Showing Posts For Dragonhero.1852:

The Joy of Deicide [SPOILERS]

in Lore

Posted by: Dragonhero.1852

Dragonhero.1852

Sorry that my idea of fun doesn’t involve an entire race taking a hot steaming crap on people who believe differently than they do and that happens to resemble/reflect the sad behaviors of keyboard warriors in the real world but hey, you do you.

Unfairly chastising someone’s beliefs from the secure position of distance and anonymity is sad. Successfully ka-sploding your enemies who were aided by a higher power while forgoing any such aid yourself is maximum brutal.

Actually, all the Charr have done is do the former, the Humans killed the Charr “gods”.

Beyond that I am pretty miffed at this point. This is one of the most tired and unoriginal cliche’s in fantasy, and it always gets treated like it’s some kind of clever or interesting idea, when in reality it has been done a billion times and it only gets worse every-time someone retreads this ground. I was just forced to come back to this game, and I would already rather shoot myself than see where they want to go from here because I am almost certain I know where this is going, down the toilet.

In short if Balthezar has lost his power due to the dragons, or just randomly done a heel face, Anet really needs to hire new writers, if not and they do something interesting like a war of the gods arc maybe, just maybe this might be salvageable. But I am not holding my breath.

(edited by Dragonhero.1852)

Cant finish Temple of the Forgotten God

in Bugs: Game, Forum, Website

Posted by: Dragonhero.1852

Dragonhero.1852

I was running through my personal story on my level 80 Sylvari Guardian alone, when I got to Temple of the Forgotten God in Straits of Devastation. [spoiler] So when I interact with the first Abbadon Shrine it only shows me the dialog but does not spawn the Devoted of the Deeps, which means I cant get the Illusory Essance to progress.[/spoiler] so I am just kind of stuck. I have restarted the Mission at least four different times, and it happens every-time. .I wanted to finish my personal story one more time before doing all the new story content, especially sense everything seems to be back in Chronological Order.
-_-
However, as it is I cant progress.
P.S.
Feel free to ask me if you need any more information or I am being a nitwit and missing something obvious.

I was able to do the mission by tagging along with a rev. However this still needs to be fixed.

Attachments:

(edited by Dragonhero.1852)

I would like some major gay male npcs

in Lore

Posted by: Dragonhero.1852

Dragonhero.1852

All I’m gonna add here is that any race can be gay with exceptian to Sylvari who are as a species Pan-sexual (Does that count as gay?). Or at least thats how they seem to be written. Caith could have just as easily fallen for a “Male” Sylvari she just didn’t they don’t see gender the same as other races do. Hell i doubt they even see races like other races do. In fact I’d love to see a Sylvari in love with a non sylvari, played for laughs or seriously.

As far as more gay males. Yeah, Id say thats a must the game needs more primary male characters in the first place, why not make them gay. I’m sold so long as they have actual chemistry with there partner, unlike so many couples in fiction who get away with being terribly written simply on the grounds that they are gay. when will people learn that being PC is not a substitution for good writing?

(edited by Dragonhero.1852)

I am buying HoT

in Guild Wars 2: Heart of Thorns

Posted by: Dragonhero.1852

Dragonhero.1852

Ive been seeing alot of feedback about the upcoming expansion and its pricing, I’ve also seen about a hundred different posts defending the pricing. I wanted to make a post to say, your both wrong, and your both right. 50$ is alot to shell out for an expansion Industry standard or not, and I can see why some feel its overpriced, or outright refuse to buy it. I can even see why many believe the core game is tacked on to the price but I find that doubtful.

You can make as many arguments about shady practices as you like. But honestly this looks more like trying to give new players a decant deal than trying to nickle and dime veterans. If I where to be releasing an Expansion for an MMO especially one as expensive as 50$ you can bet Id tack the base game on for free hell actually I think I’d sell a 60$ bundle so newbie’s better be glad I’m not in charge.

Don’t get me wrong I still feel uneasy and a bit overlooked, I mean I’ve played sense Beta and now 50$-100$ after I already payed 60$ on the game plus at the vary least 100$ in gems. But I bought the base game 3 YEARS ago, and I’ve gotten lots of living world content to play with, it may not ave always come out as fast or as plentiful as I would have liked, but if Id been playing WoW I would have payed alot more and gotten more of less quality.

Do I still think Vet players should get something to compensate them for their loyalty, Yes, yes I do. Tack on an extra character slot and maybe some gems and I’d be happy as a Harlequin, do I Vet’s need these things no, and with the way most of these posts read I don’t think they deserve them. This game has one of the most entitled and fickle communities I’ve ever seen!

