplay, making the experience very cheap and not very fulfilling.
-A lot of gear, items, and development time is put into the cash shop rather than real endgame content. The mastery system is one of the biggest jokes I have ever seen in an MMO game.
-Endgame content is basically grinding for aesthetics in what essentially boils down to a very pretty, but vapid gameplay experience.

This for me is a very good answer, i agree.

What?! 1 Million Damage

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

People actually enjoy these mechanics :/

Medic Ceera needs a slap *possible spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I liked how when you arrive there shes friendly and helpful in the first cutscene, then when you talk to her the kittenness appears instantly lol..

Seriously its cool that they have continuity but for hateful npcs its tiresome.. And we didn’t even kill tonn, it just happened..

Why blame us..

There is too much healing in this game

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I’m not a pvper or wvwer but for me the most annoying aspect of both was the downed states.. they were so annoying.

Thanks Anet

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Personally if anet nerfed those annoying ranged frogs and mushrooms to death, i think i could deal with hot as it is..

For me its mostly those things that drain all the fun outta my game to the point i just don’t want to go there anymore or even login.

Forced To Grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

So having to do each living story 3 or 4 times in order to get all the achievements and hence the mastery point isn’t repetitive? Seems like a lot of you like them korean grindfests and think that this isn’t grind here.
Having to do and redo bosses isn’t grind? Having to keep doing fractals isn’t grind?
I’m sitting with full exp bars on all the available masteries but still earning exp is just a waste of time. But there’s no grind there at all is there? Too many fanbois and whiteknights here to accomplish anything.

You’re choosing to do those things. You don’t have to do any of those things to progress your character into BIS gear.

You don’t have to do anything, sitting in LA is not grind, but its not exactly fun either… Saying you don’t have to do any of that is just silly because if we don’t we aren’t playing the game at all…

So not logging in isn’t grind.. you are right there.. pretty silly though.

Grind* to win. (Pve=win wvw, kinda)

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I’ll just leave this here: https://www.youtube.com/watch?v=d-IACGTF3gw

Try doing that as a Engineer or Ranger..

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Lower Hot damage, add loot right through the mobs, not just giant zerg stupidity.. let customers solo all the content bar super bosses…

That would fix the hot issues..

This was done in April.

Not enough, the enemies damages are still insane, and many parts (masteries etc) are still not solo able.

Lower Hot damage, add loot right through the mobs, not just giant zerg stupidity.. let customers solo all the content bar super bosses…

That would fix the hot issues..

The person I was when HOT first came out wouldn’t believe I’d be saying this, but I don’t want HOT changed. It’s great as it is. I’m hardly a great player – I can’t even see tells after a year of this game – but after a couple of months in the jungle I’m running around solo on a mes, finishing achievements, masteries completed, having fun. It’s possible. And strangest of all, I’m kind of wishing it was harder.

I’m just commenting on what would fix hot for casual customers.

I’m sorry but no one elected you spokesperson for casual customers. You’re one guy. There are a few people who agree with you.

But from my observations, even just on this forum, there are as many or more self-identified casual players who disagree with you. It’s human nature to believe if you feel something strongly others must feel the same way, but that’s not really the way the world works.

I have plenty of casual people playing in my guild who are fine with HoT. All you can really comment on is what will fix it for you. You can’t talk for other casual players because they don’t all agree with you…even just in this thread.

You might not be play well enough to solo hot, but please stop trying to push the point that casual = unskilled, because I’ve never read any definition of casual that means that.

YOU would like to see HoT made easier. Some casuals undoubtedly would too. But other casuals are okay with the difficulty of HoT.

Fixed my post, you are right, but in my opinion, anyone who enjoys HoT and can solo it are not really casual players to me..

The whole hot mechanics are designed to be not casual friendly.

(edited by Dante.1508)

OMG these maps

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Weirdly i enjoyed Dry top more than Silverwastes but i hate HoT.. weird.

You still never let me show you around. lol

I would but i don’t play anymore, i haven’t logged in in weeks, busy playing Homefront the Revolution honestly.

Guildwars 2 as it is need a lot of time and grind to do nearly anything, i do not have the patience to deal with that at this time.

