Showing Posts For EvesDesire.2596:

PvP Druid needs balancing

in PvP

Posted by: EvesDesire.2596

EvesDesire.2596

I think there’s a simple solution to the druid problem.

Make pet stats scale with the player’s amulet. Simple as that. No more tanking and dpsing at the same time.

Playing a Necromancer in sPVP be like...

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

Yeah, I’ve been playing necro almost exclusively for the last 4 years now (roughly), and I honestly only stay with it because I love the style and theme of the class. It’s core design flaw is in it’s HP pool. Other classes have scaling defenses such as blocks, evades, and invulnerability. Necro obviously has none of these and instead has an extra, self-degenerating HP pool that is unavailable at the beginning of a match until charged. If 4 people attack a mesmer using blurred frenzy, 0 damage is taken, where if a necro has 4 people hitting him, he/she just has to eat all of the damage. In a 1v1 situation this makes necro ‘okay,’ but in situations where you’re being focused you have a massive disadvantage. Couple that with long cast times (not allowing for quick reactions) and low mobility, it’s no question why it’s not a “top-tier class.” For that reason, I honestly wouldn’t recommend it to anyone who REALLY wants to win. Just look at guardians right now though, they survive like nothing else with their 80+% block uptime lol.

Necro needs a shroud/skill revamp to allow for scaling defense before it will be in line with other classes. I’ll keep my fingers crossed for an elite spec that will change things. If not, or until then, I’ll stick with playing my non-optimal, but fun class.

Ranger Pets and Tangled Roots

in PvP

Posted by: EvesDesire.2596

EvesDesire.2596

So I play viper reaper, and as you know you need to be in range of transfers for condi’s to be removed off of you. I came across this druid who literally 1 shot me with pets alone. He would CC me, autoattack, trigger the roots trait, and move out of transfer range while his pets killed me in literally 2 seconds. Are pets overtuned or am I doing something SERIOUSLY wrong? If I approached the ranger, he would stealth with the bow skill, then proceed to CC me from stealth and trigger roots again and the cycle repeats. I cannot find a counter so long as I’m on reaper. >:C

/endrant

Im getting flames because i play Thief

in PvP

Posted by: EvesDesire.2596

EvesDesire.2596

Welcome to GW2 LOL! I play necro almost exclusively and have been kicked more times than I can count from dungeons until recently. xD

Guess it’s thief’s turn haha

Unbound visual bug - stiff vs. fluid/moving

in Bugs: Game, Forum, Website

Posted by: EvesDesire.2596

EvesDesire.2596

I want my unbound to move!

WHAT THE HECK ANET

in PvP

Posted by: EvesDesire.2596

EvesDesire.2596

+1

I’m on the verge of quitting this game after 3 years it’s so bad. I don’t think I have EVER seen the game in this horrible of a state with balance. Ever since they added the specialization patch and allowed burning and poison to stack the game has been broken as kitten. I could easily come up with a fat list of op garbage in the game right now. I’m not about to re-hash it out as they have all been stated by the community for some time now, yet Anet continues to leave things the way they are. The fact that a dragonhunter can borderline perma stealth with trapper runes and then proceed to 1 shot people from across the map from these traps is just beyond irritating. Chill on reaper ticks WAY to high for the uptime. There’s WAY to much cc. etc. Anyways, I digress. Anet, please for the love of god put out a balance patch soon or you will be losing customers. Keep this up and there’s no way I’m buying the next xpac for god knows how much money next time.

My necromancer/reaper balance suggestions \o/

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

Hey all! Just thought I’d post my personal opinion as to what should be changed to enhance necro gameplay and restore some balance to Tyria. ;0

What needs buffs??
- Spiteful spirit: no icd pls? It’d be bomb if it worked like the enfeeble trait.
- GS AA chain 3: zomg it’s slow af. Speedier pls? :0
- leeching bolts finisher: ohh lawd please make this work in DS
- death’s charge is still buggy. (Doesn’t land at target sometimes and sometimes prevents movement unless you dodge or use the skill again).
- Soul eater: gravedigger is too unreliable to use as a sustain skill. I preferred when all GS skills siphoned hp.
- Blighter’s Boon: since the nerf earlier, the hp gain was buffed to compensate, but the life force gain has been untouched. Maybe boost it to 1.25%-1.5% life force per boon?
- Terror: counter to deathly chill, I think this should do more damage because of its low uptime. Most fear skills last about 1-2 seconds (if traited specifically). Meanwhile chill application is ticking for nearly the same amount only for the entire duration of the fight. I think terror should act as a condi burst trait, and not just tickle the opponent. I would go as far as saying it should do 50% more damage, maybe even more (just my opinion).
- As other’s have suggested, seeing your utility cool downs in shroud would be bomb sauce.

What needs nerfs?
I’ve mained necro for 3 years now, and I love being strong, but this game shouldn’t be Reaper Wars 2. Balance must exist!!!

