Showing Posts For Heliox.8632:
Skipping needs to be fixed.
And people need to play the game your style why exactly?
Cause minorities want the majority to play the way they want them to so that they then become the majority!
Dailies reset at 4pm PST, not 24hrs since you ran it.
Why fix skipping if the majority of players don’t have a problem with it?
Because the minority wants the majority to play the way they do so that they become the majority!
The path of least resistance is human nature.
But a game and it’s culture sanctifying it, especially to such an extreme level, is a whole different kind of thing. Like how trolling is technically a part of human nature, but the game structure and culture of EVE Online takes it to the point it’s part of what people say about the game in summary. It’s in excess to the point of being an identifying characteristic. Human nature and group identity aren’t mutually exclusive.
They’re not but my point was that your categorization of said such behavior is a “gw1 culture” and i merely pointed out that regardless of what game it may be, the root of it all stems from human nature. To merely categorize something on the lowest level of grouping is inaccurate or ignorant to the true reasoning behind behaviors
Lol this guy is still crying here at everyone who doesnt agree with the stupidity of his posts. applauds
Why fix what isnt broken?
People will skip, its designed to be skipped, if you don’t like it, dont party with them. Theres so many of these threads trying to convert “skippers” to play how they want them to play and have yet to see a thread of a skipper complaining on the forums about people who dont want to skip.
Look, you don’t have to justify yourself to me, Heliox.
I’m not here to judge, I’m here to understand my fellow dungoneer’s inner workings well enough so that my efforts to communicate are more successful.
Its not so much justifying myself, more so saying that it goes beyond “gw1 culture” and is more hardwired into human nature.
I’ve asked about skipping on the forum before.
Because the first time I saw somebody do it I was thoroughly baffled by what the whiskey tango foxtrot people were doing. Somebody eventually came along and gave me the history of it; the skipping practice basically comes from GW1 players trying to make their hours-long dungeons more manageable and it’s something they unconsciously carried over into the much-less-time-demanding sequel. (and on some level it’s a practice being catered to in level design)
So a conversation about the skipping culture, is basically just a conversation about GW1’s culture. So I think it’s relevant to ask a question about the first game in order to better understand what the players in this game are thinking.
Skipping is a human nature mentality and completely goes beyond the scopes of MMO gaming. Would you rather walk to work or drive to work? (more than 10miles away). Would you walk around the side street or jay walk? Its all about shortcuts and doing things faster. Some are frowned upon, others are more accepted.
I dont know how can you do that path in HOTW in 15min, if it isnt by skipping, which i dont agree with, bosses are there for a reason, to fight them, not to simply avoid them.
In that case i could just do some of the dungeons jumping over the walls, instead of killing the mobs.
Again this is my point of view, feel free to post your opinions but keep it clean.
I fight all the bosses needed to complete the dungeon no exploits. As far as skipping trash, they’re called trash for a reason.
You need to work on your strategy. Cof Path 1 can be done in 6-7min. If you take 5min to kill final boss, you’re doing something wrong. The whole HOTW dungeon can be done in 15min regardless of path. Maybe if you didnt afk and alt tab all the time they wouldnt be so “long”.
If the success of the party relies on 1 single skill, there is smth horribly horribly wrong with the party. As in, if the party fails so hard that I’d need to use xxx skill, chances are, the party will keep failing hard. 1 person can’t compensate for everybody else. OP even admits ot that(they never finished the run despite the 2 eles finding foci and using them, obviously the problem was not that the eles were staff users).
Perfect example: Me and my guardian friend bring our 2 guardians to Grawl Fractal, put up perma reflect, bubble, and projectile absorption. Needless to say, no one downed. We do the same thing again but without our reflects/blocks/bubbles, and watch as the same 3 people we just carried down repeatedly cause they kept eating the fire arrow + agony of it.
That is a perfect example of babysitting bad players. We still complete the content on both examples, but clearly the 2 guardians switching utilities, and weaponsets made it a butt load easier. 1 good guardian can compensate for a whole parties lack of ability to react to boss animations and dodge adequately.
