Showing Posts For Keysha.2815:

Random Godzilla

in WvW

Posted by: Keysha.2815

Keysha.2815

I’d rather see random groups of NPC’s (vets or elites) roaming the map, taking keeps and fighting. What would be nice is if they teamed up with single players/small teams occasionally.

[Suggestion] About the colors in WvW

in WvW

Posted by: Keysha.2815

Keysha.2815

As someone who does not do a lot in WvW as a rule (I stink at PvP, last about 5 minutes in WvW), I wanted to know if, as it seems, the colors for each server depend on their ranking at the end of each previous week? If this is the case, as it seems, can this be changed to random? Just to make a change of scenery for those who don’t get to be top? Please?

Dead players dragging everybody down.

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Another thing, is when you have to be there, and alive, to loot. THAT is why so many don’t WP. If all loot would be sent to the player, if they were in the zone, regardless of where they are, more would be willing to leave. But when I am killed, and I know there is a champ bag on that boss, I’m more apt to stay put, waiting for a rez.

Dead players dragging everybody down.

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I would say open world large events (more than 10 people) should have a scaling check about every 30-45 seconds, with an announcement in-game that event has scaled due to active, alive characters fighting. Perhaps saying “Event has scaled up due to more players arriving” and “Event has scaled down due to deaths of players”.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

What does it need to get attention to this issue?
Bad press from gaming sites like Eurogamer, Gamespot, Kotaku?

They have had it over this issue. And it has been dropped.

A thank you to support

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I just want to say thank you to Anet’s support team. I see a lot of complaints about how slow they are, and how they never seem to do what people think they should. I’ve dealt with them several times over various issues with both mine and my husband’s accounts. And every single time, it has been fast replies, and great service.

In fact, every single time, we have had more done for us than we expected, and are more than happy with their service. Give these guys a champ box!

(Yes, I have problems with other parts of Anet’s team Trait thread, anyone?, but the support team is first class.)

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Which would be extremely unfair for new players who have it the hardest with this system anyway.

Jana, are you actually trying to accomplish something in this thread besides trolling? Because that is all you seem to be doing. You criticize BOTH sides of the issue. On one hand you say the system is a huge mistake. On another hand, you seem to support Anet, because ‘they have the numbers’, and on yet ANOTHER hand, any suggestions that would help the veterans, you complain it isn’t fair to new players.

When someone has that many hands in one thread, I have to wonder where the joker in the deck is.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

@CTA: I agree, it does not cover the repetitiveness issue of the trait system. But Anet needs to first see why the trait system is a problem, in and of itself, before they can understand the hate we have for doing it over and over again.

The problem with devs playing the game with this as devs is manifold.

First, they have the tag showing they are anet. And for some odd reason, people flock to play with those bearing that tag. So group content is not a problem.

Second, they WORK at the company. A point gets bugged? “Hey, So and So! XXX is bugged, can you guys get it fixed please?” and So and So replying “Bug is fixed, go grab your point!” is vastly different from tagging it as bugged in game and having to go back, repeatedly, to see if it is fixed.

And Third, many of the devs have played long enough to know what trait lines they feel work best. They need to unlock all of them, at the appropriate levels, just like many of us try and do.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I still beg the devs to try out this trait change for themselves.
They all need to do this with the stipulations that:

  1. They can’t buy the traits
  2. They must unlock all of the traits per character
  3. They must use all five character slots and finish out each one on a different profession.

Then look at the metrics they have at their disposal:

  • Are the majority of players unlocking or buying specific traits? If the majority is buying then go there and figure out why, then change it.
  • What is the average number of traits per character unlocked/bought after the patch? Do these numbers support the build diversity and experimentation the trait change was supposed to bring about?
  • Sales numbers for new character slots past the 5 free we received. Are the numbers stagnant, falling, or rising? Plot that graph pre-patch and post-patch.

There are plenty of other suggestions in this thread that are amazing. I tried a slightly different approach this time and implore the devs to do it themselves. If the fix is only being discussed at this point they will have plenty of time to achieve the goal of the suggestion before any action is decided on.

