Showing Posts For FearTheAmish.8730:
well if looking for servers that aren’t full but still have large WvW guilds check out Ebay we have the big 4 here. also the most active community out there, and you avoid the t1/t2 drama.
this is from a WvW spec Necro (spend 99% of my time on him)
1.) fighting an enemy while they are near a cliff then dropping mark of fear on them and they all run off and i am surrounded in bags.
2.) Corrupt booning a ele/guardian when they think they are invincible then epidemic their entire group.
3.) Siege with staff (mark that whole wall!)
4.) when enemy is trying to hold a choke point and you just fly in with plague form and bleed everyone.
So i have to say i have discovered BP doing some interesting zerg stuff in Eternal lately. I love how you guys are starting to portal bomb. But piece of advise, you use it to much because when we see you pull back in a group we know its coming. Also don’t port next to a cliff because i will just lay a few mark right on top of you and send you off said cliff. This isn’t a troll just trying to be helpful because it was a ton of good fights and was kinda DOH worthy when you wiped our siege this way. (this was happening last night outside of SM by that bridge)
In the beginning, WvW was a novel idea that was nicely balanced and fun to play.
In mid October, we saw the meta shift and changes created favored large zergy type groups. Okay, not quite as much fun, but still using my character.
Now, it zergy arrow cart groups.
We don’t actually use our skills in WvW anymore. Nope. We use siege. Because we all know that we spent all of that time and effort getting out gear and our traits and our weapons and all those pink jewelry pieces so that we could build siege and stay still and hit 3, 2, 1.
Arrow carts have more affect on a battle that strategy, player skill, equipment, leadership and tactics. Players? Oh those are the people that stand in front of the arrow carts in case enemies try to destroy them.
I was thinking we could add another character race to the game. Siege. You could actually start as a lowly Arrow Cart with 1 arrow to fire and level all the way to 80 and become a Superior arrow cart! You could even have a deployable NPC to fire you, like a pet!
I can’t possibly think of anything more fun than standing still and pressing three buttons over and over…. can’t! So awesome.
I have this crazy idea tho, because I know some people actually want to get back to playing their characters….
Seeing as how ACs are now more powerful than Golems and Trebs, how about making them cost the same as Golems and Trebs?
Or are we going to just live with cheap buildable long range nukes than make players a side note to any large battle?
To start let me preface this by saying i do think AC’s need a damage nerf…..
BUT! i believe making siege (acs/cats/bals) useful against players is a good thing. Because it adds another layer of strategic thinking. Now instead of basically just looking at numbers you now have to decide if going through that choke point is really smart. Or you can now use building siege as bait getting an enemy to swarm it then bring in AOE guys (necros and ele’s) to tear them apart. So instead of going QQ actually think of the plus sides and how you can use them best against your enemy.
i play a necro and just drop my Marks all around me in a circle then swith to talisman and drop the aoes outside of that and force them into said marks. Or just pop death shroud and use ability 4 that sucks life out of everyone around me.
WvW Necro
1.) Equip Staff – T/D
2.) Get tons of Condi/Vit gear
3.) Trait into 2, 3, and 4
4.) Run Consume Conditions, Corrupt Boon, signet of spite, epidemic, and Plague
5.) profit….
Basically just drop marks at a distance, but save 5. Then when you get close switch to T/D Then you pick a target with alot of boons and hit them with some condi’s so they cleanse. Pull out staff, Corrupt boon, signet of spite, epidemic in that order. Then second epidemic finishes Fear right on top of that target. will split the zerg and allow you to start stacking marks again. Rinse/Repeat and collect bags.
T/D – Staff condi Necro’s are probably my favorite thing to play you can DESTROY zergs. Also its amazing to split a zerg with your fear especially when you trait into it and make half of them run off a cliff allowing you to even the numbers up.
Score Update AKA showing off my cute Bolt
Also. Borlis Pass kills virgins
Explains why you dont kill any one. Also, why so obsessed with virgins? It’s your go to insult. Is that a funny thing to say where you are from? To us it just seems out of place, like your trying for something but couldn’t get there.
Your name starts with P
you’re not allowed to speak with me.k done making some people mad in forums coz im bored, imma get off now
Mine starts with an F and all i gotta ask is… Da kitten did i just read? Also do you realize you are a punchline on Ebay? “hey you see that enemy zerg wipe when we had half their numbers?” “yeah must be kalkz in command”
(edited by FearTheAmish.8730)
RELEASE THE GRUB!
http://www.youtube.com/watch?feature=player_embedded&v=wYqECadYdjk
Score update anyone?
