Showing Highly Rated Posts By Fantastic.5298:

8 hours every 2 weeks OR miss the main story

in Living World

Posted by: Fantastic.5298

Fantastic.5298

To start off, the 8 hours in the title isn’t 100% accurate because I’m sure you could fly through the content in less time if you put your heart to it. It’s there as an approximation of how much time avg players spend to complete all the LS. Others also might say that 8 hours isn’t very much, but that is beside the point of this post and many people may have 0 hours to play games for certain long periods of time. Should they not be allowed to experience what the rest of us experienced?

A friend of mine logged in for the first time in about half a year, looking to “catch up” on GuildWars 2 (i.e. run dungeons and play the LS content that he missed). I brought him to the marionette fight, we killed it and this was repeated, then we grabbed some of the power cores and he saw the secret lab. After this I told him that’s all there was to show in terms of living story. He was bummed, as he has no understanding of what any of the alliances are, what Scarlet has been doing and what we as players have been doing to stay busy.

Sure, he can read about it online or I can explain it to him but this no where as engaging as a game should be.

I played WoW a lot in highschool, back when I had time and my parents money. While in college, I would come back for a few months toward the end of each expansion and run ALL the content leading up to the final boss kill and complete most the lore. There was plenty for me to do, and it felt like a story to me. Its not like each time WoW offered a new expansion or raid patch they removed the last one, because that last patch was essential for telling the story as a whole. I know “Anet wants to make a changing world” well make it a world that can be revisited or progressed through properly.

In a hypothetical situation, pretending that all the Scarlet LS is an expansion, its as if you get this expansion but you can only kill the most recent boss or see the most recent content. Now, I’m not sure what LS they will keep in these next four patches, but they already removed so much of the stuff that they built! I understand that there are the two partial fractal bosses and the Aetherpath, but there is no lore to say what the kitten it is there for or what order things happened in. Its not like ANet doesn’t have the staff to give us repeatable content, just make an instance that people can progress through if they want to…so much of the LS is instanced I don’t see why they cant do it. The way that GW2 designed the gear and level scaling is such that you can stop playing for a while and your progress in terms of the game won’t be hindered, but the way they designed the LS is that if you aren’t here for each patch, you are missing out on nearly everything that patch offered which imo is worse than having to play gear catch up. I’m still going to play GW2 but I think that the way LS is offered right now is truly hurting the game. LS could be viewed as an “expansion” if it stayed around

TL;DR People should be able to re-experience or progress through the main plot of LS

Positive feedback based on Marionette fight

in The Origins of Madness

Posted by: Fantastic.5298

Fantastic.5298

The majority of posts on forums are usually negative or complaints and I wanted to post one appreciating something. There some negative things that I found with the patch and I have commented in other posts appropriately. That being said, I killed Mariontte with my Jade Quarry friends this afternoon and I want to say it really felt good.

Last night, when we first started (Attempted 2 times with WAY too much waiting in between) it was very difficult and hard to coordinate. We never got her down and failed. When my friends an I logged in today we changed our builds around and saw how we could maximize our contribution to the fight and then tried to get other people to also manipulate their builds and organize more. We were able to kill her! and it felt really good. It reminded me of the first time I used to kill raid bosses and of the earlier kills of Tequatl. From the sounds of TS and mapchat, everyone else was really happy too.

I think that it felt good because it required cooperation and when we did find the right approach to killing her and it worked, it was rewarding. I looted the chest and didn’t even pay attention to the loot; I could care less what dropped. I was more appreciative of the experience of coming together as a server and killing her.

The way that the fight takes place in smaller groups and how each lane has a unique setup (Try a different lane and you’ll know what I’m talking about). It allowed people to organize into 5 distinct groups where people have different tasks and can communicate better amongst themselves. Compared to the Tequatl fight, where there are smaller groups(North cannon, East Cannon, shipwreck, waypoint), the majority of people are in the DPS group just going through rotations while following the pin strafe. I felt like my contribution was much more recognizable with this fight than with the Tequatl fight when I’m not on cannon or guarding a spawn.

I think this would’ve been a better time to introduce the new Asura and other characters in celebratory cinematic because that’s where we first see her and it would’ve added to the dramatic effect of the fight.

Granted there are many things that could be fixed in this patch, I am happy with this fight. GW2 is a bit shy of where I imagined living story and events to be, but I see improvements being made. Thank you very much ANET & Please if you have something constructive to say, whether you agree/disagree or you find something else you enjoyed please share.

