Currently WvW is competitive at weekends casual at weekdays. As a guild we’re organizing our gaming according to the this rule.
Our guild activity at WvW dropped from 40-50 man organizations to 10-20 men organizations. There is not much point to participate on WvW except the fun it provides. But as every game fun is not persistent without challenge, and some achievements.
Lucky for ANet there is no other game out to take our attention for now, otherwise our community would migrate without a second thought, perhaps to come back later.
Judge[JDG] - Seafarer's Rest / Semi-Hardcore Mature Heavy WvW/sPvP Light PvE
in Guilds
Posted by: Kazim.2043
I updated the recruitment post to reflect more what we’re providing on GW2
Judge[JDG] - Seafarer's Rest / Semi-Hardcore Mature Heavy WvW/sPvP Light PvE
in Guilds
Posted by: Kazim.2043
We transferred to Seafarer’s Rest to join our forces with Fubar Alliance. Now we’re making at least one WvW operation each day. Join us if you want to be part of a proper WvW organization.
Can't unlock the vault door at the end of the jumping puzzle post patch.
in WvW
Posted by: Kazim.2043
yeah it’s not working. We tried on 2 borderlands with a friend, and non of us could be able to open the vault.
It aint broke.
Some people just need to harden up.
Yes there is no problem on WvW. We all here in this forum and sharing our happiness or passion about it. Talking about our awesome experience and patting each others back, or bragging how we fight better than another server, how we beat them with our superior tactics / maneuvers / strategy, how we beat them with our skill. It happened on 24 hour matches. It happened for the 1st of weekly matches. But now everyone realized what’s going on, how pointless all those efforts on communication / organization / skill / tactics / maneuvers etc.. At the end whoever covers 7/24 better wins whether by not sleeping or bringing men from different time zones. And thanks to Select Region it’s not easy to cover 7/24. There is only 1 server that can do that properly on NA and 1 server on EU.
This is my last post in this thread and most probably I’ll not come back and check it anymore. I believe we expressed our problems enough, and we expressed “As players why we couldn’t solve those problems by ourselves? And why we won’t be able to solve it in future?”. It’s up to devs to take this seriously or not. It’s up to us to take this game seriously or not.
If that’s the Travian style alarm-clock competition ANet wanted to create on WvW it’s their choice. Though if that’s the case perhaps they shouldn’t have invested so much time and money on details of WvW as it doesn’t mean much right now. Me and my guild enjoy the fights, but we no more have the motivation to improve on it, as it doesn’t matter. We’re just participating for lolz
Most probably we won’t stay for long, as there are many other games with better Mass PvP mechanics out there, in which our participation would bring a change at the outcome. EU ranking competition is already dead. You can’t see much talking about what to do next week to get higher.
Pity WvW combat by itself is pretty fun. But ours is not a casual guild. And I expressed a few times it’s not possible for us to move to a 7/24 server to stay competitive because:
1. Our community doesn’t want to move to an NA server.
2. NA guilds don’t want to join EU servers.
3. We don’t know how to speak French.
WvW is the reason why we brought our community to this game, so sPvP, Dungeons or any other aspect of the game is not a substitute for that.
And BTW I’m 33 years old not a crying child. I’m a grown up trying to protect interests of the community I represent.
US to EU only adds 10-20ms. Not sure how bad it is the other way around. This is how WvW should have been set up. The language barrier would have partially fixed itself due to time-zones. Unfortunately it is too late for this solution now.
Language Barrier is just an excuse. How Polish, Russian, Korean players play this game without their language servers?
If it’s gonna be 7/24 there should be no regions. ANet should pick one of these
7/24 and regions never co-exist. It doesn’t work.
Make one ranking shared by all servers, and see how people start to merge each other and create 7/24 forces on many servers (not just 2)
(edited by Kazim.2043)
No grind on WvW please
Do not suggest the same mistake SWTOR did to create a gap between new and old players.
I really don’t want mesmer portal to get nerfed as it brings a very distinctive variety to game. However with invisible armada problem it’s a bit too over powered right now.
@Binafus “I want some good competition.”
Good luck on that
Don’t need to add more, same as above – they should be directing their efforts better, and that’s what WvW is supposed to be about .
Lollie, I’m pretty certain you also have feeling in your gut saying it’s a lost cause. However for one reason or another you decide to ignore it.
I wish you were right, however past experience show that, players can’t fix problems of game design by themselves.
(edited by Kazim.2043)
..
