Yes. So far no help there.
I guess undo the change or lower it. What tdr delay does is increase the time the driver is allow to hang before windows step in. It seems like, your gpu might actually be hanging. Sometimes, tdr recovery triggers when the gpu is too busy. Windows might reset it although it technically responsive. The driver just missed the window (default: 2)
I guess decrease the tdrdelay. Put it back to default if necessary.
Can you post your actual BSOD logs? PSU model? We are kinda helping you blind.
Like I said, you should report issues to nvidia.
There are tons of issues that present itself as tdr events. I am guessing you are having power issues.
PSU is a Corsair 650w. So was the one I replaced. I no longer get BSOD logs, just telling me in event viewer recovered from unexpected shutdown.
I have posted in NVIDIA forum, no replies yet. I’m at the point of just not playing anymore unless/until I can afford a new GPU.
Keysha, does this “no signal” issue happen on your computer on other than HoT maps?
Asking because the issue has never happened to me in central Tyria maps/Dungeons.
It mostly happens in Bloodstone Fen, but has happened in my home instance as I was gathering, for certain. Beyond that, I’ll have to think.
sounds like tdr delay.
FIrst, update the driver to make sure this problem is not fixed in a newer version
Next, reproduce the crash. Report it to nvidia as explained in this link.
Only Nvidia has the ability to fix their crappy driver.
Next, increase tdrdelay from default 2 to 10.
https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys
http://docs.nvidia.com/gameworks/content/developertools/desktop/timeout_detection_recovery.htm
Tried this, didn’t work. I did notice that it isn’t just a blackscreen, it is my monitor saying no signal. Monitor works fine with other computers, even in game. Shutting monitor off and on doesn’t help, nor does unplugging/plugging in.
Ok. latest update on my issue. Did a full reinstall of windows and all programs. Updated all drivers and BIOS. Started playing game… and black screen with audio. Had to hard reboot to restart. Checked error messages, got event id 4101 Display driver nvlddmkm stopped responding and has successfully recovered. Looked online, have tried most things they say. Anyone know if it would be RAM or the GPU most likely? I am on disability, so can’t afford more than one thing. I’m so tired of this.
Thank you. Just did a reinstall of windows, killing everything, and am reinstalling all programs, updating all drivers, and so on at this point. Hopefully this will fix the problem.
Ditto on no in-game errors here. And I don’t have and have never had itunes.
I’ve been having problems lately with random black screen with sound, then computer crashing to shutdown. Have to start it up again, then it says it recovered from a BSOD (with no BSOD ever showing). Only showing this in game. Just also started crashing on sleep. If I don’t put it to sleep or go into game I’m fine.
Running Win7, 8g RAM, i5 processor, MSI z87-g45 gaming MB, NVidia geForce 750ti GPU.
The BSOD mini-dump consistently shows the same error: Address ntoskrnl.exe+70e40, IRQL not less or equal.
I’ve checked temps with 3 different programs, all show good temps. I’ve done a memtest, came back ok. Comp is clean. All drivers are updated, including BIOS.
Any suggestions on where to go next?
Edit to say just put in new PSU, it didn’t help either. Also reinstalled the game, tried -repair, and no help.
(edited by Keysha.2815)
The characters are parked in Verdant Brink, not Ember Bay or Bloodstone Fen. I’ve checked it 2 days now, will do again today and see if it is the same. How long does a character have to be out of a zone for diminishing returns to stop? Both in game (active) and logged out?
I actually was getting flax, as well, so was in Verdant Brink, too. My first time in the map that day, 10 characters, 2 nodes each, got 2 hits on the 11th node and they all vanished. Each character did VB as well as BF.
It used to be that we could farm bloodstone crystals to 26-28 nodes a day, per account. Of late, however, it is down to 11 to 12. Is this a deliberate nerf? I have seen it on more than one account (hubby has an account and has noticed it as well). Anyone else notice this?
