Showing Posts For Icethorn.6570:

Blood Wurm Out of Range in Draconis Mons

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Posted by: Icethorn.6570

Icethorn.6570

The Blood Wurm event that spawns in Heathen’s Hold in Draconis Mons is too far away from the platform. When players try to attack it they often get “Out of Range”. The wurm should be moved closer to the platform, as most classes have to stand hovering in mid air just to be in range of the wurm.

Thaumanova Reactor Fractal Shield Respawn

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Posted by: Icethorn.6570

Icethorn.6570

Binding the shield to a special action is much more coding. It would be way easier to reset the location of the shield during the player’s death. It’s just a matter of what objects are instantiated when the game loop checks for the player being completely down. It’s actually a very simple fix if you understand programming. I’d love to fix it for them if I didn’t have my own $200k project to work on

Urban Battleground Enemies Invulnerable

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Posted by: Icethorn.6570

Icethorn.6570

In the Urban Battleground Fractal the enemies by the Mistlock Singularity are Invulnerable.

You can try melee or range, and they still take no damage.
Whether you are on the bridge, or in the trenches they take no damage.
Even AoE’s seem to not damage these enemies.

They used to take damage so this is a glitch due to changes in script behaviors.
I suggest checking how these mobs were instantiated.
Specifically if their collision was enabled.

Thaumanova Reactor Fractal Shield Respawn

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Posted by: Icethorn.6570

Icethorn.6570

In the Thaumanova Reactor Fractal the shields in the maze collider should respawn at their original location when a player dies. This would allow them to pick up the shield again if they make a mistake while trying to disable the security system.

Currently the shields stay where the player was downed.
This is an issue because after enough failed attempts you no longer have any shields to run into the maze with. Thus making it impossible to complete the fractals.

This would force the party to reset the fractal, which is bad mechanics.
Instead simply respawn the shields so the party can try again.

Uncategorized Fractal Harpy Invincible

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Posted by: Icethorn.6570

Icethorn.6570

In the Uncategorized Fractal the harpies are often invincible.
Try hitting them with any ranged weapons and you will see it say invulnerable.

This is obviously a bug because they should be damageable. They aren’t being instantiated correctly most likely.

SAB Moto Shop inside instance

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Posted by: Icethorn.6570

Icethorn.6570

SAB needs a shop inside it to convert baubles to Bauble Bubbles.
The fact that the player has to leave SAB constantly significantly decreases server load performance. It is unnecessary to have to move the client into a common environment such as Rata Sum. Instead if the transactions occurred within the SAB instance (the SAB lobby) there would be less people loading back and forth.

Bottom line is, it’s a waste of time for the player, and a waste of resources for the IT department. Think of a better way.

How to properly save builds

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Posted by: Icethorn.6570

Icethorn.6570

How to properly save builds

The follow is how to properly save gear and build configurations so players can switch on the fly for raiding or other in game activities…

Firstly create an equipment manager in the Equipment screen of the Hero Panel.

In the Hero Panel under equipment create a dropdown list.
The top of the list should have the an option to “Create new Profile”.
Below it should be a list of user created profiles.
Users should have the capability of naming the profile.
Examples: “Magi Healing”, “Zerker DPS”
This function will save the current configuration of all your armor, weapons, and trinkets.

When the user wants to retrieve the profile they open the dropdown and simply click on one of their created profiles in the list.

At that point use a search algorithm to scan the inventory and find the matching pieces of gear. When the pieces are found the gear is pulled from inventory and a swap function places them into the correct gear slot, while replacing that inventory slot with the previous gear.

If the item(s) being searched for is is not found in your inventory a pop up will appear notifying the user that not all items were replaced.

The idea here is that the user can quickly click a profile and switch between gear types, for example changing from a Berserker to a Magi set.

Next you need a way to manage the actual build configuration.
Hence you need a “Build Manager”

In the Build Tab create a dropdown which allows a user to select a build or “save current build”

The “save current build” option saves the current build to a dropdown list. When the configuration is added to the list the user can specify a label such as “Druid Healer”

The build manager will remember the following
- The Healing Skill
- The 3 utility Skills
- The Elite Skill
- The 3 Specialization (and their paths)

You can make this function very easy if you simply use (row, column) coordinates to index a skill from 2D arrays.