TL;DR
Positives of Marionette Fight:
1) Nostalgic and emotionally rewarding kill
2) Smaller group combat was better experience than zerg
3)Cooperation and improvements can be seen amongst players

Slayer Achievements

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

I’m maxed out completely on almost all my slayer achievements, and I’m not one to go start farming a certain type of mob to get achievements. i.e. I’m still at 2 giants slain.

There are some mobs that I kill a LOT and I would really like to keep track of which ones I’ve killed the most and compare them to my friends.

I would like to see the Slayer achievements & the Slayer in sPvP achievement go on infinitely. Very similar to the Agent of Entropy, but different in that each tier becomes, polynomially or exponentially longer, similar to all the kitten WvW achievements.

ANET, please let me know if this is something you guys would be able to implement this or thought of it before and chucked it. I would like to hear yours and everyone else’s input. Thanks

Shackle of Madness poorly implemented

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

I bought the Shackles of Madness (Halloween gloves) because in the preview they looked great, only to find out that the chain is a single rigid body that looks like CRAP doing anything but standing.

Flying looks bad, walking with a hammer looks bad.. any time my hands aren’t at my side.

Anet, please fix this so that it dangles the way a chain would !!!!!

Attachments:

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Fantastic.5298

Fantastic.5298

Yeah Dalent, Idk what you are thinking. The legendary requires a lot of PVE that many people don’t want to do. All they did was increase the WvW requirement a small amount. It was so easy to get Gifts of Battle before and this is no harder.They need to draw the line somewhere, not everyone can be happy. I have my legendary and I have rank 30 on all my characters, and even if I didn’t I would just use whatever requirement they place on the legendary as a new goal

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

Yeah this makes me regret my quip and all the time I spent on Ascended rabid gear(For engi). I knew ANET was lying when they said they would nerf zerker to make other builds viable.

8 hours every 2 weeks OR miss the main story

in Living World

Posted by: Fantastic.5298

Fantastic.5298

A friend of mine logged in for the first time in about half a year,

It is ridiculous to ask the devs to tell you what happens in half of year if you dont log in.
In real life, aka living world, If you leave your country for a while and you don’t even read the news how do you think the government will tell you what has happened while you were away? maybe three were strikes, maybe a new elections, maybe the government is totally changed… you just come and see what there is and hope others will tell you what happened but you will not be able to see all the news bulletins and other things live

So, if you want to know what happens in the game you should do a little effort and read about it not waiting for it to be handed to you on a plate
It is the living world concept and it will not go away, hopefully

The “real life” argument is getting old. This isn’t a life simulator. It’s a fantasy MMO. He doesn’t necessarily want to just read about what happened…he wants to play it. And if this were a true “living” world, then events wouldn’t happen every two hours. They’d be one and done. I’m with the OP, I just don’t care for the whole LW model. It sounds cool, and I know people who play this game exclusively love it, but it’s just not my cup of tea. I like to go back and play through old content at my leisure. That’s just not possible with this stuff.

Thank you, it seems like people take offense to the fact that I’m suggesting the content be available after the LS takes place. Reading about a game is not the same thing as experiencing it, is it too much to ask for to make the content repeatable.

A recommendation I have is to have a historian-NPC for each living story in our home instance(which right now is completely empty except for some ore) that you can go up to and talk to, who will ask you,
“Which of these stories would you like me to retell?”

And you, the player can say for instance,

“I would like to hear about the Tower of Nightmares again”

and they would put you in that instance and we would pretty much play through our own story. And this can be done for any of the LS patches, whether it be helping out the homeless people during flame and frost or participating in the Queens Jubilee instance when you must destroy the watchwork minions. Sure some of the instances would have to be tweaked but I think to reshow those cinematics and content would be great. I think it would greatly improve the replayability of the content and it would keep the rest of the world, up-to-date and living

Origins of Dragonhunter; name to abilities

in Guardian

Posted by: Fantastic.5298

Fantastic.5298

This picture describes what went into the Dragonhunter, name and all.

Attachments:

Color pools not appearing after Knights defeat

in Bugs: Game, Forum, Website

Posted by: Fantastic.5298

Fantastic.5298

guys, give them a break…they probably finished it this morning and didn’t have time to test it

Six Minutes is FIXED

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

All you need is numbers, which is hard to get on alot of servers.

Thank god that there is a guesting feature in this game.

