Def improvement and going in the right direction. I would just prefer if they didn’t split scoring into tiny pieces. I feel 2h chunks are still working in favor of night capping. If they split day into 4 × 6h then servers with small night presence could ignore 2 × 6h and only focus on 2 big skirmishes and actually try to win with strategy like this.
I think this is bad idea as well. Think about it, new LW update gonna hold your attention for like 5 days or maybe week. Then once u done that story you are again dry. Legendary weapons are long term goals for many players. It occupy us for few months. It gives us reason to play other old content to make money. I think anet underestimate importance of legendary items. I’m not saying it is for everyone, but as we can see big part of community really wanted legendaries.
Actually, I am writing something along the lines of combat stats analysis as a tool for MMR. But I asked you a question first and you are yet to answer it. First answer it and I will take some time in returning the favour.
I didn’t notice any question, do u mind pointing it out for me?
Fortunately I have worked with teams that develop similar algorithms, not for games but real world data and that is why I wrote in a response above:
Ok great then enlighten me, how would u go about this problem specifically in gw2? Lets try to break it to an easy problem:
How would your algorithm realize which stun or daze for example had greater effect for the outcome of the match? When there is infinite amount of different stuns or dazes that can happen on different players, different places, different times. Now once you solve this “easy” problem try to work when there is second player in game who cc your target so your will easily chain stun him. Is now your stun less valuable then someone who stunned without help? What if your stun was not needed how will your algorithm recognize this?
That is why I highlighted “SOME” and the whole of the stats derived should be looked. If you spam condi etc and cant make a difference, the stats will show such information and an algorithm can be easily developed to see the impact of the spam and therefore how useful it was to the team and the match.
An algorithm like this cant be easily developed. If it was easy, other games would do it by now. All giant competitive games use w/l ratio in their core and yes this is challenge for great minds and is def not an easy developed thing as u assume.
SOME factors that show skill include:
Damage Dealt/Received
Condition Damage Dealt/Received
Conditions Applied
Boons Removed
Boons Applied to Self/Allies
Conditions Removed from Self/Allies
Healing to Self/Allies
I don’t think this would be good idea. You can have person spam conditions all match but have no impact on a game. And you can have someone who is cleverly using their skills, like perfect timed fear to prevent stomp or perfect time heal etc…
Basically what I’m saying is you cant show statistically someones skill in this way, like if you spammed more of stuff heals boons etc, but who is using it more smartly, who is rotating better, and this you cant catch with your statistics.
I think having more competitive maps would be great. Games like dota and lol have their variety with insane amount of heroes. Gw2 have fixed amount of classes, so having many maps would bring that fresh breath of air.
I’d fix skyhammer, capricorn and spirit watch, with some tweaks and fixed all of these maps could be super fun and competitive.
But having pro players giving their input would be crucial for project like this.
So far I’m liking ideas of other players about skyhammer. Removing jump pads, increasing ABC nodes, no death from falling, making slight adjustments to laser, all really solid ideas.
Problem with mesmers was that everyone hated them, even non pros. Just remember how games were in pro league… Almost every match finished on timer instead of score. Never ending fights on all 3 nodes, and every team had 2 mesmers for a reason.
This meta is moving in right direction. At least maps were finishing before timer runs out, and we saw bunch of kills as well.
As for the camera, I feel its not problem of person who is handling the camera, but problem is that there’s too much going on. Take a temple as an example, at one point there’s action on 5 places (3 nodes and 2 buffs). If there were option to maybe split view 2 or 3 places, but then obviously u wouldn’t be able to see everything as clear.
I enjoyed s1 a lot. Didn’t play much of pvp for year and half. But I wanted wings, and I liked badge system so I gave it a shot.
SoloQed every single game since start to legend. I didn’t care about mmr, premades, meta or anything. I just kept playing and getting better each day. When I reached legendary it felt super good. Best moment of gw2 for me till this day. Cant wait for season 2.
Got to legend with 100% solo q. Played all classes to get ascenc. achievements.
Wow, didn’t know community hated these so much…
To me there are only 2 problems:
1. u cant access them when u want and they are not instanced. After I saw scrap rifle one, makes me wonder why they didn’t make other adventures like this. They are capable of making it so. Not only will this remove boring wait, but also remove all fat norns and charrs from blocking my targets and clogging my screen.
2. remove rng element from this type of content. U cant comfortably practice something if u keep getting wrong set of targets ( shooting gallery and fallen masks). U get wrong set 10 times in row and……….. alt f4 enough rage for today.
Other than those 2 issues that personally bother me, I guess they could remove mastery points and collection. Seems people hate them for those reasons mostly.
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First you should learn to use forum properly, not only your quoting is bad but its clogging up half of page.