The fact is I don’t have the money right know, but when I do I will be buying HoT, well unless the upcoming balance changes leave the game unplayable. Which is doubtful. Do I hope the price goes down a bit after the Xpack goes live, Yes VARY much so, but I’m poor so yeah.

What I don’t like about how this is being treated , is that Anet seems to be ignoring the problem. Or from some of the posts Ive seen from players are to be believed, Anet is sulking? I’d like to see Anet address this reasonably, to bring it up, and honestly address the players about their reasoning, Maybe give us a thank you for our loyalty, and show us a bit more of what were gonna get for our money, not just the Xpack but future living world stuff, If such a thing will ever be. For some this would be an insulting pat on the back but for me it would go a long way.

Druids! Skills/utilities you'd like to see

in Ranger

Posted by: Dragonhero.1852

Dragonhero.1852

Bee’s lots and lots of Bee’s! Seriously I would love to see either a number one that bounced like the Ele Staff Air #1, only maybe applying Bleed or Poison, or an AoE field off ornery insects that applied Poison or bleed. Then I’d be happy.

If chapter 2 does not deliver.....

in Living World

Posted by: Dragonhero.1852

Dragonhero.1852

How is this post helpful in any way?

Finally Return to Maguuma!

in Living World

Posted by: Dragonhero.1852

Dragonhero.1852

Do not post personal speculation as fact. There is absolutely nothing to suggest new weapons, dungeons, trinkets or a city. Why would there be a new city?

Why would there be a profession native to the Maguuma? As far as we know it’s no longer lived in, aside from bandits and inquest.

Why would the Zephyrites build a “permanent” settlement in order to restore their ship, they might build a TEMPORARY settlement, but once they’re up in the air they’re gone.

You’re all wrong about a new dragon awakening each season. We had good evidence to suggest that Mordremoth existed before his awakening at the end of season 1. All of the dragons are now awake, if there are more they aren’t going to be introduced for years to come.

Nice sound reasoning as far as Im concerned. Im almost certain we will be getting at least 1 new map during this SEASON and am fairly convinced we will be getting a new dungeon or at the vary least a new fractal or two. The ability to replay story missions will be a nice edition too I think I even read something about being able to play them on a higher difficulty (I cant be sure of this so don’t quote me or Ill shiv you in WvW). So they’ll be nice. They did pseudo-conform a long time ago that we would eventually get new weapons in a post about battleaxes a while back. But I’m not sure if their still planning to do that. Or if their would be any lore reason for it in S2. So don’t go making any wild claims to overhipe the season just so everyone will be disappointed.

Yet another Guardian Shield post.

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

I have been playing Guardian sense launch and these are some ideas I have come up with for the classes. I would love to get some feedback on them and see if Anet would at least play with them on their test servers.

Shield- Just a couple of Tweaks to make the Guardian shield feel more like a well shield. As well as boost its effectiveness in PvE and make it more usable for non bunker builds.

4. Shield of Judgment- Block, If you are struck while this block is up, creates a shielding wave in front of you that damages foes and gives protection to yourself and up to five allies. (Damage is increased, and allies do not need to be in front of you.)

>Impatient Retribution- If you activate Shield of Judgment prematurely causing it to send out a weaker wave of that deals less damage and does not apply protection.

5. Shield of Absorption- Creates a dome around the Guardian that absorbs projectiles. If Activated. Guardian must remain stationary.

>Release Energy- Prematurely ends Shield of Absorption, Dealing damage and dazing (or stun, or knocking back) enemies. (It would be cool if it could be made to scale with the number of attacks the Shield absorbs while active).

The boost to damage will make the shield feel a bit less like a sacrifice. And the ability to end SoA prematurely will be nice without letting people run around the battlefield with a bubble of protection. The single block will also make it better when used in tandem with melee weapons as will the SoF Dazing or Stunning opponents as opposed to downright knocking them back out of melee range. But like everything in this post thats just my two cents.

Staff- These suggestions are to make the staff less situational.

1. Wave of Wrath- Send out a powerful shock-wave, hitting up to five foes. (Deals higher base damage that is scaled down by the number of opponents struck.

5. Line of Warding- (Wall of Warding)- Create a line in front of you that absorbs projectiles and foes cannot cross. (With an altered animation)

The ability for the staff to do more damage when hitting less opponents, will be a much appreciated bonus in situations in which you aren’t facing large numbers and the line LoW improvement will make it useful in PvE.

Traits- This is realy more of a cool idea I had might be a bit OP.

Reflective Recollection (Master or Grandmaster Valor, or Virtue)- Using Wall of Reflection grants you a buff that causes your next barrier (Line of Warding, Shield of Absorption, or Sanctuary to reflect projectiles. (Or have a chance of reflecting projectiles).

