Showing Posts For Force.2841:

Glyph of elementals is worse now?

in Elementalist

Posted by: Force.2841

Force.2841

I really wonder if whoever worked on these changes ever played an elementalist. The changes to glyph are terrible.

-Need a target instead of the AI auto selecting what you are attacking, If you don’t target something the ability will not cast.
-Your character has to cast the dam ability, wtf!?!?!?!?!?!?!?!?!?!!?? Now the enemy will know its coming.
-The AI is clunky so the elemental takes its sweet time casting at times.

Having to cast the dam ability is the dumbest thing ever. D/D ele needs to be on the move all the time, stopping to cast for my elite just gives the enemy a HUGE opportunity to see your animation and simply dodge it where as before they had to concentrate on you and not see the attack incoming unless they were really paying attention. If anything there should be no casting time and it should be instant, else you just leave yourself open for the enemy just to use one dam clunky glyph skill.

Anet just killed all of the ele’s elite. At the moment I just use fiery great sword to move around, I don’t even bother to use it for any damage since it has none. The damage increase to skill #4 with a target is nothing to praise.

RIP ele elites.

D/D Ele build

in Elementalist

Posted by: Force.2841

Force.2841

Anyone using condition build for D/D?

in Elementalist

Posted by: Force.2841

Force.2841

So I wasn’t really feeling my damage anymore after the patch so I decided to use settlers amulet which is toughness, healing power, condition damage in spvp. I noticed the fight was a bit longer but I was controlling all the battles I fought today since they had to keep removing my fire or my bleeds. It was fun to see an engi putting conditions on me and me putting conditions on him and seeing him panic because he couldn’t remove the fire duration I kept putting on him.

Anyways I was wondering if anyone has more knowledge into a condition damage D/D build for WvW before I go and drop the gold. Or maybe not even D/D just a good condition build they’ve been rolling with.

[Video] WvW D/D Ele thoughts/build

in Elementalist

Posted by: Force.2841

Force.2841

I’m really looking at this closely, build looks legit. I might drop the gold and test it out. How well are you doing againt’s steal thief builds sword and dagger?

Celestial

in Elementalist

Posted by: Force.2841

Force.2841

Not liking it. I run 3pvt with 3 celestial and I did decent damage with decent toughness. At the moment I’m not doing enough damage to justify the loss of toughness from my previous build. So I think I’m going to spend the other days playing my other classes or maybe try to make a condition build.

SoR ~ JQ ~ BG 12/06/2013 v2

in Match-ups

Posted by: Force.2841

Force.2841

After taking BG’s WP @ SoR BL, we started a 70vs70vs70 fight. Sounds like both BG and SoR enjoyed it. We are thinking about making it into a daily event.

To the ANet dev who follows BG around, we hope you enjoy WvW and come hangout with JQ sometime. I think gem prices is still quite cheap :-p

SoR had 70 in that fight?!?! News to us. We didn’t even have a queue the whole night on SoR BL. The TW group had 30-35 including the pugs.

That Hint posts really biased reports, you can almost believe JQ won season 1 the way he tells his side of the story. He’s from JQ of course so its to be expected.

All I really wanted was a skin

in WvW

Posted by: Force.2841

Force.2841

In the MMO’s I did play, this was the case. Eudemons for example, if you won the tournament you would get this chrome-like outfit and a rotating halo around your waist that said Winner (optional to display). So I at least thought we would get a skin that showed everyone you won and if anyone asked, you could say it was from winning Leagues Season 1. Seeing how the dolyak finisher is limited, one could say we got nothing really. That aside the one thing that kitten ed me off the most, was all the dam greens in the chest. ANET C’MON DID YOU REALLY THINK I NEEDED 12 GREENS LOL?

SoR ~ JQ ~ BG 12/06/2013

in Match-ups

Posted by: Force.2841

Force.2841

To all the BG players camping JQ spawn on BGBL right now.. way to stay classy. It must take a real strong server to camp 4-5 people in their spawn with a group of 20+

Bro c’mon, I don’t even know why you bother posting stuff like this. JQ has done it, SOR has done it and its going to keep happening on all sides.

SoR ~ JQ ~ BG 12/06/2013

in Match-ups

Posted by: Force.2841

Force.2841

Cuddlepie is not talking about balancing servers but how and the manner MERC left.
i read before they left not because they want to balance the servers but rather for soemthing else.

JQ merc wanted to lose the “dead weight”. That’s what Tarkus said when they left.

That was a quote taken out of context by cuds, I said we lost a lot of dead weight and it was a chance to clean the roster; the active members who stayed were not included in that and I’ve said that a few times already. Why are we still talking about this.

Dude I don’t even know you and I hear it everywhere, how you treated the other MERCS with disrespect and such. It’s just one of those things that you’re never going to outlive.

(edited by Force.2841)

BG ~ JQ ~ SoR Week 7 Gold League

in Match-ups

Posted by: Force.2841

Force.2841

Our 20+ non-TS pugs @ JB BL just wiped BG + ZDs.

http://www.twitch.tv/risenfall/c/3346359

Our commander – “We can’t get our pugs to follow us. We’ll follow our pugs.” LOL

You have the whole fight recorded? Would love to see all the footage

No. In fact, we wiped them earlier too and I wish I had that recorded.

What you see is their 2nd attempt with 3 brand new omega golems. We had zero supply and no queue (standard JQ EU non-coverage LOL). I think they had about 40 inside with an additional 10-15 spread outside of our Garrison to stop our reinforcements.

(Apologies to my poor Mesmer play, I’m still getting into it..)

I’ve been in JQ bl and you guys have way more than 20+. 50+ is more accurate.

I can only share what I personally see and hear, which is in the video. At one point our commander did /supplyinfo (again he said that in the video) and he had 13 people on him (plus the 20 unorganized PUGs all spreadout somewhere). Earlier, I did WP to EB and back to ask for more people (no queue on both maps).

Regardless, the goal isn’t to “down” BG or anything. EU has been the most uncompetitive timezone for JQ for months now. We are used to starting from the stone-age daily in NA after getting PvD in EU. Its not like this is a big secret..

Yeah I saw the video and you can see about 15-20 on the commander but 30+ running around like chickens without head. Which is what usually happens on BG as well, everyone spreads out.

