Showing Posts For GrimShade.8091:

Lost Shores: Dignified anticipation!

in The Lost Shores

Posted by: GrimShade.8091

GrimShade.8091

“Massive one time event that will change Tyria forever”

Maybe that means no more undead?

sounds like another dragon is popping up!

What ppl mean by endgame is ....

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GrimShade.8091

I see you also completely ignored my reference to aggro tables and bosses not pounding downed characters until they were good and dead. You reek even more of bias now than I originally presumed.

Yes I did forget to ask where you are playing. I always get beat down by the boss that downed me unless I do something to actively lose agro like I can do on my thief. I’d love to start playing in area’s where I do get to rez myself before getting downed.

What ppl mean by endgame is ....

in Guild Wars 2 Discussion

Posted by: GrimShade.8091

GrimShade.8091

For the sake of promoting balance and preserving roles, RPGs require that you suspend your disbelief a little bit. Even in GW2, any boss you fight has a sporadic “aggro table.” A boss downs someone and then runs off to hit someone else while teammates pick the downed person back up. That doesn’t sound too realistic to me. The boss would down them and pummel them into the ground. If you are willing to suspend your disbelief for GW2, then why not for other MMORPGs. Reeks of bias in my opinion.

So I have a taunt skill that encourages a monster to pay attention to me, or I have binding blades that forces the monster to stay near me even though it may not want to pay attention to me. You are dam right this reeks of bias, I am biased the towards system that makes more sense to me and perhaps spent a bit more time ‘filling in the gaps.’ Rather than telling me to just imagine that skill X pulled the monsters to you, it actually does.

Now I’ll fully admit at this point that this type of CC is now working right. Standard groups of monsters are too easily run over by multiple players thus I don’t need to tactically use CC. Then it doesn’t work on Bosses. I truly hope they do something about this…

As to preserving balance, I don’t see how a taunt system of tank and spank has any balance. The glass cannons are able to deliver higher damage because they go down real easy. But we then put in a system to ensure they aren’t targeted thus they don’t ‘go down.’ I really preferred the GW1 system on this, the glass cannons went down easy and wekittengeted first. The teams had to position properly and body block properly if they wanted to keep the back line safe.

(edited by GrimShade.8091)

What ppl mean by endgame is ....

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GrimShade.8091

By those same RPG standards the enemies you fight are stupid enough to go after the guy who they can’t kill. They completely ignore the guys they can kill and are doing more damage. They are also stupid enough to fall for a taunt, which will supposedly enrage them enough to attack the guy who actually damages them when they hit him. This is another thing GW ‘fixed.’

I don’t consider the fact that a game has inherent stupidity a good quality of an RPG. Just because old games did it that way doesn’t mean we need to continue. We can all strap on the same armor and weapons and whoever is better or luckier that day will be the winner. That’s more in line of the RPG I want to play.

lvl 22 ad defend of shaemoor o.O

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Posted by: GrimShade.8091

GrimShade.8091

When you kill the earth elemental you get the exact amount of exp to get you to lvl 2. that could be 1900 or 5 exp. I doubt the guy found a way to farm the earth elemental and stay in ‘pre’.

What you have is a perma Shaemoor, I’ll bet more people will be doing it sooner or later. Probably can get exp boost or other weapons mailed in so it helps the ‘leveling.’ is that still possible? I’ll have to try this out soon, add it to my ‘LDOA’ title from GW1.

What ppl mean by endgame is ....

in Guild Wars 2 Discussion

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GrimShade.8091

If meaningful character progression means getting better gear so I don’t need to be skillful to beat other players then good riddance to ‘progression.’ GW has a set model where you get a level playing field (relatively in GW2) and if you want to beat someone else you better actually be better than them, not just have better gear.

While you guys can wonder off to find a game that makes you a stronger player because you have better gear, I’ll stick around here where I can smack down someone who may play longer hours but has little ability to adapt and play well.

Halloween Minis

in Halloween Event

Posted by: GrimShade.8091

GrimShade.8091

They will most likely have new ones for next year, so if you like these get them now.

