Showing Posts For Greenfish.1270:
Game is getting pretty stale same t hing over and over with no new classes and skills to play with. you should add more content like classes and races instead of living world (which is pointless tbh the rewards are no better than what you can get crafting and the story is pretty boring)
WvW and Orr completion feels unfair because it ultimately requires a big and well-coordinated group to accomplish, which is something that’s completely out of your control. The alternative being to persevere for a random number of months until tide of the battle changes in just the right way, which is even more out of your control.
It’s absurd to ask your guild – and if you’re a solo player, you’re completely screwed from the get-go – to go and steamroll an entire map so you can have a shiny for a very distant personal goal.
Same problem with the end of the Personal Story – a mandatory grouped dungeon where the rest of it was always solo material (and, again, just getting to that dungeon requires rolling through all of Orr with a big and competent group that has no reason to do it otherwise).
What makes both cases absurd is that it’s not repeatable content – if you’ve done it once, you don’t need to do it again, so you’re not going to be too thrilled about having to help someone else do it.
Orr Completion is easy to solo now and back then you don’t need a group at all just be careful
Sigh, this is not a new build. Aside from traits changing and new weapon functions being added there is literally nothing discovered here. Im sorry for coming off so hateful Sensotix, so don’t take this personally. I find it increasingly frustrating to keep seeing old things resurface as something new and “OP”.
Since the mass bandwagoning around the end of the Seven era, attention craving and claim staking has ran over the brim for sure.
Better yet claiming and then making comments like “I don’t like this build” or “its too cheesy” and the list is endless with spec insults. The real insult anymore I find in my everyday travels is that mesmers bring on more negativity, arrogance, and ignorance upon themselves and any other source.
/Rant off
Oh and proof, the links to my 7 month old videos, or better yet, the original content from Seven Mirror or Andromeda and the list goes on.
Mesmer pride.
Nothing is ever a new build.
So with these most recent changes will you be updating your list at all? I really like looking at the builds you post I have learned a lot of new stuff for guardian because of them hope to see more from you!
skyhammer is pointless its just a knock off the map or down a hole there is no real skill they need to stop adding in stupid gimmicks to maps… one of these days i hope they make a map with 3 points thats it just pure PvP, no cannons, npcs, pitfalls, orbs, ect…
Are most of these builds still viable? If so are there any that are not any more?
I completed all 8 dungeons on story mode with a single character, checked all locations and was able to enter explorable modes for every dungeon. It’s only registering 7 completed story dungeons and I am unable to complete the achievement Dungeons Discovered.
Is this a known bug is there something special you have to do in order to get that 8th dungeon to register? does running Arah for your personal story not count?
Yeah most people use Dhuumfire because of the extra burst damage, but that’s not to say your build wouldn’t work! Well, you can’t take Greater Marks with 10 in Death, but you could put those 10 points in SR for Foot in the Grave, nice counter to all the hammer warriors running around. If you’re only just starting out in pvp you might actually find it easier to learn with cause it’s a bit more defensive. The only thing I would say is a must-have trait for a condition build is Terror, it’s a lovely trait. Try them both, see which one you like best!
it takes 20 points to get greater marks not 10 anymore
pigion holed into….
axe axe?
ya i dont get it either
Can somebody please explain to me why these two are separated? I know that you fight NPCs, but your major opponent is enemy players. They’ve pigeon-holed us into an axe-axe build, but its major damage move does 50% less damage in WvW for no real viable reason.
I understand, and even support the idea of PvE having a different moveset/ruleset from PvP, but trying to hybridize the two in their WvW battlegounds is just a horrible design decision. I mean, you can try to tell me that “Well you’d kill keep lords quicker”, but we have NPCs which we fight in regular Spvp who give /huge/ point bonuses if you kill them, so that really isnt a viable excuse.
Simple reason, Spvp everyone has equal gear choices no one can outgear another. Where WvW you may have people with exotics ascended and a legendary waeapon vs. people wearing rares, lesser equipment, or are up leveled making them outgeared and/or out leveled giving them more access to traits and slot skills.