Btw Veles even though I agree with your points, it’s move severe than you have objected. On medium/low bracket matches of EU, 20-30 man difference at off-time decides who’s going to win the match.
So C doesn’t have to have a high night population. Servers with similar populations finish the match with large gaps on score, primarily due to ninja-sleep-capping and lack of motivation afterwards.
Underworld won against Ring of Fire that way, Ring of Fire winning against Piken Square same way. And Gandara is now winning with a huge score difference against Underworld
Gandara, Underworld, Ring of Fire and Piken Square are pretty competitive against each other when maps are full. And if you check the rankings they are all one after another. However matches involving those servers finishes with huge score differences.
(edited by Kazim.2043)
A PvP system in which scoring is not linked to actual PvP activity is botched. End of. Just ask Funcom and Bioware, they learned this the hard way.
This. I fear ANet will join the crowd pretty soon
@spif.
If I remember correctly one of the devs made a post about “How fun it is to make the last stand after midnight”
Btw guys it’s just not the time-zone problem. Locking regions won’t fix huge score differences on population fluctuations at off-times at EU. Currently 30 men sleeping less decides who will win the match, nothing else.
Even though it’s fair, it’s not competitive or fun that who’s going to win is only decided by who sleeps less
@defrule.
And when we (Underworld) faced Ring of Fire last week, mostly we night capped their maps and won the match with around 100K difference.
This week Gandara is night capping us and already guaranteed the victory by today already.
Isn’t it sooooo much fun on every tier of EU competition?
How about some North American guilds come to EU servers?
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Kazim.2043
@Kazim: “some claims (sic) it’s a server side problem.”
Yes, some do. Including the developer that posted in this thread, explaining it was a server-side problem.
You’re welcome to disagree with him, but…er, he really is the authority on the matter.
If you check his post he’s talking about 3 different (but related) things
1. Report/information coming late from server
2. Loading/rendering time at client after report
3. A possible bug
I’m claiming the real problem is actually at client side as different graphics settings make a real difference on this “invisible enemy” problem.
@Brynna
This is a game not a war. In war you have no option but fight, as if you loose, you loose everything. In game if you stop enjoying it you switch to another one.
HoD, VS players soon will realize that they are not facing much of opponents and playing with themselves. Braggin is only fun when you have a proper enemy to win against. It’s possible 2nd/3rd best servers of NA would make a decent 7/24 coverage and continue on competition. However it’s not possible for any other server on NA, and none of the English speaking servers of EU. We tried it, it doesn’t work. In few more weeks, WvW will turn to a complete casual sport, where players don’t spend their time/money/mind on it, but do it just for fun.
In a few months competitive WvW guilds will do one of those:
- Move to 7/24 servers (not possible for EU if you don’t know how to speak French)
- Move to sPvP
- Move to another game.
I have no idea why SoS players are protecting this system considering they are too victims of Ninja Sleep Capping. Perhaps they think they will go down on the ranks if this issue will be solved however I believe it’s not the case. I’m pretty certain with a more balanced scoring system and some features preventing ninja sleep capping they will move up, as they will be no more victim of this issue.
I’ve seen many MMOs where Game Designers and Community Managers have the attitude of We know the best, and it always ends the same way.
In Age of Conan this resulted with mass desertions
In SWTOR this resulted with mass desertions
In EVE Online this resulted with mass desertions until CEO of Development Company said “I was wrong and I admit it.” http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
I have a feeling that might happen in GW2 too, regarding attitude of ANet employees. Personally I don’t give a kitten to ANet or GW2, it’s just another game. However I made many investments (time and money) for my guild, and moving from a game after a few months of it’s release generally give severe damage to guild community. We had experienced it on SWTOR. That’s why I’m fighting on this subject so hard. Otherwise I believe I had the fun I paid for this game already, and I don’t give a kitten how much money ANet makes or how long WvW stays alive.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Kazim.2043
As long as I see and target my enemy, I really don’t care about how he looks. Whenever I enter WvW I select “high performance” settings. Yet still culling occurs even though I don’t have an outdated GPU.
EDIT: Btw some claims it’s a server side problem. I don’t agree on that. Changing graphics settings changes how severe Culling is. Also server responds on other stuff like animations or damage numbers. So I don’t think it’s not sending location of characters to client. I’m pretty certain it’s a rendering (GPU optimization) problem.
(edited by Kazim.2043)
..Points are pointless..