BG ~ JQ ~ SoR Week 7 Gold League

in Match-ups

Posted by: Force.2841

Force.2841

Our 20+ non-TS pugs @ JB BL just wiped BG + ZDs.

http://www.twitch.tv/risenfall/c/3346359

Our commander – “We can’t get our pugs to follow us. We’ll follow our pugs.” LOL

You have the whole fight recorded? Would love to see all the footage

No. In fact, we wiped them earlier too and I wish I had that recorded.

What you see is their 2nd attempt with 3 brand new omega golems. We had zero supply and no queue (standard JQ EU non-coverage LOL). I think they had about 40 inside with an additional 10-15 spread outside of our Garrison to stop our reinforcements.

(Apologies to my poor Mesmer play, I’m still getting into it..)

I’ve been in JQ bl and you guys have way more than 20+. 50+ is more accurate.

WvW Guild Enemy System.

in WvW

Posted by: Force.2841

Force.2841

I was working on an enemy system suggestion a long time ago when I first started playing and hated how you could not see an enemies name. I figured it was for the best of good conduct but we all now know late in the game that if an enemy wants to be a jerk, he’s going to do it in different ways. So I came up with this idea to make enemies a bit more official or friendly, however you want to word it. I lost interest in the Idea for w.e reason but posting it here to see if it would generate any interest or maybe people hate the idea, who knows. And mods I know something like this might belong in Suggestions but c’mon, the wvw crowd would never visit there because of too much pve lol.

Guild Enemy System.

Enemy Guild Tag will be a color (pick any) for easier display. (Black Gate Invader will remain red/blue/gree but the guild tag will change color)
Only a max of 3 guilds can be added to your list. A cooldown of sorts will be required to make sure you dont just farm any guild you want (such as you can only kill 20/20 enemies in one day).

Killing an opponent rewards.

-Killing an enemy from a Guild in your enemy list will give you additional wvxp/exp/influence etc.
-Killing an enemy from a guild in your enemy list has a chance of depleting their supply by a number of 1-5.
-Killing an enemy from a guild in your enemy list will drop items that can be traded to a Merchant for very small amount of karma/silver/MagicFind/badges etc.
-Killing an enemy from a guild in your enemy list will give you points towards a leaderboard inside Guild interface that displays who has killed the most enemies.
-Killing an enemy Guild commander will give a chest similiar to Champion chest. <- Needs Idea to stop it from being exploited ->
-Spiking/Finishing off an enemy Commander will give a guild message “Guildie-11 has finished off an Enemy Commander in Blackgate Borderlands, we congratulate him for this great service to our guild.” (damaging commander till he dies will not count).
Additionally if your a Commander and died to an enemy, a guild message will be displayed " OUr commander Guildie-12 has been slain by an enemy in Blackgate Borderlands, a rally is needed at Blackgate Borderlands!"
This message can be disabled by guild leaders if that is the prefference.

Stats and Info. Guild menu will have a new section that displays all kinds of statistics.

-Removing an enemy Guild from your list will cause a cooldown of adding them back for a certain amount of days.
-Pie chart that displays how you stack up in kills againts enemy guild.
-Chart that shows how many keeps/towers you have taken from an enemy Guild.
-A section displaying all past and present enemy guilds.

Edit: Forgot to add where you get glory at the end of the week if you kill the amount required daily for an entire week, since a lot of serious WvW players don’t like doing Guild Missions and just want to stay in WvW.

(edited by Force.2841)

11/15 JQ/ SOS/ BG (Gold Season Match 5)

in Match-ups

Posted by: Force.2841

Force.2841

Seriously, who didn’t know BG was going to win before this whole thing even started? I admit I got a bit worried when a few of our guilds transferred, but not that worried.

As a BG not-in-huge-wvw-guild person it’s always been the community that makes BG great to me. Whether it’s Teq or seasons or whatever, BG always has certain things going for it.

To whit:
1. Not a lot of kitten. People actually submit to the will of the commanders and do what they’re told. If they don’t or if a certain commander is a kitten we’ll all ignore him/her because politeness is important on BG.

2. Politeness. Not very many commanders flip out and yell at pugs. I know they want to, badly, but they don’t. They just sigh, adjust their tactics and move on. I’ve seen it umpteen times on EBG, I know commanders wanted to yell at me a time or two and I’ve certainly deserved it, but no yelling, just sigh and adjust tactics.

3. Coordination. If we’re lacking bloodlust, for instance, someone on the ebg channel will ask the borderland maps to please obtain it. Voila, it’s done. Map assignments, which I can’t see cuz i’m a pug, are done weekly and everyone on the BWC knows who goes where at what time/day and BGers know what the objectives are because we’re given them every week.

4. We’re rich. Maybe not everyone on BG is rich but dear god in heaven people, how many twilights are on this server? Now, ask yourself why we’re rich? The answer is the above 3 points.

So, hope I haven’t given any of our secrets away, but like in any workplace/community/country it’s the culture that’s important above anything else. When you get your culture together anything is possible.

This, again, is the view of someone who is not in a big guild or makes any decisions about anything for BG, but I feel the effects every day and it makes me love BG and put in 15 hour days in wvw. If the above things weren’t true, I’d have transferred already.

Step 1. Get Legendary
Step 2. Join BG
Step 3. ????
Step 4. Profit

Actually given what I’ve seen from some people I know:
Step 1. Get Legendary
Step 2. Go to BG
Step 3. Get gold medal
Step 4. Uninstall and pray that ESO is all you think it will be despite having the intellect and wisdom to know better.

Just got another Beta test invite to ESO for this Sunday and it’s depressing to see how they are killing the Elder Scrolls Feel. I predict only people from TC will go play ESO to RP lol.

11/15 JQ/ SOS/ BG (Gold Season Match 5)

in Match-ups

Posted by: Force.2841

Force.2841

&coming into leagues BG was the underdog as stated by both SoR and JQ before Week 1.

Care to bring up those posts? I’d love to see your claims justified. :P

You missed all the prediction threads where people claimed BG didn’t have a chance and that it was JQ vs SoR? I don’t even know why they said BG was dead, where do people get their info from?