Another example: Dredge power mining suit. For people who cant dodge adequately, I tell them to bring their shield (warrior), or focus (ele/guardian) and use their block/invuln skills during the wave of agony. I then again tell them now learn to dodge it w/o using those skills and they fail more than 50% of the time.
^Elitism at its best. You just crossed over that line.
Yup, cause I prefer to be the one getting carried instead of helping everyone reach a level of skill where no1 needs to get carried.
Simple-minded arrogance is leading you to believe that somehow coming rounded out has made you a better player, and there’s simply no tests, equations, math, fraps footage, or otherwise something called evidence to prove you’re not getting carried, no matter how much you tell yourself that you’re anything but.
Theres proven math, time tests, and efficiency tests along with survivability proven with the use of certain utilities and skillsets. Keep telling yourself they dont exist. Keep believing that they dont or keep being lazy to look for it.
Your response: crickets
So unless you’re hardcore and you’re breaking out that age-old stop watch, that still doesn’t help your case. But wait, are you suggesting the use of 3rd party addons that don’t actually exist? Or if they do exist, you’re pretty screwed using it, aren’t you?
Calling your bluff. You can’t have it both ways. Research yields 0 results. Ball is in your court (in reality, it never left), but I know you’ll come back empty handed.
I didnt know having reflects / blinds / blocks required stopwatches or even a 3rd party to realize that they made encounters safer, smoother, and flawless with people getting hit less if not at all. Again, keep believing they dont exist, or just be lazy to look for it.
Fun fact: Recording videos of your runs are perfectly legal yet is a 3rd party program. Go figure.
^Elitism at its best. You just crossed over that line.
Yup, cause I prefer to be the one getting carried instead of helping everyone reach a level of skill where no1 needs to get carried.
Simple-minded arrogance is leading you to believe that somehow coming rounded out has made you a better player, and there’s simply no tests, equations, math, fraps footage, or otherwise something called evidence to prove you’re not getting carried, no matter how much you tell yourself that you’re anything but.
Theres proven math, time tests, and efficiency tests along with survivability proven with the use of certain utilities and skillsets. Keep telling yourself they dont exist. Keep believing that they dont or keep being lazy to look for it.
^Elitism at its best. You just crossed over that line.
Yup, cause I prefer to be the one getting carried instead of helping everyone reach a level of skill where no1 needs to get carried.
Its ok maestro, just give it up, some people “dont want to be better”, they just want people like you to build around them so that they dont have to. Social loafing + ignorance at its best.
Actually, dual-mace has 3 defiance-strip abilities while rifle only has 1. Facts straight? Facts straight.
Regarding Vigor….that’s ALL my party members ask me for when I ask whether I should bring Vigor-on-shatter if the current fight doesn’t necessitate one of the other Adept Inspiration Majors.
So…yeah.
Because no other class has defiance stripping abilities, right? lol
Because clearly, you are making ALL of the difference? How arrogant. Or rather, no one else should carry their weight. How selfless.And all at the same time, pointless with a cohesive group. Which still even happens with pug 30+.
@DaveGan
So what you’re saying is “they shouldn’t play how they want to play, they should play how I think they should play”.
Again, rifle can take off the stacks just the same. And as I said before, because you didn’t catch it apparently: defiance takes a back seat to players survivability. It’s not a l2roll issue, if you don’t need to roll in the first place with one method over the other.
Equally, just because you or a few people might find some buffs useful in situations that don’t even call for them doesn’t make them truly useful.
In the end, if the content gets completed by a group it doesn’t matter how they accomplished it, but the heart of this thread is not about being open to other choices, rather it’s condescending masked with false intent to help players become better.
Player 1: did 22.5% of the work to complete content.
Player 2: did 22.5% of the work to complete content.
Player 3: did 22.5% of the work to complete content.
Player 4: did 22.5% of the work to complete content.
Player 5: did 10% of the work to complete the content.
Players 1-4 were willing to adjust build/weapons/skillsets to make it happen. Player 5 stuck to his 1 weapon 1 build 1 attitude mentality and got carried. Players 1-4 couldve done the content just as fast, if not faster and doing 25% instead of 22.5%. Player 5 clearly is dead weight and was easily carried giving him the false idea that he’s actually better than he thinks he is.
