Showing Posts For HaseKent.1843:
I have a question
For Class II Rift Stabilizer, do I have to go through all the portal from 1, 1 to 13, 13?
Or just go to those location which doesn’t appear more than 1 ?
Example like 2, 5 Dredgehaunt Cliffs, and 6, 3 Dredgehaunt Cliffs
Do I have to go to both of that, or just 1?
thank you
Where is Malyck and his tree~~~ T.T
And now, since the story move towards Prim, I believe they will skip those little details already…
Can I ride on a Superman while gliding? or maybe wonderwoman!!!
Ow, thanks for the reply.
That’s interesting. But too bad we don’t have a full clear image of how Mordrem looks like haha
In Dragonstand where we fight Mordremoth, we can see the body is like a long snake thing without big wings.
So is this Mordremoth’s real form? Which somehow looks like those Chinese dragons? Or it is like those Western dragon with big body and huge wings?
I dont think it is related to any anti virus.
I dont have any anti virus installed on my pc.
If i run the 32-bit client, i have the issue when changing map, but there is no issue if i run the 64-bit client…. weird eh
and i couldnt use 64-bit client cause it is too laggy for me… i wonder if any dev looking into this issue.
(edited by HaseKent.1843)
Yea… hope they can have other elite specs intro clip up after they launch HoT.
Then it looks complete…. I wouldn’t want to watch a 1 hour clip to introduce the elite specs if I’m a new player though…
During the earlier release state of each elite spec, Anet has shown us the intro video clip for those elite spec, eg: Reaper, Chronomancer, DragonHunter
But there’s no more intro clip after these 3. No plan for the others?
Actually I like how the intro clip introduce each of the elite spec, or even like the base class as well.
share your thoughts?
https://heartofthorns.guildwars2.com/game/specializations
cheers =)
*edit: Added the quotes for each elite spec
Chronomancer: “I’m just as I left me”
DragonHunter: “I must be as relentless as justice itself”
Reaper: “Your soul is mine”
(edited by HaseKent.1843)
Ahhh, ok ok. I never really explore much on the PS much… Might missed them… hehe, thanks for clarify
There is 1 Tengu NPC in one of the camp as well. Can’t remember his name and which camp he is at… but I think he is one of the pact
The Dragonhunter hunts the dragon. This is how anet get the name.
So when all the dragons die, Dragonhunter will just slack in one corner and play with their fingers. =)
that is why the name is not “Thief” anymore when he can wield a staff?
snip.
It is not called Warrior anymore when you took up that elite spec. Example like Ranger > Druid. Its like a total different thing…
Please refer to the trailer
https://www.youtube.com/watch?v=Yv83NXBtdQo
Revenant casting some dragon thingy…..Is it Glint? Not so sure.
Getting a shield if that’s Glint? Not sure as well.
Nerf List
1.) All those skilful player who doesn’t complain much
Buff List
1.) All those not so skilful player and who complains a lot.
Why is it Anet always puts in high AI low skill builds into the game?
Please for the love of god gut it. Buff necro’s elsewhere to compensate IDC….just no more AI BS builds plz.
/discuss
The Problem lies between the keyboard and the chair… =)
All I can say is, you don’t have to worry now. Because, sooner or later you will have all the classes in your character slot. You will try them all eventually.
And I am one of that ^.^
cheers
Lol sorry I never noticed them there since day 1, but good to see they came back there…. haha
Has anyone noticed that there’s few Tengu guarding their gate in the new LA, as well as a Tengu Merchant?
I know someone will say, oh ya we have Plague Signet, we can transfer those conditions after using CC, but how many utilities slot you have?
I believe you will want to carry some better skills in that slot instead of wasting that slot for Plague signet just to counter your CC vul or whatever conditions right?
its like “Taking off your pants just to fart”.
The outfit really looks static and stiff. It’s like the designer just paste a few paper board around and tadah~~~~~ Dwayna outfit…
to the designer… if you cant make something looks good, at least don’t make it looks bad either…. =,="
This question is like finding a bone in an egg…..
The new name for Necro’s Spec will be
Spooky Doo~~~~~~~~!!!!!!!!!!