Using Druid as an Example:
(2,1) = Glyph of Rejuvenation
(4,3) = Frost Spirit
(6,1) = Glyph of Alignment

Thus you could just pass a series of coordinates to a list which is saved.

Similarly you can use (row, column) indexing to select the specialization.
(2,1) = Skirmishing

Then use a collection of (row, column) to save the path.
(1,1), (1,2), (1,3)

This example would tell you to select the following
Sharpened Edges
Spotter
Quick Draw

These coordinates make it easy to set/get the needed abilities.

I hope these suggestions make it easy for you to develop the process.
If you have any questions on the methods I can provide more details including pseudocoding the process if necessary. Every person who raids would greatly appreciate this feature. It’s about time we had this functionality.

Please create an easy way to switch builds

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Posted by: Icethorn.6570

Icethorn.6570

Players do a variety of things on this game.
Some PvP, some do Fractals, some Raid.

Being such a versatile game, it is important for a player to be diverse.
They often switch builds to meet the specific challenges they face.

That being said, it would be very convenient for a player to be able to switch builds on the fly. The original GW1 used client side save files which contained user created custom bars.

Similarly GW2 needs a way to save build configurations for players.
This has been mentioned before.
However, now that the game emphasizes raiding more, we need this feature now more than ever.

A simple example is playing PVE as a Ranger in a Marksman/Skirmish build setup for dps and exploration, then quickly changing to a healing Druid build so they can run Spirit Vale.

This has obvious advantages.
1) It saves the player from having to manually change each and every utility in their skill bar.

2) It saves the player from having to manually change the build in the specialization sections. (which sometimes they forget exactly the way it was supposed to be set)

3) It adds a new advantage. If it was stored as a file, players could share their builds with others. Simply by placing a config file into a folder on GW2 you could load a metabattle build on the fly. Think about how wonderful this would be!

Exemplar Vlan Vendor missing Jade Shard count

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Posted by: Icethorn.6570

Icethorn.6570

There is no graphic in the UI for the number of Jade Shards in your current inventory.
This appears on every other heart vendor but this one.

Here’s a screenshot for reference
https://www.dropbox.com/s/koorr2513tf8zpz/gw240.jpg?dl=0

Holiday Events never allow parties to group

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Posted by: Icethorn.6570

Icethorn.6570

I noticed this during Wintersday, but it effects the Lunar Festival as well.

These events do not allow friends who are already in a party to enter the same instance. Instead you spawn with complete random people.

In the Dragon Ball arena I want to play with my friends and guildies, not complete strangers. Please create the ability to recognize this when creating the instance.

This also should apply to the Snowball Fight in Winter’s Day, as well as all other holiday related instances.

Another added benefit to this way of forming a party is that the players will be allowed to chat and coordinate without the enemy seeing their text in general map chat.

Toypocalypse Party Chat

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Posted by: Icethorn.6570

Icethorn.6570

Players should be put into a party as they enter Toypocalypse.

This would solve two issues.

1) Friends could play together and work to achieve goals.

2) Chat messages in map chat or say would not be suppressed.

Currently groups are unable to properly communicate and coordinate defensive measures due to chat suppression.

Chicken Glider wanted

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Posted by: Icethorn.6570

Icethorn.6570

The gem store should have a Chicken Glider. It could be a throwback to Zelda, you hold a chicken over your head when you glide.

Elixir ingredients should be Account Bound

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Posted by: Icethorn.6570

Icethorn.6570

There is absolutely no reason why the ingredients required to make the Elixir in the Bitterfrost should be soulbound. This just serves as a way to fill up additional inventory slots as the play will have to keep them on hand at all times for dailies.

This provides a poor customer experience. They should either be Account Bound so they can be stored in the bank, or place them into Material Storage (which is where things like this should always go).

I can’t be the only one who thinks this way. Why is this not a standard design mechanic in this game?