Content is cleared because the “pro players” are willing to compensate for your “stubborn players”. If i can teach people how to kill a boss in 5 minutes instead of 7 minutes, I’ll do so and I’ll have saved 2 minutes of my time repeatedly over the course of the number of times I run a dungeon, it accumulates to hours of saved time.
If i see a warrior in my party rifle 100% of the time during every dungeon encounter, I will give him advice, and if he refuses to try to be better, I will refuse to party with him until he gets better.
@TWmagimay:
There is a clear difference between giving advice and suggesting what people SHOULD DO and bossing them around, breathing down their necks just so the run goes smoother. I always throw suggestions at pugs whenever I run with them as to what they can do to improve their situation. If you are too stubborn to “be a better player”, then I’m not having fun carrying you. I dont care about people who suck but want to get better, but I’m not going to put up with people who aren’t willing to carry their own or at least learn to.
This thread does exactly what the topic says, providing a pro tip that one should carry ALL AVAILABLE weapons on their character. I have 7 level 80’s and I carry every weaponset on all of those characters. I don’t memorize all their names, but I do understand 90-95% of how most of those skills work.
Games are meant to be fun. Fun for me is helping people get better, finishing content fast and smooth. Whats not fun for me is carrying stubborn, ignorant, conceited, self centered, spoiled, bratty players who cant even carry their own weight.
If you’re going to suck, at least be willing to get better not pout about how “awesome you are” and that if you cant do it, it means the developers failed to deliver.
Never had this happening even with gw2lfg.com groups. Noone even kicks me for playing fractals 30+ with no agony resist.
I have a hard time believing this, agony at level 30 completely destroys players without agony resist.
I’d take a person who can dodge agony all day everyday with 0 resist than a person who eats every agony hit with 10-20 agony resist.
On topic: Nobody gets kicked for no reason. They either had a problem with your performance / attitude / lack of cooperation or a combination of sorts. Yes its a dick move to do it right before you complete jade maw, but it certainly isnt as innocent as every one of these threads make it out to be.
For the people who skip it boils down to 1 thing.
Note: 99% of people complaining on forums are people whining about why people skip trash, and not the other way around where people who do fast speed runs complain about trash killers. Want to know why? People who do things successfully, quickly, efficiently have nothing to complain about.
No the people who think skipping is an issue just want to enjoy the game, they dont want to take the easy way and just skip stuff. But it just seems like stated before people just want instant rewards.
Some of the people are not gold farmers that just want to do everything quickly. But alas it seems that people will always take the easy way out.
If Anet would have suggested a “skip button” to dungeon most would welcome it with open arms.you may call skipping successfull or efficient, you can say whatever you want you may say that I complain and whine. But in the end it is the skippers who are just lazy and filled with greed who will take the easy way out on every possible opportunity. And sadly this will not change, these days people only want instant results. And they forgot about the road that leads to those rewards.
Lastly I just want to say fine skip all you want, but I will not. And I hope that those who want to enjoy this game to its full content will refuse to skip as well.
Man, all you people who drive cars instead of run to work, or use a bike are f’n lazy people. God forbid inventions or techniques that allow you to do things faster legally.
Again: my time is worth the amount I want it to be, Yours is spent killing trash, mine isnt. I dont care if you kill all the trash in the world, I’m not the one complaining on the forums about people who skip trash or dont skip trash.
(edited by Heliox.8632)
For the people who skip it boils down to 1 thing.
Reward : Time
Ratio
Reward(gold) to how long it takes to get it.
My 1hr of time is effectively worth 4-5g not including yellows, exotics, cores, lodestones. I skip trash because I know I can kill it, it saves 3min of my time, 3 min repeatedly over the course of an hour adds up to 2 runs i couldve done cause people would rather kill stuff than skip trash that has a chance of dropping rares/exotics (crappy rate at that) for people but is not guaranteed. So its a choice of 4-5 guaranteed gold for 1hr or 2-3g an hour + and hoping to get lucky with drops.
If thats too hard to understand, well its beyond words.