You know I just couldn’t have this pass by Not that I’m arguing with you but just an interesting pair of words
Well said ArenaNet. Welcome to the world of online, open world PvP. Past games like DOAC had this same issue in the past, upcoming games like Planetside 2 will have this same issue in the future.
Open world PvP isn’t about fair or balanced. It’s about unpredictable chaos. Getting rolled by a bigger zerg isn’t fair but it’s part of open world gameplay. That kind of organic imbalance can’t avoided unless you start to exert control over players with restrictions. Fair and balanced can be found in the structured PvP matches where players are restricted to rules like in a sport match. Open world PvP isn’t like that and that’s what makes it a completely different experience.
And the most popular 7/24 open world pvp game called EVE Online have several features preventing sleep time ninja. How come?
Matt WitterThis is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system.
Saying “We’re not against” doesn’t imply “We’re gonna do it”. It’s just a PR way of “closing the issue”
@Kazim
If that is what you think that is cool, everyone never agrees on anything in this game.
I know that being number one on the rankings only means one thing to me.
We scored more points than everyone else, dunno why that is so hard to understand.
I think we’ve already agreed on that.
Yourself saying that “this is how this game works” and I’m also accepting it. With current ruleset server with best 7/24 coverage scores most. Your server scored most so far. There is really nothing rocket science about it.
HoD is best at 7/24 coverage thus HoD is Number 1 at rankings. Denying this logic is negating the rules of this game.
@Kazim
North American World Rankings
2143.02 Henge of DenraviI think the being at the top of the list means your number 1
I also think having the most points mean your number 1
I’m pretty sure Anet made the rules, created a ladder, gave points to the servers and it is very apparent to me HOD is at the top.
I find it hard to believe anyone can think that does not prove HOD is number one.
I know in todays world many people blame others when they get beat but it does not change the facts any.
Yes. According to scores :
- you’re number 1 server on WvW population
- you’re number 1 server on 7/24 coverage
You beat everyone on WvW population and 7/24 coverage so far. Congratulations.
@Binafus
Current rankings prove HoD is the most populated server with best 7/24 coverage on NA.
It proves/disproves nothing else.
All I see is Oceanic this, Oceanic that. This is a global problem, It needs to be solved, ANet is expecting we solve this as a community but what community? As an Oceanic player, I’m willing to move out from Sea of Sorrows, but where? I cannot move to a full server and what if there is absolutely no off-peak activity on the one I go to? And what IF a full server is pretty much 100% NA player base?
These are just a few of many questions surrounding the situation, this is not any players fault or their location, we’re in the dark as much as you with the solution, ANet has to at least help in some way but so far they have not. Free transfer? thanks, but the rapid amount of guilds just picking up and moving is causing more issues then it is solving.
For once I completely agree with you. IMO we should keep this as a common ground and move forward from this.
WvW MANIFESTO:
- There is a problem and majority is unhappy about it
- This is not a problem created by Oceanic/Canadian players, in general this is not a problem created by players, but game mechanics/design.
- This problem can not be solved by players. Game mechanics/design need some improvements.
- This problem can be solved fairly. WvW is not doomed to die or become a niche sport, only a small player base can enjoy/compete.
- Solutions should not hinder any player’s game time. Should not prevent them enjoying the game, whenever they want to.
- Solutions should not provide unfair advantage/disadvantage to any player playing any time of the game. Players should not have to change their life styles to be useful/competitive on WvW.
You want to solve it ?
Ok. Then apply the following formula:
granted points = potential points * N / Cwhere:
N = number of players in the WvW maps
C = max capacity in the WvW mapsI think this formula is fair for everyone.
Even though this alone won’t solve the problem “Why should I upgrade it, as it won’t be here next morning?”, I completely agree at least this would help current scoring balance issue.
15 hours of hard fight => 3k points
6 hours of easy fight => 10k points
This is the problem.
I think this is the summary of the real problem..
You forget what server majority of the small Oceanic player base went to. Sea of Sorrows is constantly targeted and defeated by heavy NA player base servers, is this fair? sure. We’re suffering from this too, just so happens we’re quiet about it because we knew this would probably be an issue. We’d like this to be solved just as much as you.
Cloud, you shouldn’t see this as a only Oceanic problem. There are several other examples of it
1. NA servers with EU guilds
2. EU servers with Canadian guilds
3. EU/NA servers with alarm-clocking guilds
4. All Medium/Low population servers facing another server with just a little bitof more off-time players (20 more men can change whole match)
It’s not only Oceanics, and actually SoS is a very good example of how the other side can become the victim. As you said you’re getting “ninja-sleep-capped” also.
