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Underwater combat/missions

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Fractured.3928

As a Revenant, I love being able to swap from my spear, to my other aquatic weapon, spear.

Also, only having 2 of my stances really gives me a lot of choice to delve into depths of strategy underwater gameplay.


For my Necromancer, I actually like underwater combat. Find it as a nice break. Be nice if they gave us 3 or 4 dodges though, really like us zip around. Make it more fast paced.

Pay to play each map?? Really??

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Honestly I kinda agree with OP. Maps and story shouldn’t be locked behind a paywall like that. Even more so, that they are locked behind ANOTHER paywall (HoT).

Arenanet is making bank off of microtransactions too, so the whole “They need money to make content”. They are making plenty of money, they just want to make more. Not only that, but for a full priced Expansion, HoT probably had the least content out of any MMO expansion I’ve seen, by a lot.

However, since if you’re actively playing when the story releases, it is free. I can’t really get up on a soap box and complain about it.

Nope, games with subs are making bank. This game, a whole $90 per person. Not bank, even with the cash shop.

$15 a month for 4 million players means WoW is making 60 million dollars a month. That’s making bank.

You think more and more MMO’s are going towards F2P because….it makes them less money?

Also WoW is the most popular MMO to date. It can do whatever it wants, and make a ton of money.

(edited by Fractured.3928)

What happens if you buy PoF?

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Fractured.3928

Seems silly if I bought it directly from the website.

It’s so you can buy it to give away

In the grand scheme of things, it’s pretty minor. But most companies have a gift option haha.

Pay to play each map?? Really??

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Fractured.3928

Honestly I kinda agree with OP. Maps and story shouldn’t be locked behind a paywall like that. Even more so, that they are locked behind ANOTHER paywall (HoT).

Arenanet is making bank off of microtransactions too, so the whole “They need money to make content”. They are making plenty of money, they just want to make more. Not only that, but for a full priced Expansion, HoT probably had the least content out of any MMO expansion I’ve seen, by a lot.

However, since if you’re actively playing when the story releases, it is free. I can’t really get up on a soap box and complain about it.

Meanwhile ff14 is an mmo with a sub fee and a cashshop. Also Morrowind says hi to your least content expac arguement.

EDIT: Why shouldnt gw2 do it? Lock content/ story behind paywalls? WoW does it Ff14 does it Eso doe it.

Discluding expansions (Which we are talking about content outside of expans), FF14 didn’t lock any content behind a paywall as far as I’m aware, could be wrong. And I know for a fact WoW doesn’t.

ESO I played for about a week, so I can’t say anything. Also, of course Morrowind was crap. Did everyone forget about ESO’s launch, or what? The company is sleazy.


Also, it’s a fact that Microtransactions make more money than subs. Hence why so many more companies are going that route. Just look around, and see all the cash bought items. How many unbound tools alone I see. How much are those? Around $40 USD? That alone is an expansion price.

Let alone all the outfits, bag slots, character slots, dyes, minis, makeup kits, etc that people dump loads on.

I’m not saying its wrong, just saying. They aren’t exactly poor.

Pay to play each map?? Really??

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Fractured.3928

Honestly I kinda agree with OP. Maps and story shouldn’t be locked behind a paywall like that. Even more so, that they are locked behind ANOTHER paywall (HoT).

Arenanet is making bank off of microtransactions too, so the whole “They need money to make content”. They are making plenty of money, they just want to make more. Not only that, but for a full priced Expansion, HoT probably had the least content out of any MMO expansion I’ve seen, by a lot.

However, since if you’re actively playing when the story releases, it is free. I can’t really get up on a soap box and complain about it.

What happens if you buy PoF?

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Fractured.3928

And if i already bought PoF, when do i get the max level boost? I can t seem to find the option in game.

Have you applied the game code from the email to your account? Once that is done (the PoF image in your account overview page should say “active”), the max level boost should turn up next time you log in.