Missing bag slot

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Posted by: Icethorn.6570

Icethorn.6570

I had an 18 slot bag in one of the bag slots that I unlocked.
When I logged in after today’s current update, it is missing.

The image below clearly shows a empty slot where a bag used to be.

Attachments:

Unbound magic removed from Ember Bay?

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Posted by: Icethorn.6570

Icethorn.6570

I know there’s a cap on orbs, but is there a cap from enemy drops as well? Could I technically keep killing mobs to still gain more umagic?

Initiate a PvP Battle with a spefic group

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Posted by: Icethorn.6570

Icethorn.6570

There needs to be an interface option to initiate a PvP style battle with another player in close proximity. The option should allow the player to send another player a PvP challenge. If the player accepts both parties are given a 10s countdown then a fight to the death begins. After the death the losing player is revived.

For more intricate options you could have a 3v3 or 5v5 battle as well.
You could include the option to jump to a battleground or remain in the current terrain.
You could even have fun and make Squad v Squad where 50 v 50 go at it in a huge private battle between two specific teams.

I would also add some fun game types to these.
For example:

1 Life to Live:
Players do NOT respawn, once dead, they stay dead until next round or game.

Playing with Fire:
Players are constantly burned with dots that stack over time giving them less time to stay alive.

What’s It Worth To You
Players can start a deathmatch by gambling some specified gold amount.
Each player has to put in that minimum to play. The last man standing or player with the highest kills takes the pot.

Just some fun ideas to make PvP more enjoyable. I’m sure many other can be thought up. Perhaps we should make a thread of different game types to add to PvP in the future.

Ground Targeter does not appear

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Posted by: Icethorn.6570

Icethorn.6570

Ground Targeter does not appear during The Fungus Among Us mini game.

You should be able to press 2 and see a target indicator then select the target area you want to jump to within a given range.

The mechanic used to work that way. Currently it is bugged and instead instantly jumps without locating a new target area to jump to.

Raiment of the Lich Outfit Return

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Posted by: Icethorn.6570

Icethorn.6570

I’m really disappointed that the Raiment of the Lich Outfit has not returned to the Gem Store as it was a Halloween exclusive last year.

https://wiki.guildwars2.com/wiki/Raiment_of_the_Lich

I really want this for my female necro. Please bring it back.

Mad King voice volume low

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Posted by: Icethorn.6570

Icethorn.6570

Before the Mad King pops his voice is loud and thundering. After he spawns you can barely hear him. He is about 40% dialogue volume compared to other NPCs around him. Please boost his volume to the same level as the surrounding NPCs.

Trick or Treat Bag open All

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Posted by: Icethorn.6570

Icethorn.6570

Here’s a solution to your problem. I use this for every stack of items I have. Be it tons of luck, tons of bags of loot, tons of trick or treat bags.

Step 1: Get Autohotkey. You probably have it if you have an instrument already.

Step 2: Make a new .txt file.

Step 3: Paste the following code in the txt file:

Pause
Loop
{
MouseClick, left
}
Pause::Pause

Step 4: Save the txt file ,change the extension to .ahk instead.

Step 5: Doubleclick the .ahk file.

Step 6: Go to Guild Wars 2, hold your mouse over the trick or treat bags. And then press the ‘pause’ key on your keyboard.

This will toggle a click spam you can’t imagine. You can turn it off again by pressing the ‘pause’ key once more. Enjoy your wall of loot!

I was under the impression you can be banned for creating macros like this. If we are allowed to create a toggle for infinite loops in this fashion I will gladly map this to my logitech keyboard.

Squad Join disabled for blocked player

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Posted by: Icethorn.6570

Icethorn.6570

Also consider this situation. A troll is kicked from squad for trying to ruin it.
He then rejoins squad over and over again.
The commander has to baby sit and keep kicking them.
The commander finally is frustrated and chooses to block him.

At that point would you allow them to continue to join the squad?
Or would you want a method to prevent them from harming the group?

Squad Join disabled for blocked player

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Posted by: Icethorn.6570

Icethorn.6570

If you are a Commander and kick someone from squad then block them, they should NOT be allowed to click on your name and JOIN SQUAD. That option should be disabled. There needs to be a check for blocked player status when clicking Join Squad.