That’s barely a solution and shouldn’t be considered one by ANET. All these zerg events keep requiring people to guest so much that they rarely spend time on their own server making it worse for people trying to play on that server they are guesting from and the server they are guesting to. Even so, guesting onto a larger server will often just throw you into an overflow because everyone else is trying to piggyback this dumb achievement.

8 hours every 2 weeks OR miss the main story

in Living World

Posted by: Fantastic.5298

Fantastic.5298

This is considered A Living Story. Time should not stop for players who where not around nor new players.. We don’t have time machines to go back and relive past events in the real world. We read about it or watch d footage of it. This should be the only way for people to “relive” past events.. Snooze you lose!

Well when I want to spend time in the real world, I turn my computer off and go outside. This is a fantasy game where they clearly have technology to allow them to revisit past events if you want to get into a lore perspective. And they have applied “re live-able” content to a few of their instances already, why not apply it to some of the more important LS content (i.e. tower of nightmares last instance)

"Hero of Lion's Arch" Title

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

+1

When I first saw the title of this post I thought “no” because arena net gives titles for everything and there are too many in game imo atm but this one would make sense because it marks a historical time in history

There's nothing to do?

in The Origins of Madness

Posted by: Fantastic.5298

Fantastic.5298

Guild Wars 2 Patch release: Gives 2 bosses that are bugged and requires you to AFK hours in advance with nothing to do.

Other MMO Patch release: Gives new boss/raid/dungeon and additional content to complete in small groups.

I’m sorry but the fact that there are no small tasks that solo players can do without waiting + wasting time this patch is a disappointment. I tried to get guild and server pushes and its way too difficult to get full guilds into the right server/overflow. This shows that Arenanet learned little from Tequatl and how annoying organizing that was on the first few days. For other people who don’t want to waste 2+hours of legitimate sitting and doing nothing and prefer to just play new content that is for small groups…they can’t with this patch.

They could have made events occur in other zones or at least Lornar’s pass so that the people there or outside could play new content without sitting around.

IMO if you don’t have a lot of time or patience, I would wait a few days or until really late at night to look at the new patch content. Otherwise, you will be really disappointed with how little there is to do

8 hours every 2 weeks OR miss the main story

in Living World

Posted by: Fantastic.5298

Fantastic.5298

It’s not the game’s fault you have no time to play. Get some time, or go play a static MMO that doesnt change anything for months.

You’re not being constructive what so ever. If people didn’t care about the game they would not voice their concern and they probably would have already moved onto a different game

Slayer Achievements

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

Anet should just remove the slayer sigils and incorporate their effects into the slayer achievements.

You killed 1000 Centaurs? You’ll do 2% more Damage against Centaurs..
You killed 5000 Centaurs? Youll do 10% more Damage against Centaurs

and so on until you reach a certain Damage Booster Cap.

Those Slayer Achievements should just reflect the expereince of your character in slaying a certain enemy type. So more you killl a certain enemy type, so more expereinced does your character become in killing them and this should get reflected by a small Damage Boost (or/ or maybe other little positive nice effects)

And this would allow Anet to reduce a bit the amount of Sigils, because lets face it, these slyer sigils are totally obsolete, nobody uses them, because there exist just alot better more useful sigils, than those slayer sigils that give you only a damage boost against 1 single specific enemy type and then even not a real siginificant one that makes up for a real big difference. 10% is just too less to make up for a real siginificant difference. 25% makes up for a real difference.

Titles should also reflect back some kind of character progression.

I really like the idea! keep bumping the thread so it stands out. The only time I’ve ever used a +% dmg to a mob was when I would farm blk on humans, Other than that, its pretty much worthless and not worth the investment of another weapon. I doubt many people, if any, buy those sigils to actually use and not forge.

Separating Solo and Premade; Ques and MMR

in PvP

Posted by: Fantastic.5298

Fantastic.5298

My argument:
Create Solo Only and Premade Only Tournament Ques, and create a Solo Only MMR and a Premade MMR

Reasons:

1)Affecting personal MMR when in Solo Que
A lot of my friends wont solo que because they don’t want to hurt their MMR, and quite frankly if one persons MMR meant anything I wouldn’t want to either. Despite going into a tourney solo que’d and losing a bunch of matches I’ll still be able to meet up with my friends and face appropriate teams later on due to their unaffected ratings. I believe many more people will feel inclined to solo que tourney in doing so

2) Being Appropriately Matched for Solo
If there were solo que MMR and Premade MMR then people could solo que and be matched appropriately against other players with solo MMR around yours. As of right now, I will que solo in Tourneys and will face many premade teams just because someone on their teams has a rating similar to mine. Tournaments would be more fun if they are on level playing fields

ARGUMENTS)
So there are some arguments against this like,
“Why not just do hotjoins if you want pugs vs. pugs?”