An easy fix would be to make the rewards in raids available elsewhere in a different color. Like carapace/luminescent armor. Make the raids have color exclusive rewards that are available for everyone in other colors. Then the raiders have their ego boost and everyone that does not/can not do raids can get the same rewards… Horizontal progression for everyone.
Major kudos to whomever made it so the medals on the side for events go away on their own after a few seconds! Hand health, QoL, and just plain Yay!!!!!!!
Writing this for my feedback (and anyone else who wants to add to it) about the mastery system, specifically.
For me, I enjoyed what I could do, limited though it was by bugged events. However, I find the two-step method to train a mastery redundant and stupid. Either let us level it by doing events and such, or let us use mastery points to get it. Why both? It makes for a time-gated method that is annoying.
Please make the mastery system either one or the other, or an either/or situation, where you can use a point or level, not have to do both.
My biggest problem as a PvE player focusing on environment instead of dungeons is that the bow does not auto turn you to face the target like other weapons do. I was continually getting ‘no line of sight’ errors when the target ended up beside me or behind me. That made for a painful playtime.
Bow 1: Too slow, too weak, not enough targets.
Bow 2: Nice damage, too long a cast time. By the time you cast at something coming at you, it is in your face.
Bow 3: Total waste of time. Either give it enough slowness and a big enough block to do some good, or speed it up and give it damage. As is, it goes too fast to block more than one hit, and the block area is so small that it does absolutely nothing for most projectiles.
Bow 4: Should be a fire combo field – would be nice to have that instead of light, as we have light combo fields on other weapons. Also needs to hit behind you. Having it red out when you are trying to drop it at your feet was annoying.
Bow 5: OK, but either needs to do a shorter cage on champs or needs to have the cage hit sooner. By the time the cages show up, most things are dead (if others are fighting) or out of the AoE, thus not useful.
Virtues: as everyone else said, insta-cast. And as many have said, why have a virtue that leaps you into melee range on a specialty that is ranged? Not thinking much?
Utilities: Increase the damage and make them ground-targeting. Having them at your feet does nothing if you are using a bow, and dropping it and moving away is useless if your skills root you.
All in all, ok, not great. Needs work. Either make it ranged or make it melee, sort out the line-of-sight problems, sort out the damage problems and the cast time problems. Give us a weapon skill speed boost.
Overall grade at this point? C- .
Not really.
“Faceless entities” do not make decisions. People make decisions. Every single thing ArenaNet has done with the explicit purpose of making the game worse for the players because it would increase ArenaNet’s profit has been someone’s decision. And something as big as the whole HoT sale thing? It has been the decision of many, MANY people.
This isn’t "ArenaNet"’s fault. It’s the fault of those who decided to do it, and of those who aproved it. And even those who have had nothing to do with that decision – they choose every day to work in a place that treats their own players this poorly.
If it really happens that HoT will sell less because of this whole thing, and everyone at ArenaNet loses money because of that – that would be nothing but the consequence of their own choices. It would be nothing but deserved. Each individual in there could have chosen differently, but did not (even if the decision was to work somewhere where they didn’t employ “bait and switches” like the one ArenaNet just did).
I’m glad you can afford to leave any company you work at that does something you don’t like. Most of us don’t have that option. And I’m glad you have such a precise and sterling character to know you don’t see those on the internet as faceless entities. Many cannot achieve that level of intelligence.
But that makes you worse, because your post leads us to believe you know exactly who is behind that keyboard, and are screaming at all of them because they are not at the level of greatness you desire, nor are they able to leave a company you are unhappy with. If that is so, then shame on YOU, not them. Shame on YOU for attacking others and making them miserable. Shame on you, for taking your anger out on people who did nothing to you. Shame on you, for even being in this thread. Because if you don’t see Anet as a faceless entity in this, then you are worse than any decisionmaker at Anet or NCSoft. You are, quite simply, a bigger problem than they are.
