Hugely unpredictable FPS after latest patch [Merged]
in Account & Technical Support
Posted by: Faelan.7123
in Account & Technical Support
Posted by: Faelan.7123
Is anyone else still having similar issues?
Starting yesterday (15th) I notice massive drops in FPS, even when I’m just idle on a map, not moving without any events in my area. While I am writing this I’m in Frostgorge Sound with a whoopin 7 frames…
The first time this happened I thought it might be some update downloading in the back, or my browser (I listen to music or podcasts while running around completing maps). But even with a closed browser and no other program besides GW2 running, the FPS is so low it makes playing unbearable. Restarting seems to help at first from the looks of it in character selection, but the moment I get back on a map it drops back down.
I can also picture him walking around trying to come up with some ideas and young prodigies following him around…
“Master Moto~ Is it done yet?” – “Is it done yet?” – “Please tell us, is it done? Can we play the new levels? Pleeeeaaaaase~”
XD
I could not find any other post on the books or titles in the Super Adventure Box Forum, so I decided to open one of my own. If I did indeed miss one I apologize in advance, but I wanted to share this.
So my girlfriend took a snapshot of one of the destroyable objects in one of the stores, namely the shopkeepers bookshelf. Turns out the books have titles written on them in new krytan. She then posted the screen to our groups pinterest board with the comment “if anyone wants to translate”. So since I’m currently at home sick with nothing to do in the middle of the night, I did just that.
Red: “Princess Miya is not Moto”
Blue: “Why Moto is Great”
Green: “Avoid the Genie”
So either the green book title is a nudge at the game genie for old consoles which let you cheat or perhaps it will be good advice for some of the future levels to come. Maybe both, who knows. XD
Well, at least this seems to differ depending on profession or race.
Read the first post and was wondering about the staff being held at the side of the character while walking, because I clarly recall my Mesmer shouldering the staff at walking speed. As seems to be the case for Elementalists as well according to FearMeLots. I would have actually expected it the other way around (Guardian shouldering it, cloth/casters holding it at their side), but despite that I would also love the walking animation. There are already a lot of little animations, voice overs and bits of conversation from NPCs you simply pass by that fill the world with life and adding a few more, if possible, would increase that feeling.
I am also still hoping for more emotes, especially since many possible emote commands do not generate error messages when you use them, but simply do not work. That raises my hopes that they are currently in sort of a sleep mode and will be activated sometime in the future. Hopefully. fingers crossed
My girlfriend actually pointed out once that the whip anymation those NPC (like from the Nightmare Court for example) use actually seems to be the standard throwing animation, combined with that weapon/whip animation.
There are even some NPCs that are supposed to wield/hold whips, but if you look closer you can see the item they are actually holding seems to be a leg of an octopus…. which is awkward. XD
Do not recall where exactly I found those, but I think those were charr beast tamers, perhaps in the Iron Marches? Not sure though.
Other than that, I could actually imagine a few classes that would be fitting whip wielders. Perhaps this is even planned for the future, who knows.
I have to say, I personally have never experienced this problem with LA. Except perhaps in the middle of the night during the week, when most are actually asleep.
But during the day I generally find myself within a quite active city, even if I am moved to an overflow server. The only difference there being that chat changes from German only (home server) to English (due to international overflow).
I see players at the forge, the crafting stations, within the banks and some are even in the fort to the south with the armor vendors or actually using the training dummies in the area. So I guess in the end it depends on the server one is on and the overflow you are moved onto and share with other servers.
I have to admit I was worried about this at first as well, but this has since changed.
As Catisa already pointed out, this is not work in progress and has already been implemented. With the introduction of the Fractals dungeons, ascended gear was also introduced.
This also irritated me at first, but now it does not bother me as much.
First of all, you still don’t absolutely need the gear, except you plan on running fractal dungeons excessively. In that case, the gear and the infusion slots to protect you from agony damage become necessary. However, by running the fractals and advancing through the levels and collecting the badges from that dungeon, you are bound to get your hand on some ascended gear along the way.
However, if you are not interested in fractal dungeon progression, there is no absolute need to get ascended gear. Everything in the game prior to fractal dungeons was designed to be achievable without fractal gear, as none of the old content or dungeons includes the new agony type damage. So there is no need for infusions, etc.
Personally, I have played a few fractals on lower levels (I think I can access lvl 3 now) just to see how they are designed and play and I really like a lot of them design and setting wise. But I made the decision not to grind them like crazy to get the ascended gear required in order to access the deepest level fractals there are.