Note: 99% of people complaining on forums are people whining about why people skip trash, and not the other way around where people who do fast speed runs complain about trash killers. Want to know why? People who do things successfully, quickly, efficiently have nothing to complain about.
Single bolt and barrage are both projectile skills.
For single bolt i suggest watching a video and getting familiar whith its animation (specially his hands). With a good party spreading, there’s no doubt about who the target is and then it’s just a dodge.
For an elementalist, focus has 2 projectile counters on fairly low CD. Using them for the barrage attack should allow you to absolute ignore it and save all your endurance against the teleport and the single bolts.
For a thief, you have smoke screen. It blocks projectiles for 7 sec on 30 sec CD (24 if traited for deceptions), so it should be enough to prevent at least half of the barrages.
Also, if using a short bow, you get an initiative based evade, so endurance management becomes trivial.
Thief also has shadow refuge as a long lasting stealth that should prevent Lupicus from focusing at him if needed to res, refill endurance and/or initiative or get some time for CDs.Since i don’t know both classes at all, there are probably a lot of tips and tricks to add.
Magnetic Wave (focus #4 earth) doesn’t work for big aoe (at least for me) but you have obsidian flesh which is even better then mist form. If you got problems with single projectiles why not going near him, they have minimal range so you’re quite safe near him.
Lupicus skills are indeed projectiles that can be reflected. The reason not all projectiles can be reflected by ele focus #4 skill is because the damage from the projectiles comes from their explosion upon impact. If you can reflect the projectiles before it hits the ground, itll bounce back, otherwise if it hits the ground, itll blow up.
I read your post, working as intended or not, it is “how it works.” Saying it doesnt work as such is inaccurate.
This thread again, do people not know how to use the search function.
@haviz: Powercat has it correct, what you might not realize is that there are 2 DIFFERENT types of DR in place. One being account bound, the other being dungeon path bound. It is quite easy to mistake the 2 DR’s into the same DR.
No, he’s correct because it’s not working as intended. Read devs posts. When they fixed DR system (when folks were getting random amount of tokens) they tied path completion to account. Getting less tokens for repeating same paths isn’t called DR. Getting 60 is called daily bonus. There are no 2 differents types of DR.
Keep thinking that there isnt 2 types of DR and ill keep getting 700+ cof tokens a day by taking advantage of how to avoid the 2 DR’s.
move that crappy pile of putrid garbage out of Arah is what I say. Make arah drop corrupted or something else for the love of insert religion deity
This thread again, do people not know how to use the search function.
@haviz: Powercat has it correct, what you might not realize is that there are 2 DIFFERENT types of DR in place. One being account bound, the other being dungeon path bound. It is quite easy to mistake the 2 DR’s into the same DR.
We’re quick to bash the people who kicked players without fully knowing or understanding the whole story.
Example: I was doing a fractal with a pug and 3 other friends at lvl 20+. Being a pug, I took the time to explain every scenario carefully so that he would be on the same page as us 4 (regardless of whatever method he’s done to get where we are). Upon explanation of how to do the colossus double arms seal section, he responds with “This is lvl 20+, I’m not a noob, we all know what we’re doing.” Needless to say, he proceeds to aoe everything despite my instructions on not doing so. I make a snide comment to him saying, “obviously you don’t since you’re making this harder/longer than it needs to be.” He responds with “You starting kitten with me? I’ll leave.” So we ignore him and proceed to arrive on our 3rd fractal the Svanir Ice map. After the Ice elemental, we tell him that he’s got frostbite stacks and he should clear it. He ignores us and proceeds to get killed on the way to the final boss. He then proceeds to claim “he wont press ready unless we let him get his chest.” Needless to say, this is the only time I have ever kicked someone in fractals towards the end.
He could easily come on the forums complaining how a group of 4 kicked him out and its unfair, but we would never really hear the other side because the 4 others had to deal with his kitten but are much more mature than whining on the forums about it.
Im not saying this post is worthless and it has no grounds, but more often than not, I do think it is deserved for a valid reason than it is just being trolled.