Thanks again for the offer, add me in game and when i login (if i login) i’ll hit you up.

Weirdly i enjoyed Dry top more than Silverwastes but i hate HoT.. weird.

You still never let me show you around. lol

Me neither. I also offered! LoL

Again the same as above.. I basically login here occasionally to see progress and changes to the game, hopefully adding some damage nerfs to Hot, until then i cannot be bothered playing GW2 as it is.

I hated Orr at release but anet made the maps a lot easier and moving around now is enjoyable so i like the areas a lot more now. Still ugly as sin but a lot more fun for me.

(edited by Dante.1508)

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Why does PvE need to be competitive?

Guild Issues (venting anger).

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

5 guilds access is bad..my reasons are a player can never really give 5 guilds their full attention..

You don’t need to give guilds your full attention. Guild chat shows up all guilds. If one guild is busy soloing stuff and just making casual conversation and another suddenly announces a TT run or an AB farm or whatever.. you see all that and can do all things. Why would you need to give anything in this game your full attention?

Chat

My main guild keeps it PG-13. That annoys some people but suits me, you will be told to keep it down when it gets out of hand. If all you had was one guild you could never let off steam in, you might take offence. With 5 guilds you can go be offensive (or funny.. ymmv) in the grown-up one, doesn’t matter if one guild is quiet when you have a chat channel you can see ALL your guilds in. This is another vote for multiple guilds.

Sharing

There can’t be thefts if you set your bank up properly. My main guild is set so that you can deposit and then you have to ask a higher level to remove it for you. We have a “you can have anything you can see” tab and a “for scribes” tab and a “for guild rewards” tab. Guild rewards are for guild fun events like hide and seek, quizzes, lottery etc. I’m also impressed when I see some of the stuff in there, it does go a long way to setting the tone of a guild.

Guild hall mechanics

You do know you can have nodes in your guild hall, right? We have several in my main guild. We also have a tavern offering free buffs and the scribe table acts as a bank and the various NPCs offer other stuff you can take advantage of.

Help

The point here isn’t to keep everyone happy. That doesn’t do you any favours. You are a guild, you exist. People will join because you advertised and stay because you turn out to be what they wanted. If they want to leave.. let them. My main has a website which clearly sets out what we offer and when in terms of guild missions and raiding (training and clearing). If someone wants to spend a week not talking doing achievements.. let them. If they spend a week PvP’ing in another guild, so what. You don’t need to involve them in everything, the guild life will carry on around them and they can join in when they want to or leave to PvP full time.

Voice chat is BAD

I doubt guilds are using voice chat outside of organised activity. One or two people might be but generally guilds offer voice chat for raids/missions/etc and guild chat is a typed activity.

Yes sure your opinion vs mine, cool..

All the guilds i’ve joined 80% of what i’ve stated there doesn’t happen.. You use the guild bank as hoard, thats fine..

I know nodes are in the Guild hall but it adds zero to do as a guild.. Arenas, very few likes PvP.. Portals big deal.. npcs in guilds whats the point when lions arch and Divinity have the same..

Guild events punish more than they help guilds.. don’t even give rewards anymore so why do them..

Voice chat has very much been an issue in multiple guilds i’ve joined, the core leaders use it daily, never chat in guild chat and ignore their guildies typing, guildies give up and move on, then Guild leaders wonder why no one stays in their guild.

Sharing is caring.. helping is paramount.. You want a functioning guild you need both.

Many guild leaders never even login, for weeks..

(edited by Dante.1508)

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Lower Hot damage, add loot right through the mobs, not just giant zerg stupidity.. let customers solo all the content bar super bosses…

That would fix the hot issues..

The person I was when HOT first came out wouldn’t believe I’d be saying this, but I don’t want HOT changed. It’s great as it is. I’m hardly a great player – I can’t even see tells after a year of this game – but after a couple of months in the jungle I’m running around solo on a mes, finishing achievements, masteries completed, having fun. It’s possible. And strangest of all, I’m kind of wishing it was harder.

I’m just commenting on what would fix hot for some casual customers.