Second, about tequatl, I did explain why its stupid. Its you who has no ability to understand it. U compare tequatl with charged lodestones which is ridiculous. One obviously has way less drop % and is not something u need to farm. Buying mini teq for gold is ok, so is buying charged lodestones/cores but its also reasonable to farm charged cores but is not reasonable to farm mini tequatl. What u saying is nonsense because u claim that farming cores is not reasonable, that’s simply not true. U are one lazy individual who don’t want to invest time into farming, and come here to whine cause of crazy amount of mats needed to get legendary.
Since u don’t have decent arguments, u took extremely silly argument that only way to farm things is silverwastes and that its so much better compared to alternatives, that other ways are not realistic ( this is not truth). As someone who has farmed in many ways including charged cores in coe , and as someone who made 6 legendary weapons, I came here to explain to everyone who have doubts.
Farming gold and trading it for mats is viable.
Farming mats needed is viable and realistic in big majority of things.
I’ve done all that. Bring more of whine, I’ll be ready whenever.
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First… 1 core = 1g… and the thing they give u 1g sure as reward is one of best things that happened. So that people like you, who hate coe don’t actually have to go coe to get core, instead u can get 1g in TA and buy core needed.
But Devata wants that things are farmed at specifics spots, which are preferably by his taste. Again arrogance is big this one. You are not center of universe. There’s bunch of content I don’t prefer and its giving rewards that I don’t need. Yea then universal currency called gold is great. I can go get gold from place that I actually enjoy. Nothing wrong with that. But Devata wants to farm specific mats directly, not gold (which is pure nonsense) and that spot must be to his taste. It cant be COE, it cant be silverwaste, and who knows what else this Devata don’t like. So anet go rush, redo all content to needs of one Devata. U see what nonsense u are asking?
There are million players, each with different needs, tastes. Of course farming gold is not changeable. We cant pidgeon hole farming things to specific like u want. Be happy that everything reward gold. That means u can do whatever u want, and buy whatever u need. And in the end, if u want, u can go farm it directly if it suits you. But having option to get items for gold, that’s one of the best things here.
Second… your example of tequtl is just stupid. Chances of mini teq dropping are lower then charged core. It just show how u have no idea how often charged cores are dropped.
I can argue with you forever on this, you are just lazy person who loves to whine instead of working towards his goals. I’m waiting for your more replies, bring it on.
Well I did multiple CoE runs without any of those drops. But let’s say you are right that is 30 hours and 26 min just to farm the mats. Where in those hours of grinding you slowly see the number of mats go up (really, those mats have now become a currency and is a boring time of grind) what would make Silverwaste still a little more efficient.
Just see what you say here.. A run takes 10 to 15 min. By doing it daily 30 min (as you suggest) means 2 – 3 runs a day. 2 months is about 61 days. 2,5 * 61 = 152,5 runs. So that is 2 Charged Lodestones for 3 runs?
Sadly my experience is not that I could this drop-rate of lodestones with COF runs. Maybe you mean that you also use the gold you earn to buy the charged lodestones (while the hole point was to prevent gold-grinding) not to mention that you might need some of that to turn charged cores into charged lodestones. That is on average (for 30 min if a run takes 10 to 15 min) 50 silver per day from CoE. So that does also not get us far as the gold we earn with 2 months of CoE buys us 10,5 charged lodestones. Let’s say we sell all the other stuff we get, maybe 15.
Not to mention that this gold (the thing we tried to prevent in the first place) is time-gated. You can keep running Silverwaste to earn gold but you can do the dungeon only once a day for the gold reward (other than the mats).
Anyway, let’s say we take that gold to buy those 15 charged lodestones. Then we need 85 more CoE would still have to drop. So now I would only need 1 charged lodestone to drop every 2 runs.
Still not my experience at all (more like 1 charged core every 2 runs). But even if you are right here, grinding Silverwaste (when going by the 10 gold an hour people seem to get) is a little faster, less effort and not / less time-gated.
So I am sorry, but you did not convince me that this is a viable way to farm them. And that is when I use your drop-rates that are way better then what I have experienced.
I will go test the new option of farming maps by doing events in a map so can’t say much about that yet.
Of course I’m counting 1g + cores/lodestone + rest of drops in my coe runs. Would it be better if anet instead of giving u 1g gave you 1 charged core? Wouldn’t that be same? U do coe and u end up with 1 core either way.
Your problem is that u don’t prefer dungeon runs. You don’t like silverwastes. You seem to not like bunch of stuff. And another thing, before hot dungeon runs were fast way to get gold. Silverwaste is not some king of money making. Its up to players to decide how they gonna farm things.