Would it be cheaper spending $70 to get the greatsaw?

in Halloween Event

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GrimShade.8091

we only have part 1 of the halloween event active. We also have another week of the event. Wait until Nov 1st and but it with gold then.

More Halloween Goodies

in Halloween Event

Posted by: GrimShade.8091

GrimShade.8091

1. Maybe – depends on wealth and going rate of gems to gold. At some point I will have far more gold than I can spend and I’ll happily spend it on keys.

2. NO

3. No; I do think some sort of craftable is worthwhile, these should be made from accessable items found by playing the game not by random openings.

4. Yes. I will approach it differently by then. I will stockpile dropped keys and open during an event.

5. No

6. No

7. No and No

Economics 101: Supply and Demand

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GrimShade.8091

This doesn’t seem logical to me. Anet sells gold for cash as well. Right now the gold prices are pretty good. If the botters are truely in this just to make money, do they really give that much better of an exchange rate? For this to be logical the botters must give a much better gold to $$ rate than Anet is already offering.

Are they really selling gold that cheap? If so how is that even a profitable business model?

Common flaw in MMO design thinking

in Guild Wars 2 Discussion

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GrimShade.8091

I have to agree they spent too much time thinking people will be everywhere, but it leads to some interesting programing if they don’t. If they make it too easy then a group of two will steamroll everything, too hard and you will have no chance to play once the initial zerg is over as it seems to be dwindling now.

I’ve said many times they need some kind of low level trash guy who does scale with players in the area. One that starts like any other monster and goes up to a Veteran with enough people around.

The only real problem at this point is the amount of Champions in lvl 30-79 area’s. They made the Champs a bit too hard to do yourself, or at least to tedious to do yourself. At the same time these areas are a bit deserted and Champ events will go on for days without anyone bothering to end it. Lighten the Champs up a bit so that I don’t pass it by when on my own due to the time investment I must make to fight it. The more people stop and fight it, the more chances others will be running by and also jump in on the fight. If I run by because I see no one around fighting it, then the next guy does too, then no one is ever around to group up and fight a Champ.

Remember the Elite areas in GW1?

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GrimShade.8091

I’m really not getting any complaints about FoW and UW. They opened it up for Hero’s and you can go in right now and do it with just your Hero’s. Stop the debate and move on.

Hey guys remember the 5 man dungeons? I hear there is even a few lvl 80 ones? What’s wrong these aren’t hard enough for you?

Most Powerful Class

in Players Helping Players

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GrimShade.8091

Is this a survey to see what class needs to be nerfed?

If everyone pointed to one class it will be hit with the nerf stick.

This game's business model was hype

in Guild Wars 2 Discussion

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GrimShade.8091

Game lived up to the hype for me.

Six months after release there is always a drop in playership. People come in they consume their product and they move on to consume a new thing. This is what we players do. We always are in pursuit of the next shiny object.

Either way I’ll be around in six months and they will probably have kicked out some bonus stuff for me then!

GW2-For now Single Player Game with an option for Multiplayer, your opinion???

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GrimShade.8091

So you are saying this game works for single players because it does not require you to group up much, but if you are in a guild or play with friends we can do that to?

sounds like a great game!

In my opinion, the armor is ugly in GW2

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GrimShade.8091

I finally found a spot that showed many of the armors and I really wasn’t that impressed. For heavy armor the strait up plate armor looks really bad and the freaky stuff just doesn’t interest me. The medium and light ones also were pretty bad

Heavy armors: please give us some basic plate armor kits, no spikes no bull horns, and a full helm that obscures my face. GW1 Plate esque or Knights.

Mediums: can you please do some good looking tight leather that does not have a shoulder bone thing. Those things ruin a good set of armor

While you are at it can you let us apply dye to our weapons?

An Argument Against Balanced Classes

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GrimShade.8091

Balance means there is not one obvious choice when you play the game. If Thieves are dominating a PvP zone, then your only choice if you want to win is play a Thief, then they need to balance.

This is a moving target, they will change one thing and we will find a different flavor of the month. For a while in GW1 if you didn’t play a bunny thumper you didn’t win, then you went to ranger spike, if you wanted to win you went with a ranger spike team. This moved on and on for years, they nerf we find another flavor. It makes the game more interesting as you must keep chaning if you want to remain relevant.

