Showing Posts For Ethaine.8419:
Have only one class left needed to level (mesmer) so I’d be willing to play. Can help you out with any runes etc if you need it. Playing on Piken Square at the minute.
Pistol/shield engineers are pretty good. Greatsword-axe/shield warriors are up there also last time I checked. It’s complete garbage for guardian however.
Equipping a kit or swapping attunement counts as a weapon swap I believe.
I can see the set looking pretty good if you hide the shoulders honestly.
See if you can guess which classes I was playing
55 Monk?
You win, end the thread now.
My guardian
Ascalonian Catacombs is night time, try there. If that doesn’t work then i’m not sure, sorry.
Would look pretty sweet i must admit, having my warrior with 2 Fiery Dragon Swords and a Bow.
Warrior pretty much is the sniper class when using rifle.
20k crits in WvW can be a good laugh.
It’s probably the Whispers HQ as Garambola said, took me a while to figure that out when i was in the same boat.
2 as Fast Hands means you can get more Axe chains in.
Problem with 1 is, you give up 10% damage against bleeding foes (which by the way, the target will always be bleeding) and 15% crit damage, 150 power is nice and all but you give up so much for power buff.
Also, if you are aiming for highest damage, then ditch the Strength Banner and go for Discipline as the 170 precision and 15% crit damage are worth far more than 170 power and condition damage, also ditch Signet of Might and go for Signet of Fury. Only use Strength Banner when your party already has Discipline and vice versa.
If you party already have both banner buffs then you could go for Signet of Might, Fury and For Great Justice.
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I never understood this either. If warriors can use ALL of the melee weapons (except daggers and torches) why can’t the rangers use ALL of the ranged weapons (except maybe staff/trident/scepter since those are magical and rangers are physical).
What GW lore established rangers don’t use guns? Just curious? If it’s GW1 then warriors shouldn’t be able to use rifles either… not only that but they should also be allowed to use foci, staves, and scepters (since GW1 warriors ‘could’ equip them).
I’d just like to know what ‘lore’ excluded rangers from using a, newly developed, ranged weapon.
Warriors are weapon masters which means they have a ton of training using each weapon.
First time i’ve seen a ranger wanting more pets instead of fixing current AI.
This is skilled combat
12345 – F2 – 12345 – F3 -12345 – F4 – 12345 – F1 – 12345
Mix in a few dodge rolls and utility skills and there you have it.
I run full clerics shout guardian. I feel super effective at playing support/healing.
99% of players ahve never even tried healing gear much less to the point that they’re good with it……………….that’s the reality of it.
You wouldn’t need to heal if the others in your group know how to dodge/avoid things, unless of course this is WvW then ignore what i said. Also on the support side, you can do all the boons of a zerker guardian, yet the zerker guardian will also have 10x the damage capabilities which of course is all that really matters in PvE.
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What you think looks crappy, looks amazing to other people. While you may think “chains” and “floating relics” look good, i however disagree and think it looks stupid.
You do know there is a tribal armour already right?
http://www.gw2armorgallery.com/armour/human/human-light-stand-masquerade-female.jpg
http://www.gw2armorgallery.com/armour/human/human-light-stand-masquerade-male.jpg
Could always mix in a bit of Arah gear also
http://www.gw2armorgallery.com/armour/human/human-light-dung-arah-male.jpg
If you want to check out all the gear then heres a link
http://www.gw2armorgallery.com/human-light.htm
I was sold on this game ever since the cutscene from gw1 introducing the dragons, only to find that for months now, I would be facing off against a salad.
You don’t have to do anything except swing with a sword, swing again and oh look at that swing again – which is literally opposite of what was said in the manifesto you probably saw.
You really SHOULD try to do something other than zerging someday. You’ll be baffled about the variety of weapons and skills.
I don’t zerg at all, I fractals and dungeons. Your argument is invalid.
Then you should know that if you use a sword, you will always have to use the sword for your attacks (obviously). However, you have 5 different attacks with that sword. Then you can also us another weapon and also, you’ve got 5 more exchangeable skills. I doubt that all you do is autoattacking without ever using any other skill.
Considering the 4 other skills on a weapon are mostly utility based, auto attacking provides the highest dps in the game and as PvE is just a dps race, that is all you will be doing.
