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No rating for win. Season ended early

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Evan Lesh

PvP Gameplay Programmer

There is a 1 hour period at the end of each season where already running leagues matches are allowed to finish, but no new league matches are allowed to begin. It was done this way to ensure every league match was completed before finalizing the leaderboard and giving out rewards.

Before off-season ranked was introduced, the button was disabled for this final hour. The button should be more clear and the API could probably be updated to give the duration of the lockout period. If the button doesn’t say the season is active when you click it then you won’t be playing a league match.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game crash at the end of the match

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Evan Lesh

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Same thing keeps happening to me. That or I get DC’d back to character select.

DC back to character select would be a different flavor of problem; usually a game server crash. Still concerning of course

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game crash at the end of the match

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Evan Lesh

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I also found out: It only seems to happen when I win a match!

Iiiinteresting.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game crash at the end of the match

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Evan Lesh

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You can click the ‘show details’ button on the crash dialog to get the text I’m referencing.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game crash at the end of the match

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Posted by: Evan Lesh

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Evan Lesh

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What’s the top chunk of the crash report details? The part after “—> Crash <—”.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Matchmaking will get exposed

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Posted by: Evan Lesh

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Evan Lesh

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Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Can we get rid of re-queues

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Evan Lesh

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What step in the matchmaking process were you? Were you waiting in queue? Ready up?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

PvP client crash

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Posted by: Evan Lesh

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Evan Lesh

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Thanks! We are investigating.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

PvP client crash

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Posted by: Evan Lesh

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Evan Lesh

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This has not been reproducible internally. The details of the crash dialog could be especially helpful because without some kind of identifying information, there is no way to find the crash reports.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Super Lag

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Evan Lesh

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Some changes were made that should help the issue.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Does mm consider your pvp rank? / MVP award

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Evan Lesh

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Matchmaking configuration can be seen here:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Configuration_2

Rank can be used, but was replaced with games played for the rating type because it is more accurate when people can get to rank 80 in custom arenas.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

/GAMEEND issue

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Evan Lesh

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Ten plus five okays

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sudden loss of winning team

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Evan Lesh

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You lost that match with a team score of 342.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Why is my ping inaccurate?

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Evan Lesh

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It is possible that your ping can be fine while the servers are incredibly taxed and have a backlog of tasks for 2 seconds.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Evan Lesh

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1. Why? In testing what made the 5 extra seconds “required” for balance? vs 10 seconds being OP?

Sigil of Purity is already on a 10 second cooldown and is less effective than generosity.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Evan Lesh

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I’ve updated the original post with some updates. Please take a look!

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

[Proposal] Victory Point Based MMR

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Evan Lesh

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would really skew the ratings with DC’s and afkers

On paper, nothing would change if we still have DCers and AFKers. However, if the proposed system is implemented it would perhaps encourage players to try harder.

So for example if the score is 500-480:

Winning team +17
Losing team -5 (instead of -17)

Glicko would actually give +5 for the winning team (simplified example). So the winning team would also be encouraged to win by as much as possible.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Rating loss in Ranked...???

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Posted by: Evan Lesh

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Evan Lesh

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Rating volatility goes down as you play. Your friend as played 3 times as many games as you this season.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Posted by: Evan Lesh

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Evan Lesh

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These are looking a little bit better, but a few concerns:

  1. Why do some sigils apply there effect on-swap (stagnation, revelation) as opposed to on your next attack after swapping. I think there is more counterplay if these proc on-next attack (aoe around target) as opposed to instantly.
  2. For sigils that have longer CD’s, is there any idea on how this will work with engie and ele (or warrior with fast hands), who will be 50% less efficient taking these sigils. For instance, something like a ranger can put escape and revelation on one weapon, then greater nullification and something else on the other weapon, and get 4 procs over a 20s period. Ele and engie, meanwhile, would be stuck with just 2 procs. Likewise, other on-swap effects have less control for these two classes.
  3. Duration sigils should not all be the same duration. 25% longer burn is WAY stronger than 25% longer vulnerability. Similarly, 25% longer bleeds doesn’t do as much for you as 25% longer burns, as burns are applied as a burst condi, while bleeds get built up and cleansed when there is a large stack.
  4. Purity, cleansing, and escape: This is a LOT of condition cleansing available. It is conceivable to remove up to 4 conditions from a single swap (slotting cleansing + escape) which really helps builds that might struggle with condis (something like druid will put these super-defensive sigils on their “now I just spam defensive evades” weapon set) and hurt condition builds who are already getting some of their free proc-bursts reduced?
  1. We have been debating which effect makes more sense.
  2. The longer cooldowns are simply because we like the effect, but are just too strong for classes that have frequent access to ‘swaps’ like engie and warr. You are right in that they have much less control. However, making every sigil viable on every class/build is probably an unrealistic goal.
  3. We will look at the numbers
  4. Escape was changed from only cleansing immobilize because it felt weak, but perhaps it could do something like only cleanse cripple/chill?
Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Sigil Proposals v2

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Posted by: Evan Lesh

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Evan Lesh

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25% more burn

or

25% more vuln..

lol like Blackbeard mentioned, these should not have the same %.

After some rough math, all the condi duration sigils are way too high. What happened is the Force/Air/Fire/Blood/Leeching/Hydromancy sigils have been removed and basically replaced with mostly lesser Direct Damage versions in the pvp sigil overhaul. The exception is condition duration (which correlates to damage output over time) sigils have been increased 20% in value (increased from +20% to +25%).

If anything, all these damage condi sigils need to be reduced as well by 20%-25% or should be +15% duration sigils. Vulnerability (and if added, any other non damaging sigils) could easily be +25% and not impact much of the play.

We will take more looks at the numbers. It could be that 20% is fine with a new set of available sigils.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Posted by: Evan Lesh

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Evan Lesh

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I don’t understand the strong focus on swapping sigils.

It’s essentially a gimmicky mechanic that goes contrary to how the game is played at any other point in time: you swap for melee/ranged or to access another skill.

Sure, a skilled player will now be able to reveal or steal a boon. Everyone else will probably lock themselves out of the weapon they need, or simply not utilize the mechanic.

It’s fair that there can be conflict between sigils and weapon swapping. If the sigil has a powerful effect, you care more about holding weapon swap for the sigil than the weapon skills. Ideally all on-swap sigils could complement your choice of weapons and not overshadow them.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Posted by: Evan Lesh

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Evan Lesh

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Can Sigil of Compounding stack?

From the last thread, it stacks to 5%. Same with Punishment.

We’ve gone back and forth on this, so I have the percentages unlisted at the moment. The conditional damage is harder to reach than the other conditional sigils, so it could be balanced if there is a higher limit than 5% or no limit on the damage increase.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Evan Lesh

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Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

30% more stun?! This seems rather powerful to me.
Will there be any nerf to stunlock in the patch, or can we just expect nerf to damage?

I ask because if there is no new mechanic to put a cap on stun, I suspect that even though damage is nerfed, people will still be dead before they can do anything. Which isn’t fun.

If you think it’s OP, then you should go use it because it’s on live right now, but without the damage increase

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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I’ve posted the second iteration of the proposal here:
https://forum-en.gw2archive.eu/forum/game/pvp/Sigil-Proposals-v2/first

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals v2

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Evan Lesh

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There has been some good discussion internally and externally regarding the sigil proposals. The biggest changes in v2 are the re-addition of condition duration sigils and additional percent damage sigils. Some number tweaks were made across the board.

The first proposal discussion is here.

On Hit

Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds).
(Cooldown: 2 Seconds)

Sigil of Generosity
On hit: transfer a Condition to your foe.
(Cooldown: 15 Seconds)

Sigil of Purity
On hit: Remove a Condition
(Cooldown: 10 Seconds)

Sigil of Nullification
On hit: Remove a Boon
(Cooldown: 10 Seconds)

Sigil of Strength
On hit: Gain Might (10 Seconds).
(Cooldown: 2 Second)

On Swap

Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)

Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)

Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 Seconds, 240 Radius).
(Cooldown: 9 Seconds)

Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)

Sigil of Escape
Remove movement-impairing effect from yourself when swapping to this weapon while in combat.
(Cooldown: 18 Seconds)

Sigil of Revelation
Reveal enemies around you when swapping to this weapon (1/4 seconds, 240 radius).
(Cooldown: 18 Seconds)

Sigil of Greater Nullification
Your next attack after swapping to this weapon while in combat removes 2 boons from your target.
(Cooldown: 18 Seconds)

Sigil of Cleansing
Remove 1 conditions when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Passive

Sigil of Compounding
Deal 1% extra damage per condition on your foe.

Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.

Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.

Sigil of Punishment
Deal 1% extra damage per boon on your foe.

Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.

Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.

Sigil of Agony
Increased Inflicted Bleeding Duration: 25%

Sigil of Peril
Increased Inflicted Vulnerability Duration: 25%

Sigil of Smoldering
Increase Inflicted Burning Duration: 25%

Sigil of Venom
Increase Inflicted Poison Duration: 25%

Sigil of +Confusion
Increase Inflicted Confusion Duration: 25%

Sigil of +Torment
Increase Inflicted Torment Duration: 25%

Update 3/15:
We’ve made some minor revisions to this list

  • Removed Sigil of Generosity. We didn’t like the inconsistent on-hit cooldowns required for balance.
  • Doubled Sigil of Agility cooldown and double quickness duration to 2 seconds.
  • Removed Sigil of Revelation. While we like this effect, we will keep it in our back pocket for some more thought.
  • Sigil of Punishment is now Sigil of Enhancement and deals .5% damage per boon on yourself. We didn’t like the idea of a damage bonuses based on something you didn’t have direct control over.
  • Removed Sigl of Peril. We don’t feel this sigil would be a strong choice compared to the other condition duration sigils.
  • NEW: Sigil of Ruthlessness: Gain 5 might (3 seconds) when interrupting a foe.
  • NEW: Sigil of Absorption: Steal a boon when interruption a foe.
  • Various sigils that changed have been renamed (not listed).
Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Sigil Proposals

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Evan Lesh

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Just to clarify, the list in the original post are the only options once this change goes through?

That is the proposal, yes.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Can we make it so that sigils isn’t attached to the weapon itself but in a standalone slots? Which also would work better for the balancing of the game. When you got 2 classes that only has two sigils to work with at the time (ele and engi) this really becomes unfair when you see on the other classes who can use bloodlust on one weaponset and swich over to the other weapon set without the bloodlust sigl and still have the bloodlust effect activated.

Bloodlust would be removed.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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For Sigil of Revelation, the purpose would be to pull people out of stealth, but not prevent it. Something like a 1/4 second reveal would accomplish that.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Sigil of Compounding
Deal 1% extra damage per condition on your foe. Maximum 5%.
Sigil of Punishment
Deal 1% extra damage per boon on your foe. Maximum 5%.

@Evan

Question.
Are these per unique condition on a target? I would assume so but they may be fairly interesting if not.

Correct, they would be unique.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Sigil of Geomancy
Your next attack after you swap to this weapon while in combat inflicts 3 stacks of bleeding (5 Seconds).
(Cooldown: 9 seconds)

Would that mean that the AoE part of the sigil is removed? Or would it affect however many people get hit by the next attack? The first option is a huge nerf, the second is very gimmicky and RNG-based.

It probably should be an AoE effect caused at 240 range from the target of your attack that hits 5 targets.

We would probably rename this sigil and consider it a different one. It would no longer apply instant AOE bleed.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Depends on if the damage bonus is universal between power and condi. If air and fire have been removed I can see the usefulness in these.

Damage bonus is for strikes.
All other sigils not listed would be removed.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Not worthless when all alternatives are worthless LUL, I wouldnt discard thief using one of them cause weapon camping

You mean…. BALANCE?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Does it have the standard 5 target limit?
Standard 4s?

Nothing is set in stone, but standards are assumed.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Are you for real? You were supposed to stop the power creep, not join them…

Are you saying you would always take those two sigils for every build?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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Just curious, what will happen to the sigils that are being removed/modified which were purchased prior to the incoming changes ? Any chance on getting refunded for those ?