I will get my exotic armor and focus more on the visuals than the gear scores or item levels or whatever it is called. I’d rather have a full exotic armor with the looks of Human Cultural T3 on my guardian than a full set of ascended gear. Getting the exotic and cultural will probably keep me busy long enough as I cannot play on a daily basis or farm for hours.
But I’ll get there. Someday. I guess that’s my story. ^^
I’m actually looking forward to Polymock and all the mini game activities which are not yet ingame, but are already mentioned. The shooting gallery in Divinity’s Reach for example, or Bar Brawl. One of the last patches actually added Bar Brawl achievements i the activity section, but sadly, it is still not available ingame. Even though NPCs try to recruit you as a brawler.
And as others pointed out, Polymock was around before another MMO introduced pet battles and quite fun. Although I have to admit that, in GW1, I only defeated as many of the Polymock masters as was necessary to get access to the Fire Djinn Skill on my Elementalist… for pure style reasons. XD
http://wiki.guildwars2.com/wiki/Activities
Looking forward to more~
I could not find any other suggestion or even bug topics on this, so here goes~
So I recently purchased the T2 Armor for my Asuran Engineer a.k.a. aspiring Golemancer, since I really like the design and I thought it fits the character and the background I have in mind for him most. However, it turns out the dye-able parts are rather… few. I could have probably checked that prior to my purchase, I know, but I am not here to complain and ask for a refund, but rather point it out and suggest improvement. Perhaps it even turns out the current state of the armor is not intended and it should indeed have more options, who knows.
On the attached screen you can see that each armor piece only has two areas that can be colored. While this might not be a problem with a more plain design, the areas on this armor are linked in an awkward way. It is not possible to dye the crystals on the gloves or the orb in the chest separately. In fact, if you choose to make the crystals a light blue (black/ebony in the screen), the base of the gloves would also turn light blue, which looks rather ridiculous. Coloring the orb in the chest a light blue turns the lower half of the coat a light blue as well. It is not possible to achieve a color scheme as seen in the second screen, where the color of the crystals/orbs does not affect the rest of the armor… even though design on the armor icons shows the possibility of an awesome look with more colors applied to different areas.
Perhaps this could be made possible in the future? Pretty please?
Anyone else with me on that, or am I the only one who chose to purchase that armor? XD
At least it is listed on the wiki page for Sunrise
“Sunrise does not count as a Legendary for the Account Medals section of the character select screen.”
And since both Sunrise and Twilight are legendaries on their own, I do think and hope it is a bug which will be fixed at some point.
I support this.
Though permanent sounds a bit too drastic, but I guess you did mean what Balderstrom pointed out afterwards, that names should not change until you change them yourself.
I would love to give each of my pets a unique name without having to worry about loosing the names just because I change the pet I currently have at my side. Considering you can only catch each available pet once, I think it should be possible to implement this. I can only have one White Moa, so if I choose a name for him, he should keep it. Other games allow you to catch the same pet multiple times (not sure why you would want to though), set and keep names for each and every one of them.
Not only might the armor and character model be a problem when previewing, but some weapons have animations and effects which are only visible when the weapon is not sheathed.
One example are the plant-like Sylvari weapons (I believe they are called Verdant Sword/Bow/Staff/etc.), which do not show the blue blades on the swords.
So yeah, I would support previewing the weapon in a ready/combat state to get a complete look at what visuals the weapon has to offer.
I would suggest having a look at Guild Wars 2 in the Months Ahead which looks very promising. Other than most MMOs which have huge patch updates every couple of months, GW2 has been offering and will continue to offer updates on a monthly basis. They might be smaller than the updates known from other games, but we get them more often.
I think the future will also open up a lot of the zones which were accessible in the original GW but currently aren’t in GW2. The remaining Jungle and Magus Falls, parts of the Shiverpeaks, the Crystal Desert, etc.
There are also the other Elder Dragons which, I think, we will get to see before the other continents are opened, as most of them seem to have settled in Tyria. None of them seem to have settled in Cantha or Elona, which currently have their very own problems they need to deal with.
Anyways, I’m looking forward to the future.
I think the fix wouldn’t even have to go as far as resetting those affected all the way back to choosing the fear, which took place during [A Light in the Darkness].
As mentioned before, the trouble for my friends started when they completed [Forging the Pact] with me and accepted progress as none of us expected that their storyline decision from way back would just be overwritten. But it happened. So the fix in this case would be to simply reset this mission for them, so they can redo it themselves. This is the reason we have not yet touched our personal stories again and are still at the same spot after finishing [Forging the Pact] and before starting the first fear step, which would now be [Striking off the Chains] for all of us, even though they did not make the choice. I can understand they do not want to reset entire chapters, but perhaps it is possible in such cases, where people literally stopped in their tracks and waited because they were afraid to break even more or prevent a fix if they moved on?