I just have this unsubstantiated belief/hope, that if you had five people with a well thought out, balanced build, go head-to-head against a DPS-first type build, given equal skill that the balanced will steamroll anyone anytime. Granted I have no proof of this. This is what GW1 taught me
The full DPS (condi included) will win so long as they have enough damage mitigation and enough group stuns. Take the incredible hammer warriors. I’m not going to lie, I played it… and it’s overpowered because it has a combo of superior damage, a lot of damage mitigation and disabling for enemies. I can run in a fight 1 v 3 and kill each one off without problems (even fought 1v4 in Team Arena and came out alive). The only thing that can stop me is stability for the opponents, and even then nobody will ever kill me unless I do something incredibly stupid.
Yeah but this isn’t GW1. I’m saying my Balanced team will outperform your DPS team everywhere in GW2, PvE/PvP/WvW. I just can’t prove it. On the other hand you can’t prove your case either.
Put a well balanced team that know an encounter in pve vs a full zerker team that also know an encounter, the zerker team will always come out on top, and i mean ALWAYS.
As you could spend say 30 seconds on a boss when in zerker vs the balanced team in a mix of healing power/toughness gear, the same fight could take say 2 minutes. Why bother trying to heal or tank the damage being done by the boss when you could just finish the boss before he can even get a few hits on your party.
Never understood the reasoning behind this, why on earth would you spend time developing something to then just remove it?
Talking of course about the molten pickaxe and so on, I know they are up in a bundle currently but I missed the individual item before.
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Hate – stealth
Like – the way the game plays
And everyone who already uses it should just have this rune taken from them?
Yes, the only people defending this rune are the ones that are abusing it.
The death of Scarlet which requires me to punch her hard in her salad cheeks would do wonders, but we all know that won’t happen.
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Mounts are just a daft idea in my opinion, as they have gone through the effort of jumping puzzles/hidden mini dungeons etc and with the waypoint system, why would you want them?
Flying mounts, something else to grind for.
Sounds like you’re trying to make it more of a WoW clone than it’s already started to become.
They don’t need flying mounts in this game. They’ll never compete with WoW and that’s coming from someone who’s bored of WoW.
Uhm..In what way is GW2 becoming WoW?
With Ascended armour being the norm now, it is starting to become a gear treadmill, while people may say “it isn’t required”, then why was it even put into the game.
@TMan:
If I’d be you, I’d just be quite. Terrible idea pfff.
Learn first to be constructive …You are talking about “terrible” ideas? Don’t make me laugh hard!
One shouldn’t throw with stones, when sittign self in a glass house >.>
Or should I remind you on your childish nonsense suggestion you’ve came up lately, where one has simply to ask, how old you must be ….https://forum-en.gw2archive.eu/forum/game/suggestions/Megalazer-in-WvW/first#post3433370
THIS!!! In addition to megalazers I would also like to add tanks, stealth bombers, and battle dinosaurs as I think these would all fit nicely into the theme of WvW
Yeah sure, Stealth Bombers and Battle Dinosaurs in WvW…
You really want to ruin the game, WvW to be specific, with childish junk like this.and this
http://upload.wikimedia.org/wikipedia/commons/d/dc/US_Air_Force_B-2_Spirit.jpg
Really, if your intention was just to troll, I suggest you, do it elsewhere.
If your post was meant for real, just grab yourself first onto your own nose and don’t stick it too deep into someone’s other ideas, that are none of your business, when your own ideas are not the slightest bit any better, but in fact are like 10000 times worser.Learn also to read first, before you comment, I said extra in my suggestion not to take the written numbers too serious, because I know fully well, that numbers are a decision, that are up to ANet and their Balancing Teams.
They were used only up for the example to make the idea more visible and graspable for everyone.Who the dam hell are you also to declare someone others ideas as terrible, when you clearly can’t know nor have any clues about it, how Anet would implement ones suggestion in the end at all?
Health and Defense are also not the only options to balance out the opportunity of classes becoming able to use also other armor types.All I wanted to make sure with my suggestion is only, that I think, that if something like this feature should ever find its way into the game, that I believe, that it would be very important, that classes, that use armor types that the class normally wasn’t designed for, should then receive certain positive and negative effects for choosing an other armor type of equipment beign used over the normally intended ones.