(edited by Dragonhero.1852)

A few suggestions for the Guardian

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

I actually liked the change to Glacial Heart. You can keep everything else.

Dark Skinned Norn

in Norn

Posted by: Dragonhero.1852

Dragonhero.1852

Inuits are fairly dark skinned. Its vary possible dark skinned Norns are actually from even further north and a re simuler to Inuits. Also it could be linked to polar ears who I’m fairly certain black skinned under all that white fur.

I would like to delete my thread

in Forum and Website Bugs

Posted by: Dragonhero.1852

Dragonhero.1852

I would like to completely delete a thread of mine called “Support Stat” on the class balance sub-forum. So that I might post some of that information in another more detailed and diverse thread later without repeating information.

Support Stat

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

Nice to have some support Fun Daddy.

Actually the more I think about it the more I realy believe Fury should be affected as well. Their is no reason any damage build should be so heavily reliant on a boon. Boons should be nice additional bonuses that when used properly can realy help a team not predictable gimmes that just pop up on your bar whenever you use a skill.

Also I forgot to mention that stronger boons under this stat change would always override or take priority over weaker boons.

Communal Defenses

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

Does this new Valor grandmaster trait apply to the Guardian blocking as well?

Short answer: Communal Defenses will not grant aegis to the guardian that is blocking.

So I can give out aegis every-time i block… how fast is that is that like if a boss did an AoE the Aegis would block for everyone? If So that would be really nice.

Support Stat

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

This (I think) corresponds better with GW2’s original mission statement about how they would not be using the trinity. As well as the lesser known statement they made about Damage support and Control: http://www.gw2bnc.com/2012/04/the-mindset-of-roles/ . Though I guess thats just my opinion and alot has changes sense then, so maybe none of that no longer matters, and I’m clinging onto old ideas.

Healing is not vary skill based (Yes it takes skill to heal) but the truth of the matter is it takes little skill to be Healed in most games (The entire reason everyone has a self heal in GW2). When Anet originally designed the game they didn’t want healers but rather had this idea of support. Something people (Particularly people who like healing) could spec into allowing for players to aid their allies (Like a healer) But in a way that was more interesting than playing wackamole with peoples health-bar. For instance the Guardian has a alot of Damage prevention that can be used to keep allies from loosing too much health, or the Warriors ability to boost the damage of his allies. (Or at least thats what I got out of all of it).

However right know their is almost no reason to take any support gear in the game. In fact more often then not when specking support you are doing the exact opposite of aiding your team you are in fact hurting them! Why beceuse people who spec into damage can give out boons that are equally as good if not better than most anything that a support guy can dish out (with the exception of the “ok” regeneration boon) which (I think) isn’t right. Anet realizes this and is trying to solve the problem, I am just trying to make a few suggestions to help.

Also alot of this post is not just about making support more viable but also about making it more skill based. About requiring team work and group synergy. I even hope to keep altering the suggestions in order to improve the post quality along those lines.

(edited by Dragonhero.1852)

Support Stat

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

Continued from above

Yes, I know this would have to come with a lot of changes. Most notably many boons having a lower base value and possibly higher max value. (Again I understand the difficulty that might be involved here) something that many players might be too happy about. However, right know the majority of Boons give the same benefit weather someone is wearing Berserker’s or Cleric’s (Some actually do better) and I (Me and hopefully some others) feel that isn’t right. People who spec support should be able to support (Not necessarily heal) better than anyone else (In my opinion).

The boons (I think) should be associated with this stat:

Might- This would allow support characters to add to their parties overall DPS increasing the speed at which content is completed, This might have to be looked at but having stacks given out by support characters do more means that this boon could be better controlled as well. (However I do know many builds rely on might to do significant damage (Particularly through combo fields) so that would have to be looked at.

Prot- I heard Wooden Potato’s once say that prot was the best boon in the game for support in his video on healing power here: http://www.youtube.com/watch?v=aRnw05Boi8I&list=UUYUY9_i44IDNOs_Ja815mlA and I couldn’t say for certain as my guardian build doesn’t really give a lot of it out however I could see how the 33% damage reduction could be pretty awesome. I think tying this boon to the “Support stat” could be really nice letting people add a good bit of survivability to their team. However I am aware that Prot is stuck at 33% for a reason but like might making prot more reliant on the support stat could improve your control over it just as much as well. (I would think)

Regin- Already like this obviously (Why did I mention it, honestly I felt like it would be a good example to point out how this stat could possibly work)

Vigor- Actually I think this is probably the best one to tie it to, As it is an awesomely powerful and vary useful boon that could use a lower base bonus and really reword support builds. While I’m on this It might also be cool to see some (Week) Endurance healing abilities or (Traits tied to healing skills) affected by this stat.