For the record, I’ve already identified your DR listing in my original post. It’s the second part of the third sentence. Also, I think you are incorrect in claiming that I am mistaken, but am open to being proved wrong. Consider the following:
Conditions:
- All tests were performed 24 hours apart
- All tests were performed at least 20* times to verify reproducibilityResults:
AC p1 -> AC p1 (20m runs)
Result: DRCoF p1 -> CoF p1 (15m runs)
Result: DRArah p3 -> Arah p3 (20m runs)
Result: DR*I’ve performed ~20 tests altogether with AC, CoF, and Arah and am doing more daily. Figured I’d give some clarity here so there would be no ambiguity.
If you are claiming that my assertion is wrong, then please explain why those situations, stand-alone, result in DR. I have been studying dungeon DR as thoroughly as possible since its insertion into the game, and if you know something I don’t, then color me curious.
Edited for clarity and formatting.
I didnt say you’re wrong, I said slightly inaccurate. What most people dont realize is that there are 2 types of DR in placement. Not just one. They do interact in a weird way.
1 type of DR deals with the # of explorer paths done in a time frame (2hrs).
2nd type of DR deals with running of the same explorer path on a different toon within a time frame (2hrs).
You are able to get 60 tokens from the same path, same dungeon, same daily, if you spread the run out on 2 different toons by 2hrs.
There is no actual “reset” timer for DR is more what i was trying to get across. The DR is dependant on the fact that no 5 runs can exist within a 2hour time frame.
If i ran 10 explorer runs in 2hours (which btw i do legitamately), starting from 12:00 – 14:00, if I ran a 11th explorer run at 15:59, I will still hit a DR until 16:01.
Dungeon DR resets for an individual path every 2 hours. This is to say that you cannot run the same path multiple times within a 2 hour timeframe or you will DR. You can run different paths in that 2 hour time period and be fine. Furthermore, you cannot finish more than 5 runs of any dungeon paths in a single 2 hour time period, or you also will hit DR.
Note: ANet has stated they will never explain the system fully to us, so this is determined based on countless encounters with DR myself and a lot of study into the matter. I hate wasting my time and hitting DR on legitimate runs, so I make it a point to try and avoid it.
slightly inaccurate but close. The DR does NOT reset after two hours. The way it really works is that you cannot have 5 dungeon completions existing in a 2hour window frame. It gives you the illusion that itll reset in 2hours when in reality, the DR is continuous depending on when how fast you finish each explorer mode.
Exp1 – Finished at 12:00
Exp2- Finished at 12:12
Exp3 – Finished whenever
Exp4 – Finished whenever
Exp5 – Finished 13:59 (will hit DR). Finished at 14:01 (will not hit DR)
Exp6 – Finished at 14:11 (will hit DR. Finished at 14:13 (will not hit DR).
Get the pattern?
I want a dev answer if this is going to be changed to no affect running different paths too fast.
ive personally talked to a dev and the reason behind such a DR is to combat the fact that people can hack and incredibly do fast speed runs of the dungeon without having to manually tweak each and every dungeon so that its unhackable.
This has been happening since a week after they introduced dungeon DR then fixed it for those people who were always getting 6 tokens or whatever. If you remember that patch it was like 2 months ago, and there have been many threads regarding it.
It happens when you run a 5th path in under 2 hours, it’s a global dr system relating to dungeons.
For groups who speed run dungeons in under 15 min. they’ve been dealing with it forever. Fractals are kind of nice by not having DR because you can run 4 dungeons, do your fractal daily, then run 4 more dungeon paths after.
It takes about 30-45 min for your dr to reset, I believe it may reset after the 2 hours timer. Basically it’s DR related to their suggested time of 30 min. per path. So if you complete a 5th path in under that 2 hr. limit is when you only get 45 tokens.
Considering 95% of the paths in this game can be done under 20 min. they should probably look into that DR…
It isnt a matter of of a reset timer. Its based on the fact that no 5 completions can exist in a window of a 2hour time frame. So if exp 1 was finished at 12:00, you cant finish a 5th exp till 14:01 or else itll kick DR. If your 2nd exp was finished at 12:20, you can’t finish a 6th exp till 14:21 or else itll hit DR again.