Is the BP/AR alliance still on?No.
And don’t expect much AR presence in WvW this week. Enjoy the ghost town…..
Can’t enjoy it, the boredom of this match is making me get closer and closer to quit the game again.
Log in > do daily > log out go > go to another game.
What other game? As unexciting as this one has become, everything else bores me to tears. Even my hopes for ESO have been dashed.
Planetside 2 is pretty awesome if you like FPS games. Other than that I’ve just been finally playing some single player games I’ve been putting off for a while now(Tomb Raider, Dishonored, etc).
Will check that out, I love FPS to be honest, about the 3rd on my list of favorite game types…used to be top until CoD destroyed them…
Just keep in mind that when you first start playing its like the equivalent of an uplevel in WvW. Most players are gonna hit harder and are tougher than you. You’re gonna die a lot. But auto-join a squad and stick with them and you’ll start getting the hang of it. Then when you find a big battle you’re probably gonna get hooked. 100vs100 with tanks and air and infantry is pretty epic.
and remember… avoid the Crown
we tried diplomacy….
http://www.youtube.com/watch?feature=player_embedded&v=ehPIuuDwcNY
yeah i run a epidemic necro and its amazing for open field/siege fights. Find a NPC stack all your cond’s on him then epidemic. then find someone else and start stacking cond’s again then turn his boons into cond’s and epidemic again, its pretty hilarious.
Suggestion to AR, get yourselves a Teamspeak, Vent, something so you can coordinate regardless of the map you’re on in WvW. Ebay does this, and because of that our response times get pretty fast.
Ryu how do you control that many people on TS, Vent etc? Is there a hierarchy? Only commanders in this room, sub-commanders/guild leaders in this room, everybody else use what ever?
It works for EBay but I’m interested in how you order it to prevent all the potential chaos TS can turn into.
i am not from this match up… but! i used to run a PS2 outfit with 200+ members. You can settup whisper lists so you have an over all commander in a room with the two platoon leaders they can all talk back and forth via that, Commander also will have either a separate voice program to talk to allies we used mumble for alliance chat and also a whisper list to talk to everyone if needed to give a congrats or mass orders. then platoon leaders have a whisper channel settup to contact squad leaders who are each in a separate channel with their squads. so you basically have 15-20 rooms with 12 people in each room except command room which has platoon leads and commander. Commander gives order to platoon leads in the command channel. Platoon leads then use the whisper list to send to squad leads who then inform the people in their room.
Staff is amazing in WvW Condi build. Basically you pick a target drop 2-5 in middle of him and group. Then switch to scepter/dagger and hit him with Signet of spite then epidemic, everyone gets condi’s!
Great fight GoM last night at ogre in EB. i had to go to bed but was awesome holding off a decent sized group of you with 5 people.
good show here, honor thy enemy.
Meanwhile in Tier 8…
“just sparta this one” “yolo” greatest quotes in a situation like that.
also anyone got time to post score? still stuck at work.
I think it is sad that people are stepping up to say there is so much more to it, what a joke. Stacking and blasting combo fields is not tactical brilliance, stacking and running out of sight and then hitting them in the flank, not tactical brilliance, stacking and then stealthing or using portals, not tactical brilliance. Telling everyone to wear PVT, not tactical brilliance.
I cannot think of a single faction based PvP game that has as low a skill cap to succeed as this game and as a result the zerg game is not forced to be better, to do better. The solution to all is better coverage, to recruit more, bigger zergs, more and more people.
In fairness the game does not actually provide the tools. Squads having no raid frames, no ability to organize and balance your groups, to create inner squad coordination. Every buff, cleanse, heal being just random splash on the closest targets with no group preference. Downed system.
I am fine with people running around in 70+ people zergs, if that is fun for you that is fine by me, just stop pretending it is more than it is.
can name 3 DAoC, SB, WHO they are all about harnessing large numbers of people to destroy the enemy force and only way to stop it is with similar numbers.
Incorrect, zergs got steamrolled by coordinated groups. in SB “Shadowbane”. I’ve seen guilds with four times an enemies number lose sieges to specialized groups.
Yes the small groups won battles but lost wars. As an example from SB look at the war between the Northern Alliance and LOD. LOD had numbers and was beaten in many battles even losing their capital once but eventually won the war through shear attrition going on to dominate the server. Remember even though the “300” won several battles they still eventually lost the war and Athens got sacked.
EDIT: but we can argue this forever because it seems like we are looking for 2 different things in RvR/WvW. Personally i enjoy the clash of large armies and the tactics and skill of a siege. You enjoy the small group fights, both have great aspects and i personally enjoy both. BUT! i find that small group are all about getting the perfect class combo with the perfect skill set etc. and find that very restricting.