Ninja-sleep-capping is the strongest tactic/organization on WvW right now. And everyone (SEA/Oceanics/EU/NA) becomes victim of it in one match or in another. From all the replies I’ve seen so far only ones which are happy of current system is coming from either HoD or VS. There are some neutrals/pacifists which don’t care about scoring system. SoS members don’t want to loose their play times (and they are completely right), however they’re also complaining they are getting ninja-sleep-capped by other NA servers.
If ANet won’t bring some solutions to ninja-sleep-capping WvW will become a niche sport with a very low overall population, where only servers that can provide 7/24 coverage will compete and all the others will be deserted by transfers.
And neither ranking system nor free transfers solving the issue. It would have been solved so far, but every day it’s getting worse. Going down/up on the ranks does not make you match servers with same off-time crews. So far on all the matches either my server completely captured the map towards morning or another server. And at middle/low ranks whoever captures the map at off-time wins. All the other stuff are negligible. This is very demotivating.
It can be done..u just need to want to do it. It implies what extra costs?..besides the regular employee cost.
The real cost in software development is time. They have to prioritize improvements/fix and finish them one by one. Some stuff can be handled simultaneously but not all. Currently their WvW team working on many problems, this is not the only thing. Bots, hacks, performance issues, optimization, culling etc..
These are all reasonable. IMO if someone at ANet with some kitten would stand up and say: “Ok we accept there is a problem, and in time we’re going to make some improvements addressing this. However it will take time, just be patient please.” More than half of us would shut up and continue to play, focusing on the fun we have.
However when ANet Employees, Game Designer saying: “This is a 7/24 game, it’s working as intended” or “It’s up to our players to solve the issue by balancing population” it’s very natural we start to ask ourselves “Ok so it’s up to us to make a difference, but what we can do”?
I made a few posts about the situation of EU competition and my 100+ guild, and made my points why we couldn’t find any option, whatever we tried so. If you’re interested on those you can find long descriptions on my previous posts.
However it’s certain that current “unhappiness” is not something player base can fix by themselves. Of course there is a happy part of the community, which is using current system to their advantage. If I were in place of them I’d do the same, I confess. On the other hand, unhappy part of the community will have to leave WvW in time as they inevitably feel that game is not balanced and not fun.
And please don’t say “Go to sPvP if you want balance” as sPvP can not be substituted with WvW. It’s just saying like “Go play Chess if you find this rule in Football is unfair”. PvPers like and enjoy balance and they leave games which don’t provide it. Currently “ninja-sleep-capping” is a not balanced part of this game. I don’t say it’s not fair, I say it’s not balanced.
Consider it like this. Lets say Rangers have 1 elite skill which kills everyone in 15 m radius circle with one shot with a cooldown of 30 seconds. Now one can say “Go play ranger if you think it’s not fair”. I say “It’s fair but it’s not balanced and thus it’s not fun”. If it becomes “Whoever bring more rangers win the game” that game is not balanced and soon many players leave it.
ninja-sleep-capping is similar. It’s fair as everyone can do that. But it’s too powerful so it kills variety, sense of accomplishment, balance thus the competition within the game. When it turns to “Whoever brings more players on different time zones wins the game” we can not talk about competition, balance or fun.
(edited by Kazim.2043)
This thread reached to almost 500 replies. I believe this is a good indication there is a problem, and it’s not a light one.
Squadleave doesn’t help. What worked for me as a commander is changing instance disband squad, create squad and coming back. Of course with the queues it might get a bit of problem.
It would be awesome if you’re down for 150K points and 3 weeks to go
Call it physics. The game has methods of tracking player location, cause our maps reflect our locations among other things. This is is only set up to kill speed hackers. Short of using waypoints, certain skills which have limited ranges, and movement buffs. There is only so fast you can go for so far. If you manage to exceed it, you are either hacking or exploiting and should be punished for it. What this threshold would be is something determined by ANET since they would know based on its their game.
Correct me if I wrong but I remember there was such a anti-hack feature in game. And on one of the final betas, whenever you leap, you died because that anti-hack feature was thinking you’re speed hacking. I remember it was the official explanation for that “leap to die” bug.
Here is the video I found about it. It’s at the end of the video.
I remember they closed that feature until they optimize it. I think they never restarted that feature after that bug.
If your server or even two servers were getting set against a 24/7 server that outclassed them (both of them at once?), the other two servers should have dropped rankings and no longer be facing a 24/7 server.