Add to this.
1. They must do it on a non-dev account.
2. They cannot ask their co-workers to fix bugged events, they have to do the bug report system, just like the rest of us.
3. They have to remain ‘unknown’ so they get just as much help as an average player for group events/dungeons. This INCLUDES not being in a guild to start, and not letting anyone know who they are, so they deal with the same stuff we all do.
4. They have to play exclusively to unlock traits, and get all of the traits unlocked.

Be fair, devs, do it like we do. Completely. Challenge issued!

(edited by Keysha.2815)

Why Can't Farmers understand

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Ok, let me break it down a bit. First, I posted this in response to the numerous posts about oh the poor farmers have such hate focused on them. I am saying that they often deserve it.

As ONE example in SW that I, personally, saw. I was in a new map, we were organizing to actually do the events. We were ferrying people in to do this, not to chest farm.

As we get going, we start seeing yellow commander tags pop up for the chest farm. In map, they were asked to tag down, so we could stay organized, as this was not a map for farming. And if they wanted a massive farm, could they go somewhere else. IMMEDIATELY about 5 more tags popped there, and we were told to kitten off, they could farm where they wanted. We tried for over two hours to get the events to work, but the chest farm kept this from happening. They lost Amber twice, and so players began running over there to try and get it. This caused Indigo to fail.

We gave up, many left the map, the rest joined the farm fest.

@Joshc: yes, just like for Teq, TT, or Dry top, farming should take over specific maps. I’m not saying they should limit how many maps they get, but they should not shove into maps where there are groups trying to do something that their farming interferes with.

If you come into a map, and are asked, ASKED, mind you, not ordered, to tag down or to stop interfering in something that was going on before you got there, you should expect hate if you refuse, or if you smart off. period.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

You know, there is nothing left to say here. Anet will just do as they have been, coming in extremely rarely to get us all going again on posting what we already did, but implement nothing. Eventually we will all get tired, stop posting things we have already said, and this thread will die. Anet will do a “Gosh, golly, gee! No one is complaining anymore! Must be they all are ok with it now!” Then there will be nothing done. It’s happened before, will happen again, and will never change.

We already paid Anet. We don’t matter, anymore.

The rebuilding of Lion's Arch

in Living World

Posted by: Keysha.2815

Keysha.2815

Considering how long they have been hammering at the bridges and they are still full of holes, I don’t think LA will ever be fixed.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

And the devs have made it clear that there’s no chance that these concerns will be forgotten. Absolutely no chance of that at all.

Forgotten? No. Have any action done on it? Also no.

All I have to say about this thread at this point is that there is no point. We have given our opinions and suggestions, had a dev come in about page 43 and toss us back on the hamster wheel of ‘give us some specific suggestions’ (in other words, just keep posting and thinking we care), and now had Gaile come in and say we are being heard. NOWHERE does it say they are acting on any of this.

It’s been long enough that we have our answer. They don’t give a flying kitten what we want, what we feel, or what we care about. They did it, they are sticking by it, and if they wait long enough we will just shut up and accept it, because that is our only option.

Lets talk about the new Gem conversion [Merged]

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Posted by: Keysha.2815

Keysha.2815

It’s posted on Kotaku’s article about the gem issue.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

To me, the easiest way to do the conversion page would be to have it set for the player to input how many gems they want, and have it say how much gold it will cost them. Or how much gold they want, and have it say how many gems they need.

I know, for me buying gems this way, I usually want a set number of gems. It is only confusing because we have to keep inputting different amounts of gold until we hit the right gem price. It is just backwards.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Why not just make it so you can buy every item in the store with either gold or gems?

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

It would be nice to have input on things that so massively change how we play the game. I’m not talking new content, where we all are on the same playing field. I’m talking changing something we are used to.

This gem store conversion is just stupid. If I have 600 gems, and want something for 700 gems, I now have to get enough gold to buy at least 400?

Thank you, Anet, for giving us, yet again, a reason to hate how you do things. First traits, then the NPE, now gems. What is next, dungeons?

