Showing Posts For Hughs.6549:
I really hope they improve southsun in the future and pray so they don’t release such empty maps anymore ! But except for those maps where dungeons & dragons are located (and orr), why would you think that the other maps are better than southsun ?
I think the current legendaries aren’t legendary anymore since you can buy them. (or the precursor, or both)
Imo, they should leave current legendaries as what they are, wait for the game to have real epic challenge implemented, add a total new “hard to get precursor” system with completely new shiny weapons (be more creative than what they’ve done with the mystic forge) and more than everything make the new precursors account bound.
Love the atmosphere, your work looks awesome ! These could totally be in-game loading screens
Yeah, i think it’s a shame that we have to waste a utility slot so we can run at normal speed : (
Imo, they should grant 25% speed to everyone (passively) and allow people to create deeper builds with the freed skill slot.
The new daily system feels like a daily tutorial : /. Real basic things (dodge, gather, revive, craft 10 leathers, talk to an NPC lol). Can’t really say this is hard : o, the rotation idea is fine.
I wish legendary weapons couldn’t be bought : / buying a precursor isn’t really epic, Gw2 deserves more real challenge !
Sylvari / thief
No speed boosts, no QQ
less than 1h first success. Learn where to jump and do it again : p
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I think a big thing that doesn’t get mentioned often is the social aspect of the Clocktower. After a couple failed runs, you get to talking with the people in your “group” in between runs, and it’s fun. While I dislike the whole Norn/Charr issue with them being all up in my Koolaid, I did enjoy how the puzzle sort of became a group effort or a friendly competition.
This
i agree i loved that puzzle, it was fun and challenging. Don’t listen to all the QQ, all they want is spoonfeeding.
A few issues though :
1. bad camera.. as always
2. Norns & charrs, everyone hate them now
3. The cutscene at the beginning can be frustrating
Keep doings such good things arenanet !
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Paranormal Bear.25391.Good for you! Want a cookie?
2.Another pointless comment from a troll that cannot spell or read.Another pointless comment from a troll that cannot spell or read. I conquered that tower, however I believe there are obvious tweaks that need to be worked on in order for the tower to be more enjoyable. This is not a debate on difficulty, but if you could learn to read then most of you trolling on my thread would realize that.
3. @ Hughs, you probably did not see them because you do not know what it is like to use a small Asuran in there. Don’t pester me with your troll remarks.
4.I am guessing you have a reading disability, because I did complete it just like the rest.
5. It took me 11 straight hours before I could complete it on my own
So basically everytime that someone put the finger on your weaknesses and proves your bad faith, you can’t take it and call it “a troll” or “illiterate.”. Interesting.
The first thing that needs to be tweaked is your lack of skill, it’s not troll, it’s not meant to hurt you or anything, it’s obvious fact.
You spent 11H, ELEVEN HOURS trying this puzzle…. and you expect the world to hear your “objective” QQ with credibility… ?
Again, the puzzle is not perfect, but not as bad as you pretend it is. If others ASURAs can do it faster, you can.
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AGREED with OP !!! we need more challenging things like this !! Grats arenanet.
ps : it was not that hard … people who are complaining just want everything given in their hands.
“Hey, i suck at soccer, please remove the goal keeper” -> no.
The only annoying thing is that you can’t see anything when there’s a lot or people (or 2 norns), and the bad camera.
Maybe the cutscene can be frustrating for some people too.
Paranormal Bear.2539It took me 11 straight hours before I could complete it on my own
Honestly, you’re really bad (no offense.) You’re the only one to blame… I didn’t see any bugs/bad mechanics, the camera is awful YEAH but it’s the camera, not the puzzle.
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Achilles.6870People seem to be confusing difficulty with tediousness. I’m fine with a difficult jp where you have to revise the way you do things and be efficient to complete it. I’m not ok with a tedious jp where you essentially have to get lucky and/or have boosters to complete it.
I had no speedboost and didn’t need any luck to complete it. 9 hours trying is insane, i tried maybe half an hour.. not more and i’m no “video games god”.
The only problems are :
1. Norns & charrs, can’t see anything because of them
2. Bad graphic card would make it hard, surely.
ZERO bugs would be too much to ask, i get that it’s a complex work but THAT many bugs ? every time they release something, it’s half broken….
I like feeling like a customer playing a finished game, not like a 24/7 beta tester
and yeah, bots and exploits ruin the economy, and the fairness. Next time you see someone with a nice legendary weapon, what do u think ? wow ! nice job mate or wow …. probly another exploiter…who knows..whatever
Does it kill the fun ? in some way, yes.