They would be refunded in the same manners as amulets have been.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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I’m probably misunderstanding something, but I’m having a hard time making out any “goal” from these changes, aside from drastically reducing the available options…and thus continuing down a road of less build diversity.

Shaking my head in disbelief here…

O Captain! My Captain!

These are the goals from the other post:

Our high-level goals include reducing RNG gameplay, promoting counter-play, reducing raw damage output, and removing ineffective choices.

Right now we have the illusion of diversity. There are plenty of sigils that nobody uses.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Proposals

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Evan Lesh

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The team has looked over the list of PvP sigils and applied our goals aggressively. We heavily reduced the available options, removed random chance, balanced existing sigils, and added some new options. Let us know what you think!

On-Hit:
We initially did not think on-hit sigils we have a place in the game given our goals, but after feedback from the forum, we decided it makes sense to have some consistent-effect sigils for classes that may not want to weapon swap as often as possible.

Sigil of Earth
On hit: Inflict Bleeding (5 Seconds)
(Cooldown: 3 Seconds)

Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 3 Seconds)

Sigil of Strength
On hit: Gain Might (10 Seconds)
(Cooldown: 3 Second)

On-Swap:
Most on-swap sigils we felt were in a good place, but we wanted to emphasize them as burst-effects in contrast to on-hit sigils. Some effects are shortened, but intensified. Strikes are removed from sigils like Hydromancy and Geomancy to fill our goal of less direct damage.

Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)

Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)

Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)

Sigil of Geomancy
Your next attack after you swap to this weapon while in combat inflicts 3 stacks of bleeding (5 Seconds).
(Cooldown: 9 seconds)

Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 seconds, 240 Radius).
(Cooldown: 9 Seconds)

Sigil of Hydromancy
Chill nearby foes for when you swap to this weapon while in combat (2 Seconds, 240 Radius).
(Cooldown: 9 seconds)

Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)

Sigil of Nullification
Your next attack after you swap to this weapon while in combat removes a Boon from your target.
(Cooldown: 9 Seconds)

Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Sigil of Escape
Remove immobilize from yourself when swapping to this weapon while in combat.
(Cooldown: 9 Seconds)

Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)

Sigil of Cleansing
New: Remove 1 condition when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)

Passive:
We felt all the existing passive sigils were too niche, or would never be as good as the other effects. However, we felt non-condition damage builds were lacking some viable options, so we added some situational damage increases.

Sigil of Compounding
Deal 1% extra damage per condition on your foe. Maximum 5%.

Sigil of Punishment
Deal 1% extra damage per boon on your foe. Maximum 5%.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Sigil Update

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Posted by: Evan Lesh

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Evan Lesh

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Question. When you say this do you mean reduce raw damage output in general, o reduce raw damage output that comes specifically from sigils? Because its an important distinction.

Regardless I do want to see some sigils removed. I think that sigils like hydromancy/geomancy that damage enemies purely for swapping weapons is an outdated concept and doesn’t add anything except damage spam to the game mode. I really would love to see them removed. Swapping to a weapon happens when you want to gain an advantage in the current fight, whether that is more pressure, more defense or more mobility. You shouldn’t gain an extra advantage of dealing potentially several thousand damage from weapon swapping. And they just make it absolutely trivial to add cover conditions. You don’t even have to think about it and do it intelligently.

We mean raw damage from sigils. You are spot on in your thinking as we feel the same about sigils like hydro and geo.

An important distinction to make regarding the stated high level goals would be clarifying the replacement for RNG gameplay. Do you mean “X% chance on-hit(crit) apply Y effect (Z cooldown)” becomes:

1) Like RisingDusk suggests, “Apply X effect on hit (Y cooldown)”

or

2) “On weapon swap, your next X hit(s) apply Y effect”

Option 2 gives us the most counter play and predictability. There may be room for having consistent effects such as (1) “on attack, every 2 seconds”, but sigils like that will likely always be best in slot. They would have to balanced by their cooldown, which would then blur the distinction with next hit after swap. That being said, there may be some awesome sigils ideas that can use on hit mechanics we haven’t thought of (that also wouldn’t be OP)!