CDI- Guilds- Guild Halls

in CDI

Posted by: Keysha.2815

Keysha.2815

What about a zone just for guild halls? Then it can have the open world feel, but not be all over the map. I just think guild halls all over would be intrusive. Especially for those who don’t do much with them. Experience says that if you open the world to building, people will drop buildings right where they start. Or in the most intrusive places possible.

And I do not like the idea of airships. I’d rather have buildings, where we can have a large room to see everyone at once.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

The problems in this thread, as I see it:

1. Traits as they are are too difficult in varying ways for the average player.
2. There is not enough dev interaction in this thread.

1A. So, let me say this: ANY trait unlock that takes more than one person to do should be fixed. Too many players play solo to be able to be comfortable doing these unlocks when they have to wait around or gather groups to do them. If one person can do them, then there would be no complaints there.

1B. ANY trait unlock that requires an event should be fixed, as the events or event chains are all to often borked. Thus stopping progress.

1C. ANY trait that requires a player to go into a situation where there is PvP should be fixed. They should all be PvE, as most that are going after them are newer players, and are not able to handle any form of PvP (including the Obsidian Sanctum).

2A. The members in the forum feel ignored, left out, and dismissed when long threads like this get such minimal dev interaction. This thread, for example, was STARTED by a dev. Then something like 43 pages later, a dev comes in and says what sounds like, to us, “thanks for the input, we can’t fix it now, we will in the future, until then can you list what you already listed so I don’t have to read it all, for temp fixes until we get around to really doing something else?”

2B. While many of us are in these threads, we do not need you (collective you) to come in with specifics on what you are doing, or going to do. We do not need you to give us attaboys or anything. We simply need periodic acknowledgement that you are, in fact, in the threads and paying attention. Periodic comments that say simply “noted to this point, we are reading and discussing internally. Thanks and keep it up.” would be enough. Not a post, then 44 pages of nothing, then a post, then 15 pages of nothing, and so on. It is called interaction. And we, as your player base, are simply asking that you, as the developer base, let us know we are being heard. There are MANY threads in this forum of over 20 pages where no devs are heard. That needs to stop. Or you may as well close the forum because we are just feeding each other’s rage, and you (the collective you) are, quite frankly, not helping.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Gaile, the easiest (from the player view) way to fix this would be to make it so if you have already got characters with traits unlocked, make them, at the appropriate level, be account unlocks. Then, the new players get introduced properly, and the existing players get the traits the way they are used to. Is this not feasable?

If not, then make either an npc where you can buy scrolls of knowledge (for skill unlocking) for a small amount of karma, or give us enough skill points, early enough, to unlock the utilities and skills as we want them.

CDI- Guilds- Guild Halls

in CDI

Posted by: Keysha.2815

Keysha.2815

To me, Guild Halls could take a lot from LotRO.
*They use ‘neighborhoods’. Plural, in fact.
*With preset buildings (player housing and guild halls) of varying small prices.
*They charge a fee weekly of a small amount (a few gold) so that players/guilds don’t keep it indefinitely if they no longer are active.
*They allow customization with trophies won from doing various activities
*They have a central location in each neighborhood with a vendor, a bank, a trading post, and a housing npc
*With multiple neighborhoods opening up as older ones get filled, there is always room, and allied guilds can work together to be in the same neighborhood.
*The neighborhoods are instanced, but identical.
*Differing names for each neighborhood, with street names and housing numbers give an address.
*An NPC at the entrance to the instance give you the option of going into each neighborhood by name.
*Players can go into the neighborhoods and look around, perhaps purchase.
*Each hall/house can be locked, or not, as the owner decides.
*If not locked, players can go in and look around, to see what is there, but cannot access items
*Each hall/house should have access to it’s personal guild bank INSIDE the hall.

Add Dry Top Reward Mechanics to ALL maps

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I think a better design rather than the time-rush would be simply a momentum bar.