Wow….I bought the ultimate edition awhile ago. Figured you just didn’t get it till launch. Had 0 idea you had to redeem a code. /sigh

Seems silly if I bought it directly from the website.

Thanks for the accidental help!

Suggestion: Fix Sword before PoF?

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I feel like UA has a few problems that could be addressed. Like my target dying from the first his, and it automatically ends UA. That sucks.

Or getting stuck in a wall, that sucks too. But I honestly don’t see this one being fixed, think this isnt something that can really be fixed without reworking the ability, and I’d hate to see this ability changed at all mechanically. Basically the ability that made me start a Rev.

I have no idea what’s wrong with #2 though. Can’t remember the name haha.

Server w/ realistic skin playerbase?

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Fractured.3928

Some things I can get.

As a non-wing user, I don’t get the immersion breaking on wings? Quite possible for people to get semi-useful wings via magic as far as I’m concerned. Nothing saying you can’t.

Renegade viable for pve/fractals/dungeons

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As Dragon said, hard to tell. However, I feel like the buff wells might be fairly useless in situations where a lot of mobility is required (AKA a lot of the end game content).

Rate New Specializations from 0 to 10

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No I dont think that. I am stating the fact that Herald is NOT better then Renagade in energy cost and use. It just not. So people get on the fourms and they complain that renegade has to high a cost and it doesn’t.

I’ve been watching these forums for quite some time, and you’re the only person to say it doesn’t have high energy costs. Even people who like Renegade say it has high energy cost.

You’re fairly in the minority here.

Yes I am a Minority. But at least I am not ignorant and passing false Info. Legendary Assassin stance has more of an energy cost than renegade. Legendary Demon is almost as much as Renegade. And Dwarf is worse than Renegade.

I would rather be a Minority rather than Ignorant and spreading false info. And then making judgements based on false info.

/shrug I think they all need energy reductions, or weapon skills shouldn’t cost energy. But already made a thread about that.

Rate New Specializations from 0 to 10

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No I dont think that. I am stating the fact that Herald is NOT better then Renagade in energy cost and use. It just not. So people get on the fourms and they complain that renegade has to high a cost and it doesn’t.

I’ve been watching these forums for quite some time, and you’re the only person to say it doesn’t have high energy costs. Even people who like Renegade say it has high energy cost.

You’re fairly in the minority here.

Rate New Specializations from 0 to 10

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Fractured.3928

I feel like all the Renegade hate. The look flipping epic. AND I feel people who say it is unfinished just went into a map and pressed 1. I feel it is one of the most finished of the classes.

Found the revenant player.

The overwhelming majority of rev players I spoke to called it trash as well. If you think Renegade is ‘one of the most finished’ then have to call BS.

I am a pve player not a pvp. So I could care less what PVP players think of a class.

Renegade still needs PVE buffs most likely. The weapon is too weak and costs too much energy.

Costs to much energy… You know that when a herald goes full buffed they have 0 energy right? and I am not talking about the f2 or the elite.

IF you do 3 facets for fury, swiftness, and Might, You have 1 upkeep tick which means you gen energy at an abysmal rate. Renegade does not have the kind of upkeep cost. You can still gen energy way faster as a Renegade.

When one skill drain your initial 50 energy on get got, it cost too much energy.

For Glint, you can press 3~4 skills and you still have full 50 energy and it takes a few dozen seconds until it hits zero.

Funny how you bring Glint Up because it has perfect energy management if you play it smart.

You must not actually play the Revenant…

Herald has NO ENERGY Gen, when fully buffed. YOU DO NOT get energy back.

You cast 3 skills and you are out of energy completely.

You have to shut off 1 of your facets. the only one worth shutting off in a fight is Facet of Elements which leaves you with only 1 tick of upkeep which means you are getting 1 energy a second. That means you have to wait at least 5-10 seconds before you can fire off another skill. Which means if you are using Sword, that is precision strike, which is nice but not that great. And for axe, that is Frigid blast which is also nice and hits synergies well. But now you are back to 0. Now if your a condi rev it is better because mace has lower cost abilities but not by much. you are still in the same boat as power shiro, just a better position on the boat.