Umm, The Greeks won that War….Athen’s got sacked yes, but the Persian Empire lost the actual War.
you are correct they were eventually forced to retreat because of a naval loss so bad example. I will use the Serbians during WW1 as a better example they defeated the austro hungarians multiple times but still got chased out to a small island in the Mediterranean and the allies winning the war (because of massive influx of troops/material from America) is only reason they got their nation back.
Or for an example farther back look at the Saxon invasion of Briton. Yes they were pushed back by a victory at Mount Baden there is a reason its now called England and not Briton.
I think it is sad that people are stepping up to say there is so much more to it, what a joke. Stacking and blasting combo fields is not tactical brilliance, stacking and running out of sight and then hitting them in the flank, not tactical brilliance, stacking and then stealthing or using portals, not tactical brilliance. Telling everyone to wear PVT, not tactical brilliance.
I cannot think of a single faction based PvP game that has as low a skill cap to succeed as this game and as a result the zerg game is not forced to be better, to do better. The solution to all is better coverage, to recruit more, bigger zergs, more and more people.
In fairness the game does not actually provide the tools. Squads having no raid frames, no ability to organize and balance your groups, to create inner squad coordination. Every buff, cleanse, heal being just random splash on the closest targets with no group preference. Downed system.
I am fine with people running around in 70+ people zergs, if that is fun for you that is fine by me, just stop pretending it is more than it is.
can name 3 DAoC, SB, WHO they are all about harnessing large numbers of people to destroy the enemy force and only way to stop it is with similar numbers.
Incorrect, zergs got steamrolled by coordinated groups. in SB “Shadowbane”. I’ve seen guilds with four times an enemies number lose sieges to specialized groups.
Yes the small groups won battles but lost wars. As an example from SB look at the war between the Northern Alliance and LOD. LOD had numbers and was beaten in many battles even losing their capital once but eventually won the war through shear attrition going on to dominate the server. Remember even though the “300” won several battles they still eventually lost the war and Athens got sacked.
EDIT: but we can argue this forever because it seems like we are looking for 2 different things in RvR/WvW. Personally i enjoy the clash of large armies and the tactics and skill of a siege. You enjoy the small group fights, both have great aspects and i personally enjoy both. BUT! i find that small group are all about getting the perfect class combo with the perfect skill set etc. and find that very restricting.
(edited by FearTheAmish.8730)
Server A has a 60 man blob, no voice comms, one commander that some people stay near, people firing whatever skill they can whenever it comes off cooldown.
Serber B has a 30 man blob, all of them on the same teamspeak channel, two commanders, melee players following one commander and ranged following another, stays closely bunched, keeps up stability & vigour, makes proper use of boon removal, whirl finishers through light fields when pushing through, regularly pulls to the side to heal, buffs before pushing again, and so on.
Server B will win every single encounter.
I’ve been in fights where we’ve beaten bigger numbers because everyone on our side knew what they were doing; I’ve been in fights where we’ve been wiped by a smaller group because there was little or no organisation (or simply because the enemy were so good at what they do – RG still give me nightmares). The amount of people involved matters, but it’s only a deciding factor when both groups’ organisation (or lack thereof) is the same.
Of course force multipliers applied back then and in this game as well, and nothing is a bigger force multiplier then communication/organization. We could argue all day on the meaning of “zerg” but to me mass numbers and complete lack of organization = zerg. Unfortunately with the state of games its very difficult to force organizations so most large groups end up being zergs.
so WoW and DAoC both had a way to directly control minions. Unless i am missing something why doesn’t GW2?
I think it is sad that people are stepping up to say there is so much more to it, what a joke. Stacking and blasting combo fields is not tactical brilliance, stacking and running out of sight and then hitting them in the flank, not tactical brilliance, stacking and then stealthing or using portals, not tactical brilliance. Telling everyone to wear PVT, not tactical brilliance.
I cannot think of a single faction based PvP game that has as low a skill cap to succeed as this game and as a result the zerg game is not forced to be better, to do better. The solution to all is better coverage, to recruit more, bigger zergs, more and more people.
In fairness the game does not actually provide the tools. Squads having no raid frames, no ability to organize and balance your groups, to create inner squad coordination. Every buff, cleanse, heal being just random splash on the closest targets with no group preference. Downed system.
I am fine with people running around in 70+ people zergs, if that is fun for you that is fine by me, just stop pretending it is more than it is.
can name 3 DAoC, SB, WHO they are all about harnessing large numbers of people to destroy the enemy force and only way to stop it is with similar numbers.