A bar that fills while players complete events all across the zone, in essence, building momentum. If players start failing events, or less events get started/completed, the momentum will start to fade and the bar will start to drain.

The more filled the bar, the better the current rewards will be. (rewards from vendors, as well as from event completions). Similar to a tug of war, the players vs the zone (not the clock)

I’d like to see it a bit differently, actually. Make the bar per player, not zone. So that the more events you are active in for each zone, your personal bar gets filled more. Have it fill more, the more you are active in the event. Then, even if no one else is around, you have a chance at unlocking better rewards for yourself, and those that leech (their pets do the work while they AFK) don’t get the rewards. It still has a time factor, as it should go down, the longer you go without doing an event.

Siege Troll Discussion

in WvW

Posted by: Keysha.2815

Keysha.2815

One fix for the siege dismantling issue is, if it is fully built, only the one placing it, or those who put supply into the building of it, can vote to dismantle it.

Skrit burglar

in Bugs: Game, Forum, Website

Posted by: Keysha.2815

Keysha.2815

Can’t pick up bags Skritt drops while running, either. just final loot.

Oasis Renown Heart Immobilizes until Logout

in Bugs: Game, Forum, Website

Posted by: Keysha.2815

Keysha.2815

Same here. Tried /sit, /dance, swapping weapons, dumping the potion on the NPC, waypointing… nothing worked but logging to char select and back in.

We need a heart quest changed.

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Exactly on the other side of Diessa is the other one which is a major pain now. The first separatist heart, with mines. Which cannot be picked up now. ;D

That one can be accomplished fairly easily. Pick up salvage. Pick up metal bars. Run bars back to heart. Drop off salvage. Grab another bar. Run back. Rinse, repeat.

Add in the few separatists that show up, and it goes fairly fast.

Siege Troll Discussion

in WvW

Posted by: Keysha.2815

Keysha.2815

One thing that seems to cause so many problems is the size of the build site. If a person or persons drop several siege, you can’t click around it. What about making it so, when it is first dropped, it is a small box, with an arrow and the name of both the type of siege and the person dropping it. Then, when someone else (not the same person) clicks it that has supply, the build begins, and gets bigger, so more can click? If the person that needs to build it is the same person, they have to wait 1 minute or so before they can start the build. Since someone doing it solo would be planning to run back and forth to supply, this should create no hardship.

That would make it harder for the siege trolls to bury supply depots or block legitimate siege with their trolling.

We need a heart quest changed.

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

This has been like this forever. Another easy fix would be to have flame legion coming in, a few at a time, or one every few seconds. That would give players something to attack.

We need a heart quest changed.

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Please, please, Anet. I’m begging on my knees here. Please do something about the heart “Assist the Ash Legion” at the Incendio Waypoint, in Diessa Plateau. This heart is frustrating in the extreme. It rarely goes out of Legion control, and there is exactly one (1) flame legion that you can spawn, and that, only one time. So we stand around for hours on end, hoping for the event to pop, hoping for it not to bug, so we can do this one heart. If we have to do this heart, give us a crumb, here. Give us some way to do it, reliably, and at a fair pace? Please? Pretty please with sugar on top?

Where did the term 'toon' come from?

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

The earliest use of ‘toon’ that I could find with an RPG was http://en.wikipedia.org/wiki/Toon_%28role-playing_game%29. This came out 4 years before Roger Rabbit.

I guess, what I am trying to say is going to be ignored. My point was, if things you say that we find annoying or irritating should be ignored, then maybe, just maybe, you should do the same, instead of trying to force people to do things in a way that suits YOU.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

To go back to the original title of this thread, I’d like to suggest that when a thread hits 4 or 5 pages, someone on the Anet team make it a point to go in and comment? Then, if it is a VERY busy thread (hello, traits?), come in once a day to keep up and respond once, at least? As it slows down, make it every 2-3 days, then taper it off. But a thread like this, where it is a bigger one, and Chris is being so active in it, really goes a long way towards soothing the waters. Smaller threads could be a “catch as catch can”, or a “post if it looks interesting” type of thing.