There is also the fact that WvW you fight for bonuses to your world where Spvp you fight to increase in rank, just have pure PvP (no fortress capturing no supplies just player versus player king of the hill small maps.
as for npc’s for point bonus its not that huge 25\500 for a kill on a npc like the chieftan is small, and even when you go after the blue or red lord (150 points) it takes team effort and in my experience most matches no one even bothers with the blue or red lord they usually maintain a 2 cap traveling back and forth between the 2 and may attack the enemy base to draw attention away from the capture points.
(edited by Greenfish.1270)
I suggest that you add in dates on the forum topics such as date created and date of last post.
The attachment shows date created, who created it, and to the far right most recent post and date\time it was posted.
I suggest this because this forum gets really full and when searching for current topics there are posts that date back to lets say december with no indication that it was created then unless you actually open the topic. In this way people can search for current posts and not have to sift through old posts that have outdated information most forums do this.
(edited by Greenfish.1270)
Spectral Armor is still bad. Spectral Walk is also bad. Well of Darkness provides far more team support and personal survivability. It also chills opponents allowing for stronger condition chains and control.
For instance, I can chill an opponent, place a Spectral Wall behind them, then fear them into it, Deathshroud 5, then Deathshroud 2 to teleport to them, then turn them around and guide them back into the Wall again for another second of fear. Not possible without Chill, and Well of Darkness just makes it that much easier. Plus blind is awesome, and highly useful for saving one’s skin, or stomping.
Well of Darkness does not chill unless you trait it and in your tormentor build you do not have it traited, as for spectral armor a reduction of a 30 seconds on its cool down for a stun break, protection, and life force on damage is great I do not see how its bad.
Slot skills for Tormentor seem wierd why well of darkness with so many spectral buffs with traits why not grab spectral armor or walk or spectral grasp to add LF and pull them into spectral wall?
Since Sigil of Paralyzation doesnt affect just stun duration you should change the tool tip
Yes we got some buffs, but they are worthless since we still got suck with the problem necros had since nerfhammer in beta.
Warriors got their “sejuani treatment” (character in lol to who they nerfed a lot of theoretical damage, but allowed it to actualy deal it, resulting in being broken as hell till nerf), Thieves got twice as annoying (except the perma stealths who stayed just as annoying) with additional 3 evades and even more porting, Shatter (daze) Mesmers shattered the line between good design and plain obvious favourite of devs, Guardian, well ok you cannot do much except say just as much boon whoring as before and quality of life, Engie, well again same as guardian treatment, more quality of life and a tad stronger condi builds, Ele – ok expected cantrip nerf and opening up more builds so maybe they got it worse than use but idk, really have to ask some guys that know ele in a non trolly glass cannon build.Either way list of things i want to see:
Dagger:
1 – Cleave in 130 of hit location (current attack range), attack range increased to 300
2 – Life siphon cannot be cast without a target, unblockable
3 – Cast time reduced to 1/2
4 – Fixed kitten projectile so that it doesnt float up-down and get stuck on pebbles, full fix to 3 condi transfer
5 – aftercast reducedStaff:
1 – 100% projectile finisher
2-5 – default size increased by 33%Axe:
1-2 – increased cone of cast to 180 (so that you can hit stuff thats directly left/right of you)Scepter:
3 – turned into pbaoeFocus
5 – reduced cast time to 1 secondDS:
1 – flat damage (same as current close ranged) or underwater version on land
5 – instant cast, moved to slot 4
Removed gap between 123 and 45Traits:
Reapers Might – Might and Vuln on Life Blast
Spiteful Removal – Transfer 3 conditions on getting hit by crit, 15 second cooldown
Dhuumfire – Apply 3 seconds of burning on chill (or fear), 5 second cooldown pre unique enemy, cooldown doesnt apply to mobs and minions
Terror – Swapped with furious Demise
Reanimator – Mixed with PotH
Protection of the Horde – Swapped with Reapers Protection
Vengeful marks – Death 20 major – apply 5 stacks of confusion on foes that dodge trough marks
Fetid Consumption – fused with Ncorruption
Aura of the Vampire – Blood 30 major – Siphoning heals up to 5 nearby allies (counts as healing for them and posion works on it
Vampiric – base healing and damage = 5+(0.5*current level+If Power>HPower 0.01power; If HPower>Power 0.01healing)
Foot in the Grave – swapped with Strength of Undeath
Strength of Undeath – Take 5% less damage and pre 10% Life force missing, Condition duration applied to you is 5% less pre 10% life force active
dagger should never ever cleave
It’s difficult to balance them because unlike other classes which have skills that are incredibly easy to land, the warrior’s damage potential is directly related to to the opponent’s ability to kite. Currently warrior’s damage is balanced IF your opponent cannot kite/dodge(for mobility)/create gap through skills(blinks etc). Ofcourse this is an unrealistic scenario.