You have goal which is legendary and then u go and get it. Don’t have to be fastest way, don’t have to be most efficient way either. Get it the way u want to play game. Options are out there. U making it sound as if silverwaste is only way, and I didn’t farm that map at all for gold. I don’t really have numbers for silverwaste gold per hour, but I’m sure dungeons are up there, if not better. Well not anymore, but point stays… people who want legendary and are willing to put work will find a way. People who are not willing to put work, well keep your whine coming its entertaining to read.
I did not do research into the precursor crafting no and even said I did not start that yet just to be clear about that. I also said it’s the subject itself of people not wanting to have grind gold is more what is why I am interested in this topic. And that I did do my research for.
And unless they recently changed the drop-rate, I DID try (researched) charged lodestones farms. Tried to farm sparks but did not get 1 after 3 hour of killing them (also they disappear based on the event). I also did multiple runs of COE without any charged lodestones.
Not saying they don’t drop there, I know that are places where they drop ‘more’. But if on average you have no drop after multiple runs, and you need 100 / 250 of it then that is not a realistic way of farming them. Especially not when you could brainlessly grind Silverwaste and earn the gold to buy them much faster that way.
So stop saying people don’t do research and then come with a false representation because it looks like you did not do the research yourself.
Or was in your case reading Killthehealersffs comment the research?
Skelk farm? Yes that was a viable option for a short while when they introduced Southsun 2.0 but that got nerfed very fast again making grinding gold a much more reliable option. Laurels is a currency, that is not life from the land. The hole point was here to farm the items directly. Laurels fit the same category as gold.
Did not do the troll farm so cannot say much about that.
I know how to get globs, salvaging rares. I said I don’t know a way to directly farm globs. Even if you use the salvage method that means you need a good way to farm rares. So I know how to get globs but the best way to farm them that I know of, is grinding gold and then buying rares to salvage them.
Well you did very poor research job. But again as someone who clearly has much more experience in this then you, let me enlighten you yet again.
Charged lodestones were done through coe run before hot. You would do coe runs which were 10-15 minutes, depending on luck u get some cores or lodestone. But also each run would net u over 1g + bags which also drop lodestones. This was viable way of farming charged lodestones + gold. Now this might not be viable to you, or someone who cant stand dungeons for long time. But I can guarantee you if u did 30 minutes of coe for 2 months each day, you would have your charged lodestones.
After hot, anet introduced new way of obtaining materials. U can go do events on maps which reward charged lodestones. If you click M, you can hover over each map and see prize pool.
Before you could farm t6 mats directly, like I said on skelks/trolls etc… It was viable way. Now all u have to do is find map which reward desired t6 mats. And u gain karma by doing events. Did u know, you need 1m karma for legendary? Well now u do, and u can kill 2 birds with one stone.
Laurels are not gold, what a nonsense. U just have to log daily to get a lot of laurels. In few months u would have many t6 mats just by doing so. There is no grind for gold which u are very against here. Unless you counting login in as grind.
And as for direct farm of globs… U go world bosses runs, get plenty of rares – salvage those and u got it. Champion loot bag hunt was full of rares, any farm involving many bags actually will get u plenty of rares to salvage. But by the time u are done with your legendary, u will simply have so much globs that wont even be problem.
Your problem is, your think your views are some set objective truths.
When you say running multiple coe runs is not realistic, that’s your view. But plenty of people did it, including me. And the truth is, its all subjective.
You might find person who don’t enjoy dungeon runs. So he will have to farm gold for lodesones, or person who hate world bosses, so he will obtain some item other way.
Crafting legendary will require farming many different things, and for most of them, there are ways to do it. Anet wont design legendary based on what u think. They should now come read that u think farming coe is not reasonable, and come up with different activity that will suit Devata. Oh hey guys Devata don’t like t6 farming, lets find what he likes… You are not center of universe. Your views are not objective truth.
When you say coe run is not reasonable, add FOR ME at the end of that phrase and then conclude that farming legendary might not be content designed for you.
You do understand that was an example. I also know it involves more than those charged lodestones. The thing is that there is no resendable / doable way to get those lodestones other than grinding gold.
You also need to buy crystals that cost about 1 gold and you can only buy (I think you could also get them by doing SAB, but not at this moment).
Not sure if there is a decent way to farm Globs of Ectoplasm?
Some of the T6 materials you cannot farm (maybe that got better with HoT, have not tested that yet).
You might also need Unidentified Dyes, but where to farm those? As far as I know they can drop from many places (so will end up on the TP) but there are no real ways to in any reasonable rate farm them.
For those things the only reasonable way to get them is to grind gold and buy them.
Same is true for many items (so the complaint is bigger than legendaries, and some people care more about skins that about stats) in this games, from gem-store items to items you craft yourself. And that is the complaint. It’s not that it’s hard, or that it takes long or that it requires a lot of effort. Those things are to be expected.
The problem is that for many items, grinding gold is a requirement, the only viable / reasonable option. And that is the complaint.