I just know that the longer, and busier the thread, and the less of an Anet presence there is, the hotter tempers get, and the higher the frustration level.

Hi Keysha,

We should have more forum coverage very soon (-:

chris

Hi Chris,

You already do! :P

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

To go back to the original title of this thread, I’d like to suggest that when a thread hits 4 or 5 pages, someone on the Anet team make it a point to go in and comment? Then, if it is a VERY busy thread (hello, traits?), come in once a day to keep up and respond once, at least? As it slows down, make it every 2-3 days, then taper it off. But a thread like this, where it is a bigger one, and Chris is being so active in it, really goes a long way towards soothing the waters. Smaller threads could be a “catch as catch can”, or a “post if it looks interesting” type of thing.

I just know that the longer, and busier the thread, and the less of an Anet presence there is, the hotter tempers get, and the higher the frustration level.

Where did the term 'toon' come from?

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

You know, when players use terms I don’t like (like slang for homosexuality), I am told ‘language changes, deal with it!’. Now I say the same. I use the term ‘toon’ to mean my character. With it, no one has to look twice to see if I say char or charr. To me (I’m 50 years old, been playing longer than a lot of you have been alive), it is simple, to the point, and it works. I don’t have a ‘main’ to have an ‘alt’. It was ‘toon’ long before anything you like was even thought of.

I remember my husband getting ripped apart for using ‘toon’ in a post. His entire post was disregarded, and all comments were attacks because of that one word. How pathetic can you get?

If I have to deal with your slang, your text speak, your misspellings, and everything else, you can deal with my ‘toon’. If you can’t, then, maybe you need to go make your own game, play a single-player game, or learn to deal with it. If that is the worst problem you have in this game, consider yourself lucky.

The new, now current, Trait system...

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Prepare for merging. there is a thread with 50 or so pages about this.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

A suggestion that should be both easy and feasible for a temp fix – maybe permanent fix:

What about putting a Karma vendor in LA, that sells Scrolls of Knowledge for 150 or so Karma each? It would provide a Karma sink, it would provide easy access to Skill Points for those who need them to BUY the traits so difficult to get, and would, I believe, be easy to code into the system. Scrolls of Knowledge are already account bound, so that isn’t an issue, Karma is more available than skill points (about as easy to get as gold, and used a lot less), and would help introduce newer players to the Karma system in an easy way – if they needed/wanted it.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Hi,

I am planning on starting an alt again when i get some time. Why don’t we play together as I would like to experience it with you and hear your feedback.

Chris

I’d play with you! I’d even be nice. :P

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I would have no problem calming down and giving them time, if they showed a single iota of caring what we think. I’d be willing to discuss things intelligently, calmly, and in a way that would benefit, if Anet would do their part. Instead we are kept in the dark about the future, get things dumped on us that most hate, get no feedback from Anet when we bring issues up, and see patterns developed that make us certain that Anet does not care about it’s player base.

tl;dr
I’m willing, as many others are, to calm down and talk. But Anet won’t talk to us. They have to take the first step, because they are the ones that are, to many, causing the problems.

‘…it is ill informed, assumption based criticism, that is time consuming and frustrating and certainly plain rude commentary is simply ignored.’

And yes I get the irony (-:

Chris

Good. I’m glad. Seriously.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

honestly talking about guilds at this point is just as important as talking about the current leveling.
If theoretically the CDI is a development tool, getting a CDI while they are in the brainstorming phase is just as neccessary as dealing with current issues.

Essentially a good CDI could theoretically reduce the chance of a bad implementation on any guild changes they come up with.

They need a seperate entity to deal with and come to an understanding on current content issues.

Yeah, plus, they’re not going to want to make ANY changes on leveling or the recent patch until they see what people are doing. If it turns out that the forum posters represent a majority opinion, then that’s one thing. If it turns out that people are actually doing more in the game, then that’s another. And they need to know what angle they should be approaching this at.

So we need to come to a detente.

Anet should give us the opportunity to have a clear back and forth with somebody about changes, even someone that just compiles an updated list of suggestions/likes/grievances and makes notes.