I pity you.
Regardless of how I feel about the way the pre-release is rolling out, I do want to thank the multitude of Anet employees, all of them, for the work they are doing and the things they have done. Please know that the harshness and negativity you are seeing, on the forums and off, is not directed at you. It is directed at the corporation as a whole. Not individuals. It is directed at the faceless entity or entities that make the decisions that influence the game as a whole. We don’t know who they are. We are not naming names. We, as a player base, are yelling soundlessly in the night, trying to blow the corporate wall down, in hopes of a reaction we are wanting.
Many of those voices are not visualizing any negative reaction. They are not thinking how this may hurt those of you, the employees, who have been sweating and slaving over this expansion. They are not targeting you. We all are appreciative of the work you do. Without you, there is no game. Please take it as written that we, the player base, are not yelling at the individual bricks, simply the wall as an entity in its own right.
The biggest reason so many yell so loudly and so harshly is because the internet is anonymous. We don’t see we are hurting people behind the keyboards. We often don’t even think about those people. The internet lets us all be faceless. And when you are faceless, unidentifiable, you do things you would never do in real life.
Add in the fact that MMO’s encourage selfishness. It encourages competition, it encourages us to want stuff, to want more. Then to demand more. We tend to feel we have a right to things we want, when we want them, regardless of what someone else wants. PvP encourages this mindset. And we forget that others can be hurt.
Please, from me at least, accept my apology for any hurt you are feeling from us screaming at that faceless entity that is Anet. You may be a part of Anet, but the Anet we are screaming at is not you.
It will either be a Karka re-invasion or Dhuum will appear, sweep that scythe and port people all over the map to odd spots.
Tell me, how, exactly, does that trait help any build with combat?
Play more WvW. Then watch the videos for the new design for the borderlands map, which will make ability to survive falls even more important.
Surviving falls is not fighting. That is my point. All other traits help fighting in one way or another. This should NOT be a trait.
To go back to my original point… the reduced damage from falling trait. Tell me, how, exactly, does that trait help any build with combat? Any? the damage it does doesn’t count because no one uses it for damage. That damage is so minor as to be almost nonexistent. It is used when we jump/fall. Period. It should not be a trait, it should be standard. Or, if we have to have it as a trait, have it added on to a minor trait in several lines so we can add it to our build without choosing that one line that we may possibly not want.
I’m just wondering if, for the traits, there is a reason why we will end up being locked into lines we may not want. As in, the lovely trait for reduced falling damage. If we want that trait, we will be locked into whatever line has it, even if there is nothing else in that line that fits where we want to go with our characters.
This one trait, specifically, needs to either be removed from the traits completely, or be used as a reason to NOT lock us into a set line to the end. There are a lot of us that use this trait almost constantly, and this is not the best news for us.
Yes, I’m going to wait and see, but still.
Unless I misunderstood, the limit applies to how much gold you can receive, not on how much you can send. You can send as many 500g mails OUT as you want.
This means that large guilds will NOT be significantly impacted when they send out large prizes. The winner will have to receive his payment in weekly installments, but heck, that’s more like a real lotto anyway.
And what about the guy that needs to receive all the money from the raffle tickets ? Like the GM can’t get more than 500g. Which means you reduce the number of entries. Which is BS in huge guilds.
You can receive the mail, so you know how many entries there are.
Except you have a 10 mail limit. If you are in a big guild, and doing an event open to the public, say a 50/50 drawing with a 5g limit. If you have already either received money in mails or took money out of a guild bank, you have to subtract that. But 100 entries at 5g each is the most you can have. If it goes over that, your extras are screwed, if it is more than 10 (the most the mail will show). Doing it with more than one player receiving the gold is problematical, as that person will have to talk to the other, comparing names to see you don’t get duplicates, and having the main person add all the names to their list from the other coordinator’s list. Tell me again how to tell how many entries THAT SENT MONEY there are?