Not enough rams, I am disappoint.
O.O they are breeding in the wild. I for one will gladly support our new ram overlords.
lol i love it guys especially the group that cares nothing for its server (probably why HoD droped to T8) and admits it. Claims to come from DAoC and because of that don’t siege (i came from DAoC and relic raids and keep fights were the best part). Basically if you want to take towers and keeps and hold them for hours on end when your server loses everything else farming DR? we are the place to be.
Every single battle in human history that was fought with melee weapons had this in common. Every single foot soldier was spread out at least far enough away so he wouldn’t hit the friendly soldier standing to his right.
When the games Wolfenstein and Doom came out they were heralded as massive breakthroughs. Would those games have been as successful if they had auto aim? Most of the biggest first person shooters do not have auto aim when you’re online, and if they do many advanced players disable the feature.
What do medieval soldiers and FPS auto aim have anything to do with GW2, right?
GW2 is set up to auto aim for you. Your bullets, and arrows, your leap attacks all are auto aimed. Why? Lets face it they are much easier to perform that way. Should they be easy to perform though? Doesn’t that in a way remove much of the depth of the combat system, if even complicated moves are able to be performed easily? If complicated skills can be performed easily then do complicated skills exist?
GW2 feels zergy; because when you combine these two features in your combat system people are able to just stand anywhere and just blasting away. It doesn’t matter if your sword or axe goes through your friends when you’re swinging, it doesn’t matter if a teammate is in your line of fire.
My only curiosity is this. Would guild wars 2 be better as a whole if things like friendly fire and auto aim were looked into, and possibly done differently? I have given you examples of how alternative programming for these two features has proven to add depth in combat systems for games that had only a small fraction of bits to work with.
Okay i can instantly tell you have NO clue how any fights happened up till modern times. First of all 90% of combat from the bronze age – Renaissance was fought by taking a mass of footmen and putting them right next to each other. For reference search Shield wall, Phalanx, and Roman Legionnaire tactics. for Mounted combat you they would move their horses so that their stirrups touched and the charge would frequently fail if they weren’t. Melee combat was bloody, scary, massive group fights because charging a phalanx or a shield wall was balls out insanity the only way they would happen usually was by both sides sitting across from each other and psyching themselves up by usually getting drunk enough.
A usual clash between opposing forces started with them coming to a field and forming a wall. Then about 2 hours of them taunting each other occasionally firing arrows at each other. then a buncha drugged up people would shed their armor and charge the line naked (kinda like the guys that run forward in zergs) and try to break the wall, usually failing and dying. Then the rest would proceeded to get drunk and slam together.
best choice i ever made in GW2 was joining MoB, helpful, amazing teamwork, and a great community.
Killing one person with four others is a huge accomplishment for this guy. Congrats mate
hey give him a break maybe it was his first kill ever outside of a zerg
thanks for the input got one question why does the Spite usually get ignored? it adds Condition duration.
(edited by FearTheAmish.8730)
So title mostly covers it but also looking for how to play it. Thanks in advance!
So i am new to GW2 currently playing a Thief on Northern Shiver Peaks and i am looking for a WvW guild to help show me the ropes in GW2 and kill some people with.
A little background on me. I am a 29 year old in EST time zone that plays most nights from 11pm – 3am. On Fridays/Saturdays i usually play most of the day. I started playing MMO’s in EQ and got my first real PvP taste on the GvEvN servers with a lot of open world fighting. Next step for me was DAoC were i played a SB upto 50 from launch and enjoyed backstabing squishies in Thid and RvR running in both the zerg and a small stealth squad. After that i moved to ShadowBane were i was a war leader for a large alliance fighting in PvP 24/7. after that moved to WHO and other games but i enjoy open world PvP as well as instances PvP, and i find PvE is only good for getting the equipment for that.
Thank you folks appreciate all the great info. Decided to make myself a Asura thief named Kibbie N Bits in honor of my Kibbie (Kobold) Shadow Blade. I will see you all out in the field.
So before i get to questions a little background…
I come from a heavy RvR background of playing DAoC (mid/guin), SB, and WHO. In DAoC i loved running in a stealther group and having several stealthers line up attacks then use massive frontloaded stealth attack damage to either instantly kill squishies or in 1 – 2 moves. Then blitz back into stealth and pull back then turn around and do it again. My questions are….
1.) Do thieves in GW act like this?
2.) are they wanted in groups
if not either of these what is another class that is currently strong in WvW.