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Jrunyon.3012My point is that you dont have to constantly watch the market to have fun in this game. If thats what you want to do (and I do enjoy it) then you’ll have to adapt to whatever is happening in the market.
<< You’re not playing the right way >>
Most seen answer on this forum
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Jrunyon.3012 : What’s your point then ? i’m sorry i guess i can’t stand “arenanet fanboys defenders no matter what” anymore, my bad : p
Right. All they had to do was “delete” the items to get their accounts back.
i know, and many people didn’t even get banned : / too many exploits in this game so far tbh, quite fishy…
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Jrunyon.3012What does it matter how much gold other people make in an online game? does the amount of pixels another person has have any effect on your gameplay?
Please, dont deflect the question and answer it in a non dismissive way, I really want to hear your opinion.
You’re cute really..
Why did arenanet ban thousands of accounts for making insane golds from the karma weapons exploit then ?
Because it’s KITTENS the economy
aliquis.9180This is what supportive looks like: Hey I didn’t win but I am glad I supported a good company and a terrific game.
This is what supportive doesn’t look like: I didn’t win so I demand my money back and I hate Arenanet and the game.
Do you really believe that players want to throw hundreds of $$$$ at arenanet’s face without even getting one interesting infinitely generated item ?
Being supportive doesn’t mean being stupid. It’s not charity, it’s being supportive THROUGH a sale
Any healthy business should be WIN-WIN, not 0.0000000001% chance win and 99.9% chance to make a donation.
Look at the long term consequences bro
Keep hating on the best paying and most supportive customers, all you’re doing is shooting yourself in the foot.
Why so many mindless fanboys ?? The people you’re hating on are the one that PAY and support arenanet with money that could be used to create new free content FOR YOU.
Gambling is programmed to make 99% of the customers unhappy, and give them a good reason to never do such a bad investment again, ever.
Gambling products are real poison for BOTH arenanet and the players, how’s that so hard to understand ?
. Perhaps this person should have realized that the percentage to receive a skin has been coldy calculated to maximize profit
100 % WRONG it’s been calculated to maximize : the number of unsatisfied customers which won’t make such an awful investment in the future.
They sold some poisonous gambling product (with “colorful” marketing words) that was programmed so 99% of their best paying customers would be unhappy.
Supportive players now have good reasons not to be supportive anymore.
Worst business move ever
The mystic forge and how arenanet uses it is the one to blame, MF is all about gambling or making players lose money.
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TransparentlyOpaque.1824In games of chance, you should always go in ready to lose.
Lose real money like in a toilet ? nope.
Gw2 isn’t a casino bro.
You can, each time you’ll hit the preview button it will upload 1 more screenshot
Short answer : no.
Visual effects are way too messy in gw2. Spectators couldn’t understand the information.
One of GW2’s great strengths is that a player in the area isn’t competing with you for drops or resources or mobs or whatever, and because of that, everyone in the world is on your team. I like that about GW2.
It’s true, but this is gw2’s greatest weakness as well. I personally feel like i’m competing with nothing in the whole game, not with players, not with bosses, dungeons (too easy), you don’t even know who you’re fighting in WvWvW (no ennemy names)… it’s quite boring.
Lots of things are nice (resources/questsmobs/drops) but I think they went too far in the “care bear” mentality.
I agree with OP, i miss open world pvp.
No one says that skins give an advantage on others, but they’re the official main goal in gw2, like it or not : )
Kathmandu.2417The game by itself do not have ranking based on skins or prices for getting them. So it’s free personal choice to hunt for them.
If you don’t hunt for skins, then tell me what to do in pve ?
- Explore ? hohoho
- Jumping puzzles all day ? hohoho
- Grind dungeons for …. ?
- Farm golds for …. ?
- Play the trading post for …. ?
- Get tons of karma for … ?
- Chain AOE train on events for … ?
Yeah, the answers are : skins (Don’t say “fun”, fun is subjective it can’t be the "official goal in this game because each one of us have fun in a different way)
It doesn’t mean that you can’t have fun without them, but obviously cosmetics are the official main goal in gw2, saying they’re optional is quite a joke.
Kana.6793 : The ONLY difficulty in getting a legendary weapon is to get precursors from the RNG toilet of the mystic forge. Precursors can be bought, indirectly with real money.
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Here’s a few screenshots taken from the bank, and then at the mystic forge.
From the bank’s waypoint, i can’t even see people having fun at the mystic forge (graphic options at max). This is a very short distance : o
I won’t talk about WvWvW here because everyone knows how annoying this is already.