I think the OP means is that he want to play 1 or 2 years ago Halloween and Christmas event for free too even if it is not the season.
That’s how legendary weapon effect should look like, eg : Incinerator + AC weapon ’s
But not the current state…
Actually I have met 1 ele in PVP, using staff, and he can tank up to a few enemy at once.
His healing power is superb, and he really sustained and won the fight.
So, I think ele is really good if u spec it correctly
How about those armor piece that I obtained before, example COF armor set , but then I replace it with other skin
Are we still be able to unlock it, or have to farm it again in order to unlock it?
I don’t mind adding skins into gem store.
But the problem is, those skins are soooo ugly and doesn’t worth of buying at all…
reused old skin and add flames? lol
Worst aesthetics design team of all online game…
sylvari in dark color looks great, especially when it glows =)
[Servers are empty, even in WvW, LA, (include BG, TC, JQ), all I can see are gold sellers and botters]
this thread is something like you are running a full VIT build, without toughness, and got killed by a zerk build, and request to nerf the DPS… =\
I think those who complains are those who runs without vitality in their build… and their traits are more focus on offence than defence
@OP: There are several parts where you undersell the necro:
#1: DPS. The power necro has high sustained base DPS, so much so that at full buffs the necromancer will outdamage warriors with jut their auto attack. The power necro is effective at stacking might on themselves, and have several lingering attacks that they can use to layer up multiple sources of damage at once. The real shame with necro DPS is that their only cleaves come from conditions and life blast, but regardless many people find the dagger quite useful against bosses.
#2: Survivability. Life Force is really easy to get in PVE due to waves of enemies that die quickly. This makes power builds extremely durable, since the majority of the time you’ll be life blasting multiple enemies in a row. Those enemies can only damage your LF pool while doing this, and then when you clean up with the dagger + focus later, you get your life force back. One added advantage to this is that a power necro, even a bad one, will have the effect from Scholar Runes on nearly 100% of the time. On a LF build you’ll have a bubble of 14k health that enemies have to go through before you receive real damage,, and this bubble resets really quickly.
#3: Group support. The necromancer is, at its heart, a debuffer, and is capable of applying plenty of weakness, chill, cripple, boon removal, vulnerability, and immobilization. The problem, of course, is that in PVE weakness, chill, cripple, and boon removal aren’t that useful. Now, for newbies who just run around ranging everything, having enemies who are constantly crippled/chilled and immobilized is a real bonus. But for those who melee enemies, this isn’t that useful. Weakness would be good, but against regular enemies it is far inferior to blind, and bosses have reduced weakness duration (just to spite us). Boon removal is situational and spotty, and Anet designs enemies with strong boons to constantly reapply those boons (just to spite us). So, in the end necromancers are left with mostly invulnerability, which they are decent at. If only death shiver was placed somewhere else…
As far as group buffing goes, the necro does have a few tools, but these tools tend to be scattered and hard to work into a DPS build. Ritual of Protection and Spectral wall provide group protection, with Ritual of Protection usually working when you need it, where you need it. The staff can provide close quarters permanent regen as well as occasional condi cleanse and blast finishers, and bone minions can provide further blast finishers. The focus also provides regen to allies it bounces to, and the Necro has a decent, low maintenance heal in Transfusion.
#4: Epidemic. Epidemic is one of the strongest skills in the game, since it is the only skill that is a force multiplier. It makes everyone’s conditions better and longer, and it makes them in a very large AoE, and it does this every 12 to 15 seconds. It is also important to note that epidemic spreads every condition, damaging and debuffing alike. Vulnerability, weakness, burning, blind, etc, all get spread en mass, doubling in intensity or in duration.
You also seem to be under a big misunderstanding with condi necros and epidemic. Condi necros can put all the conditions they want on all the targets already. Weakening shroud, enfeebling blood, grasping dead, mark of blood, tainted shackles, chillblains, unholy feast, corrosive poison cloud, well of suffering, well of corruption, well of darkness, locust swarm, Death Nova, Death Shiver… they all work in an AoE. What you are confusing is that epidemic is capable of spreading single target conditions, which have higher durations and shorter cooldowns than AoE conditions, and are assuming that all condi necros are doing is auto attacking then using epidemic a minute later. What epidemic really does is multiply all these AoE conditions, and it does this in a much larger AoE. And it does this to other classes conditions, again in a much larger AoE than they can provide. Also, other classes can’t “put all the conditions you want on all the targets”. The only class that comes close to this is the engineer, and they don’t do it in a 600 radius. The only thing the necro needs is burning, and since every other class does burning, and burning becomes redundant as soon as two or more people do it, and with so much ambient burning around (cough Guardians Eles), not having burning becomes a non issue in a team.