NO herald is not good energy management. It is Garbage to 0. And the fact that people think it is better just shows that they don’t know what they are talking about.

As for renegade ONLY 1 Skill has an upkeep and that is Soulcleave Summit and that costs 10 with an upkeep of 9. The skill with the MOST energy cost Citadel Bombardment at 40. Which is NOT a skill you should using all the time. IT is a strong aoe but NOT a major damage dealing skillI it helps spread burn, but the burn it puts out is weak. And besides burning is not what your skills put out. It is a secondary condi. All the rest of the skills are less energy Which as long as you dont pop soulcleave you will will have enough energy to fire off CB by the time it comes off CD, with some to spare. IF you have full energy you can fire off all spirits at the same time and still have energy.

So I really do not understand the energy cost whining. It is just not true.

I’m not really sure what the issue is here comparatively. Almost any spec you use 3 abilities and you’re out of energy. As for Herald, do you think you should be able to have everything turned on? You’re only supposed to use what you need at the moment, not roflface your keyboard.

And this is coming from a “Renegade uses too much energy in general” advocate.

Can we have Heroes?

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Is everyone here forgetting that The Old Republic uses a similar system? And despite some peoples feelings about it, it is very much alive and kicking.

I would highly enjoy a system like this, but I don’t know about the open world. Events can get packed as is. You have to realize, adding “Heroes” into the game would essentially double the amount of allies in battle.

So while it might be awesome if you have 1 or 2 around for an event. For the events that have 20-30 people, you’re looking at 40-60 then.

They might be able to implement a system where they go away if the player threshold hits a certain amount for each event. Add some RP flare to why they leave.

Going to pull a Balthazar

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Not that I have paid much attention to Guardian. But it seems Fireband is fairly controversial, some people love the hell out of it, and some people disdain it.

Kinda funny really, since the community general feels the same about the other elite specs, just not Firebrand.

The Joy of Grinding (and other annoyances)

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We have 3 choices here.

1. Make it so these special collection skins are fairly easy to get (Not recommended)

2. Make it so we don’t have small challenges like Sanctum Scramble, and instead put it behind a large grind (Something I don’t personally want)

3. Keep it as is.

ANet has more than these three choices.

4. Find something else that presents a challenge to replace the adventure requirement.

5. Drop one requirement, still leaving, iirc, 13.

I do find it ironic that a reward attached to an Elite Specialization requires playing fringe content that requires one to not use one’s build.

According to the title of this. This thread is not specifically about sanctum scramale itself. Which seems to be your specific complaint.

If this thread was about SS specifically, I’d be fine with a different challenge if this truly causes issue due to bad ping and such.

But if that’s honestly true, I’m unsure how they could handle guild wars 2 in general, due to a lot of the content requiring you to be precise with dodging, or death.

Soooo, kinda calling BS, but I have no evidence to back it up.

Elite Spec Power Creep

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…People are complaining that the previous Elite Spec, or Core spec’s are more powerful than the new one.

So, which is it? If it’s both then things are pretty balanced.

No, they are saying that they want the new elite spec to be more powerful than the previous two.

Zealex: All I’m saying is, people need to not demand that the new elite specs be more powerful than the previous specs. Let them be balanced. There will always be a spec that does more damage than another, but the smaller the gap, the better imo. I don’t want the new spec to be clearly more powerful than the others.

The Joy of Grinding (and other annoyances)

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We have 3 choices here.

1. Make it so these special collection skins are fairly easy to get (Not recommended)

2. Make it so we don’t have small challenges like Sanctum Scramble, and instead put it behind a large grind (Something I don’t personally want)

3. Keep it as is.


The collections are NOT required to play in any way. They do not increase your stats in a way you couldn’t get by other means.