Why is JQ and SoR playing dead?

in WvW

Posted by: Force.2841

Force.2841

Why is JQ and SoR playing dead? I mean, JQ was doing well for the first few days, then I hear SoS was bought by BG. SoR didn’t cooperate after a few days. Why is this happening?

SoS was bought by BG LOL? This lets me know you have not been in WvW at all. Who paid you to come and say all these lies? Agg and NS transferred from JQ to SoS to help JQ put pressure on BG without taking up slots. So far from what I’ve seen is Agg tricking the people of SOS into attacking BG and do you know why? Because if JQ wins, Agg and NS still get 1st prize even if their in SoS as according to the League rules.

To answer your question and this has always been my personal opinion. A good amount of ppl in wvw are pve players or as people call them pugs. People always say their guild has 100+ but I have never seen anyone guild actually field max numbers on a map. You see a mix of everything, 10 from this guild, 20 from that guild, 15 pugs, etc. When you start losing, the pugs just lose faith in you and you start seeing Guilds like MERC only running with 25ppl and no pve/pug support to help with numbers.

11/1: SoR/BG/SoS (Gold League Round 3)

in Match-ups

Posted by: Force.2841

Force.2841

Still waiting for BG to produce some facts on how SoR was dominating them going into league.

Basicaly what BG and ZD is saying is SoR had greater ppt than them for an hour 1 day out of the week and that made them under dogs.

Funny how BG keeps on ignoring the numbers that clearly show BG was the dominant server going into leagues. Sorry ZD, you went to the stacked server who was already in a good position to win….you will forever be tainted by this move.

LOL love how you keep saying “tainted” as if they are now being rejected by everyone when it fact its just 3-5 of you trolls from SoR. Any server would happily accept ZDS I guarantee you that and would lol at you if you said they were "tainted"as if that would damage their reputation. Too bad they won’t transfer to SoR as they have seen you as the example of the usual SoR player. That should be a thing , “oh daaam they transferred to another server, deey tainted!” lmao…trolls try to hard these days.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

Your punishment for failing to kill me is that you have to flee, effortlessly.

The skill level involved in using escape abilities is on par with some other easy styles of play, such as perma-stealth, guard-bunker, etc.

And what happens when a thief fails to deal a killing blow? They typically vanish and re-engage on their terms. And they probably sacrificed some of their option and power to do so. Exactly like a warrior mobility build.

I personally like my build, the sacrifices for such mobility are more than im willing to make. As a result, im not nearly as good at escaping, but im better during the actual fight. Again….something is given up in exchange for that mobility.

And even mobility warriors are not instant free escape classes. It’s not exactly a high skill cap, but it’s not 100% like you seem to make it out to be either. There are ways to catch and stop a fleeing warrior.

Dont bother replying however, I wont be following this thread any longer, it’s a waste of time talking to you. “Warrior mobility is perfect in every way and I dont have it as a ranger! Waah!” just about sums up your thought process in this thread.

I shouldnt be surprised. You can’t even figure out where to put the (quote) (/quote) in a simple forum post, without any time restrictions. I suppose I cant expect you to successfully press the correct buttons in real time to actually react to opposing players strategies.

So i’m wrong for accidentally deleting a quote tag? Please leave this thread lol.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

@ Dand (quote thing when spazz on me)

You are the one trying to turn this into “you don’t agree with me so you are wrong”, and stop it already lol. You still miss the point of what im trying to explain to you. Like you said if a DPS build does his burst you die right? Such as thief trying to backstab while im turned to stone. Well if I use mist form, what then? He failed his attack and now I will either push him back or he will flee or he could try something else but regardless his DPS build failed him the moment I used mist. If a Condi class tries to spam me with Condis but I remove them with Ethereal Renewal then he just wasted his best move and has given me plenty of time to work with right? See how there is a downside to their builds? But where is the downside in a warriors mobility build? You can be a build that still does damage and escape whenver you want. I can’t remove your Condis if any and expect to turn the tide. I can avoid any burst (lets say 100B) but where have I pushed you to? You were made to move fast and run away, there is almost no punishment, since you are made specifically for this. I can’t stun you and increase CD’s on any of your swiftness skills for using them at the wrong time. Your punishment for failing to kill me is that you have to flee, effortlessly.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

As I said above, I don’t see running away from a battle really early as an issue, because you have all your skills ready anyways. And yes I have run from many battles when I was in trouble but that is because I paid attention and had something ready just in case that certain class followed up with what I expected. For example if im about to kill a thief but I know he’s either going to refuge or combo field to stealth then I will do something to either prevent that or kill him before he completes his getaway route. If a necro fails to bleed me down and just stands there not realizing that I’m about to drop dmg on him because he failed his attack then if he does not seek a way to regain his balance, then he will die. That being said even as an ele or most class/builds, I still have a weakness, and that is wrongly using a skill at the wrong time or to early. Lets say im about to RTL but I get immobilized, I am suddenly screwed for trying to escape without paying attention. So yes classes can escape but they can still be killed if they make a mistake. But the Warrior mobility is extremely forgiving even if they make a mistake. Trying to CC him did not work on my ele, or Guardian and trying to burn him down with pure damage wasn’t working either as Warriors already come with a high HP pool and a variety of CC removal and immune to damage and plenty of swiftness and range leap skills.

Right, warrior is better at escaping than ele/ranger. They can do it more easily and at less risk. I understand the points you’re making, and I think they’re valid. But this same unfairness exists between ele/ranger and engy/necro. It’s waaay easier and less risky for an ele/ranger to escape than it is for an engy/necro.

An engy has very little access to stunbreakers and pretty much has to save his smokebomb + rocketboots for the escape. Plus, there’s the setup time involved in waiting for the smokebomb to go off so the engy has to plan ahead. If he gets CCd during this time, he’s dead.

A necro either needs to juke you with spectral walk (assuming he hasn’t wasted it as a stunbreaker), or save all his fears so he can chain fear you and run in the opposite direction.

A mesmer needs to save his decoy (32s CD with the grandmaster minor trait), which means he can’t use it during the fight as a stunbreaker.