- Deathly chill: too strong. The dps isn’t anything too crazy, but considering the absolutely insane uptime, it shouldn’t be. In pvp it hits too hard imo.
- Rise: I have mixed feelings about this one. I think the damage reduction may be a little too much. I think it’s probably ok where it’s at, but wouldn’t hurt to turn down the effectiveness a bit.

Well, that’s my rant. Any other constructive comments welcome! Enlighten me if my ideas are too far fetched or not.

Peace o7

Death's Charge Movement Bug

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

I’ve been having a fairly frequent bug where after casting Death’s Charge I’ll be unable to move until I cast it again. Unfortunately, this happens at completely random times and I’ve found no way to replicate the bug; it just seems to happen randomly (which is especially frustrating in pvp). Please tell me I’m not the only one who’s experienced this problem.

Show backpieces in shroud?

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

Could we please be able to see our backpacks in the shroud transform? Especially since I’m working towards ad infinitum, I’d love to be able to see it while playing.

Sinister vs Viper

in Guild Wars 2: Heart of Thorns

Posted by: EvesDesire.2596

EvesDesire.2596

What do you guys think is better for a hybrid damage build and why?

Action Camera: Ground Target Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: EvesDesire.2596

EvesDesire.2596

I LOVE the action camera! However, there is only one, but significant, problem that’s keeping me from using it as my main way of playing. When playing staff on my necromancer, having the ability to cast marks behind my character while moving full speed forward is essential. I assumed I’d be able to do the same thing in Action Camera, but when I do this, my character turns around and slowly backs up, breaking my speed.

Any chance we could get a change on Action Camera to allow for full-speed running while casting ground target skills behind us? I would run this mode exclusively if that were the case.

Replace a shatter with Continuum Shift

in Mesmer

Posted by: EvesDesire.2596

EvesDesire.2596

Agree 100%. Chronomancer should be a trade, not a straight up buff.

legendary effect in reaper shroud

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

+1 to this. I have frostfang and sunrise (which i specifically made for reaper when it releases). I’d looooove to see some of the effects in RS still. PLS ANET I BEG U ;_;

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

I absolutely LOVE the reaper in its current state aside from a few things. As a necro main, I obviously love having a strong class, but not so much to the point where it’s the only thing people play because it’s overpowered.

- I think that Deathly Chill does a bit too much damage considering the insane uptime. Somewhere between last bwe and bwe3 would be a good spot I think.
- Some form of minion limitation. Having the Mark of Horror in Lich form, utility minions, and “rise” is just… crazy. Having your own army is cool and all, but it is in my opinion too strong, especially when paired with Death Magic and Blood Magic for siphoning and Death Nova.

There are a couple things that need buffing too I think:

- Soul Eater: I don’t think anyone will be taking this trait in its current state. Gravedigger is a strong skill, but because of its high cast time, using it to steal health is unreliable. I thought this trait fit in better when it was across all of the GS skills.
- “Suffer”: An underwhelming skill. If it was a more reliable condi removal shout (transfers 2 condis per target?), a stunbreaker, or even was a higher damage-dealing skill I could see taking it.

Other than that nothing really comes to mind! I really look forward to playing again. Thanks for all of your hard work, anet!

[Beta] Reaper Traits and Skills Feedback

in Guild Wars 2: Heart of Thorns

Posted by: EvesDesire.2596

EvesDesire.2596

I’m very happy with the Reaper spec so far myself! I did notice a few things I’d like changed though. GS auto attack is… too slow for the damage it puts out. I feel that in order to justify the high cast time the damage needs to be more substantial. Either that or keep the damage hitting as it is with a lower cast time. Gravedigger is a nice skill, but again the high cast time (in my opinion) doesn’t really match the damage output. I find dagger main hand to still be the better dps option. GS 3 and 4 I am very pleased with; wouldn’t change a thing! I also agree with what others have said about GS skill 5. It’s quite difficult to aim the way it is in game. If it could at least cast in the same direction of the camera (and not just your character) that would be awesome.

Also I found it near impossible to survive long range attacks. With no form of reflect/projectile block, these scenarios are difficult to play in. Robert mentioned the possible addition of a projectile block to reaper shroud skill 2, which I believe would be an excellent counter to these situations.

And… maybe it’s just me, but I feel like RS degenerates faster than regular DS? I honestly feel squishier. Again, maybe it’s just me, but it feels a lot less sustainable than the original shroud. I haven’t gone to test if they are the same myself, so it could be in my head.

As far as the shroud skills go, I’m in love with them. The only thing I’d like to see changed (and maybe this is a long shot ‘cause I’ve been a necro main since launch) is the RS skill 3 armor shatter cast. I would love to see this become a quick cast like the original fear in DS so we can land other attacks while in RS. Executioner’s scythe has a long cast time, and the change to a quick cast fear could allow us to fear the enemy to allow an opening for the attack (or for the necrocopter for that matter. That’s pretty much all I’d like to see changed; anything more and I could see it becoming OP, which is highly undesirable. Changes aside, this is the most fun I’ve had with the game for a long time! Really looking forward to the other specs and the release.

