If the raid rewards got buffed to 5g per boss and extra mats/loot it would not impact the economy. What is impacting it is the amount of people that farm Tarir Multi loot every day. 30-70 ectos per 15minutes of work is too much if you ask me.
I would totally understand this argument against the rewards, but nobody can take it seriously when there is so much brain afk farms out there that outprofit raids/fotm by kitten tons.As for the what’s ’’hardest’’ content in game it could be a debate :P everyone has his own taste.
I doubt they will do that because they took away the gold reward from the dungeons to begin with. The main problem I have with any kind of trad-able reward, i.e. mats or gold is the idea of who is getting them.
If you have one set of ascend armor, you are richer then half the player base. Really, only the wealthy are the ones able to raid, adding straight gold or expensive mats as a reward would make the wealthy wealthier. That could be a dangerous path.
None of them have a weekly cap. I bet hell would break loose if you saw 1 win per map per week cap in sPvP
And what you mentioned just supports the whole idea to remove the cap or introduce better rewards. Much easier content (dungeons/fotm) have daily rewards which in most cases are better than weekly raid rewards (except if you get really lucky with ghostly infusion and that’s a once in a life occurrance). So easy content = daily restrictions = more profit vs. raids = weekly cap = medium/low worth of loot and re-runs = kitten.
In most MMO’s I played, raids were on weekly/monthly timers so…… if you want to compare raids to raids, it makes sense
I don’t think the rewards are necessarily bad when you defeat a raid boss the first time for the weak, the weekly lockout is quite annoying tbh.
And if you want to help out guildies/help pugs get their kills you even have to pay for it basically as food and stuff cost alot.
Instead of a weekly lockout have the possibility to complete the raid with 3 different characters per week to get full rewards on each of these characters (Legendary insight only once per boss a week).
Guilds who run raids more than once a week get rewarded, and you have an incentive to help out pugs/the guildie who had a tight schedule this week and still needs kills without loosing gold.
It would also be an incentive for players to learn more than 1 class.
The only place i saw food used other than WvW (which uses different food), is raids. In fracts you really don’t need food unless you are struggling, even then, you can use fractal potions. So the price of food would raise if raids were more profitable
Take my opinion with a grain of salt and from a non raider but i feel like raid rewards as they are now are fine.

