Showing Posts For Haythere.7513:

Why are you keep playing WvW?

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Posted by: Haythere.7513

Haythere.7513

I play because of several reasons.

I like to be beaten by a group of 40 when I try to get to the nearest node.

I enjoy watching fight guilds PVD and take towers from 3 or less pugs.

I like to listen to commanders berate other players.

I like to watch how guilds move around and create imbalances and then complain.

This game provides a great environment to just do nothing and drink a cold one.

Can we have more ppl in wvw map?

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Posted by: Haythere.7513

Haythere.7513

For BG Players, that symbol above means outnumbered. I know you’ve never seen that but that is what it is for your information.

Thx Anet Blance NA T1 Match- BG/JQ/TC

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Posted by: Haythere.7513

Haythere.7513

The fix the issue servers should of been merged between timezones, then all would have full coverage. It would be easy to do on the backend. But they will probably say otherwise because then people wouldn’t transfer.

Whats in it for Anet if they lose the revenue from transfers?

How do skirmish change the nightcap issue?

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Posted by: Haythere.7513

Haythere.7513

This scoring change has literally changed nothing. I’d much have rather had the QoL by now.

Scoring isn’t the core issue with WvW anyway.

I Agree.

Its more comical that users are seeing the smaller numbers thinking that scores are closer…

How do skirmish change the nightcap issue?

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Posted by: Haythere.7513

Haythere.7513

Having matchups decided early shows just how bad the match was. The only way to get a huge lead with VP is if it’s basically a blowout. Otherwise the system works well to eliminate the runaway nightcapping problem.

Moving YB manually is a good sign, matchups are half the population problem most of the time, and the glicko system was always messing it up.

Have you even done any models to prove this to yourself? Because if you did, you would see that it doesn’t work that way. Just because the numbers are smaller do not assume that matches will be closer or easier to come back from, its the exact opposite.

Getting a large amount of VP is based more on time then actual ppt/ppk. All you have to do is be the top for the points in the skirmish.

If people would take the time to work it out in excel they would see it actually assists small nightcapping groups. Its about timezone coverage now not about how much of the map you can take and hold. And its harder to come back from even though the numbers are smaller because we are capped in what you can accomplish in a 2 hour period.

Again work it out in a spreadsheet.

How do skirmish change the nightcap issue?

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Posted by: Haythere.7513

Haythere.7513

LOL, this idea was on the forum 6 months ago and I mentioned the problems.

Less variance = harder to catch up. dumb, dumb, dumb

TBT is Nick Cage, confirmed

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Posted by: Haythere.7513

Haythere.7513

great video fifteen

Combat in WvW

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Posted by: Haythere.7513

Haythere.7513

Yes, this has happened to me, then look to see what had hit me and the log shows no significant dmg or HP loss. How are we suppose to function or improve without any feedback on why we lost HP? I even look at my video and play it frame by frame and it will show nothing.

Why is Signet of Humility enabled in WvW?

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Posted by: Haythere.7513

Haythere.7513

What’s the point in playing WvW? It’s finding a way around the problem! It adds adversity to the game.

So much crying in WvW…

Durability Runes + Damage Reduction

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Posted by: Haythere.7513

Haythere.7513

So this is a problem for others that groups tank up so much that they can not kill anything? How are others getting a resistance problem out of this? I didn’t see resistance spammed on any toon that was targeted or the driver .

What about the problem of only 3 necros?

I would love to see a view from the other side, but my guess would be at least 85% tanky frontline.

PLEASE Put CC in the Combat Log

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Posted by: Haythere.7513

Haythere.7513

All dmg should be in the combat log. no exclusions.

"Network error"

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Posted by: Haythere.7513

Haythere.7513

Mine is fixed. I had to reboot. It was like the server did not release my login.

"Network error"

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Posted by: Haythere.7513

Haythere.7513

I can not login also. “Guildwars2 has encountered an error”.

This happened after update.