New Power-Condi Hybrid Build

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

The issue with hybrid isn’t Dhuumfire or Celestial, it’s that there’s no particular benefit to choosing hybrid over straight power (outside of play style decisions). The bleeds are negligible considering you’re giving up a lot of condi damage by not rolling Sinister trinkets anyway.

The reason for choosing hybrid over power is that you get the benefits of a conditionmancer’s AOE potential while maintaining decent single-target dps as well. I feel that necromancer has very inconsistent multiple-target power-type damage (yes there are wells and DS #4, but that’s about it, and they have high cooldowns). Using the hybrid gives you the ability to keep consistent damage through bleeding. Say you’re doing 2k bleeds/tick; this seems poor on it’s own, but when you spread that across several targets, you’re doing closer to 10k total. Plus, let’s not forget that this is a hybrid, so while you’re doing 2k bleeds on 5+ targets, you’re also doing additional single-target damage through power (plus well of suffering in bursts, torment, poison, and even burning if you transfer it from yourself to a target before using epidemic). Plus, vulnerability and other conditions that can help boost group dps can be spread on targets with epidemic as well, making the entire group melt mobs faster. The hybrid still does more total group damage than any berserker necro build out there; the only place power builds are superior is in single-target fights.

Also, the reason I chose rampager over sinister is that the precision is essential in damage output in this build (in power criticals and bleed casting). Two bleeds that occur are based on critical hits; through the trait in the condition line, and sigils of earth. So I may be doing more damage per bleed, but there will be fewer of those bleeds.

New Power-Condi Hybrid Build

in Necromancer

Posted by: EvesDesire.2596

EvesDesire.2596

Hey guys, I’m sure a lot of you have tried out Nemesis’ condition-power damage hybrid build for PVE at some point. It’s been out of date for some time; he hasn’t updated it since the nerf to the Duumfire trait and crit damage nerf to celestial stats. I waited for some time and decided to update it myself. I believe that this is the best way to go about doing both condition and power type damage in the same build for necromancer, but I am open to others’ suggestions/opinions as well. Here is the link to the build on the editor and also a short video I made going over the build and some footage of it’s capabilities. If any of you have ideas on how to improve the build, please share! Cheers!

Build:
http://gw2skills.net/editor/?fRAQRAnd7Yjc00Sb1Ne3whbiahC66MA63o/gRIFoqNA-TBDBABVcCAO4gAExTIw5DgAmq/Uz+DnpEEgDIgZK/yTPRgaWC4ABQKAYGWB-e

Video:
https://www.youtube.com/watch?v=N60q8pb6NiM

Having issues since September patch?

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

Also, I ran a Top command in unix and found that several instances of cider are opening simultaneously when the game is opened. You can see in my screenshot that even osx is recognizing several windows. When I killed all of the cider app instances running in the background, the game opened normally again.

Hopefully that information will help you guys fix the problem!

Attachments:

Having issues since September patch?

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

I’m also having the problem where the game won’t open. I found that it works if I open the cider executable file in the app contents though. Not sure why it would work that way but not when I open the application normally. For those of you who want a temporary solution for that without restarting your computer you can try that…

Right click the Guild Wars 2 application and choose “show package contents.”
Navigate through Contents>MacOS and open ‘cider’ with Terminal and it should open the application.

Attachments:

Black Lion Trading company

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

I also still have this screen; making it very difficult to progress in the game when you can’t buy better gear. I guess I’ll take a break for a while.

Attachments:

Connection problems

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

For whatever reason I consistently get a log-in server error every time I start the game. It usually starts working after I let the application run for about 5 minutes, but until then I’m just sitting waiting for it to let me log in. Anyone else have this problem?

I’ve had times where the game will freeze on me at the final boss of a dungeon and the game resets; then I get kicked by the team because I can’t log back in for another 5 minutes due to this error. Extremely frustrating.

Also, I already know it’s not on my end because I have access to everything else; it’s purely the client.

Attachments:

Dungeon Master has to redo story mode?

in Fractals, Dungeons & Raids

Posted by: EvesDesire.2596

EvesDesire.2596

I recently got the “Dungeon Master” title and in the recent update I no longer have access to open dungeons in explorable mode, only story. Is this normal to have to redo story modes after getting the achievement or is this a bug in the game?

Thanks in advance for any help.

Guild Wars does not load after update

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

Yeah, guys he’s right. Just give it some time and it’ll load. :P

Guild Wars does not load after update

in Account & Technical Support

Posted by: EvesDesire.2596

EvesDesire.2596

Yup, I’m having the same issue.