Sheesh, really, you should start to learn finally to become more openminded and stop bashing other people for their ideas, only because you don’t like it or seem to have some kind of personal problems with me.
Its not the only postign where I see you declarign someone other#s ideas as “terrible”.Its rude and insultive. Don’t be surprised, when in future other people will react on your postings, like I did here now with yours, basicaly shreddign you into 1000 pieces, because you basically asked for this – if you keep this bad attitude of calling every single idea that you don’t like as terrible …
If you would have any slightest clues about it, what it means to make constructive criticism, then you’d just write, that you don’t like the idea and maybe why together perhaps with some suggestions what you’d change on the idea, so that you’d like it.
Thats constructive…
But just coming into an thread, only to tell others that their ideas are terrible, thats just destructive criticism, that helps nobody and makes yourself look like being only a rude *******, especially when being so respectless with having clearly overreading this from meDon’t take the numbers too serious, they are just examples. How much the HP exactly would increase or decrease, would be up to Anet to decide in the end.
Now we are quit pro quo.
You call mine ideas terrible, then I do call yours officially childish.
I’d prefer playing GW2 rather with mature terrible ideas, than with childish nonsense that would turn GW2 into a mashup of Digimon and Resistance or other real life war simulation games :P
I think Tman hit the nail on the head if i’m honest, i also think you are very rude.
I guess they don’t want you spending karma in order to make a big profit.
I was thinking of maybe Zone event armour, like Jormag event for example, you get tokens each kill and they are then used to buy a new specific armour. This could then be the case for all zone events like Tequatl to actually make people go out and do these bosses.
Jormag = Ice themed
Tequatl = Undead/Flesh themed
As i can see the point in dungeon sets, but currently there is too little in the open world and for a game where that is core, I don’t like the idea of adding more and more to the instanced aspect.
I would instantly change my Sylvari Thief to a Human if they were to add this in.
Yup well all the spiteful people who are in T3 don’t want you spending 20g less than them for a fiery T3 do they?! Oh dear lord 20g Less! Or $10 which would exchange into enough gold to buy half of the T3 anyway!
Oh well. Friendly Gw2 community? I think not. I love the flamekissed light and human T3, to me their different.
I think the main reason why people were against it, was because every other race had access to T3 HUMAN CULTURAL gear, what is the point in having CULTURAL gear when other races can get one that is not only prettier but easier to get.
It’s the signet that needs the nerf, not the hammer, if anything make signet tick every 3 seconds but buff the heal by 100%, or tick every 2 seconds but buffed by 50%.
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HAHAHHAHAHAHAHAHHAHAA.
The most obvious attack animation in the whole game and people fail to dodge it, unless ofc this is in a zerg or people destroying a gate and didn’t see it coming.
For leveling, i found the easiest way was the 5 signet build, you can use whatever weapons you prefer as it won’t matter for leveling, however i found hammer – axe/mace fairly good.
Warrior’s have to break combat with signet if they are taking heavy damage, that’s just the way it is with passive regen, with a guardian however, you have access to many big burst heals and protection which let you stay in combat longer.
The signet is only overpowered when paired with Melandru runes and the -condition duration food, now something has come along and countered the condition meta, people start freaking out.
Here is a test that does a DPS guardian justice in 11s
It’s funny because that was faster than his warrior kill.
The power of keybindings!
In which aspect of the game are we talking about here?
Last time i checked, the warrior meta was 30/25/0/0/15 in PvE ofc. This was however a while ago so it may have changed.
People seriously still complaining about healing signet? How many months does it take for someone to counter it? Bit of poison and you are done for.
How can I apply poison with my guardian?
You don’t, however you can apply your endless protection/regen and spam your 2k healing dodge and to top it off, full heal signet/half hp heal 2 second block. Also, it’s like most mmo’s out there, not all classes can counter one another, it’s just something you have to deal with.
This is also a game with numerous builds, you can’t expect one build to suddenly counter every class, it doesn’t work like that.
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Have you not seen the mesmer heal? It’s going to be broken beyond belief.
