Showing Posts For Issmir.6852:
We were running around making mischief as part of a large swarmy group in SoS Borderlands before the call came in to port back to CD Borderlands.
Well, the folks in [Fool] had to call it a night soon, so we stayed on SoS Borderlands for the last 30 minutes. Taking anything other than the occasional straggler or supply camp was out of the question. (We know. We tried. People got frumpy and kept shooting at us)
Eventually the last three of us still awake used some Fluffy Griffon transforms and started hopping around the borderlands, trying to entertain the enemy.
Enemy 1 was not amused. He looked afk, then darted, then started pummeling us.
Enemy 2 was a zerg-like swarm heading east. We ran amongst and along-side them for about 20 seconds before they stopped, turned and unleashed the bloodshed.
Enemy 3 was a SoS Colonel who started leaping around joyfully with us in a circle. until more SoS people turned up and murderized us. He cried and planted a banner on my corpse though, so that was nice.
When it is fixed, it will be in patch notes.
I am working on it right now actually..
any news on the fix? We just ran into this this evening.
I’m with Stetch here. Someone believing that they’re in charge is no reason to take what they say seriously.
Until people have the commander symbol, “follow the person in charge” is largely meaningless. The reason you’ve got groups bantering back and forth is that they all have different ideas as to who should be in charge. I’ve seen a lot of people on /team yelling that people should be following them while (usually in all caps) giving out some of the worst advice possible.
Also, while a large, co-ordinated zerg force is powerful, there’s a lot to be said for not having the entire server in one place the whole time. Having a couple of people watching some towers is a great idea. Having them reinforce the towers (and yes, escorting dolyak to make sure those towers can be reinforced) can make all the difference.
Dys put it well with not assaulting something you can’t hold. I’ve seen a lot of zerg forces rush to take a tower or keep and then immediately rush to the next, leaving the one behind them as “a distraction”. Any gain they may have had by gaining the place is lost before the next tick or the tick after that, and eventually they get themselves surrounded and overwhelmed.
Someone leading a Zerg is not a tactician. They may well be crucial, but there’s more to it than that. A zerg is easily countered by not being where the zerg is and mopping up behind them.
Now yes, there should be some strategy. And yes, you’re all on the same side so you should be working together. But the idea of “one person on the server giving overarching orders” sounds fanciful at best and disastrous at worse.
Don’t underestimate the power of catapults when taking down doors. It also means you don’t have to worry about that pot of oil right away.
Don’t neglect your supply camps. If you have no supply camps, you have no way to reinforce or place siege weapons.
If you’re intending on placing a trebuchet or golem, make sure you’re with people who know what you’re doing and have the supply to get it built as quickly as possible.
You’re really not doing much damage to the door without a siege weapon. Yes, you CAN take it down, but why not focus on the enemy on the walls or on protecting the siege weapons? It’ll get done in roughly the same amount of time and you’re probably going to have an easier time once you get inside.
Arrow cart and ballsta is a great combination. Even better is a second arrow cart and ballista so that you have two groups protecting each other.
If you’re leading an assault on a tower or keep, please make sure you have some siege and supply with you. Nothing breaks my heart in WvW like reading “we’re through the first door! Quick! We need someone to come here with flame rams! ARGH! THEY CLOSED THE DOOR BEHIND US! HELP! HELP! HELP!”. Assaults should be planned – things will go wrong, of course, but be as prepaed as you can be.
There will be a “guesting” feature, but it’s not live yet. For now, there’s free server transfers.
I don’t know if there is a movie record mode built into GW2. I just use Fraps. I realize that’s not especially helpful, but it’s the best I can do.
My wife had something similar until she realized that her mailbox was full – just double check you’re not at 10/10 on your mailbox
I don’t understand the point of a mouse with 12 buttons for a game that really doesn’t have that many abilities
keyboard is enough
That’s nice :P
It’s a great mouse for MMOs – means you don’t have to take your left hand off of WASD at any point.