In turn, we need to calm down and realize that it’s not going to work to insist they make huge changes now. And also to not make the Anet team want to avoid these forums. That’s like the opposite of what we all want.

Can we make that happen? I think it would do everybody a lot of good.

I would have no problem calming down and giving them time, if they showed a single iota of caring what we think. I’d be willing to discuss things intelligently, calmly, and in a way that would benefit, if Anet would do their part. Instead we are kept in the dark about the future, get things dumped on us that most hate, get no feedback from Anet when we bring issues up, and see patterns developed that make us certain that Anet does not care about it’s player base.

tl;dr
I’m willing, as many others are, to calm down and talk. But Anet won’t talk to us. They have to take the first step, because they are the ones that are, to many, causing the problems.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I just realized something. This game has become a mirror of the US government. Both Anet and the government say they are listening. They say they are doing things ‘for the people’. And people are constantly complaining that they are not being listened to, are being forced to do things they hate, and are disillusioned about what is happening. Both are being paid ‘by the people’ they supposedly are serving/doing things for, but they forget it, and feel they know what we want, without ever asking us.

As a Vet Leveling an Alt...

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

They responded in the trait thread, in which they said that trait acquisition will almost certainly be getting another major overhaul.

They did. They came in, said, in effect, ‘we never read this thread, now we want you to give us some GOOD suggestions for some tiny fixes we can do, to make you shut up, until we get around to doing something, someday.’ Thus admitting they do NOT read the forums until they have to, even though they repeatedly say they do. And the ‘major overhaul’ is as non-specific, nay, nebulous, as all their other promises of what may be coming.

As a Vet Leveling an Alt...

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

They make a game we can play as we want, wandering and enjoying content and gameplay. Then they ‘fix’ the trait system, making it so we have, basically, one path we HAVE to follow to level. Or lose out on traits as we want them. Then they ‘fix’ leveling so we not only have one path to follow as we level for traits, we get no versatility on our play style, either.

Next ‘feature pack’ will involve removing all personalization from characters, making it so we all look alike. After all, we already all have to act alike.

Communicating with you

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Posted by: Keysha.2815

Keysha.2815

We are keenly looking at all the feedback and will continue to do so.

I am focusing on trying to get the CDI out today as I am already late )-:

Chris

Just as keenly as you all looked at the feedback on traits? Then had one of you come in about page 42 asking for suggestions? Had you guys been ‘keenly looking at all feedback’ that would not have been said, because the suggestions were there. He even admitted it was too much to look through all those pages for suggestions. You guys need to get your act together, and stop contradicting each other.

As a Vet Leveling an Alt...

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Can I simply say, as many have, that the new system stinks? I have one question for Anet: Where, exactly, did you get information showing that we wanted/needed the changes you have made? I get that you want to make the experience better for new players. I get that you want to make the game more intuitive. I get it all. BUT, you just don’t get us. The player. You know, the one that ultimately pays your paycheck?

First you FUBAR the trait system. The trait complaint thread was, last I looked, almost 50 pages long. And to come in about page 42 and ask us to specify fixes until it gets reworked makes a complete lie out of you (as a group) saying you read the forums but don’t have time to comment.

Now you do the same to leveling. Tell me, do, what on EARTH made you think we wanted to, during mapping at early levels, have to go back to areas we already were in, just to pick up things like skill points? When skill points are ALREADY an issue (re: traits)? Not to mention the way unlocks work.

If you wanted to dumb-down the game for newbies, why not just do what so many successful games have, and put in a tutorial zone? Then, those of us with more intelligence than a brain-damaged flea can skip it, carry on with our play, and enjoy a game in an area that had no problems to speak of, in the first place?

Frankly, even though I am a die-hard beta baby, this is getting to the point where I am about ready to leave, myself. With 10 characters, 6 of which are 80, having supported this game with gem purchases frequently, and having talked up this game to so many – I’ve reached the saturation point. We are not China. We are not anyone but ourselves, and you are ruining this game.