(edited by Dante.1508)

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I have said this before but believe higher level PvE areas should train players to become better at PvP. This is like training to play chess against a computer.

AI should become increasingly more complex, reactive, and proactive against players; i.e., corrupting boons, breaking stuns, interrupting big damage or heal skills, dodging, targeting real threats, protecting allies, etc.

There are a group of pve players that hate pvp of all types with a passion, many reasons for it but making pve customers do pvp mechanics would be a very very bad idea.

I personally hate pvp in every way shape and form, i’ve spvped like 5 times since guildwars released..

Anchoku’s only saying the NPC’s behavior should more closely mimic a real player’s. That’s not really that bad of an idea as long as the game gets better at gradually increasing the difficulty. Core Tyria to HoT Tyria didn’t do such a good job of that, the long time between the release of new content did play a role in that however.

However, the problem becomes making sure the servers are more stable and the game has more tolerance of lag. The more player like AI becomes the more high ping and high lag affect the success of players. And the Oceanic and Asian players playing on EU and NA servers already suffer from the effects of high ping and high lag due to how far away they are from the servers.

The whole reason so many hate hot is because they removed the casual fun experience and exchanged it for pvp and raid type mechanics.. Adding more would be a very bad decision imo..

They can sure but making things hard and grindy drives the casual player base away.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.

Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.

A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.

One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..

See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.

The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.

It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.

That is mostly your opinion, i do not agree with it, hearts i can turn up do it and then leave with my rewards at will, with the other i must either wait around for others (assuming in a populated zone) and then do it or move on and miss it till later “if” i decide i want to come back..

I’ve avoided heaps of events in hot, i choose to because i hate giant zergs or as mentioned i’m in a dead server 24/7 due to my timezone..

Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..

You’re saying hearts are better than dynamic events because you could solo them at any time.

I might point out you can stand in Lion’s Arch solo at any time, but it’s not better than a dynamic event. As for the rewards you get from the hearts, you might as well be standing in Lion’s Arch anyway, because it’s ain’t that much.

Jumping puzzles are great content because I can solo them at any time. Minigames then would be great content because you can jump in any time and you don’t need a group.

In my opinion this is just bad criteria for what makes something good or not so good content. Involving or not so involving content.

I could put a flower you could pick over and over again in a city and that would be content you could solo any time, but it wouldn’t be engaging content.

By you’re own admission you’re not such a good player, so we couldn’t really use you as a standard around which content should be made to solo, otherwise, many people better than you would be bored. In other words, a lowest common denominator must be set somewhere, probably around the low median, where most people can do something. You can’t create content around the outliers. Well you can. You’d just have a game with only the outliers playing it. It’s a bad business decision.

Just because you can do something at any time, and you can solo it doesn’t make it engaging content. It does make it convenient, though.

Actually i’m a pretty good player i’m just tired of grind, prefer the solo aspects of mmorpgs and can’t be bothered to minmax, that said if i apply myself i can do all GW2 content and not bat an eyelid..

I just don’t enjoy it, Raids, fractals, wvw, pvp are all content i hate, i can do it all and do it ok, i just don’t want too..

That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.

Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.

A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.

One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..

See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.

The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.

It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.

That is mostly your opinion, i do not agree with it, hearts i can turn up do it and then leave with my rewards at will, with the other i must either wait around for others (assuming in a populated zone) and then do it or move on and miss it till later “if” i decide i want to come back..

I’ve avoided heaps of events in hot, i choose to because i hate giant zergs or as mentioned i’m in a dead server 24/7 due to my timezone..

Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..

You’re welcome to your opinion, but I really don’t see what you’re seeing in HoT. The only map that seems to fit your description is DS, where the entire cycle consists of 3 large groups of players moving down the lanes toward the conclusion. I’m personally not a fan of the event cycle on that map either.

However, the other HoT maps aren’t like that at all. Most of the events can be comfortably completed alone or in a small (2-3 player) group. Even some of the boss events. For instance, the wyvern bosses in VB actually appear to scale better for small groups than large, resulting in dead easy breakbars and a much cleaner, quicker kill if you show up with just a handful of players rather than an army.