I’d like to know if arenanet has plans to improve this in pve too ? I find it weird that players always keep popping out of nowhere next to me while i’m running..
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This game is entirely based on skins, and the best way to acquire these super-rare end game shiny skins is :
- to BUY golds.
- to BUY keys
- to gamble in the toilet of the mystic forge
- to gamble with pure RNG chests and real $$$$
- to BUY them at the trading post
- to be insanely lucky
Or yeah .. you can grind like a maniac.
Pay to get a legendary (the ultimate goal of this game)? yeah it’s kinda pay to win.
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Ykfox.3825(2) Technically, people are likely getting tonics, boosters, black lion salvage kits/axes/mining picks/etc, maybe even a few are getting the skins. They aren’t spending money for NOTHING.
Bad faith is obvious, thanks for the good laugh xD
And btw, i don’t care about these chests, i don’t want them. All i think is that this gambling method that arenanet loves so much is real poison for this game.
They need to satisfy their customers, not frustrate them. Healthy Business has to be win-win, don’t you get that ?Of course i’m not saying that rare skins should be easy to get, NO. But the mystic forge toilet and these scamloween real money gambling chests are nowhere good.
nldixon.8514Nobody is forcing you to buy lottery tickets every day are they? So why do you feel like you have to buy keys in order to get what you want? You could, you know, spend some time crafting, farming or grinding get the exact same results. It just takes longer, but there is a guaranteed chance that you will eventually get what you want.
/facepalm
1. It’s not lottery, it’s a mmo game
2. FACTS : thousands of $$$$ have been wasted for N O T H I N G, i agree that the “super-rare” skin should be rare, and a chance is a chance, but so much money for not even a freaking candy or something related to halloween ? Seriously what kind of game is this.
3. Why would arenanet kitten off their best paying customers and lose all credibility to them ? What kind of business move is that rofl…
Every end game super rare things are based on freaking gambling in gw2(mystic forge, Buy2Win chests), again what kind of game is this.
And no, it’s not that optional : the entire game is based on skins.
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Rainfall.4017Oh my god. It’s hard to keep my temper now because of you people.
CHANCE is exactly what it says. A CHANCE.
You only have yourselves to blame, that’s it. Stop blaming Anet for your disappointment about your risk, look at yourselves.
“A CHANCE” as you claim this wonderful concept led to thousands of people spending real money for … nothing and now have a good reason to never spend a coin on this game again : )
This is a DISASTER for arenanet’s future. Don’t u get it ?
I didn’t buy anything but i totally understand them, not even a freaking candy in these chests? what a joke .. Remember that arenanet NEEDS these “stupid whiny” people’s money to create new content FOR YOU.
SAME BOAT HERE, see ?
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Lysico.4906Then don’t do it..
IT is a skin, not something that makes you better at the game.
The amount of hand wringing and complaints over something as silly as an appearance items is mind boggling
looks is what this game is all about. So saying that people “don’t need skins”, “are not forced to get them” is kinda supid.
It doesn’t matter who’s right or wrong guys, what matters is that we all noticed in what direction arenanet is looking
Rewarding their best paying customers ? Nope
Releasing content based on gambling ? Yes
They could’ve added things like a mid-rare minipet, town clothes (a hat, a pumpkin head or something), candies, halloween funstuffs AND a chance to get the super-rare shiny thing in the minipet but instead of that, many of their most supporting customers spent hundreds of $$$ for nothing not even a freaking candy.
This is how they’re treating their fanbase. This can nowhere be good for the game’s future so what’s the point hating on ppl who spent money ? We’re all on the same boat.
My opinion is that This company has been incapable of rewarding players for accomplishing epic/fun challenges so far, all they did is eat your money with lame RNG gambling mechanics. (cf. mystic forge, and now scamloween chests)
kinome.4236The thing I find so humorus about all this are the people coming into this thread for the sole purpose of antagonizing or belitting those who feel like they are being played like a slot machine by ANet.
I get the impression that while some of you are simply trolling, the rest of you might be under the impression that you are above this issue or it doesnt pertain to you, so why not have some fun poking these dumb entitled kids and getting them riled up. Amirite?
What you fail to realise is: you are in the same boat we are. You are just too dense to realise it.
Players burned by a ridiculously low drop rates for cosmetic items will do two things, spread bad word of mouth about the game and be less inclined to spend money for gems in the future.
Less sales of gems means less money ANet has to develop content. Making cosmetic items so rare they rival other games epic mounts or cost almost as much as a legendaries to craft is already driving the prices of them up to astronomical heights.
