Showing Posts For Eihder.8961:
Considering how one sided almost all matches have become, i have to call bs on this being good. Sorry
but the orbs were removed for the very reason we are seeing, snowballing and all that. Personally i liked the water fights but the new ruins are nice, the buffs are just as dumb as they originally were removed for being. All the arguments against it have been made before and are now just being repeated. Still aint doing your crappy esport, other games to play.
“Those who cannot remember the past are condemned to repeat it”—George Santayana
I think that about says it all when it comes to the orb buffs, removed for a reason. Want to make it more balanced? slap it on outmanned, bam done.. how is that hard?
Hard to respond to an obvious screw up everyone was warning you about. No, best to remain in the shadows till things quiet down and plan your next move. I have no sympathy tho, just like with orbs shoulda stuck it on outmanned to make things more even and fun.
I will say what was said when orbs were still floating around.. no, just slap it on outmanned to make matches more fun. How is that a hard concept to grasp? I like the other changes but again orbs were removed for a reason.
No, to be honest the new buff is working exactly as i imagined it to. If servers were able to defend orbs originally via pure numbers and make things unbalanced i dont see how they think this would fix it. Its a core problem, they should have listened to original advice and just slapped it on the outmanned buff rather than make the zergiest server in a matchup more powerful.
So wrong they do not need stealth to survive, having actually played a thief i can easily give you a suggestion on what to use to survive without stealth. Try shortbow and your 15 sec recharge evade/heal. Stealth is just the preferred method due to NOT having any cons. This is why most are in panic due to supposed leaked notes, but i woulnt hold my breath on those really making a big difference if true. And fyi I also have engi/guardian/thief/necro so i call bs on your ‘engi can survive just as easily’. The last engi i fought died in about 5 seconds after a stun and quick melee. Had they the ability to port or stealth away im pretty sure they would have survived.
This just means bad thiefs wont be able to escape as easily. Have you played a ranger? you want to counter their counter? kill the pet, most of them are about as tough as a wet noodle. And least you forget you got a 15 sec recharge heal/evade and can still port. This wont hurt good thiefs in the least and sic em cant be spammed. Does prove the obvious tho of how abused stealth was.
Still not hearing a con Aberrant, engies can be annoying but only slightly. They still don’t measure up to the damage/survivability of thiefs. Engies do great in zergs tho, but lets face it, the more popular classes are popular for a reason no matter how we try to defend them.
I have to disagree Zphyrus, while I think its cute every thief tries to spread the usual false info of thiefs can only roam that is far from the truth. Anyone who can press 1 and use any range does just dandy in a zerg. And I have yet to hear anyone who defends the stealth mechanics actually name a con. There is no con to stealth and its just that simple. Invuln,shroud etc by their very mechanics have the con of long recast time so they cant be spammed. Stealth however, has no downside in the least or mechanic to keep it in check. That is why they had to change it slightly to keep thiefs from perma contesting points. AND fyi it is also false they do poorly in structure, I have had no issues and many others do just dandy in thief structure.
Without really needing to go into detail there is no con to stealth and that is a major issue. Also to address some points, thiefs and in fact anyone who goes full zerker is ‘squishy’. This is mostly allowed in thiefs due to stealth mechanics having no counter. And no traps that are expensive and take a long time to set up are no counters. Personally there should be ways to cancel stealth such as being hit by an aoe or pets. As there is none anyone in a stealth heavy build has an easy time of it. And yes they are easy mode, this will continue until there is a way for someone to actively counter it. And yes I also have a thief, no I don’t play it anymore as they are boring.. I only die if I kitten a kitten kitten that hard.
face it, not a personal story this is guildwars 2 the rise of trehern
I love JH, why? i take death nova.. huzzah problem solved and i can explode my little buggers for damage and creation of a poison field. It really is the best solution as jh also creates a poison field, thus making it useful in its short life.
While i doubt its anytime soon keep this in mind.. the game launched with an item store.
Dishonored ftw, gw is ok but dishonored was straight kitten
Planetside 2 is but one of the free to play games doing just fine (d&d, lotr, swtor, champions, etc). I will say this however about the item shop in gw2. It is already extremely similar to many shops found in other free to play games. With perhaps the exception of no actual legendary/exotic whatever rank gear for sale. I do expect them to be heavily considering it as the shop is already in place but not so soon after release. Keep in mind tho once sales reach the drop point having income flow in through item shop will be a temptation they wont resist. The whole fractals upward progress thing is a good example of a lacking will.
Play intelligently, and a tier’s difference in stats is pretty meaningless— it already is anyway.
If it’s meaningless, and if it’s already meaningless (those are your words), why have that tier at all?
Do players that want item progression want a meaningless illusion of progression? Would that satisfy their desire for progression? This alienates both players who want and don’t want the Ascended tier.