I am also happy with the precursor crafting (It’s for me one of the important elements of HoT, in combination with many difference that should reduce this gold-grind requirement), but if it’s true that there are items required that still require you to grind gold to buy them, the complains about it are also valid.
For someone who has very little knowledge about actually crafting legendary item, u do voice your opinions quite strongly here. I’d generally not reply further cause you seem the type of person to write walls of text without some research, but I would hate that some new player run into this thread and think what u wrote is true.
As someone who crafted 6 legendary weapons so far I can say that big majority of the things you can farm. To name a few:
- charged lodestones ( coe runs)
- t6 mats ( ever heard of troll farm? ever heard of skelk farm? ever heard of laurels?)
- globs? u don’t know how to get globs? by the time u are done with your legendary, u will have enough globs but how would u know that…
- the other guy complaining about 10k ores… guys legendary weapon is not meant to be farmed in a day. Its long term project. It might take 3 or 4 months, or even half year depending how much time u dedicate to it. Its grind and its not for everyone, but so many people whine too much here. Its really long journey and u can craft it however u want. But your legendary journey wont start by whining and camping forum and complaining. Roll up your sleeves, pop those magic find boosters and dig my friends. If u cant do that, cheaper skins are available. Legendary weapons are gonna stay like this and no crying and whining will change that.
Wow, all you people complaining about the mats needed to craft precursors. Do you have any idea what’s needed to make a legendary?
Yeah, 100 charged lodestones (for some). You can realistically only get them by grinding gold.
I think a lot of people don’t know just how much more gold u need, after u get precursor… 100 charged lodestones is nothing. If all I needed for legendary was 100 charged lodestones and precursor, I’d have 15 legendaries by now… Precursor is not even half of legendary, not even close.
Kind of happy how prec hunt turned out. But I also knew this would happen. People expected it will be bunch of running around, killing some silly weird bosses, dancing and playing pranks…
Also I don’t understand obsession with legendary weapon. I mean its just one skin in a game. GW2 game is full of beautiful, rare, amazing, different skins for every taste. If u don’t have it in you to grind, why just not get any other skin? Why u guys stubbornly want legendary?
Legendary wont make u a better player, a guy with ugliest wooden sword can beat any legendary player if he has skills. Go to spvp and see for yourself. And in pve u can just get exotic or ascendant weapons which are super cheap. People going crazy over hand full of skins in game that literally filled with amazing skins, 1000s of skins… I will never understand this.
I main warrior, but my favorite alt is mesmer. Those 2 are by far my favorites. As someone who almost always go solo pug in dungeons and fractals, I feel that as warrior I have big advantage there. Your party gets full quicker, everyone loves to see warrior in party especially pugs. Warrior is also more welcome in speed runs, where mesmer is more like a second option if u don’t have guardian.
In pvp I also prefer warrior because, mesmer basically have 2 builds. You will either be burst shatter or condi, but warriors have many cool builds such as: condi, stun lock, burst zerker, shoutbow celestial….
Also if you are into legendary crafting, you might prefer warrior since they can make more legendaries as they use more weapons.
The only advantage I would give to mesmers, is that they are a little bit more complex to master, so once u start pulling off some amazing things you will feel more satisfaction. Warrior is fairly simple class and the more u play it, u might get bored of its simplicity.
Yearly expansions are wishful thinking. Even world of warcraft, with its massive budgets has expansions only every 2 years. And WoW is slowly but surely losing more and more players, because of lack of good content etc…
It is not easy to produce high quality, and high amount of content in such short period of time. Not to mention, they still have to keep people entertained by some minor updates on the side as well.
Lol an ele complaining about warrior support, anyone laughing at the irony?
Ugh, there needs to be a poster inhibitor that prevents people from making comments who are still practicing in Queensdale…
My elementalist can easily stack 25 stacks of might, supply a chain of regeneration, fury, swiftness and protection cross the entire party. Through attunement rotation, good skill timing and blasting fire finishers in the middle of a fight, the elementalist is superior at support as well as a beastly AoE damage dealer.
Warriors can easily stack party wide 25 might stacks by swinging a sword.
Do you see the issue now?
_
You could try mastering the Elementalist or you could just role Warrior and get similar results by pressing keys 1, 2 and 3. Sure, it’s not going to be as good but why play and practice other classes?
I have 0, none, no problems with Warriors being excellent at support. The biggest issue with Phalanx Strength is: it’s easy.
Are you guys really content with Warriors being straight up mindless, no matter what their role is?
It’s fine for play styles to be mindless, but when it’s the best solution, that’s not good.
I think you are overestimating skill required to blast fire fields. Yea u have to press few more buttons as ele to stack might, but anyone normal will learn very quickly how to do it. If you would nerf warrior ps, dungeons would be 3 eles guard thief. Instead now its 2 eles war guard thief.