Should I delete/remake character of the same class?

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GrimShade.8091

I almost never use my heal skill…

Heal Sig…that’s the re-gen you are looking for.
If that’s not enough, spec 15 into Defense you get re-gen depending on your adrenaline level.
30 into tactics and your shouts heal or your banners grant re-gen.

As to re-balancing the skills, this will go on forever, your class will never be one way, you must adapt and work with things. They are balancing for the reality of us playing the game in different ways.

Halloween event: Can we get more information on level requirements, etc.

in Guild Wars 2 Discussion

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GrimShade.8091

If you go by the GW1 standards the events will be in each cultural home city and in Lion’s Arch. Anything will stem out of there but be kept close enough. I doubt they will bother with bringing any quests into Orr or any high level area’s.

Hey ppl need a little class help

in Players Helping Players

Posted by: GrimShade.8091

GrimShade.8091

how about giving us an idea of how you like to play, what appeals to you, what rolls you like and we can give you some ideas?

Will there be Assasin?

in Players Helping Players

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GrimShade.8091

Be it what you thought of the Assassin in the first place or not the Thief is the replacement for the GW1 Assassin. Same skill names, same shadowstep, same duel daggers. All classes mostly have a ranged option and if you don’t like the ones the Thief uses you don’t have to use a bow.

Another agreement that it was lame to change the name to thief.

Sorry you don’t like any of the classes perhaps this isn’t the right game for you. I’d really just play the game and try to appreciate it as it is rather than saying it doesn’t fit your pre-conceived idea’s of what it should be, thus I won’t play…At first I didn’t like the thief as much because I wanted my old Assassin back but this is a new beast and there is beauty in it as it is, even if it is not the same as the old one…

(edited by GrimShade.8091)

Wide spread market manipulation???

in Black Lion Trading Co

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GrimShade.8091

If they want to leave a free market then market manipulation is going ot happen. You can play the market as well if you want to spend your game time doing that.

First check how many buy orders exist at all different prices. Then check what the sell orders are at for each price range. you can figure the rest out.

Consumables for the rest of the Mats.

in Suggestions

Posted by: GrimShade.8091

GrimShade.8091

Most of the food items are great they are completely consumable so items get made and used. The good recipes involve low level items to make your base items needed for high level stuff. The rest of the crafting stuff really missed the boat in requiring lower level mats. All the rest of the mats are ‘build and throw away’ items except for the high end and even those have a finite need for them.

How about some consumable items that we can make with our mats? Siege weapons would be perfect, consumable and you can make the recipes complex using a variety of mats. People then have a chance to craft it or buy it. This does throw a wrench in the planning of ‘supplies’ for WvW but hey this is just a pitching idea…

i.e. Arrow Cart Components

Bundle of Arrows
50 green wood, 50 Bronze Ingot

Wheel Barrow
100 Soft wood, 25 Iron ingot

Organ Pipes
25 Soft Wood, 100 Iron

In the end the goal is to create consumable items that can be made with the rest of the collectable materials. This will encourage high level players to play in low level areas, as well as prop up the market for all the mats. At current pace the mats will bottom out in a few more months do to over supply.

So only Warrior is viable anymore in pvp?

in PvP

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GrimShade.8091

So everyone is unhappy…you know what they say, a good compromise leaves everyone unhappy. Sounds like they are getting to a proper balance!

A-Net has said for a long time they were happy with the warrior and the other classes would be balanced against the Warrior. Makes sense they wouldn’t tweak it yet.

Class to level with a warrior

in Warrior

Posted by: GrimShade.8091

GrimShade.8091

If I were you I would pick Elly. they seem to be the hardest to solo with. if you have a leveling partner I’d take advantage of that.

What would you think of ultra-rare drops?

in Guild Wars 2 Discussion

Posted by: GrimShade.8091

GrimShade.8091

More skins that drop, especially with max stats and cool names will go a long way to making people happy right now.

It’s probably in the works just a few months away.

Should GW2 have levels?

