Showing Posts For Hutchy.5430:
This pretty much on all classes
The only buff i want is too the activate part of the signet
I just tried this build and it actually makes my warrior fun 2 pvp with.
I love venoms heaps, would a bit more sustain on venoms. Maybe when you use a venom skill it lowers cds on other venoms so staggering venoms is better sustain. Or maybe when we hit with the siphon effect on venoms that lowers cd on other venoms. As the siphon trait only procs once per attack even with stacked venoms it could work really well.
We could use spider, skale and basalisk as our burst venoms then use the frost and healing venoms to reset cds on our burst. This might be OP but would be sooo fun
Also W&WvW&WvW&W
It would be interesting to see a wvw match where every side has full participation, so chaotic
Corporate take over. – This mode adds the option for guilds to just buy towers and keeps with gold.
World of the dead
Everytime a player dies their body reanimates as a undead npc. These undead rally to Champion units around the map and all they do is go around and kill everything they can.
Drakes are nice, quite tanky and pretty good damage, also random aoe might when they are fighting in your fire fields.
As much as I would like Aussie servers how would it even work megaserver + WvW
The core game had enough content to entertain you for thousands of hours. What we know of HoT is it not even close to having that amount of content (not even 30%) yet we are expected to pay 83% of the price of the original game.
Even though initially we only get 30% of stuff that was included in core game, all future additions to the game will require HoT to play. The fact that you cant buy the core game anymore basically proves that point.
Now that we have all damaging conditions stacking basically infinitely it would make sense that ferocity and Weakness will effect conditions and this is how you do it.
When your conditions are applied to the target the client performs a crit-roll and if it does crit the condition duration is increased by your crit modifier
Glancing blows will reduce condition duration by 50%
Not sure if this is a change the game needs or anybody wants and yes I totally stole the mechanic Idea from Pillars of Eternity.
To the people in this thread saying they are using ping reducers (battleping, reducethelag etc.) don’t. They are a scam! It only seems like ping is lower but it is a placebo effect.
I can disable reducethelag and open GW2 for you to show the client connecting at 500ms. That’s from the client’s feedback, not from a player input. With it turned on, it’ll say 250ms. Though ping reducers might not work for everyone, it’s certainly not a placebo effect.
Okay then I’d like to see some screensshots
The boosters need to be changed imo, Maybe nerfing the % but have it effect more stuff. For get 20% bonus to xp but can now benefit from more than just kills. I dont even know why they sell Boosters at all. There should be premium boosters that can only be gotten through the gem store.
To the people in this thread saying they are using ping reducers (battleping, reducethelag etc.) don’t. They are a scam! It only seems like ping is lower but it is a placebo effect.
Equipment with boon duration stats incoming?
in Guild Wars 2: Heart of Thorns
Posted by: Hutchy.5430
Do you think it would get the ferocity treatment.
Stackable burning >> bleeding. A simple tweak
in Guild Wars 2: Heart of Thorns
Posted by: Hutchy.5430
I’d rather it stayed the same but stacks are from different players.
Or
Give burning a diminishing damage so its the bursty condition like it loses 20% of its damage per tick but is like 3-5 times bleed damage per stack at first.
edit: just read the other posts and found out that both of these have been suggested.
(edited by Hutchy.5430)
Introduction explaining how this is not a whiney hate post. Second line disproving the statement made in the first. Third line introducing the problems OP has with the new Fart that was shown in the blogpost.
Gross oversimplification of the proposed changes to Fart. Wild speculation of how this is going to ruin Fart. Assumptions about not being able to use Fart anymore because of proposed changes to Fart.
Threaten to never play the game anymore if Fart gets implemented, while knowing deep down inside that you will keep playing anyway.
Would it be safe to assume that the new boon and condition would get tacked onto some of our old skills where it makes sense (Resistance on Elixir H for example) or will we only have these on new utilities and specializations that they are adding in HoT.
1 Stance seems completely pointless, My ranger has one stance too!
I would like the opposite of Inspecting where you can post your charactors build instead.
Really? This game has the fastest leveling experience I’ve ever played. First charactor took me 4 days to 80, granted I played the crap out of it. Second charactor I completed I 1 sitting thanks to eotm karma train. Also we constantly get tomes of Knowledge and I’ve never seen one but there are Skip to level 20 tomes as well. I doubt if they put in these items they would put in a reclass token.
I do agree there should be a base “stay” function. Although I dont think it should have any buffs attached to it unless traited.
Imho
When I refer to “Guard” Im talking about the utility skill, I agree that there should be no buffs just for puting pet on stay
Would it be so OP if rangers were able to have Guard (Ground target hold position) as just baseline. I play longbow zerker which requires me to take advantage of long range and elevated levels. I really like the sniper playstyle but my pet spends 80% of the time either standing next to me doing nothing or running the long distance
They have pathing issues that players don’t have, we can jump down ramps and sometimes there isn’t even a path for them so they do nothing.
My suggestion is when you press pet attack without a target it becomes a ground target hold position, with a target it functions as normal.
Not sure if they count towards point capture which could make them OP so if they do turn that off Then put it on “Guard” which also adds a Protection and Regen instead of stealth.
If this happens it would be nice if you added a adept trait to beastmastery that makes pet camo (stealth breaks when pet moves) when holding position.
As it is right now my pet is only good when I’m in close range to target and for giving me buffs.
(edited by Hutchy.5430)
While I’m not suprised, he obviously has never fought a ranger who uses sic’em
I personally would pay good money for voicepacks in the gem store.