They do actually, this has been the case in all games. They want that extra small % advantage to make up for any lack of skill. Still i would rather have runes with the right effect than a minor stat boost.
To put it short Trahearne is meg.. shutup meg!. Joking aside i honestly dont see this ‘growth’ of charector people who like him talk about. He is still the same emotionless guy who suddenlly appeared in the story. Heck some of your ‘partners’ while working for him feel more fleshed out. He could be ordering you to attack the dragon, or ordering the janitor to sweep i cant tell the difference.
Stupidly op, knew this in beta when i noticed ‘stealth’. Yet to see a balanced game mechanic with that word in it. Proven correct so far lol
A very good decision i would say. Maybe just switch the orb buff with the undermanned buff would also help fix things :P
I will be honest i did not like Trahearne beyond his first appearance. He always seemed oddly bored and uncaring while at the same time depending fully on you. Received all the credit for everything you do and only once really pulled his weight. The personal story became the rise of Trahearne and only made me wish i could willingly join the legions of Zhaitan just to kick his kitten
To all of you who haven't gotten your Endless Tonics yet, my heart goes out to you
Posted by: Eihder.8961
and this is why i just bought the mad king costume instead :P still no tonic.. but eh i got jokes from the king baby.
We at least need a festive item aside from the costume that would just let us hear some jokes :P Hyleks.. croak.. get it!? :P
Why is there two posts on the same topic.
Why didn’t the ele die for 6:50’s? Clearly the class is op. How was anyone able to possible outlast the “op” thief for 6:50?
All this is, is a good duel video for 7mins showing the strength of two classes. Looks pretty balanced to me.
I watched the vid again, still a great duel.
To answer your question the elemental was pretty kick kitten definately skilled cycling through their elements a lot etc. In comparison the thief just keept going poof every few seconds looked like a build i also use for luls.
Nice try but the culling issue has pretty well been proven to death. Yes even i have a thief, yes even i think its funny how much of an edge it gives in wvw.
I also love the candy day one
Tried a few times, unfortunately had about 3 giant kitten norns in group so cant even see where i was at most of the time. Not worth it.
It was a dissapointment for me also, along with the game wanting to boot me for not being active. Hiding in a great spot btw i found that the main reason i even died was due to the fact that some villager near me or hovering around my spots died and then made a dash straight for where i was hiding. As a result i have yet to see villagers even come close to winning.
Corpse dancing, jumping and other humilation tactics -- When are they acceptable?
in WvW
Posted by: Eihder.8961
If my team just rolled over a camp with siege, facing 2 to 1 odds and won. Yes i will dance and yes i think its appropriate, dont forget even the ewoks danced after owning the empire. Yub yub.
As much as i like sarcasm it is obvious a few people dont get the problem so let me spell it out in more simple terms. Why is a pvp matchup being decided by pve? yes i have done and received nightcapping and yes its just pve. Bashing in keep doors and killing npcs does not equal pvp. For that there needs to be actual players involved, otherwise may as well just stick to pve events. As for the whole ‘war’ argument.. no its not war, not even close. Add in perma death and i would agree. Maybe lock people out for a week if you die in wvw and i would say its more like war.
Just because the last few posts are funny..
1.Yes just look at jq
2.Yes as they have posted that they transfered to your server and even said hello on forums.
3.Yes, but obviouslly more influx arriving than leaving. This one is actually more random again jq is a good example and hod.
Caveat : i would give you more props on skills if guilds and players did not post they actually recently transfered in time to turn it around. We all want to be super stars and im sure you do very well but numbers matter and thats why transfers are killing matches across all servers. Not just this match up.
Over and over we keep seeing how server transfers really just hurting the game. Needs to start costing so people stop bunny hopping to the winning server for luls.
Anyone else find it funny that the general solution to this problem is for people to switch servers that are overseas? NA playing in EU just as EU and oceanic played in NA to take advantage of such sleep periods. Can we end the whole separate servers now for na/eu? At least this way there is more variety of servers to play against.
Honestly this match up just shows the effects server hopping has on wvw. Rall got rolled day 1, day 2 people started transferring into it, day 3 they took all the maps etc. This is what causes the inconsistencies in the match up system. You cant match up constant variables across all servers or guess where people will jump to next. Goodluck Rall, just pray the hoppers dont screw you the next week lol.
There is no intrigue when matches are all but set in stone after 48 hours, how much of a lead do people want to win by? with the exception of the top servers with hours long que time matches have become incredibly boring for all sides. Its like watching paint dry, nothing changes for several hours.
If melee is useless in WvW why do so many people complain about thieves killing them in 4 seconds…….
Even in standoffs my thief can shodowstep into the enemy group, down my target and still USUALLY get away without dieing.