Our server is pretty low on rankings. It doesn’t take a 24/7 server to reset the map. 10-20 man is enough.
Btw who ever said WvW is persistent he’s lying. When you woke up you see everything is reset and in one color, either yours or some other servers. Nothing you do, persists even 1 day.
If you don’t look at scoreboard, you can assume you start a new match each day, in such a way one server is picked to have a good start up with whole of the forts in full supplies and full upgrades.
Night capping is not an issue. If you want smaller games play spvp. Do you think in a war people say, “oh its night, deactivate the security system, the enemy wont attack because its sleeping time”.
Rotate people so they take turns guarding at night, try getting players with different time zones, or just dont sleep. Because if a player plays ay night he is not playing during day. Use the day to your advantage if you see you are against a night server.
Brilliant. Have you ever read any of the posts related to that issue or is it your first time on this forum?
Put capturable forts, supplies, free planting of siege engines, enough population cap to put all my guild to the same match, a large area where you can outmaneuver your enemies on sPvP and I’ll go play there. I promise.
Is there such sPvP for now? No?
My commander Icon does not work 90% of the time I activate it. Early in the morning it works, later at evening it disappears. There are no other commanders on the map also.
Is it same for other commanders?
Is it me doing something wrong?
…
Good stuff mate but does not put light to situation on EU servers.
Can I say you are night capping Oceanics and cry foul too? Because this is the mature thing to do.
Actually problem is two sided. Blaming Oceanics and targeting them as the only cause of the problem is irrational. Same goes for Canadians.
There are some things about WvW not going well together.
1st mistake: It’s 7/24 but it has regions.
2nd mistake: Even it has regions people allowed to play on other regions.
3rd mistake: It’s game play and scoring system don’t take fluctuations on 24 hour server population into account. Leaving “alarm-clocking” as the strongest tactic/organization to win
4th and biggest mistake: ANet hoping players to solve problems of game mechanics. This never happened in the past, why would it happen in this game.
I have the hope that ANet can find a solution to those problems.
(edited by Kazim.2043)
Exactly the situation for my over a 100 people guild. Most of those people came to this game to WvW, since DAoC, Lineage 2 and Warhammer days are long gone, we didn’t have the opportunity to really fight for any castles in a long time. This could be our Mecca, as long as the scoring system is completly changed to reflect combat not night-capping. Otherwise we’ll look for the promised land elsewhere soon.
I’ll also have a really hard time to keep my 100+ member guild’s attention to WvW. And considering our community interested primarily at Mass PvP, I’ll get a harder time to keep them in game in a few months. Already people started to consider Planet Side or sharing videos about Archage. Few talking about turning back to EVE Online.
It’s a pity as WvW is kitten fun, and if this “ninja-sleep-capping” issue could be resolved we could continue for a long time. Hacks, rendering problems and other details can get fixed in time.
Already people started to complain about upgrades are waste of money. Whenever someone takes the initiative to put up a 1+ gold upgrade another one in guild says “Don’t do it as it will be gone when you wake up”. It’s Sunday still however it’s getting obvious who’s going to win this match. Right after the weekend we can’t be able to keep it up this time (and it was the exact opposite last week). So no competitive WvW after Friday for us, as always
Btw we considered moving to an NA server to keep up the competition or moving to a top tier EU server.
First of all, English speaking EU servers proved to have no chance against French servers. So there is no point on moving to another EU server and waiting for more queues. Actually EU ranking is completely screwed up due to “ninja-sleep-capping”
Secondly (as I wrote on one previous post) moving to NA servers have severe consequences. I’m not talking about influence as we can cover it up in less than 2 weeks. Latency in this game mechanics is not acceptable. Also we don’t have a chance to keep our guild population healthy on the long run as not many EU players starting on NA servers due to “Select Region”. So if we move to an NA server we’ll die on the long run.
As a server we tried to invite NA guilds and Oceanic guilds to our EU servers, but they are not coming for the same reasons we’re not going to NA servers.
So as a EU guild the only thing we can do is wait and see if there will be a change, and hope for the best. I’ll try to keep my guilds focus on WvW and create an illusion of competition as much as I can.
I believe a lot of posters are severely misinformed.
This is not about x server vs y server.
This is not about x continent vs y continent.
This is not about “time zones”.
This is not about “night capping”.The above are oversimplifications and generalizations of the core problem.
This is about:
1) adjusting scoring to better reflect effort, coordination, strategy, and skills.