The difference in escapability (in terms of how risky it is, how easy it is to pull off, and how much you need to hold back during the fight to take advantage of it) between engy/necro to ele/ranger is about the same as it is from ele/ranger to warrior. And ofc thief is in a whole different realm of ezmode. In other words, the way you feel about warriors is probably how engies/necros/guardians/mesmers feel about you. And I’m sure warriors feel the same way about thieves. So unless you’re willing to even the playing field for all of these classes, I don’t think it’s really fair to complain that some classes are better at resetting a fight than the classes you play.

And to the nitty gritty details about warrior mobility: it’s not entirely risk-free for warriors, either. If they save their stability for escape, it means they don’t have it up during the fight, making them more susceptible to CC. (For example, if they stun you to line up a 100b, and you pop shocking aura, they have to decide whether to pop their stability to go through w/ the 100b, or save it to help them escape).

Again, I think you should just consider yourself the winner if you forced your opponent to flee. It’s what all the other classes have to do when you yourself flee from fights.

The thing is you just explained how a class be in trouble or how to go in for the attack successfully. Necro for example if he wants me dead he has to push me to use my water attunement and see what heal I have, once he’s certain of my condition removing capabilities he should decide his last move. So while I can get away, if the Necro pays attention he can bleed me to death with no problem at all even if im running away and this would be the Necros strong point and one way to win. Now Necro vs Warrior, the necro goes into his final phase and bleeds the warrior, but the problem is that this build was designed for mobility and nothing else, but its too perfect if put in the right hands. Where as my ele had to be pushed to use my CC removal, what are you pushing the warrior towards? To use his mobility skills? If so then he will use his CC removal and then leap away and cast his immense swiftness and you won’t be able to catch him, and he can reset with very little punishment towards him, since you can only push him to flee.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

While I do feel eles have been overnerfed a bit there are a couple arguments for the differences.:

- RTL is one of 4 skills due to different attainments. Compared to rush which is one of 2 skills due to weapon swapping. It makes sense that rush would be lower CD compared to ele skills in the same slot.

- ele do have access to a trait similar to dogged march that also gives -33% reduction of all movement condis.

Yes but at the same time (since you compared to an ele), if a warrior uses his rush to escape as an Ele can do with RTL, there is no punishment for it, just a 16CD but still an amazing 1200 range while ele goes from a 20sec CD to 40 secs. Ele can remove plenty of conditions but we have a lower HP pool so using your water attunement will not always be to escape but to heal yourself back up, so a skilled player can see that you have limited yourself in condition removal and then drop w.e his next attack is going to be since you are limited and most likely kill you. So if you fail to realize the spot you put yourself in as a light armor class then you have many weakness. A warrior already comes with a natural high HP and so being given this much mobility is like saying “Hey just use this build and you can’t really die, don’t worry if you get CC’ed while using Rush, just use CC removal and use it again shortly, mean while pop up your immune to damage and leap away with your sword and keep removing CC’s (cripple, chill, immobilize) every 15 secs with your horn and you will be fine”.

(edited by Force.2841)

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

On the one hand, I agree with OP that it isn’t “fair” that warriors can always run away when they’re losing. It makes for very unsatisfying fights. It’s the same deal w/ thieves stealthing + running to reset a fight whenever they’re losing.

On the other hand, I feel like the OP’s complaint is a little hypocritical and disingenuous. Ele and ranger are also high mobility classes (even if they’re slower than warrior), and I have no doubt the OP also runs away to reset fights whenever he’s losing (as would anyone else). This will be a problem as long as you have classes with different overall movespeeds. The OP might not be able to catch a warrior on his ele/ranger, but if he’s losing to a mesmer/necro/engy, he can run away and reset without them being able to do much, either.

At the end of the day, I think the best way to look at it is to assume you’ve won if you’re contesting an area and forced the other player to retreat. Chasing him back to his spawn isn’t too different from killing him and having him respawn, anyway.

Number of times warrior in video was crippled, chilled, or immobilized: 0
Why should you be able to catch someone when you bring 0 ways to catch them?

FYI: Most warriors run dogged march, and many use condi-reduction food + runes, so movement impairing skills last <1s even if the warrior doesn’t actively cleanse.

As I said above, I don’t see running away from a battle really early as an issue, because you have all your skills ready anyways. And yes I have run from many battles when I was in trouble but that is because I paid attention and had something ready just in case that certain class followed up with what I expected. For example if im about to kill a thief but I know he’s either going to refuge or combo field to stealth then I will do something to either prevent that or kill him before he completes his getaway route. If a necro fails to bleed me down and just stands there not realizing that I’m about to drop dmg on him because he failed his attack then if he does not seek a way to regain his balance, then he will die. That being said even as an ele or most class/builds, I still have a weakness, and that is wrongly using a skill at the wrong time or to early. Lets say im about to RTL but I get immobilized, I am suddenly screwed for trying to escape without paying attention. So yes classes can escape but they can still be killed if they make a mistake. But the Warrior mobility is extremely forgiving even if they make a mistake. Trying to CC him did not work on my ele, or Guardian and trying to burn him down with pure damage wasn’t working either as Warriors already come with a high HP pool and a variety of CC removal and immune to damage and plenty of swiftness and range leap skills.

Edit: To add to this let me set an example. Lets say you pushed me to go defensive on my Ele. I already used my LF to try to land Churning Earth and Armor of Earth when felt I was in a bad spot and I used RTL but missed so im on a 40 sec CD. Now I have two things left aside Fire Attunment #3 and that would be my Auras that have been traited to give my swiftness. Now you paid attention and know that attacking me in either aura will either chill you or stun you, so you don’t attack. You wait for my Auras to go away then launch your final attack. But lets say I push your warrior to a final point, now I’m going to try and CC you or hit you with a final blow but you pop up your damage immune skill and flee, removing CC and using 1200 range, 450 and 600 range skills with low CD’s on them compared to some classes. The warrior definitely has great odds of escaping, the combo is almost too perfect.

(edited by Force.2841)

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

Number of times warrior in video was crippled, chilled, or immobilized: 0

Why should you be able to catch someone when you bring 0 ways to catch them?

Please read the comments, don’t just go through the video. The video was more of an example of how the warrior can run around effortlessly and how the mindset of the asura in the video was also “you cant catch a GS warrior”. I was on my ele as i said in a comment above before I went on ranger to see if pure damage would work since chill and immobalized and cripple were not working, mainly because his horn removes all 3 on a 15 Sec CD…

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

Wow you are clearly missing the point…

…said the pot to the kettle.