It is a cosmetic item that is rewarded to players you have invested their time into trying to get them. A long adventure that to me, feels good.

Adding a secondary way that is simply just grinding for days, sounds….bad imo. But alternatives aren’t terrible I guess. But are often never given in MMO’s.

Elite Spec Power Creep

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Fractured.3928

So, I’ve been looking around on quite a few of the forums, and I see a lot things in common.

People are complaining that the previous Elite Spec, or Core spec’s are more powerful than the new one.

While I think Arenanet should strive for balance, as valid build variety is always a fantastic thing. If Arenanet just focus’s on the new spec being more powerful, that’s called Power Creep, which imo, is bad.

If that happens, that means every single build will be required to have the new elite spec. Pushing out the old elite spec as a viable option. And there are quite a few cases where I would prefer say, Reaper, over Scourge. And I’d hate for people to kick me from groups cause I’m not using the new OP Scourge build.

Which honestly, kinda scares me that people seem to be wanting this to happen, giving Arenanet the idea that they should just go gunho on Power Creep.

So, from one random forum user to another. Please be a bit more specific in your posts. Ask for balanced builds, not for “more powerful than other builds”.

GW2 lacks basic RP tools

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Fractured.3928

Incoming gemstore chair mounts.

I’m going to be outrageous.

Mix of Asura, Charr, and Sylvari technology has brought you this new technology! In specific areas, like your favorite drinking hole, or gathering places, you can now grow your own personalized chair! It only costs 600 gems in order to get your own chair tailored to you! Watch it grow right in front of your eyes, for your maximum comfort, while pleasing your aesthetic senses!

What if the chair were a toy item, like the broom? You carry around a folding chair, and when you activate it, the character snaps it open, sets it down, and sits on it.

And then we can start selling profession-custom chairs:
Elementalists summon an earthen seat
Necros summon a bone throne
Warriors, um, take a bunch of swords and stick them in the ground to make a chair? I’unno. I’m just trying to make ANet some gem sales.

Necro can only get a bone throne if he can accidentally tip over and it shatters everywhere, as his previous grimdark expression now blushes.

GW2 lacks basic RP tools

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Fractured.3928

Incoming gemstore chair mounts.

I’m going to be outrageous.

Mix of Asura, Charr, and Sylvari technology has brought you this new technology! In specific areas, like your favorite drinking hole, or gathering places, you can now grow your own personalized chair! It only costs 600 gems in order to get your own chair tailored to you! Watch it grow right in front of your eyes, for your maximum comfort, while pleasing your aesthetic senses!

GW2 lacks basic RP tools

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Fractured.3928

Make a few new chairs that work with any race. Replace current chair assets with new ones.

I’d be fine with this. Just make a chair for each race (Since almost all zones are themed after the race), that every race can sit in. That way it isn’t just the same exact chair across the world, granted I’m sure the company making them would be happy.

And really, I’d be okay if they just replaced important ones at first. Taverns, gathering areas, etc.

GW2 lacks basic RP tools

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Fractured.3928

We are going onto the 2nd expansion, and we still lack a lot of the basic RP tools that come standard in most MMO’s.

Simple things as sitting in chairs, actually be able to use a tavern area as an actual tavern.

No eating/drinking animations, which is crazy, considering there are 2 races that have quite the taste for alcohol.

Some of the emotes are fine, but we could truly use quite a few more that are more interactive with other people, instead of just being silly.

I’ve always enjoyed having a rough battle, and then sitting at a Tavern for a few drinks with the friends who joined me, and just talk about the fight. Here, you just get that feeling. Which sucks, considering there are some amazing places to go in this game for RPing.

The setting is there, the tools are not.

Let's fix Renegade and Revenant (recap)

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Even if we 100% math it out where Kalla Utilities and Short Bow are categorically the worst DPS in the game this isn’t going to stop random people from using it. Like that’s the thing you always gotta remember, there’s always random people doing random things with random builds in game and they show up in the usage reporting for skills/abilities/etc. For every super meta player only looking to play the absolute best there’s still a few casual dudes running around the world in a random spec and using random abilities because they “look cool” or “match their character theme.”