(I did not include a lot of Math as I feel I am too inexperienced in this area to give good numbers and the ultimate effect would be entirely up to you after a good while of play testing.)

Boons that (I think) should be left alone:

Ret- More of a reverse Condi than anything.

Fury- Precision is pretty nasty on its own I really think this should remain on a flat rate. Also I think youd be messing around enough with a lot of builds by changing might.

Aegis- Really can’t be changed without outright nerfing it.

Stability- Like Aegis, However I do have an Idea for this as well that I think deserves to be mentioned here. Why not make Stability like defiance is on boss monster (A stack of stability would block one cc attempt and be consumed) and make all of the skills (Or at least most of them) give in 1 to 3 stacks! Making its use more skill based.

(Can’t think of anymore boons well other than swiftness)

Leave your support or concerns below.

(edited by Dragonhero.1852)

I think I messed up

in Forum and Website Bugs

Posted by: Dragonhero.1852

Dragonhero.1852

The pencil does not appear.

Never-mind its back…. ty for the help.

(edited by Dragonhero.1852)

I think I messed up

in Forum and Website Bugs

Posted by: Dragonhero.1852

Dragonhero.1852

I posted a suggestion in Class balance called “Support Stat” and don’t think I was clear or concise enough like the rules post says. However I cannot edit the post to fix it for some reason. Also as the suggestion is more general associated with support builds than anyone class I am not sure it even belongs on that sub-forum.

Support Stat

in Profession Balance

Posted by: Dragonhero.1852

Dragonhero.1852

Anet I love your games I loved GW all through my teens and I have enjoyed GW2 off and on for a while know. So don’t think I’m second guessing you or trying to say I could do your jobs better when I say I think I have an Idea to make GW2 Better.

I have a feeling I am going to get a lot of flak for this… but here I go.

Healing Power is week and there is very little incentive to take it right know and quite honestly I don’t think any of the new traits or runes are really going to fix the issue (I could be wrong, in fact Anet you’re the game developers so you probably know a lot better than me on this subject) but while I was reading your post on ferocity I had an Idea.

What if you took Healing power out and replaced it with a new stat called (Benevolence, Empathy, Charisma) or something along those lines and changed the stat by giving it the additional functionality of making boons stronger. Not all boons obviously just the boons you felt you could give a bit more leeway on. I understand this might be hard to balance (The reason most boons have a flat bonus in the first place) but if you guys could pull it off (And I’m sure you can) It might give a bit more incentive for people to roll support and take it in dungeons.

Yes, I know this would have to come with a lot of changes. Most notably many boons having a lower base value and possibly higher max value. (Again I understand the difficulty that might be involved here) something that many players might be too happy about. However, right know the majority of Boons give the same benefit weather someone is wearing Berserker’s or Cleric’s (Some actually do better) and I (Me and hopefully some others) feel that isn’t right. People who spec support should be able to support (Not necessarily heal) better than anyone else (In my opinion).

his could mean support built characters could do a lot more than heal to they could more reliably mitigate damage (With Prot associated with this stat) or even increase the overall damage output of a party (If might where included). And I think that would be very cool.

Also it would be nice if Healing power or its successor made you able to rez allies faster. (Again I understand the issue with balance concerns)

I understand this would likely be a rather big undertaking (Balance wise if not programming wise) But It would be nice to find out you at least played with the Idea on your test servers.

(edited by Dragonhero.1852)

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: Dragonhero.1852

Dragonhero.1852

It’s an interesting issue. While I appreciate the addition of a disabled character, I do feel that its still somewhat lacking in that it plays to the stereotype of – “Disabled people must be super intelligent or something like professor X and Oracle”.

I`d be a lot more impressed if we saw a disabled norn or charr who wasn’t somehow gifted with an intellect and gadgets that basically made their disability into a benefit.

While I like Taimi, I feel her disability is tacked on. If Roxx lost an arm and was then told she was unfit for the warband – that would be a significant plotline involving disability.

You mean like Tybalt? Though he was an Engi

Salvaging Greens - Remove the warning

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

+1 A great quality of life suggestion thanks for posting!

Where is razah ?

in Lore

Posted by: Dragonhero.1852

Dragonhero.1852

My favorite quote in the game!

If Orr is ever cured, who will inhabit it?

in Lore

Posted by: Dragonhero.1852

Dragonhero.1852

1. Asura are not stupid enough to attack emensly powerful beings who they believe make up a sizable amount of the fabric of reality (See Eternal Alchemy). Maybe the Inquest or Council, but not Asura as a whole.

2. The Human gods have left the physical world mainly because of all the damage they caused and a desire to let humanity grow.