Except it’s an AOE and can cover the entire platform. Except like I said on some platform you can not even see it’s coming due to the red circle doesn’t appear due to the size of the platform. Except it can be targeting someone else on another platform and spill overs to yours.
FYI, I have no problem with this since we run a very tight group, usually with people rotating stability and reflection. But that doesn’t change the flaw with the warning rendering.
Oh and a bit of advise for you: advise can be offered in good will, I don’t understand why some people seem to think the best way to offer hint and tip is to insult others when doing it.
More often than not is that complaining comes in the form of “I’m really a good player, there fore if i find it impossible or too hard, do something about it because in reality i actually am not as good as i think i am but have trouble accepting this”
Blurred Frenzy is still my answer. It mitigates the agony tick dmg.
Ill try it on my mesmer once i get the map on my mesmer. That still doesnt solve my issue if you were to play a class that doesnt have invuln skills. (For the record, it seaps through guardian aegis, and focus #5 skills). Unless of course you and I are talkin about 2 completely different encounters, then I dont even know.
I didn’t mean for it to solve the issue where you were playing a class with no invuln skills. I mean it specifically for the following:
All agony is dodgeable except for jade maw (possibly Dredge Ice elemental, i have no f’n clue how to avoid that other than outranging it).
I am giving you what I did to avoid taking dmg from the agony ticks from Ice Elemental (which happen to be the same as Dredge boss). Feel free to test it out. I used it enough times to know that it works. That is all.
I get the reason behind jade maw needing a certain number of AR to progress as a means to deter people w/o any agony resist, but it is a bit silly of a mechanic if the only way to avoid it is to count in “invuln” skills seeing as the ice elemental will still inflict agony even if you are dodge rolling.
Blurred Frenzy is still my answer. It mitigates the agony tick dmg.
Ill try it on my mesmer once i get the map on my mesmer. That still doesnt solve my issue if you were to play a class that doesnt have invuln skills. (For the record, it seaps through guardian aegis, and focus #5 skills). Unless of course you and I are talkin about 2 completely different encounters, then I dont even know.
I use a mesmer for Fotm and Dredge’s ground pound can be mitigated by Blurred Frenzy.
Jade Maw’s agony attack can’t be avoided. There are a few specs that can live through its attack depending on the fractual level. But up to a certain point, those specs will also need agony resist for survival and possibly rezzing the rest of the party.
I was more referring to the ice elementals agony, i can easily avoid the dredge powersuit’s agony.
Side note: I never quite understood the idiocy (personal opinion) of people saying “i called it”, or “in before (insert text)” as if being right ahead of time makes them some sort of god who gets to brag about their predictions are right but if it isnt, they arent the dumbest scum of the universe.
If you want profit, theres faster ways to make money than fractals, much much much faster.
Why the hostility bro?
U mad? Cuz i can obviously tell your talking about me.
Just trying to give some tips out there for players who are finding fractals to be a money-sink/time-waste. Take it or leave it. Never meant to offend, brag, or be a god…. certainly dont wanna be the “Scum of the Universe” either.
Lol dont take it the wrong way, i just chuckle on the inside everytime i hear someone say “i called it” or “in before” due to the logical reasoning behind it and/or subconscious reasons for saying it hence the side note. Fractals is a time sink, theres better ways to make money for the amount of time spent. I do it cause its fun, anyone else doing it for other reasons whether it be ascended rings (min/maxing) or whatever, dont do it unless you’re having fun doing it.
Side note: I never quite understood the idiocy (personal opinion) of people saying “i called it”, or “in before (insert text)” as if being right ahead of time makes them some sort of god who gets to brag about their predictions are right but if it isnt, they arent the dumbest scum of the universe.
If you want profit, theres faster ways to make money than fractals, much much much faster.
All agony is dodgeable except for jade maw (possibly Dredge Ice elemental, i have no f’n clue how to avoid that other than outranging it). As far as everything else, its a dodging issue. Agony spoils, it keeps players alive for eating an attack that they shouldnt be even to begin with. Id rather see someone perfectly dodging agony and then die instantly at jade maw then see a player eat every agony attack just because they have AR.