Best Profession for Roaming in Tier 1 WvW

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Posted by: Haythere.7513

Haythere.7513

I’m not in T1, but I’ve never seen a rev roamer. It doesn’t seem like the class has a viable build for roaming – even condi rev is quite weak compared to other condi builds.

Revs are good for squads and zergs, but not in groups of <= 3.

Actually, someone on TC roams with a rev and destroys other roamers all the time.

Remove Boonshare, It's gonna break WvW

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Posted by: Haythere.7513

Haythere.7513

Condi doesn’t instantly destroy a group. Good. Change your build and adjust.

Boonsharing takes coordination, while a group of condi builds that pew-pew from a distance dosen’t.

I got an idea! Lets stop asking anet to make this game a lifeless starting now.

Thanks Anet, for allowing server stacking

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Posted by: Haythere.7513

Haythere.7513

Suddenly, when it gets to tier two, Wagon brand has issues with server stacking.
Next, say something about nightcappers

This isn’t about so call ‘nightcapping’ or what i call “they are playing without me”

i dont think nigthcapping is an issue if its a legitimate timezone playing. That would be like complaining about EU capping or that someone was on at a different timezone.

Its about allowing people to manipulate the system and scoring through stacking a server for the purpose of stacking a server.

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

So you are saying you are not scaling the score? Really? Do you also understand that you are creating less variance within the scoring system? Do you understand what that means?
Well, just so you don’t repeat the same thing again, having less variance withing the scoring system reduces the chances of a team that is losing to catch up. This happens because you are reducing the amount of swing that can take place at any one time. Whether it happens by a few or many players, it needs to happen for the feeling of accomplishment. Not – I’ve been on for 3 hrs and we got 1 point.
Again the system is fine, teams need to take responsibility for the server they run on and recruit. Any limitations and nerfing will just reduce the pop.

I understand your statement and respect it but have to disagree with you
I think I have shown just the opposite, how a server can catch another one despite having strong disadvantage on determined time zones.

I also think that thew way I suggest would promote events to win some “megatics” instead of having dead matches by tuesday. Servers could try to organize themselves to fight for megatics. It could also improve fights if a megatic is already decided, people can focus on enjoy some fights. Obviusly it depends from people fighting spirit.

If people had some motivation to play more time and fight for the glory of their servers I would agree with you, but this is not the case. The situation is people blaming other servers for nightcapping or even tryin to discriminate other hours. I also would agree with you if population weren´t disbalanced, but that´s the case Even My server is lacking population on night because of that. I don´t wanna be number one of a ranked of dead servers, i prefer be on tier 3 or 4 but with strong and active servers.

Excellent reply Peaz, but I do disagree. Anet needs to merge servers across timezones.

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

Just an example:

Tic 15 minutes, just like it is atm.
Set, 3 hours= 12 tics, the server which has earned more “minipoints” scores 3, the 2nd 2 and the 3rd 1 point

Hey Peazomanco, just to help you out in math class. What you are describing above is averaging numbers. Essentially you are averaging the 12 ticks by using the totals and then applying a scaled down score accordingly .

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

It would be neccesary a full rework of scoring system to avoid that.

Thank you, that is a real answer without any hidden agenda. I can understand this, it will take quiet a while

Let me explain it better:

Most of us know that some server get an insane amount of points when maps are almost empty with a small crew, 10-15 players are enough to tic >400 during several hours, scoring 10k more than the other servers.

I only see one way to avoid that, and it is splitting Match ups on sets, like in tennis or Volleyball

Just an example:

Tic 15 minutes, just like it is atm.
Set, 3 hours= 12 tics, the server which has earned more “minipoints” scores 3, the 2nd 2 and the 3rd 1 point
MatchUp The match is won by the server who has earned more points, in case of tie The winner is decided by Killcount

This way it doesn´t matter if you are scoring 0 all night, because you still have a chance to recover if you are better than your enemy. This would also keep the tension or winning each set and would be more tactic, servers should decide if focus one server to prevent from earning points or just do pvdoor on the 3rd empty server.