3. Finally in a few years or is going to be really fertile. As its land is literally drenched with nutrients and with all those decomposing corpses… It may not smell to good at first but that place will be able grow anything in a few years.

(edited by Dragonhero.1852)

Just Nerf Warrior PVE Already

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

I don’t think its warrior that needs a nerf as much as other classes needing a buff. However fury needs to have the same thing dine to it that stealth had. Why its trivializing content! Their is absolutely no reason people need fury up 100% of the time.

Design-a-weapon contest and dungeon skins

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

+ 1 this is an awesome idea! Props for coming up with it.

Ranger pet's feel like a debuff

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

It honestly feels like most people who hate or claim the pet is a debuff just are not cut out to play a pet class. Are the pets perfect? No. They SHOULD require some micro management, they should not be this perfect ai you don’t have to maintain. This is the class mechanic, if you don’t like micro managing a pet, don’t play a pet class.

Then get it off my favorite profession by making it optional! If I wanted to babysit I’d start a guild… I get so utterly sick of the “well this is the way it is” argument. I’m glad you guys are willing to accept being shackled to mediocrity as a class. I am not. I LOVE the ranger. I love the concept of ranger. My main in the original GW was guess what? A ranger. Back when I had the choice to just ungimp myself and lose the fleabag entirely. It sickens me that we’re not even living up to the standards of the same profession in the prequel to this game, when we should be surpassing it. I’ve pushed the class literally as far as it can go, and am unimpressed. Especially when my level 35 thief puts out more damage, and has better survivabilty than I do as ranger.

We need help, and we’ve needed it since launch.

If you don’t want the pet, then why be a ranger? Meleeing? Be thief or war. Archer? War or thief again.
If you aren’t using spirits, than you already aren’t using the purely unique ranger utility skills and can find similar if not literally the exact skills in other classes.

What then has you so enamored with the ranger? Armor? Engi and thieves get the same armor.
The look of the skills? If that is the only thing, then harang them for a druid class.

This is not gw1, it is not limited to or held back by the design decisions of the older game. In THIS game, a ranger is a beast master. If you don’t like pets, find a class that mechanically does what you need and doesn’t have a pet.

It sounds mostly like you are in denial of what the game is and what you want. If you want the gw1 ranger exactly as it was, play gw1.

This comes froms omeone that recognizes the failings of the pet system in it’s current incarnation, and that they will tweak it but never get rid of pets.

You have missed the whole point of this thread I LIKE PETS i just feel they need some improvements that allow us to better keep them alive and get the most out of them.

Ranger pet's feel like a debuff

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

One this is not a “Pet hate thread” Pets are unique fun and sometimes even useful “oh no he didn’t say useful” Mechanic. I was mearly stating that they have a couple of flaws and suggesting some fixes from where I stand is that “Pet Hate” I also said no A-Net roasting so please don’t talk like that.

Ranger pet's feel like a debuff

in Suggestions

Posted by: Dragonhero.1852

Dragonhero.1852

Before I even get started this is not another complaining thread SO PLEASE READ IT FIRST. Lets be honest the Ranger is one of the funnest classes in the game, However it is also one of the most irritating. The majority of this comes from the classes mechanic “Pets”. Whats wrong with pets? How can it be fixed? I’m No game designer but I have a few Ideas that will most likely not even be looked at. Why? Because the A-Net team is busy running a Massive Multi-Player game and I respect that. Why am I even posting then? IDK I feel like it.

Ok first off the title said it all pets feel like a built in DeBuff. Do I want to git rid of pet’s? Not no, but MISTS NO! I just don’t a total of 50% of our damage output should be so easily be ignored or outright eliminated so easily. Why? Its a class mechanic! Are warriors debuffed when they run out of adrenalin? Are Mesmers when they shatter or have their clones?Phantasm get destroyed? Nooo… Sure it should be noted that their are always consequences but why should the pets be so steep? Some could argue that you can swap pets. Once every minute or so? Well its alot quicker if they don’t die but even with good reflexes you only catch it about half the time.

Yes, I know the majority of the problem with pets is a lack of good AI. Primarily their unresponsiveness, Inability to dodge, and more often than not inability to hit moving targets. How can these be fixed? I have a couple of Ideas.

Unresponsiveness- Not much can be done on this other than looking at cast times and Ect. I’m sure A-Net is on this.

Inability to Dodge- Dodges can be difficult to map. I mean the only enemies I even see dodge are bandits and they SUCK at it. I mean really suck like dodge strait into an arrow suck. So what can be done many have suggested pets have a resistance or immunity to AoE. Sadly i don’t think A-Net will take this approach. Why do to the nature of GW2 combat lets say 75% give or take 10% of all attacks in the game are AoE. And honestly thats a little overpowered in my opinion. I have two suggestions.