CC would have been a good option for us to reduce enemy kiting potential if blinks didn’t work while in CC and there weren’t so many stun breaks. Furthermore, with the ridiculous state of condition damage we are having to spend our utility slots of condition removal/mitigation, as a result it limits our capacity for CC.
I was hoping Axe would become more viable with the new changes. It is not.
A crit from an axe (with a glass cannon spec) does only slightly more damage than a single tick of burning. Does that make any sense? And it does about as much damage as a tick if the enemy has high Toughness.
A single attack chain from a mesmer’s phantasm does over twice as much damage as an axe swing. This is while the mesmer is free to dodge/kite/attack himself. Does that make any sense?
The toughness stat needs to be reworked (affect condition damage in some way) or removed completely.
they just gave warriors a new condi clense trait warrior isnt that bad, just requires skill and not being predictable.
The main reason of why they moved terror is probably the new spectral wall but why was there no greater marks change? I feel like I’m sacrificing something in every build I come up with now since I cannot have my prepatch one. Is this what it means to have build diversity? But the 10 points into death magic for those greater marks….. argh.
you dont have to have greater marks, if you pvp just dont mark em up when they are blocking and practice getting smaller marks to land.
The point is it stun breaks, then gives stability long enough to cast the skill. Stun breaks are usually instant cast, so they put the 1s of stab to get round that.
Um, no? The point is Necromancers have no stability outside of transformations, and those are not a reliable way to get stability. That is unfair to the class and they deserve to have more stability then one FREAKING second.
then trait for stability when entering deathshroud short
Basically, the argument why it’s there is that every condition stack in the game is tracked separately by the server. Hence removing it would cause performance issues somehow (the more I think about it, the less I see how, but ok ).
A fair solution I could possibly see is that at 25 stacks, the condition would basically ‘blow up’ dealing a certain % of the total damage the stacks would have performed in the form of direct damage and resetting the stack back to 0.
like the blow up idea
Cont.
_Blood Magic _
•Dagger Mastery: This trait now grants a 20% recharge reduction.
•Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.
Curses
•Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
•Terror: This trait has been moved to the Master tier.
•Focused Rituals: This trait has been moved to the Adept tier.
Death Magic
•Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).
•Death Nova: Minions now deal damage when Death Nova is triggered.
Soul Reaping
•Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.
•Decaying Swarm: This trait has been removed.
•Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.
•New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.
Spite
•Signet Power: This trait has been merged with Signet Mastery.
•Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
•Axe Training: This trait has been moved to the Master tier.
•New Grandmaster trait—Dhuumfire: Players can inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.
why did you create a post with all the patch notes its not like they are hard to find…
necros are op yes, many people are just in denial.
Your claim is not very believable without any evidence proving they are op, which makes this just a troll post
You actually can stick an axe on some condi builds to decent effect now, but it is a very short term swapping weapon that is used situationally.
The boon strip ability of an Axe/Focus set, ability to quickly cover a big bleed or torment stack with Vuln and Cripple and the quick burst of direct damage (lots of hits to proc Dhuumfire too) make it conceivable to forego the Fear on stakitten and save the 10 trait points. It isn’t my favorite post-patch build, but the logic is there and it does work reasonably well.