You’re the one missing the obvious points.

Rampage As One isn’t designed as a mobility elite skill. Not all classes will get one. Tough luck. Necros dont get a swiftness elite at all. Nor do Eles. Or even thieves! Shall I continue?

You can pick other skills and weapons to get your mobility. It may not be as potent as another classes mobility, that’s what makes classes unique. Warriors, for example, cannot bunker nearly as well as Guards. Warriors cannot evade spam like Thieves.

And as I said, anyway warriors that mobile… thats what their build is. Mobility. Whats wrong with being able to build for mobility on a class with that capability?

I guess I can try one last time to explain it to you. Just because a skill does something specific, for example you said TOA is a damage skill. Thats true but at the same time if I wanted a skill to use for mobility I would go for TOA. And yet again you miss the point of this thread, I’m not saying mobility is entirely a bad thing but it should also be punishable if you mess up and use your skills incorrectly. So if a theif uses to much initiative or a skill to early and when he needs it to escape, its not ready then he is dead. If a guard heals too fast and has plenty of HP, he has put himself in a bad spot. If a necro uses his conditions on me yet he didn’t wait to push me to use my condition removal first then he put himself in a bad spot. You can spot a weakness in these builds and vice versa and when they mess up you go in and kill them, that is where they get punished. Where is the punishment in a warriors current mobility? If i push you to go defensive you are going to flee with almost 100% guarantee that you will live. If I use my Magnetic pull or my Tangle you will be remove it and be immune to it anways and you will continue to flee at a high rate that trying to catch you is pointless. The punishment for other classes messing up is high if you pay attention, but the punishment for a warrior is very low with this build.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

Don’t even bother chasing a warrior if you’re not a thief built to chase them.

Well quite a few people seem to be getting confused. In the video I am chasing that warrior on purpose to show what the warrior is capable of. What I think is unfair is that these warriors can engage the battle, and because of low CD’s and higher HP pool they can escape with a high success rate. From personal experience I LF and Updraft a thief to stop him from reaching his Refuge, just one of few ways to get at someones weakness. But Warriors completely ignore this by just being immune to w.e you throw at them when they decide to flee even if they have like 1K HP left, and by the time your mobility skills are ready, his have been ready and already counting down at a faster rate.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

How can people still be this uninformed on classes?

Ele’s mobility was nerfed because Ele can bunker.
Bunker+Mobility = no. Infact Guards/Necros have poor mobility too.

Warriors cannot bunker in the slightest, just like Thieves, so they rely on speed.
If they nerf War’s mobility, then War should be able to bunker.
And believe me you’d hate that a lot more than a runaway Warrior.

Eh….personally I would consider GS/Shield-Mace a bunker build since I’ve seen it tear ppl apart when used by skilled players. Plenty of light armor and med armor classes will drop dead if they dont dodge the stun and the shield helps the warrior avoid serious damage. I’ve seen a group of 2 warriors kill a group of 5, and so on. And most warrior using that build usually have PTV so sometimes I can’t kill them but they also cant kill my bunker ele or guardian.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

You would also have to have Ranger’s Sword and Ranger’s Greatsword Mobility skills looked at as well. Since they cover more area.

Warrior GS has swirl (8sec CD) for 450 range plus Rush with 1200 Range (16 sec CD) and sword is 600 range (8 sec CD). Ranger GS is 1100 range (12 sec CD) and Sword 730 range (8 sec CD). So yeah in that department Warrior still beats Ranger.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

You arn’t comparing similiar skills, you are talking about a transformation (you have no access to your Weapons skills so you wont use it to flee), so if you wanna get technical then compare it to my leopard form transformation. Furthermore you are comparing those two skills side to side, completely ignoring the situation. So if a warrior uses his Elite, as a ranger my best option would be TOA cause of the 20 sec swiftness, so stop bringing Rampage into this as it has no business in the convo. Also you fail to mention that TOA is supposed to give my pet Might as he attacks you but he cant reach you lol….

Yeah, let’s compare the Warrior Elite skill,to the Snow Leopord Norn Racial. That’s a MUCH better idea.

Again, dude….
Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Look at the buffs provides, and the purpose of the two skills. They both fit the exact same role, they’re designed to enhance your mobility slightly (swiftness), protect themselves from being neutered by cc (stability), and cause pain to your foes (ranger gets might, warrior gets an increase in power which is functionally the same as might).

But you think its better to compare Rampage As One to Signet of Rage, because you would rather use Rampage to try and chase down pure-mobility opponents instead of using it for what it’s clearly intended to do: Cause Pain.

You also think its better to compare the Warrior Elite Rampage, to the Snow Leopord Norn Racial, because they both contain the form “transform.”

This is the THIRD time I’m now saying this…. high mobility is a BUILD, not free superpowers warriors get for rolling the class.

High Mobility Build = High Mobility
Zerkers Damage Build = High Damage
Clerics Support Build = High Healing
Perma Stealth Build = Perma Stealth

Clearly we need to nerf every build ever, for doing what they’re designed to do.

Wow you are clearly missing the point here since you keep trying to compare “similiar skills”. Why would a high mobility Warrior be using Rampage? If I was to go high mobility on my Ranger I would use TOA. REGARDLESS of the buffs Rampage and TOA have in common, rampage is not the chosen skill picked by any warrior wanting mobility. So as a ranger wanting mobility I’d go with TOA and a warrior would go Signet of Rage and so compared againts each other SoR would win, meaning the Warrior gets superior mobility with the least punishment involved for using it early or incorrect. For the last time stop placing skills side to side, has NOTHING to do with the convo. I am placing TOA and SoR because that would be the skills involved in a battle in WvW. I don’t know how else to reach this message across you, maybe someone else can help me here explain it to this guy better.

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

You can’t compare Rampage with TOA.

So it’s okay for you to compare two completely different skills, but it’s NOT okay for me to compare two extremely similar skills?

NOPE. You can’t have it both ways. Either both are legit comparisons or neither are.

Ele and theifs are high mobility and its pointless because theres no point if you can keep breaking CC’s placed on you (warhorn skill breaks 3 conditions on a 15 sec CD just that ALONE). Speed does not mean your going to catch that person if he can have a high HP pool and CC removals.