What anet need to do is: buff other classes so they might be more viable (necro, engi, ranger and mesmer) and also probably nerf eles.
tldr: your ideas are stupid.
@OP:
I think you need to think little bit out of box here. You have set view that humans are good side in gw2.
However humans invaded charr and ascalon, and then later charr took ascalon back and wiped humans from orr as well.
So now you have humans defeated, they only own small portion of map they used to (kryta). On the other hand charr (allies) own huge lands, and they are righteous.
Now you can compare them post war.
Humans didn’t rebound as well as germans. While germans rebuild and became one of top powers in world, humans in gw2 seem rather stale, they do not innovate much etc…
Charr on the other hand, as winners are having great time, they are strong military power, have huge lands. They still have to deal with left over fanatics (ghosts), but I think they are doing just fine.
Lol… so many bad zerkers in this thread. If you’re good enough you don’t even get hit by anything without even using a skill.
But sadly the game is about doing it as fast as possible as mindless as possible. I guess we won’t be seeing any of you casuals when raids come out, if you think 20 minutes is long.
20 minutes is long for a thing that should be done in 5-10. That was just example. Op do fractals in 1h and 30 minutes, I do them in 40 minutes. If someone will double time needed for every dungeon I do… thats not only 20 minutes. It adds up to few hours extra.
My point is, don’t be too slow. Don’t even have to be zerker. Be full knight armor, thats fine. Pick correct dps weapons, useful utilities. Don’t camp staff on necro, don’t camp mace on guard while being cleric. In my opinion thats just rude. Don’t make me waste 2 hours because you wanna be some fancy cleric healer.
I wish gw2 had like replay option, where we can click and review dungeon run so we could give you some proper feedback.
But yea majority people said here, get some ar man. U play since beta and don’t wanna get ar is just silly. Also even if u kept dying, rest of team couldn’t carry is fail as well. I never failed fractals, and there were many times where I had to carry. Failing some encounter multiple times is group effort, so in my eyes all of you are bad. But then again I cant say this with 100% certainty without watching that dungeon run.
Also you say your fractal runs usually take hour-hour and half… I mean I’d be pretty kittened if my fractal runs took that long. You don’t even have to be full zerker to cut that in half. The other day I had some “innovator” mace torch guardian 17k ap in SE p1. Run took about 20 minutes which is just dumb. When you run some fail builds you have to realize, you are wasting time for other 4 people. I’m fine with people not being meta zerker but just don’t be mega snail.
Why would Necros be that bad for Dungeons?
Daggers have decent dps and Well of Suffering basically deletes groups.The standard pvp power necro build should be perfectly fine for dungeons.
Yes a good necro, that have proper build for dungeons will be better then just about 90% warriors and eles that join my pug groups. But finding one decent necro in dungeons is like looking for a needle in a haystack. That’s why lfg dungeon is plagued with “meta ele war guard”.
@OP
Outside of dungeons, its all just personal preference and you can really roll whatever u want and be fine.
In dungeons there is preference toward ele war guard, and you will find decent groups faster with these classes.
People will always complain. Before all I could read was, I got to 80 quickly, now what? Have nothing to do.
Year later… I need many hours to get to level 20, game so hard I have locked imba skills…
But some of things people complain are just ridiculous. Like game didn’t tell you there is dodging till level 6?… Are u seriously crying because of this? This is on top of your list of your concerns… You don’t know about dodging till you’re level 6? WOW… Usually people check keybinds before they start playing so u can check it there. But also considering u might play this game for 1000s of hours, and you complaining that u might not know about dodging for like a…. first hour of game? Yea it might take u an hour or two to get to level 6 if u play snail mode.
Also u are returning player, yet your friend was grinding mobs in gw2? Are both of you blind or something? Nobody is grinding mobs for exp in gw2. There is big line on bottom of your screen that represent your xp. So you as an experienced player didn’t notice you get like half of that bar by completing one heart? Both of you didn’t see many hearts scattered around world? Dynamic events? Someone actually go and grind mobs in gw2? It seems to me that you have enough knowledge about game to not suggest your friend grinding mobs, what I think is really going on here is, you just wanna complain and finding some ridiculous reasons.
WvW and Pvp are not locked, this is just straight up lie.
And as someone who leveled 10 characters to level 80 (2 of them were under npe system) the only thing that is wrong is new trait system. For new player, yea they might not feel it much. But as someone who played game already for year or more, making alts become boring, unless u don’t mind paying gold to unlock traits.
But 90% of your rant post is garbage.
Yea but I can rev them easy in corner, and they are not like headless chicken there. Not to mention 4 people rev instantly.