2) aiding and minimizing population imbalances (more balanced sides = funner battles)
There are many suggestions. I hope Anet takes careful note of all suggestions and works through it carefully. Any change would be time zone and region blind.
Some abusing those weaknesses of system and don’t want to take attention to that. Instead they constantly try to turn discussion to points as if we’re suggesting they should not play the game when they want to.
I started to believe they are doing it consciously as they believe on such a system their server might loose rankings.
Unfortunately some of players getting confused about that imbalance are feeding those trolls.
should be something your guild has to research and work for instead of simply having individual players buy gems and pop out 10 commanders in a single night.
Completely agreed. What can prove more a player can be a good commander/leader compared to a strong guild behind him/her?
Scout: Have players watch out for incoming enemy groups. They should be spread out pretty far to give you adequate time to react. If possible a scout should try to slow down the enemy by providing a distraction. Less skilled groups of players will fall for this and either chase or waste time killing the scout.
Spatial Awareness: Be more alert and aware of enemies and spell effects happening around you. If you have scouting and proper communication then knowing a Mesmer might be incoming isn’t a problem. And any experienced player can spot a portal on the ground.
Anticipate: If you can’t kill the mesmer in time, then watch for his portal and prepare your AOE spells. You know its going to come because you’ve either seen it before or are reading about it here. It should be obvious that the mesmer is likely going to drop a stealth field also, to help his allies get in and spread out more easily. But that doesn’t matter because:
Attack: AOE the mesmer portal and/or use cc’s and stuns to keep players in place while others AOE the portal. Just like it takes you time to load in the enemies, it takes them time to get oriented and attack when exiting a portal. They are weakest at this point in time.
Isn’t it too much effort for one specific profession and skill? Would you write a similar essay for any other profession or any other particular skill?
EDIT: Why my warrior doesn’t have such a skill that scares the kitten out of enemy zergs?
If you’ll be a part of an well organized group, Mesmer has the best utilities. Thief is also pretty useful.
If your idea of “contribution” is shooting guys and collecting bags, then Elementalist/Ranger/Engineer or any class with good dps on long range would be efficient.
I dont support dots on minimap.
War is based on deception. To decieve the enemy must have imperfect information.
I don’t believe “unable to see target 1m in front of you” can be called deception when it’s clearly not an intended game mechanic (like stealth)
Dots might be a easy temporary fix. But range of it should be very very limited. At least half of the range compared to friendly dots.
If you’re looking for active night crew go to HoD for US and VS for EU
I believe too that “night-capping” is a very bad choice of words, as GMT time of “night” depends where you’re living.
And I want to add that limiting players, or even closing WvW at certain times are really really destructive ideas, which shall never taken into consideration. I’m pretty happy ANet has draw their line on that already, so that we can focus on more constructive ideas.
The real problem is ninja-capping or easy-sleep-capping. Problem is 10-40 guys can easily capture whole map less than 1 hours (we did it 2 hours before I wrote this post), while their enemies sleep. They destroy all the investments on all the upgrades in such a small time. In addition to that stacking at least 4-5 hours of full score, negating all the efforts of majority of player base of both servers, decreasing the value of playing at “more crowded” times.
Currently this “alarm-clocking” or “abusing sleep times” is too easy tactic/organization with “too much” benefits. It’s not balanced. Such balance issues will eventually force all competitive player base to use that tactic/organization and alienate the player base which can’t. It will turn to a competition between only on a minority of player base which can cover 7/24, which will reduce WvW participation and investments.
Clearly I (and my guild) do not invest on upgrades as much as we did 2 weeks ago. As we know either we’ll loose all the map when we sleep or we’ll win all the map if we make a late night/early morning operation. There is no point on investing on expensive upgrades right now.
Same goes for the time we spend on WvW. Around Tuesday it gets pretty certain what result will be and we stop organizing competitive operations.
Some might claim “If it’s that easy, do it yourself also”. We’re already doing it. However it’s just like making one profession too powerful, and then when everyone start to play that profession, expecting the game to be competitive and fun. Balance and variety makes a game fun. “ninja-sleep-capping” doesn’t leave much room to variety right now.
Just check the top tier matches of EU and NA last 3 weeks. Check the scores and tell me if there is a real competition. Compare that results with “queue graphics” to see how powerful “ninja-sleep-capping” is.
These are the real problems. Of course Canadians or Oceanics, or night shift workers have the right to play whenever they want to, however WvW game mechanics should be adjusted taking these in to account.
(edited by Kazim.2043)
I can’t login either.