Absolutely not. What if the commander is the jerk rather than player? What if there’s a misunderstanding? What if someone misclicks?

I get that there’s a problem with trolls and it’s a problem worth addressing. But let’s not create a solution that is so extreme as to rule out other ways of dealing with.

In the end, this is a social problem and solving it can’t be done solely via technology.

This would only happen to blocked players.

If people in AB Meta Multi for example are ruining the Octovine run by sabotage they deserve to not be able to come back to your squad.

If a player is supposed to use the Lobby and is instead jumping around maps and and causing problems in the subgroup organization. They get kicked. They can explain themselves and be let back in. This won’t affect them.

This only effects blocked players. Players are blocked for a reason. Kicking is a completely different issue and would not be part of this. I’ve kicked plenty of people then they whisper me and i let them back in and they obey the rules.

Blocking is equivalent to banning and should have equal consequences in their actions. Trolls want to be trolls, then get banned from squads. This teaches such idiotic 12 yr behavior to stop or else they no longer are able to run multi maps and lose out on potential rewards as more and more squads who regularly run AB no longer allow them to join.

Suggestion to fix Multi Map Wrong Sub

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Posted by: Icethorn.6570

Icethorn.6570

something like this would work. It’s obviously not exact as I don’t know their internal functions, but they would get what I meant.

This function would be called when a player click join on another player in a subgroup different from theirs.

// Sets the player’s subgroup to the player being joined
set (player.subgroup, playerName)
{
player.subgroup = PlayerName.subgroup;
}

Suggestion to fix Multi Map Wrong Sub

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Posted by: Icethorn.6570

Icethorn.6570

That sounds like a solution in search of a problem. It’s a fix for players who are doing a meta who drag their icon to the wrong subgroup. This isn’t a problem except for a few people doing one meta and performing a certain type of specific subgroup juggling. It doesn’t sound like the type of problem that needs Dev hours to fix.

As a programmer its the type of problem that would take less than a day to fix.
I even stated a basic solution. It’s literally less than 50 lines of code. I’m sorry if you hear the words Hash Table and think its “too complicated”. Those that are in the industry would find this solution simple.

(edited by Icethorn.6570)

Suggestion to fix Multi Map Wrong Sub

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Posted by: Icethorn.6570

Icethorn.6570

When joining a player in a different subgroup that is in a different map, your player tag should instantly be moved to that subgroup. Instead of manually dragging your name to that subgroup.

This would prevent players from dragging themselves into the wrong subgroup.

This would ensure events like AB Meta Multimap don’t have any players in the wrong subgroups when constantly switching.

All you would have to do is write code which passes the subgroup value of the player being joined to the current player. Then use that a key to index into the correct Hash Table subgroup. I’m assuming your squad subgroups are setup as hash tables as that would be the most optimal data structure for them.

Squad Join disabled for blocked player

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Posted by: Icethorn.6570

Icethorn.6570

If you are a Commander and kick someone from squad then block them, they should NOT be allowed to click on your name and JOIN SQUAD. That option should be disabled. There needs to be a check for blocked player status when clicking Join Squad.

Leave Squad Confirmation

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Posted by: Icethorn.6570

Icethorn.6570

I can’t tell you how many times I’ve been in an Auric Basic Meta and accidentally left a squad because of how the positions of the players in a squad shift and the menus constantly vertically shift in a Multi-Map.

You should create a confirmation Dialog Box for the Leave Squad menuItem. That way squad leaders as well as squad members don’t accidentally leave the party.

Trick or Treat Bag open All

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Posted by: Icethorn.6570

Icethorn.6570

There needs to be a way to click a menu option and open all the Trick or Treat bags you can in a single click instead of clicking on your mouse 250 times. Similar to how you added the Salvage All option to Salvage Kits, you should have an Open All option for the Trick or Treat Bags. I realize after the option you would be encumbered. The user would have to manage their bags at that point, but it’d be way easier to do that.