In open field one guy dodge wrong, another pug run to rev but panic. Then he drop dead. Now suddenly you’re 3 dpsing but one guy in crystal. Fight getting longer and longer and wasting of time etc… You’re just assuming pug wont die, and you require them to dodge properly. Those are unrealistic wishes many times. Just run with your team and don’t pug if u expect this.
I never stack on ac, its obviously always situational. But alpha is one case where stacking in pug is recommended from my experience.
You cant expect pug to dodge something like alpha cause he attacks too many times. Yea sometimes your pugs will be good have good dps, but many times they have those silly builds that i mentioned. Then corner will be your friend. All I’m saying is, be prepared when u’re puging for anything and sometimes that corner stack can be time saver.
The thing about stacking is… people saw few speed runs or world record on youtube and think that this can be applied to random pug.
The reason why they don’t stuck on alpha in coe for example is because they freaking drop it in 5 second. Just to lure alpha to corner would take u 5 second, and they have 0 reason to do that.
This logic cant be applied to a pug. The other day I get some tryhard wannabe that don’t wanna waste 5 second on luring alpha. But in our pug team there is staff necro and condi ranger. So when people start dying, instead of pressing f to revive them I have to run to where they dodged and revive which loses time. But if we were dodging in corner I can just rev without walking around.
What people here seem to not understand is why those speed clear teams don’t lure some of the bosses. They have insane dps, they swaping sigils for encounters, they are always on high cookings, they run meta builds, they know perfectly what to do etc…
If u need 5 sec to drop alpha, obviously why would u waste 5 sec to lure it.
But this all is not case in pugs. Pug don’t even have ascendants or exotics. I know guy who run dungeons with green back piece, not even rare. Encounters like alpha can last 30sec up to a minute depend how bad luck u get. So yea u better lure that alpha in corner when u puging, or don’t pug at all.
What angers me sometimes is when people use some really stupid weapons. Like staff necro which is not so uncommon. I don’t understand how can someone be level 80, and not understand what are their weapons used for. I mean staff is obviously an aoe condition control weapon. Its autoattack is abysmal, most of skill just do useless things in dungeons like chill, poison etc… and most importantly don’t use it on one single target… Now those are real problems to me, and not some silly wasting of 5 sec to lure something.
It was always mind boggling to me how some people have guts to gamble. How I look at that situation u basically have 3 options:
1. You get lucky and get prec early and save 500+ gold
2. You get prec at similar price of tp price
3. You don’t get prec and waste 1k+ gold
So what I ask myself is: Would I be more happy if i get it early, or would my sadness be greater if I didn’t get it? Well to answer that question, I bought 5 precursors for my legendaries from tp.
I feel some sympathy for you, but its hard for me to understand gambling mind.
How did you get it?(Paid, or crafted)
Crafted 5 legendaries (Flameseeker, Frostfang, Twilight, Predator, Juggernaut in that order).
How long did it take you to gather the materials?
I never actually paid attention to that.
What method did you use to gather the materials?
I’m curious guy by nature, I probably tried just about every method possible at least once. To name a few: farming cursed shore events, farming trolls, farming skelks, dungeons, champ trains, wvw trains, farming cof before dungeon change, flipping on tp, selling dungeon slots, selling puzzles… this list could go on. Right now I find mix of dungeons, and ram event (selling envelopes) to suit me best.
How long did it take to craft you overall?
Again this question is almost same as your question nr 2. Once you obtain all materials, its just matter of few clicks to craft it all together. With that being said, I crafted my first legendary fastest because I wanted to be first guy with legendary shield. But I think some guy beat me to it for one day. I remember seeing his yt video and feeling so sad…
How often did you play during that time period?
For first legendary I was in “farming” mode. I was just farming till I had it. For others I wasn’t even farming and I played when I wanted.
Did you enjoy it?
Some things more then others. For example farming dungeons is more fun to me then some other things. If I’m doing with friends its usually good atmosphere, if I’m puging its always different experience and you never get bored cause its fresh meeting new people, helping lowbies etc…
My final tip would be order in which u should buy/farm things. Before they announced new legendaries my usual routine was: precursor – gift of mastery – gift of weapon – gift of fortune. Reason for this order was because precursors were always going up in price especially in beginning of the game. The reason for making gift of fortune last is because just about everything in the game will drop t6 mats and u will get rares for ectos. So once u get to that step u might be even done.
However since they announced new legendary skins, prices of precursors are dropping slowly. So now it might be smart to go : gift of mastery – gift of weapon – gift of fortune – precursor. But its all just guessing and I doubt it will be much of a difference to go either way.
Its required only 2 players to kick someone.
@OP: failing in dungeon is usually result of overall poor team, and not only one guy. Poor players tend to blame others for their incompetence.
I play warrior since beta, and in about last two months I’m doing bunch of dungeons daily.