And yes, I know I just wasted time typing this, as you, Anet, won’t read it. Anymore than you read the trait thread, or any other thread telling you how you are screwing this game beyond recognition.

(edited by Keysha.2815)

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Total skill points needed to unlock all utilities that are NOT racial or healing (all are available by level 30): 134

Total skill points needed to purchase all traits:

adept: 60
Master: 100
Grandmaster: 100
Grandmaster final: 100

Total: 360

Skill points available from skill challenges:

Below level 30: 79
Between 30 and 60: 43
Between 60 and 80: 39
in WvW: 13

Total: 174

Skill points available from leveling to 80: 75

Total skill points available to level 80: 249

Amount of skill points needed above and beyond number you earn: 111

This does not include racial or healing utility skill purchases.

The best thing you could do, IMO, that would open up traits easier, and STILL encourage people to play the game is generalize more. Make it so you have to kill 1 level-appropriate boss for a trait, without letting you do the same boss over and over. Make it so you have to discover ONE thing, be it a JP, mini-dungeon, hidden chest, or whatever, to unlock a trait. Again, no duplicating for a second unlock. Make it so you have to participate in 5 events in a zone, level-appropriate, to unlock a trait. As you level up, make it be a bit harder, but still make them level-appropriate. Solo a veteran. Join in on a world boss. Help capture a temple or defend it. Gather 10 ancient wood or oricalchum ore.

You say you want to encourage horizontal progression, and open it up to players. But you are forcing players to follow a select path through this game. They have to do exactly one path to get traits. There are not enough skill points to unlock them all. And many are hard to get at level. Most new players can’t get gold easy enough to get them, either. If you want players to enjoy the game, you have to let them play their own way. Not follow a ‘go here, map this, kill this, find this, go here’ footprint. You make it so players can level so many ways, then tie them to just doing this one path. If you want players to just follow that, then you may as well delete the rest of the game. Then shut it down, because you will soon end up losing the player base, and thus an income.

tl/dr open up the traits by giving more options for each, we don’t get enough skill points or gold to unlock as we want. If you want us to follow a set path, then delete the rest of the game and shut it down, because that is, frankly, boring.

Taimi, Jory and Kas and Offencive

in Living World

Posted by: Keysha.2815

Keysha.2815

Captain Vanguard, for someone who says they read a lot of fantasy, you seem to have a hard time putting yourself into the story from the character’s perspective.

Taimi is an Asura. To try and fit her into a 13-year-old human prodigy’s shoes is to minimize what Anet is doing with this game. Asurans are not human. They don’t think like we do. They act similarly, in many ways, but the are NOT the same. If you spent time in-game talking with her, when she is there as an ambient, not as part of your LS, you would have seen her say she has good days, and she has bad days. You would have seen her, in the LS, acting like the child she is (MINE! You can’t have it!). And you would have seen her rely on others and admit to fear. She is developing, as a character. Yes, she is disabled. Sometimes it causes her trouble. But she copes. While you, and a small minority of gamers dislike having a disabled NPC, the vast majority approve.

And Braham. You say he is a stereotypical ‘dumb muscle male’, so to speak, yet he understands Taimi’s technical explanations better and faster than anyone else. He just puts it in terms that are not technical. So not so dumb, after all. As far as him ‘rushing in’ without thinking, again, you are not happy because they don’t fit human reactions. Norns believe that they need to make themselves a legend. They won’t get that if they stand back and wait for others to jump in first. He is also a teenage boy. Most of the teenage boys I have known have had a bit of an inflated view of their own physical abilities. They also tend to think they are a bit immortal. Put that all together, and you get Braham. Not dumb, just not human.

Kas and Marj. As far as they are concerned, yes, the mushy stuff is a bit over the top. BUT… they are still in their ‘honeymoon phase’ so to speak. If I’m not mistaken, everything has happened in a very short span of time. It may be weeks for us to get it all, but in-game time, it has been only days to a week or two. I’ve seen a lot of heterosexual partners, in that short of time, still be all lovey-dovey. If your biggest complaint is because they are lesbians, and doing this, well, that speaks for itself.