Bring Back the Scythe Staff Skin

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Posted by: Icethorn.6570

Icethorn.6570

The Scythe Staff Skin from previous Halloweens was one of the coolest skins in the game. IT SHOULD NOT BE DISCONTINUED. Please bring it back!

This is the item I am referring to.
https://wiki.guildwars2.com/wiki/Scythe_Staff_Skin

Reef Drakes in Osprey Pillars invulernerable

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Posted by: Icethorn.6570

Icethorn.6570

As of the latest patch the Reef Drakes on the Western Coast of Osprey Pillars in Ember Bay seem to be invulnerable. You can hit them. However the hit registers as 0 damage.

Allow more than 8 bags per character

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Posted by: Icethorn.6570

Icethorn.6570

One good reason to have more bags is also when considering that people do things other than PVE.

For example I raid and have a d DPS and Healing set.
That’s 6 pieces of armor, 6 for the accessories and 2 spaces for the weapons.
That alone fills an entire bag. In raids infusions get filled with primary stat not AR, so you need separate gear.

I also have another set for Fractals which use infusions to boost Agony Resistance.
Which takes up another bag.

I also have a more survival set for WvW.

That’s 3 bags which are necessary for performance. It’s not random junk.

Ecto's at an all time low.

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Icethorn.6570

Those people who said “horde them in your bank” while I said sell them. Now I’m enjoying all the gold I have received from them (literally hundreds) while they are worried at the stock price plummeting and their items being useless.

Allow more than 8 bags per character

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Posted by: Icethorn.6570

Icethorn.6570

Please increase the max number of bag slots that we can pay to unlock.
It would be nice to have 10-12 bags since we like to run meta events like AB.

This would also net you more real money since we would spend the gems on the bag slot unlocks.

Cant log in game is full

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Posted by: Icethorn.6570

Icethorn.6570

It appears login servers are having issues.

“The game client is unable to gain access to the login server at this time.”

Attachments:

Recent Fractal Changes thoughts

in Fractals, Dungeons & Raids

Posted by: Icethorn.6570

Icethorn.6570

Just wanted to get everyone’s feelings about the latest changes to Fractals.

I ran Uncategorized today and had Flux on. It make it extremely annoying because you constantly had to hop to platforms on top of the harpies instant knocking you off.

Also in Swampland the mistlocks were Flux and Random condition. I would often get the flux bomb and torment at the same time. So no matter what, you get hurt.

While these were intended to add to enjoying, I feel like they have deterred people from wanting to do fractals. As they have now become more of an annoyance than enjoyable.

Quite honestly I liked the old way alot more. Am I alone in feeling this way about them?

Change Commander Tag Color in Squad

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Posted by: Icethorn.6570

Icethorn.6570

Thank you for adding this feature in the latest changes.

Outfits/Armor you want.

in Guild Wars 2 Discussion

Posted by: Icethorn.6570

Icethorn.6570

Please make the Phoenix Light Armor Skin into an outfit.

This outfit would go really well with my Ranger, but I can’t because it’s not medium armor.

And take away my ability to mix n match It?

How about no.

I think he meant also, not instead.

That’s not what the post said but if that’s the case then I don’t mind.

I meant in addition to. Not replace.

Change Commander Tag Color in Squad

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Posted by: Icethorn.6570

Icethorn.6570

Please give Commanders the ability to change their tag colors while in the squad.

The negates the annoying practice of having to drop a squad and reform with a different tag color.

Outfits/Armor you want.

in Guild Wars 2 Discussion

Posted by: Icethorn.6570

Icethorn.6570

Please make the Phoenix Light Armor Skin into an outfit.

This outfit would go really well with my Ranger, but I can’t because it’s not medium armor.

Stackable Ascended Salvage Kits

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Posted by: Icethorn.6570

Icethorn.6570

Ascended Salvage Kits appear to individual items only. You can’t stack 2 or 25 of them together. So they force you to waste inventory space unnecessarily.

Please redesign the kits so that they can stack at least up to 25 like the other kits.

Stealth Gliding in Bloodstone Fen

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Posted by: Icethorn.6570

Icethorn.6570

Stealth Gliding in Bloodstone Fen seems useless against the White Mantle. Not sure if this is intended or not, but you should be able to use it to avoid attack temporarily.