So the guys you’re chasing are LOADED UP on mobility and stunbreaks.

In other words, the build that’s designed to have high mobility and has devoted their weapon and utility and elite slots and gear to that end, is good at escaping.

Allow me to quote myself here…

I guess next you’ll tell us that Zerkers builds need to do low damage?

You arn’t comparing similiar skills, you are talking about a transformation (you have no access to your Weapons skills so you wont use it to flee), so if you wanna get technical then compare it to my leopard form transformation. Furthermore you are comparing those two skills side to side, completely ignoring the situation. So if a warrior uses his Elite, as a ranger my best option would be TOA cause of the 20 sec swiftness, so stop bringing Rampage into this as it has no business in the convo. Also you fail to mention that TOA is supposed to give my pet Might as he attacks you but he cant reach you lol….

Stop saying “designed” or “working as intended”. A lot of classes went through many changes from their original design and will continue doing so, saying those two words just make it easy for you to type without any serious convo.

For example a Guardian who is tanky, naturally cause of his healing abilities, can be hard to kill. But if I interrupt his Heal and ALSO make sure I took down his Aegis and I know he’s used his F2 heal and F3 Aegis then I can take him down. So I can spot his weakness. Or an Ele who uses his armor of earth and LF to early in the battle, you will know you have 90 secs for AoE and 40 secs for LF to take him down since he has minimal escape routes during that time. But this warrior build can ignore any punishment even after engaging the battle. I don’t have an issue with a warrior escaping from the get go but mid-battle or near the end, is just ridiculous.

(edited by Force.2841)

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

I think the better question is…

Why the kitten is he running from a Bow/GS Ranger?!

LOL. Woulda smashed you in seconds.

Eh nice try, but I was on my ele before this, and same deal. I got on my Ranger (30-30 in traits) with full zerker and ascended zerker trinkets, to see if I could burn him down, but as you can see even my LB shots are too slow, and using SB would have been worse.

You’ll never catch a warrior if he wants to run. Simple as that. it doesn’t need to be nerfed though. I like being mobile. I hate slow classes. Its fun being able to sprint across wide areas quickly. Killing the mobility of a class kills the fun for me, which is why I barely bother with my ele anymore and why I got bored of Mesmer before ever hitting 80. All other classes, except thief and ranger, need better mobility. And ignore the guy who’s saying it’s working as intended. No one will catch a warrior except for another warrior or a thief. If you spec for it you can get ranger to have nearly 3 minutes of swiftness and you’ll still barely keep up even spamming swoop over and over as soon as it’s off cooldown.

I hear ya on that mesmer part, I got my mesmer to lvl 30 before I got tired of the slow pace feel lol.

(edited by Force.2841)

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair?

Warriors that can run away are the ones built to do so easily. They’ll often run Sword/WH, which is a mobility set. Thieves can build for perma-stealth and escape even easier. Rangers have a really high mobility build as well.

REGARDLESS of class, if you’re chasing a HIGH Mobility build, with a LOW-Mobility build, guess what? They’re probably going to escape.

Working as intended.

warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…)

Rampage As One is 20 seconds of Swiftness, Fury, STABILITY. You’re comparing that to Signet of Rage. Apples and Oranges.

If you’re going to compare Rampage As One to Warriors, you need to compare it to our Rampage.

Warrior Rampage: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 150.
Ranger Rampage as One: 20 seconds of Swiftness, Stability, and increased Damage. Cooldown 120.

Ranger Rampage actually has a SHORTER cooldown than Warrior.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

Many warriors including myself, will run DOUBLE stun breaks, and extra stability. In fact, most warriors feel like we’re pushed into bring all defensive utilities, to compensate for the things other classes will often throw at us.

Check out the popular builds: Zerker Stance (condition immunity), Balanced Stance (stunbreak/stability), Endure Pain (stunbreak/invul), Doly Sig (stunbreak/stability)….

This thing you’re whining about is called meta.

this warrior was just running around in circles taunting us.

Again, the HIGH-Mobility build is not catchable by LOW-Mobility builds? And this is unfair somehow? I guess next you’ll tell us that Zerkers builds need to do low damage?

You can’t compare Rampage with TOA because thats the best mobility skill to try and catch up to other class, you are not going to see a warrior using rampage trying to escape.

Ele and theifs are high mobility and its pointless because theres no point if you can keep breaking CC’s placed on you (warhorn skill breaks 3 conditions on a 15 sec CD just that ALONE). Speed does not mean your going to catch that person if he can have a high HP pool and CC removals.

Edit: And Ele and thiefs can be high mobility but suffer from a lower HP pool so they have to be careful and not use certain skills to quickly yet the Heavy armor can jump into a 1vsx fight and take more damage and escape easy cause of his low CDs on weapons/skills/cc removal.

(edited by Force.2841)

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

TBH, it’s not fair. Ele mobility is a joke now. Unless you’re bad, you can always stop them from getting away. Rangers can be a pain, but I just chase them till rampage wears off and I can still get them. Thieves can usually get away most of the time too, but the brokenness of stealth is a different topic entirely. that being said, I still enjoy being able to rush into groups I have no business fighting and knowing I can always get away thanks to mobile strikes, berserkers stance/dolyak signet so I can ignore any CC +GS and sword. Add in signet of rage and bulls charge and I can get even further. It is kinda fun trolling people with it though.

I all seriousness though, if a warrior does that to you, He’s just trolling you so just ignore him. I rarely use GS in WvW unless I feel like running around and just trolling people because I know they can never catch me. He’s not gonna kill you though if he keeps running, so just let him run and then /laugh at him.

Yeah I did not bring thief into the discussion because stealth as a whole new conversation and I usually put stealth traps for them anyways. You are right I could have just ignored this warrior and I do but my problem comes in other situations where they flee at any given time cause of minimal punishment on their class skills. For example if I had my warhorn in that video I’d have a 35 sec CD with 15 sec swiftnesss duration but a warriors horn gives him 11 sec swiftness duration but only a 15 sec CD. So all in all he would still outrun me with his sword leap, GS swirl and Rush oh and his warhorn also breaks cripple, chill, immobilize…

How is this fair?

in Warrior

Posted by: Force.2841

Force.2841

So I wanted to hear from you warriors how you think being able to escape almost all your fights is considered fair? I remember when Ele RTL was nerfed, and made it so eles can still escape but easier to catch if they dont use RTL correctly. Some classes can CC making impossible or harder for you to escape. But not for warriors, not to mention their Cool downs are minimal and a higher HP pool making it easy to escape plenty of situations.