To quote you, “But I digress, this will be my final post, this proves to me that the community of GW2 is like a tolerant animal, you agree with it and it will happily cater to you but the moment you speak even a single voice of difference it lashes at you like a rabid beast.”

If you read your posts, you have lashed a few, too. Given that, let me sum up your posts for this entire thread:

“I don’t like having disabled people, lesbians, or non-metrosexual males in my game. I know others feel the same way I do. Anet needs to fix this. Oh, and make the game darker, grittier, and such as well for the character types I don’t like. They don’t deserve better.”

and, “I posted an unpopular opinion, and had most of the people that saw it tell me how wrong I was. I feel so put upon, even though I had my say, they can’t disagree in MY thread. It hurts my feelings and makes me feel I am not a special snowflake anymore. I quit!”

Enjoy your game. Or not. Just please, do us all the favor of not expecting us to believe as you do, want what you do, or pander to you when you express differing views.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

the traits thread has a dev response logo next to it…

I guess you arent communicating unless you say what people want to hear.

Page 1, post 1. C.C. Danica post saying “If you have feedback, issues, or questions, please use this thread, based on this post”

Pg 15, C. C. Danica post saying “All this said, we have cleaned up the thread. Please keep it on-topic and clean. Thank you!”

No other Anet interaction. Don’t take a ‘dev response logo’ as proof they are doing anything.

Your move.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

I have one more thing to say. I used to be admin on a few message forums, similar to this. We had admins (4), and mods (about 7). Their JOB was to watch the board, delete or stop toxic posts, police the place, and interact with members, so the members felt valued, welcomed, and appreciated. Anet is falling down badly on this.

If you cannot, as a team, interact with us on a fairly regular basis, and cannot afford to hire a small team to do so, then why have a forum? For members to post to each other, foster ill-will, complain where we are all certain the Anet team does not listen, or even look, or vent our frustration just to hear others do the same? We can do that elsewhere, and you don’t have to pay to have ANYONE take care of this site. We are feeling, more and more, like none of you care.

So why not, if nothing else, get a group of trusted players to be ‘community mods’, and police the place, deleting all bad posts, shutting down all negativity, and generally acting like so many other game forums where the company locks down the forum in hopes no one knows how bad things are? That is usually the first step before the company decides to stop putting money into the game, and starts developing a new one, to get the money from those in search of the ‘next big thing’.

While I realize that GW2 is not on the decline, and that you, Anet, as a company are not at the point of withdrawing support, your forums, more and more, make it feel like you are.

Communicating with you

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Whilst I appreciate you saying this, it is more a matter of putting your money where your mouth is. The biggest thread right now is the Trait system. And you, as a company, are conspicuously absent from it. Many other very controversial subjects, you, as a company, are very conspicuously absent from. If you want us to believe you, you need to consistently and fairly do this.

Even if you feel you cannot comment on the content of a thread, a comment stating you are reading and discussing it with others on the team, or saying an occasional ‘good point’, or ‘no, that won’t work, because’ would show interaction, that you are reading, that you are processing, and that you care. But to have a long dry spell, with little to no interaction except in a few select threads, and then post something like this, is almost condescending.

Your player base is not stupid. We know what we see, and it is diametrically opposite what you are saying. We are not children, to get a pat on the head and be told ‘everything is fine, we are doing what we should, now go play and let the adults do what they are doing.’ Yet it sounds like that.

Please, either be consistent in paying attention to us, or don’t. But do us the favor of not thinking we are stupid enough to let your words override what we see and experience. It doesn’t work that way.

What's the problem?

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

People who love the game are playing. People who don’t are complaining on the forums.

Can we get the Kessex spider queen moved?

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Doing the human story, when you discover what happened to your sister, one part of it is at the Earthlord’s Gap. Every time I’ve done this, when I come out of it, I am dead before I know it, due to this stupid spider. Can she please be moved down a bit? I know I’m not the only one.