Commander Tag Color saved

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Posted by: Icethorn.6570

Icethorn.6570

Thank you ANET for listening to my suggestion. I love the new green and orange tags.

Link account from GW1 to GW2

in Account & Technical Support

Posted by: Icethorn.6570

Icethorn.6570

In My Account it actually shows GW1 and is properly linked.

After doing some research I noticed ANET has changed how their account management is now.

When you create a GW1 account simply use the original email login you used in your GW2 account. You can even use the exact same credentials.

This will associate the account with the same email and automatically detect the presence of your GW2 account.

As a result it will bind them together.

Another thing to note for HALL OF MONUMENTS achievements.

EYE OF THE NORTH is a separate expansion you will have to buy in order to get the achievements. They do NOT set a package with the Guild Wars Trilogy and EotN combined (They should since it is a 10 yr old game)

Ranger Pet Swap after gliding in Bloodstone

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Posted by: Icethorn.6570

Icethorn.6570

When in Bloodstone Fen after gliding your loaded pet usually swaps.

100% Reproduction.

To Reproduce do the following.

Open Pet Management
Select Jungle Stalker as your primary pet
Select Black Bear as your secondary pet

With Jungle Stalker loaded glide around using your new gliding abilities.
When you land you will note that your default pet has swapped to Black Bear without your command.

It is possible that some of the new gliding abilities are causing the swap command to be called accidentally since this ONLY happens in Bloodstone Fen.

Thief and Revenant should be able to use GS

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Posted by: Icethorn.6570

Icethorn.6570

Belinda’s Greatsword looks like a perfect weapon to buy for an ninja style assassin.

However the two classes which are most like assassins can’t use the Greatsword.

Please give Thieves and Revenants the ability to wield a Greatsword so we can make an assassin style ninja look.

Link account from GW1 to GW2

in Account & Technical Support

Posted by: Icethorn.6570

Icethorn.6570

I recently bought the GW1 trilogy on Steam and I’m trying to figure out how I link the two accounts so I can later access stuff from the Hall of Monuments on my GW2 account.

Commander Tag Color saved

in Guild Wars 2 Discussion

Posted by: Icethorn.6570

Icethorn.6570

Each character should remember the last color that character set as the commander tag. Often times I have to change the color of the default tag, instead it should remember my preference for that player.

For example

Warrior = Red
Theif = Red
Ranger = Yellow
Guardian = Blue
Necro = Blue
Mesmer = Purple

I like to associate some colors with their class. Which brings me to my other suggestion. Please add orange, green, brown, black, white tag colors.

Vendor All Minor Runes

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Posted by: Icethorn.6570

Icethorn.6570

The Vendors should have an option which allows the player to quickly vendor all the Minor Runes and Sigils in their inventory.

Besides being a button at the merchant you could also put a UI option when you right click on a minor rune or sigil that says “Vendor all minor”

This would greatly alleviate trash in a player’s inventory.

Constantly salvaging leaves lots of this sort of unnecessary junk behind. No one uses them anymore. Just see how many are sitting unpurchased in the TP. Some Minor Runes like Grenth are up to 42,000 wasted runes sitting the TP which no one wants.

Returning Player

in Players Helping Players

Posted by: Icethorn.6570

Icethorn.6570

Infinite Tools should be shareable

in Guild Wars 2 Discussion

Posted by: Icethorn.6570

Icethorn.6570

After purchasing the Unbreakable Mining/Harvesting/Logging tool set I feel a bit ripped off. I was under the impression you could place them into a shared slot and they could be used infinitely for ALL characters on your account.

Instead the current mechanics force the player to equip them on ONE character.

Since most people in this game use multiply character (I personally have 13) you should be able to use this tools on all characters.

PLEASE: Create a way to place these tool in your shared slots and have them automatically be used without the need to be equipped.

It would be a simple change and would go far in improving the player experience.

Simply create a check which looks for the presence of an infinite tool in the player’s shared slot. If it finds the correct tool then it does not require that character to have a tool equipped when mining, logging, or harvesting.