I’m either solo, or doing with one friend and rest are pugs. Every dungeon I do is very smooth, I carry whatever come into my team, from lowbies in ac, to beginners in fractals.
Here is list of things I’m doing daily and if you interested add me as friend and you can join us whenever u want, and I can guarantee you will have friendly and enjoyable experience ( ac 1+3, cof 1, se 1+3, hotw 1, coe 1 + 2 + 3, fractal 12).
I can also explain in depth what to do in each of these, help you create build that is good for puging etc…
What I hope is that new skins will be completely different themed from first ones. And also different style.
For example lets look at Longbow. Its cool legendary if you wanna roleplay as some kind of nature guy. Lets say u wanna make Legolas ranger then obviously leaf and nature longbow will suit very nice.
However for my Charr warrior I’d prefer something more violent. When I draw arrow I wanna send flying arrow of pain and destruction, so for new legendary longbow I’d prefer some dangerous style etc…
Out of all weapons warrior missing, I think I’d prefer scepter just cause legendary scepter looks amazing (so jelly of guardians with scepter/shield leg combo -.-).
But my secret wish is Warrior becoming EarthShaker and now we can wear 2 HAMMERS. Yea thats right, and just by walking we are causing the earth shaking cause we would be so kitten =).
Today I was doing COE with my friend and 3 other random of which 2 were in same guild. Somewhere in middle of dungeon my friend was kicked and replaced by another guild mate of theirs. I obviously told them its wrong what they were doing, and they should re-invite my friend, but I was kicked seconds later as well.
So what I was thinking, instead of needing only 1 person to confirm kick, maybe full team should agree. The more I think about it, the more fair it sound to me.
So what do u think guys? Good or bad? Or maybe someone have even better idea.
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Duncanmix.5238
My gut feeling telling me 30-50 euros, which is fine price in my opinion. However I kind of wish to see how much of the map we gonna unlock.
I’m thinking sylvari or asura for now =)
Is this RNG discussion based solely upon obtaining one item in the game, i.e. the precursor?
It shouldn’t be. We shouldn’t be discussing rewards or items specifically, we should be discussing systems as a whole.
I’ve played the game since release, without breaks. I’ve led a massive guild. I’ve participated in just about everything the game has to offer.
I can’t think of an instance in this game where RNG has a major affect on anything, save for what you might get out of black lion chest or a dye pack – in that instance, a free to play game has to use it to make money, or at least more than just offering straight up dyes for sale.
The only complaint I’ve ever heard in reference to RNG is the precursor hunt, which I’ve always found somewhat obnoxious anyway. I’ve always viewed a legendary as a long term goal and if people treated it as such, there’d be a lot less complaints about it. It’s actually really easy to make money in this game and buy your precursor outright and I’m not talking about flipping the trading post. Unfortunately in this now-now-now-me-me-me generation, that hardly seems plausible anymore.
In regards to a system as a whole, I see how it’s necessary for this game.
I agree with everything you’ve said here. I actually like rng in this game. Not to mention everything in this game is so easy to obtain, from best weapons, best armors, jewels, tones of awesome skins…. Everything is handed on silver plate.
Even legendary is not 100% rng, after all you can purchase precursor.
Lots of people also enjoy acting like some crybaby victims. I played almost 6k hours, never got precursor as drop, or from mystic forge. That didn’t stop me from making few legendaries. You either roll up your sleeves and get to farm, or open your wallet and support anet in that way. If none of these are option for you, well there are plenty of other cheaper skins, and after all its just some skin in a game.
I also love how hard is to obtain this new lumi set. This is one of those rare things, because every other armor in game is super easy to obtain. So there comes one skin that is a bit hard to get. There is some rng involved, and suddenly crybabies opening threads left and right about rng coat after 2 days of event… I mean give me a break…
I just hope anet keep doing balanced approach, give bunch of easy options, but give some harder as well.
And btw farming gold is very easy in gw2. There are plenty of 10 minute dungeons in game. AC p1 and p2 reward 1.5g + drops. So yea, there is rng in drops, but 1.5g base is what u getting for sure. So think of a rng as a bonus in this case.
The only time I felt rng was bad, was that ghost wolf in halloween event.
I guess my expectations and wishes would depend on pricing of expansion. If its full price 40-50 euros expansion I’d expect a lot, If its some 20 euro expansion then I’d have some lower expectations.
With that being said, here are some things I wish that are on top of my head:
Pve:
- new legendary weapon skins
- legendary armors
- legendary jewels (but make them have some effect like aura or some fairies floating around character…)
- lots of new maps to explore (20+)
- more dungeons and skins from them
- more story development
- mounts
Pvp:
- 1v1 arena (that’s all I want)
WvW
- I don’t really care since I’m not into WvW, but I guess reading what others want there, some type of GvG arena where they can see who is best pvp guild.