500G may seem like an entirely arbitrary number, but I guarantee it is not. I took a look at our mail data (believe me, you guys really like mail and there is a lot of data) and set the value based on that. At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).
“Only”? If there are 1 million players, that is 1750 people you just screwed over. Why is it so hard for you to do things like make long time friends exempt? Or make guild members that have been in the guild more than a month exempt? I guess it’s kinda like making us click less for hand health, or having major issues in the forum discussions have good input from Anet employees. Not really possible. Pity.
I was saving money to buy two copies of HoT (one for me, one for my hubby). Guess we can spend it on other things now. Like a game that cares more for its player base than you guys pretend to.
Lovely. Why the guild vault addition to this? My husband and I play a lot, and we use our guild banks as common storage for the two of us. If dyes go on sale, he (having every dye in the game) will do a massive material sale and dump the money in our guild bank so I can buy the dyes on the TP (I have more patience for bidding wars than he does, and I am home more). With this, adding in the daily times we spend tossing gold back and forth for smaller things, we will have to figure something else out to do.
I would think the LEAST you should have done was to make it so anyone who has been on your friends list for more than a month or two would be exempt from this list. This also impacts those with more than one account. No, I am not happy. Yes, you can say what you want about/to me.
I love the game, but there are some things you, Anet, do that really makes me question how much you want to keep your fan base.
We can join each other, fine. We can join with a LFG add. We can’t join anyone in our new guild, for some reason.
both my husband and I, on separate computers, as of today, have started having a problem where we join a party and are in the same zone, sometimes at the same waypoint, and cannot join them in their map. The option doesn’t show for us. And they can’t join us in ours, no option for them, either. We have tested this together and separately, in Rata Sum, Gendarran Fields, and Timberline Falls. We do fine if we join from LFG, but not otherwise. Any ideas?
I have to say that selling items outside the TP are not the only ways gold scammers work. I was trying to get Arah p4 the other day, after trying for a few days to get a run. I finally decided to buy it. Someone offered on the LFG that they were at the last boss and selling. I joined, along with 3 others, and went in. He wanted his gold. He WAS at the boss (I do know where he should be). I gave mine, the last of the 4 of us. He then left group. We all reported him, then everyone left the dungeon. And I got mad and went to work.
I started with /say at the entrance, telling them his name and that he was scamming. I added him as a friend. I watched LFG and saw him come on again with the same spiel. I joined and said he was a scammer and a thief. He left group again. I waited. I announced in map chat he was a scammer and a thief. He posted in LFG again. I joined, he left. I waited. He tried again, again I joined and he left. I told my guild. I tried whispering him, and mailing him, and was told he was offline. I got a whisper from someone ELSE that his computer had crashed. I said he left group. d/cing does not boot you from the group. My guildies started whispering him. He finally sent the gold back to one of my guildies, who passed it on to me. This jerk is still my special friend, and I watch for him on my friends list all the time… on an account he does not know about, so can’t block me on.
The point was that exceptions tend to be the norm, and guild leaders who do or do not make exceptions are already aware of this norm and make their decision with these things in mind.
If they have decided that Dry Top is not representative of their community, then they will not grant the exception for it (the same way a dungeon guild may not feel like granting an exception for WvW while Tequatl is fine). It also suggests that people who are interested in Dry Top may not be the right fit for the guild, nor the guild the right fit for those people.
And the accusations of straw manning were absolutely required to make your point.
Although not required, the accusations were convenient and not without merit.
Your initial question “To those who insist on 100% rep” was
reduced toclarified as “To those who insist on 100% rep with absolutely no exceptions”, which is a far weaker question to far fewer people.Feelings may have been hurt. You may have felt violated. Sorry not sorry, especially when you double down and continue the hyperbole.
BY DEFINITION, if you ‘require’ 100% rep, but make exceptions, it is no longer a requirement for 100% rep. I think YOU are the one nitpicking here.