Another note: It is very unlikely we would ever add a form of CC to sigils.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Sigil Update

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Posted by: Evan Lesh

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Evan Lesh

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The PvP team is investigating opportunities to update the sigils available in the game mode. This means removing, adding, balancing, and reworking. Our high-level goals include reducing RNG gameplay, promoting counter-play, reducing raw damage output, and removing ineffective choices. Some example changes would be removing on-kill stacking sigils and changing proc sigils to on-next-attack effects.

We are looking for feedback on these goals and potential changes. Feel free to suggest new sigils, sigils that exist in other game modes, or feedback on current sigils.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Automated tournaments

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Due to technical limitations, we will likely never be able to add a delayed observer mode to Gw2.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

couple of things that are really annoying

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Evan Lesh

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Yeah, you can say that we should just go play unranked and I agree with that. But saying the current custom arena structure is actually decent for some sort of casual experience is just lying.

When I say casual, I don’t mean new players. I mean players who don’t care much about rules or rewards because they use the platform for things like dueling and trying new builds against something other than dummies.

Custom arenas are a tool that allows players to self-regulate and I would personally like to remove all of the baked custom arenas from the browser. People who own arenas would just turn off auto-balance if they don’t like people abusing spectator team swapping or use the ban feature.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

couple of things that are really annoying

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I personally don’t see the benefit of spending time trying to make hot join a different experience when we’ve already done all the work in unranked and ranked arena. Custom arenas support a casual, low-restriction experience and blending that more with the rated arena experience will only appeal less to the intended audience.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Amulet, Rune, and Sigil Requests

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Evan Lesh

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Why no sigil suggestions

Boons on crit. Specific boon duration increase passively. How about a cripple sigil. Sigil that provide damage boost for a specific skill type? You guys might as well just finish up all the current sigils that are lacking counterparts like condi duration for every condi.

Would anyone really run a blind duration sigil?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Amulet, Rune, and Sigil Requests

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Evan Lesh

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Why no sigil suggestions

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Automated tournaments

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Evan Lesh

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We also think automated tournaments would be neat. For viewership, we would have to re-implement the authorized shoutcaster program to allow certain people to stream the tournaments.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Death Counter in sPvP

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Not sure if there is a misunderstanding or just a problem with wording, but the bonus for getting 80% of the enemy score is only for league pips and does not affect your rating.

Also not sure what you mean by death stats getting wiped. We added death counts to stats recently but don’t give top stats for them.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Should Top Stats count toward rating?

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Evan Lesh

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Top stats already give pips. Unless people want MORE pips?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

PvE Que - character location

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Please send my character back where I was before I enter a PvP match in PvE queueing.

Thank You Very Much, I am mapping and queueing for PvP, today, I find that I am being send to the nearest entrance/exit of a map after my match.

The extra running and WP coins use is not actually welcoming.

Please fix thanks.

Interesting… My character does not do this. Thanks for the report.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

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Evan Lesh

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A few doubts come to mind:

Will saying YES to this mean that

A) I am voting for not being able to switch classes at that ‘’Waiting for Players’’ period that is to ‘’Narrow down your strategy’’? or

B) I am voting for not being able to switch classes once the match has effectively started and players are allowed to cap points?

You said that this polls will allow us to have profession specific ladders but I don’t see why A) would allow this and wouldn’t. I can only see it not being able to be done if neither options get accepted. The system already considers the class that you were playing at the end of the match the ‘’class of the match’’ anyway, if we lock what we play once the match effectivelly starts instead of at the let’s call it ‘’waiting for players’’ period that should be able to be done already.

If professions aren’t locked when you queue, then people would queue on a low MMR profession, then switch to their main profession before the match starts in order to game matchmaking. This is why we cannot currently use profession MMR.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Profession Locking Poll - February 16th 2017

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Evan Lesh

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This has to come hand in hand with banning class stacking or build stacking why can’t we look at amulets/builds instead. So two guardians is fine if one is a trapper and the other vanilla burn guardian for example. Or support Druid and pew pew power ranger.

Are you advocating we lock builds on queue too?

We would need some epic machine-learning matchmaking in order to handle balance changes.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)