It is just an example I think there will be many ways to manage scores.

um, this is still the same result…

The only thing that will help is to make the towers virtually impossible to cap with under 8 people and keeps impossible under 15 players. Then small groups at off hours would only be able to cap camps for points.

No:

If you point 600-50-45 during 3 hours you get: 7.200-600-540 plus the tics you try to recover all empty undefended but autofortified structures. So during night you lose easily 10k -15k points. The other way you will keep 3,2,1 and if you win more 3 hours “megatics” you still have chances to win MU.

Your suggestion will make even harder to recap structures when few people join the maps so they won´t be able to recover your own Garrison in 2 hours. even it is undefended.

All you are doing is scaling and averaging the score which has other consequences.

So Yes, its the same result.

Let me try to explain this again:

Example with today´s system:

time zone: 00.00-03.00 (695 ppt x 12 tics= 8.340) 250 kills for all servers Only 1 server has nice population others just few players

Server A earns 6.000 points (500 ppt) + 100 kills = 7.600 points Server A has more population fight worse than other enemies.
Server B earns 1200 points (100ppt)+ 90 kills = 1.290 points. Server B has less population but fights better almost get same kills than most populated server.
Server C earns 1.140 points (95ppt) + 60 kills = 1.200 points

time zone 15.00-18.00 (695 ppt x 12 tics= 8.340) 600 kills for all servers. population better balanced Server B and C has more population and server B fights better. A just struggles to defend.

Server A earns 1.800 points (150 ppt) + 120 kills. = 1.920 points.
Server B earns 3.600 points (300ppt) + 300 kills = 3.900 points.
Server C earns: 2.940 point (245 ppt) + 180 kills =3.120 points.

time zone 18.00-21.00 (695 ppt x 12 tics= 8.340) + 1.100 kills. All 3 servers are pretty similar in numbers but B is better than A and C.

Server A earns 2.400 points (200ppt)+ 280 kills= 2.680 points.
Server B earns 3.000 (250ppt) + 500 kills = 3.500 points.
Server C earns 2.940 (245ppt + 320 kills 3.260

Server A earns 7.600+ 1920+2.680 = 12.200
Server B earns 1.200+ 3.900+3.500 = 8.600
Server C earns 1.200+3.120+3.260= 7.580

The way I suggest the same MU would end:

1st Server—> B 8 points (2 megatics being 1st and 1 being 2nd)
2nd —>Server C 5 points (2 megatics being 2nd and 1 being 3rd) + 560 kills.
3rd -->Server A 5 points (2 megatics being 3rd 1 megatic being 1st) + 500 kills.

I think there are several differences.

Since it will probably be some tie it would be necessary to take a secondary score based on kills or total ppt.

So you are saying you are not scaling the score? Really? Do you also understand that you are creating less variance within the scoring system? Do you understand what that means?

Well, just so you don’t repeat the same thing again, having less variance withing the scoring system reduces the chances of a team that is losing to catch up. This happens because you are reducing the amount of swing that can take place at any one time. Whether it happens by a few or many players, it needs to happen for the feeling of accomplishment. Not – I’ve been on for 3 hrs and we got 1 point.

Again the system is fine, teams need to take responsibility for the server they run on and recruit. Any limitations and nerfing will just reduce the pop.

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

It would be neccesary a full rework of scoring system to avoid that.

Thank you, that is a real answer without any hidden agenda. I can understand this, it will take quiet a while

Let me explain it better:

Most of us know that some server get an insane amount of points when maps are almost empty with a small crew, 10-15 players are enough to tic >400 during several hours, scoring 10k more than the other servers.

I only see one way to avoid that, and it is splitting Match ups on sets, like in tennis or Volleyball

Just an example:

Tic 15 minutes, just like it is atm.
Set, 3 hours= 12 tics, the server which has earned more “minipoints” scores 3, the 2nd 2 and the 3rd 1 point
MatchUp The match is won by the server who has earned more points, in case of tie The winner is decided by Killcount

This way it doesn´t matter if you are scoring 0 all night, because you still have a chance to recover if you are better than your enemy. This would also keep the tension or winning each set and would be more tactic, servers should decide if focus one server to prevent from earning points or just do pvdoor on the 3rd empty server.