“Combat Stow” -Combat stow will stow your companion IN combat allowing a clever ranger to stow his pet during AoE spikes in dungeons and PvP. Sure some rangers will Perm stow their pet but let them suffer a 50% DPS loss. I can see how this might be trouble as you might not be able to keep up with Pet health while they are stowed.

Pets gain invulnerability during a rangers dodge and/or will always run and/or “port” to the rangers side when he/she dodges. I could see people abusing this however if the pet could not attack during said invulnerability frame then I don’t see alot of problems other than getting it to read and making sure the timing on it is reasonable enough keep the pet alive and not interfere with the pets ability to aid the ranger.

Pets not being able to hit moving targets: I have one solution.

I noticed that my Pet Drake-hound and Jungle-Spider have no problem hitting foes most of the time. Why is this? One the spider is a ranged pet. Two the Dog has a distance closer. I purpose that all non ranged pets are given a distance closer problem pretty much solved. Then again I am pretty big on cripples in game so… that might just be me.

Please no A-Net roasting, Feel free to support or nitpick my ideas. Cheers!

Also A quick not. Why does the pet have to count for 50% why not bring that down to maybe 25%. Maybe?

Also this is not a pet hate thread this is a constructive criticism thread to help improve pets!

(edited by Moderator)

Sword/Shield how to play

in Guardian

Posted by: Dragonhero.1852

Dragonhero.1852

Welcome to the big leagues lol this games combat mechanics is meant to be fluid. You really should never stand still and skill spam like in most mmorpgs where its just calculations working in the background.

1,1 dodge 1, 2,3 give it a shot.

As sword is a fast good crit weapon, you will always have endurance to roll. If you Pvp a lot you will understand. In pve its almost not needed as 5 mobs attacking you is not much problem.

I was already aware of the need for movement and dodging what I was trying to explain was that sword and shield was not a Melee style but rather a close to mid ranged style that does best when staying within the 300-600 range.

Why does this need to be said? Its a highly effective style that gets no love because no one knows how to use it, and if they do they ain’t telling.

Sword/Shield how to play

in Guardian

Posted by: Dragonhero.1852

Dragonhero.1852

First off this is not a build forum it is a simple set of instructions to teach people how to maximize the sword and shield fighting style.

Sword/Shield can feel boring and inefficient when you first start using it. This is due to years of standing in place allowing a passive block system to do your job or turtling in more action based games. You will feel odd without a “Block” Skill and you might not feel like you are running a defensive build little lone as if you are truly enjoying the awesome power of sword and bored. But never fear after several failed tries I have figured it out. I’m sure many of you have done the same but apparently no ones telling.

But never fear! I have figured it out! Think about fighting sword and bored as if you where fighting with a pole-arm. Rather then getting up into your enemies grill. You keep them at bay you keep them in a proverbial “sweet spot” where they CAN’T hit you but you can hit them as much as you like! Sword/Shield is a close/mid ranged style on the guardian while your first two #1’s are usual within your foes striking distance and your #2 propels you into enemy reach you final #1 has a extended reach for a reason. You may need to get up close for a number of your attacks but its obvious (Well to me now) You aren’t sup[posed to stay their long. While keeping yourself within the 300 to 600 range closing into the 150 range occasionally seems hard at first if you pull it off right you can go an entire encounter without ever getting hit! And did I mention your pulling off a steady stream of dps while your doing this? Interested know? Here are a couple of pointers on how I use the skills for the awesome effect.

1. #1- For the first to strikes I am pulling myself into melee as I see the second strike go off I immediately pull out to the 300 range. Try to watch in-between a mobs attack’s in PvE In PvP their isn’t much you can do short of starting off with a #2 or ensuring you have an Aegis up.

2. #2- Good for initiating and setting up a #1 due to its blind. Can also be good for getting back into a fight if flung out for whatever reason.

3. #3- Good when fighting ranged mobs obviously as well as getting a good hit in from a safe 500 feet on a melee (Range might be a bit Higher or lower cant remember).

4. #4- Like #3 though it has less damage is also a good cone effect if you wanna hit multiple opponents (A strength of the Sword/ Shield style) also provides prot to you and allies in front of you soaking up a little damage if you get hit and triggering AH.

5. #5- Things getting too personal? Knock enemies back to a more reasonable distance for a quick breather. Taking too much fire Provide some quick cover while you ready a quick battle plan. I suggest following up with a #2 to #1 combo on a melee or a #3 and/or #4 on a ranged opponent.

Please forgive the 1001 typos.

Question comments or concerns?

(edited by Dragonhero.1852)

Spears for guardians...on land.

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Posted by: Dragonhero.1852

Dragonhero.1852

Call it a Javelin. We win!