I have been annoyed that no matter if I go 1vs1 or 1vs2 againts a warrior, he can still escape. When I WvW on my ranger, escaping can be done but can also be punishing if I dont remove CC’s correctly, especially since rangers don’t have many instant condition removing skills. What im getting at here is most classes have to reserve some abilities to ensure escaping but warriors with their low CD’s (TAO ranger elite is 120 secs CD with 20 sec duration compared to Warrior 60 Sec CD Elite with Swiftness buff that lasts 33 secs…) and high HP pool, receive minimal punishment and can escape faster than a light/med armor class.

At first I ignored it because I know in the past Warriors had some issues but this is just getting out of hand. It does not matter if I am on my Guardian, Ele, Ranger because I will still run into these warriors that drop all their weapon skills and if they notice I didn’t die and about to kill them they just run away and break any CC’s i put on them, making it impossible to catch up to them at times.

This is a short video I took just now while on my ranger, I started recording after this warrior was just running around in circles taunting us around the Keep for a while. Also notice the Asura supply burner with the SoR guild tag say in nearby chat that I won’t be able to catch the GS warrior.

SAB is now Officialy Pay2Win

in Super Adventure Box: Back to School

Posted by: Force.2841

Force.2841

Or Pay2Participat. Pay2Play. Either way, that infinite coin move was not cool, maan.

I felt it at gauntlet and Liadri. When I spent about 60g on the tickets and gearing my warrior into a zerker, because I don’t like playing as a zerker. Of Course, I got all achievements except the two Liadri ones. I wouldn’t get the other ones without spending 30g on zerk stuff.

But that was gauntlet.

SAB = Pure. Pay. To. Win.

No Infinite Coin = no achievements

It’s one thing to give people a choice to buy cosmetics and such, but when you try to force us to buy something that’s not just cosmetic, that is needed and required in order to finish tribulation mode, well that’s just not cool.

But, I learned my lesson with gauntlet and liadri.

No coin for me, and after only one single try of tribulation mode, I’ve decided to ignore it completly as if you’ve never made it. I wish I would’ve done that with Gauntlets.

I will however finish the normal achievements for the normal people, the ones that are in style with LS achievements since launch. The fun,easy,laid back n relaxed ones.

I will say this though, I’m happy that you told people in advance it’s super hard and only made for 1337 players, lol. I wish you would’ve said so with Liadri so I wouldn’t have even bothered with it in the first place and just done the fun easy stuff.

Other than that, the whole thing is allright.

I see where the game is going though.
You want to bury casual players.

Btw, if this was permanent content, I wouldn’t complain.
If Gauntlet was permanent, I wouldn’t complain either.

It’s the temporary-ness of the whole thing that makes it unpleasant and a huge turn off to even try doing it. The 1337 content like tribulation mode and liadri, i mean.

Farm the first world for baubbles, there are plenty of guides out that can help you decide how to go about it. Also you need to download Perfect World, Forsaken World, or Conquer or games like that and you will know the true meaning of pay2win.

In my personal opinion if you need the infinite coin to beat tribulation mode then this mode isn’t and wasn’t made for your skill level. Also there are youtube videos on how to pass tribulation mode easily, so no real excuse here but lack of skill.

WvW and incoming Ascended gear

in WvW

Posted by: Force.2841

Force.2841

I’m fairly concerned that the WvW community will get shafted on this…

It’s asymmetrical and ugly;

A PvE player will get the gear, and can go into WvW if they choose

A WvW player must go into PvE to obtain a complete set of gear

How in the hell does that fit in with Arenanet’s supposed “play how YOU want” partyline?

This^^

The livestream today said that you will get different types of ascended crafting items by completing different events in WvW. So in PVE a WB will drop you item number one where in WvW a Keep Champ will drop the same item.

Rally together and quit this game

in WvW

Posted by: Force.2841

Force.2841

“We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year.”

in https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Okay. Glad to see this game’s heading in the direction we all want it to.

Since when did your opinion and a few others become all of us or in your words “we”. There is plenty of people that enjoy this game and have no problem waiting for content. Why didn’t did you just quit the game instead of creating such a stupid post.

Stealth Disruptor Trap Not working?

in WvW

Posted by: Force.2841

Force.2841

No we cannot cleanse revealed. The trap may be broken again, it was a few weeks ago. Seems like everything is glitchy lately though.

Ah then it must be broken for the time being. I was just wondering if something had changed that I was unaware of.

OP

“Maybe I missed something and thiefs can remove this condition?”

They can Remove every condtion in stealth.

That “stealth trap” was all Deception; “money thievary”

As the saying goes, , “spill every penny for the price of nothing”

Obviously

Pretty much it

(I Encourage you to not fall in that Trap again).

Someone is really bored.

Stealth Disruptor Trap Not working?

in WvW

Posted by: Force.2841

Force.2841

Every now and then I pick up the stealth disruptor traps when I decide to roam and as of yesterday I noticed that it is not working properly or I missed some new changes to the trap? Before I’d place the trap and the thief would activate it and could not stealth for a good while. As of yesterday any thief that activates it. can still stealth and continue on normally. Maybe I missed something and thiefs can remove this condition?

Fastest Sanctum Race Sprinter!

in Bazaar of the Four Winds

Posted by: Force.2841

Force.2841

I got stunned once and couple other minor mistakes, but finished with 5:01 left

Nice, you did all the things I was afraid to do for fear of falling off. I might go try and beat your time lol.

ATTENTION! Sanctum of Rall

in WvW

Posted by: Force.2841

Force.2841

Everything was going fine at the beginning yesterday in the JP. Then SoR (especially the Guild UL and the UL commander leading the mob) started killing people in the dark room. Was nice to see the peace for a while though where everyone helped each other out, still it was fun to kill UL and their commander.