I do hope with this patch dependency on staff is reduced, I hate staff in this game.
Now you too can actually use Deathshroud to pwn all of pve like me!
OTT title? check!
Bandwagon jumping? check!
Claims of awesomeness? check!Traits
30/10/0/0/30
Spite 30
VI Reapers Might
VIII Axe Training
XII Close to DeathCurses
V Reapers PrecisionSoul Reaping
II Vital Persistence
VI Unyielding Blast
XII Deathly PerceptionUtility Skills
Consume Conditions
Blood is Power
Signet of Spite
Spectral WalkElite Skill
Flesh Golem
Armour
Full berserkers
Runes
6x Scholars
Weapons
Main set – Axe/Warhorn – Berserkers
2nd set – Dagger/Warhorn – Berserkers
Sigils
Axe – Force
Warhorn – StrengthDagger – Bloodlust
Optional 2nd warhorn – 2nd copy of BloodlustStuff that might matter if it works:
1. Axe training damage buff should effect the damage from skills in Deathshroud as well as Close to Death
2. Life force gain from crits: have no idea if this works with life transfer or other skills while in Deathshroud, but I seem to able to spend an awful long time in DS, and the lifeforce bar actually refills rather than sustains.
Conclusion with claims of 1337 damage
I wakittenting nearly 8k with no bloodlust stacks, sigil of strength or scholar runes (used ruby orbs until today)
I’m going to finish changing stuff and see if I can get over 10k piecing hits from DS skill 1.
You can 3 shot mobs in Orr with DS skill 1 without the 3 modifications, I aim to 2 shot them in the future.
This build and DS in general is now lots of fun trying to line up the mobs to be scythed by your Life Blast
Remember: it doesn’t drop damage now when the lifeforce bar drops, so use it at any stage for pwnage, and spamming it grants more might and vulerability.
rather than 2 bloodlust sigils why not use an on crit or weapon swap sigil. its really a waste of a sigil slot l
IMO custom arenas were probably not the greatest idea, simply because of the shear lack of content in the mists right now.
So my suggestion is to adapt a more profitable business/cash shop model like successful PvP games DoTA 2, or Team Fortress 2.
TF2 probably being the best fit because the whole salvaging items to get new ones with there crafting system could fit the mystic forge.attach a PvP specific cash shop to the pvp locker.
scrap the boring RNG loot chests, and make it so people actually have to invest skill or gain rating to achieve cool armor, cosmetics and novelty pvp items, not just make a time sink ranking system. since Anet did say they were working on a more rewarding spvp.While Anet should allow you to purchase skins far more often then they do for use in PvP, the rest of your argument is a little weak.
While yes, you can try your luck with RNG chests to get the armor you want, you can also craft those same skins with very minimal risk of not getting your item (i.e. only the very ‘rare’ skins require a crit forge). In addition you need to be of X rank to make these items which requires an investment of time to achieve, and while not directly skill a skilled player will achieve those ranks faster then an play time equivalent poor player.
That said the PvP is not very rewarding if you do not subscribe to the thrill of winning a PvP match, in which case your probably playing Hot Join where wins dont matter much in the same way that playing BF3 or any other shooter it doesnt really matter how the team did which is, after all, the model they followed for those servers.
I Don’t think they should sell skins at all the whole point of SPvP is to earn that “cool look” people want and to “PvP” if your not subscribing your self to winning a match even in hot join then PvP is probably not for you.
D/D is complete and utter dog kitten right now. I can’t get away from anyone. And I’m going from 20k to 0 hp in 3s. Either there’s some massive packet loss, or D/D doesn’t work at all anymore. I can’t tank anything but npcs now. GG patch. Game sucks.
Specs played: 0/10/0/30/30, 0/0/10/30/30, 0/0/20/20/30. 98% pvt in wvw. and divinity/celestial in spvp. I’m running from mesmers and necros nonstop. WTH are we supposed to spec? There’s nothing that can survive the incoming burst now.