It is just an example I think there will be many ways to manage scores.

um, this is still the same result…

The only thing that will help is to make the towers virtually impossible to cap with under 8 people and keeps impossible under 15 players. Then small groups at off hours would only be able to cap camps for points.

No:

If you point 600-50-45 during 3 hours you get: 7.200-600-540 plus the tics you try to recover all empty undefended but autofortified structures. So during night you lose easily 10k -15k points. The other way you will keep 3,2,1 and if you win more 3 hours “megatics” you still have chances to win MU.

Your suggestion will make even harder to recap structures when few people join the maps so they won´t be able to recover your own Garrison in 2 hours. even it is undefended.

All you are doing is scaling and averaging the score which has other consequences.

So Yes, its the same result.

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

It have been 3 years…….Some of the top servers are literally dyeing to ours (far shiverpeaks) in wvw, they can not play us at all in prime time, we capture keeps in prime time like it was towers, but they have collected a good amount of people to play in night time and just attack the door, it is not WvW but just a way to win because others not even in the actual game playing…….This game have had this problem for 3 years………

EU got 3 hour time difference in time zones and NA got 3-4 hours aswell (surprice surprice….thats why LFG is empty at night, and the maps are aswell in a cross server platform).

This should not be hard to handle, decrease the points gathered not around 12:00-24:00 in the average time………..Can not in anyway destroy the game by doing this, it is quiet a huge problem, specially when servers not good enough to even be on a map at all in the prime time even are able to reach high tiers.

Please share your idea, do you believe this is bad, that winning based on others not even in the game/sleeping is good/bad, or is there something I have missed, is there actually more behind it than abusing the fact that your opponent is not even there, or am I wrong in time zones, I did check google and made sure, but idk……..Either way, I would like to know more about it

If you can not make war 24/7 then you deserve to lose.

+1 WvW is about more then a single player in a single timezone. Start recruiting.

Night time wvw......

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Posted by: Haythere.7513

Haythere.7513

It would be neccesary a full rework of scoring system to avoid that.

Thank you, that is a real answer without any hidden agenda. I can understand this, it will take quiet a while

Let me explain it better:

Most of us know that some server get an insane amount of points when maps are almost empty with a small crew, 10-15 players are enough to tic >400 during several hours, scoring 10k more than the other servers.

I only see one way to avoid that, and it is splitting Match ups on sets, like in tennis or Volleyball

Just an example:

Tic 15 minutes, just like it is atm.
Set, 3 hours= 12 tics, the server which has earned more “minipoints” scores 3, the 2nd 2 and the 3rd 1 point
MatchUp The match is won by the server who has earned more points, in case of tie The winner is decided by Killcount

This way it doesn´t matter if you are scoring 0 all night, because you still have a chance to recover if you are better than your enemy. This would also keep the tension or winning each set and would be more tactic, servers should decide if focus one server to prevent from earning points or just do pvdoor on the 3rd empty server.

It is just an example I think there will be many ways to manage scores.

um, this is still the same result…

The only thing that will help is to make the towers virtually impossible to cap with under 8 people and keeps impossible under 15 players. Then small groups at off hours would only be able to cap camps for points.

Nerf Daycapping

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Posted by: Haythere.7513

Haythere.7513

What about the people playing during the EU timezone? I’m still working and have to watch as capture points change colors on my WvW phone app!! Help ANET!!!

Stop the pain I am having to endure!!! Its not fair!!!

[DISCUSSION] why do player complain nightcap?

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Posted by: Haythere.7513

Haythere.7513

Just because you play on a NA server doesn’t mean non-prime play or more specifically the time YOU don’t play is nightcapping . It also doesn’t mean that it is for the “express purpose” of running up PPT or that you want to be bored out of your mind with no opposition.