-Well myself and many others enjoy the full-game experience, that allows a much higher degree of coordination than hotjoins do; with people leaving and going and no MMR what so ever.

“Why don’t you form a team?”

-Forming teams takes time, and I (or anyone else) may have a quick hour to spend playing and we don’t mind being put with pugs as long as they’re around the same level. Not all servers are like Anvil Rock NA where there are people readily in the HotM so it’ll make queing from outer servers easier.

“Rewards would be given out too easily”

-Well there are a lot of people that like to solo que as it, and if people are assured they will be put against fair solo qued players I’m sure it will increase. This would lower the value of already inflated “Paid tourney chests”. So why not make solo que people partake in the 3-Map tournaments, where those spots can be filled by the large numbers OR just reduce the reward on the Solo Que win chest.

I’m sure these ideas can be optimized and that’s why I ask the community to give input based on what I offered here and hopefully ANET will decide to balance the way tournaments are played currently to make a more enjoyable experience and rating system.

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: Fantastic.5298

Fantastic.5298

…and this is why we showed all the things. Awesome job getting all the info dulfy.

but does it have greatsword tho?
please have greatsword
please be melee.

I actually would like to see them not have GS. Seems like they use Staff as melee 2H and way too many ppl play GS on other classes so Im hoping they don’t have GS…sorry

Selfless Potion on Asura

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

I won’t budge, there needs to be some red attention over here.

Agreed. I won’t spend the 10g and 5 days of work to get a potion that doesn’t even work right on my main character. The lack of a red response imo tells me they care very little for stuff like this, most likely because it’s not a gem store item so they aren’t losing any real money….If a Gem Store item even clips on one tiny thing, they insta-fix it and you see red responses, but there has been no indication that devs even know, or care, about this issue.

Since you bring it up that’s a very good point. Most of those things are responded to the day of. Well I pay for gems based on how the game is as a whole, so if they want to half-kitten this then I won’t pay for gems

A-Net's censorship is a joke

in Guild Wars 2: Heart of Thorns

Posted by: Fantastic.5298

Fantastic.5298

You’re doing it wrong. Elite specs have nothing to do with the events, you unlock your elite specialization traits and skills from hero challenges and you only do those once.

Players Against Stacking/Skipping/Stuff

in Fractals, Dungeons & Raids

Posted by: Fantastic.5298

Fantastic.5298

I skip so much content and fight so many bosses in corners because that’s what the group wants to do and quite frankly its the most efficient way to run the dungeon. There are some bosses that Idek the mechanics for because they way we kill it makes it so much easier. I’d love for a hotfix to prevent skipping content and stack killing

Positive feedback based on Marionette fight

in The Origins of Madness

Posted by: Fantastic.5298

Fantastic.5298

Crosknight, I agree. Especially when taking into consideration how early you need to arrive there to make sure you kill with your server, I only have enough time to kill probably once or twice a night. This should be plenty though for everyone to get in kills and complete the achievements.

GuzziHero, congrats! On that note, I noticed this fight gave new PVE commanders a chance to lead and learn. During the Teqtl fight I’m used to seeing the same 3 commanders all the time and no one else will really risks a new commander to try leading.

Scarlet's Spaulders / Grasp

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

So I was looking through my Pvp locker and came across these, which I have yet to see in PVE or anyone have in pvp. I checked online at the wiki and didn’t see anything about it there either. Anyone hear any news about these and when/where I can get them?

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8 hours every 2 weeks OR miss the main story

in Living World

Posted by: Fantastic.5298

Fantastic.5298

TL;DR People should be able to re-experience or progress through the main plot of LS

How? When so much of the content is dependent on 100+ players cooperating at a time? What would have? A solo marionette fight? Solo Lion’s Arch?

Well they could focus on less zergy content… but that’s beside the fact.
As for those events such as the marionette fight and escape lion’s arch they could certainly make it such that you can rewatch the cinematics or enter the solo-instances in a chronological order to follow along. Simple and not out of reach imo

Why is there still no dueling?

in PvP

Posted by: Fantastic.5298

Fantastic.5298

yes please, 95% of the time when I’m bored in Wow I hang outside of Org and duel while (95% of the time I’m bored in gw2 I log off. Just give the option to deny all duels for people who r against it.