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GrimShade.8091

For me, the levels are a handy tool which tell me if I stand a chance entering a new area and hinting if my armor and weapons could use an upgrade, or if they still “match” the areas I venture into.

And this is a natural part of levels. Properly done, no levels means your armor doesn’t need to be upgraded. GW1 once you hit 80 all armor and levels were constant. TSW while they have no levels the gear needs to be upgraded constantly and you don’t have these clues to tell you that your gear sucks, aside form a little green or red dot.

how much gold did you have at 60?

in Guild Wars 2 Discussion

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GrimShade.8091

3g currently, I’ve bought an extra slot and have purchased another 500 gems (that means I’ve bought 1300 gems, @ 5 g worth). I’ve probably made 1 gold in the TP from selling stuff.

Recomendations:

Don’t repair until you absolutely need to, most gear only lasts 5 levels and you will more than likely replace it before you would need to repair it. For most people repairs before lvl 80 are a waste of coin.

Fully complete each zone, the coin rewards are huge.

‘store all collectables’ this clears your inventory so you can hold more stuff to sell.

All HQ givers become karma vendors after you complete the HQ, go sell junk to him, there is no reason to ever be full in the explorable areas.

Take a look at commonly bought items in the TP. Dye was selling for 5 S for a while I think it’s down to 4.5 now. I’m happy to sell off my early dye drops because I really don’t care that much for dye right now. I have lots of time to find dye drops later.

Should GW2 have levels?

in Guild Wars 2 Discussion

Posted by: GrimShade.8091

GrimShade.8091

No, I hate levels, GW1 was so much better with a lvl cap of 20 and hitting that cap happened before the game really started.

That said, how many threads do you see with ‘what do I do now that I’m 80?’ People seem to think that getting to the max level is the point of the game. Until people can recognize other things to do in the game aside from getting to the max level, we will be stuck with these levels.

Thief Help

in Warrior

Posted by: GrimShade.8091

GrimShade.8091

Thiefs have no ability to stay in the fight long, the things that really hit you are based on initiative. You need to first survive the initiative burn then it’s your turn, if you can’t make it through that initiative spike there is no point to fighting a thief and you are pretty much going down if you try to fight through his spike. They also close faster than you (all the different shadowsteps) so unless you get the jump on him the thief will control when the engagement starts. Shield, endure pain etc help you live through the initiative burn, after which a good thief will stealth the moment he can. you must unload and stun as quickly as you can or he’ll get away. I’ve had the most sucess with Sword and Shield, but a well played thief runs away and recharges initiative.

Engineer Turret preventing the killing of wurms for a task

in Players Helping Players

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GrimShade.8091

It’s griefing, use that word and you get A-net’s attention.

So a high level engineer found a way to mass farm low level area’s to the detriment of other players in the area. I’ll wager A-Net will get a fix out to it after they read it.

I did not roll a warrior to play a ranger without a pet.

in Warrior

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GrimShade.8091

Your problem with melee in WvW is that you suddenly become the target of 30 people at once. Can anything really survive that? If you only want to do melee and forget a ranged option you will have to be intelligent about it, don’t become the target of 30 people wait until you have an option to actually attack in melee. Ideally you will find stragglers that you can pin down and destroy. You can take suicidal run ins as animus mentioned and hope your zerg takes that initiative and pushes forward to rez you.

The key is fight smart and use melee in appropriate situations. Nothing is ever going to survive 30 attackers at once for long so you have to stop putting yourself in that situation. I like to use a rifle to build adrenaline until I see a juicy target or a situation that just needs a little push. Then in I dive.

[Group Event] Defeat the giant assulting theTown of Nageling

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GrimShade.8091

We are getting to the point of 30 min of hitting a giant…over and over and over and over…is not worth the effort to re-take the town. I’d rather leave the town to the Giant, the town doesn’t offer anything that great, there are really no DE’s that spawn from the town. It’s not an interesting place to go.

As far as I’m concerned the seperatists can have the town.

Did I choose the wrong race?

in Players Helping Players

Posted by: GrimShade.8091

GrimShade.8091

I was thinking you could just make a Human Guardian. Human for the other race, Guardian wears heavy armor too.