Devs cant keep servers up and running, cant keep developing quality content without MONEY. The result of people buying less gems from this will be a direct impact on the quality of game content developed for this title. Sure it might not be immediate or obvious in the next few days. Hell, you might not even see it for months. Good or bad every pebble dropped into a pond leaves ripples, those ripples will be felt by everyone who plays and enjoys this game sooner or later you can buhlee dat.
So the next time you see a mass of bots lying dead and naked somewhere. The next time you grit your teeth and curse because that gold spammer has spammed his message for the umpteenth time in the past 10 min. The next time you feel the need to post about how a certain event that ANet rolled out was uninspired and boring. The next time you feel like lamenting how prices on items on the BLTC keep rising. The next time you feel that there doesnt seem to be enough players to do x or y. The next time you feel the need to gripe complain or whine about something the devs are doing to cut corners as far as content is concerned.
Remember one thing …… we TRIED to tell the devs the correct way to fleece our wallets. We tried to tell the devs just the right way to get money for microtransactions from us. All for the purpose of making sure their coffers were filled and quality content was consistently pumped out.
All YOU did was come into this thread and make an kitten of yourself.
shrug
Carry on.
This guy said everything.
Braveryd.3286I kind of agree with you there to some degree. On Borlis Pass the high level areas are great and lively but the low-mid level areas are only populated by bots right now.
These zones are deserted because Arenanet didn’t make them attractive enough, there’s pretty much nothing to do there (except exploring/jumping puzzles but u know…)
Merging servers would probably add lots of people only in late game areas, which would make the “AOE dynamic event farm” in orr even worse.
I mean .. It would save on lots of annoying loading screens :
1. Current location -> myst
2. Myst -> South LA
3. South LA -> portals WP
4. Portals WP-> whatever city
Seeing loading screens as “penalties” for not paying sounds quite stupid to me. I see them more as useless time sinks. (the economy wouldn’t suffer from free WP to cities)
SamTheGuardian.2938I arrive in Divinity’s Reach. Mostly a ghost town. I step outside. I cross the bridge and run past the sprinklers on the hill. Other players! Rangers with bears! A lot of rangers with bears I run with them, but they don’t respond to my local chat. . I don’t like this group, I move on.
Bots spotted xD
William Fairfield Game DesignerThis is our intent.
Explorable Mode – Moderate difficulty for extremely organized and well versed players. Randomly formed pick up groups should find this content very difficult. Memorable moments of accomplishment and achievement when you defeat an exceptionally difficult boss/encounter.
Just .. WOW. Should i laugh or cry, i’m not sure. Extremely organized and well versed players ? Memorable moments of accomplishment and achievement ? I’m sorry but : No, i can’t see them being enjoyable in six months, not even in 2.
Explorable dungeons are more like :
- Easily doable by extremely unorganized pugs
- Stupid anti-melee one shot abilities hidden behind thousands layers of foggy dazzling visual effects
- Time sink 350 Billion HP mobs/bosses with no strategy
- No interaction between members of a group (except when downed)
- There’s pretty much nothing to learn from them, except “how to dodge a red circle on the floor”
- Most encounters can be done with the amazingly stupid graveyard rush strategy
- It’s very hard to find a reason to keep running them once you got your “beloved skin”
- And most of all : no feeling of accomplishment AT ALL, useless loots/chests, absolutely no reasons to be proud of getting dungeons armor sets.
I hope it will get better in the future.. because at the moment, the way dungeons are designed around the “unholy trinity” philosophy makes them really zergy, and dull.
I’d say change is good, the “unholy trinity” bet is laudable, but you should learn from WoW (vanilla/BC) and use all these years of experience that we all have now in 2012. I know GW2’s not meant to be a wow-clone and it’s fine but still, there’s a lot of good things in their dungeons that you could use.
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A few more screenshots, different situations :
1. Caudecus’s manor 5 players explorable dungeon
2. WvWvW taking a keep
3. Dynamic group Event in Cursed Shore, open world
The problem is that the ennemies are hidden behind the effects, even in 5 players fights. Champion risen abomination, it’s a big mob but still we can barely see what’s goin on.
I’m not sure if any sliders could help, because the effects have just been designed with this foggy style (but anet knows this better than me). My opinion is that they need a global rework to make them work as a whole but they probably wouldn’t do this…
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SneakyErvin.3056Seriously, why bother writing up these reviews or even calling it a review. No one really cares if you are dissapointed or leaving,
If you don’t care, don’t answer, thanks. Some do actually care, because lots of us feel exactly the same way and we’re still playing the game, had a strong faith in ANet and are now dissapointed.