I have asked guild leaders in 100% rep guilds, as I have belonged to specialty guilds like TTS and DTop. Most of the time they will ‘make exceptions’ during a run like that, thus invalidating the 100% rep…. or are they? I belonged to one, briefly. No problem? Except when I would rep to my personal guild for banking purposes (I have 2, and use them a lot), I would start getting whispers that I’m not repping. When I would do teq… again, whispers. Yes, every guild has a right to set it’s own rules, but either you (and whomever else this fits) don’t really know the true meaning of the phrase “100% rep” or you end up doing just like that guild did, and go back on the oh-so-generous permission to give another guild the influence when they are the ones running something the player is taking advantage of.
It gets more absurd than that. The other day I was running around, doing a heart quest in Iron Marches, on an at-level alt. The guild bounty happened by, and a guild started her. I was whispered by a member of that guild to either rep them/join them, or get away from ‘their bounty’. I just laughed at them and continued what I was doing.
Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.
It’s good to see other players’ thoughts on the matter.
Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?
The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.
Funny, I’ve had armor damage from falling. If you fall enough times, you do sustain damage. I’ve done it on Goemm’s lab JP. No other reason for the damage but falling… and it booted me to the beginning after so many times.
First off, you don’t know if they’ll incorporate any ideas from 78 pages. If you’d like to help, you should read all 78 pages and pick your favorite suggestions.
Second – and this is to people in general – one of the tones from the PAX event and the rhetoric about HoT is that it’s “going back to GW2’s roots” and “redefining the future direction of the game”. That’s why Colin mentioned Masteries/Specs in the same breath as Traits, and it’s why they need to be changed AT THE SAME TIME as Masteries/Specs are added.
Make sense?
First, I HAVE been here from the beginning of this thread, posting and reading throughout. Have you? Why pick MY favorites when it has been done by many, repeatedly?
Second, regardless of the ‘tone’ of PAX, they ‘redefined’ the trait system once. Redefine does not mean improve. I can go back to the ‘roots’ of GW2 and redefine the direction of the game to something completely different. Doesn’t mean it’s right. Just different. And telling those of us who have been waiting 10 months now for a fix that they said they were ‘working on’ from the beginning, is going to be another who knows how many more months before the entire system is scrapped is, to some of us, a slap in the face of what we have been doing for the last 10 months. And what they have been saying. So fixing it AT THE SAME TIME as they do the rest is fine, but they can do something, in the interim, or expect some of us to not be happy at this.
Make sense?
I like current trait unlocking system. It could use more work, but not enough for it to be removed completely.
A few minor additions would be enough to satisfy the masses.
Umm… no. A ‘few minor additions’ would not satisfy most of us. I don’t know where you get your knowledge, but if you read this thread, you would never say that.
Thank you, Colin. BUT… IMO, you basically just came in and said ‘thanks for 78 pages of ideas and complaints, we won’t be doing anything you have suggested, but we will do something else. Oh, and it won’t be coming out for 4-6 months or so. Deal with it until then. KTHXBYE.
Not impressed.
Let’s see… Given the history of ‘it will be done when it is ready’, I predict sometime in 2017.
Ticket 1114808 – Gemstore purchase now on sale
Contacted Support Sunday, Jan 4th. Received auto reply, no response yet.
Thanks for following up for me.
I have to say this: I know of at least one other game that did this in their forums, and soon after that, all support was yanked from the game, and the game kind of coasts now on whatever players still like wandering in it. This change, to me, smacks of hiding things from players. With this, any archived comments devs made that players refer to will be toast.
I just feel if Anet doesn’t want us to have the info that keeps disappearing from this forum, why have a forum at all? It’s not like we can even SEARCH for anything here.