Problem Solved!

[Group Event] Defeat the giant assulting theTown of Nageling

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GrimShade.8091

… in about half an hour XD

The half an hour issue is the problem. The rewards are in no way worth wasting half an hour to kill this thing. I’ve killed him three times and ever since I just run on by. Maybe a chest or a vendor in the town that makes the event worth it. No chest, No Vendor…moving on.

So much for no tanks in this game

in Guild Wars 2 Discussion

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GrimShade.8091

And while you’re kiting you’re not doing damage so say goodbye to your rewards.

Kyting assumes you have the ability to hit them as you evade. You seem to be talking about running away.

So much for no tanks in this game

in Guild Wars 2 Discussion

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GrimShade.8091

Going by the GW1 pattern it was the lowest life/armor they were going for, I doubt it’s the toughness trait that attracts monsters. Are you a Guardian with low life? I did notice my warrior is a common target as well, but then again my thief is too so I just figured the AI hates me.

well you know they are attacking you so use it to your parties advantage, kyte well my friend!

Cant find the last POI.. Any ideas?

in Players Helping Players

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There’s a PoI in the Hall of Monuments. I have always wondered if it mattered for 100% completeion. did you get that one yet?

Are MMO players trained to play for progression...

in Guild Wars 2 Discussion

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GrimShade.8091

GW1 is the main game I’ve played over the last few years, before that I played D2. I used to run Baal all day long just to see what dropped and then try to build a new armor. Without that I would have been so dam bored with Baal runs because you basically do the same thing over and over and over and over just trying to find a new shiny toy.

Then I played GW, I hit the max level and max gear real quick and still had an entire game ahead of me. I can tell you that completely changed how I want to play games. I would occasionally find a better skin and move to that but I started to play the game for a different reason than ‘oh look a shiny.’ I actually paid attention to the cut scenes and realized good games are like books with their story. Now I hate levels and I hate gear progression, if I could do away with it entirely I would.

I also went outside more, met a girl, and found that life outside is more rewarding than in front of my computer…

Aside from being "fun" there is no real goal

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GrimShade.8091

I’ve seen some 5-10 man groups in WvW taking everything that wasn’t near the zerg. These guys seem to have found a purpose and a better way to play than the people in that Zerg.

SPvP is for PvP’ers, the reward is trashing other people, if you don’t enjoy it anymore then don’t do it.

Guild Wars in itself levels the playing field in terms of stats and armor bonuses. If you are looking for a more powerful armor or weapon that no one else has so you can then go and faceroll them, this isn’t the right place for you. Playing the game well is what is rewarded not the piece of armor you put on. Most GW players understand this and they want the skin that no one else has. The one that took them six months to save up for, that is the reward.

The journey is the game. Did you enjoy the journey?

Are guardians better at getting and holding aggro than warriors?

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GrimShade.8091

Binding Blades…

nuff said

How to play with lowlevel friends - issues

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You need to work on things that make you a ‘better escort.’ Naturally you don’t need to do the menial tasks that your friend is doing, so just ‘help’ with hearts by being there. Try to get to heart area’s that have DE’s in them and those will finish the heart for you. You get to kill things with your friend not instead of your friend. You are an Elly so switch to water and keep her alive. If D/D is not the best option for keeping her alive, get a staff. Maybe even take a low level staff with you so you don’t over kill things. You can work on your ‘team play’ instead of the ‘solo play’ meaning use a party buff element, spend more time concentrating on making your friend survive and play well instead of you playing well.

As a Warrior I switch to a bow when escorting and only go melee when we need me to. I do not attack first I usually wait until they are engaged and working on the target before I attack. I switch out skills that help the group rather than just me, more banners, shouts less signets. I also don’t unload the heavy attacks that will end the fight, unless needed. I act as a tour guide – “hey guys lets check out this cave.”

Idea’s for you, Switch to water:
Staff – Make sure your auto attack goes through your partner to heal on the way to hitting something. Concentrate on your use of Geyser and Healing Rain.
D/D (options limited): Auto attack is less damage but causes vulnerability that will help your friend do better damage. Make sure she is the recipient of cleansing wave.