Best looking: Charr Warrior (its my pve main and he gets all the legendaries)
I enjoy playing the most: Mesmer (but all those skirts … I only play it in pvp)
Least favorite: Engi (this class will work you out for even most basic things, like healing. If u wanna master healing turret u gonna have to spend time practicing or watch guide. Hell even if u wanna swiftness u gonna have to press button every 5 sec… I’m not saying all that is bad thing in general, but its just not my cup of tea).
gw2 is adding new content pretty slow with no expansion in sight.
gw2 should not be your main mmo because it is very casual mmo with slow content addition, if you keep it as your second mmo and play it from time to time ((during the living story)) then its all good dont consider it as your main mmo or only mmo.
I was like this before too. I was unhappy with pace, and quited playing after many hours of joy. But before I left game I would write negative on forum, was very unhappy. But now I realize that was wrong of me, and feel bad for some posts. It’s one thing to be unhappy and saturated with game, It’s another thing to be some self righteous ahole, and spread negativity. And btw GW2 is one of rare mmos who put out content frequently (and for free).
Also I’m sure anet doing their best, its in their best interest to keep game alive. So being negative and spreading negativity like this, just reconsider doing these kind of posts.
When u feel like u don’t wanna play gw2, just do something else. No need to poison forum. But I feel eventually you will come back like I did. Its simply best mmo today.
As a grampa gamer (gaming for 20 years) it is hard to create wow moment for me. Still I have one big WOW and 2 smaller wow moments of gw2.
The biggest WOW moment happened in tournament match actually. It was long time ago when warrior was trash in pvp. Everyone was ranking warrior as worst class, and nobody played warrior. So we are playing 5 vs 4 (they have leaver) and they have some gs warrior. I’m thinking easy win, but then that warrior started owning us like there’s no tomorrow. I think score was something like 500:10 , in 2 years I’ve never saw someone use most underpowered class so good. Too bad I forgot dudes name.
I always get little wow moment when watching claw of jormag fall. I somehow get mesmerized and follow his crash every single time. Don’t know why, but that scene looks epic to me.
And last little wow moment, when I finally completed silverwastes map and realized I actually enjoy that map. Every day I do 2 or 3 rounds, trying to organize map to kill all 5 bosses. I simply enjoy this map more then any other.
I’m not sure on what server are you, and I can obviously not tell what kind of situation you have. When I needed this for my 2 alts, on my server I just had to wait to be blue. Then I killed it with my gf. Grub doesn’t require big zerg, you can do it easily with 2 players. (if u don’t get interrupted by enemy players)
Yes second item is most likely Elonian Wine. Cylindrical, sealed, can see reflection, is favorite of Zomorros.
First item is still harder to figure out.
Sensitive word somehow reminded me of Tengu race. They are all protective and having guards on gates all the times. Like someone already mentioned it could be that tengu spoon.
Another interesting possibility, there is tengu skill point near caledon forest bay. So even though it don’t drop scroll of knowledge it does give skill points. I might be way off here, but could it be scroll of knowledge.
Here is my necro William Compton (country chest – ac legs) and little asuran thief pandaren (some t2 cultural mixed with random things)
Mawdrey eats Bloodstone Dust…
So why not Dragonite Ore and Empyreal Fragments as well?
Or is Anet planning to make us pay/grind 2 x more back pieces?
+1, please let it eat other 2 cause I got stacks wasting my space =)
Same thing happened to me, need it for trait… please fix this one fast
When it affects base stats, they should carry the logic through. A heavy armor class has higher base stats, therefore there should be a con to counteract that.
Male or female does not affect base stats, neither does how much flesh the armor shows, so that doesn’t bother me.
This game has nothing to do with your logic nor it should have. By your logic necro should be even more fail because they are huge chunk of meats with 30k hp and 15k ds hp but they are light class… I don’t see people crying over necros cause they are light and tanky.
Tankyness in this game and especially in pvp is not coming from pure natural stats but from overall design of the class.
Thats why best node protectors are guardian who happens to have base 10k hp and ranger who is medium armor.
How come guardian is best node protector? Because they have many blocks and lots of stability to help team stomp and heal in big fights, def not because they are heavy class and have high hp pool.
How come ranger is used to protect close or far? Because ranger build with lots of healing and many evasion is great for that, it has nothing to do with ranger hp or toughness…
There was famous ele build with forever regen + vigor and nobody could kill that class? Can u guess was it cause ele is light + low hp pool or cause class was designed that way?
Your logic never applied to this game, cause natural stats never mattered in that way. Tanky builds existed and still exist in different classes, swifty builds exist on different classes and it should stay that way. Stereotyping would only harm and limit build making especially for pvp.