Further, you don’t actually need to find a group. Unless the map is completely dead, chances are good that somebody nearby is heading toward the same event you’re working on. Just get started clearing enemies and usually within a minute or two others will arrive and join in.

Of course you can’t expect to complete the entire map meta this way, but that’s simply an unreasonable expectation. Events like the chak gerent are supposed to be map-wide participation events. They can’t be done solo or by small groups. You need lots of people and they need to coordinate somewhat.

If that isn’t your cup of tea, I still don’t see what’s stopping you from being mostly a solo player? It’s mostly how I play in HoT! I just head to TD or VB usually, because they offer steady loot for solo players in the form of airship cargo/chak caches. If I come across an event that seems worthwhile, I jump in. And then, if the map is sufficiently organized, I can get in on the meta when that comes around.

Sometimes I’ll run into a group working on events or someone trying to complete an HP and I’ll jump in on that, too. It really doesn’t seem like that bad a place to be a solo player to me. I think your issue may be one of skill – you can’t solo because you haven’t figured out how to survive and kill things effectively in the jungle.

Fix that and I think you’ll enjoy HoT a lot better. And again, I’m willing to help you with that any time you want to have a go at it. I do my best open-world HoT work on my daredevil, which I believe you said was one of the classes you were having trouble with.

Hot for me is full of cheap kitten designed to screw you at every turn, its not challenge its annoyance, the creatures have annoying skills designed to kill you for playing solo.. the mushrooms, frogs, raptors all of hot doesn’t let you enjoy yourself there, its all designed to kill you in cheap ways.

Thats not fun, its not worth playing imo.

(edited by Dante.1508)

OMG these maps

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Weirdly i enjoyed Dry top more than Silverwastes but i hate HoT.. weird.

Did Heart of Thorns ruin the game?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

If we were to poll this thread, it seems like only a tiny of percentage of the posters feel this way, but I’ll add my no to to mix. I don’t think HoT ruined the game.

I do think some people don’t like HoT, and it ruined the game for them, but then it expanded the game for me.

Hopefully though, Anet has learned a couple of lessons from the HoT launch and the next expansion will be better.

That if it is true, i’ve not polled, most of the customers that did feel it ruined the game have mostly left..

Separate balance between modes

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Its been asked since Gw1, which imo worked way better for it, even with its issues GW1 had less hassles skills wise than here does..

I doubt arenanet will ever change core mechanics though.

Guild Issues (venting anger).

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

A few things i’ve noticed over the years of playing Gw2 and Guilds..

5 guilds access is bad (this is a core GW2 mechanic that never should have been added), my reasons are a player can never really give 5 guilds their full attention.. 2 maybe if you can multitask well but 5 no way.. poor mechanics which ruin the attendance of 3-4 other guilds..

As i said above a few things that make a happy guild..

Chat (make sure everyone enjoys each others company and allow freedom to be friendly in chat) nothing kills a guild in seconds when a chatty player gets told off for being friendly.. Dead chat = dead guilds

Aholes, if you have trolls in your guild remove them asap, they are actually pushing you guildies away or into silence..

Sharing, be friendly to newbs even if you don’t know them and have potential thefts (it happens) nothing helps a guild more than everyone sharing their stuff to each other, Dyes, cheap minipets, low armors and materials all make great impressions on newbs..

Our guild has friendly dye giveaways.. and fluffy backpack giveaways.

Guild hall mechanics, really as it stands guild halls are a huge gold sink for nothing (this again is a GW2 mechanic issue) they need to give players a reason to go to guild halls.. I have in previous threads popped ideas about farms where guilds can grow nodes of different tiers where players can farm them and help create them as a group..

Help all guildies, do not have your Raid groups and Fractals groups that ignore the rest of the content, help in pve help in pvp wvw… if new players get ignored they leave.. or stop repping.

Languages try to keep everyone in the same language (if possible)..

Voice chat is BAD
Most of the guilds players do not or can’t use voice chats, these make the core voice users of the guild ignore chat and that turns into dead chat.. I understand voice chat is awesome for some but it can cause dramas to people who don’t use it or have no clue its there, no one chatting in guild is again dead guild..