This is me. Currently use Sword/Axe and…..nothing else. I don’t like the hammer that much. I just REALLY like teleporting all over the place, it is a lot of fun.

I still want to use the bow, but I’m worried not due to its effectiveness, but energy issues. I’d love to teleport all over, and even use Shiro’s back dash for once in my life, pull out my bow, and pewpew! Buuuuuuuuuuut…..energy says F you guy, you only can use a couple abilities.

Remove energy cost from weapon skills

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what if legend swap cd was reduced to 8 sec. it will allow you to regen faster 50% nrg and most rev utilities are with no or very low cd.

Still bad design.

If I am playing Support, I shouldn’t need to switch to dwarf or some other non centuar legend just for sake of energy, when that legend plays no role in my group role.

I feel bad for the spirits, as they don’t get any rest…Jalis: “What, you need me again? It hasn’t even been a minute since the last time you asked for help! Go talk to Glint, I’m on vacation!”

I giggled.

Renegade should be a minion master

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I don’t expect to be able to summon unique minions for each Legend, that would be too much work and they don’t care that much about Revenant players like they do about Eles. I definitely would like to see a more active “warband” themed Renegade, where you can summon various Charr and they are legitimate teammates, providing actual battlefield assistance the entire time. They should be more like pets that you can turn on and off, and you can only maintain 1-2 at a time safely, maybe 3 if you don’t go nuts with your weapon, and all five for a few moments every now and then. Maybe the Elite skill could just be to summon them all out at no cost for ten seconds or so every couple minutes.

Too much work? Look at Ele and Holosmith, they had lots of work. Why not use as well…?

I love Minion Master stuff, but Renegade is the only one I think that should be like that.

Frost Gunner Renegade

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On a barely related note. I think a frost base rifle spec could be really fun in general for Revenant.

Let's fix Renegade and Revenant (recap)

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So, what I am reading from this is that there is hope for Renegade!!?? KK, thx!!

I mean if it’s really that bad and no one actually uses it then yes it will see changes.

I play it just because it has the most interesting set of abilities. I love teleporting all over the place, it truly is a blast. I just wish it was a bit more….useful?

Being so squishy, while my damage output being subpar to most classes kinda sucks. But I still have fun. Doesn’t mean I won’t stop fighting to actually make my character on par with other classes.

Also fun note, I don’t know ANY legendary abilities except the Jade stun if I really need to. I just like the weapon skills too much not to use them.

Renegade (beta) will not be good in PvE

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Regarding Renegade in Raids -

I didn’t stress test, but don’t people have to stand in the Summons “well” area in order to get the buff?

Isn’t that something that will most likely not happen in raids?

Haven’t raided in GW2, but I’ve done extensive raiding in other MMO’s. And one of the core things is, you rarely stand in one place for long.

If both are true, that just means people won’t be able to stand in the summons area for long, reducing the effect of the buffs.

If one of those is false, feel free to ignore my post.

Gw2 raiding is focused around grouping up and staying that way, for the most part. So it happens a lot

So you just group, stand in one location, and do a rotation?

Well that sounds extremely boring. Like, severely worse than just open world PVE.

Let's fix Renegade and Revenant (recap)

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I’d also be fine if they switched it to Longbow, and increased the range. With a lack of mobility, and defensives of everything, it makes more sense that we would have longer range.

Why we get shorter range, no mobility, no defensive’s, is beyond me.

Renegade (beta) will not be good in PvE

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Regarding Renegade in Raids -

I didn’t stress test, but don’t people have to stand in the Summons “well” area in order to get the buff?

Isn’t that something that will most likely not happen in raids?

Haven’t raided in GW2, but I’ve done extensive raiding in other MMO’s. And one of the core things is, you rarely stand in one place for long.