My biggest thing with the ’don’t tell’ policy is that they don’t just not tell for release info, if they don’t have anything definite they can say, they don’t say anything. I mean the crickets are deafening. The second problem is they need to have real player feedback. If they are going to do the ’don’t talk until release’ thing, they need a test server, with a decent group of dedicated test players who can try the changes out, then give good, solid feedback. The devs are so enamored of their own ideas, they are NOT neutral test subjects.
Well, comp is in for repair on a separate issue. We will see what happens when we get it back.
You say Anet doesn’t look at it anymore. Source? Or are you just fabricating.
Anet may or may not be looking at it, but not posting is not a sign that they’re not looking at it. You just don’t know. You’re talking about you feel like Anet isn’t looking at it anymore.
On the other hand, nothing, absolutely nothing new has been said in 30 pages. It’s a reiteration of what’s been said over and over. Even if Anet weren’t looking at it, and I don’t believe that’s true, they’re not likely getting anything new from it.
They have information from the thread and they’re making decisions, not just based on the thread, but based on what they see people doing in game.
Vayne, where did I state, as a fact, that they have not been in? What I said was: “Those of us in that thread now feel Anet doesn’t even look in it anymore”
The fact that you say there has been nothing new in 30 pages shows YOU have not been in there. How about this: https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/71#post4665816 ? This is a novel idea, that was put in a new thread, and merged with no comment from Anet.
If you plan on calling ME out on my own words, be sure I have said what you think I have. And back up YOUR sources, too, ok?
Should they respond if they have nothing new to say? Do posters really need to hear someone say, “Hey, I’ve got nothing new to say, but I’m here.”? I sure don’t need that amount of reassurance.
It is far better to at least know they are in the threads than to go to a thread like the trait thread, where they commented on page 42 or 43, and it is now on something like 71 or 72, It isn’t even on the front page very often. It is now often found on page 3 or so, so all these pages of comments are not in a short span. Those of us in that thread now feel Anet doesn’t even look in it anymore. A response of “I understand what you are saying, and we have read it. Still can’t give you new info, but we ARE here!” would be much preferable to the absence of even knowledge if they still read it.
Thank you, though. Your comment will be read, and it will be Anet’s justification for NOT commenting, even when those IN the thread are begging for crumbs.
The biggest problem with this idea of combining threads or replying in one already there, is that, from what most of us can see, once Anet sees the thread, it often becomes an ‘ignore this thread’ for all intents and purposes. I could, quite easily, name at least 3 threads currently active, where there has been NO response from Anet in them for ages. They have become nothing but echo chambers, where those who are in them just echo back and forth on how nothing is changing, nothing is being read, nothing is cared for by Anet, and how Anet isn’t reading any of it, anymore.
So, Gail and whomever, if you want us to reply in current threads, instead of starting new ones (that get deleted or merged, anyway), then show us that you are in them too. Comment now and again. Instead of commenting ABOUT the thread in another one, entirely, or not showing any recognition of it existing at all.
gpuz test says x16 out of x16. Thanks, though.
My husband and I play side by side, on almost the exact same computers (we custom built, same hardware). Specs are:
MSI Z87-G45 gaming motherboard
Intel I5 4570 CPU
NVIDIA GeForce GTX 750 Ti graphics card
Coolermaster 850W PSU
His has 12 gigs of RAM, mine has 8, both Corsair
Now the issue. Where we both played with almost equal FPS before (with his being a smidgen higher), the patch just before Wintersday, his FPS dropped from 80-100 fps at high settings to 25-35 fps on low. Mine has stayed the same.
I’ve cleaned both comps, checked for spyware/malware/viruses, did a check for disk errors, and updated all drivers. Nothing has helped him. No comp problems other than the lag/fps issue in this game.
Any suggestions?
(snip)
Look, I know it’s probably a nightmare for Anet to try and figure a way to fix this traits mess this has caused, but I sincerely hope they’re at least taking some of the ideas posted here into consideration. Making new characters shouldn’t be this tedious.