Try to keep voice chat to team stuff like dungeons raids and fractals, pvp etc..

I hope this helps someone.. I know a lot is basic but common sense isn’t so common.

(edited by Dante.1508)

What's with these gem rates?...

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

The more customers leave, the more Gems go up.

What has gw2 learned?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I think they need to do more email polls or something, less listening to this forum and social media..

They really need to poll the customers that left and why..

L2P - I did HOT Why can't you?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

I have said this before but believe higher level PvE areas should train players to become better at PvP. This is like training to play chess against a computer.

AI should become increasingly more complex, reactive, and proactive against players; i.e., corrupting boons, breaking stuns, interrupting big damage or heal skills, dodging, targeting real threats, protecting allies, etc.

There are a group of pve players that hate pvp of all types with a passion, many reasons for it but making pve customers do pvp mechanics would be a very very bad idea.

I personally hate pvp in every way shape and form, i’ve spvped like 5 times since guildwars released..

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

That is a VERY trivial difference, if a difference at all. The meta events are ALSO telling you what’s going on in that area of the world and also rewards you for just being around in the area at the time the event occurs. How the heart manages to give something context, but the event does not isn’t clear from your explanation. If anything, if the heart gives context, it’s fleeting at best … you complete the heart and then you’re like “OK, next”. It’s very unlikely there is some memorable heart because of content. The most memorable ones are the ones that are frustrating to do, not because they have unique, challenging or interesting activities linked to them.

Actually, there are a few memorable hearts I can think of: Smacking Oozes with signs in Metrica Province and catching booze in Snowden Drifts come to mind instantly. Oh yeah – and the main Ebonhawke quest heart (Arguing with Separatists, tearing down propaganda, and invading homes looking for terrorists). I also have all the Plains of Ashford hearts memorized, and most of the Diessa Plateau ones. But that’s because I have 10 Charr characters that have 100% completion of those zones.

A whole few? Wow … out of hundreds. The point is moot anyways … Events are as if not more memorable because of how often they are done and how they tie into the game story, unlike feeding rabbits, picking apples or trivial crap like that. If your point is that more memorable = more meaningful, Events got hearts over a barrel.

One i do solo in my own time, the other is a group thing i’ll miss if i don’t do it immediately..

See, that’s a pretty disingenuous statement to me. Events are not so infrequent that you miss them if you blink. I recognize that hearts you do on your terms, but to imply that Events are something that is illusive to you because you didn’t jump on them ‘immediately’ is ridiculous, ESPECIALLY the ones in HoT, which last for numerous minutes, in fact, more minutes than any casual person wanting to do them would need to go to get there and get them done.

The only real factor there that differentiates those events from hearts is awareness, which is a function of the player, not the game. Therefore, the real problem here is that if for whatever reason, you are picky about the exact kind of events you are willing to do, then YES, you have a problem with Events compared to hearts.

It’s pretty obvious to me why Anet didn’t include hearts in HoT … because they don’t need filler content. Events are non-stop in most of the zones and lots of them are chains, so even if you don’t get the first one, you can get the second, thrid , etc… hearts would have been a waste in HoT where you literally can almost not avoid encountering events.

That is mostly your opinion, i do not agree with it, hearts i can turn up do it and then leave with my rewards at will, with the other i must either wait around for others (assuming in a populated zone) and then do it or move on and miss it till later “if” i decide i want to come back..

I’ve avoided heaps of events in hot, i choose to because i hate giant zergs or as mentioned i’m in a dead server 24/7 due to my timezone..

Honestly hearts were far superior content because i can solo them, i can do them at anytime, and i can play the game on my terms not some other persons terms..

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Lower Hot damage, add loot right through the mobs, not just giant zerg stupidity.. let customers solo all the content bar super bosses…

That would fix the hot issues..

Did Heart of Thorns ruin the game?

in Guild Wars 2: Heart of Thorns

Posted by: Dante.1508

Dante.1508

Yes, big time waste of money and terrible how they force mechanics into it so you’re almost forced to purchase it and use it.

(edited by Dante.1508)