Would be cool to have banners that display on your back like the guild backpiece, this would involve removing all the skills and only using it as a stat boost, would probably need a cooldown increase or maybe the stats nerfed but would be pretty cool.
Edit – Like Yoshimitsu for example
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In WvW i generally play near terrain where i know i can sword leap to it to break combat and reset the fight if needed. Basically, map out where you are and use it to your advantage.
I leveled using Hammer/Longbow back at launch day, I would recommend however to just test weapon combos out and use a 5 signet build.
There isn’t one 1HKO which doesn’t give you a chance to think about it, except for the first boss in Arah P3, but that’s more down to how stupid the cleansing mechanics work.
Champion Icebrood Wolves with their instant-cast 1HKO leap attack.
^This
One shots in this game…
Are the CHEESEIST mechanics any developer can put in the game.
Just because we have dodge does not make it acceptable it be 1 shot dead before we have any chance to use our skills to defend ourselves.
I am really, really surprised so many players are so accepting of such lazy design…
Standards in gaming have slipped, gone downhill so much over the last decade or so…
There isn’t one 1HKO which doesn’t give you a chance to think about it, except for the first boss in Arah P3, but that’s more down to how stupid the cleansing mechanics work.
So if you get hit by a 1HKO, that’s your fault and your fault completely.
And I’m so sorry to say it (@pOster a few posts above) we can’t consider RSI or lag in a game, because otherwise the game would be balanced around the user basically doing nothing.
Also, 1HKOs have been in action-MMOs and action-based games in general for a long time. Certain death as an interesting attraction to it. It gives the player a nice adrenaline rush when they see it coming, which I quite enjoy.
Then what’s the point in having toughness if it will just one shot you anyway?
Im all for making a boss hard but when something one hits, it just makes the game frustrating. Example – when my warrior was running a full soldier build, i had 32k hp and 3.4k armour, to get 1 hit with that amount of defense is just boring and is not called for.Because only a few attacks are 1HKOs. Its like having a HP bar in Megaman. Yes, a few things like crushers will instakill you, but it doesn’t make playing the game with 1 bar of health the same as playing the game with a full bar.
Armor makes a significant difference in the game, but its just that for what most people do in the game everyday, ie, AC P3, champion zergs etc. you don’t need it. In places like TA Aetherpath, high leveled fractals etc, things which were supposed to be endgame, you’ll notice a huge difference. At least I do anyways.
I’ve had my fair share of getting downed in 1 hit to a champion, when you can’t tell if they are charging an attack. Mostly because of the particle effects of other players, I also know mobs scale based on players, an easy solution would be to disable all effects but your own, or something along those lines.
While doing the Hybrid, I noticed that when i was dodging, it would sometimes take the endurance but my character would just stand there while taking damage.
One shots in this game…
Are the CHEESEIST mechanics any developer can put in the game.
Just because we have dodge does not make it acceptable it be 1 shot dead before we have any chance to use our skills to defend ourselves.
I am really, really surprised so many players are so accepting of such lazy design…
Standards in gaming have slipped, gone downhill so much over the last decade or so…
There isn’t one 1HKO which doesn’t give you a chance to think about it, except for the first boss in Arah P3, but that’s more down to how stupid the cleansing mechanics work.
So if you get hit by a 1HKO, that’s your fault and your fault completely.
And I’m so sorry to say it (@pOster a few posts above) we can’t consider RSI or lag in a game, because otherwise the game would be balanced around the user basically doing nothing.
Also, 1HKOs have been in action-MMOs and action-based games in general for a long time. Certain death as an interesting attraction to it. It gives the player a nice adrenaline rush when they see it coming, which I quite enjoy.
Then what’s the point in having toughness if it will just one shot you anyway?
Im all for making a boss hard but when something one hits, it just makes the game frustrating. Example – when my warrior was running a full soldier build, i had 32k hp and 3.4k armour, to get 1 hit with that amount of defense is just boring and is not called for.
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Hey,
Was walking from the top of the nightmare tower to revive somebody, when i died in about 2 seconds from falling damage. I have witnessed this happening not only in the tower, but down any sort of ramp where you wouldn’t think it would be safe.
If you have any Badges of Honor, you could always buy berserker gear from the wvw vendor.