If both are true, that just means people won’t be able to stand in the summons area for long, reducing the effect of the buffs.

If one of those is false, feel free to ignore my post.

[Concept] Elite Specialization - Mistwalker

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I love the Mist Walking idea. I could see myself really enjoying the mobility and the nice effect that comes with that.

But I am not too fond of throwing daggers. Because of his mobility I would go for melee options, blinking in and out around your enemies.

I’m with you. Seems like it would be perfect for Sword/Axe, just teleporting all over the place.

While a neat idea, unsure about dodging using energy instead. Revenant would be kitten near impossible to kill in PVP. Granted I don’t play PVP, so hard to say. Would be funny to be so irritating to kill though.

Renegade is going to be terrible

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No change in the energy costs at least in today’s 2-hour PvE stress test…

If you think that a build from a month before release is anything but release candidate, you are hopelessly naive.

They don’t make changes to release builds one month before release.

Note: I’m not happy with Revenant, or POF in general, its just mount gimmicks, and elite specs. Nothing really special or unique being added.

However, GW2 release has been extremely different from the tests players get beforehand. I don’t know why, but it is always significantly and clearly better. I remember this for both GW2 launch, and HoT launch. So I’ll give them that.

With that said, since Revenant hasn’t been touched this entire time, I doubt it will be changed now, besides maybe a bug fix. Definitely not the rework that is required.

Remove energy cost from weapon skills

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Well for those against this, doesn’t appear the devs are active with the class community….at all….which is kinda depressing. Even WoW has dev posts during testing phases for the classes.

Renegade is going to be terrible

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Fractured.3928

I don’t have a dedicated WvW spec. I just bring my PVE weapons + armor, and have some ascended marauders trinkets that were easy to get. With that setup and cheap canned WvW food, I break 100% crit chance.

The best part about Brutal Momentum is the vigor. The crit chance increase seems good on paper, but in practice you’ll only have full endurance if you’re tossing hammers in ship vs. ship combat, or at the beginning of the fight. I wouldn’t expect that 30% to really be there otherwise, because again the Renegade is an ambush class with no ambush.

The synergy with Endless Enmity also comes with a highly situational activation window. You have to critical hit an enemy under 50% health. It is no use at the beginning of the fight. In the middle of the fight, you have to critical hit to get fury. For a zerker or marauder build this is a QoL trait, but running Valkyries, you encounter a big problem: in order to get fury, you need to already have fury.

This is true for Brutal Momentum as well. To get the critical hit bonus, you need critical hits to get the fury to get the vigor to get the critical hits to get the fury to get the… and the cycle continues. On a Valkyrie build the traits create a Kafkaesque loop where you need everything in order to get everything. And “everything” starts at 50% health, so you need to already be effectively killing your opponent in the first place.

The Renegade minor traits must piggyback off of the Invocation line in order to take effect, and it only does this so well. The third obstacle that a Valkyrie line faces is that Kalla’s Fervor only reliably stacks off of critical hits, which reinforces the loop. As much as I’d like to think that the Renegade is the new DS Reaper, it just isn’t reliable enough critical hit generation to go YOLO with valkyrie gear. The minors work best when you don’t need them, except for Vigor which you always need.

Besides, I can just go Invocation + Herald and enter every fight with 30 seconds of fury on my entire team and have 95% crit chance from rolling mists. Righteous Rebel is pretty good for power builds, though.

Kinda off topic, but ship vs ship?

Renegade should be a minion master

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I would love this personally, but I love pets in general.

Question for experienced Rev's

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I am just returning to the game. Haven’t played since right before HOT. Was thinking of leveling a Rev. but this discussion makes me think it might not be worth it as I am looking for a good all around class with good mobility. (Something that can function in all aspects of the game depending on the spec) Was trying to choose between Rev, Mesmer, Ele, or Guardian. I know, I know much different play styles.

Is it even worth it at this point to level up a Rev in anticipation of maining it in POF? Or would the other classes I listed be better choices?