Could you please explain in more details how are you going to make those skills works?
- 1 and # 2 might not an issue.,
But #3 and #4, how many utilities slot you have, and also traits slot you have, to make all those thing you mentioned to be excellent?
yes necro has to access to those skills, but they are not powerful, unless you trait them, and you wont have all of them together, which makes necros not complete at all…
Attrition isn’t just the ability to out-heal damage (which is by far the most boring way to make attrition work), its the ability to survive the other persons damage until they can’t survive yours. Necromancers theoretically have the tools to do this, but the tools we have are under-tuned.
Boon removal takes away their boons. This can make them susceptible to control, lowers their healing, lowers their damage reduction, lowers damage, etc. It all depends on what is removed, but essentially it brings them back down to their “base”.
Conditions then pull their “base” effectiveness even lower. Chill murders effectiveness in general, poison destroys healing, weakness lowers offensive output, control conditions remove their ability to position (offensively and defensively), and long durations/low stacks of damaging conditions set up consistent DPS.
Then to finish off the cake, we have a bunch of effects that improve our ability to keep up in this boon-less, condition heavy environment. Conditions are not only relatively useless against Necromancers, but actively dangerous to use. We also could care less about boons. Instead of boon-based mitigation, we just get craptons of small heals. Siphons, small heals here and there, regen, and life force all give us a lot of effective healing.
Attrition in this game is actually far deeper than just healing more than they hit you for. Guardians could never tank 3v1 if they had to face un-mitigated DPS from 3 people, its their ability to mitigate that allows them to do it. The problem, however, is that the way Guardians have to mitigate damage is not just better, but easier than a Necromancers.
As it is now, condition removal is too skilless for almost everyone else (we’re one of the ONLY classes that actually needs to land something to remove most of our condis), boon removal is too weak, our HP/LF regen is too easily countered, and we have almost no good 1vX mitigation. Compared to a Guardian, which can’t be countered as easily, because the boon application is target-less, condition removal is target-less, dodges, invulns, blocks, etc all don’t require anything than pressing the button at the right time.
They’ve created a huge issue where certain mechanics have literally 0 interaction necessary to be used well, and others rely entirely on interaction.
I agree with you Bhawb, Provided, we have enough skill slots, and enough traits slots for us to equip. If not, the whole thing just aren’t complete.
Imagine a zerk necro, wielding axe and dagger as main, or condition necro, with staff and sceptre as main, or even other builds, they only have access up to certain numbers of the skills that you mentioned above, but not all, which doesn’t complete our attrition purpose.
Other classes still clean away those debuffs faster than necros do. Yes we have wells, or some others debuffs, but those are with long cool down, unless you trait them. But if you trait them, you will sacrifice other traits, which makes necros not complete.
So to me, necro is still lack of something. We can only choose some of those debuffs you mention, and sacrifice lots more useful skills. which this doesn’t make necros a real attrition class.
(edited by HaseKent.1843)
stop dreaming. Anet always assume and think that all conditions you apply will be duplicated with few others epidemic from other necros, and they think that all necros, both zerk and condi, must equip epidemic with them.
but they nvr think of, all other professions have their own condition remove skills, and there are lots more eles, guard, Mesmer blablabla that have aoe condi removal skills with them…and they are more played professions than necro…
sigh….. so back to the topic above, yea give necro a irremovable and unique conditions that contains lock down, aoe, but cant be spread by epidemic.
I feel this was a good patch, if I look at the big picture. It’s like they are trying to find a baseline. Sure… my main is a necro, and I feel left out, but they can’t fix everything at the same time.