I dont play on a NA server. And yes, it still mean that nightcappers do it for the express purpose of getting extreme PPT without opposition. That’s what nightcappers do. That’s what nightcapping is.

Nightcapping is alot like the oasis event. You can claim its disgusting PvE that has no place in WvW all you like or pretend like it doesnt exist, it wont change the fact that when the enemy start doing it you either do it better or you loose. Simple as that.

I am so glad you know for a fact that people are just “Nightcapping”. I’m sure all of the whiners will get there way and WvW will lose even more players.

[DISCUSSION] why do player complain nightcap?

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Posted by: Haythere.7513

Haythere.7513

The term nightcapping is relative to who you are talking to.

The term nightcapping describe when a group of people play during extremely low population times for the express purpose of getting 600+ PPT without facing any opposition whatsoever.

There’s nothing relative about it.

Just because you play on a NA server doesn’t mean non-prime play or more specifically the time YOU don’t play is nightcapping . It also doesn’t mean that it is for the “express purpose” of running up PPT or that you want to be bored out of your mind with no opposition.

[DISCUSSION] why do player complain nightcap?

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Posted by: Haythere.7513

Haythere.7513

If night capping is a problem, you should come to T1 where there is 24/7 action. All servers have EU/OCX/SEA guilds in eb.

t1 ppl complained about night capping as well

regardless, such issue isn’t possible to solve, it can only be minimized and accepted, live and let live

otherwise, companies can chose to act like sk companies, make players register using their social ID to limit their accounts and limit the timezone disparity

So, since I do shift work and live in the NA timezone I won’t be able to play…nice. The time zones represent the prime time for that timezone not when you have to play.

The term nightcapping is relative to who you are talking to.

I just wish the late NA group would stop taking the SMC when I worked so hard to capture it. Anet we need you involved to stop this!

Backline profession for WVW in current state

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Posted by: Haythere.7513

Haythere.7513

Please don’t don’t bring another ranger to wvw.

Lag is back

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Posted by: Haythere.7513

Haythere.7513

yep, right after the update it got worse than ever.

[DISCUSSION] why do player complain nightcap?

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Posted by: Haythere.7513

Haythere.7513

two words – self centered.

[NA] Darkhaven - Looking for a Roaming Guild

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Posted by: Haythere.7513

Haythere.7513

Yep, tbh the fault lies only on DB for their constant blobs and lack of roamers. I refuse to do anything solo against DB because the only people I find are in a blob. I’ve gotten so tired of being matched with them I’ve started to think about making a Thief just so I can roam again.

The best thing I can suggest for you is to use a highly mobile profession or one that can stealth, lurk around SMC and supply camps and wait for baddies to walk by. Otherwise you’re not going to find any fights and will be blobbed if you try anything in their territory. I love yak slapping but as soon as they catch on, which is after about 2 – 3 yaks, they start zerg escorting the yaks and chase me across the map with 10+ people. So I feel your pain. DB needs to move up a tier already and go away.

This is in direct response to all the DH mez and thief groups. It’s not fun when your server (DH) is constantly hanging around our third taking out singles.

This is WvW… the W represents WORLD.

Server Transfer

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Posted by: Haythere.7513

Haythere.7513

I love the hate and BS. You know your doing something right when this happens.

Lower the cap again please.

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Posted by: Haythere.7513

Haythere.7513

A server that they do not own you do know most mmo lease there servers.

It only makes it easier for them to adjust needed power.

Who plays WvW only?

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Posted by: Haythere.7513

Haythere.7513

They design a game that does not effectively allow a player to only play one mode and then says that mode is not important.

nice.

A new way to play my Guardian?

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Posted by: Haythere.7513

Haythere.7513

How is the condition dmg so high with no traits for that build?

edit: nvm…misread.

(edited by Haythere.7513)

Golem Rush Feedback Mega-Thread

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Posted by: Haythere.7513

Haythere.7513

oh wait, that was the 30 Golems that walked into WvW…