Girls playing GW2

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GrimShade.8091

This isn’t a girl issue it’s a non-gamer issue. Learning to move and interact with the world is an art and takes some practice. Don’t get frustrated be patient and I hope you think it’s cute how she’s inept…

Aside from rook’s tact, I think its meaning was probably on the right track. When I have girls over, playing video games is the last thing I’m interested in doing…get your head out of the keyboard and show her your not a complete dork.

Guild Wars 2: A Hardcore Gamer's Prospective (Long Read)

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GrimShade.8091

I too read the post, you are a very dedicated gamer and thank god you understand what grammar is.

To be very blunt I think you played the game faster than they were ‘expecting.’ You have flown through the game and much of the content which in one side can be admirable. Things that will take me a year to accomplish, you have done in a month. I personally think it’s like having a high alcohol tolerance, sounds fun but needing 10 beers to get a buzz kills the fun on drinking. I may be slow but I’m still enjoying my lvl 60 Warrior on his slow run through things. By the time I get to the point you are at, they will probably have fixed most of these issues.

You have gotten to a point in the game where you need them to address issues before it’s really worth it for you to play anymore. The dungeon tokens will become drops eventually this should help with the dungeon rewards. The spies in the WvW will probably be addressed as well. The game is a bit over a month old and Anet is working out the issues with having a kitten ton more players on the game than they ever could test with. I’d say give them more time to work out the issues. They are actually pretty good about getting it done.

No offense but I’d recommend a book or a hobby like fencing, karate, or some other violent art (or that may be personal preference.) Come on back in a month and see how the game looks.

(edited by GrimShade.8091)

Help me understand the longbow

in Warrior

Posted by: GrimShade.8091

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I think it comes to what your full other weapon set it. Rifle gives bleeding which is the same as swords. Rifle and sword build just stacks bleeding on bleeding. I recently moved to longbow and sword/shield, now I have bleeding and burning. I can give myself an AoE flame field and then switch to swords and then savage leap into it giving myself a flame shield.

Basically the combo abilities I can do with a longbow and sword make it work. Considered on its own, rifle just rocks. It’s really situational: If you are assuming a back line roll because you have too many guardians around longbow is my choice. If I am on a big Champion fight I’d rather have a rifle. If I am in a Zerg I’d rather have the longbow so I can get AoE damage in and try to tag more than one monster. In the end I’ll carry both, if I’m heading in to a large event or a Champion I’ll probably switch to the Rifle. For standard adventuring the longbow gives me more options.

The Culling in Mass PvP has to bloody stop

in Guild Wars 2 Discussion

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GrimShade.8091

I was run over by an invisible Zerg once it was really funky as I was already falling asleep from playing late at night. Running up to a defenseless zone and all the sudden ghost zerg!!!!

Not that I have any idea about why it happened, but good to see others are running into it too.

Replacing gear

in Players Helping Players

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GrimShade.8091

Depends on how much you are dying/what class you are. As a warrior playing melee I’ll start feeling it after 5 levels. If I go ranged I can get away with 10 levels before I feel the pain. On my ranger I can go 20 levels…

Content gaps?

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GrimShade.8091

Ten is correct, DE’s are a bit of a ‘luck’ roll. If you hit them you will get lots of exp and if you do not you will be under leveled. Crafting as well if you have the mats to keep up with crafting you will get some good levels out of it.

In the end the flaw of the design is the thought that most of your exp should come from DE’s. This means people who hit them all will be properly leveled and those who do not will have to find other ways to level. I am in the same boat with you, I have done many side area’s that are not along my storyline path so that I can get leveled up.

Make sure to hit your dailies, the exp is good, the coin is better. Fully complete every area, again the coin and t-stones are better than exp but it gives you something to do.

Etiquette Question: rez the defeated or fight the ongoing fight?

in Players Helping Players

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Not that it matters because the dead player doesn’t care what the right thing to do it, he want you to rez him. Even though you may get killed because the invader finished off his target and moved to you.

Secure the area then rez.

Average player level 1 month in.

in Guild Wars 2 Discussion

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GrimShade.8091

50, 20, 10, 9, 2, 3