Monk as another combat style class

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Posted by: Dragonhero.1852

Dragonhero.1852

Adding another class, especially a martial art class requires a new weapon entirely. Which is a fist system, wouldn’t it be cheap if only the martial artists get to use fists? Besides martial artists I really don’t see fist go well with other classes. realistically thinking i think this concept would spark a heap of class problems as well as new pvp balancing issues. great idea, however i really don’t see how will they do all that just to put in a martial art class.

They have already hinted at new weapons fist weapons would not be a stretch. And how would fist weapons not go with a ranger or Thief?

Monk as another combat style class

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Posted by: Dragonhero.1852

Dragonhero.1852

Hmm. A melee fighter in light armor. Could work.
But what kind of unique mechanics, fighting style and F1-F4 skills would it have, in order to feel a legitimate profession?

Here’s my try on the concept:
- Primary Mechanic (F1, F2 and F3) – “Way of the Three Paths”: Tiger, Dragon and Phoenix
- Each “Way” provides a unique set of skills.
- Some skills build Yin, and some build Yang (two separate gauges next to each other that grow in opposite ways, like a dual Life Force).
- You begin in Way of the Tiger by default and when you are defeated.
- Way of the Tiger (F1) requires 50% Yin and 50% Yang gives access to Way of the Dragon (F2) and Way of the Phoenix (F3)
- Way of the Dragon (F2) requires 100% Yang and gives access to Way of the Tiger (F1) and Way of the Phoenix (F3)
- Way of the Phoenix (F3) requires 100% Yin and gives access to Way of the Tiger (F1) and Way of the Dragon (F2)

  • Can only use 1 set of weapons like Elementalists
  • The auto-attack skill, as well as some other weapon skills, change their effects and generate Yin or Yang based on wich Weapon skill you perform before it.
  • Weapons (One handed) – Fist (either hand), Claw (either hand), Sword (mainhand)
  • Weapons (Two handed) – Staff
  • Weapons (Aquatic) – Spear

The gameplay could be somewhere between the supportiveness of the Guardian, and the squishy aggressiveness of the Thief – but even squishier.

UMM SORRY TO DO THIS BUT THIS IS KINDA BOTHERING ME. In eastern belief the TIGER (Even more so does the white tiger) symbolizes YIN and the DRAGON symbolizes YANG. As far as the Phoenix goes it would not be a stretch to make them symbolize balance.

True action combat mod

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Posted by: Dragonhero.1852

Dragonhero.1852

I agree. Also add click to use auto attack.

Make A Shapeshifting Class

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Posted by: Dragonhero.1852

Dragonhero.1852

What about a Shape Shifting Class That swaps between Soldier/Adventurer/Scholar play-style. Rather than turn into animals they could Make themselves into an Avatar of Might/Cunning/Magic. Make them like a magical warrior class that stemmed off the Dervish idea. It would be fun all that would be needed is a look at what they would actually wear. Maybe Ill work on this Idea a little.

Paragons in GW2

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Posted by: Dragonhero.1852

Dragonhero.1852

The Guardian is an evolution of the paragon. Expect to see more traditional Paragon weapons and skills in the Elonan Expansion.

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

No No No No No No No No No No No No No No No No No No No No No No No No No No No No Hell No Gawd No Please No

stop making these posts, there have already been 100s of these with the same dumb suggestions…Mounts do not belong in Guildwars, neither do Aerocrafts.

Singlehandedly the worst thing they cud ever do to Guildwars, and I know that they wont cuz Anet feels the same, so give up n ride ur cowhounddogleopard in another MMORPG

Lol

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

If mounts come to Guild Wars 2 in the future then they should not be allowed in town(s). And that’s all I have to say about it.

Agreed.

guild wars! or at least hostilities :)

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Posted by: Dragonhero.1852

Dragonhero.1852

Just bring back normal guild wars this seems so… round about and honestly like a big hassle.

Forbid obvious and thinly veiled 'nerf' requests.

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Posted by: Dragonhero.1852

Dragonhero.1852

I would agree with you. Nerf threads often do little more than slaughter useful strategies. Maybe their should be some threads about Improving classes that are falling short?

Guild Taxes Option

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Posted by: Dragonhero.1852

Dragonhero.1852

Honestly I would never start or join a guild which taxes it members. But I guess it could be their for you crazy hard cores.

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

Did you even read his post ? And no mounts will not fit in this game,and they won’t come anyway,end of story.

Yes I read this post.

Give me one good reason.

And sense are you the final authority on everything?

SWITCHING CLASS AT ENDGAME

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Posted by: Dragonhero.1852

Dragonhero.1852

I think its a good Idea not my thing personally but I can see how it could work without to much of an issue.