Fastest Sanctum Race Sprinter!

in Bazaar of the Four Winds

Posted by: Force.2841

Force.2841

http://i.imgur.com/VBtrOMJ

Managed to finish it with 4:31 left on the timer. Might try again in a bit to see if I can beat that.

http://imgur.com/JULw0S9

Fastest Sanctum Race Sprinter!

in Bazaar of the Four Winds

Posted by: Force.2841

Force.2841

Post a screenshot with your best time and lets find out who finished fastest since ANET doesn’t have a leaderboard score for it. Also shortcuts are allowed in THIS thread, if you don’t agree go complain/disagree somewhere else or even better start your own thread.

My best currently is 4:23 left on the timer.

http://i.imgur.com/zfoHGTD.jpg

WvWvW: Need ORBs to Return

in WvW

Posted by: Force.2841

Force.2841

I’d say instead of making orbs impact WvW, lets screw over PVE crowd (force them to help us in WvW) and have the Orbs impact the PVE World. If we lose our orb for example, mobs in PVE will gain aggression and hit harder, increased HP, bosses are harder, etc. Orbs pass back and forth so you should have to hold the enemies orb for a bit for the PVE mobs to get increased stats. So technically us WvW folk are fighting for the peace of the PVE world and if they don’t like us losing our orb then they better come help us instead of sitting around Lions Arch doing nothing.

So about that ticket....2100 later..

in Dragon Bash

Posted by: Force.2841

Force.2841

Dam! I did not get a skin either, now everyone will kill me in PVP =/. So unfair that they get a skin and it has made them so powerful! I can’t believe that these lucky people will have the edge over me now in pve as well! /s

In all seriousness go play other MMO’s and see how good you have it in GW2.

Moa races temporarily disabled?

in Dragon Bash

Posted by: Force.2841

Force.2841

Man someone always has to ruin it, I found it fishy that one guy kept winning. Then someone said that guy was stunning the moas to rig it, I have proof if it will ban these people, but not sure if posting it here is the appropriate way. 10G lost before I realized he was cheating as well, kitten .

Not going to spend money

in Last Stand at Southsun

Posted by: Force.2841

Force.2841

I’m going to buy gems and purchase chests equal to the amount posts here so that RNG never stops and you guys get tired of making daily RNG qq threads.

Ranger Fusion

in Ranger

Posted by: Force.2841

Force.2841

Do you guys think we will ever be able to fuse with our pets? I’ve played other MMO’s where this was done but due to terrible support it was really nothing special other than your pet serving as another HP bar for you (think of your bear making you tankier or your leopard making you stealth).

I believe ANET has the resources to push this fusion type a bit farther, or make it simple even. For example if I were to fuse with my Wolf, my #4 short bow skill would fear an enemy instead of dazing him. Basically little changes to skills and conditions or buffs depending on the pet you fused with. Would be fun to see the many combos. I wouldn’t mind being able to fuse with my Polar Bear and have my GS #2 chill opponents as well to getting tankier.

There will be downsides of course, like our pets dying if we don’t know when to break the fusion and switch pets ( or pet switching breaks fusion and puts it on CD).

I haven’t put serious thought into it but I think it would be fun, can’t be worse than spirits lol.

Why only Soldier Trinkets?

in WvW

Posted by: Force.2841

Force.2841

No man, you can level a char in wvw without the pve tinsel. Didn’t you know?
So 1 minute or 1 hour doesn’t change the facts: no trinkets in wvw merchants is a lack.
Then this mean i’m forced to do something i don’t like, the pve. I’m here for the pvp not for collecting money or discovery WPs.
But if you like it enjoy

Yep that settles it, you’re just trolling. Mods close this thread, it is not going anywhere beneficial beyond this point.

Why only Soldier Trinkets?

in WvW

Posted by: Force.2841

Force.2841

But again, who cares about the kitten karma?
if i play wvw only and i start a new char (or try a new build, etc) i must take my new toon, discover the pve map, wp to a pve map, do the event if required and the take the item. Otherwise, if the trinket is not in the merchant list, have to start to accumulare money (that i could use for food, sieges, upgrades etc) open the TP and buy the object. With my bank full of badges.
So yes, until they put trinkets in wvw vendor they force me. Need a picture?

Oh stop the load of bs, you’re just trying to find whatever you can to argue. If you are leveling a new character aren’t you already being FORCED to do PVE as you explained it? What you are talking about now is being lazy, discovering the 4 WPs for the NPCs does not take you MORE than 10 minutes. Again try to understand this, he is not missing out on any trinkets by doing just WvW and not anything PVE related, and I don’t think you can convince anyone here that wasting 1 minute to discover 1 WP is being “forced” to do PVE. If OP had to complete the FULL Map to unlock NPCs, then yes that is being “forced” but he is not, as the currency is obtainable through both WvW and PVE. No one is that lazy my brother, you are just finding whatever you can to argue.

(edited by Force.2841)

Why only Soldier Trinkets?

in WvW

Posted by: Force.2841

Force.2841

Who cares about your karma?
Cursed shore is a pve map, so you gotta go in pve for those items (if you wanna buy them with karma)

Except you also get karma from WvW. I’m trying to understand your logic, but it’s hurting trying to.

Why only Soldier Trinkets?

in WvW

Posted by: Force.2841

Force.2841

Becouse then you are forced to play pve. Easy.

How are you forced to play PVE? I never do PVE now and i have over 2million karma just from WvW, and Dungeons NPCs dont sell trinkets.

Not sure why you mentioned dungeons, because they are PvE as well.

Then read my posts above because you missed the point, whoooooosh.

Read. Still not seeing why you would be bringing up Dungeons as a separate entity, as opposed to open world. Because both are PvE and the OP is talking about only wanting to WvW and not PvE, which includes both Dungeons and Open world.

Jesus I hate explaining to people who can’t read. I mentioned dungeons to point out that they contain the same thing as WvW , meaning they also don’t have zerker trinkets. Meaning even if he went to PVE it would not matter because whatever is in PVE it will also be in WvW. The current way to obtain trinkets does not depend on doing just PVE, as the currency to obtain them is through Karma, which is easily obtained through WvW. You just port there and buy it. Now if Karma was purely gained through PVE or if some trinkets were specific only to PVE then yes I would see the issue here. Someone above stated we would be forced to PVE but he clearly just said that without reason, as dungeons don’t offer trinkets that are only bought trough dungeons/pve.