Not sure if the same approach of taking one step back would work for Bethryn and others with similar problems. I find it really awkward that you could at first play your fear storyline and now are stuck with the wrong finale even though you never teamed up with anyone. If that is in fact the case, I guess simply redoing the last step – I believe that would be the [Battle for Fort Trinity] – wouldn’t help. You did that one and all of the fear storyline before that solo, but still ended up with the wrong finale?
And yes, I also agree with you that the state of our issue is rather confusing at the moment, as it was treated separately from the order selection bug, but all updates we heard of so far were only related to that very issue. Which is why we are not sure right now if the other issue, the fear storyline, is still being worked on, has been forgotten or is also beyond hope and not fixable.
Now, we are aware that there are a couple of other bugs related to story steps.
- The first involves a split in parties paths upon selection of one’s Order. I’ll update a separate thread about that and you’ll be happy to know that this one has been repro’d and a fix tentatively developed. Upon successful testing, it will be rolled to live.
- The second involves a similar kind of split when the party chooses their greatest fear (at level 70). This fix is under review by QA and the details are not yet fully known. It will be addressed as soon as we are able to replicate and then develop a fix.
It would be interesting to know if there is any progress regarding the second issue, which me and my friends and also a lot of other players seem to have experienced.
I know we are not supposed to ask for updates and I’m sure you guys are doing your best and probably have had more than enough headaches from certain issues and posts, but so far all the updates I have read only focused on the first issue (choosing orders at lvl 30).
According to the post from Gaile, there is a fix for the issue with loosing your chosen fear storyline, which at that time was still under review. Is that still the case? It would be great to know if players, like my friends, should actually wait to get their choices back. While I could progress my story, I don’t want to move on without them and if they join me I fear it might have further consequences for their originally chosen storyline and a possible fix. Long story short, we are not sure what to do at this point…
Just completed [Forging the Pact] in a group of three, but in my storyline.
Each of us had chosen their own fear during [A Light in the Darkness], but after we completed [Forging the Pact] it seems that everyone else was forced on my path, which is something none of us wanted and which was not indicated by accepting the out come of [Forging the Pact], as the decision was made in an entirely different mission. We had also accepted mission outcomes before without any effect on our own storyline, if said mission was available to everyone and was not linked to individual story paths, as should be the case with [Forging the Pact] (everyone passes that mission eventually, regardless of choice).
Gilbert Nolan
My character, was on the “leave a friend to suffer” story branch and continues there as he should.
Matevz Aed Azret
A friend who had chosen the fear to fail at something and lose the respect of comrades, but was forced onto my story path mentioned above after completion of [Forging the Pact].
Faedence Denoire
My girlfriend, who chose the fear of being responsible for the death of an innocent and is now also forced onto my path, despite her own decision she made in [A Light in the Darkness].
I know we are not supposed to post here to ask for updates, but it would be great to know if this is actually considered a bug, if we should wait with our stories in hopes of a fix or if we, or rather they, have to live with it and keep on playing because it won’t be fixed and there is no way to fix it.
Was about to make a post of my own about this, but then I found yours.
Already sent a bug report on this in game, as it happened to us in a group of three after we finished the mission today… which is kinda sad. Is this really working as intended? There was no story specific decision making in the quest, so by accepting to complete [Forging the Pact] it seemed logical that everyone would continue on their own chosen path. Instead, everyone in the group has been forced onto mine and the decisions they made during [A Light in the Darkness] are absolutely meaningless. Nothing within the Pact mission indicated that accepting the outcome would change their earlier decision. Yes, the dialogue at the end hinted at my next mission, but I did not make the choice there, so there was no choice to accept. There is a reason we played through [A Light in the Darkness] three times so each could make their own decision. Had there been the typical storyline decision making in [Forging the Pact], those who didn’t agree with my choice would have not accepted it. But as mentioned before, there wasn’t and it is both sad and annoying that my storyline was now forced on the others.
Each of our characters had chosen one of the three fears, not only because we wanted to experience all the stories and assist each other (as we had done with previous different storylines, without any consequences), but also because we thought that the fears we selected fit our characters best. But I guess that doesn’t matter anymore… sigh
It would be great to know if that overwriting a previous decision mechanic was really intended that way in this part of the story, or if this is actually be a bug, which could mean there might be a way to fix this.
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