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

I have laid out perfectly valid reasons why mounts should be in the game. Second, Anet have said no FLYING mounts. Third all those people saying no to mounts have no argument at all, they are obviously biased and selfish and think the game should be made for them only. Just because YOU don’t want them doesn’t mean they shouldn’t be available for other people. The game isn’t made for you, get over yourself. Fourth, those saying no because wow has them is just plain childish and stupid. OH NO, WOW HAS CLASSES, AND RACES AND BANKS AND STUFF LIKE THAT. GW2 SHOULDN’T HAVE THEM EITHER.

Give me a break, there is no reason not to have mounts in the game.

Mister Hypocrite isnt being aware how hypocrite he is.The way i read this post is seeing a child crying and stomping his feet on the ground screaming I WANT A MOUNT AND EVERYONE THAT DISAGREES IS AN IDIOT!!

Said the Hypocrite. Lots of people want mounts and lots of people don’t. So honestly anyone calling anyone a hypocrite or selfish really should consider what they are saying before they type. I don’t want this to devolve into a childish quarrel.

That being said their really is no reason not to have mounts. why I can debunk all you answers right here.

1. “It would make the world seems smaller” One word Waypoints.
2. "I can just use “retreat” or Ect." Why do I want to waste a combat skill out of combat or have to wast a slot on my bar?
3. “The GW team said their would be no mounts” No they said that their would be no FLYING mounts. And that mounts would not be implemented at launch.
4. T"heir is no need for mounts" Have you even been reading this thread?

(edited by Dragonhero.1852)

Mounts - I bet it's not the suggestion you thought it will be :)

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Posted by: Dragonhero.1852

Dragonhero.1852

Simple fix. ADD ENEMY ARTILLERY! MUahhahaaha of course it only targets vehicles.

Login Vote

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Posted by: Dragonhero.1852

Dragonhero.1852

I was thinking what if they did something like in Beta with that little window to the top right, and let players vote on different issues and fixes. Nothing to do with game balance thou just different Ideas and themes players may want to see. People could rate the suggestion from 1-No Way to 5-Must Have. It would be out of the way and could easily just be skipped by those who don’t want to bother with it. What do you all think?

(edited by Dragonhero.1852)

New Dodge Mechanic

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Posted by: Dragonhero.1852

Dragonhero.1852

Nothing passive. Maybe 3 dodges or more likely make all those one shot skills go off less often? It might just be poor boss design but if its a problem in PvP that probably isn’t the case. A net should look into this. BUT NOTHING PASSIVE.

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

They’ve already said we aren’t getting mounts, is this topic really still going?

The only thing I have heard along those lines is that their will be no FLYING thats it period. I can not for the life of me fathom why anyone would say no to mounts.

Mounts [Merged]

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Posted by: Dragonhero.1852

Dragonhero.1852

I loved guild wars 1 and played it for around five years and do not see any problem with mounts. A. Lots of video game franchises have lacked certain animals up until a certain point. For instance The Elder Scrolls. Its not lore breaking. B. Way-points are lackluster and boring. C. Mounts would allow you to see the world and make it to dynamic events faster. D. Just because something is not needed does not mean it shouldn’t be added I don’t know anyone here who “Needs” to play GW2.

I also succeed to the point this is not pressing matter. But it would be nice to have. So maybe they could work on it down the road. If they do implement it I have some Ideas that could help with different issues. In order of importance.

1. Mounts can not be summoned in major cities.
2. No flying mounts. Unless you have special areas for Arial game-play which could be fun.
3. Mounts freak out when you pull aggro from enemies forcing you to dismount. Maybe even throwing you off if you take to long. Unless you introduce combat mounts which will always charge trowed enemies that you have aggro on if you attempt to flee.
4. Mounts only give around a 33-50 speed boost. No need to make them too fast.
5. No over-sized or gaudy mounts. Just horses and other animals that make sense in GW Lore like Dolyaks.
6. Mounts run up from behind the player when summoned and run off-screen when dismissed. (I just thought that was cool but its really not necessary)

Pushing Gw2's Roles

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Posted by: Dragonhero.1852

Dragonhero.1852

Yes finally someone understands! Praise the Lord! Though you did forget to mention that the role system isent as strict in that you can have multiple support guys who also do good DPS or CC and the party still be good as long as everyone is paying attention. Also most the support in this game is a two way street you wanna get healed pay attention look for Healing AoE’s you see a bubble that means a BIG ATTACK is coming up so get in thekittenBubble.

Pushing Gw2's Roles

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Posted by: Dragonhero.1852

Dragonhero.1852

I was not talking about taking the CC off bosses I was talking about taking it off trash mobs.