This is not a troll, I am just honestly trying to decide and having a tough time.

If you want Mobility, nothing is better than Sword/Axe Rev. Literally teleporting around the battlefield is pretty fun.

However, from what I understand, Rev is not on par with other classes at the moment. Nor does that seem to be changing with the expansion.

Which also happens to be the top reason I haven’t bought the expansion yet.

That’s an outdated opinion. Rev can do good damage in pve and is good/great in both pvp and wvw. A few classes can do more damage than rev in pve, however it’s only by a few thousand dps, not some significant difference. Also renegade is a literal substantial dps increase for both power and condi revenant in pve. The class isn’t perfect but its certainly not awful and it’s more than viable, just not used for most speedclears.

You say that, but every single pro raiding guild has Rev listed as being good at 1-2 bosses. Thats it. Every other class other than Necro has 5+. Not only that, but Rev has only Condi build for DPS, and 1 heal build. Nothing else.

So as far as I’m concerned, that isn’t out-dated.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

There must be something changed about the revenant energy system. I never understood why we had energy costs on weapons and utility skills. Having it on both is simply too much strain for one resource. Think about thief, they have initiative on the weapon skills only. Now imagine if the utility skill would have initiative costs too, that would mage managing initiative more or less impossible. But for revenant this is OK, right?

My suggestion is rather radical: Remove the energy gain on legend swap as balance for reduces energy cost overall.

Reasons for this: The developers themselves said, that they don’t like any kind of system that would give energy because it would be a must include without any other choice. But for the class mechanic such a system is magically OK then? This is as we all know the reason why legend swap on cooldown is mandatory, if you want to or not. You have to get back to 50 energy, otherwise you can’t even use your weapon skills or anything at all beside auto attack. Without the energy gain on legend swap it would at least feel like energy management, because as it is now the regeneration of energy simply means nothing.

The removal of energy gain on legend swap would be balanced with reduced energy cost on primary weapon skills and in some cases utility skills. With that in mind you could at least use your weapon to wait and build up energy for your utility skills. And if you had more than 50 energy you could swap without losing the extra energy.

I actually think removing the energy gain from swapping is a fantastic idea, and would easily balance out removing energy costs to weapons. This so far is the best solution I’ve seen in the thread thus far.

@Eversor I’d like to politely ask you to either leave the thread, or actually be constructive. I don’t mind people offer up differing opinions. But you haven’t really added anything to the discussion other than being elitist.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

Removing energy from weapons will cause issues. Better solution is to focus on Legends where energy cause is an issue; Jalis and Renegade.

Curious what issues you think it would cause.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

Changing legend on CD is bad imo. The way I play my other classes, is I swap weapons according to the situation, not because I have to.

As Rev, you HAVE to swap, no matter the conditions, if you want to continue doing anything beyond auto attack.

I’d much rather switch because I want to, or the situation calls for it, over having to switch in order to continue being active.

EDIT: I might also add, to all these “Don’t want to be a brainless class”, I personally think Rev is the most brainless of them all. Every other class has access to all of their skills, yet Rev only has access to its top tier skills because you can’t be bothered wasting energy on anything less.

I would much rather use all of my abilities, over just a couple.

(edited by Fractured.3928)

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

you arwe not supposed to stay on a legend to build your energy to 100 cmon, swaping in combat will always gets you over 50, find your rotation….I mean….If I lack energy I played wrong

Just an FYI, there is an edit button. No reason to create 3 separate posts in a row. It is normally deemed against forum policy to double post, let alone triple+.

Question for experienced Rev's

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Posted by: Fractured.3928

Fractured.3928

I am just returning to the game. Haven’t played since right before HOT. Was thinking of leveling a Rev. but this discussion makes me think it might not be worth it as I am looking for a good all around class with good mobility. (Something that can function in all aspects of the game depending on the spec) Was trying to choose between Rev, Mesmer, Ele, or Guardian. I know, I know much different play styles.