Just because one player has a bad luck on one day, it absolutely must mean greedy anet has lowered the drops, right? Right? Stop being so egocentric lol, everyone has days when they get nothing and days when they get alot. For one, I got 5 rares in 2 runs today (lvl 4 and 5). Even got 2 rares from the same chest on lvl 5.
Try lvl 30+ then you’ll understand what the gripe is about. Please also read the above post before posting ignorant posts like these.
You do not need agony to reach lvl 30+. You do need agony to survive jade maw. If you have a solid party, they will see a good player dodging every agony attack and im pretty sure they’d be okay with you dying in jade maw. Agony is a huge spoil factor to people who basically in other words, need to Learn to Dodge.
One of my findings is as you reach higher level fractals, the number of yellows that you get seems to drastically drop. I get more yellows doing my 20 dailies on 2 toons than i do doing 30+ progression.
which makes me wonder why people bother to run high-level fractals if that is the case. Just to stock up on frac pieces and/or for the challenge?
Seems like loot should be higher at the higher levels. Why do a loop of:
A) do higher level frac to get ascended gear to run higher level frac
B) goto A
Several reasons
1. The self challenge is there
2. The chance that they do make higher lvl loot better, ill be ahead of the curve
3. More dailies at a chance of infused rings (i dont even do lvl 10 dailies anymore)
4. More tokens for the 5 lvl 80’s i have all needing 20slot bag expansions.
Man, when people post these things, I really wish they’d do so with sample sizes larger than 8 chests…
My findings is a sample size of running 30 dailies for a week while progressing while continuously running lvl 20 dailies on 2 different toons. I am absolutely convinced that higher level fractals give less yellows than lower levels.
One of my findings is as you reach higher level fractals, the number of yellows that you get seems to drastically drop. I get more yellows doing my 20 dailies on 2 toons than i do doing 30+ progression.
I can understand the frustration of wanting to progress and being hindered by things outside of your control but the solution I have found is to actually round up a group of people that you feel will consistently want to progress and “train/groom/help” them reach the same level as you are in order for you to all progress at the same time. (Try to pick people with similar play times). I was able to hit lvl 20+ within the first 5 days on my warrior, but of continuously progressing on my own w/o my static group, I instead took the time to play my guardian from lvl 1 up with the people i do trust and here we are now almost lvl 40. Since you seem to have so much free time on your hands, try using that time to create a group solid enough to keep progressing instead of just trying to grab pugs whenever you can for the sole purpose of your own progression.
Just an update since i made that post, it is 2hrs for 4 different paths, and its 2hrs per account on the same path. If you complete at 5th run on the same toon before the 2hrs have passed since the 1st path completion, itll receive DR.
TLDR: You can’t get initial rewards with multiple characters within the same daily period from dungeons.
Pretty sure this, which is a bummer… you already have to run like 20 or so dungeon paths (minimum) to get a full set of armor for one toon. If you went through the trouble of leveling another character (let’s say to 80), why should the other character be penalized?
I don’t think removing the DR is necessarily the way to go since you do want to encourage people to not farm specific paths all day… but you should give some leeway if folks are really motivated to get stuff from dungeons.
You can get 60 tokens on multiple toons within the same daily. If you read my post, you’d realize how to do so.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-DR/first#post662001
Refer to my post explaining how diminishing return works. Whether its intended or not, it does function as such.
I would definitely take you up on your offer. Only problem is my static group already has difficulty trying to accomodate 6 people for fractals specifically with the progression issue. The best I can probably do is have my 2nd toon be a part of your static group or just be a consistent filler for a daily if need be. My current guilds are nothing more than social aspects/buffs. My real commitments and loyalties lie in the people I find that are good players.
Hey i know you, you’re that guy on my friends list that I run fractals with =O. Seeing too much of you lately, even in gw2 guru threads lol. =P
lol hey, bored at work right now. Want to find a good PvE Dungeon guild now instead of migrating to another WvW guild ~_~
Yeah work = forum browse, read updates blah blah, home = game time. Problem with FoTM is that its been built to have a static and stick with your static. If not, people fall behind and levels get all over the place. You can run with my warrior since im progressing on my guardian