I honestly believe we’ll have a necro patch early next year (before season 2?, if any) moving us towards the baseline, and that’s the only reason why I’m not pushing my ascended armor.
.
I hope what you have mentioned here is true.
But from the past many many patches, where they nerf necro to the ground, lots of players said the same thing as you before. But in the end, its getting worst for every patch……
so…..yea… don’t put so much hope… the least you hope, the least disappointment you feel.
Just always remember, Necro is the least favourite class by Anet =)
cheers~~~~~
because Anet ASSUME, there are multiple necros running around and equip with EPIDEMIC with them, and spread all the love around…
Please always refer to this thread where they did mention quite few times bout few necros running together with epidemic.
that’s y we get all the nerfs…
but too bad… in the real case, its totally the other way round… not all necros use epidemic, and not all necros are condi build…
too bad.. necros are the long lost child that has already been forgotten by the parents… what a sad wintersday…
no, condition is not powerful.
it is because some people just ignore VIT in their build. its that simple.
and the most amazing part is, there’s still lots of players bought it!!!
Because at least the light armor was amazing
haha , in some ways, yea, its amazing…
the only ones i have faith in when it comes to anet is the art team
they have very very bad fashion designer team, for both armor and weapon… they even reuse their existing armor set and sell in TP….
compare to those game which doesn’t even prioritise in fashion, other games do better job.
the only team I have faith in Anet is their in-game sales team.. they are very good at selling their in game product. like I said above, they can re-use the existing armor, add some flames and sell it in TP… Great Job!!!
and the most amazing part is, there’s still lots of players bought it!!!
All I can say is that Anet really has no clue on building up this Necromancer class. When they introduce the game, they said u can play any kind of build in each classes, that makes you comfortable. Which means, you can be a zerk, condi, or so.. but now they are pushing us into 1 corner… sustain… But our sustain doesn’t really work fine at all!
okay, fine, but somehow they still messed up with every of their patch.
They nerf lots of our good build, and push the blame to EPIDEMIC.
If you look back to the 10th DEC skill balance preview post last month, they had mentioned lots of times that because of EPIDEMIC, they have to reduce some of the skill time, condi stack and stuffs… BUT NOT ALL NECRO RUNS EPIDEMIC… PLS DONT ASSUME!!!
and now they’ve really messed up the whole class… Anet y not just remove this class totally from the game and save your time to focus on your favourite child like warrior and guardian?
You guys said you are listening to the players feedback…C’mon!!! Lies!!!
Hi Jon, I have a question…
Do u all really love your baby Necromancer compare to the others…..
I just feel there’s something lack in this Necromancer, you all want the player to play any build they want, but then u guys are pushing them into the other way round… somehow…
please clarify me if i’m wrong… but still… they are still really not excel in anything… except aoe condition apply… =\
(edited by HaseKent.1843)
wow great~~~ thx for the clarification.
Does superior sigil of malice increase the duration of fear as well?
If you want Arah dungeon (or rather the event to success) but you never join the event to open it up, then you can’t blame other’s who fail the event. You have no right to complain those who has put in their effort there.
If you want Arah dungeon (or rather the event to success) and you’ve join the event, but it fails, its your problem cause you are not doing good enough. Don’t blame the others as they all did put in the same effort as you.
If you join the event just to farm for champ, and it success, don’t blame those who are there with you… You never know the reason why they r there. Cause they are doing the same thing as you.
If you join the event just to farm for champ and it fails, good job, cause you have tried your best, and ignore those who are complaining that you exploit the event as they r the one who are just too weak to complete the event.
=)
(edited by HaseKent.1843)
even though there are lots of positive feedback up there, but u cant have most of them on your utilities bar at the same time.
you can either choose 1 of the good skills at one time.
imagine u have boon stripping skills, but the enemy might not have boons up all the time, and u will be wasting those skills in your bar.
transfer condition/clean condition, yes we can transfer condition and clean conditions, but the cool down for the wells are too long. of course we can trait it, but u will be wasting your points in other useless traits which is not related to your build, to get the reduce cool down.
to me, necro has something which is better than other classes, but have to be in a very specific build at one time only. not an all rounder. if not, necro is no different from what other classes can do…
ooww… that’s … misleading… hahaha…