Is it even worth it at this point to level up a Rev in anticipation of maining it in POF? Or would the other classes I listed be better choices?

This is not a troll, I am just honestly trying to decide and having a tough time.

If you want Mobility, nothing is better than Sword/Axe Rev. Literally teleporting around the battlefield is pretty fun.

However, from what I understand, Rev is not on par with other classes at the moment. Nor does that seem to be changing with the expansion.

Which also happens to be the top reason I haven’t bought the expansion yet.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

you need to find a good rotation thats all…and always swap legends, auto attacks ain’t a bad thing espacially on condi rev with mace,find ways to blind etc…but on renegade f2 f3 f4 shouldn’t cost….I barely used em

Eh, effectiveness isn’t entirely the key. “Auto attacks” shouldn’t be something you rely on in GW2 imo. I’d rather be doing stuff, instead of doing nothing.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

Well we definitely can’t remove CD’s for weapon skills.

As much fun a spamming Sword 3 would be, it just wouldn’t be fair haha.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

A bad idea that many people suggest without much thought.

When energy costs are removed they can spam weapon skills all the time, and can use utilities lot more – but what does that exactly solve? These skills will be nerfed or have even longer cooldowns for PVP/WVW. In PVE you’ll be still turning on upkeeps and autoattack. You still swap stances or just wait when you run out of energy.

If anything, what rev needs is more ways of managing energies, and removing energy cost is not the solution.

A lot of what you said didn’t really make sense. You also contradicted yourself.

“We’ll just be spamming skills”
“You’ll still just sit there auto attacking”

Can’t really do both.


As for Arkaile. Whether ANET takes this idea, and botches balancing or not is not up to me. I’d rather have some change, in hopes for better.

Because right now, Revenant is in a really bad place. And I’d rather gamble for it being even worse, at the chance of it being better.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

I think you’re over-estimating the change it will cause. I think it will be quite a bit less than you think. But its hard to say without actually trying it.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

I’d rather have slightly higher costs on utilities. I don’t think the balance would shift nearly as much as you think.

Revenant apparently is pretty much considered trash around the board. I’m not a mix-maxer, so wouldn’t really know.

And higher costs wouldn’t bring us in the same boat. My concern is using my weapon skills more, so we can at least always be doing something without putting our utilities at risk of never being used.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

My rev skills have the same CD"s as the other classes….so I don’t really see the bonus? The only exception are the utility skills. Which, with Renegade, also have high CD’s.

Energy management is still a thing. Utility is just as important for a rev, as it is for any other class.

The only difference this makes, is that we can use our weapon skills, instead of sitting around doing nothing waiting for energy.

Remove energy cost from weapon skills

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Posted by: Fractured.3928

Fractured.3928

One of the bigger issues I have with Revenant is energy usage. Renegade aside, which everyone is saying has way too high of costs, I still think the energy usage in general is way too high.

There are times where I don’t use any abilities, because I"m trying to build up energy for a combo. To me, this is just wrong. I feel like we should be able to freely use our weapon skills, while being able to build up energy for our Legendary skills to perform some combos.

Currently, all I do is wait, use a couple skills, then have to switch. Repeat over and over with the most effective moves, because it isn’t worth using anything less.

The only change I think would be necessary with this, is potentially an energy increase on Shiro’s ultimate. And I’m not even sure that would be necessary.

Renegade Demo Weekend Feedback

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Posted by: Fractured.3928

Fractured.3928

Honestly, I think energy costs should be removed from weapon skills. I feel like I use 1 maybe 2 of my Legend skills before I have to switch. I’d like to be able to actually build up a bit, and unleash a bit more. Makes it difficult when attacking constantly drains your energy. And I shouldn’t have to sit there doing nothing at any point.

Stats for Revenant Sword/Axe + SB

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Posted by: Fractured.3928

Fractured.3928

So that a no for Rune of Ogre? Haha