They’ve upped the server cap a few times.
Raw materials tend to sell better than crafted gear in pretty much every craft right now. In Cooking, you can try selling dyes, but that only becomes profitable at higher levels of craft
And even then, you’d need for example 25 blackberry, 25 beet and 25 something else (I forget off hand) to make one blue dye that was on the market for at about 13 silver this morning.
If you don’t already have those items, they’d cost you a total of 30 silver to buy from the trading post.
Tailor/leatherworker. People are buying bags like crazy. All the others seem effectively worthless right now – I’d wait until the market calms down until you can count on actually making money crafting.
You could also take up weaponsmith and make boxes, which are another form of bag.
I use the blue Razer Naga with default bindings and have done for a a while now. After an hour or so you start using it exclusively and it’s awesome.
As for key mappings, you don’t need to map anything. The number keys by your thumb are already mapped to 1-0, – and =. That’s your hotbar taken care of right there.
Very useful in that high level chef foods give really cool buffs and discovering recipes gives a ton of XP. Your guild will love you too.
Not useful at all if you want to make money. You’ll need a lot of ingredients from NPCs (for both money and karma) and currently the trading post is flooded with food being sold at well under the amount it costs to make them (especially once you factor in having to teleport to a specific karma vendor to buy certain base ingredients).
I haven’t tested it yet but I would assume, say you are a Ranger, that you could equip say a long bow in both weapons slots so that when you switch you retain the base long bow spells but you could change the available 7-9 spells.
Wouldn’t work. switching weapons changes skills 1-5. If you have the same weapon in both, you’re effectively not using the other weapon slot at all (unless you’re doing it to use different runes)
The best class is probably the class you enjoy playing the most, to be honest. They all behave differently enough and have different mechanics that you’d be hard pressed to do a direct better/worse comparison.
Skills one through five are weapon skills. Six is your heal. Seven through nine are skills slots skills and ten/zero is your elite skill. that’s all the skills you can use at any given time, though you can swap them out between fights.
I know what it does… (or at least what the Wiki says it does – it’s anyones guess if it will actually work the way it is supposed to) I just don’t understand why its 100g
Guilds like ours will play for so long without it that the point will be lost and we probably won’t bother with it at all. Just seems such a large price for something that should be a fundamental part of the grouping system in the first place. Especially in a game that is supposed to be all about large scale Guild combat.
Because it will allow the person who your guild elects to get it for to act as squad leader for everyone on your server on that map. You can already use guildchat for one person to give orders, but this way I can see your squad leader, join them and be part of your efforts.
A carrot is a Variegated Taproot, isn’t it?
(edited by Issmir.6852)
It’s impossible to try to get a guild event going as even if you all queue at the same time there is no guarantee that you will all get in. some will get in in 10 mins, others will queue for 4hrs whilst people turn up, queue and get in ahead of them.
I’ve found this to be the case.
The other day 3 of us queued. I stayed in the queue for 3 hours. One guildie managed to get in and out of eternal battlegrounds three times in that time. The other got in once, crashed and was straight back in.
Then two days ago, I got in within 30 seconds, but the people who;d been queued up for an hour were stuck outside for the rest of the night. One did eventually get in, crashed out and stayed in the queue until about 1 am EST.
Are there priorities on the queue system? If you’ve played this amount / are level X / have crashed etc you go in first?
Excellent list. The issue I’m seeing the most is the physical camera – it’s making some of the jumping puzzles nigh undoable as a char, particularly those in confined spaces or certain areas of the PVP jumping puzzles. I’m having to make a lot of jumps based on what I think might be happening.
Which is odd, because that only seemed to start happening last week. I don’t believe that I had that issue in beta. (Of course, I MIGHT have and simply been lucky enough never to actually trigger it)
Edit: I realize Arenanet doesn’t want to include a first person camera, but it might help alleviate some of these issues.