Here is another idea, if your melee built, dont stick around a stand off that is a ranged battle.
As for this.. due to rendering issues using stealth means you are invisible for longer periods of time. Especially in big group vs groups, so you can get away fairly easy.
Weapon switching is your friend, as to the warriors are useless in siege.. try a longbow its f1 is a nice huge aoe burn. As for guardians.. try scepter you get a nice aoe and 1200 range abilities. The key to melee in wvw is knowing when to melee, typicall attack at range when targets scatter or dont switch to melee. Or you can charge in head first but expect to die fast :P
So servers with 8 hour que times will have 4 hour que times.. uh.. way to make a difference? not to mention they would have to make a new zone from scratch.
this breeds defending by not defending.
also if you don’t show up to fight you should lose. this kind of queing locks people out of content due to other peoples choices you simply can’t do this.
People are already getting locked out of content due to other people’s choices. What do you think the weekend queue times look like on HoD, for instance?
entering the map and having nobody to fight is the same thing as sitting in a queue
there is no content
something slow players do not understand yet
True but since they are ‘winning’ they think they are the ‘best’. I have seen servers go from being full to ghost towns so despite people saying this is not an issue.. it really is. A lot of us joined for wvw not pve content, there is many games with pve. Structured likewise does not satisfy as it is just an arena. However, hoping players will ‘balance’ the problem is a big mistake. When has such a thing ever worked out? I can name many examples where it was tried and failed terribad.
Well for me a static point system would work well in a fair manner. Keeps can be worth as examples btw 10 points. A server takes all 3 maps lets say they now have 300 points. BUT they wont get that every 15 minutes or whatever thus giving the other 2 servers a chance for a comeback. If they defend said keep then they get another 10 points. Thus skill actually determines the lead not just jumping in when there is no players. Without of course hampering such tactics. As an additional tactic player kills could be worth 1 point.
I honestly dont think the orb buffs are what causes such a huge gap in score. It may not be apt to call it nightcapping despite a lot of arguments for or against But i do think that if matches are pretty much written in stone after 48 hours that it is fair to call it a bad matchup. With only 8 possible matches going on at any given time dont expect to suddenlly be facing off against a completely different group of servers. The snowball effect happens when servers cap all 3 maps then keep them almost indefinately. Thus i still think a more static score system would keep things more fair without effecting anyone in a negative way. Oceanic players would still get points for taking maps with little resistance. NA players would be able to take back such points or raid supply camps to gain points while said keeps dont earn additional points unless attacked. And it woulnt take any major reprogramming.
longer matchups force people to work togeather to take down upgraded buildings instead of waiting for a restart
shorter matchups cause people to move to the higher population servers
They are already stacking servers like this and 4 days is about the perfect time. Day 1 most participate as scores are even. Day 2 one server will nightcap most of the map but theres still hope. Day 3 most will have moved on barring any big organization. Day 4 most give up as scores are now insurmountable. Day 5 + see Day 4, maybe a few pockets of resistance here and there. I agree with this idea, tho i still think a static point system would handle the issues.
I predict this will be locked soon.. anet seems to be trying to keep anything slightly negative off the forums. I do agree, but i also think a lot of the issue comes from the lopsided wvw system in place. Until that is fixed people will just not bother with wvw. Well save maybe the top 3 servers.
Simple solution would be just to make everything a static score. Keeps worth x amount of points and they do not receive points just for holding it unless attacked by other players. Much how you can now receive xp/karma etc for holding it x amount of time while under attack. It would make scores a lot less lopsided.
The major problem still with wvw is transfers, should just honestly stop them and start charging cash for it. Servers will never be ‘balanced’ until this flawed mechanic is stopped. Furthermore, to all those crying that it will be eventually fixed by server matching mechanics.. you fail to realize that currently there is only so many servers. Thus it will not correct itself due to the limited pool. btw they say this is infractured because i said anet may not care much.. heh.
Trolls will troll, people who take advantage of a system until it is fixed will always exist and they will always use the same arguments ‘quit crying, lr2play, umadbro’ Just ignore them and move on. Tho i do think transfers at this point need to stop, who honestly needs to transfer that much to play with friends? what are they all server hopping all the time? lol
Behold illium in all its glory.
According to Anet this will be deemed fair, they are just transfering to play with their friends.. lol. I would have to agree Anet just does not care, they got their money now you are on your own. Welcome to illium!
While i think such posts will only draw in the hordes of trolls that patrol the forums i think an easier solution would be to implement static points. To put it simply every keep and camp is woth a set of points. Once taken thats it, those are the points you get. If it doesnt change hands or is defended * A feature already in place that activates when players attack said points* then you get no benefit for owning it hours on end besides tactical and supplies.