I’m going to run around with staff at the back of the group like anet has pigeon-holed us to do now.
Divinity\Celestial will get you killed in SPvP, try Valkyrie’s\Berserkers or some other amulet combo that gives a larger boost in stats celestial is too spread out. Personally celestial has never worked for me.
I recently completed a couple of different zones to 100% and received no reward. Were these rewards removed, or is this a bug? I have tried zoning, logging out, switching characters, and doing events in the area to try and trigger the reward with no luck.
Does anyone have any information on this and not speculation?
If a post like this exists already for zones and not world completion my apologies I did not see one.
I’m currently using my most recent build, the BoBomber in tournies as a high damage roamer and it works great because of my ability to stealth, avoid damage (seriously, this stuff is underestimated) and even get behind enemy lines to spike someone.
It’s officially rank 2 on my favourite build list.
so whats the build look like?
Interesting build but your runes are strange, you picked one with increased freeze duration only freeze you have is on a weapon swap not too reliable
Get this horrible map SPIRIT WATCH out of the rotation. Take Temple out of it as while you are at it.
What is exactly wrong with Temple? It matches the other games style and the only ‘game breaker’ is the capture that grants you all the capture zones. And that only happens near the end of the game and either ends a game that is lopsided faster or gives a chance to a team that is 100ish points behind to win.
I agree, Temple should stay but I also agree that Spirit Watch should be removed and a Daily map change would be better than just 2x a week. (I also think the water level should be completely removed from the game no one seems to like that map, I cant even remember its name because I really dislike that map)
Their “excuse” does makes sense, though. Look at GW1’s random arenas: how many players build around flags? Who many made build around auto-resurrection? Pretty much none, because those maps were random, and wouldn’t always pop up. Playewrs had to use a generalized build for them all, and weren’t allowed to adapt.
A random map system would mean that any depth that would come from building around the secondary objectives, would be negleted. That’s cool for casual/ hotjoin (which already cycles maps), but generally, it will only emphasize more the builds that are already meta, by destroying the niche builds.
I dont think it would destroy any niche builds, from my experience people usually pick a build and only change some major traits, an amulet, weapons or runes\sigils before the match not completely rebuild their spec.
I posted my spec up there. I guess I could’ve done like build editor or whatever. But oh well.
yes please use an editor in the future like intothemists (best one imo).
I came to the SPVP section looking for builds or build ideas for SPVP\TPVP but its mostly complaints or people wanting more change where can i find discussion on SPVP builds?
PvP build with PVE gear? How can you go to mist in PVE gear?
Facepalm
PvP means Player versus Player. WvW is also PvP. You think about sPvP, but since hes talking about PvE gear im assuming his talking about WvW. He also stated “WvW roaming” so…
Remember, sPvP isnt the only PvP in game
true but SPvP is better
“Emapudapus.1307
The number 1 arch enemy o bunker engi is smart shatter mesmer or rangers who use his root elite …. or 2 burst thieves can also do the job :p."
ranger root elite is a joke people that get caught in it and die from it are not paying attention or dont understand the skill just blow it, resume your dodging cleanse the bleeds good to go.
you can also destroy supply carts in gendarran fields south of blood hill waypoint. lots of crafting materials and wool is fairly common
Try Shadow Trap its a lot better than you would think.
I’ve been trying to find a guardian build, i have tried so many different builds support, bunker, burst, and custom builds but cant seem to find a combination of traits that work well together.
Now what im looking for is a tpvp type build that can hold its own and still dps.
I do not like the mace, hammer, or scepter. I prefer to run Greatsword and Sword\focus or sword\shield. I usually have a staff on me to swap out for the swiftness symbol.
currently ive been running a 10\30\30\0\0
but it hasnt been working out too well
I have seen a lot of guardians running GS and Sword\Shield builds being able to kill an enemy and still hold a point while taking minimal damage.
Also regarding Virtues, any advice on when the best time to use them is?