Favorite Relationship in-game?

in The Edge of the Mists

Posted by: Fantastic.5298

Fantastic.5298

There are a lot of relationships in game, and more come with each patch. I’d have to say my favorite right now is Braham and Taimi. After all the time I spend in EoTM I had many chances to overhear their convo. I like the older-sibling style relationship that they have. Let me hear what you guys think!

Most difficult living world achievement

in WvW

Posted by: Fantastic.5298

Fantastic.5298

Granted we had 10 or so weeks to complete the living world achievement, it has been so difficult for me as a casual WvW player to get these achievements done. I am a very well rounded player, as I play spvp, run dungeons/fractals and do open world pve. I try to play 2-3 hours a day (some with more, others with none).

My first obstacle is the que, some nights I wait up to an hour to get onto a map, and by then I don’t have time to get much done, some nights nothing.

Second obstacle, state of the match. I play for JQ and except for the 3 weeks we faced BG WvW has been pretty dull, we’d cap almost everything in the first night. The rest of the weeks there is little resistance and the map I’d be on would either be full of enemeies and no JQ or we’d own as much as we can. As for other matches, I’m sure there are times when no one on your server is pushing on your map and you can’t even make an effort to make progress on the achievements.

Third obstacle, going for achievements by actually WvWing. WvW is a lot of busy work, most of the time is spent fighting off zergs in the field, attempting to take a tower or preparing an offense/defense. An entire night can be spent in WvW where nothing but camps gets flipped and its a war between zergs; 5 hours spent in WvW & barely any achievement progress

A question is, are they extending the duration for completing the achievement to go on past the first season? I like the difficulty of the achievements, and I wouldn’t ask to reduce the number but I honestly can’t complete some of these with the way WvW is set up and I think there are others out there.

Thank you for reading

Just give a choice: extra slot or base game

in Guild Wars 2: Heart of Thorns

Posted by: Fantastic.5298

Fantastic.5298

Yes, that would sit much better with me. bump!

Trash from the store

in Black Lion Trading Co

Posted by: Fantastic.5298

Fantastic.5298

I think it would be neat if you could use the stone and appear in your home district, THEN you could 1) Walk out the front portal to the city or 2) Use the stone to get back to where you were last…. That’s what I would assumed it would do but I guess not. Regardless I would not drop 900 gems on anything like that

Non mandatory subscription

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

Not only is the “non mandatory subscription” a bad idea… all your ideas of the benefits were horrible as well

Is this really ok anet? Seems wrong!

in Black Lion Trading Co

Posted by: Fantastic.5298

Fantastic.5298

GW2 is the game of hoarding because you never know what items (sellable or soulbound) Anet will suddenly make essential. When they play god they make some people very lucky and some people Sol

Selfless Potion on Asura

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

As per the image with the Human vs. the asura, why the hell is the human’s halo at least the size of their head while the asura’s is not even half? And no red post yet…

Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Fantastic.5298

Fantastic.5298

I really enjoyed finishing off pve-ers in eotm

They stand out like sore thumbs

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Fantastic.5298

Fantastic.5298

Can’t progress in Story when trying to gather airship supply. Stops progress after we kill the sylvari

Events in Lions Arch

in Living World

Posted by: Fantastic.5298

Fantastic.5298

I would really like to do events in Lions Arch. We got to do them while defending, now let us help rebuild! It would help feel useful!

Selfless Potion on Asura

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

+1
One of my regrets of having an Asura
This along with many back pieces and weapons don’t give my Asura the same feeling as if it were on any other race. Either start making add-ons that look crappy on bigger races or make this stuff look better on the Asura

Desperately need help with 6 min achievement!

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

kitten this achievement.

Is there any lore in this patch?

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

The cinematic is about all the lore I’ve noticed. I feel like the delivery of lore is going to kitten. The character experiences it in the first 15 minutes of the release and that’s it. No discovering or progression

Six Minutes is FIXED

in Battle for Lion’s Arch - Aftermath

Posted by: Fantastic.5298

Fantastic.5298

Have our standards really sunk so low we’re now thanking the developers for finally fixing bugs 7 days into content that’s only available for 14?

100% Agree with you, its really sad imo

Duels? (1vs1)

in Guild Wars 2 Discussion

Posted by: Fantastic.5298

Fantastic.5298

I don’t understand why people are against duels, I like them as a way to kill time with friends when waiting for open world events. If they aren’t here I’ll still live, but I don’t understand why some people are so against it, can one of you that are so against it please elaborate as to why you are?