“hardcore” gamers are a huge part of the mmo-market, lots of potential customers here and ignoring them would be the worst mistake that ANet could do.
So, is his review important ? yes, it is.
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MarzAttakz.9608Yes it is my own fault for having such high expectations and seeing the massive potential the game had. I invested every minute I could for each beta weekend and stress test and like your friend I screamed “GW2 will rule” to anyone who bothered to listen. But everything post-launch has been too much for me, too much Jeckyl and Hyde from ArenaNet.
I’m content to leave the future of the game to the “casuals” and “it’s good enough’s” but it does make me sad that the community looks down on anyone who applies some critical thinking to the current incarnation of the game and finds certain aspects lacking.
I hear you man ….
ATTENTION: 36,000 Mithril Ore + 18,000 Elder Logs +22,500 Large Fang = 1,500 Level 80 RARE Greatswords........ + Mystic Forge = ABSOLUTELY NOTHING
in Crafting
Posted by: Hughs.6549
Again please applause the non rewarding guildwars 2.
Unfortunately … he (OP) made good points : /
Gibbel.5734Ah well 50% player left out the what ? 2 million sales ?
sounds good to me.
Being so close-minded won’t help Anet so succeed…
If people are not playing, they’re not spending money, they wont recommand the game to new people and they probably will do bad publicity, so how on earth could this be good for ANet ? Many players feel the same way than OP, they shouldn’t be ignored.
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Account.9832This is a game. It’s supposed to be fun
I think challenge is fun. It brings this rewarding feeling of accomplishment that is nonexistant in gw2. So yeah, dungeons would probably be a little more exciting.
Account.9832Do you think your enjoyment of the game would be increased if, instead of being able to run back and finish off the boss (thanks to the fact that at least one player in your group was able to stay alive), you had to keep restarting the same fight over and over?
How would that make the game more fun, exactly?
At least it would force us to play together as a group, instead of (almost) every encounters being a mindless deathmatch.
Account.9832And, if you do think that makes it more fun, then all you need to do is kill yourself (assuming you’re that one player who managed to stay alive) and let the boss reset.
Bad troll mate :x
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I agree with zutroy, i’ve played mostly with pugs, sometimes good, sometimes awful teamates but still, always succeeded. No i’m not a super hero or anything : p, the game is just extremely forgiving (paying repairs has nothing to do with the gameplay btw). You basically only need to keep one person alive kiting the whole thing and the others can die as much as they want and yay ! Get your crappy blue/green chests : D
Arah is one dungeon, only one small part of the game, the whole game is considered as “end game” by ANet. Arah being harder doesn’t make these mechanics good everywhere. (TA, CoF, SE, AC ………………………………………..) I see it as the exception that proves the rule.
BeardRex.6739Just to start off, this isn’t a direct response to the OP:
Why does everyone feel entitled to legendaries? So many people were so excited that legendary weapons were actually going to be… LEGENDARY in this game. They shouldn’t be the norm, the standard, or required. I’m not saying you’re completely wrong for disliking the mystic forge, but I see so many people who make half-hearted attempts to work towards it, and then ragequit because it’s not easy or cheap (or ‘fair’)
I’m sorry but i can’t see what’s legendary in buying gold with daddy’s creditcard (or farm hundreds of hours) throwing lots of expansive stuffs in a toilet hoping a shining valuable poop will pop out of it.
When you see a legendary weapon, you should think “WOW, he’s done that, he’s been there ! grats mate !”
Legendaries should be obtained after a long, epic, diversified journey. Not mostly from a fancy toilet :p
I totally hear you OP
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I’m not dying a lot, i’m actually often the one person who survives in the room, my gear is fine (full exotics from TA, AC, CoF),i actually find gw2’s dungeons boring : / and i believe that the game being too forgiving for death may be one reason why.
It kinda contributes to kill the “tension” of the encounter, and the excitement of the victory imo. I don’t know how ANet could implement any “more elaborate” mechanics or strategies involving the 5 players of a party if anyone can die as much as they want.
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One thing i believe makes no sense in GuildWars2 is that you can die as much as you want, and still will suceed. You just have to runback and do right or wrong, whatever. Even if you fail, you’ll succeed no matter what.
Pull boss
-> die
runback
-> die
runback
-> fail again
runback
-> die again
come back
… and oh, after 50 billion HP, the boss is almost dead, nice.
-> succeed.
So basically, you can start an encounter, fail, fail , die, fail, fail, and still, you will succeed.
isn’t is stupid ?
There’s pretty much no reason to be happy when you complete a dungeon in gw2 : /