A very simple solution has been suggested… repeatedly. An NPC in one or all of the major cities that sells skill points for karma, or lets us exchange skill points on a character to scrolls usable by all our characters. Or make skill points account bound, not soulbound. Any of these would work, freeing us to buy when we want, as the skill points are the sticking point more than anything else.
Not a nightmare.
I find the roleplayers I come across to be generally much less annoying than the emote spam of /me laughs @… repeated 42 times back to back. I see that a LOT. Especially in LA.
That being said. If the RP is tipping too far in general chat to ERP, then screenshot it and send a report. Then block the player or close the channel.
Has anyone besides me noticed the game dynamics changing due to this? It used to be that traits were a basic part of the build for all players. Now, more and more, I’m seeing traits as an option, or ignored. I see level 80’s with legendaries and ascended weapons, not using traits.
How long before the new cry for dungeons isn’t “AP” but “Trait builds only!”?
thank you! This is a pain.
Can someone tell me what upgrade is used in a superior back piece like the new crafted ones? Nothing I am trying works, and I’m tired of spending gold to buy unuseable upgrades.
Please, Anet, let us salvage runes and sigils out of unsalvageable gear (dungeon, karma) without buying the extractor. Some sigils are ones we want to keep, but not enough to pay the 250 gems to extract it (even if that works).
A full set of dungeon gear, with traveler’s runes, for example, costs us currently about 45 gold to destroy. I get that we can’t salvage, because you want a gold sink, but please either give us a multi-use extractor (so it is worth the cost) or let us pull them out. Please?
Ditto. [CANE] on BG
My husband and I came to GW2 looking for a home. We wanted a game where we could play with others, or by ourselves. We were battered and beaten, scorched with WoWburn, and bleeding from the cuts of honorless cretins. We had wandered, seeking, through other lands. Only to be driven away by the dreaded Elitism; forced to move on by a lack of Pay to Win, doomed to never wear Best in Slot gear. We wandered through Middle-Earth. And through lands steeped in Runes of Magic. Never finding aught, save bitter ashes of defeat.
Then we heard of a new world, Tyria by name. We were shown Captures, and it was a beauteous sight. There is no Holy Trinity there, we were told, none of the dreaded End-Game we so feared. ’Tis a peaceful land, with no need to fear other players, save in carefully controlled areas, magically kept apart from the common. The vile Vertical Progression had been conquered here, as well, so we had been led to believe. And so we payed for the journey to see.
The Creators were kind, the land was artful and inviting. There was much to do, see, and find. We stumbled upon some place odd, fairly early. And began climbing and jumping to see what was to be seen. At first, we stumbled often, plummeting to defeat. But helping each other, and others who journeyed as we, we reached a mysterious portal, and strode valiantly forward. Only to be in lands above the clouds, the ground out of sight below us. It took us days, nay weeks, to work through the chosen paths, to be rewarded at the end with a fight, and a wondrous chest. And the Jump Puzzle was found, and it was good!
Then the land grew darker, colder. The Creators grew more distant. They had done their creating, now saw no need to aid the new residents of their land. They changed things, assuming they knew what was right for All, when they had no clue. They focused on small things they, in their self-imposed isolated Wisdom decided we, their people, desired. And they turned a deaf ear to our pleas. We grew sorrowful, and some grew bitter. Some cried out for a Lynching, or an Abandonment. But many of us hold on. Striding forth in hope of a New Launch, an Expansion of our lives. We Pray, often many times a day, for our cries to be heard.
And we wait.
For we know, that some day, one of many things may happen. And when any of those things do, we will know it is time to act. We may find our Prayers answered. And we will rejoice. We may find our Expansion, and wander to explore new zones in this world. Or we may find a new world out there. One that calls to us as this one did. And then we will pack our belongings, pay our fare, and be off. To new lands, new adventures, and new lives. Leaving the land of Tyria to be home to memories. May they forever blow free in the wind.
(edited by Keysha.2815)